The Oleg Story

 Announcements  Comments Off on The Oleg Story
Aug 072013
 
The Oleg Story: Survival - Live on Kickstarter NOW!

Hammer-wielding Mafia hit men, Russian spies, Racists, shivs, and cigarettes……….

Just another Friday night in Cell Black A!

The Oleg Story: Survival - Live on Kickstarter NOW!I had the distinct pleasure of sitting down with Nail Adam, the head of a new game design studio called “Latest Pursuit”

Latest Pursuit’s latest pursuit is a Kickstarter campaign for a board game with a very neat concept:

You’re in a maximum security prison for international criminals, and gangs run the show.

The object of the game is not to escape, not to take over the cell block……

but SURVIVE!

There are no “Get Out of Jail Free” cards here…..

You’re just hoping to not get out of jail DEAD!

The game itself takes about 2 hours to play.  Its broken down into 20 minute rounds that begin and end with all characters in their respective cells.  You may ally with other gangs in an effort to take down a competitor, but don’t trust them.  They may be coming for you next!

The production  for The Oleg Story is mostly complete, and it looks great!

It comes with :

  • 4 Tile Map board (Board game)Check out The Oleg Story: Survival - Live on Kickstarter NOW!
  • The Oleg Story™: Survival Back Story DVD
  • 6×40 Attack Cards
  • 6×40 Defence Cards
  • 1×40 Mission Cards
  • 1×40 Special Cards
  • 1×6 Gang Cards
  • 1×60 Commodity Cards
  • 24 Miniature Figures
  • 12 Dice
  • 2 Shuffle Pouches
  • 24 & 21 Prison Cell draw cards
  • Guide Book
  • 1 Poster

All items have a high production value and the game is complete but for a print run. That’s where we come in.

The Oleg Story: Survival is on Kickstarter now.  With a campaign that includes DVDs, more gangs, custom miniatures, and more, this is definitely one prison I want in on!

 The Board!

“LIGHTS OUT!”

-Dan Whorl

Backwards Compatible – Ep 4 – Gaming on a Budget

 Backwards Compatible Podcast  Comments Off on Backwards Compatible – Ep 4 – Gaming on a Budget
Aug 062013
 

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Join Kyle, David, Aaron, and special guest Nathan Elliott this week as we offer tips and tricks on how to stretch your dollar while gaming on a budget.

But first we talk how to grief in Minecraft, why Nathan is still playing Skyrim nearly 2 years after release, jumping back into the Mass Effect series, and what’s so great about the Bioshock games. Plus! Everyone gets fired!!

 

Please subscribe, rate, and review us on iTunes!Now on Stitcher Internet Radio!Like us?....Like us!Follow us! @theBCPodcastSend your emails to : backwardscompatible@carpegm.netComing soon to YouTube!

Theme Music is:

“Play the Game” by Pocketmaster

 

Break Music is:

“Markus” by Goto80

Backwards Compatible – Ep 3 – The World of Tomorrow

 Backwards Compatible Podcast  Comments Off on Backwards Compatible – Ep 3 – The World of Tomorrow
Aug 052013
 

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Join Kyle, David, Aaron, and Penrod in this episode where we discuss the future of gaming; specifically where the industry is heading (for better or worse) and where we want to see it go.

But first Kyle remembers GiantBomb‘s Ryan Davis all the while leaving Penrod left for dead in XCOM, David and Aaron disagree and debate the quality of the new Deadpool game, and Penrod gives us the League of Legends hour. Plus! Did you know Minecraft now has horses? WOOT!

 

Please subscribe, rate, and review us on iTunes!Now on Stitcher Internet Radio!Like us?....Like us!Follow us! @theBCPodcastSend your emails to : backwardscompatible@carpegm.netComing soon to YouTube!

Theme Music is:

“Play the Game” by Pocketmaster

 

Break Music is:

“Markus” by Goto80

Backwards Compatible – Ep 2 – Licensed Games & XCOM

 Backwards Compatible Podcast  Comments Off on Backwards Compatible – Ep 2 – Licensed Games & XCOM
Aug 042013
 

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Join Kyle, David, and Aaron this week as we discuss licensed properties in gaming and their effects on a game’s quality.

