Oct 122012
 

Our good friend, Chris Birch, is at it again…..

 

Modiphius

Achtung! Cthulhu

The Secret War Continues With   

Heroes of the Sea!  

MODIPHIUS has announced Heroes of the Sea by Sarah Newton, the latest release in their terrifying WW2 setting Achtung! Cthulhu for the Call of Cthulhu roleplaying game.

The Achtung! Cthulhu setting is packed full of fiendish Nazi scientists, terrifying ancient mysteries, legendary German war machines, desperate partisans, gun-toting paratroopers, determined investigators, and enough writhing tentacles to pack ten Reichstags!


Achtung! Cthulhu – Zero Point – Heroes of the Sea for Call of Cthulhu is on sale at RPGNow 
Heroes of the Sea

 

Heroes of the Sea is the second standalone adventure supplement in the globe-spanning Zero Point campaign by Sarah Newton (Mindjammer, Legends of Anglerre). Play soldiers, agents, and resistance fighters in the chaos and carnage of the Battle of Dunkirk, as a sinister conspiracy threatens the lives of the retreating Allied forces! Inside you will find everything you need:

 

* A standalone 63 PAGE multi-episode adventure for several sessions of play!

* New rules for wartime investigations, including tanks and Stukas!

* Maps of Europe and the evacuation at Dunkirk

* An “Operational Briefing” and many other beautiful handouts!

* Four pre-generated characters to get you playing immediately!

 

Requires a copy of the CALL OF CTHULHU 6th Edition rules to play.

The Savage Worlds, Trail of Cthulhu & PDQ versions will be available soon.  

 

Each Achtung! Cthulhu campaign book is a full-blown setting with new rules, vehicles, characters, alternate and historical wartime events, setting information and much more for Call of Cthulhu players. The episodic releases are completely stand alone and designed to allow the adventures or setting material to be used within existing games or played as thrilling one off perilous escapades.

 

Join the community at  www.facebook.com/modiphius
For further information please contact Chris Birch, chris@modiphius.com

 

 

More Information on Achtung! Cthulhu
Discover the secret history of World War Two – stories of the amazing heroism which struggled to overthrow a nightmare alliance of science and the occult, of frightening inhuman conspiracies from the depths of time, and the unbelievable war machines which were the product of Nazi scientific genius – and how close we all came to a slithering end!
Play a huge range of classic wartime heroes such as Russian political officers, German U-Boat commanders, British commandoes, RAF pilots, US rangers, Washington investigators, London journalists, Hollywood starlets, and resistance fighters from all across Europe, who must all unite in the battle against the darker side of World War Two. Play three whole campaigns leading from the opening shots of the War in 1939, through intrigue and adventure in Occupied Europe, the siege of Berlin in 1945, and finally the cold wastes of Antarctica in 1946!
Written for the popular Call of Cthulhu, Savage Worlds, Trail of Cthulhu & PDQ roleplaying game systems, Achtung! Cthulhu will thrust your characters in to the midst of a dark and desperate struggle, as Cthulhu’s minions take advantage of the chaos wrought by the Third Reich to topple civilization! The massive world-spanning Achtung! Cthulhu setting features occult conspiracies, terrifying Nazi war machines, and an ancient evil so powerful that it threatens to tear the world apart!

 

More Information on MODIPHIUS 
MODIPHIUS is the London based role-playing games imprint founded by Chris Birch, writer of the Ennie nominated Starblazer Adventures & co-writer of Legends of Anglerre. MODIPHIUS works closely with artists, writers and designers to develop entertainment brands.

The Secret War Has Begun!  WWW.ACHTUNGCTHULHU.COM  

 

Achtung! Cthulhu Copyright Chris Birch 2012

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D&D Playtest Continues…

 News  Comments Off on D&D Playtest Continues…
Oct 092012
 

The Dungeons and Dragons Next playtest is still going on, and will be for a while.  Judging from the materials released so far, it looks like Wizards of the Coast is trying to include concepts from most, if not all, of the previous iterations of the game.   If you have ever been interested in D&D, I suggest you get involved with this and let them know what you think.

