Episode 19 – Santa Claws and Other Stories

 The Carpe GM Gamecast  Comments Off on Episode 19 – Santa Claws and Other Stories
Dec 242012
 

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Hosts – Dan, Bryan, Mack, Steve

Topic – In this, our holiday episode, we discuss the many legends of Santa Claus, his counterparts, and ways to use them in your games.
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Learn more at https://carpegm.net/contest/

Happy Holidays!

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Cthulhu Britannica: Folklore Art Preview

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Nov 252012
 

If you like the “Old Ones”,you need to check this out!
I’m soooooooooooooooo geeked!

This new collection of horror scenarios for the Call of Cthulhu role playing game features five tales of horror and the weird, set within the green and pleasant land of England. Each scenario focuses upon a different time period, from the streets of Victorian London to the far future when End is almost nigh.

Bad Company concerns a missing son of a peer of the realm. The investigators must watch their step as they descend into a Victorian world of greed, insane desire and death.

•Darkness, Descending takes place the 1930s amongst the splendid greenery of the English countryside. Archaeologists come to unearth relics from Britain’s dawn find themselves at the centre of strange goings on. A simple case of theft? Or the foreshadowing of something far darker to come?

•Wrong Turn is a contemporary tale set in a long abandoned radio telescope installation. A television production crew must spend the night amidst the cobwebs and dust. The investigators would be advised to tread carefully lest they wake the ghosts of the past, present and future.

•King takes place in the near future at a private hospital. The investigators awake from surgery to realise that in the kingdom of the blind the one eyed man is king.

•Set during the end of days in an insane future is My Little Sister Will Make You Suffer! In a galaxy gone mad, where cruelty and entertainment go hand in hand, the investigators must run the gauntlet if they are not to meet their end.

Although each scenario can be played as part of an existing campaign, they also come with a set of pre-generated player characters, allowing all to be played and run with the minimum of effort.

 

Cthulhu Britannica: Folklore Art Preview

Nov 22 2012

With the high standards set by Shadows over Scotland the Cubicle 7 art team have been pulling out all the stops on Folklore.  Here is just a small sample of the art to be found within Cthulhu Britannica: Folklore:

  

  

Illustrators working on this book are:   Andy HepworthJon HodgsonPat LoboykoEric LofgrenRich LongmoreJeremy McHughSam Manley Scott Neil and Scott Purdy.

Links:

Cthulhu Britannica Folklore Announced
Cthulhu Britannica
Shadows over Scotland

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Episode 15 – A Monstrous Discussion

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Oct 312012
 

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Hosts – Dan, Mack, Steve, Bryan

 

Topic – In this episode we discuss some classic monsters, and what makes a monster a monster.  Later, we try to make an original monster.

 

 

 

 

Media – 

 

Dredd 3D (2012) – IMDb
Dishonored
GURPS (Steve Jackson Games)
Blood Bowl
Rome (TV Series 2005–2007) – IMDb
Girls (TV Series 2012– ) – IMDb
The League (TV Series 2009– ) – IMDb
Farscape (TV Series 1999–2003) – IMDb
Boardwalk Empire (TV Series 2010– ) – IMDb
Atmosfear: The DVD Board Game (2003)
Universal Studios Maonters (Wikipedia
Jaws (1975) – IMDb
The Blob (1988) – IMDb (newest version)
Godzilla 2000 (1999) – IMDb
Godzilla VS Zilla -crappy battle (YouTube)
It (TV mini-series 1990– ) – IMDb
Peyote (Wikipedia)
Captain Spaulding – Devil’s Regects (YouTube)
Captain Spaulding – Groucho Marx (YouTube)
Cloverfield (2008) – IMDb
Hypnotoad (YouTube)
Pan’s Labyrinth (2006) – IMDb
“The X-Files” Squeeze (TV episode 1993) – IMDb
Slender Man – Marble Hornets
The Tall Man (Character) – IMDb
Exorcist Theme (Tubular Bells Dubstep Remix) – YouTube

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D&D Playtest Continues…

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Oct 092012
 

The Dungeons and Dragons Next playtest is still going on, and will be for a while.  Judging from the materials released so far, it looks like Wizards of the Coast is trying to include concepts from most, if not all, of the previous iterations of the game.   If you have ever been interested in D&D, I suggest you get involved with this and let them know what you think.

