DM’s Log: Behind the Screens, Entry 4

 El Curto, Guest Authors  Comments Off on DM’s Log: Behind the Screens, Entry 4
Aug 082021
 

So here we are. Everyone has their mandatory one liter of Mountain Dew. Crown royal bags have all been relieved of the dice-hauling duties and you know everyone’s got their mechanical pencil. This can only mean one thing: It’s time for D and D.

Crown Royal Bag

Seriously, the CEO of Crown Royal MUST have played D and D.

Ah, yes, good ol’ D and D. For the DM, the days leading up to a session can be as excruciatingly long as the last days before Christmas are for kids. The anticipation is insufferable. The wait to see the fruits of your labor completely wracks your brain. Will they go into the cavern with the trolls? Will the even find the hidden passage? Did I really spend three days designing an elaborate system of traps that they by blind luck manage to completely bypass? These are my nightmares. These are the questions that keep me up at night. Okay, it’s probably the Mountain Dew that keeps me up at night.

I know its bad for ya but once it hits your lips its so good.

It is natural for the DM to fret over the details. However, it is important to not get too caught up in trying to micro-manage the campaign. No matter how much planning you do, your players will eventually and invariably totally derail your plot. Simply put, you can’t plan for everything. Through sheer brilliance or  simply dumb luck, at some point, your players will conjure something that you, the omnipotent DM, didn’t see coming. Before you let your ego get too bruised, just pick yourself up roll with the punches. live22

In previous articles I have advocated the importance in striking the right balance. This situation is no different. It is crucial to aspire to maintain the momentum that was established in the first few sessions of a campaign but not at the cost of character development.  The continual progression of a linear story arc is essential to keeping the group focused on the grander scheme, yet each player still needs a sense of freedom.

RPG Review – 7th Sea Second Edition

 Dan Whorl, Game Reviews  Comments Off on RPG Review – 7th Sea Second Edition
Aug 052021
 

RPG Review – 7th Sea Second Edition

7th Sea Second Edition cover

 

At A Glance –

For those of you who don’t know, 7th Sea 2nd Edition is a tabletop RPG set in “Theah”, a world very similar to 17th century Europe.

Pirates, heroes, political intrigue and secret societies in a world peppered with legends and lore, a pinch of sorcery, and a punch of corruption set the backdrop for the fantastic tales of your swashbuckling, savoy heroes.  All told with cinematic flare in this beautiful little 300 page gem by John Wick.

As most of you know, I don’t usually like to compare games that I’m reviewing with other games. That said, this is the 2nd edition of a game that I enjoyed very much so I think the review needs a little comparison to be complete. I really liked the original edition of 7th Sea.  It was a fun and refreshing look at the genre presented in a way that hadn’t really been done before. pussy88

The second edition is trimmed down a bit.  Sleeker mechanics and speedier action make for slightly fewer choices for the players but add so much more to the collaborative storytelling aspect of the game.

In short, I LOVE this edition!

Now that we have that out of the way,

On with the review!

The Book –

The book itself is absolutely beautiful.  The pages are filled with gorgeous and immersive landscapes, believable character portraits, and inspiring scene captures by a team of fantastic artists.  The rules are concise, with examples of execution, well laid out, and easy to find.

The Setting –

As mentioned before, the setting is roughly 17th century Europe with the names changed to protect the innocent.  This allows the players and GM to draw on the shorthand knowledge that they have about the real world country and/or culture upon which it is based.  The first 130 pages or so are dedicated to fleshing out Theah.  This section breaks down the individual countries, some of their collective views and values, a brief overview of the customs, important people, social strata, military, religion, etiquette, etc.  I wanted to just breeze over this section but wound up reading every word.  The attention to detail exercised here really comes through in the final product.  There is even a beautifully rendered coat of arms displayed for each one.  An important detail for a pirate campaign, methinks.

Be sure to click the link below to see a map of Theah!

7thSea_Map_1

The System –

The conflict resolution system for this game really sings.  It utilizes a d10 dice pool.  The size of your pool is determined not only by your stats, but also the type of action that you choose to take, as well as how you plan to portray that action in game.  In short, the more cinematic the action and immersed in the character you are, the more opportunities for success you have.  You are rewarded for using different types of actions in a scene, promoting the use of any and all skills that your character possesses.  This helps to eliminate the hack and slash feel that you get with a lot of games.  Sometimes it may make more sense from a productivity standpoint to just slash with your sword again instead of punching the bad guy in the jaw, even though in a lot of cases the right hook would just feel better.  This game rewards that sentiment.