Below is the press release for the latest materials for the playtest.

Dear Dungeons & Dragons Playtester,

Thank you for your continued interest in the D&D Next Playtest. We hope you are enjoying the playtest materials so far.

New Playtest Materials:

This playtest packet includes magic items, some updated monsters, and a revised version of Caves of Chaos.

To retrieve the latest playtest materials, please click here.

And if you’re curious to learn more about what’s going on in the playtest process—and how we’re using your feedback to inform our efforts—check out what Mike Mearls has to say in his weekly Legends & Lore column.

Tell Us What You Think:

It’s not a true playtest unless you give your feedback. We’ll have more playtest materials and a new survey ready for you soon. In the meantime, you can get involved in the D&D Next Wizards Community Group or on Facebook.

Thanks in advance for your participation!

The D&D Team

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Return To Ravnica League

 News  Comments Off on Return To Ravnica League
Oct 052012
 

League play for  Magic The Gatherings’s newest release Return to Ravnica, starts October 5, 2012.  Find a a league near you and get in on the action!!!

Join the Return to Ravnica League and experience the newest Magic: The Gathering set in an exciting format!

The top finishers at the end of the league will get an alternate art Knight token!       

Find a League Near You!

Where Can I Join on October 5, 2012?

Return to Ravnica Leagues are happening at local stores all over the world! Check out our tournament locator to find aReturn to Ravnica League near you. Contact your local store to confirm the event venue, start time and date.

What Happens There?

When you join the Return to Ravnica League, you will be given the opportunity to play with the newest cards in an on-going, five-week league. There will be prizes, and players can complete a league badge for fun and excitement.

The suggested format for the Return to Ravnica league is Sealed Deck — Each player receives six Return to Ravnica booster packs to use for building a deck. Please check with your local store to confirm the league format.

Over the course of the league, you will be able to add more boosters to your league deck.

Each participant should play three matches per week, for a total of fifteen over the course of the league. Players joining the Return to Ravnica League late can play extra matches to catch up to the current match cap of three times the current total of weeks of the league.

What Do I get?

Each player will receive a league badge, and each week, if they play all three of their matches, they’ll be rewarded with a guild symbol sticker they can attach to their badge.

At the end of the league, there will be cool prizes including an alternate art Knight token. Your local store may offer other prizes as well. Be sure to contact them to confirm the details of their league.

Players who have general questions about Magic Leagues or any other Wizards of the Coast offerings should contact Customer Service at www.wizards.com/customerservice, or call 800-324-6496 in North America, or check the global contact list for their local Customer Service office at www.wizards.com/GlobalCS.

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New Days of Wonder Games at Essen

 News  Comments Off on New Days of Wonder Games at Essen
Oct 042012
 

New Days of Wonder Games at Essen

Oct 4 2012

October is Halloween month, but for gamers something even more exciting is brewing – it’s Essen Spiel, the world’s largest game convention. This year in Essen, Days of Wonder will debut two new products – TheShadows over Camelot Card Game and the Ticket to Ride Halloween Freighter.

 

Shadows over Camelot – The Card Game follows in the footsteps of the original award-winning cooperative board game. As the sons & daughters of the legendary Knights of the Round Table, players work together to defend Camelot and defeat the game’s threats, represented by a deck of Rumor cards that swirl around the kingdom. Once again, the Knights face Traitors in their midst as loyalties are tested… Using totally different mechanics from its board game namesake, the card game nonetheless recaptures all the epic tension and backstabbing treachery of its glorious predecessor!

Ticket to Ride – the Halloween Freighter is a new set of custom-sculpted trains and stations which includes 45 new orange-colored Pumpkin Trains and 3 spooky Halloween Stations. It’s a Halloween treat for Ticket to Ride fans worldwide that can be used as a replacement train set for any Ticket to Ride game or map collection.