Below is the press release for the latest materials for the playtest.

Dear Dungeons & Dragons Playtester,

Thank you for your continued interest in the D&D Next Playtest. We hope you are enjoying the playtest materials so far.

New Playtest Materials:

This playtest packet includes magic items, some updated monsters, and a revised version of Caves of Chaos.

To retrieve the latest playtest materials, please click here.

And if you’re curious to learn more about what’s going on in the playtest process—and how we’re using your feedback to inform our efforts—check out what Mike Mearls has to say in his weekly Legends & Lore column.

Tell Us What You Think:

It’s not a true playtest unless you give your feedback. We’ll have more playtest materials and a new survey ready for you soon. In the meantime, you can get involved in the D&D Next Wizards Community Group or on Facebook.

Thanks in advance for your participation!

The D&D Team

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Star Wars : Edge of the Empire RPG

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Aug 292012
 

A new Star Wars table top RPG…….intriguing. 

 

Star Wars®: Edge of the Empire is a standalone roleplaying game experience that places players in the roles of hard-hearted bounty hunters, roguish scoundrels, charming smugglers, or fearless explorers trying to survive and thrive on the edges of civilization…and the Star Wars: Edge of the Empire beta test is your chance to be among the first to play!

This limited edition, 224-page softcover rulebook provides you a chance to lead these galactic explorers. Read on for more about the beta, skip below for an overview of Edge of the Empire, or head to our webstore to order your copy!

What is Star Wars: Edge of the Empire?

Star Wars: Edge of the Empire is the first of three epic roleplaying game installments. Each will be a standalone core rulebook, but will complement the other two to form a single game system. Each of these three planned core rulebooks presents the Star Warsgalaxy from a different point of view, and they all take place during the height of the Rebel Alliance’s struggle against the Galactic Empire.

Star Wars: Edge of the Empire is the first of these installments, focusing on the fringes of society, the scum and villainy of the galaxy, and the explorers and colonists of the Outer Rim. In this game, players take on the roles of hard-hearted bounty hunters, roguish scoundrels, charming smugglers, or fearless explorers trying to survive and thrive on the edges of civilization. In the second installment, Star Wars: Age of Rebellion, the players take the fight to the oppressive Galactic Empire as cunning spies, cocky pilots, and dedicated soldiers in the Rebel Alliance.

Finally, in Star Wars: Force and Destiny, the players become figures of legend: the last surviving Force users in the galaxy. Hunted by the Empire, they must stay alive, and more importantly, stay true to the ideals of their forebears—the fabled Jedi. Each of these independent game lines stands alone as a unique gaming experience while fully integrating with the others to form a single unified system. For more on Star Wars: Edge of the Empire, skip below to read our overview.

How can I get my copy of the Star Wars: Edge of the Empire Beta?

Simply order your copy of the book from our webstore or pick it up at Gen Con Indy 2012 (while supplies last). Certain participating North American retailers will carry theStar Wars: Edge of the Empire Beta in early September, as shipping will begin the week of August 27th, 2012. (Retailers: Are you interested in carrying the Star Wars: Edge of the Empire Beta in your store? Learn how!)

International customers should check back in the coming weeks, when we’ll post an update about international availability.

Below, it says that Star Wars: Edge of the Empire uses custom dice. How do I get those for the beta? What else do I need in order to play?

Each beta copy of the book includes a sticker sheet, with all the sides of all the dice you’ll need. Using this sheet of stickers and your own polyhedral dice, you’ll be able to create Edge of the Empire‘s custom dice.

Alternatively, you can choose to download the Star WarsDice app for your iOS or Android mobile device. This convenient die roller includes dice for the X-Wing(TM) Miniatures Game and the Star Wars RPG line, as well as seven common polyhedral dice for all your gaming needs.