This game approaches scene setting in a manner very similar to the medium that inspired it…

You guessed it, swashbuckling movies!

The scenes are framed by the GM.  The individual players announce how their character would like to approach the problem.  Whether they decide to be talky, sneaky, fighty, flighty, sexy, etc., the GM decides what stats and skills apply. Then he tells the players what the consequences of their actions will be as well as any opportunities that will arise from them. The players roll their dice pool, collecting “raises” (sets of dice that add up to 10) and choose how to spend their raises in regards to completing their goal, overcoming consequences, taking advantage of opportunities, helping out their fellow heroes, etc.  They can also choose to simply fail.

I love this mechanic!

Sometimes the hero gets captured, drops the McGuffin, or slips over the edge.  This game rewards that decision to heighten the tension with something called Hero Points.  Hero Points can be spent later to accomplish truly awesome things when they most matter. (Just like the movies! Huh…imagine that.)

The heroes don’t have “hit points”, they take wounds as a result of bad rolls or choices they made while spending their raises. These wounds are tracked by a portion of the character sheet ominously called “the death spiral.” This is a spiral of circles and stars that get colored in as heroes get injured.  Every fifth wound taken by a hero is a “dramatic wound”. Wounds themselves are no big deal but dramatic wounds serve to heighten the tension of the scene.  And once again, the further down the death spiral the hero falls, the more awesome stuff he can do…

Just like…well, you get it.

The game handles conflict resolution in social situations, action scenes, and large scale battles in pretty much the same manner, what changes is the time that elapses in game and the scale of the conflict.  This, as well, is beautifully executed as it breeds familiarity with the system allowing it to take a back seat to the story sooner regardless of what size or type of pickle the heroes have found themselves in.  Also, because of both the intuitive nature of the system and the speed with which the players and GM achieve familiarity with it, most conflicts are resolved very quickly regardless of size.  There are so many more subtleties to this system that I can’t touch on them all here without just rewriting the rules for you.

As a special note, the naval rules in this game are some of the best that I’ve ever seen.  They come complete with descriptions of the types of ships available, as well as list of the positions and personnel needed to man them. As with a lot of naval legends and lore, ships in this game are characters unto themselves. In this chapter you’ll find superstitions, adventure seeds designed for the advancement of ships, and even rules for bringing them back from the dead.  I’m understating this on purpose.  The naval rules alone are worth the price of the book.

I want to steal them…

…incorporate them into every game I play…

…lie to my players and tell them that they’re mine…

…be revered as the greatest GM of all time…

*rubbing hands together “MUHAHAHAHA!”

Character Creation – 

The character creation process is, for lack of a better word, deep.  In a lot of RPGs you create a framework of a character and hang personality on it like a mannequin.  In 7th Sea Second Edition, this process is front loaded so that when you sit down at the table for your first session you have a fully realized hero complete with an identity, a personality, an outlook, a past, and their own story to tell.  The character creation process begins with a concept and then you are asked to consider 20 questions about your hero.  Most, but not all of these will be answered from your hero’s perspective.

Rest assured this isn’t a hippy-dippy-story-sticky type of game, however.  There are more than 20 pages with lists of traits, backgrounds, advantages, skills, and other things to keep the min-maxers and number jugglers in your group happy.  This doesn’t even count the sorcery section of the book which we’ll get to shortly.

I suggest having a character creation session with your group.  Watching all of the heroes take shape together will both help you as the GM become familiar with the character concepts and you’ll see that the players begin feeding off of the creative energy in the room.

Magic – 

Magic in this game is as varied as the cultures of Theah. Meaning that there is no specific system that governs the use of all magics.

It’s more of a sorcery flavor selection, like a fountain at a large gas station that dispenses magic instead of soda.

Each of the cultures has their own brand of the supernatural and they are all represented very well in the book, beautifully capturing the essence of their superstitions and mysticism.  The chapter on sorcery is worth reading just for the flavor and immersive way that it’s presented.

