Dan

Metanon – Ep #11

 Metagamers Anonymous  Comments Off on Metanon – Ep #11
Sep 032012
 

MetAnon AvatarIn our eleventh episode of Metagamers Anonymous, the cast tackles the complex challenges of player engagement.  Additionally, we touch on some of the latest developments in the Kickstarter world – including a more in-depth look at Monte Cook’s new project – and we take a hardcore look at the controversial topic of gaming etiquette with special guest Dan Whorl from CarpeGM! Metagamers Anonymous is a biweekly podcast dedicated to tabletop roleplaying games and (mostly) related material. Feel free to post any comments or questions to our forum, or drop us a line at feedback@prismatictsunami.com.

 

 

Links from the show:

Numenera: A New Roleplaying Game from Monte Cook
Wild Card Creator
An Elevator to Space!
Never Unprepared: The Complete Game Master’s Guide to Session Prep
Carpe GM Gamecast and their contest
Lords of Waterdeep
Zombie Dice
The Burrow: Gifts for Geeks
And, once again, RPG Circus!

Visit us at Prismatic Tsunami.comSubscribe, rate, and review us!Also on Stitcher Internet Radio!Like us?....Like us!Follow us @RPGtsunamiEmail us at:  feedback@prismatictsunami.comJoin the conversation on the Prismatic Tsunami  forum!Circle Erik!Check out the Prismatic Dragon's blog!Purchase PT Publishing's products on DriveThru RPG!

Star Wars : Edge of the Empire RPG

 News  Comments Off on Star Wars : Edge of the Empire RPG
Aug 292012
 

A new Star Wars table top RPG…….intriguing. 

 

Star Wars®: Edge of the Empire is a standalone roleplaying game experience that places players in the roles of hard-hearted bounty hunters, roguish scoundrels, charming smugglers, or fearless explorers trying to survive and thrive on the edges of civilization…and the Star Wars: Edge of the Empire beta test is your chance to be among the first to play!

This limited edition, 224-page softcover rulebook provides you a chance to lead these galactic explorers. Read on for more about the beta, skip below for an overview of Edge of the Empire, or head to our webstore to order your copy!

What is Star Wars: Edge of the Empire?

Star Wars: Edge of the Empire is the first of three epic roleplaying game installments. Each will be a standalone core rulebook, but will complement the other two to form a single game system. Each of these three planned core rulebooks presents the Star Warsgalaxy from a different point of view, and they all take place during the height of the Rebel Alliance’s struggle against the Galactic Empire.

Star Wars: Edge of the Empire is the first of these installments, focusing on the fringes of society, the scum and villainy of the galaxy, and the explorers and colonists of the Outer Rim. In this game, players take on the roles of hard-hearted bounty hunters, roguish scoundrels, charming smugglers, or fearless explorers trying to survive and thrive on the edges of civilization. In the second installment, Star Wars: Age of Rebellion, the players take the fight to the oppressive Galactic Empire as cunning spies, cocky pilots, and dedicated soldiers in the Rebel Alliance.

Finally, in Star Wars: Force and Destiny, the players become figures of legend: the last surviving Force users in the galaxy. Hunted by the Empire, they must stay alive, and more importantly, stay true to the ideals of their forebears—the fabled Jedi. Each of these independent game lines stands alone as a unique gaming experience while fully integrating with the others to form a single unified system. For more on Star Wars: Edge of the Empire, skip below to read our overview.

How can I get my copy of the Star Wars: Edge of the Empire Beta?

Simply order your copy of the book from our webstore or pick it up at Gen Con Indy 2012 (while supplies last). Certain participating North American retailers will carry theStar Wars: Edge of the Empire Beta in early September, as shipping will begin the week of August 27th, 2012. (Retailers: Are you interested in carrying the Star Wars: Edge of the Empire Beta in your store? Learn how!)

International customers should check back in the coming weeks, when we’ll post an update about international availability.

Below, it says that Star Wars: Edge of the Empire uses custom dice. How do I get those for the beta? What else do I need in order to play?

Each beta copy of the book includes a sticker sheet, with all the sides of all the dice you’ll need. Using this sheet of stickers and your own polyhedral dice, you’ll be able to create Edge of the Empire‘s custom dice.

Alternatively, you can choose to download the Star WarsDice app for your iOS or Android mobile device. This convenient die roller includes dice for the X-Wing(TM) Miniatures Game and the Star Wars RPG line, as well as seven common polyhedral dice for all your gaming needs.