Aside from the beta rulebook and the dice, no other components are required to play Star Wars: Edge of the Empire.

How will the beta differ from the final product?

The Star Wars: Edge of the Empire beta is a fully developed and playable product, and it includes all the rules and materials players need to enjoy countless games of Edge of the Empire.

However, it is important to note that some of the elements in this beta are not representative of the final product. The beta contains comparatively very little art, and nearly all of the background material has been removed to ensure a more concise playtest experience.

How often should my group plan on playing?

As often as possible! It would be ideal if your group makes time to play at least four sessions over the course of the beta period (we will announce the end date soon). Before your first session, it is a good idea to prepare by reading through the rulebook to make sure things go smoothly. Since you will only have a limited number of weeks to submit feedback, holding a session every week would be best.

What kind of feedback is FFG looking for?

The sort of information that is most useful to us is specific, well thought out, and concise. Good feedback states the issue at hand and accurately cites page numbers and rules contradictions therein. We are primarily concerned with issues that affect gameplay, such balance or clarity issues. We will be adding weekly updates to our website as the testing progresses.

How do I submit my feedback?

There are two main methods for you to submit your feedback. First, we have a public forum on the FFG website www.fantasyflightgames.com/edgeoftheempirebeta. You can use this board to discuss the beta test with the other people involved, post questions and feedback, and get news updates from the Star Wars Roleplaying Game team. Second, you can submit any specific reports or feedback directly to the development team at the beta test email address (edgeoftheempirebeta@fantasyflightgames.com). When submitting your feedback via email, it is most helpful to us if you consolidate all of your questions and comments into a single document for your entire group, waiting to send it in until you have collected all feedback into a single document. This will help the development team here more easily organize and process all of your comments.

UPDATE: When do I need to submit my feedback?

We will stop officially accepting feedback on December 1st, 2012.

Explore the Galaxy from a Whole New Perspective

“If there’s a bright center to the universe, you’re on the planet that it’s farthest from.”
–Luke Skywalker

Life isn’t easy at the edge of galactic civilization. Money, food, and other necessities are often in short supply. It takes a great deal of cunning, drive, and luck to survive, let alone get ahead in life. Many beings live through grit, determination, exploration, and often illicit or dangerous activities.

Star Wars: Edge of the Empire is a roleplaying game that captures the visionary essence of the Star Wars universe, while focusing on its grim and gritty corners. In control of a character exploring the Outer Rim, you’ll do business in places where morality is gray and nothing is certain, living on the fringes of both the galaxy and its society. In an Edge of the Empire campaign, bounty hunters, smugglers, mercenaries, and explorers not only rub elbows with doctors, politicians, and scholars, but they find themselves thrust into adventures alongside them. During these adventures, you and your fellow fringers will often find yourselves facing any number of challenges, from repairing a damaged starship or slicing your way past a security panel to exchanging blaster fire with hired gunmen out to collect a bounty. With little law or order on the Outer Rim, you must rely on your innate abilities, trained skills, and special talents to survive.

To begin, you’ll take the role of one of eight unique species, then choose a career and specialization as distinctive as your individual play style. As a Bounty Hunter, you might take on the Gadgeteer specialization, and keep a trick up your sleeve for every possible challenge. Or, you might master the wilderness of countless worlds as a Survivalist, and specialize in tracking your prey wherever he chooses to hide. Looking for something more subtle? As a Colonist, you’ll play as one of the Core World’s elite, an educated Imperial citizen seeking a new life far from the bustle of Imperial Center. But are you a Doctor, bringing your healing arts to those who need them most, or a Politico, introducing law to the lawless wilds?

With eight species, six careers, eighteen specializations, and countless other defining characteristics, your character creation options are limited only by your own imagination.

In the Outer Rim, Everyone’s Running From Something

“You just watch yourself. We’re wanted men. I have the death sentence on twelve systems.”
–Evazan

One of the cornerstones of the Edge of the Empire experience, Obligation represents a debt, nemesis, duty, or other motivating factor that drives your character’s efforts on the fringes of galactic society. After all, while many beings venture to the Outer Rim to satisfy a pioneering spirit of exploration, others are not so free. Obligation is a mechanical and narrative concept, established during character creation, that answers one all-important question: Why are you here?

