The Quest Continues!

 News  Comments Off on The Quest Continues!
Aug 062013
 

Dear Dungeons & Dragons® Playtester,

Download today’s new D&D® Next playtest packet, just in time for the upcoming D&D Encounters™ season, Murder in Baldur’s Gate™, which kicks off with a Launch Event Weekend on August 17th and 18th. This playtest package includes substantial changes to the following classes: barbarian, cleric, druid, fighter, monk, paladin, ranger, rogue, and wizard (now called the mage). In addition, you’ll find a new form-fillable character sheet and updates to spells, feats, and much more. For a full list of changes, please consult the Read First document in the playtest package.

Get More Involved!


If you have questions about D&D Next or want to get more involved in the playtest process, here are a few suggestions for getting more involved.
Murder In Baldur’s Gate: Now available for download as part of the D&D Next playtest packet is the Monster Supplement and Events Supplement for the Murder in Baldur’s Gate adventure, available in stores soon! This adventure, which starts a year-long event called the Sundering, can be played at home using D&D Next or in store through the D&D Encounters official play program.
D&D Next Podcast featuring Acquisitions Incorporated: Wizards of the Coast and Penny Arcade proudly present the latest installment of the Acquisitions Incorporated saga, featuring D&D Next! This rollicking series of podcasts chronicles the party’s latest adventure, leading up to the Live D&D Game at PAX 2013. Join Mike Krahulik, Jerry Holkins, Scott Kurtz, and new intern Patrick Rothfuss as they wreak havoc in the Forgotten Realms®. Bring on the laughter and the tears! (Note: This series of podcasts features adults using adult language.) Listen to the first podcast here or download it on iTunes.
D&D Next Livestreams: Interested in seeing how members of D&D Next team playtest the game? Catch the latest D&D Next livestream games most Fridays on the D&D Twitch TV channel, or view them later on the Dungeons & Dragons YouTube channel.
As always, thanks for your involvement in the D&D Next playtest!
– The D&D Team

Edu-Larp

 Announcements, Dan Whorl  Comments Off on Edu-Larp
Aug 052013
 

As you all know, I’m a HUGE advocate for gaming in education.  My  experiences with my children opened my eyes to the reality of RPGs as a curriculum tool.

Currently, Seekers Unlimited has a very interesting Kickstarter campaign going that is taking this idea to the next level.  I have attached the press release.

Please give this a look!

Thanks!

-Dan

Edu-LARP Comes to Kickstarter!!!

Contact: Rosalind Helfand

Phone: 310-869-5749
Email: rozhelfand@gmail.com
Web: http://seekersunlimited.com

Revolutionary New Learning Tool “Edu-LARP” Goes to Kickstarter

Teachers and Students in Los Angeles and Nationwide Will Benefit from This Game Changing Campaign
LOS ANGELES, CA—July 26, 2013—While communities across the United States mourn the state of education, the non-profit Seekers Unlimited is changing the very nature of education for the better with Live Action Role Playing games or LARPs. Seekers Unlimited has been testing its educational LARPs in classrooms in Los Angeles for over a year. Now Seekers wants to bring six of its “edu-LARPs” to the nation through a game changing Kickstarter campaign. People who believe that kids should love learning and succeed in school are helping Seekers to reach its goal of raising $8,000 by August 30, 2013.

Live action role-playing, or play pretend, has been around since the dawn of humanity, but only recently are people realizing that it’s a powerful learning tool. Edu-LARPs invoke the power of play pretend to teach subjects like math, history, and science. What’s more fun: reading about Benjamin Franklin or being Benjamin Franklin for a day? Kids get out of their chairs and interact with one another as they become characters in stories with goals that require them to solve problems, collaborate, and retain information.

Seekers Executive Director Aaron Vanek believes that edu-LARP will reinvigorate the traditional classroom, stating, “Seekers Unlimited plays to excite education like punk rock motivated music.

Past Seekers edu-LARPs include “Hit Seekers” where students used math to make it in the music industry, and “Mesopotamia” where students became ancient Mesopotamian characters like governors, merchants, and priests to gain a deeper understanding of the “Cradle of Civilization.”

Now Seekers has developed six classroom tested science themed edu-LARPs. Seekers donates most of its services since schools have little or no funds for innovative learning activities. By supporting the Kickstarter campaign, donors will make it possible for Seekers to share these new edu-LARPs with the nation and continue its work.

Improving education is not easy nor simple, but it is imperative that we press on. With people’s help, we can lift mountains,” Aaron continues.

