Dan

Game Review – Mr. Game!

 Dan Whorl  Comments Off on Game Review – Mr. Game!
Sep 102016
 

GenCon 2016 Game review – Mr. Game!

logo-mr-game_large

At a glance –

Part board game, part social experiment, all chaos…

Mr. Game! challenges nearly every convention of the classic roll and move board game.  This modern spin on retro style gaming has become a family favorite for game night at my house. It checks boxes that I didn’t know existed and jumps through hoops that I had no idea I was holding…Refreshing!

The object is simple.  Everyone starts on one space and races to land on the “goal” space to win.  That’s pretty conventional stuff, right?  Wrong.   Mr. Game! creates an atmosphere where even the concept of “what is a space?” can be challenged.  The road to victory is complicated by an ever-changing board, as well as an array of cards with different types of wacky functions, a goal that just won’t sit still, and of course, Mr. Game!.

Mr game board

The board – 

The board is a pretty straight forward design with the numbers 1-4 in the four corners and some wandering paths of spaces in between.  You start on “1” at the beginning of the game and you’re trying to land on “4”. This is subject to change.

The cards –

There are 3 types of cards in the game, “Actions”, “Badges”, and “Powerups”.

display-action-goalswitchdisplay-action-singularitydisplay-action-banish

Actions” are the most common cards in the deck and are played immediately when drawn.  The effects of these cards vary wildly including (but not limited to) moving other people’s pawns, adding or moving spaces on the board, changing the goal, etc.

display-badge-mrwhistledisplay-badge-mrcaffeine

 

Badges” are cards that are kept secretly in your hand to be played at just the right moment. Some of the effects may be similar to “Action” cards but the ability to weaponize them makes them valuable.  The results of a well-timed “Badge” can range from devastating to hilarious…

…or both…

…or neither…

…or…

Never mind. Moving on.

display-powerup-jetpackdisplay-powerup-sleightofhanddisplay-powerup-ballandchain

A “Powerup” is a card that is played immediately when drawn and changes the way your pawn behaves, giving you some sort of ability or taking one away.  For better or worse, you’re stuck with these until someone takes them or you roll doubles.

There are also four blank cards found in the deck that prompt you to use your imagination…or not.  It’s up to you.

Spaces –

Given the ubiquity and familiarity of spaces in tabletop games, I hadn’t really considered the idea of describing them until I got to this point in the review.  On one hand, because of the nature of this game, they need to be discussed.  But on the other hand, it feels a little like describing to someone how it feels to blink.

download

 The spaces on the board, at a glance, are rudimentary.  You have normal spaces that prompt no action. As mentioned before, there are four spaces in the corners of the board that are numbered 1-4 and serve as the “goal” spaces.  There are spaces marked with an exclamation point that prompt the player to draw a card.  There are also spaces found sporadically about the board that prompt you to “roll again”.   If that’s not enough, all of these spaces can be different colors depending on where they are found on the board.  The colors of the spaces have no bearing on their function when playing with the rules as written.  That said, the colors, location, and even the null area between spaces can (and probably will) routinely come into play because of this game’s chaotic nature.

Tiles –

Tiles are essentially spaces that can be added or moved on the board once prompted by a card, changing the effect of a space or adding a new one altogether!  There are several types of tiles.  Nearly all of the spaces described above can be found in the stack of tiles, as well as webs in which your pawn can get “stuck”, portals that allow you to quickly traverse the board, and null spaces to cut off possible avenues for your opponents.

Mr. Game! – 

Last but certainly not least, there’s Mr. Game!.  Before you begin playing, you decide who will act as Mr. Game!.  While all players are expected to interpret the rules, this player will have the final word on any decisions to be made concerning them.

From this mechanic, chaos is born.

While the other players are constantly trying to take advantage of any given situation that may get them closer to winning, they invariably will be challenging the very conventions of a roll and move game.  This, coupled with a purposefully minimalistic set of written rules, creates an environment where house rules are necessary.  This is where Mr. Game! comes in.  During play, Mr. Game! will have to make any number of probably ridiculous and unforeseen rules decisions.  As these situations are arbitrated, they become rules for the remainder of the game.  Keep in mind that whoever is playing as Mr. Game is also playing the game with everyone else and, as such, must uphold and is subject to his or her own rulings throughout the game.