Whether it’s blackmail, favors owed to a crime boss, or good old-fashioned debt, Obligation is the shadowy predator that stalks you throughout your successes and failures. A group may share the same Obligation, or it may be a deeply personal factor in each character’s background; it may be a tangible entity such as spice addiction, or something deeper like an unpaid favor to a dear friend. Over the course of a campaign, however, it’s always there, putting pressure on the group and providing the Game Master with a range of useful and engaging plot hooks. At the start of each session, the Game Master randomly determines if someone’s Obligation will be “triggered,” and if so, whose. Will that pesky Bounty Hunter make another attempt to capture you, interrupting your delicate mission? Will your pilot’s addiction flare up when you need him focused? Or, will simple stress over your doctor’s criminal record on Nar Shaddaa leave everyone a bit preoccupied?

At the same time, a character who willingly takes on additional Obligation opens up doors for himself and his crew. Additional Obligation during character creation can mean more starting experience or vital credits to purchase a ship. So go on…borrow a bit more money from that Hutt. What’s the worst that could happen?

Unique Custom Dice Present Unparalleled Storytelling Options

“Many of the truths we cling to depend greatly upon our own point of view.”
–Obi-Wan Kenobi

Featuring unique custom dice, Star Wars: Edge of the Empire presents a range of compelling storytelling options. Every roll of the dice has a tale to tell, providing results well beyond mere success or failure. With these custom dice (proxies or mock-ups are required for the beta, and charts are provided in the book), a range of deep and engaging story outcomes are always possible.

Six main dice, three positive and three negative, make up the core of the Edge of the Empire custom dice system. Ability, Proficiency, and Boost dice provide beneficial symbols, and represent a character’s basic aptitude, advanced training, and environmental advantages. Conversely, Difficulty, Challenge, and Setback dice provide negative symbols, and represent a task’s inherent complexity, active opposition, and environmental disadvantages. Through a straightforward system that takes all conditions into account, players and Game Masters quickly build a dice pool for each task, then they roll and let the dice help guide the growth of the story.

Where other RPGs’ dice systems determine success or failure as a binary state, Edge of the Empire’s custom dice allow for a rich tapestry of narrative possibilities. For example, you might succeed in wrestling a Gamorrean to the ground as you planned, but in doing so your blaster might fall from its holster and slide just out of reach. On the other hand, you might utterly fail in your attempts to lie to an Imperial customs officer, but in doing so discover that he’s open to bribery. The ever-present potential for success with complications or failure with advantages adds a compelling layer of realism to all your endeavors.

Adventure Awaits on the Edge of the Empire

With comprehensive rules for character creation, gear, combat, Force-sensitive characters, and even a full adventure, the Edge of the Empire Beta book includes everything you and your group needs to get started. Gather your crew and start the adventure today!

D&D Next Playtest Pt. 2

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Aug 142012
 

 

The second installment of the D&D Next play-test is ready for download.

If you have not got in on this yet, but you’re interested at all, you should sign up.  This is an opportunity to have your voice heard in the, as far as I know, biggest game play-test ever. (Don’t quote me on that)  It also gives one a nice perspective concerning game development and play-testing for  table-top RPGs.

This installment includes Character Gen, DM guidelines, new monsters, and pre-gen characters

For those of us who are already a part of this event, apparently we need to make an account specifically for the play-test.  They’re trying not to repeat the debacle that was the first download release.

Here’s the link!

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Episode 8 – The Truth About Fantasy and Magic

 The Carpe GM Gamecast  Comments Off on Episode 8 – The Truth About Fantasy and Magic
Jul 122012
 

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Hosts – Dan, Bryan, Tyler, Steve , Mack

Topic – We discuss the uses of settings in your campaigns, list a few fantasy tropes, and outline the different types of fantasy settings.  This episode also contains a break down of different types of magic and ways to portray them in your games.