Plus we talk Sleeping Dogs and it’s similarities to Grand Theft Auto (actually we just talk GTA mostly), our history with Assassin’s Creed and where it all went wrong, Kyle talks at length (mostly to himself) about Thomas Was Alone, and as the title suggests; we gush about XCOM: Enemy Unknown.

Seriously.

Play it.

 

 

Please subscribe, rate, and review us on iTunes!Now on Stitcher Internet Radio!Like us?....Like us!Follow us! @theBCPodcastSend your emails to : backwardscompatible@carpegm.netComing soon to YouTube!

Theme Music is:

“Play the Game” by Pocketmaster

Review: Save Doctor Lucky

 orrynemrys, The Prismatic Dragon  Comments Off on Review: Save Doctor Lucky
Dec 202012
 

One of the sincere joys of being a consummate gamer with a semi-serious friend addiction is the opporunity to check out new games… which will invariably happen even more after Santa has his way with me next week.  So… with all the holiday gift-giving going on – amidst my personal convictions that games are absolutely the most the brilliant sort of gift, since they invariably have the potential to please a small crowd of participant upon any given occasion – I thought I’d discuss one of the newest board game offerings on the market this holiday season.

This week’s delightful selection is a game concocted by the slightly unhinged scientists over at Cheapass Games and produced by Paizo Publishing entitled Save Doctor Lucky, and when the shiny new game box appeared on our table at this week’s session I found myself rubbing my hands together in wicked glee.  If you know why, then you probably would have had a similar reaction; if you don’t, well… allow me to enlighten you.

Save Doctor Lucky is actually a prequel to the ardently unapologetic murderfest Kill Doctor Lucky, originally released in ’96.  The original game casts the players as villainous guests of the aptly dubbed Doctor Lucky, who seems to slip out of harm’s way time and time again as the players maneuver to get him alone in his sprawling mansion and do him in, often with a weapon card of some sort.  Players can move themselves and the good doctor around the board with special movement cards and thwart each other’s attempts with the use of failure cards, which are expertly characterized by hilarious flavor text.  The pace of the game is set by the acquisition of spite tokens with every failure, each of which later adds the attack value of a murder attempt and can even be handed across the board as failure currency.  All in all, it’s a deliciously spiteful romp that leaves the table in stitches as the tension ratchets.

Save Doctor Lucky manages to reproduce the original game’s brilliantly simple rule system with a couple of twists.  In this game, the mansion is replaced by a sinking cruise ship that recently struck an iceberg and the players are trying to earn personal glory by being the one to save the old coot from going down with the ship.  Whereas in the first game the players are trying to get Doctor Lucky alone, in this one they can only attempt a rescue if one of the other players has line of sight.  The reversal is fairly entertaining and is made more challenging by the implimentation of four distinct decks of the ship laid out on four narrow game boards laid side by side.  Players still use movement and failure cards, but weapons are replaced by aid cards that increase the value of a given save attempt.

Though entertaining, the game fails to engage at the level of its predecessor on three counts.  First, the flavor text is simply not as funny.  There is some humor there, but not much of the laugh-out-loud variety, although there is a cool little puzzle woven into a number of the failure cards.  Secondly, the mechanism to limit the duration of play and amp up the tension is built into the sinking of the ship, which is implimented quite well but simply doesn’t have the hands-on flavor of the spite tokens thrown around in Kill Doctor Lucky.  And finally, speaking of flavor, the feel of the game just isn’t as gratuitous.  There’s something about trying to throttle the old man when no one is looking that adds an insidious degree of fun to the proceedings; trying to get your name in the papers as the old man’s rescuer lacks the same bite.

That being said, the game is still a lot of fun.  The rules are easy, and it makes a great family game.  If you’re a fan of the original game, I would definitely suggest giving a try… at only $30 on Paizo’s site, it’s a great value for a fun and really quite attractive game.  If you’ve never engaged Doctor Lucky before, however, I have to insist that you invest in its predecessor.  It’s just good, clean fun.

You’ll thank me for it.

 

Orryn Emrys, the Prismatic Dragon, is the director of the Prismatic Tsunami web community and the host of the popular Metagamers Anonymous RPG podcast. Learn more at http://www.prismatictsunami.com.