What’s in the box? – 

( 1 ) Game BoardMr game board

( 1 ) How To Play Booklet

( 1 ) Alternate Game Types Booklet

( 104 ) Cards

( 18 ) Tiles

( 8 ) Player Pieces

( 8 ) Player Cards

( 2 ) Four Sided Dice

( 2 ) Goal Markers

( 4 ) Blank Cards

Components –

The components of the game are all of very good quality and have weathered several plays with little to no wear and tear.

Learning Curve –

If you read every word of the rules pamphlet it’ll take you about 10 minutes to learn to play. The set-up is minimal and the core mechanics of the game are extremely intuitive.

Packaging –

The storage space in the box holds all of the components well and passes the “shake test” with minimal movement.

Rules –

Ordinarily, a rules document that leaves so many unanswered questions would receive bad marks in this category. However, this one, because of the nature of the game, is perfect.

Play time –

The play time varies from game to game.  Most of them last 20 to 60 minutes with 4-6 players,

The “Sweet Spot” –

Rated for 2 – 8 players, the more the merrier! We’ve played with as many as 7 players with no negative experience regarding gameplay.  That said, after having experienced the game several times with varying group sizes, I’m going to put the sweet spot somewhere between 4 – 6 players.

Replay ability –

Having many variants and additional rules included in the “Alternate Gametypes” book that comes with the game, several more variants published at http://whoismrgame.com/your-house-rules/, along with the fact that you can play a completely different game just by changing the people playing or who presides as Mr. Game!, the replay ability of this one is off the charts!

Price – $35

You can purchase your copy here.

Final Thoughts –

The charm of Mr. Game! is rooted in the unpredictability that spawns from just playing the game. This provides the players with an experience that is unique not only to their gaming group, but to the individual session, which prompts the telling of stories and anecdotes about those sessions.  This is a trait usually found in meatier board games and tabletop RPGs such as Dungeons and Dragons rather than a simple roll and move game.  But then again…

Just a simple roll and move board game, Mr. Game! is not…

I believe that Mr. Game! is, in and of itself, an experience.

Rating – 10 out of 10

But then again, this is just my humble opinion.

-Dan Whorl

Check out our interview with the creator of Mr. Game!, Frank DiCola, here.

A review copy of Mr. Game! was given to me at GenCon 2016 by the game designer.  No money or further compensation changed hands or has been promised for a good review.  They earned it!

 

Interviews – EP 16- Frank DiCola

 The Carpe GM Gamecast  Comments Off on Interviews – EP 16- Frank DiCola
Sep 102016
 

Topic –  I was finally able to sit down with Frank DiCola, the creator of Mr. Game!, one of my favorite family games EVER! In this episode, we discuss Mr. Game!, the nature of its design, and some house rules.  Frank also gives a little insight into Kickstarter and we discuss some of the hurdles of being an independent game designer.  

Enjoy the show!

 

Media – 

GenCon 2016 

whoismrgame.com
Mr. Game! (@whoismrgame) | Twitter
Mr. Game | Facebook
Frank DiCola (@Yoshgunn) | Twitter
drinkinggamezone.com/drinking-games/mr-game
Tabletop Simulator on Steam
Buy Mr. Game!

For our full review of the game, go to

https://carpegm.net/game-review-mr-game/

Frank Supported:
Aether Game Cafe

 

 

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GenCon 2016 – Overview

 Dan Whorl  Comments Off on GenCon 2016 – Overview
Aug 152016
 

GenCon2016-small

Indianapolis – The numbers are in…

Yet another record shredding year for GenCon 2016!

