Dan

Metanon – Ep #9

 Metagamers Anonymous  Comments Off on Metanon – Ep #9
Aug 062012
 

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In a very special ninth episode of Metagamers Anonymous, the casts interviews notable game writer/designer Ryan Nock of EN Publishing. Amidst a wealth of general gaming goodness, we carry on at length about our experiences with the War of the Burning Skycampaign and coerce him to discuss his newest effort, theZeitgeist adventure path.  Though somewhat lengthy, the discussion is presented with minimal editing to preserve the spirit of the encounter.  Metagamers Anonymous is a biweekly podcast dedicated to tabletop roleplaying games and (mostly) related material. Feel free to post any comments or questions to our forum, or drop us a line atfeedback@prismatictsunami.com.

 

 

Links from the show:

Our War of the Burning Sky campaign
EN World
EN Publishing’s Adventure Paths
Old School Hack
Square Fireballs (a 4E blog)
The Angry DM (the blog Ryan was actaully referencing)
Red Hand of Doom
Fire and Brimstone’s Lava

  Rogue Trader
PORTAL

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Jul 302012
 

 

Metagamers Anonymous

Metagamers Anonymous is a young podcast that I discovered while sifting for gold on iTunes.  Lo and behold! I found it.  These guys, and girl, are knowledgeable, well spoken, and creative.  Their bi-weekly podcast has become one that I find myself waiting for.

A little while ago, I wrote them an e-mail, I’m posting it here for all to see…

In previous episodes, you’ve brought up the concept of “organic 
roleplaying,”and, indeed, this seems to be a key principle in your own game
play.  While this is a valuable tool around the game table to be sure, I feel
that “organic roleplaying” tends to reward those on the player’s side of the
screen more often than the GM.

Now, before you send me a “Dear listener, Please go [smurf] yourself” letter,
please allow me to explain.

Most of the time, players are experiencing the game world and all of it’s events
through the eyes one character.  This means that every bit of role-playing
energy that the player puts into the game is being used to define the emotions,
attitudes, actions, and reactions of one individual, as opposed to the GM, who
is responsible for what goes on in the heads, hearts, and hands of everyone else
in the game world.  Because of this, it’s more difficult for a GM to become as
deeply rooted in one character’s persona than it is for the players.

So what then, does a GM get out of a game with “organic roleplayers?…”

…The opportunity to take advantage of another gaming concept…”dynamic
storytelling.”

While a GM may be hard pressed to get down to the nuts and bolts
of every NPC’s emotion and motivation, he can use every descriptive tool at his
disposal to create a vibrant and immersive world around the PCs.  The GM’s reward
for having good roleplayers is that he can tell a story and be confident that
his players will pull every but of excitement and fun out of any tale he tells.
It’s my point of view that, the more believable and dynamic the world and it’s
inhabitants, the more fulfilling the game.

That’s the concept that’s been bouncing around on the ping pong table of my mind
lately… player immersion.  If immersion is the ball, then “dynamic
storytelling” and “organic roleplaying” are the paddles.  It’s been my
experience that, while player immersion is a simple thing to define, it is not always
an easy thing to execute.

So here is my purely hypothetical question:

Which is more important to achieving player immersion, organic roleplay, or dynamic storytelling?

Once again, great show!  Looking forward to the discussion.

The on-air responses and discussion can be found on Metagamers Anonymous Episode #7.

With the exception of their divulging of a weird furniture fetish, admitting to using Facebook in a manner in which, I’m sure, Mark Zuckerburg never intended, and something about a gazebo,  the discussion went pretty much as I expected.  Some tug o’ war occurred between the two sides, both with valid points.  However, ultimately, I think they came to the same conclusion that I did….

RPGs take place, almost exclusively, through the cinematography of the minds eye. Therefore, a GM can “dynamically” tell a story until his lungs collapse, but, if he does not have receptive players, he may as well be reading them a grocery list.  Conversely, a good organic player can allow his or her character take the wheel, steer, and  role-play Tic-Tac-Toe if they set their mind to it.