Shadows over Camelot – The Card Game is a stand-alone game that takes approximately 20 minutes and can be played with 2-7 players, as well as solo. It will be available in mid-October at the Essen Spiel and in game stores in Europe and North America in late October. The Halloween Freighter limited edition Train & Station Set will also be at Essen and is expected in game stores in North America and from the Days of Wonder webstore during Halloween week; and in Europe in early November. You can order the card gameTrain Set or both from the Days of Wonder webstore.

 

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Interviews – Episode 2 – Chris Birch

 The Carpe GM Gamecast  Comments Off on Interviews – Episode 2 – Chris Birch
Oct 042012
 

The CarpeGm Interview Series – Episode 2 – Chris Birch

 

 

 

Notes – “World War Two…with tentacles!”  I was able to sit down and chat (via Skype) with Chris Birch of Modiphious about his new publishing imprint and campaign series, Achtung! Cthulhu.  Enjoy!

Media – 

 Modiphius
Achtung! Cthulhu
Starblazer Adventures
Fate RPG
Legends of Anglerre
Sarah Newton
Joystick Junkies
Atomic Sock Monkey Press (PDQ System
Spirit of the Century (Evil Hat Productions)
Warhammer Fantasy Roleplay (FFG)
Defenders of the Realm
Hollow Earth RPG
Feng Shui RPG
Flames of War
Realms of Cthulhu (Reality Blurs)
Call of Cthulhu (RPG) (Chaosium Inc.)
Trail of Cthulhu (Pelgrane Press)

Chris supported:  Orcs Nest Games Shop

P.S.  Chris is a brilliant conversationalist, and sadly, I had to cut the interview a little short, as I had to go to my real job.  Unfortunately, once the mics were turned off, the conversation went on for another 15 to 20 minutes about gaming and geek culture in general.  By the time I realized the gold that was slipping through my fingers, it was to late.  With that, good listeners, I leave you with a solemn promise….From this point forward, the mics WILL NOT be turned off until all communication has ceased!!!

Subscribe, rate, and review us on iTunes!Subscribe on Stitcher Internet Radio!Like us?...Then like us!Follow us!Send us an email at dan@carpegm.netOur HomepageReccomend us on RPG Podcast.com!

Sep 112012
 

This thing looks AWESOME!

LEVEL 7 [ESCAPE], the all-new science fiction survival-horror board game set in the LEVEL 7 world, has sold out at the manufacturer level due to the high volume of distributor and retailer preorders and excitement built by promotions at GenCon and PAX. Though stock of (the game) is sold out at Privateer Press, the highly anticipated semi-cooperative game will be available to retailers from distributors and will be available in stores on September 19.

You are a captive of Subterra Bravo, imprisoned in the facility’s deepest laboratory, the hall of nightmares known as LEVEL 7. Your singular goal is to escape, but to do that you will have to evade the human and inhuman denizens of this subterranean labyrinth before the entire base is locked down, sealing you in for the rest of your short, tormented life. Will you work together with your fellow prisoners to endure Subterra Bravo’s endless perils, or will you use them to secure your own escape? Ultimately, your chances of survival will depend on how well you manage your greatest weapon, which is also your greatest threat: fear itself.

LEVEL 7 [ESCAPE] is a semi-cooperative, story-driven survival-horror board game for 1–4 players with nerves of steel and a willingness to confront the impossible.

For more info and background on the sinister world of LEVEL 7, click the banner below!

Level 7 [Escape}

 

Contents:

  • 47 Map Tiles
  • 138 Cards
  • 4 Character Sheets
  • 133 Tokens and Markers
  • 28 Stands
  • 8 Special Dice
  • Rulebook
  • Scenario Guide

Box Dimensions: 12.75 (W) x 12.75 (H) x 3 (D) measurements in inches.