The science edu-LARPs to be funded for distribution by Kickstarter include:

* The Great Phlogiston Debate: Students role-play scientists active at the end of the Age of Enlightenment.
* Noir: Students role-play detectives, forensic scientists, and suspects in a series of possible crimes.
* Element Heroes: Students stop villains with super powers based on the elements.
* Monster Maker: Students learn chemistry in a Dr. Frankenstein scenario.
* Be Your Own Planet!: Students create their own star systems and protect them from interstellar dangers.
* Balloon Race: Students learn about forces and gravity through racing balloons.

Educators, game designers and community members are speaking out about the difference that edu-LARP can make to education if people pitch in.

Sarah Lynne Bowman, Ph.D., is the author of  The Functions of Role-playing Games: How Participants Create Community, Solve Problems, and Explore Identity .  Bowman, who also serves on the Seekers Board of Directors, strongly believes in edu-LARP, stating, “LARPing has changed my life in all facets: professionally, personally, socially, academically. Role-playing allows us to explore unfamiliar concepts and portray new roles that transcend our normal reality. I want to share the transformative power of LARP with the next generation.

Graydon Schlichter, co-designer of numerous LARPs and Director or Publicity for Evertide Games says, “Teachers are pressured to prepare students for tests rather than educate them, or even better, open their minds and invite them to educate themselves. Seekers Unlimited, through the edu-LARPs it creates, gives educators additional tools to reach students, further exposing them to the reality that there is more to learning than bubble-tests and vocabulary sheets.

Besides the great feeling contributors will get for helping to bring edu-LARPs to the nation, Seekers Unlimited is offering a number of perks to its Kickstarter donors.

The perks include experiences like:

* LARP Design 101: A four-hour seminar with our LARP designers to help you design your own LARP.
* Name Branding: Name a character, thing, or place in one of Seekers’ edu-LARPS.
* Basic Larper: Copies of original LARPs “Secret Ante” by Aaron Vanek and “Exodus 22:18” by Michael Tice.
* Edu-LARPs: Receive one or more of the new science edu-LARPs.
* Your Own Custom Designed and Produced LARP
To donate to Seekers Unlimited’s Kickstarter campaign, visit http://www.kickstarter.com/projects/160286787/creating-educational-live-action-role-playing-game. Seekers is also available on Facebook and Twitter @SeekersUnLtd. More information about Seekers Unlimited and how you can get involved is also available at http://seekersunlimited.com/

Episode 29 – Mail Bag!

 The Carpe GM Gamecast  Comments Off on Episode 29 – Mail Bag!
Aug 012013
 

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Hosts – Dan, Bryan, Steve, Tyler, Mack

Topic – In this episode, our intrepid hosts tackle some questions and comments from our listeners, for better or worse.  Also, we announce our “Gamestore Weirdos” contest.

Notes – The Pathfinder book that was mentioned in this episode is actually  Ultimate Campaign my apologies for the oversight!

Be sure to enter our “Game Store Weirdos” contest….. find out more at https://carpegm.net/contest/

 

 

Hear more of The Cold Stares and purchase their music at CD Baby!

Like The Cold Stares?  Find out more:

on their website http://www.thecoldstares.com/

on Facebook https://www.facebook.com/thecoldstaresmusic

on Twitter https://twitter.com/thecoldstares

Purchase their latest album “A Cold Wet Night and a Howling Wind” on CD Baby ~ http://www.cdbaby.com/cd/thecoldstares2

 

Subscribe, rate, and review us on iTunes!Subscribe on Stitcher Internet Radio!Like us?...Then like us!Follow us!Send us an email at dan@carpegm.netOur HomepageReccomend us on RPG Podcast.com!

Jul 062013
 

Topic – I had the great pleasure of sitting down with writer and game designer Sean Fannon for a while.  During this time we discussed how he got into the industry, where he’s been, what he’s done, and what he’s doing now, including but not limited to his new Kickstarter project,  Shaintar : Legends Unleashed.  Finally, in this episode, Sean tells us his “Game Store Weirdo” story as I prematurely announce the next CarpeGM Gamecast contest of the same name.

Links – Check out Sean's Kickstarter ~ Shaintar: Legends Unleashed

Shaintar: Legends Unleashed (Kickstarter)

Evil Beagle Games

Drive Thru RPG

The Fantasy Roleplaying Gamer’s Bible 2nd Edition

The OmniCosm – – Evil Beagle Games

Savage Mojo

HERO Games

Sean supported – Dangerous Games Novels (Forbeck.com)

 

Be sure to get your entries in for our latest contest ~Game Store Weirdos (Contest)

 

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Episode 27 – Alignments and the Linenmancer

 The Carpe GM Gamecast  Comments Off on Episode 27 – Alignments and the Linenmancer
Jun 042013
 

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Hosts – Dan, Steve, Bryan, Mack, Tyler

Topic- In this episode, we discuss the usefulness (or lack thereof) of alignments in RPGs, their applications, and explore what our own alignments would be.