The GM – 

A lot of the work for a campaign is, like character creation, front loaded because as the GM is building the framework of the story that will be told by the group he must also consider the stories of the individual characters in the group.  At first glance, this game looks like it brings back the “Workhorse GM” concept of running a game but, trust me you get very adept very quickly at leading players through the story once you actually begin playing.  Improvisational GMing is definitely possible with 7th Sea 2nd Edition but that’s no excuse for poor preparation.  The last chapter in the book is extremely informative for both new GMs and those that are just new to the game.  Even old guys like me will probably learn a thing or two.

Read it.

Price Point – $24.99 (PDF) – $59.99 (Hardcover)

For this price, you get the entire game.  No other books are needed to play.  Considering the quality of the book, art, and mechanics, this is a fine price.

Versatility – 

Tabletop RPG experiences are as varied as conversations among friends.  Because of this, the game itself must be versatile in order to stand up to years of playing.  The framework has to be flexible in order to tell a myriad of stories.  While I haven’t had it for years, you can tell when a game is a one trick pony and this one is not.  As well as the swashbuckling stories that were the inspiration for the game, John Wick and company have put together a beautiful toolbox with which to tell tales of dark fantasy, political intrigue, or “lone wolf’ stories ranging from grim-dark street level campaigns to high profile kingdom-shakers.

The choice is yours, it will not disappoint.

Rating – 10 out of 10

I rarely hand out a 10 in regards to an RPG.  My reasoning for this is that any given session of a tabletop RPG exists in a vacuum and the experience is subject to the moods and whims of those around the table. This can make it very difficult to give a game a fair shake upon reviewing if somebody in your game group had a rough day at work.  The way I rate an RPG is by assessing how well it does the job that it sets out to do.

This one performs beautifully.

If you want to tell stories like “The Three Musketeers”, “The Man in the Iron Mask”, “The Mask of Zorro”, “Robin Hood”, etc., this is the game you want.

Final Thoughts – 

 By changing the way that wealth and equipment work to a more abstract system, as well as lossening some of the restrictions on skills and such, the second edition of 7th Sea does trim out some of the bulk of the original edition, this is sure to ruffle some feathers.  That said, I beleive that it was done in good spirit with the motivation being to streamline scene setting and resolution with a focus on getting the players into the action.

To me, this game is a truly romantic exploration of the of swashbuckling genre through the lens of a contemporary tabletop role playing game.

But then again, this is just my humble opinion.

-Dan Whorl

(CarpeGM.net Game Reviews)


 

Full Disclosure – 

A review copy of 7th Sea Second Edition was given to me by the game developer for an honest review of their product.  No money or further compensation changed hands or has been promised for a good review.  They earned it!

12 Realms: Dungeonland – What is it?

 Dan Whorl, Guest Authors  Comments Off on 12 Realms: Dungeonland – What is it?
May 132017
 

Our friends at MAGE Company are, once again, entering the Kickstarter arena with the next chapter of the 12 Realms saga;

12 Realms: Dungeonland!

 pic3225635_lg

A big box, miniature laden, dungeon crawler with several modes of play, this is sure to be a favorite on game night.  As with previous titles in the 12 Realms line, familiar faces from fairy tales and lore are in the cast of playable characters (as well as some of the baddies).  I’ll have a more in-depth breakdown of mechanics and gameplay in the coming days, as there is a Print and Play trial version of the game available here.  (Spoilers! it’s a lot of fun!)

Also, once it’s live, you can find the kickstarter here.

That said, I asked the fine folks at Mage Company if they’d like to write an article about the game and how it’s different from previous iterations in the 12 Realms line.

So strap on your little riding hood and grab your axe because over the hills and through the wood, to Dungeonland, we go!

Exploring Dungeonland

Exploring 12 Realms: Dungeonland

12 Realms: Dungeonland is a standalone game set in the 12 Realms Universe. It is a cooperative dungeoncrawler, where each player takes the role of a Hero from fairytales and explores dungeons and magical locations. They battle against evil monsters and epic bosses controlled by AI, and evlolve through the way. So no need for anyone to be the bad guy. In Dungeonland everybody is a Hero. But what makes 12 Realms: Dungeonland different from the other 12 Realms games and what are its key features?

1) Not an expansion. 12 Realms: Dungeonland is a standalone game. This means you do not need to have any of the other 12 Realms games. This is not an expansion. You can just grab a box, gather with friends and start your epic battles!

