DM’s Log: Behind the Screens, Entry 2

 El Curto, Guest Authors  Comments Off on DM’s Log: Behind the Screens, Entry 2
Mar 012013
 

Wow, it even has an otyugh. Wait, what the hell is an otyugh?

After an extended break, rules and tables that were once etched in your mind are perhaps not so easily recalled. Cracking open the old books can be like rediscovering some lost knowledge from an ancient tome. After the dust settles what lingers is a nostalgia and invigoration from thumbing through page after page of the beloved core books. The Monster Manual has that sense of grandness once more.  A new creature and idea to test and torment your players lurks on every page.

Indeed, as with any DM worth their weight in copper pieces, it is important to spend time familiarizing yourself with the rules and creatures at your disposal. However, I think it to be of equal importance to spend time crafting a story and preparing a narrative. In my humble opinion, the biggest challenge of the DM is to be entertaining. If your players are not engaged, then everything you’re trying to build will crash down around you.Water bounce house

As mentioned in my first entry, I prefer to make an effort to create an extensive backstory for each character. I think that this is paramount in the successful immersion of the player into the character. If your players have a sense of depth, it becomes easier to imagine the character and perceive it as being the hero or villain they desire.  That is truly what players want to play. Players want to have a taste of grandeur. After all, this is fantasy.  No one wants to be average in a game. We all have plenty of time to do that in real life.

So as stated previously, when it came time to making characters for the impending adventure, the first thing I set about doing was shaping each character one on one with their respective players.  My friend Joe established early that he had wanted to play a rogue because that was something different than he had played before. In fact, most of the party was of limited playing experience and so the idea of them all trying something new was appealing. The point of a Role Playing Game is to act as your character, not as yourself. D and D shouldn’t just be about the hack and slash element of rolling dice. The creation of an interesting personality can be an equally if not more satisfying experience.

I don’t expect Shakespearean subtlety or the Oscar worthy intensity of Daniel Day Lewis, but my players actually have to play their role.

When each character was being rolled, I would store pieces of information about each character for ideas for the overall story. You never know what can spark a great wrinkle for the campaign. A magical item that the characters had, or a certain attribute being considerably low. For example, Ulderic, the ranger of the group has a very low charisma, and a long forgotten stat called comeliness (only used in forms of 1st and 2ndedition, yeah I’m old school) which we determined was because of a physical deformation. His face is horribly scarred from a harrowing encounter with a giant black bear. This same story became the idea behind the nickname of the character and his current garb. He is adorned in the beast’s pelts and is known as Ulderic the Blackbear.

This is the most ridiculous example of an extremely high comeliness.

This is the most unfortunate example of an extremely low comeliness. However, Tiny Tim is an 8th level bard and that’s not too shabby.

 

That is really only the tip of the iceberg. There is so much more to these stories. And that, my friends, is the point I’ve been working towards. The smallest aspect can spark a multitude of story ideas and that is the essence of creating an entertaining campaign that your players can’t wait to play. The more depth, the grander the narrative, the more your players want to see where the adventure takes them. And that’s the terrifyingly fun part of being the DM, it’s up to you to get them there.

Feb 122013
 

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Hosts – Dan, Mack, Tyler, Bryan, Steve

 

 

Topic – In this rather large episode, we cover a topic that has been working it’s way around the podcasting community….GM dice fudging.  Oh, what an adventure that was. Enjoy!

 

 

 

 

Media – 

Superior Spider-Man Vol 1 (Marvel Comics Database)
Star Wars: The Old Republic
DC Universe Online
Happy Jacks RPG Podcast
Rise of the Runelords – Paizo

Dan supported:
Adventure Quest

The music played in this episode is:
Christopher Lee: “The Bloody Verdict of Verden”

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Tsunami Quarterly Review

 Announcements, Dan Whorl  Comments Off on Tsunami Quarterly Review
Jan 302013
 

Hey all!

Our good friends at Prismatic Tsunami Publishing have released the first Tsunami Quarterly Review.

I managed to write an article, as well as some of my favorite hosts from other podcasts.  Please help support the community!