Aside from the beta rulebook and the dice, no other components are required to play Star Wars: Edge of the Empire.

How will the beta differ from the final product?

The Star Wars: Edge of the Empire beta is a fully developed and playable product, and it includes all the rules and materials players need to enjoy countless games of Edge of the Empire.

However, it is important to note that some of the elements in this beta are not representative of the final product. The beta contains comparatively very little art, and nearly all of the background material has been removed to ensure a more concise playtest experience.

How often should my group plan on playing?

As often as possible! It would be ideal if your group makes time to play at least four sessions over the course of the beta period (we will announce the end date soon). Before your first session, it is a good idea to prepare by reading through the rulebook to make sure things go smoothly. Since you will only have a limited number of weeks to submit feedback, holding a session every week would be best.

What kind of feedback is FFG looking for?

The sort of information that is most useful to us is specific, well thought out, and concise. Good feedback states the issue at hand and accurately cites page numbers and rules contradictions therein. We are primarily concerned with issues that affect gameplay, such balance or clarity issues. We will be adding weekly updates to our website as the testing progresses.

How do I submit my feedback?

There are two main methods for you to submit your feedback. First, we have a public forum on the FFG website www.fantasyflightgames.com/edgeoftheempirebeta. You can use this board to discuss the beta test with the other people involved, post questions and feedback, and get news updates from the Star Wars Roleplaying Game team. Second, you can submit any specific reports or feedback directly to the development team at the beta test email address (edgeoftheempirebeta@fantasyflightgames.com). When submitting your feedback via email, it is most helpful to us if you consolidate all of your questions and comments into a single document for your entire group, waiting to send it in until you have collected all feedback into a single document. This will help the development team here more easily organize and process all of your comments.

UPDATE: When do I need to submit my feedback?

We will stop officially accepting feedback on December 1st, 2012.

Explore the Galaxy from a Whole New Perspective

“If there’s a bright center to the universe, you’re on the planet that it’s farthest from.”
–Luke Skywalker

Life isn’t easy at the edge of galactic civilization. Money, food, and other necessities are often in short supply. It takes a great deal of cunning, drive, and luck to survive, let alone get ahead in life. Many beings live through grit, determination, exploration, and often illicit or dangerous activities.

Star Wars: Edge of the Empire is a roleplaying game that captures the visionary essence of the Star Wars universe, while focusing on its grim and gritty corners. In control of a character exploring the Outer Rim, you’ll do business in places where morality is gray and nothing is certain, living on the fringes of both the galaxy and its society. In an Edge of the Empire campaign, bounty hunters, smugglers, mercenaries, and explorers not only rub elbows with doctors, politicians, and scholars, but they find themselves thrust into adventures alongside them. During these adventures, you and your fellow fringers will often find yourselves facing any number of challenges, from repairing a damaged starship or slicing your way past a security panel to exchanging blaster fire with hired gunmen out to collect a bounty. With little law or order on the Outer Rim, you must rely on your innate abilities, trained skills, and special talents to survive.

To begin, you’ll take the role of one of eight unique species, then choose a career and specialization as distinctive as your individual play style. As a Bounty Hunter, you might take on the Gadgeteer specialization, and keep a trick up your sleeve for every possible challenge. Or, you might master the wilderness of countless worlds as a Survivalist, and specialize in tracking your prey wherever he chooses to hide. Looking for something more subtle? As a Colonist, you’ll play as one of the Core World’s elite, an educated Imperial citizen seeking a new life far from the bustle of Imperial Center. But are you a Doctor, bringing your healing arts to those who need them most, or a Politico, introducing law to the lawless wilds?

With eight species, six careers, eighteen specializations, and countless other defining characteristics, your character creation options are limited only by your own imagination.

In the Outer Rim, Everyone’s Running From Something

“You just watch yourself. We’re wanted men. I have the death sentence on twelve systems.”
–Evazan

One of the cornerstones of the Edge of the Empire experience, Obligation represents a debt, nemesis, duty, or other motivating factor that drives your character’s efforts on the fringes of galactic society. After all, while many beings venture to the Outer Rim to satisfy a pioneering spirit of exploration, others are not so free. Obligation is a mechanical and narrative concept, established during character creation, that answers one all-important question: Why are you here?