2) Cooperative, but not as 12 Realms base game. 12 Realms: Dungeonland is a cooperative game too, but it offers a completely different experience from 12 Realms base game. The only thing these two games have in common is the theme. They are both set up in a fantasy fairy tale world, so Heroes, items and monsters will be inspired from this theme. However the gameplay is totally different and the two cannot be compared.

3) The Campaign Mode. The main way to play 12 Realms: Dungeonland is through the campaign mode. The Heroes explore their way through multiple scenarios. All of the scenarios all linked to each other and the decisions you make will affect the plot of the scenario. This means that your decisions affect the story, so be careful what you choose and what you do!

Exploring Dungeonland Ambush

4) The Arena. The game also includes an Arena board, where up to 8 players can involve in battle. The Arena offers 2 different game modes: The Duel: Players create 2 teams of 2, 3 or 4, depending on their number and battle each other. Which will be the team to be the last one standing? Waves of Enemies: This is a tower defense type mode, which will be used as a bonus stage between the different scenarios. In this mode, the Heroes battle against waves of enemies. The more waves they manage to defeat, the more rewards the get to continue their campaign.

5) The Master Quest. This is one of the unique features of 12 Realms: Dungeonland. You want to get the feeling of a complete campaign, but you do not have the time to play all the scenarios? 12 Realms: Dungeonland will feature the Master Quest, a single scenario that will give you the feeling of a complete campaign. This means that you will get the chance to experience the Hero development, the different choices that lead to different story endings and the Boss battle, all in a single session. No need to arrange several meetings with friends, experience everything in a single go.

6) Character Development. Each Hero has their unique starting gear and ability. During the campaign you can evolve your Hero by finding new items, weapons, spells, potions etc. At the same time, you can unlock new skills from the various skill categories that are offered through the game, to suit your playstyle. This means that even if you play the same Hero twice, they can be a totally new character and offer a different experience.

7) Exploration. The exploration mechanism is one of the key features of the game and offers great replayability. Through this clever mechanism, the dungeons and monsters are randomly generated each time, which means that two playthroughs will never be exactly the same. Furthermore, this mechanism is designed in a way to make you further immerse in the exploration of the magical dungeons, thus enhancing the game experience.

Exploring Dungeonland Wind

8) Gameplay. 12 Realms: Dungeonland is designed in such a way that it is streamlined and easy to learn and play making it suitable for families, without taking away the depth and strategic options that gamers would like to experience in a dungeoncrawler.

9) The perk of having the previous 12 Realms. As we said, you do not need to have the other 12 Realms games to play Dungeonland. However if you own any of the previous games, a conversion kit will be offered through the Kickstarter campaign, that converts all Heroes and their starting gear and abilities from the existing 12 Realms titles, making them suitable for Dungeonland. This means that you can take your favorite Hero and their miniature and use it in the game.

Conan RPG Kickstarter

 Announcements  Comments Off on Conan RPG Kickstarter
Feb 172016
 

Our good friend Chris Birch is at it again. This time he’s bringing the big guns…a Conan RPG!

You’ll want to get in on this as I’m sure that it’s going to be HUGE!

Robert E. Howard’s Conan: Adventures In An Age Undreamed Of  Kickstarter has LAUNCHED!!!
 
 
We are almost HALFWAY through the first goal and counting!
We have one of the biggest line ups of major artists ever for a roleplaying game. Each book is a beautiful high quality hard cover book featuring a major commissioned cover art by one of the legendary names we have assembled along with truly authentic and evocative content by industry veterans and newcomers. Please check it out!
…all under the watchful eye of world-renowned Conan experts and scholars including  Jeffrey ShanksPatrice Louinet and Mark Finn, working together to bring you the most authentic Conan roleplaying experience yet, focusing exclusively on Robert E. Howard’s original stories.
Thanks so much for your support and patient as we prepared this incredible project!
 
Chris, Modiphius
Sep 172014
 

Hands down the BEST interview from GenCon!

I had the pleasure of once again catching up with Sean Fannon of Evil Beagle games.  We cover a lot of ground in this one, so hold on tight! Enjoy!