For only $1:

 
In the first issue of Tsunami Quarterly Review, you will find the following great features:

RPG Crucible: Told by the Victor: Advice on building backstory that leaves room for suprises!

Are Game Masters Playing Too?: A philosophical look at the GM’s role in the game.

Tsunami City Project: Fourteen fantastic city locations discussed on Metagamers Anonymous and the Tsunami forums, plus an additional location found only in this publication!

In the Commander’s Chair: One man’s journey into the world of his latest video game excursion.

A Few Words on Insanity: A retrospective look at the application of insanity in your RPG experience.

 

Help support the Prismatic Tsunami community and the popular Metagamers Anonymous RPG podcast!

 

 

 

DM’s Log: Behind the Screens, Entry 1

 El Curto, Guest Authors  Comments Off on DM’s Log: Behind the Screens, Entry 1
Jan 302013
 

Mmm, delicious face.

Getting back on the imaginary saddle shouldn’t be difficult, right? What exactly do I mean, you say? Well, it’s not as weird as it sounds, I assure you. Look, I am a life-long nerd. Yeah, a pretty big one. There are many facets to my nerdiness. Perhaps the biggest of all being that I play the archetype of all nerdy games: Dungeons and Dragons. I just recently started a new campaign with a group of friends where I am to be the Dungeon Master. Despite the fact that I have been playing for over 17 years, I haven’t actively played in a few years and I am still somewhat nervous to be taking the reins once again. You might think that it would be just like riding a bike, Inflatable water slides Canadabut it’s a bit more like getting back on an imaginary horse and there’s a terrifying dragon swooping down to EAT YOUR FACE.

Apprehension aside, it is exciting to be at it once more. As mentioned previously, I have spent over a decade and a half playing this game now, which seems wild, because that is the VAST majority of my life. (I’m 26 if you were curious.) I’ve been playing long enough that I actually remember a time before a sultry-eyed Elijah Wood made Frodo Baggins and all things fantasy accepted parts of pop culture. I still remember a time when wizards were not scarf-toting, hipster British children and you got stuffed in a locker if you owned anything other than six sided dice. Despite that lingering threat of confinement and anguish, I had an interest in the middle ages and tales of sword and sorcery from an early age. It was only a matter of time before I picked up the dice.

Those are some serious peepers.

Even in those early days of playing with my friends it became clear that I was going to DM. I loved every aspect of the role. When you are the DM, you control everything. Every morsel of flavor, every nuance is shaped and crafted in the mind of the DM. You must weave an elaborate web of personalities, places, and perils. It is the DM’s job to make an imaginary world as colorful and vivid as possible. The ideal is that your players are able to completely immerse themselves in a world that is conjured from nothing but a collaboration of imagination. However, making the imaginary seem tangible is a colossal undertaking. So, for the sake of posterity and science, this and the following articles will be a discussion and dissection of the trials and travails I may face through the inception and commencement of the new adventure.

For this new escapade, I decided to run the campaign in a world that was very familiar. Having previously DMed and played in the Forgotten Realms it was an easy fit. For those who aren’t familiar with the Realms, it’s a very popular fantasy campaign setting created by Ed Greenwood and popularized by many video games and novels including the Baldur’s Gate games, and R.A. Salvatore’s Dark Elf series. The Realms are extensive and filled with vast intriguing lands each with their own histories and legends. By comparison, any of the incredible open-world video games that are so popular, the Realms dwarfs them all. That is the beauty of D & D compared to video games; there are no limits, and there is no set finale. The game is truly what you will it to be.

Salvatore’s Drizzt Do’Urden battles nemesis Artemis Entreri

After having decided upon a setting my next course was to determine with my players what kind of party and characters they had in mind. D & D characters can come together in many fashions, but I prefer to let my players have a great hand in the creation process. In traditional forms of the game you roll your stats and choose a class based on your rolls and the rest essentially is to fall into place. For me, I want my players to enjoy playing their character. Therefore I got together with each of my friends individually to create their characters. This allowed me to focus on each player and the character they wanted to develop. Also, when it comes time to start the adventure there is a sense of mystery about what role everyone is going to be taking, consequently, the party coming together must actually be played and experienced by the group.