Whether it’s blackmail, favors owed to a crime boss, or good old-fashioned debt, Obligation is the shadowy predator that stalks you throughout your successes and failures. A group may share the same Obligation, or it may be a deeply personal factor in each character’s background; it may be a tangible entity such as spice addiction, or something deeper like an unpaid favor to a dear friend. Over the course of a campaign, however, it’s always there, putting pressure on the group and providing the Game Master with a range of useful and engaging plot hooks. At the start of each session, the Game Master randomly determines if someone’s Obligation will be “triggered,” and if so, whose. Will that pesky Bounty Hunter make another attempt to capture you, interrupting your delicate mission? Will your pilot’s addiction flare up when you need him focused? Or, will simple stress over your doctor’s criminal record on Nar Shaddaa leave everyone a bit preoccupied?

At the same time, a character who willingly takes on additional Obligation opens up doors for himself and his crew. Additional Obligation during character creation can mean more starting experience or vital credits to purchase a ship. So go on…borrow a bit more money from that Hutt. What’s the worst that could happen?

Unique Custom Dice Present Unparalleled Storytelling Options

“Many of the truths we cling to depend greatly upon our own point of view.”
–Obi-Wan Kenobi

Featuring unique custom dice, Star Wars: Edge of the Empire presents a range of compelling storytelling options. Every roll of the dice has a tale to tell, providing results well beyond mere success or failure. With these custom dice (proxies or mock-ups are required for the beta, and charts are provided in the book), a range of deep and engaging story outcomes are always possible.

Six main dice, three positive and three negative, make up the core of the Edge of the Empire custom dice system. Ability, Proficiency, and Boost dice provide beneficial symbols, and represent a character’s basic aptitude, advanced training, and environmental advantages. Conversely, Difficulty, Challenge, and Setback dice provide negative symbols, and represent a task’s inherent complexity, active opposition, and environmental disadvantages. Through a straightforward system that takes all conditions into account, players and Game Masters quickly build a dice pool for each task, then they roll and let the dice help guide the growth of the story.

Where other RPGs’ dice systems determine success or failure as a binary state, Edge of the Empire’s custom dice allow for a rich tapestry of narrative possibilities. For example, you might succeed in wrestling a Gamorrean to the ground as you planned, but in doing so your blaster might fall from its holster and slide just out of reach. On the other hand, you might utterly fail in your attempts to lie to an Imperial customs officer, but in doing so discover that he’s open to bribery. The ever-present potential for success with complications or failure with advantages adds a compelling layer of realism to all your endeavors.

Adventure Awaits on the Edge of the Empire

With comprehensive rules for character creation, gear, combat, Force-sensitive characters, and even a full adventure, the Edge of the Empire Beta book includes everything you and your group needs to get started. Gather your crew and start the adventure today!

Aug 242012
 

“fiendish Nazi scientists, terrifying ancient mysteries, legendary German war machines, desperate partisans, gun-toting paratroopers, determined investigators, and enough writhing tentacles to pack ten Reichstags”

What more could you want?

Achtung! Cthulhu Now Available for Realms of Cthulhu!

MODIPHIUS, the London based role-playing games imprint has announced a licence deal with Pinnacle Entertainment Group for the Savage Worlds role-playing game and partnership with Reality Blurs to bring the Achtung! Cthulhu campaigns to the Realms of Cthulhu community.

The Achtung! Cthulhu setting is packed full of fiendish Nazi scientists, terrifying ancient mysteries, legendary German war machines, desperate partisans, gun-toting paratroopers, determined investigators, and enough writhing tentacles to pack ten Reichstags!

The first release for Achtung! Cthulhu – Zero Point Part 1 – Three Kings for Realms of Cthulhu is out now at RPGNow.com.

Achtung! Cthulhu  – Zero Point is a globe-spanning campaign, written by Sarah Newton (Legends of Anglerre, Mindjammer), converted by Dave Blewer (of Sundered Skies fame), with artwork by Dim Martin and layout Michal Cross. Spread over several standalone releases the first 44 page book ‘Three Kings’ is out now. In this first adventure join a band of heroic soldiers, intelligence agents, and resistance fighters behind enemy lines on the eve of World War Two, as they discover unspeakable horrors in the nightmarish lands of occupied Czechoslovakia! Featuring a complete multi-episode wartime adventure, full colour maps, background details on occupied Czechoslovakia, new rules for wartime investigations, and pre-generated characters so you can get playing straight away!