Press Release – “The Game of Thrones” Card Game

 News  Comments Off on Press Release – “The Game of Thrones” Card Game
Sep 062012
 

Are you fan of  “Game of Thrones?”  Later this year, Fantasy Flight Games is

Announcing GAME OF THRONES: THE CARD GAME, Based on the HBO (R) Series

 

“When you play the game of thrones you win or you die. There is no middle ground.”
–Cersei Lannister

HBO’s critically acclaimed Game of Thrones® television series has introduced millions to the world of Westeros, where summers span decades and winters can last a lifetime. Based on George R.R. Martin’s beloved fantasy novels A Song of Ice and Fire,Game of Thrones chronicles the epic struggles between the Great Houses of Westeros as they vie for control of the Iron Throne.

Now fans of the show can give new life to their favorite characters and schemes. Fantasy Flight Games is proud to announce the upcoming release of Game of Thrones: The Card Game, a two-player card game of intrigue, betrayals, and battles.

Stark and Lannister Vie for Dominance

“The wolf and the lion will be at each other’s throats. We will be at war soon, my friend.”
–Lord Varys

From the scheming south and the savage eastern lands, to the frozen north and the ancient Wall that protects the realm from the darkness beyond, two powerful families engage in a deadly cat-and-mouse game for control of the Seven Kingdoms of Westeros.

Game of Thrones: The Card Game lets two players choose their house and experience their own battles between House Stark and House Lannister.

Eddard Stark fought alongside his friend Robert Baratheon to overthrow Aerys Targaryen, The Mad King, from the Iron Throne. After the war, Eddard returned to the North, to rule in Winterfell as the Warden of the North. The Stark sigil is a grey direwolf on an ice-white field, and their House words are Winter is Coming.

The Lannisters are the wealthiest family in Westeros. When The Mad King was deposed and Robert Baratheon took the Iron Throne, he married Cersei Lannister. As Robert relies more and more upon the counsel of his friend, Eddard Stark, Cersei and the Lannisters take steps to ensure that they will keep the power they have earned. Their sigil is a golden lion upon a crimson field, and their words are Hear Me Roar!

As betrayal, lust, intrigue, and supernatural forces shake the four corners of the Kingdoms, the bloody struggle for the Iron Throne will have unforeseen and far-reaching consequences. Game of Thrones follows kings, queens, knights, renegades, liars, thieves, and noblemen as they play a deadly game for power.

Claim Power for Your House

“Winter is coming.”
–Eddard Stark

Game of Thrones presents two fixed decks of fifty cards each, one for House Stark and one for House Lannister. Each deck includes many of the show’s most recognizable characters and locations, including Eddard Stark, Cersei Lannister, Robert Baratheon, Littlefinger, and Jon Snow, among others.

In this tense struggle for power, each player attempts to outmaneuver his foe on the battlefield, at court, and with the people of Westeros, positioning his House to claim the Iron Throne (a feat represented by the acquisition of fifteen power tokens). Over the course of a game, players use their plot cards, which represent their Houses’ various schemes and pursuits, to gain various advantages. Then, they marshall their forces. By playing characters, locations, and attachments, a player can put himself in a better position to engage his opponent in the game’s three types of challenges:

  •  Military: These challenges represent the fierce battles taking place across the war-torn realm. Unless he wins the challenge, the defending player must choose and kill a number of his characters in play equal to the claim value on the attacking player’s revealed plot (these do not have to be characters who participated in the challenge).
  •  Intrigue: These challenges evoke the subtle and secretive betrayals rampant at court. Unless he wins the challenge, the defending player must discard, at random, a number of cards from his hand equal to the claim value on the attacking player’s revealed plot.
  •  Power: Finally, these challenges represent the overt political maneuvering and dealmaking that can so often lead to influence. Unless he wins the challenge, the defending player must move a number of power counters from his House banner to the attacking player’s House banner equal to the claim value on the attacking player’s revealed plot.

As players win challenges, they claim power for their House. The first player to gain fifteen power has cemented his control over the Iron Throne, winning the game!

Live the Story

“I’m a purveyor of beauty and discretion, both equally important.”
–Petyr Baelish

With its evocative imagery and rich gameplay, Game of Thrones: The Card Game captures the lush and vibrant imagery of HBO’sGame of Thrones in a format that makes a perfect two-player introduction to the world of Westeros.