But we’re talking about immersive role-playing.  Throw out the dice and rules, and you get down to the quick of what our hobby is about…

playing make believe.

In the imagination of a child, it’s easy for a pencil to be a dragon-smiting holy sword, or a small patch of dirt in the backyard to transform into an arid wasteland that travelling heroes must cross to save the world.  While a good GM can keep his players well stocked with pencils and dirt, he can’t give his players the sight to see them for what they really are.  Only the child inside can make full use of such valuable tools.  Children are, hands down,  the most immersive gamers, even if they aren’t as refined and rules saavy.  We were all there at one time.  As role-players, most of us strive to reach, in our games, that point of full immersion we used to achieve so effortlessly as children.  With that goal in mind, we’ve quantified every aspect of “make believe,” and in turn, those rules and the fiddly bits of whatever system we may be playing, can keep some of us rooted in the world in which we exist, while the immersive gamer soars in the world that they imagine.

It seems to me that player immersion exists with or without dynamic storytelling and organic role-playing, these concepts just help us achieve it by giving our inner 9 year old more things to play with.

With that bit of conjecture, I must go.  But, you can all rest easy tonight, as I have recently purchased a new pencil sword and, as soon as I don my beach towel cloak, I’m off to save the world…..again.

– The Nondenominational GM

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Episode 9 – Silk, Spurs, and Steam!

 The Carpe GM Gamecast  Comments Off on Episode 9 – Silk, Spurs, and Steam!
Jul 262012
 

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Hosts – Dan, Mack, Steve, and Bryan

Topic – In this episode, part 2 of our settings series, we discuss the trappings of wild west, Victoriana,  steam punk, and a few other derivatives of 1800s settings, and ways to use them in your games.  We also review, not 1, but 2 games, Thunderstone Advance, by AEG, and Epic Spell Wars of the Battle Wizards, by Cryptozoic Entertainment.

(00:00) Battle Jesus

(1:30) Metagamer’s Anonymous

(3:29) Our current geeks

(6:19) Bonus game review – Epic Spell Wars of the Battle Wizards

(14:36) Settings breakdown

(18:25) Wild west

(22:50) Victoriana

(26:14) Spin-offs

(31:11) Examples from other media

(46:30) Full game review – Thunderstone Advance

Media – 

 

Metagamer’s Anonymous
Magic – The Gathering
Epic Spell Wars of the Battle Wizards
Civilization V
Deadlands Reloaded (Pinnacle Entertainment)
Fiasco (Bully Pulpit Games)
GURPS (Steve Jackson Games)
Aces and Eights (KenzerCo)
Back to the Future 3 (IMDb)
Tall Tale (IMDb)
Wierd West (Robertson Games)
Wild Wild West (IMDb)
Sherlock Holmes (IMDb)
Jules Verne (Wikipedia)
H. G. Wells (Wikipedia)
The Difference Engine (Wikipedia)
Red Dead Redemption
Space 1889 (Heliogarph)
Postcards From the Dungeon (Podcast)
The Dark Tower
Dominion (Rio Grande Games)
Ascension (Gary Games)

Thunderstone Advance

Newsroom (HBO)

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Metanon – Ep #8

 Metagamers Anonymous  Comments Off on Metanon – Ep #8
Jul 232012
 

MetAnon AvatarIn our eighth episode of Metagamers Anonymous, we focus on the spectre of metagaming itself… and when it can benefit the immersive play experience. Our cast also discusses some of the recent developments in gaming, both at our table and in the industry, and foreshadows some of the Tsunami’s upcoming features. Metagamers Anonymous is a biweekly podcast dedicated to tabletop roleplaying games and (mostly) related material. Feel free to post any comments or questions to our forum, or drop us a line at feedback@prismatictsunami.com.

Producer’s Note:  Due to a technical issue (i.e. our principle recording machine giving us the collective finger), we had to improvise.  The audio quality is not what it should be.  Rest assured, this particular detail is very important to us, and we will be taking steps to rememdy this situation in future episodes.  I decided not to drop this episode, despite the lesser quality, because the content was just too good.  We hope you will agree.