Each Achtung! Cthulhu campaign book is also a full blown setting with new rules, vehicles, characters, alternate and historical wartime events, setting information and much Savage goodness! The episodic releases are completely stand alone and designed to allow the adventures or setting material to be used within existing games or played as thrilling one off perilous escapades. 

The forthcoming www.achtungcthulhu.com website will host a growing community, free downloads, merchandising and product information for the Achtung! Cthulhu range.

For further information please contact Chris Birch, chris@modiphius.com or go to www.facebook.com/modiphius

Realms of Cthulhu and all associated logos and trademarks are copyright Reality Blurs and are used with permission.


More Information on Achtung! Cthulhu

Discover the secret history of World War Two – stories of the amazing heroism which struggled to overthrow a nightmare alliance of science and the occult, of frightening inhuman conspiracies from the depths of time, and the unbelievable war machines which were the product of Nazi scientific genius – and how close we all came to a slithering end!

Play a huge range of classic wartime heroes such as Russian political officers, German U-Boat commanders, British commandoes, RAF pilots, US rangers, Washington investigators, London journalists, Hollywood starlets, and resistance fighters from all across Europe, who must all unite in the battle against the darker side of World War Two. Play three whole campaigns leading from the opening shots of the War in 1939, through intrigue and adventure in Occupied Europe, the siege of Berlin in 1945, and finally the cold wastes of Antarctica in 1946!

Written for the popular Call of Cthulhu, Savage Worlds & Trail of Cthulhu roleplaying game systems, Achtung! Cthulhu will thrust your characters in to the midst of a dark and desperate struggle, as Cthulhu’s minions take advantage of the chaos wrought by the Third Reich to topple civilization! The massive world-spanning Achtung! Cthulhu setting features occult conspiracies, terrifying Nazi war machines, and an ancient evil so powerful that it threatens to tear the world apart!

More Information on MODIPHIUS

MODIPHIUS is the London based role-playing games imprint founded by Chris Birch, writer of the Ennie nominated Starblazer Adventures & co-writer of Legends of Anglerre. MODIPHIUS works closely with artists, writers and designers to develop gaming brands that can grow beyond the games market.

More Information on Reality Blurs

Reality Blurs is the Memphis based game design studio started in 2004 by Sean Preston, the creator of Agents of Oblivion, Iron Dynasty, Realms of Cthulhu, and RunePunk and developer and publisher  of Ravaged Earth, Shaintar, and more. It holds the unique distinction of being the longest running Savage Worlds licensee in the business. The studio is founded around one simple philosophy—to create games it wants to play. Check out the crew’s website at realityblurs.com for regular news and commentary, join them on Facebook (RealityBlurs), and follow Sean on Twitter @realityblurs.

 

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Episode 10 – Etiquette, Protocol, and Superstitions!

 The Carpe GM Gamecast  Comments Off on Episode 10 – Etiquette, Protocol, and Superstitions!
Aug 212012
 

Carpe GM Gamecast Logo 300x300

Hosts – Dan, Mack, Steve, Bryan, Tyler

Topic – This is a big one.  In this episode, we answer(?) some questions about gamer etiquette, discuss some house-rule protocol, and listen to some “man-on-the-street” interviews about  gamer superstitions as we discuss and divulge our own.  Finally, we announce our first CarpeGM listener contest!

(00:37) Episode 10!

(1:30) On our horizon

(9:00) Disclaimer

(10:00) A lengthy discussion concerning gamer etiquette and protocol

(53:15) The Gilmore “Gilly”

(55:41) Gamer Superstitions

(56:15) Man-on-the-street interviews

(120:55) The 1st CarpeGM Listener Contest!!!
Media – 

Dark Knight Rises
Breaking Bad (IMDb)
The Borne Legacy
Fortress America
Geek and Sundry
Fiasco (Bully Pulpit Games)
Zima (Wikipedia)
Paizo Publishing
Postcards From the Dungeon (Podcast)

Heroic Adventures
Ninja – Legend of the Scorpion Clan (Game)

 Notes – The prize for our listener contest is brought to you by our friendly local game store
Heroic Adventures, Our Friendly local game store

            We support our friendly local game store….Do you?

Ninja - Legend of the Scorpion Clan

            Ninja – Legend of the Scorpion Clan

If you would like to enter our contest, send your entries to dan@carpegm.net, or, for more information go to carpegm.net/contest.  Thanks for listening!

Subscribe, rate, and review us on iTunes!Subscribe on Stitcher Internet Radio!Like us?...Then like us!Follow us!Send us an email at dan@carpegm.netOur HomepageReccomend us on RPG Podcast.com!