(:34) Changes we are making

(2:31) A little about settings in general

(3:10) The truth about truths

(8:27) Fantasy trappings and tropes

(14:44) Fantasy variations

(39:49) What does magic mean to your world?

(43:02) Variations in magic systems

Media

The Game Of Thrones
The Princess Bride (IMDb)
Robin Hood, Prince of Thieves (IMDb)
The Crow (IMDb)
Pirates of the Caribbean (IMDb)
Willow (IMDb)
Conan the Barbarian(Wikipedia)
The Dresden Files
R. A. Salvatore
John Carter of Mars
Harry Potter
Futhark Runes
Skyrim (wiki)
Full Metal Alchemist (IMDb)

The Legend of Korra

Notes – CarpeGM.net is changing it’s look soon, We will be needing art.  We prefer to use art from the members of our community.  A formal announcement will be made soon, but if you’re interested, contact dan@carpegm.net.  Thanks for listening!

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Jul 052012
 

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Hosts – Dan, Bryan, Steve, Tyler, Mack

Topic – We discuss the movie The Avengers, (don’t worry, not too many spoilers) and what we liked and disliked about the movie.  We also talk about some of the difficulties of running a campaign about the Avengers, and break down the characters from the movie and draw parallels to fantasy character archetypes.

(:30) Discussing the movie and it’s pros and cons from our perspectives

(11:30) The obstacles concerning GMing  The Avengers

(28:43) Breaking down the character archetypes

 

 

Media – 


The Avengers (IMDb)
Cabin in the Woods (IMDb)
Serenity
Firefly (IMDb)
Angel
The Dark Knight
Marvel Heroic Roleplay
Pathfinder RPG

Notes – We will be changing the face of the website soon, making it easier to navigate and a better utility for keeping up with what’s going on in the gaming world.  We will also be adding a “friends of the show” page and a gallery, among other changes.  If you would like to submit art for the new website to be used with full attribution, contact dan@carpegm.net.

PS. My apologies to those of you who downloaded the previous version of this episode.  There were some issues overlooked and some content was not suitable for our “clean” rating.  I’ve fired the editor.  Thanks for listening!

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Episode 5 – Traps, Puzzles, and Obstacles (Oh my!)

 The Carpe GM Gamecast  Comments Off on Episode 5 – Traps, Puzzles, and Obstacles (Oh my!)
Jun 182012
 

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Hosts – Dan, Bryan, Steve, Tyler, Mack

Topic – We discuss the concepts of traps, puzzles, and obstacles, and ways to effectively  implement them in your campaigns while keeping your players engaged.  We also cover the dangers of adversarial GMing.

(4:18) Obstacles

(16:29) Puzzles and riddles

(28:32) Traps

(33:14) Traps and such from our games.

(46:53) Adversarial GMing

 

Media – 

Indiana Jones (franchise)
The Labyrinth (IMDb)
Saw (IMDb)
The Dark Crystal (IMDb)

Notes – My apologies for the sporadic “popping” that can be heard in this episode.  It escaped  my attention until editing.

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Jun 012012
 

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Hosts – Dan, Bryan, Mack, Tyler, Steve

Topic – We discuss our gaming and/or geek culture interests.

Notes – This is our third and (as far as we know) final experiment with the format of the show…open discussion.  Be sure to log in at The Game Room or send us an e-mail and let us know what you think.  Due to some unexpected technical difficulties, this episode is considerably shorter than previous episodes.  We promise to be back next week with a full episode.

Thanks for listening!

 

 

Media – 

White Wolf Publishing
Twin Peaks (IMDb)
Buffy the Vampire Slayer (IMDb)
Chaosium Inc.
Underworld (IMDb)
Paizo Publishing
The Sandman (Comicvine)
Diablo 3
Van Helsing (Wikipedia)
Mouse Guard (RPG)
Burning Wheel (RPG)
Weapons of the Gods (RPG)
Marvel Heroic Roleplaying (RPG)
Chip ‘n’ Dale Rescue Rangers (IMDb)
Fear the Boot (Podcast)

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