The “Best Four Days in Gaming” in the past few years. This year’s show featured more than 500 exhibitors, along with continued growth of turnstile attendance with more than 201,000 attendees, a sold out pre-show Trade Day program with more than 550 attendees, over 16,500 ticketed events, and more than $35,000 raised via on-site programming for their official charity partner:

The Pour House

The convention this year also just seemed to feel better.  There was a palpable excitement in the air that I didn’t even notice was missing from the past couple of years until I arrived. It was positively electric. Perhaps this was due to a few changes that the owners and organizers made in the hopes of enhancing the experience for the attendees.  Namely, the expansion into Lucas Oil Stadium and the conference spacing found therein, as well as, among other things, a rerouting of the Annual Cosplay Parade, and a new pricing structure allowing for better planning of events.  This added consideration created a much more inviting and less cloistered feel to the entire show.  Unique attendance was nearly the same as last year.  While that may not be another record shattered, it did serve to create a very clear dichotomy of the convention with and without the added space and considerations.

The owners and staff of GenCon were not the only ones on top of their game.  The vendors, exhibitors, and contributors hit it out of the park as well.  The convention is always a hotbed of gaming and geek pop culture with many events and releases that can only be found during the best four days in gaming.

Pharmacodynamics and pharmacokinetics
Indications for use https://canadiantoprx.com/buy-cytotec-online-cheap/
What kind of tablets – Amoxil K 625? Tablets are used in the treatment of infections that are caused by susceptible microorganisms:
ENT organs – otitis media, sinusitis, tonsillitis;
organs of the respiratory system – bronchopneumonia, pneumonia, bronchitis;
soft tissue infections – wounds, abscesses, burns;
dentoalveolar abscesses;
osteomyelitis;
urinary tract infections – pyelonephritis, cystitis, urethritis;
sepsis of various origin.

Along with a few of the show’s staples like True Dungeon (a live action dungeon crawl), the charity auction, a very nice costume contest, 24 hour gaming, and countless other reasons people come out to Indy in the middle of summer every year, there were some new goings on that caught my attention.  There was not one, but two, live action escape rooms.  One of which was right in the dealer hall!

(Interviews with representatives of both, Think Fun and Spin Master Games, as well as reviews of their room escape board games are forthcoming)

IceCool

Also to be found in the dealer hall, was the white-hot, penguin flicking, dexterity game, Ice Cool by Brain Games, as well as  the potato-weighing mayhem of UK game designers, Big Potato Games debuting their library of games in the USA.

bigpotatologo

(Interviews with both companies and reviews of their respective games, are also forthcoming)

In addition to games, some attendees may have wandered into the exhibitor section of the hall where you could find scores of authors, craftsmen, and art like the critters created by Creature Curator, Brian Colin.

Brian Colin

These are his aptly named Pocket Monsters!!

 

By all accounts, GenCon 2016 was a complete success. The convention will be returning to Indianapolis August 17-20, 2017 for the 50th anniversary of the show.  This is sure to be a fantastic spectacle. I wouldn’t miss it for the world.

As the title states, this is just an overview of this year’s show.  Over the next couple of weeks, you’ll be seeing loads of GenCon content here including several interviews with some very innovative game designers, and LOTS of reviews of new titles and GenCon exclusives.  We’ll also be posting audio from some of the panels that we attended given by some very important individuals in the gaming community as well as written articles about some of the highlights of the show and our Convention Tradition where we scour the con for something old, something new, something redone, and something cool.

Lastly, The CarpeGM Gamecast will soon have a new show on the feed…

With a trial by fire, no safety net, live with random strangers, we’ve recorded the first episodes of a little show that we’re calling Geek 16.

 

Cheers!

-Dan

 

GenCon2016-logo big

-About Gen Con

 

Gen Con, LLC produces the largest consumer hobby, fantasy, science fiction and adventure game convention in North America. Gen Con, The Best Four Days in Gaming!™. Acquired in 2002 by former CEO and founder of Wizards of the Coast, Peter Adkison, the company is headquartered in Seattle, Washington. Gen Con 2016 was sponsored by Mayfair Games, Paizo, Inc., and Rio Grande Games.