Metanon – Ep #10

 Metagamers Anonymous  Comments Off on Metanon – Ep #10
Aug 202012
 

MetAnon AvatarIn our commemorative tenth episode of Metagamers Anonymous, the cast discusses some of the newest gaming news to emerge from the GEN CON scene, talks about some cool new and upcoming gaming products, and focuses on listener feedback. We encourage you to join us on our forums and become a part of the Tsunami community!  Metagamers Anonymous is a biweekly podcast dedicated to tabletop roleplaying games and (mostly) related material. Feel free to post any comments or questions to our forum, or drop us a line atfeedback@prismatictsunami.com.

 

 

Links from the show:

The ENnie Award Winners!
The 2012 Gen Con Keynote Address
Numenera: A New Roleplaying Game from Monte Cook
Never Unprepared: The Complete Game Master’s Guide to Session Prep
GamersTable: Openly Gamer Theatre
Fiasco
Lady Blackbird
And RPG Circus!

Visit us at Prismatic Tsunami.comSubscribe, rate, and review us!Also on Stitcher Internet Radio!Like us?....Like us!Follow us @RPGtsunamiEmail us at:  feedback@prismatictsunami.comJoin the conversation on the Prismatic Tsunami  forum!Circle Erik!Check out the Prismatic Dragon's blog!Purchase PT Publishing's products on DriveThru RPG!

D&D Next Playtest Pt. 2

 News  Comments Off on D&D Next Playtest Pt. 2
Aug 142012
 

 

The second installment of the D&D Next play-test is ready for download.

If you have not got in on this yet, but you’re interested at all, you should sign up.  This is an opportunity to have your voice heard in the, as far as I know, biggest game play-test ever. (Don’t quote me on that)  It also gives one a nice perspective concerning game development and play-testing for  table-top RPGs.

This installment includes Character Gen, DM guidelines, new monsters, and pre-gen characters

For those of us who are already a part of this event, apparently we need to make an account specifically for the play-test.  They’re trying not to repeat the debacle that was the first download release.

Here’s the link!

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Aug 142012
 

 

 

For both those of you who missed  us, I apologize for the recent inactivity.

The last couple of weeks have been a perfect storm of setbacks and obstacles.   Not including changing schedules at both jobs, it began with a software malfunction in which an entire episode of the Gamecast sounded like it was being played on an old cassette player that had fallen in a toilet.

There was no saving it, the recycle bin thought it was delicious.

At this time, I was also making a lot of changes to the website.  Due to my own technological ineptitude, this process was quite a daunting task.  My family had planned a vacation, and I had hoped to complete the change-over before we left…no such luck.  After a couple of days of rather involved preparation for our sabbatical,  we finally made our exit.

We drove to Indianapolis and spent the rest of a beautiful day just wandering around downtown with big plans for the following day.  Those plans were cut short by a phone call shortly after we checked into our hotel telling us that one of our dogs was extremely ill.  By unanimous decision, we repacked the van and made the mad dash home through dark of night, lightning, thunder, a torrential downpour, all the while, beating back sleep by playing road games and having some very silly conversations.

 

Penny is doing fine now.

I have since changed our recording software ( I just need to learn to use it), and we have a new episode ready for editing, and, as you can see, I’ve finished the website.  The next episode should be up Monday, August 20th.

With the ashes of the last two weeks still smoldering, we should be able to settle into a rhythm once again.

It is said that from the ashes, rises the phoenix.  While I don’t know if CarpeGM.net will be able to rival the majesty or magic of that mythical bird, I think we’ve at least attained the stature of a cool looking chicken.

-Dan

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“Legendary” Press Release

 News  Comments Off on “Legendary” Press Release
Aug 122012
 

Apparently, Upper Deck is preparing to launch a new deck building game at Gencon.

“Legendary”

This one will be based in the Marvel universe and have all of the heavy hitters from that franchise as cards in the game!

The announcement states that it utilizes an all new mechanic for deck building created by Devin Low, the former Head Developer of Magic: The Gathering!

With as much weight as this particular intellectual property holds with it’s fans, I certainly hope that this thing is well put together!  No matter what the quality of the game, it’s sure to spark some fantastic, nerd rage inspired, conversation.  I’m stoked for the reveal.

Here’s a pic:

Spider man card

Aaaaaaand,

here’s the link to the original announcement.
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