 

 

 

 

 

 

Help Support These Animals and Their New Album - Pages!

Notes – The music for this episode is “Souvenir” by ‘These Animals”

Many thanks to them for allowing us to share their music!

 

Find out more about this band:

On Reverb Nation –  http://www.reverbnation.com/theseanimals
Facebook – https://www.facebook.com/theseanimals?sk=app_2405167945
Twitter – https://twitter.com/TheseAnimals
or on their website – http://theseanimals.com/index.html

 

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Episode 24 ~ Listener Episode 1 ~ Johnny, the Last Blue Dragonborn From the East Side

 The Carpe GM Gamecast  Comments Off on Episode 24 ~ Listener Episode 1 ~ Johnny, the Last Blue Dragonborn From the East Side
Apr 122013
 

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Hosts – Dan, Bryan, Steve, Mack

 

 

Topic – In our first ever Listener Episode, we settle in for a fantastic, and sometimes heated, conversation about ways that character creation can change the canon of your game world.  The topic was provided by our listener, Matthew Parody, from the Probably Questionable Podcast.  Matthew wasthe winner of  his own episode during our rating and review raffle, and has the distinction of being the fist person that I let my co hosts talk to!  The conversation was lively, and there’s no doubt, we will do it again.  Enjoy!

 

 

Media – 

Men At Arms Hobbies Inc (Facebook)
Midtown Comics
Iron Kingdoms | Privateer Press
D&D Next Playtest – Wizards of the Coast
Robot Chicken Star Wars
Probably Questionable
IPA Comedy (YouTube)
The Burningmoore Incident (2010) – IMDb
Nerdist
Harmontown

 

 

Buy Maple Ridge by Swear and Shake

The music for this episode was provided by:

Swear and Shake

You can find more of their work at:
http://www.facebook.com/swearandshake
http://www.youtube.com/swearandshake
http://www.reverbnation.com/swearandshake

 

 

 

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DM’s Log: Behind the Screens, Entry 3

 El Curto, Guest Authors  Comments Off on DM’s Log: Behind the Screens, Entry 3
Mar 292013
 

Finally, it’s all in place. You’ve done the bookwork. The characters are all rolled. And after much introspection and contemplation you’ve sewn the first strands of a web-like plot in your head. Now, every great adventure needs a grand beginning.  So how do you bring this all together? You want to get your hooks in early and keep them on the line, but how? Too many campaigns commence in a tavern.  A group of adventurers just deciding randomly to throw their lots together just doesn’t offer that explosive start you’re seeking. Wait a minute, that’s it! Start with a bang, literally.

Nothing will get your players attention quite like a fight. In fact, I think a good skirmish can be exactly what is needed to really kick things off right. It sets an exciting tone for the rest of the campaign. Immediately, and without remorse, the characters are put to the test and are instantaneously inundated with a sense of fear and anticipation of what awaits them beyond each turn. That sense of anxiety and curiosity works fantastically to a DM’s advantage in a number of ways. Similarly, the scuffle itself can be used to several ends.Inflatable bouncers

Characters and players experience will vary. Some players may be seasoned vets, or as with my party, most are quite inexperienced and green. A good scrap right from the start is great because it provides an immediate opportunity to explain the rules and mechanics of the game itself. It’s a lot easier to teach someone how THACO (old school D and D battle mechanic) and Armor class work when it’s in game and they’re rolling dice as opposed to in a conversation. The fight can be a clever way to give your players a tutorial without them realizing because it can simultaneously kick off a grander story arc. It doesn’t have to be a semi- random onslaught of kobolds upon a quiet farming community. However, there is no shame ever in a random kobold offensive.

Many good lads were lost to the Great Kobold Incursion of 987 DR.

For my group I had arranged a delightful little ambush by thugs. Though it should be said, this was not just a lame attempt at extortion. The opening sequence of the campaign came together as something of a theatrical production.  I had given each player a few specific lines or actions there were to take to get things started and then they take over with their role-playing and off we go.

So it was, the paladin of the group is a young nobleman named Dhagan who had recently been promoted to captain of the guard of Copperkeep, the city in which this is all set.  He and his trusted counselor, the wizard Vaerzaal, were at the barracks awaiting the arrival of a bounty hunter, a ranger of some renown by the name of Ulderic the Blackbear. The ranger was bringing to justice a young and naïve halfling rogue known as Longbelly who was involved in the robbery of a powerful and influential mining guild. As the gruff ranger pushed the bound Longbelly into the captain’s chamber he declared with a wry smirk on his weathered face, “It’s not so hard to track a Halfling.”  So there they were, the four would-be companions. The first interaction wasn’t particularly amicable as you might imagine.