Oct 252012
 

Under no circumstances do I enter into a relationship with a new game lightly, particularly when it costs around $50 to do so.  As an old school tabletop RPG player, I certainly already own more than enough gaming material to keep me entertained for the next 200 years or so.  So why buy into Wizards of the Coast’s audaciously-entitled Lords of Waterdeep?  Well… two reasons.  One, because it has such a fancy-looking box.  Trust me, I know what I’m talking about… I have more than a few old Helloween CDs, and I didn’t buy them for the contents.

Secondly, because it’s amazingly original.  So many games are just clones of something else with a little flavor and a couple new mechanics bolted on.

Thirdly (did I mention that there were three?), because it has lots of cool little fiddly bits to keep me entertained.

Okay.  So maybe I should’ve stopped at two.  The game play is rather unique, making a round of Lords of Waterdeep rather unlike anything else I’ve ever played.  It is a strategy game, of sorts, but not a war for nations.  As you huddle around the aesthetically pleasing game board, you adopt the persona of a scheming, backstabbing, money-loving, no-good… er, person of interest, who just happens to be one of the 15 or so powermongers who persistently vie for control of the city’s vibrant economy.  In a deceptively organized fashion, you bribe officials and make back alley deals, plying gullible adventurers with promises of fortune and glory as you slowly undermine the efforts of your worthy opponents.  And then, when no one is looking… you pull your dagger from the hidden sheath in your peryton-skin boots and plunge it into the heart of your neighbor.

Then you sleep on the couch for about a week.

But seriously… Lords of Waterdeep employs the quick-paced action of a Eurogame and the time-honored traditions of strategic play to craft an unusual game that, despite the intimidating inclusion of about five thousand little pieces, is quick and easy to learn and not particularly difficult to master.  The rules are deceptively simple for a game with so many elements, and the game uses decks of intrigue and quest cards to add a random facet to every individual’s treasure chest of options.  And best of all, your identity as one of the city’s 15 lords is kept a secret during play, and each lord has his or her own agenda that provides buckets of potential victory points at the end of the game.

I’ve now played through almost a dozen games, and every game is very different.  Play time, once you’ve got the flow of the game figured out, rounds out at about two hours, give or take the time any given strategist decided to chew his curd while studying the board.  I’ve played several games with a full compliment of five players (they claim there will be an expansion that allows a sixth), but it is just as fun with only a few.

Your agents in the game are represented by standing pieces with a roughly bipedal shape, and the adventurers you hire to complete your quests are represented by friendly little cubes, color-coded for each of four basic classes.  Finally, the coin is modeled after the square brass toals that are used in Waterdeep according to later-edition D&D canon, and cool little golden sickles to stand in as 5-piece coins.

The game changes constantly, allowing for everyone to enjoy the journey without a clear idea of how it’s going to turn out.  Lords of Waterdeep is an excellent game for anyone old enough to grasp the mechanics and refrain from eating the pieces.

That being said… the little victory-point trackers look delicious.  *grins*

 

Orryn Emrys, the Prismatic Dragon, is the director of the Prismatic Tsuanmi web community and the host of the popular Metagamers Anonymous RPG podcast.  Learn more at http://www.prismatictsunami.com.

D&D Playtest Continues…

 News  Comments Off on D&D Playtest Continues…
Oct 092012
 

The Dungeons and Dragons Next playtest is still going on, and will be for a while.  Judging from the materials released so far, it looks like Wizards of the Coast is trying to include concepts from most, if not all, of the previous iterations of the game.   If you have ever been interested in D&D, I suggest you get involved with this and let them know what you think.

Below is the press release for the latest materials for the playtest.

Dear Dungeons & Dragons Playtester,

Thank you for your continued interest in the D&D Next Playtest. We hope you are enjoying the playtest materials so far.

New Playtest Materials:

This playtest packet includes magic items, some updated monsters, and a revised version of Caves of Chaos.

To retrieve the latest playtest materials, please click here.

And if you’re curious to learn more about what’s going on in the playtest process—and how we’re using your feedback to inform our efforts—check out what Mike Mearls has to say in his weekly Legends & Lore column.

Tell Us What You Think:

It’s not a true playtest unless you give your feedback. We’ll have more playtest materials and a new survey ready for you soon. In the meantime, you can get involved in the D&D Next Wizards Community Group or on Facebook.

Thanks in advance for your participation!