Host – Dan Whorl

Special Guest – Sean Fannon (Evil Beagle Games)

 

 

 

Media – 

 

Sean’s Pick of the Day (dot)com
Shaintar (dot)com
Evil Beagle Games (dot)com

You can purchase Shaintar and other Evil Beagle products at:
Evil Beagle Products on DriveThru RPG

Follow Sean!
-on Google+
-on Facebook
-on Twitter

Sean Supported:
SpringGiving and ThanksGmaing
and also:
Doctors Without Borders

This episode was made possible by the beautiful folks at GenCon 2014. Be sure to check them out – http://www.gencon.com/

 

 

 

Subscribe, rate, and review us on iTunes!Subscribe on Stitcher Internet Radio!Like us?...Then like us!Follow us!Send us an email at dan@carpegm.netOur HomepageReccomend us on RPG Podcast.com!

Gamecast – Ep 43 – 5th Edition D&D – Our First Impressions

 The Carpe GM Gamecast  Comments Off on Gamecast – Ep 43 – 5th Edition D&D – Our First Impressions
Jul 162014
 

Topic – In this episode, we make a few announcements, discuss what we’ve been doing lately, and have our first argument er….discussion about the 5th Editionof Dungeons and Dragons.  Hold on tight, this one gets a little bumpy!

Hosts – Dan, Mack, Bryan, Steve, and Lucas

 

 

 

Media – Be sure to check out and support the Tsunamicon Kickstarter, a National level gaming convention based in Wichita, Kansas and being organized by our sister podcast, Metagamers Anonymous.   Only good things can come of this……..

 

Tsunamicon Kickstarter
Tsunamicon.org
Tsunamicon Facebook

 

 

 

 

Subscribe, rate, and review us on iTunes!Subscribe on Stitcher Internet Radio!Like us?...Then like us!Follow us!Send us an email at dan@carpegm.netOur HomepageReccomend us on RPG Podcast.com!

Interviews – Episode 9 – Kevin Rohan

 The Carpe GM Gamecast  Comments Off on Interviews – Episode 9 – Kevin Rohan
Oct 092013
 

silver gryphon
I caught up with Kevin Rohan of Silver Gryphon Games at Archon.

Kevin was gracious enough to give me an interview right there in the dealer room at the convention.  We discuss the titles that Silver Gryphon Games has out presently, some upcoming releases, and a Kickstarter campaign that is currently active.  Enjoy

Be sure to check out Aethermancy,  Silver Gryphon Games’ magic system expansion for the Aether campaign setting!

 

 

 

Media :

Aethermancy (Kickstarter)

Silver Gryphon Games’ website ~ http://silvergryphongames.com/

Silver Gryphon Games on Facebook ~ https://www.facebook.com/Silvergryphongames

On Google + ~ https://plus.google.com/u/0/communities/115232558111929038020

On Twitter ~ https://twitter.com/sggames

Kicktater Support Facebook Group~ https://www.facebook.com/KickstarterSupportersAndCampaigns

Kevin Supported : The Michael Rohan Memorial Fund ~

The Michael Rohan Memorial Fund is dedicated to help families find the means to give their children swimming lessons.

https://www.facebook.com/MichaelRohanMemorialFund

Modiphius Calling – Episode 3

 Modiphius Calling  Comments Off on Modiphius Calling – Episode 3
Sep 212013
 

Modiphius Calling 300x300 Featured image

In episode 3 of Modiphius Calling Nick Fallon of F3D joins us to talk about games and his Cimmerian Space Kickstarter, we have two interviews from Gen Con; Margaret Weis talking about her writing career and new projects including the fantastic Firefly RPG plus Monte Cook tells us how he got in to the industry and what led him to the world of Numenera.

Running Order
01.00: News From Modiphius: 3d Virtual Tabletop (they subsequently ended at $56k on their Kickstarter)
02.25: Interview with Nick about Cimmerian Space
14.06: Mobile Boardgaming: Chris: Eclipse, Ancient Rome, Josh: Baldur’s Gate Enhanced Edition
24.54: Margaret Weis Interview
34.35: What’s on Your Table – Chris: Dungeon Roll Josh: Ambush Alley; Nick: Defenders of the Realm
54.24: Monte Cook Interview

In episode 4 Josh will be reporting on the Tokyo Game Show and we’ll have interviews with Chris Pramas of Green Ronin and Charlie Krank from Chaosium.