Visit us at Prismatic Tsunami.comSubscribe, rate, and review us!Also on Stitcher Internet Radio!Like us?....Like us!Follow us @RPGtsunamiEmail us at:  feedback@prismatictsunami.comJoin the conversation on the Prismatic Tsunami  forum!Circle Erik!Check out the Prismatic Dragon's blog!Purchase PT Publishing's products on DriveThru RPG!

Probably Questionable – Ep 25 – (Super?)Heroes

 Probably Questionable  Comments Off on Probably Questionable – Ep 25 – (Super?)Heroes
Jul 212012
 

Probably Questionable Podcast

– Intro
– Daddy Soda of the Day (Dogfish Head Raison D’Etre)
– Underused Words
– Olympics Talk
– Suddenly Superpowered
– News Stories

Host: Joe
Special Guest(s): Lombard

 

 

 

France Passes a Tougher Sexual Harassment Law:
http://rendezvous.blogs.nytimes.com/2012/07/31/france-passes-a-tougher-sexual-harassment-law/

Ghazwan Anas Dead: Local Iraqi Journalist Killed By Gunmen:
http://www.huffingtonpost.com/2012/07/31/ghazwan-anas-dead-iraqi-journalist-gunmen_n_1722316.html?utm_hp_ref=media

Ohio woman attempts to break into jail; demands to be arrested:
http://usnews.nbcnews.com/_news/2012/07/30/13033981-ohio-woman-attempts-to-break-into-jail-demands-to-be-arrested?lite

‘The Wolverine’ Casting Call: Time to Play The VIPER:
http://www.newsarama.com/film/viper-the-wolverine-casting-call.html

It’s A Magic Number — Your Hobbit Trilogy Is on the Way:
http://blogs.houstonpress.com/artattack/2012/07/hobbit_movie_trilogy.php

Report: McDonald’s Restaurant Continued Serving Food Despite Dead Body Near Counter:
http://gawker.com/5929647/report-mcdonalds-restaurant-continued-serving-food-despite-dead-body-near-counter

Hotel replaces bible with ’50 Shades of Grey’:
http://www.foxnews.com/travel/2012/07/25/hotel-replaces-bible-with-50-shades-grey-420750936/

Other Discussed Links:
Sex at the Olympics

SUPERPOWER Wiki

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Episode 8 – The Truth About Fantasy and Magic

 The Carpe GM Gamecast  Comments Off on Episode 8 – The Truth About Fantasy and Magic
Jul 122012
 

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Hosts – Dan, Bryan, Tyler, Steve , Mack

Topic – We discuss the uses of settings in your campaigns, list a few fantasy tropes, and outline the different types of fantasy settings.  This episode also contains a break down of different types of magic and ways to portray them in your games.

(:34) Changes we are making

(2:31) A little about settings in general

(3:10) The truth about truths

(8:27) Fantasy trappings and tropes

(14:44) Fantasy variations

(39:49) What does magic mean to your world?

(43:02) Variations in magic systems

Media

The Game Of Thrones
The Princess Bride (IMDb)
Robin Hood, Prince of Thieves (IMDb)
The Crow (IMDb)
Pirates of the Caribbean (IMDb)
Willow (IMDb)
Conan the Barbarian(Wikipedia)
The Dresden Files
R. A. Salvatore
John Carter of Mars
Harry Potter
Futhark Runes
Skyrim (wiki)
Full Metal Alchemist (IMDb)

The Legend of Korra

Notes – CarpeGM.net is changing it’s look soon, We will be needing art.  We prefer to use art from the members of our community.  A formal announcement will be made soon, but if you’re interested, contact dan@carpegm.net.  Thanks for listening!