The D&D Team

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Interviews – Episode 2 – Chris Birch

 The Carpe GM Gamecast  Comments Off on Interviews – Episode 2 – Chris Birch
Oct 042012
 

The CarpeGm Interview Series – Episode 2 – Chris Birch

 

 

 

Notes – “World War Two…with tentacles!”  I was able to sit down and chat (via Skype) with Chris Birch of Modiphious about his new publishing imprint and campaign series, Achtung! Cthulhu.  Enjoy!

Media – 

 Modiphius
Achtung! Cthulhu
Starblazer Adventures
Fate RPG
Legends of Anglerre
Sarah Newton
Joystick Junkies
Atomic Sock Monkey Press (PDQ System
Spirit of the Century (Evil Hat Productions)
Warhammer Fantasy Roleplay (FFG)
Defenders of the Realm
Hollow Earth RPG
Feng Shui RPG
Flames of War
Realms of Cthulhu (Reality Blurs)
Call of Cthulhu (RPG) (Chaosium Inc.)
Trail of Cthulhu (Pelgrane Press)

Chris supported:  Orcs Nest Games Shop

P.S.  Chris is a brilliant conversationalist, and sadly, I had to cut the interview a little short, as I had to go to my real job.  Unfortunately, once the mics were turned off, the conversation went on for another 15 to 20 minutes about gaming and geek culture in general.  By the time I realized the gold that was slipping through my fingers, it was to late.  With that, good listeners, I leave you with a solemn promise….From this point forward, the mics WILL NOT be turned off until all communication has ceased!!!

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Episode 9 – Silk, Spurs, and Steam!

 The Carpe GM Gamecast  Comments Off on Episode 9 – Silk, Spurs, and Steam!
Jul 262012
 

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Hosts – Dan, Mack, Steve, and Bryan

Topic – In this episode, part 2 of our settings series, we discuss the trappings of wild west, Victoriana,  steam punk, and a few other derivatives of 1800s settings, and ways to use them in your games.  We also review, not 1, but 2 games, Thunderstone Advance, by AEG, and Epic Spell Wars of the Battle Wizards, by Cryptozoic Entertainment.

(00:00) Battle Jesus

(1:30) Metagamer’s Anonymous

(3:29) Our current geeks

(6:19) Bonus game review – Epic Spell Wars of the Battle Wizards

(14:36) Settings breakdown

(18:25) Wild west

(22:50) Victoriana

(26:14) Spin-offs

(31:11) Examples from other media

(46:30) Full game review – Thunderstone Advance

Media – 

 

Metagamer’s Anonymous
Magic – The Gathering
Epic Spell Wars of the Battle Wizards
Civilization V
Deadlands Reloaded (Pinnacle Entertainment)
Fiasco (Bully Pulpit Games)
GURPS (Steve Jackson Games)
Aces and Eights (KenzerCo)
Back to the Future 3 (IMDb)
Tall Tale (IMDb)
Wierd West (Robertson Games)
Wild Wild West (IMDb)
Sherlock Holmes (IMDb)
Jules Verne (Wikipedia)
H. G. Wells (Wikipedia)
The Difference Engine (Wikipedia)
Red Dead Redemption
Space 1889 (Heliogarph)
Postcards From the Dungeon (Podcast)
The Dark Tower
Dominion (Rio Grande Games)
Ascension (Gary Games)

Thunderstone Advance

Newsroom (HBO)

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Episode 4 – Discussing Board Games

 The Carpe GM Gamecast  Comments Off on Episode 4 – Discussing Board Games
Jun 082012
 

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Hosts – Dan, Mack, Bryan, Steve, Tyler

Topic – A discussion about board games and how they differ from RPGs.  We also talk about the different types of board games that are being produced today, some of our favorites, and we review Smallworld.

(2:15) The difference between board games and RPGs

(9:25) Different types of board games

(14:00) Luck VS Strategy

(22:32) Buddha’s List

(25:30) Our favorite board games

(40:46) Smallworld (Game Review)

 

 Fantasy Flight Gmaes
Wizards of the Coast
Thunderstone
Hero Clix
War Hammer
Smallworld
Chaos Chess
Buddha’s List (Wikipedia)
Go (Wikipedia)
Pass the Popcorn
Munchkin
Logo (game)
Cards Against Humanity (free)
Frag (game)
Betrayal at House on the Hill (game)

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