How does this release relate to the Living Card Game version?In short, it doesn’t. Cards from this product are not in any way compatible with those of the Living Card Game, nor are they legal for tournament play. This is a simplified, streamlined version of the LCG intended for fans of the HBO series. Visit our description page for more.

It features photographs and artwork from the television series. Furthermore, Game of Thrones makes the intrigues of Westeros immediately accessible with streamlined rules and fixed decks of fifty cards each for House Stark and House Lannister. The whole experience is meant to help players dive into the game’s plots and battles as quickly as possible.

Meanwhile, Game of Thrones: The Card Game builds upon the its fixed decks by offering tremendous potential for strategy and replay with its unique rules for plot drafting. By pursuing new schemes each game, players retain a vital element of surprise.

Winter is Coming

Look for Game of Thrones: The Card Game to arrive at retailers everywhere by the fourth quarter of 2012!

 

Star Wars : Edge of the Empire RPG

 News  Comments Off on Star Wars : Edge of the Empire RPG
Aug 292012
 

A new Star Wars table top RPG…….intriguing. 

 

Star Wars®: Edge of the Empire is a standalone roleplaying game experience that places players in the roles of hard-hearted bounty hunters, roguish scoundrels, charming smugglers, or fearless explorers trying to survive and thrive on the edges of civilization…and the Star Wars: Edge of the Empire beta test is your chance to be among the first to play!

This limited edition, 224-page softcover rulebook provides you a chance to lead these galactic explorers. Read on for more about the beta, skip below for an overview of Edge of the Empire, or head to our webstore to order your copy!

What is Star Wars: Edge of the Empire?

Star Wars: Edge of the Empire is the first of three epic roleplaying game installments. Each will be a standalone core rulebook, but will complement the other two to form a single game system. Each of these three planned core rulebooks presents the Star Warsgalaxy from a different point of view, and they all take place during the height of the Rebel Alliance’s struggle against the Galactic Empire.

Star Wars: Edge of the Empire is the first of these installments, focusing on the fringes of society, the scum and villainy of the galaxy, and the explorers and colonists of the Outer Rim. In this game, players take on the roles of hard-hearted bounty hunters, roguish scoundrels, charming smugglers, or fearless explorers trying to survive and thrive on the edges of civilization. In the second installment, Star Wars: Age of Rebellion, the players take the fight to the oppressive Galactic Empire as cunning spies, cocky pilots, and dedicated soldiers in the Rebel Alliance.

Finally, in Star Wars: Force and Destiny, the players become figures of legend: the last surviving Force users in the galaxy. Hunted by the Empire, they must stay alive, and more importantly, stay true to the ideals of their forebears—the fabled Jedi. Each of these independent game lines stands alone as a unique gaming experience while fully integrating with the others to form a single unified system. For more on Star Wars: Edge of the Empire, skip below to read our overview.

How can I get my copy of the Star Wars: Edge of the Empire Beta?

Simply order your copy of the book from our webstore or pick it up at Gen Con Indy 2012 (while supplies last). Certain participating North American retailers will carry theStar Wars: Edge of the Empire Beta in early September, as shipping will begin the week of August 27th, 2012. (Retailers: Are you interested in carrying the Star Wars: Edge of the Empire Beta in your store? Learn how!)

International customers should check back in the coming weeks, when we’ll post an update about international availability.

Below, it says that Star Wars: Edge of the Empire uses custom dice. How do I get those for the beta? What else do I need in order to play?

Each beta copy of the book includes a sticker sheet, with all the sides of all the dice you’ll need. Using this sheet of stickers and your own polyhedral dice, you’ll be able to create Edge of the Empire‘s custom dice.

Alternatively, you can choose to download the Star WarsDice app for your iOS or Android mobile device. This convenient die roller includes dice for the X-Wing(TM) Miniatures Game and the Star Wars RPG line, as well as seven common polyhedral dice for all your gaming needs.

Aside from the beta rulebook and the dice, no other components are required to play Star Wars: Edge of the Empire.

How will the beta differ from the final product?