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Metanon – Ep #7

 Metagamers Anonymous  Comments Off on Metanon – Ep #7
Jul 082012
 

MetAnon AvatarIn our seventh episode of Metagamers Anonymous, we feature a very special interview with RPG writer Johnn Four, creator of RoleplayingTips.com.  Johnn shares some of his unique gamer wisdom with the show and enjoys a rare opportunity to hear how great he is and what a wonderful job he’s done supporting our industry with quality products over the past decade.  Our cast then addresses some listener email and waxes on for a while about the balance between organic roleplaying and dynamic storytelling, and how they affect immersive play. Metagamers Anonymous is a biweekly podcast dedicated to tabletop roleplaying games and (mostly) related material. Feel free to post any comments or questions to our forum, or drop us a line at feedback@prismatictsunami.com.

The following websites were mentioned during the show and deserve special attention from you, the listener:
Johnn’s “Faster Combat” Course
Campaign Mastery
Assassin’s Amulet
Gamer Printshop
and Paizo’s Second Darkness Adventure Path.

Visit us at Prismatic Tsunami.comSubscribe, rate, and review us!Also on Stitcher Internet Radio!Like us?....Like us!Follow us @RPGtsunamiEmail us at:  feedback@prismatictsunami.comJoin the conversation on the Prismatic Tsunami  forum!Circle Erik!Check out the Prismatic Dragon's blog!Purchase PT Publishing's products on DriveThru RPG!

Jul 052012
 

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Hosts – Dan, Bryan, Steve, Tyler, Mack

Topic – We discuss the movie The Avengers, (don’t worry, not too many spoilers) and what we liked and disliked about the movie.  We also talk about some of the difficulties of running a campaign about the Avengers, and break down the characters from the movie and draw parallels to fantasy character archetypes.

(:30) Discussing the movie and it’s pros and cons from our perspectives

(11:30) The obstacles concerning GMing  The Avengers

(28:43) Breaking down the character archetypes

 

 

Media – 


The Avengers (IMDb)
Cabin in the Woods (IMDb)
Serenity
Firefly (IMDb)
Angel
The Dark Knight
Marvel Heroic Roleplay
Pathfinder RPG

Notes – We will be changing the face of the website soon, making it easier to navigate and a better utility for keeping up with what’s going on in the gaming world.  We will also be adding a “friends of the show” page and a gallery, among other changes.  If you would like to submit art for the new website to be used with full attribution, contact dan@carpegm.net.

PS. My apologies to those of you who downloaded the previous version of this episode.  There were some issues overlooked and some content was not suitable for our “clean” rating.  I’ve fired the editor.  Thanks for listening!

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Metanon – Ep #6

 Metagamers Anonymous  Comments Off on Metanon – Ep #6
Jun 252012
 

MetAnon AvatarIn our sixth episode of Metagamers Anonymous, our cast rambles on about the merits of dramatic tension, how it heightens the play experience and how you might be able to achieve or emphasize it at your own gaming table, as a player or a GM. They also discuss their recent port of a D20 Modern game over to Savage Worlds, and wax poetical about the wonders of Cards Against Humanity. Metagamers Anonymous is a biweekly podcast dedicated to tabletop roleplaying games and (mostly) related material. Feel free to post any comments or questions to our forum, or drop us a line at feedback@prismatictsunami.com.

BONUS: If you’re interested in our latest modern horror/conspiracy campagin, check it out at Obsidian Portal!

 

 

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Episode 6 – You Have Been Immersed!

 The Carpe GM Gamecast  Comments Off on Episode 6 – You Have Been Immersed!
Jun 252012
 

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Hosts – Dan, Bryan, Steve, Tyler, Mack, and a friend, Katelyn, joins us for some color commentary on this episode.

Topic – We discuss player immersion, and some ideas on ways to help achieve it from the GM’s and player’s perspective.

(1:00) What is immersion?

(3:00) Tips for the players

(15:39) “Meta”

(23:00) Tips and tricks for GMs

(43:30) A few of our own anecdotes on immersion

 

Media – 

“What is the opposite of meta?”

Happy Jack’s RPG Podcast

Notes- Please log on to the forum and let us know what you think.  We’d love to see you there!

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