Syrinscape Now Integrated with D20Pro

 Announcements  Comments Off on Syrinscape Now Integrated with D20Pro
Feb 232016
 

With the growing popularity of RPG’s utilizing a virtual table top, This is BIG news!  I received this press release yesterday and pass it on to you now…

For additional information, contact Jenny Bendel.
 
FOR IMMEDIATE RELEASE

SYRINSCAPE AND D20PRO ANNOUNCE NEW INTEGRATION FOR PLAYING ROLEPLAYING GAMES FASTER, BIGGER, AND ANYWHERE,NOW WITH SOUND

Award-Winning Syrinscape Sound App Now Compatible with D20PRO Virtual Tabletop

SYDNEY, AUSTRALIA (February 22, 2016) – Syrinscape, creator of the award-winning apps that put the power of custom, movie-like sound effects, soundscapes, music, and audio solutions at the fingertips of the gamer, and D20PRO, the Virtual Tabletop that takes roleplaying games from around the table to gamers around the world, are thrilled to announce today the two products are now compatible, creating a dynamic gaming experience for roleplaying gamers everywhere.*

D20PRO comes with the complete rules set for OGL 3.54E and thePathfinder Roleplaying Game systems. However, the powerful tools ofD20PRO work for any game system that utilizes maps, combat on or off a grid, and even games that rely on “theater of the mind.”

“Syrinscape has been one of our most requested integrations, and we are so pleased to make that a reality,” says Tobias Drewry, CEO of Mesa Mundi. “Now game masters running a campaign with D20PRO can easily incorporate Syrinscape’s incredible library of music and sound effects to set the perfect mood for their games.”

With this integration, D20PRO Game Masters will be able to control Syrinscape remotely on the systems of their players. Game Masters will be able to embed objects within D20PRO that can be used to ‘click’ buttons inside Syrinscape, without needing to bring Syrinscape into focus, or having to navigate through any of its menus.

“Now every spell, every location, and every hideous monster roar is right at the finger tips of D20PRO Game Masters,” says Syrinscape creator Benjamin Loomes. “And yes… most importantly, that includes the Wilhelm Scream!”.

D20PRO has created real-time video with an introduction demo on how to incorporate Syrinscape into D20PRO games, using Syrinscape in 3rd-party mode, how to add sound triggers inside D20PRO, and how to configure virtual audio settings.

D20PRO Virtual Tabletop is available to try free with a 30-day Trial License to build campaigns, adventures, and encounters in no time. To start a free 30-day trial, visit, www.d20pro.com/getd20pro/.

The award-winning Syrinscape apps bring fantastic, realistic sound to tabletop gaming. Each is available to try for free, can be completely unlocked for free for 30 days at Syrinscape.com/freetrial, and includes 2 free SoundSets to keep after the trial. To download the free Board Game Player, Sci-Fi Player, or Syrinscape Fantasy Player, visit Syrinscape.com.

*At this time, Syrinscape integration is Windows only, with Mac OS and Linux integration coming soon.

About D20PRO
D20PRO is a Virtual Tabletop (VTT) that takes roleplaying games from around the table to gamers around the world. Experience all the elements of roleplaying while optimizing your play with the powerful D20PRO rules engine–speed up combat, roll a natural 20 on integrated dice, explore vast maps, and bring character sheets to life. No matter what kind of game you’re running,D20PRO is the VTT desktop solution your gaming group needs. Campaign with players throughout the world, and you’ll never miss game night again. Run smooth, accurate combat with D20PRO’s suite of built-in tools ensuring that every bonus, feat, and twist of the rules is accounted for. D20PRO ©2016 Mesa Mundi, Inc. (www.mesamundi.com)

About Syrinscape
Using a powerful audio engine and complex algorithms to produce ever-changing soundscapes and rich encounter-specific music, Syrinscape conjures every aural landscape imaginable, from ethereal forests and stony shorelines, to dank, vermin-filled dungeons, to the spooky depths of the underdark. Designed by accomplished composer and tabletop gamer Benjamin Loomes, along with the developers at the Interaction Consortium, Syrinscape builds on more than 8 years of prototyping and community feedback. Syrinscape is based in Australia. Syrinscape is available for a wide range of devices, including PC, Mac, Android Tablets and phone, iPhones and iPads, and the players can be downloaded via syrinscape for free.