The halfling revealed that he was the “patsy” in a grander scheme. He offered up anything he had on the local thieves’ guild, and was even willing to help in the capture and disposal of the rest of the bandits in exchange for his own neck. (A truly typical amount of loyalty shown by a thief) However, no sooner than he had struck his bargain, they were all ambushed by a group of thugs hired to assassinate the halfling should he be bold enough to show his face or portly belly. To the little round one’s credit, he did immediately endear himself to the group by saving Sir Dhagan’s life in the onset of the ambush. The halfling, gifted with great dexterity and freshly unbound, unsheathed his sword in a flash and deftly batted away an arrow bound straight for the knight’s head.

Fear not though, after some tense moments the group did successfully overcome the thugs. It is important to remember not to overwhelm your party right away. You want to challenge them, but you don’t want to set a climate of defeat within the group. Certainly not in the beginning anyway, sometimes you will need to crush them just to remind them they’re not the biggest kids on the block. But, a nice clean victory over some brutish assassins to get things started, that sounds about right.

They’re getting a little cocky, it’s time for them to learn what a beholder is.

And that was our first session. They came together, they fought together, and they learned together. After all, anyone who plays or played old school knows THACO takes some getting used to. All in all, it went really well.  It’s all about finding the right blend, my friends. You have to have a good mix of story-telling and the hack and slash. Once your players get the hang of what dice they need to roll when, and the web really starts to unwind, it becomes like your new favorite show and you can’t wait for the next episode.

Episode 23 – Character Death

 The Carpe GM Gamecast  Comments Off on Episode 23 – Character Death
Mar 292013
 

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Hosts – Dan, Mack, Steve, Bryan, Tyler

Topic – In this episode, the hosts explore the idea of character death, whether or not if it matters, and how it factors into our games, our game design, and what we do when it occurs.

 

 

 

 

 

Media – 

RPG Circus | The Greatest Show In Gaming(Podcast)
NPC CAST | Your place for face to face games(Podcast)
Blizzard Entertainment:StarCraft II: Heart of the Swarm
New 52 Batman – Batman News
RPPR Actual Play | Role Playing Public Radio
The Death and Return of Superman – YouTube (NSFW)

Notes – I’ve checked them out, and NPC Cast not only exists, they’ve got a really good podcast!  Make sure to check them out!

The music for this episode is provided by:
Captain Carl’s Tuesday Nite Blues Band
Find more from these wonderful musicians….
On Facebook
On ReverbNation

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GM’s Toolkit: “Yes, And…”

 orrynemrys, The Prismatic Dragon  Comments Off on GM’s Toolkit: “Yes, And…”
Mar 142013
 

In the past year or so, a new sort of wisdom has emerged amidst the community of modern game masters.  Drawn from the root philosophy of improvisational entertainment and arguably a life-altering perspective that could forever change your relationship with your friends, your environment, and ultimately your gag reflex, the “yes, and…” mechanic is an inspiring idealogy comprised of “can-do” conventions and clever altruisms, coated in a mild veneer of sly wit and much winking of the eye.  Whether it can improve your knitting, your sex life, or your dry cleaning bill is a matter best left to wiser men than I… but it can certainly improve your game.  Dangerously so, in fact.

Let’s posit an appropriately fictional scenario.  Your brave and oh-so-clever party of intrepid adventurers are making their way through an old dwarven stronghold that has now been overrun by filthy goblinses.  Putting aside the ridiculous presumption that a small army of goblins could infiltrate a well-defended stronghold of heavily inebriated dwarven regulars, you watch as your heroes gracefully stumble upon a nest of feasting humanoids in what was once the banquet hall.  As the two groups manage to both reel in stupefied alarm at the suddenness of the encounter, your players start casting about for ideas that can restore the balance of power to their effectively outnumbered adventuring party.

“Filthy goblinses!” John says, in his best Dwarvish brogue. “GM, sir… could I slide under the table and surprise them all by lifting it up and throwing it?”

“Of course,” you reply blandly, “if you want to be stomped by six of the fiends on the way there.”

“GM, sir,” Sarah says.  (Isn’t is nice how they call you sir?)  “Are there any torches I could grab off the wall?”

“Goblinses need no torches,” you respond, offering Sarah a look of quiet sympathy.  “They appear to have ripped all the sconces right off the wall.”