Episode 3 Links

Margaret Weis
Margaret Weis – http://www.margaretweis.com
Storm Riders – http://www.margaretweis.com/#!congrats-margaret/czdi 
Firefly RPG – http://www.margaretweis.com/#!shop/c23st

Monte Cook
Monte Cook Games – http://www.montecookgames.com
Numenera RPG – http://www.numenera.com

What’s On Your Table
Pandemic – http://boardgamegeek.com/boardgame/30549/pandemic
Dungeon Roll – http://boardgamegeek.com/boardgame/138788/dungeon-roll
Ambush Alley – http://ambushalleygames.com
Defenders of the Realm – http://boardgamegeek.com/boardgame/65532/defenders-of-the-realm

Modiphius News
3D Virtual Tabletop
http://www.3dvirtualtabletop.com/index.html
https://itunes.apple.com/gb/app/3d-virtual-tabletop/id518159796?mt=8

Nick Fallon – Cimmerian Space
http://www.kickstarter.com/projects/924889576/cimmerian-space-browser-game

Mobile Gaming
Ancient Battle – Rome
https://itunes.apple.com/gb/app/ancient-battle-rome/id614410957?mt=8
Eclipse
https://itunes.apple.com/us/app/eclipse-new-dawn-for-galaxy/id620439479?mt=8
Baldur’s Gate Enhanced Edition
https://itunes.apple.com/us/app/baldurs-gate-enhanced-edition/id515114051

 

Modiphius Calling is a presentation of Modiphius Entertainment, for this and other awesome projects please visit Modiphius.com!!!

Visit us at Modiphius.com!Please subscribe, rate, and review us on iTunes!We're now on Stitcher Internet Radio!Recommend our shows on RPGPodcasts.com!Like Modiphius Games on Facebook!Follow Modiphius on Twitter!Circle Modiphius!Purchase Modiphius products on DriveThruPG!Join the conversation on our forum!

Modiphius Calling – Episode 2

 Modiphius Calling  Comments Off on Modiphius Calling – Episode 2
Sep 052013
 

Modiphius Calling 300x300 Featured image

Modiphius Calling returns with a massive Gen Con special covering a bucket load of great games we saw at the show, interviews with Ken Hite (Nights Black Agents, Trail of Cthulhu) and Paolo Parente (DUST, Confrontation, AT43) and we talk about the latest mobile boardgames and what we’re playing.

Running Order
0:56 – Gen Con Lowdown – tons of news, stuff we discovered and coolness from the mecca of gaming.
14:10 – Ken Hite Interview
23:29 – Modiphius News
25:20 – Mobile Boardgaming – We review Lines of Fire and Battle of the Bulge
39:25 – Paolo Parente Interview (please turn up the volume – apologies for the sound quality)
58:50 – What’s on your table (Claustrophobia, Hero vs Guardian, A Quiet Year

Full links below to all the games we talk about and in the next show we’ll have interviews with Margaret Weis (Margaret Weis) and Monte Cook (Numenera / Monte Cook Games). We also picked up interviews with the following who’ll be featured in later shows: Charlie Krank (Chaosium), Chris Pramas (Green Ronin), Jeff Combo (Exile Games Studio),  Matt Forebeck, Russ from ENWorld, Erin Huss (Roleplayers Chronicle), Chris & Rob (Accidental Survivors), 2GM’s & 1 Mic and many more.

Links:

GenCon Report:
Shadows of Esteren: http://www.esteren.org/shadows_of_esteren/
Eldritch Skies: http://www.battlefieldpress.com/node/53
Kobold Guide to World Building: http://www.koboldquarterly.com/kqstore/index.php?main_page=product_info&products_id=197
Numenera: http://www.numenera.com/
BattleLore 2nd Edition: http://www.fantasyflightgames.com/edge_minisite.asp?eidm=247
Star Wars – Age of Rebellion: http://www.fantasyflightgames.com/edge_minisite.asp?eidm=245&enmi=Star%20Wars:%20Age%20of%20Rebellion%20Beta
Broken Shield: http://www.chroniclecity.com/broken-shield.html
Firefly Board Game: http://www.gf9.com/Default.aspx?tabid=348&art_id=3748
Pathfinder Card Game: http://paizo.com/pathfinder/adventureCardGame
Firefly RPG: http://www.margaretweis.com/?ecwid:mode=category&ecwid:category=5447006#!shop/c23st
Warbirds RPG: www.warbirdsrpg.com
Tremulus: http://realityblurs.com/wordpress/?tag=tremulus
OGRE: http://www.sjgames.com/ogre/