In the end, we wound up with a fairly well balanced group. There is a gallant and noble young paladin named Dhagan. The spellcaster of the group is a brooding and cunning wizard by the name of Vaerzaal. Also, there’s a mischievous and inquisitive halfling rogue they call Longbelly, but his kinfolk would know him as Hugo Humblepot. Rounding things out is the reclusive and tormented ranger Ulderic the Blackbear. Each character has a distinct and extensive back story that was shaped together with my players. For me, this is an essential element of the game. Making the characters layered and giving them as much depth as possible is a fantastic tool. Not just for making your players feel more absorbed in their character, but also for later in the campaign. There is always something to go back to and build upon. You can only rescue the princess from a tower so many times, right?

And now here we stand, metaphorically of course, on the cusp of a great journey, poised for the task at hand. So stay tuned, my new friends, for there will be many adventures and headaches to be had. Though the glory of the quest and the fruits of my labor may be completely imaginary, the good times shared by a group of friends are fortunately real and often quite memorable. Suddenly I’m reminded how much I love this game. It’s good to be back on the imaginary saddle.

Interviews – Episode 7 – Mark Hoge

 The Carpe GM Gamecast  Comments Off on Interviews – Episode 7 – Mark Hoge
Jan 232013
 

CarpeGM Interviews – Episode 7 – Mark Hoge

I had the opportunity to sit down with Mark Hoge, Founder, and Director of Renaissance Adventures, and creator of Adventure Quest: Fantasy RPG for table top and LARP.

 

 

Since 1995, Mark has been doing fantastic work in Boulder, Colorado, introducing hundreds, if not  thousands of kids to the gaming hobby, while nurturing creativity, encouraging imagination, and bolstering self esteem.

Mark is now transferring his tried and true LARP system to a table top format and has a Kickstarter campaign to support the effort.

Take a look.

Media – 

Adventure Quest Kickstarter
RenaissanceAdventures.com
Game Knight Reviews
Ruthless Diastema Blog and Podcast

Mark Supported –Nerolarp.com
and – International Fantasy Gaming Society

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Weekly FEEDture

 News  Comments Off on Weekly FEEDture
Jan 112013
 

CarpeGM.net collects quite a few news feeds from an, ever-growing, and diverse group of our favorite producers and and publishers in the gaming industry and geek pop culture.

We do this so that you can get gaming news from multiple sources at one site, while hopefully, expanding the horizons of our readers, as well as our own,  and getting the word out on new products.

Each week we highlight one of these feeds in our Weekly FEEDture.

This week…

Margaret Weis Productions

Margaret Weis Productions

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Episode 19 – Santa Claws and Other Stories

 The Carpe GM Gamecast  Comments Off on Episode 19 – Santa Claws and Other Stories
Dec 242012
 

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Hosts – Dan, Bryan, Mack, Steve

Topic – In this, our holiday episode, we discuss the many legends of Santa Claus, his counterparts, and ways to use them in your games.
Don’t forget about our Rating and Review Raffle!
Learn more at https://carpegm.net/contest/

Happy Holidays!

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Episode 18 – Tearing up Wreck it Ralph

 The Carpe GM Gamecast  Comments Off on Episode 18 – Tearing up Wreck it Ralph
Dec 182012
 

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Our Rating and Review Raffle is still on!  Act fast, it ends 1/1/2013.  

See https://carpegm.net/contest/ for more details!

!!!Spoiler Alert!!! This episode contains major spoilers for Wreck It Ralph!!!!

Hosts – Dan, Mack, Tyler, Steve, Bryan

Topic – In this episode, we answer(?) yet another listener email.  Then we tear into Wreck It Ralph with a GM’s eye.  We loved the movie and discuss ways to emulate video games in your table top RPGs.