“GM, sir!” Richard exclaims.  “I’d like to step forward and loudly proclaim, ‘You insolent fools! Do you realize what the Goblin King will say when he hears that you’ve been lounging about, drinking all the mead?!  Stand up straight!  Eyes forward!  His Majesty approaches!”

You quirk an eyebrow.  “Seriously…?” you exhale, reaching for your dice…

You may be thinking to yourself, “that’s it, GM sir… teach those presumptious know-it-alls a lesson in humility.”  In which case, I’d like to kindly invite you to let each of your own brood take a turn GMing for you for a session or two and see how much you enjoy it.  You might be surprised to learn that they’ve picked up a few of your more stingy and unforgiving traits.  Not to say that the game can’t be fun… but let consider an alternative approach.

“Filthy goblinses!” John says, in his best Dwarvish brogue. “GM, sir… could I slide under the table and surprise them all by lifting it up and throwing it?”

“Of course!” you smile, “You slide past the lead goblinses before they even have a chance to pull up their wastebands and lock yourself into position for a mighty heave.  You’ll need to avoid the teeth of a snarling goblindog, then make a strength check to heave the oaken table.”

“GM!” Sarah says, (forgetting the sir, but that’s alright)  “I grab a torch off the wall and light in the fireplace!”  You nod assertively, pointing over to Richard.

Richard ponders a moment.  “I got it!” he says, striking a defiant pose and setting his features in a visage of terrible wrath.  ‘You insolent fools! Do you realize what the Goblin King will say when he hears that you’ve been lounging about, drinking all the mead?!  Stand up straight!  Eyes forward!  His Majesty approaches!”

You find yourself smiling along.  “Make a bluff check,” you say, watching as Richard rolls an 8 out onto the ricketty card table; not really much of a success, even against goblinses.  You offer them a level look.  “They are so befuddled by the sudden torchlight and your exclamation that they are caught completey off guard as the dining room table explodes into the air, iron trenchers and goblets of fine mead flying in every direction.  They reach for their weapons, but they are obviously unclear how many opponents there are which way to leap…”

In the second scenario, you’ll notice, you provided an empowering reaction to each of your players attempts at cleverness and heroism, without mitigating the challenges involved.  Instead of feeling stumped at every turn and unable to do anything cool or interesting, the players felt energized and heroic, even in the face of poor die rolls.  This is the “Yes, and…” philosophy at work.  Rewarding your players for their engagement invests them in the scenario and makes it more fun to play.  Believe it or not, a “Yes, and…” motif can even make tragic failures a powerful and engaging struggle for your players, and they will even accept character death or dishonor with a sense of dramatic panache.  The key is to listen to what the players want and find a way to give it to them, adding a twist, condition, or challenge to the process.  It’s easier than it sounds.

There is a precipice, however, that much be watched carefully.  Permissive GMs can create a sense of entitlement in their players over time.  And too much entitlement can create an expectancy in the players that will have dramatic and unpleasant results when you don’t give them what they want.  It isn’t necessary (or even a good idea) to “Yes, and…” every challenge the heroes encounter.  The story may wrap itself around the main protagonists, but the world doesn’t.  Sometimes, there really are no torches on the walls.  Or the goblinses just beheaded their king and offer only wicked smiles to Richard’s proclamation.  As long as that sense of empowerment is there enough of the time to make the players excited about each new challenge, they are easily resilient enough to accept that sometimes life just doesn’t play by their rules.

You wanna walk along the precipice, not run over it to get away from murderous gamers.

 

Orryn Emrys, the Prismatic Dragon, is the director of the Prismatic Tsunami web community and the host of the popular Metagamers Anonymous RPG podcast. Learn more at http://www.prismatictsunami.com.

Episode 22 – The Rookie GM Speaks

 The Carpe GM Gamecast  Comments Off on Episode 22 – The Rookie GM Speaks
Mar 042013
 

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Hosts – Dan, Steve, Tyler, Mack, and Bryan

 

Topic – In this episode, we give Tyler, our resident rookie GM, the opportunity to ask a few questions about running his first game.

 

 

 

 

Media – 

Star Wars: Edge of the Empire Beginner Game – Fantasy Flight Games
Fear the Boot (Podcast)
Happy Jacks RPG Podcast (Podcast)
Happy Jacks RPG Podcast Forum
Ray Lewis
Dungeon Morph Dice (Inkwell Ides)
Fire Emblem Awakening
Cyberpunk 2077
Gamerstable (Podcast)

      Mack supported – 3 Musketeers® Chocolate

The music for this episode was provided by: Transcend The Fallen

Follow them on Twitter
Like them on Facebook

Find “The Saddest Clown” and more of their music on Reverb Nation

 

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