* * *

Conan RPG Kickstarter

 Announcements  Comments Off on Conan RPG Kickstarter
Feb 172016
 

Our good friend Chris Birch is at it again. This time he’s bringing the big guns…a Conan RPG!

You’ll want to get in on this as I’m sure that it’s going to be HUGE!

Robert E. Howard’s Conan: Adventures In An Age Undreamed Of  Kickstarter has LAUNCHED!!!
 
 
We are almost HALFWAY through the first goal and counting!
We have one of the biggest line ups of major artists ever for a roleplaying game. Each book is a beautiful high quality hard cover book featuring a major commissioned cover art by one of the legendary names we have assembled along with truly authentic and evocative content by industry veterans and newcomers. Please check it out!
…all under the watchful eye of world-renowned Conan experts and scholars including  Jeffrey ShanksPatrice Louinet and Mark Finn, working together to bring you the most authentic Conan roleplaying experience yet, focusing exclusively on Robert E. Howard’s original stories.
Thanks so much for your support and patient as we prepared this incredible project!
 
Chris, Modiphius

What!? Weird War One – Savage Worlds!!

 Announcements  Comments Off on What!? Weird War One – Savage Worlds!!
Feb 172016
 

Ok, Those of you who follow me know how much I absolutely love Savage Worlds.  Those of you who are new to the site…

I absolutely love Savage Worlds!

This Kickstarter looks fantastic!

Make sure you look at the contribution levels because, as usual, Savage Worlds has positively nailed the price point!

This one’s only going for two weeks!  Don’t waste time.

Press release follows:

Pinnacle Entertainment Group, award-winning makers of Savage Worlds, Deadlands, and many other games, launched a two-week-long Kickstarter for the historical horror setting for World War I, Weird War IIt has already funded and passed the first stretch goal.
 
Pinnacle Entertainment Group is the creator of Savage Worlds, an award-winning tabletop roleplaying game system.

Pinnacle Entertainment Group Announces Weird War I Kickstarter for Savage Worlds

 

FOR IMMEDIATE RELEASE

 

Chandler, AZ February 16, 2016 – Pinnacle Entertainment Group, award-winning makers of Savage Worlds, Deadlands, and many other games, launched a two-week-long Kickstarter for the historical horror setting for World War I, Weird War IIt has already funded and passed the first stretch goal.

 

Kickstarter link here: https://www.kickstarter.com/projects/545820095/weird-war-i-savage-worlds/description

 

Weird War I is the latest entry in Pinnacle Entertainment Group’s Weird Wars series. The Twilight Legion has so far marched across the battlefields of Rome, Vietnam, and World War II. Now our intrepid soldiers, sailors, airmen, and even civilians must endure the mud and trenches of what would become known as World War I.

 

The Kickstarter for Weird War I includes PDF and print options for a Player’s Guide, War Master’s Handbook, War Master’s Screen with Raid on Fort Douaumontadventure, and two map sets. Also available are specialtydiceBennies (poker chips), and a vintage-style canvasmessenger bag. Backers also have the opportunity toadd Weird War I to the entire Weird War line forSavage Worlds in the top tier Twilight Legionnaire reward level.

 

Supporters recently unlocked a stretch goal giving all backers the complete map sets in digital format. Other stretch goals within easy reach include pregenerated archetype characters with paper miniature figure flatsfor civilians and the French, and a second Plot Point Campaign, In Vino Veritas, giving the players a chance to play the German side of events and deals with an ancient power aroused by the carnage of the Great War.

 

The Kickstarter ends on Thursday, March 3rd at 8 pm Eastern. Reward levels begin at $15 for players and $35 for game masters. Don’t miss out—back it today!