(3:50 ) On Our Horizon

(16:36) Listener email

(32:15) Wreck It Ralph

(107:01) Our Favorite Video Game Movie

Media – 

 

Lincoln (2012) – IMDb
Batman: The Brave and the Bold (TV Series 2008–2011) – IMDb
Workaholics (TV Series 2011– ) – IMDb
The Totally Rad Show – YouTube
Amazon Prime
Fringe (TV Series 2008– ) – IMDb
Revolution | NBC
Do the Right Thing (1989) – IMDb
Metagamers Anonymous “Today is a Good Day To Die
Wreck-It Ralph (2012) – IMDb
Snakes on a Train (Video 2006) – IMDb
Transmorphers (Video 2007) – IMDb
Abraham Lincoln vs. Zombies (Video 2012) – IMDb
ReBoot (TV Series 1994–2002) – IMDb
The Wizard (1989) – IMDb
QAGS Second Edition (HEX Games)
Car Wars (SJ Games)
Street Fighter (1994) – IMDb
Mortal Kombat (1995) – IMDb
Silent Hill (2006) – IMDb
Resident Evil (2002) – IMDb
Final Fantasy: The Spirits Within (2001) – IMDb

Tyler supported The 4 day work week

The music for this episode is “Conan” by Mercury Descends
Find them on Facebook at http://www.facebook.com/MercuryDescends,
on Reverb Nation at http://www.reverbnation.com/mercurydescends,
or on Youtube at http://www.youtube.com/user/MercuryDescends

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Cthulhu Britannica: Folklore Art Preview

 News  Comments Off on Cthulhu Britannica: Folklore Art Preview
Nov 252012
 

If you like the “Old Ones”,you need to check this out!
I’m soooooooooooooooo geeked!

This new collection of horror scenarios for the Call of Cthulhu role playing game features five tales of horror and the weird, set within the green and pleasant land of England. Each scenario focuses upon a different time period, from the streets of Victorian London to the far future when End is almost nigh.

Bad Company concerns a missing son of a peer of the realm. The investigators must watch their step as they descend into a Victorian world of greed, insane desire and death.

•Darkness, Descending takes place the 1930s amongst the splendid greenery of the English countryside. Archaeologists come to unearth relics from Britain’s dawn find themselves at the centre of strange goings on. A simple case of theft? Or the foreshadowing of something far darker to come?

•Wrong Turn is a contemporary tale set in a long abandoned radio telescope installation. A television production crew must spend the night amidst the cobwebs and dust. The investigators would be advised to tread carefully lest they wake the ghosts of the past, present and future.

•King takes place in the near future at a private hospital. The investigators awake from surgery to realise that in the kingdom of the blind the one eyed man is king.

•Set during the end of days in an insane future is My Little Sister Will Make You Suffer! In a galaxy gone mad, where cruelty and entertainment go hand in hand, the investigators must run the gauntlet if they are not to meet their end.

Although each scenario can be played as part of an existing campaign, they also come with a set of pre-generated player characters, allowing all to be played and run with the minimum of effort.

 

Cthulhu Britannica: Folklore Art Preview

Nov 22 2012

With the high standards set by Shadows over Scotland the Cubicle 7 art team have been pulling out all the stops on Folklore.  Here is just a small sample of the art to be found within Cthulhu Britannica: Folklore:

  

  

Illustrators working on this book are:   Andy HepworthJon HodgsonPat LoboykoEric LofgrenRich LongmoreJeremy McHughSam Manley Scott Neil and Scott Purdy.

Links:

Cthulhu Britannica Folklore Announced
Cthulhu Britannica
Shadows over Scotland

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Nov 112012
 

Carpe GM Gamecast Logo 300x300
Hosts – Dan, Steve, Mack, Tyler, Bryan

Topic – In this episode we discuss some concepts of character generation, reasons for creating new characters, and how we decide what types of characters to play.  Included in this episode is also the first installment of our newest segment, Gamecast Games.

(:45) What’s on our horizon

(19:00) Character Generation

(22:58) How do you start character creation

(35:26)  Why do you create new characters

(40:30) How much of a part does emulation play in your character creation

(56:37) Gamecast Game – 2 True

Media – 

Batman Heroclix set
Clix For a Cure
HC Realms
Assasin’s Creed III
Taken (2008) – IMDb
GURPS (RPG)
Dungeons and Dragons (RPG)
Pathfinder (RPG)
Marvel Heroic Roleplay (RPG)
Mutants and Masterminds (RPG)

Bryan Supported – Punch Quest (App)

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