Nov 112012

Carpe GM Gamecast Logo 300x300
Hosts - Dan, Steve, Mack, Tyler, Bryan

Topic - In this episode we discuss some concepts of character generation, reasons for creating new characters, and how we decide what types of characters to play.  Included in this episode is also the first installment of our newest segment, Gamecast Games.

(:45) What’s on our horizon

(19:00) Character Generation

(22:58) How do you start character creation

(35:26)  Why do you create new characters

(40:30) How much of a part does emulation play in your character creation

(56:37) Gamecast Game - 2 True

Media - 

Batman Heroclix set
Clix For a Cure
HC Realms
Assasin’s Creed III
Taken (2008) – IMDb
Dungeons and Dragons (RPG)
Pathfinder (RPG)
Marvel Heroic Roleplay (RPG)
Mutants and Masterminds (RPG)

Bryan Supported – Punch Quest (App)

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Oct 252012
Prismatic Dragon

Under no circumstances do I enter into a relationship with a new game lightly, particularly when it costs around $50 to do so.  As an old school tabletop RPG player, I certainly already own more than enough gaming material to keep me entertained for the next 200 years or so.  So why buy into Wizards of the Coast’s audaciously-entitled Lords of Waterdeep?  Well… two reasons.  One, because it has such a fancy-looking box.  Trust me, I know what I’m talking about… I have more than a few old Helloween CDs, and I didn’t buy them for the contents.

Secondly, because it’s amazingly original.  So many games are just clones of something else with a little flavor and a couple new mechanics bolted on.

Thirdly (did I mention that there were three?), because it has lots of cool little fiddly bits to keep me entertained.

Okay.  So maybe I should’ve stopped at two.  The game play is rather unique, making a round of Lords of Waterdeep rather unlike anything else I’ve ever played.  It is a strategy game, of sorts, but not a war for nations.  As you huddle around the aesthetically pleasing game board, you adopt the persona of a scheming, backstabbing, money-loving, no-good… er, person of interest, who just happens to be one of the 15 or so powermongers who persistently vie for control of the city’s vibrant economy.  In a deceptively organized fashion, you bribe officials and make back alley deals, plying gullible adventurers with promises of fortune and glory as you slowly undermine the efforts of your worthy opponents.  And then, when no one is looking… you pull your dagger from the hidden sheath in your peryton-skin boots and plunge it into the heart of your neighbor.

Then you sleep on the couch for about a week.

But seriously… Lords of Waterdeep employs the quick-paced action of a Eurogame and the time-honored traditions of strategic play to craft an unusual game that, despite the intimidating inclusion of about five thousand little pieces, is quick and easy to learn and not particularly difficult to master.  The rules are deceptively simple for a game with so many elements, and the game uses decks of intrigue and quest cards to add a random facet to every individual’s treasure chest of options.  And best of all, your identity as one of the city’s 15 lords is kept a secret during play, and each lord has his or her own agenda that provides buckets of potential victory points at the end of the game.

I’ve now played through almost a dozen games, and every game is very different.  Play time, once you’ve got the flow of the game figured out, rounds out at about two hours, give or take the time any given strategist decided to chew his curd while studying the board.  I’ve played several games with a full compliment of five players (they claim there will be an expansion that allows a sixth), but it is just as fun with only a few.

Your agents in the game are represented by standing pieces with a roughly bipedal shape, and the adventurers you hire to complete your quests are represented by friendly little cubes, color-coded for each of four basic classes.  Finally, the coin is modeled after the square brass toals that are used in Waterdeep according to later-edition D&D canon, and cool little golden sickles to stand in as 5-piece coins.

The game changes constantly, allowing for everyone to enjoy the journey without a clear idea of how it’s going to turn out.  Lords of Waterdeep is an excellent game for anyone old enough to grasp the mechanics and refrain from eating the pieces.

That being said… the little victory-point trackers look delicious.  *grins*


Orryn Emrys, the Prismatic Dragon, is the director of the Prismatic Tsuanmi web community and the host of the popular Metagamers Anonymous RPG podcast.  Learn more at

Oct 042012

New Days of Wonder Games at Essen

Oct 4 2012

October is Halloween month, but for gamers something even more exciting is brewing – it’s Essen Spiel, the world’s largest game convention. This year in Essen, Days of Wonder will debut two new products – TheShadows over Camelot Card Game and the Ticket to Ride Halloween Freighter.


Shadows over Camelot – The Card Game follows in the footsteps of the original award-winning cooperative board game. As the sons & daughters of the legendary Knights of the Round Table, players work together to defend Camelot and defeat the game’s threats, represented by a deck of Rumor cards that swirl around the kingdom. Once again, the Knights face Traitors in their midst as loyalties are tested… Using totally different mechanics from its board game namesake, the card game nonetheless recaptures all the epic tension and backstabbing treachery of its glorious predecessor!

Ticket to Ride – the Halloween Freighter is a new set of custom-sculpted trains and stations which includes 45 new orange-colored Pumpkin Trains and 3 spooky Halloween Stations. It’s a Halloween treat for Ticket to Ride fans worldwide that can be used as a replacement train set for any Ticket to Ride game or map collection.