Ken Hite:
Nights Black Agents: http://www.pelgranepress.com/?p=1081

Mobile Boardgaming:
Lines of Fire: https://itunes.apple.com/us/app/lines-of-fire-the-boardgame/id668447678?mt=8
Battle of the Bulge: https://itunes.apple.com/us/app/battle-of-the-bulge/id521833787?mt=8

Paolo Parente:
Dust RPG Announcement: http://www.dustgame.com/
Dust Tactics: http://www.dustgame.com/
Dust Warfare: http://www.dustgame.com/
Dust Board Game: http://www.dustgame.com/

What’s on Your Table?
Claustrophobia: http://boardgamegeek.com/boardgame/36932/claustrophobia
Battlestar Galactica: http://www.fantasyflightgames.com/edge_minisite.asp?eidm=18&enmi=Battlestar%20Galactica
Seattle Doomsday Map – http://tonydowler.com
Noteboard –  http://thenoteboard.com/index.html
The Quiet Year – http://www.indiegogo.com/projects/the-quiet-year
Hero vs Guardian – http://boardgamegeek.com/boardgame/129224/hero-versus-guardian-a-game-of-dungeon-craft
Villagers & Villains – http://studio9inc.com/VillagersandVillains/

Disclaimer
The opinions expressed here represent personal opinions of presenters and guests and do not not necessarily reflect the views of Modiphius Entertainment Ltd. 

 

Modiphius Calling is a presentation of Modiphius Entertainment, for this and other awesome projects please visit Modiphius.com!!!

Visit us at Modiphius.com!Please subscribe, rate, and review us on iTunes!We're now on Stitcher Internet Radio!Recommend our shows on RPGPodcasts.com!Like Modiphius Games on Facebook!Follow Modiphius on Twitter!Circle Modiphius!Purchase Modiphius products on DriveThruPG!Join the conversation on our forum!

Modiphius Calling – Episode 1

 Modiphius Calling  Comments Off on Modiphius Calling – Episode 1
Aug 142013
 

Modiphius Calling 300x300 Featured image

Welcome to Modiphius Calling – our new regular tabletop podcast hosted by Josh O’Connor and Chris Birch. You can expect news of our main games such as Achtung! Cthulhu, Mutant Chronicles, our miniatures line as well as reviews of boardgames and RPG’s we like, tabletop gaming related Apps and interviews with a big range of guests, competitions and more. If you’d like to be a guest on our show and talk about your game please drop us a line here

Running Order:
00:31 News From Modiphius
06:13 What’s on Your Table?
16:34 Interview: Nick FallonOneWar co-designer
27:24 Mobile Tabletop
34:54 Achtung! Cthulhu News
42:17 Mutant Chronicles Playtest Intro Read by Stephane Middleton
53:32 Goodbye!

Links:
Achtung! Cthulhu
http://www.modiphius.com/achtung-cthulhu.html
Achtung! Cthulhu: Three Kings at RPGNow.com
http://www.rpgnow.com/index.php?keywords=modiphius+three+kings&x=0&y=0&author=&artist=&pfrom=&pto=
Mutant Chronicles
http://www.modiphius.com/mutant-chronicles.html
One War Battle Report
http://www.modiphius.com/one-war-system.html
Siege of the Citadel
http://boardgamegeek.com/boardgame/1621/mutant-chronicles-siege-of-the-citadel
Dungeon Crawl Classics
http://www.goodmangames.com/5070preview.html
0-Level Party Generator:
http://purplesorcerer.com/create.htm
Crawler’s Companion:
https://itunes.apple.com/us/app/the-crawlers-companion/id597725801?mt=8
Battle Academy
https://itunes.apple.com/us/app/battle-academy/id499901136?mt=8
Frozen Front
https://itunes.apple.com/gb/app/1941-frozen-front/id598584564?mt=8Music Intro to Mutant Chronicles reading Ephemera by System Divide, used with permissionDisclaimerThe opinions expressed here represent personal opinions of presenters and guests and do not not necessarily reflect the views of Modiphius Entertainment Ltd. 

Modiphius Calling is a presentation of Modiphius Entertainment, for this and other awesome projects please visit Modiphius.com!!!

Visit us at Modiphius.com!Please subscribe, rate, and review us on iTunes!We're now on Stitcher Internet Radio!Recommend our shows on RPGPodcasts.com!Like Modiphius Games on Facebook!Follow Modiphius on Twitter!Circle Modiphius!Purchase Modiphius products on DriveThruPG!Join the conversation on our forum!