The Star Wars: Edge of the Empire beta is a fully developed and playable product, and it includes all the rules and materials players need to enjoy countless games of Edge of the Empire.

However, it is important to note that some of the elements in this beta are not representative of the final product. The beta contains comparatively very little art, and nearly all of the background material has been removed to ensure a more concise playtest experience.

How often should my group plan on playing?

As often as possible! It would be ideal if your group makes time to play at least four sessions over the course of the beta period (we will announce the end date soon). Before your first session, it is a good idea to prepare by reading through the rulebook to make sure things go smoothly. Since you will only have a limited number of weeks to submit feedback, holding a session every week would be best.

What kind of feedback is FFG looking for?

The sort of information that is most useful to us is specific, well thought out, and concise. Good feedback states the issue at hand and accurately cites page numbers and rules contradictions therein. We are primarily concerned with issues that affect gameplay, such balance or clarity issues. We will be adding weekly updates to our website as the testing progresses.

How do I submit my feedback?

There are two main methods for you to submit your feedback. First, we have a public forum on the FFG website www.fantasyflightgames.com/edgeoftheempirebeta. You can use this board to discuss the beta test with the other people involved, post questions and feedback, and get news updates from the Star Wars Roleplaying Game team. Second, you can submit any specific reports or feedback directly to the development team at the beta test email address (edgeoftheempirebeta@fantasyflightgames.com). When submitting your feedback via email, it is most helpful to us if you consolidate all of your questions and comments into a single document for your entire group, waiting to send it in until you have collected all feedback into a single document. This will help the development team here more easily organize and process all of your comments.

UPDATE: When do I need to submit my feedback?

We will stop officially accepting feedback on December 1st, 2012.

Explore the Galaxy from a Whole New Perspective

“If there’s a bright center to the universe, you’re on the planet that it’s farthest from.”
–Luke Skywalker

Life isn’t easy at the edge of galactic civilization. Money, food, and other necessities are often in short supply. It takes a great deal of cunning, drive, and luck to survive, let alone get ahead in life. Many beings live through grit, determination, exploration, and often illicit or dangerous activities.

Star Wars: Edge of the Empire is a roleplaying game that captures the visionary essence of the Star Wars universe, while focusing on its grim and gritty corners. In control of a character exploring the Outer Rim, you’ll do business in places where morality is gray and nothing is certain, living on the fringes of both the galaxy and its society. In an Edge of the Empire campaign, bounty hunters, smugglers, mercenaries, and explorers not only rub elbows with doctors, politicians, and scholars, but they find themselves thrust into adventures alongside them. During these adventures, you and your fellow fringers will often find yourselves facing any number of challenges, from repairing a damaged starship or slicing your way past a security panel to exchanging blaster fire with hired gunmen out to collect a bounty. With little law or order on the Outer Rim, you must rely on your innate abilities, trained skills, and special talents to survive.

To begin, you’ll take the role of one of eight unique species, then choose a career and specialization as distinctive as your individual play style. As a Bounty Hunter, you might take on the Gadgeteer specialization, and keep a trick up your sleeve for every possible challenge. Or, you might master the wilderness of countless worlds as a Survivalist, and specialize in tracking your prey wherever he chooses to hide. Looking for something more subtle? As a Colonist, you’ll play as one of the Core World’s elite, an educated Imperial citizen seeking a new life far from the bustle of Imperial Center. But are you a Doctor, bringing your healing arts to those who need them most, or a Politico, introducing law to the lawless wilds?

With eight species, six careers, eighteen specializations, and countless other defining characteristics, your character creation options are limited only by your own imagination.

In the Outer Rim, Everyone’s Running From Something

“You just watch yourself. We’re wanted men. I have the death sentence on twelve systems.”
–Evazan

One of the cornerstones of the Edge of the Empire experience, Obligation represents a debt, nemesis, duty, or other motivating factor that drives your character’s efforts on the fringes of galactic society. After all, while many beings venture to the Outer Rim to satisfy a pioneering spirit of exploration, others are not so free. Obligation is a mechanical and narrative concept, established during character creation, that answers one all-important question: Why are you here?