Shadows over Camelot – The Card Game is a stand-alone game that takes approximately 20 minutes and can be played with 2-7 players, as well as solo. It will be available in mid-October at the Essen Spiel and in game stores in Europe and North America in late October. The Halloween Freighter limited edition Train & Station Set will also be at Essen and is expected in game stores in North America and from the Days of Wonder webstore during Halloween week; and in Europe in early November. You can order the card gameTrain Set or both from the Days of Wonder webstore.



Sep 112012
Level 7 box

This thing looks AWESOME!

LEVEL 7 [ESCAPE], the all-new science fiction survival-horror board game set in the LEVEL 7 world, has sold out at the manufacturer level due to the high volume of distributor and retailer preorders and excitement built by promotions at GenCon and PAX. Though stock of (the game) is sold out at Privateer Press, the highly anticipated semi-cooperative game will be available to retailers from distributors and will be available in stores on September 19.

You are a captive of Subterra Bravo, imprisoned in the facility’s deepest laboratory, the hall of nightmares known as LEVEL 7. Your singular goal is to escape, but to do that you will have to evade the human and inhuman denizens of this subterranean labyrinth before the entire base is locked down, sealing you in for the rest of your short, tormented life. Will you work together with your fellow prisoners to endure Subterra Bravo’s endless perils, or will you use them to secure your own escape? Ultimately, your chances of survival will depend on how well you manage your greatest weapon, which is also your greatest threat: fear itself.

LEVEL 7 [ESCAPE] is a semi-cooperative, story-driven survival-horror board game for 1–4 players with nerves of steel and a willingness to confront the impossible.

For more info and background on the sinister world of LEVEL 7, click the banner below!

Level 7 [Escape}



  • 47 Map Tiles
  • 138 Cards
  • 4 Character Sheets
  • 133 Tokens and Markers
  • 28 Stands
  • 8 Special Dice
  • Rulebook
  • Scenario Guide

Box Dimensions: 12.75 (W) x 12.75 (H) x 3 (D) measurements in inches.

Aug 212012

Carpe GM Gamecast Logo 300x300

Hosts - Dan, Mack, Steve, Bryan, Tyler

Topic - This is a big one.  In this episode, we answer(?) some questions about gamer etiquette, discuss some house-rule protocol, and listen to some “man-on-the-street” interviews about  gamer superstitions as we discuss and divulge our own.  Finally, we announce our first CarpeGM listener contest!

(00:37) Episode 10!

(1:30) On our horizon

(9:00) Disclaimer

(10:00) A lengthy discussion concerning gamer etiquette and protocol

(53:15) The Gilmore “Gilly”

(55:41) Gamer Superstitions

(56:15) Man-on-the-street interviews

(120:55) The 1st CarpeGM Listener Contest!!!
Media - 

Dark Knight Rises
Breaking Bad (IMDb)
The Borne Legacy
Fortress America
Geek and Sundry
Fiasco (Bully Pulpit Games)
Zima (Wikipedia)
Paizo Publishing
Postcards From the Dungeon (Podcast)

Heroic Adventures
Ninja – Legend of the Scorpion Clan (Game)

 Notes - The prize for our listener contest is brought to you by our friendly local game store
Heroic Adventures, Our Friendly local game store

            We support our friendly local game store….Do you?

Ninja - Legend of the Scorpion Clan

            Ninja – Legend of the Scorpion Clan

If you would like to enter our contest, send your entries to, or, for more information go to  Thanks for listening!

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Jun 082012

Carpe GM Gamecast Logo 300x300

Hosts – Dan, Mack, Bryan, Steve, Tyler

Topic – A discussion about board games and how they differ from RPGs.  We also talk about the different types of board games that are being produced today, some of our favorites, and we review Smallworld.

(2:15) The difference between board games and RPGs

(9:25) Different types of board games

(14:00) Luck VS Strategy

(22:32) Buddha’s List

(25:30) Our favorite board games

(40:46) Smallworld (Game Review)


 Fantasy Flight Gmaes
Wizards of the Coast
Hero Clix
War Hammer
Chaos Chess
Buddha’s List (Wikipedia)
Go (Wikipedia)
Pass the Popcorn
Logo (game)
Cards Against Humanity (free)
Frag (game)
Betrayal at House on the Hill (game)

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Jun 012012

Gamecast Logo 300x300 post
Hosts – Dan, Bryan, Mack, Tyler, Steve

Topic – We discuss our gaming and/or geek culture interests.

Notes – This is our third and (as far as we know) final experiment with the format of the show…open discussion.  Be sure to log in at The Game Room or send us an e-mail and let us know what you think.  Due to some unexpected technical difficulties, this episode is considerably shorter than previous episodes.  We promise to be back next week with a full episode.

Thanks for listening!



Media - 

White Wolf Publishing
Twin Peaks (IMDb)
Buffy the Vampire Slayer (IMDb)
Chaosium Inc.
Underworld (IMDb)
Paizo Publishing
The Sandman (Comicvine)
Diablo 3
Van Helsing (Wikipedia)
Mouse Guard (RPG)
Burning Wheel (RPG)
Weapons of the Gods (RPG)
Marvel Heroic Roleplaying (RPG)
Chip ‘n’ Dale Rescue Rangers (IMDb)
Fear the Boot (Podcast)

Subscribe, rate, and review us on iTunes!Subscribe on Stitcher Internet Radio!Like us?...Then like us!Follow us!Send us an email at dan@carpegm.netOur HomepageReccomend us on RPG!