Whether it’s blackmail, favors owed to a crime boss, or good old-fashioned debt, Obligation is the shadowy predator that stalks you throughout your successes and failures. A group may share the same Obligation, or it may be a deeply personal factor in each character’s background; it may be a tangible entity such as spice addiction, or something deeper like an unpaid favor to a dear friend. Over the course of a campaign, however, it’s always there, putting pressure on the group and providing the Game Master with a range of useful and engaging plot hooks. At the start of each session, the Game Master randomly determines if someone’s Obligation will be “triggered,” and if so, whose. Will that pesky Bounty Hunter make another attempt to capture you, interrupting your delicate mission? Will your pilot’s addiction flare up when you need him focused? Or, will simple stress over your doctor’s criminal record on Nar Shaddaa leave everyone a bit preoccupied?

At the same time, a character who willingly takes on additional Obligation opens up doors for himself and his crew. Additional Obligation during character creation can mean more starting experience or vital credits to purchase a ship. So go on…borrow a bit more money from that Hutt. What’s the worst that could happen?

Unique Custom Dice Present Unparalleled Storytelling Options

“Many of the truths we cling to depend greatly upon our own point of view.”
–Obi-Wan Kenobi

Featuring unique custom dice, Star Wars: Edge of the Empire presents a range of compelling storytelling options. Every roll of the dice has a tale to tell, providing results well beyond mere success or failure. With these custom dice (proxies or mock-ups are required for the beta, and charts are provided in the book), a range of deep and engaging story outcomes are always possible.

Six main dice, three positive and three negative, make up the core of the Edge of the Empire custom dice system. Ability, Proficiency, and Boost dice provide beneficial symbols, and represent a character’s basic aptitude, advanced training, and environmental advantages. Conversely, Difficulty, Challenge, and Setback dice provide negative symbols, and represent a task’s inherent complexity, active opposition, and environmental disadvantages. Through a straightforward system that takes all conditions into account, players and Game Masters quickly build a dice pool for each task, then they roll and let the dice help guide the growth of the story.

Where other RPGs’ dice systems determine success or failure as a binary state, Edge of the Empire’s custom dice allow for a rich tapestry of narrative possibilities. For example, you might succeed in wrestling a Gamorrean to the ground as you planned, but in doing so your blaster might fall from its holster and slide just out of reach. On the other hand, you might utterly fail in your attempts to lie to an Imperial customs officer, but in doing so discover that he’s open to bribery. The ever-present potential for success with complications or failure with advantages adds a compelling layer of realism to all your endeavors.

Adventure Awaits on the Edge of the Empire

With comprehensive rules for character creation, gear, combat, Force-sensitive characters, and even a full adventure, the Edge of the Empire Beta book includes everything you and your group needs to get started. Gather your crew and start the adventure today!

Aug 242012
 

“fiendish Nazi scientists, terrifying ancient mysteries, legendary German war machines, desperate partisans, gun-toting paratroopers, determined investigators, and enough writhing tentacles to pack ten Reichstags”

What more could you want?

Achtung! Cthulhu Now Available for Realms of Cthulhu!

MODIPHIUS, the London based role-playing games imprint has announced a licence deal with Pinnacle Entertainment Group for the Savage Worlds role-playing game and partnership with Reality Blurs to bring the Achtung! Cthulhu campaigns to the Realms of Cthulhu community.

The Achtung! Cthulhu setting is packed full of fiendish Nazi scientists, terrifying ancient mysteries, legendary German war machines, desperate partisans, gun-toting paratroopers, determined investigators, and enough writhing tentacles to pack ten Reichstags!

The first release for Achtung! Cthulhu – Zero Point Part 1 – Three Kings for Realms of Cthulhu is out now at RPGNow.com.

Achtung! Cthulhu  – Zero Point is a globe-spanning campaign, written by Sarah Newton (Legends of Anglerre, Mindjammer), converted by Dave Blewer (of Sundered Skies fame), with artwork by Dim Martin and layout Michal Cross. Spread over several standalone releases the first 44 page book ‘Three Kings’ is out now. In this first adventure join a band of heroic soldiers, intelligence agents, and resistance fighters behind enemy lines on the eve of World War Two, as they discover unspeakable horrors in the nightmarish lands of occupied Czechoslovakia! Featuring a complete multi-episode wartime adventure, full colour maps, background details on occupied Czechoslovakia, new rules for wartime investigations, and pre-generated characters so you can get playing straight away!

Each Achtung! Cthulhu campaign book is also a full blown setting with new rules, vehicles, characters, alternate and historical wartime events, setting information and much Savage goodness! The episodic releases are completely stand alone and designed to allow the adventures or setting material to be used within existing games or played as thrilling one off perilous escapades. 

The forthcoming www.achtungcthulhu.com website will host a growing community, free downloads, merchandising and product information for the Achtung! Cthulhu range.

For further information please contact Chris Birch, chris@modiphius.com or go to www.facebook.com/modiphius

Realms of Cthulhu and all associated logos and trademarks are copyright Reality Blurs and are used with permission.


More Information on Achtung! Cthulhu

Discover the secret history of World War Two – stories of the amazing heroism which struggled to overthrow a nightmare alliance of science and the occult, of frightening inhuman conspiracies from the depths of time, and the unbelievable war machines which were the product of Nazi scientific genius – and how close we all came to a slithering end!

Play a huge range of classic wartime heroes such as Russian political officers, German U-Boat commanders, British commandoes, RAF pilots, US rangers, Washington investigators, London journalists, Hollywood starlets, and resistance fighters from all across Europe, who must all unite in the battle against the darker side of World War Two. Play three whole campaigns leading from the opening shots of the War in 1939, through intrigue and adventure in Occupied Europe, the siege of Berlin in 1945, and finally the cold wastes of Antarctica in 1946!

Written for the popular Call of Cthulhu, Savage Worlds & Trail of Cthulhu roleplaying game systems, Achtung! Cthulhu will thrust your characters in to the midst of a dark and desperate struggle, as Cthulhu’s minions take advantage of the chaos wrought by the Third Reich to topple civilization! The massive world-spanning Achtung! Cthulhu setting features occult conspiracies, terrifying Nazi war machines, and an ancient evil so powerful that it threatens to tear the world apart!

More Information on MODIPHIUS

MODIPHIUS is the London based role-playing games imprint founded by Chris Birch, writer of the Ennie nominated Starblazer Adventures & co-writer of Legends of Anglerre. MODIPHIUS works closely with artists, writers and designers to develop gaming brands that can grow beyond the games market.

More Information on Reality Blurs

Reality Blurs is the Memphis based game design studio started in 2004 by Sean Preston, the creator of Agents of Oblivion, Iron Dynasty, Realms of Cthulhu, and RunePunk and developer and publisher  of Ravaged Earth, Shaintar, and more. It holds the unique distinction of being the longest running Savage Worlds licensee in the business. The studio is founded around one simple philosophy—to create games it wants to play. Check out the crew’s website at realityblurs.com for regular news and commentary, join them on Facebook (RealityBlurs), and follow Sean on Twitter @realityblurs.

 

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“Legendary” Press Release

 News  Comments Off on “Legendary” Press Release
Aug 122012
 

Apparently, Upper Deck is preparing to launch a new deck building game at Gencon.

“Legendary”

This one will be based in the Marvel universe and have all of the heavy hitters from that franchise as cards in the game!

The announcement states that it utilizes an all new mechanic for deck building created by Devin Low, the former Head Developer of Magic: The Gathering!

With as much weight as this particular intellectual property holds with it’s fans, I certainly hope that this thing is well put together!  No matter what the quality of the game, it’s sure to spark some fantastic, nerd rage inspired, conversation.  I’m stoked for the reveal.

Here’s a pic:

Spider man card

Aaaaaaand,

here’s the link to the original announcement.
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