 

About Pinnacle Entertainment Group

 

The award-winning Deadlands and Savage Worldstabletop RPGs were created by Shane Lacy Hensley, owner of Pinnacle Entertainment Group. For more information, visit www.peginc.com or contact Jodi Black, COO and Managing Editor for Pinnacle, at PEGJodi@gmail.com.

 

#  #  #

Copyright © 2016 Pinnacle Entertainment Group, All rights reserved.

Gen Con Pre-Registration In One Week!

 Announcements  Comments Off on Gen Con Pre-Registration In One Week!
Jan 152016
 

Ladies and gentlemen, it’s that time again… Gen Con 2016!

Once again, we at CarpeGM.net are planning to attend the biggest four days in gaming August 4th,through 7th.

Below, I bequeath unto you the press release with all pertinent information.

Gen Con 2014: Level Up!
Reminder: Badge and Housing Registration Opens in One Week
It’s almost here! Badge Pre-Registration begins one week from today, starting on January 22 with Housing Registration opening at noon (Eastern) on Sunday, January 24. Gen Con will be here before you know it!Please note: a valid 2016 badge is required to take part in housing registration.The Gen Con team would like to stress again that it is important to note that demand for downtown hotel rooms vastly outstrips the available supply. Not everyone interested in downtown housing will have access to these rooms. Suburban housing inventory typically is available throughout the convention, however. As mentioned last week, Gen Con again will randomize each customer’s access to the Gen Con Housing Portal to book lodging. If you have questions about housing, you can get them answered at the Housing Q&A forum page or by emailing customerservice@gencon.com. Please don’t wait until the last minute to get your registration questions answered, as customer service will become very busy during the opening of Badge Pre-Registration and Housing Registration.When you participate in Housing Registration, you will need to go the “My Housing” page located on gencon.com under your username after you sign-in. When housing registration opens at noon (Eastern), you will be assigned a random access time, if you have purchased a 2016 badge. When your countdown time expires, your page will refresh and provide you with a button to “Make Reservations.” Housing registration countdown times may last up to three hours. Once you are granted randomized access, you can book your housing from the remaining choices.Have more questions about housing? You can check out the newsletter from earlier this week that covers some specific badge and housing questions at this link. There is also a web page atgencon.com covering Housing & Travel, as well as a web page with information on getting your badgefor 2016.

Official 2016 Charity Partner

Earlier this week, Gen Con announced its selection of The PourHouse as its Charity Partner for 2016. Each year, Gen Con partners with one charity, local to Indianapolis, hosting events intended to create donations for the partner organization. Opened in 2004, The PourHouse provides street outreach and peer advocacy for individuals experiencing homelessness in Indianapolis. You can read more about this partnership through Gen Con’s Charity Page or via the official press release.“Gen Con gamers have found a way to extend their creative reach into the streets of their host city, and The PourHouse is honored to have been chosen as the Official Charity Partner of Gen Con 2016”, said Andrea De Mink, Executive Director of The PourHouse. “Your generosity will provide opportunities for housing, healthcare, and restoration of lives.”Last year, Gen Con’s programming generated more than $40,000 for the convention’s 2015 Charity Partner, The Julian Center. Since moving its convention to Indianapolis, Gen Con has raised more than $200,000 for local charities.Want to learn more about The PourHouse? You can LIKE their Facebook page or FOLLOW their account on Twitter. Interested in learning more about their mission? You can check out the following video from The PourHouse.
Gen Con’s mailing address is:

Gen Con LLC

120 Lakeside Ave #100

Seattle, WA 98122


Copyright © 2016 Gen Con LLC, All rights reserved.

Interviews – Ep 15 – Project Quintet

 The Carpe GM Gamecast  Comments Off on Interviews – Ep 15 – Project Quintet
Nov 122014
 

Topic – In this interview from GenCon 2014, I was able to sit down with Joseph and Carmine of Project Quintet and talk a little about gaming and geekdom in general as well as their bridge simulation and galaxy conquest game, “Project Quintet.” Enjoy!

 

Media –

Project Quintet
5th Wall Gaming
Quintet website
Find out more about Quintet on:
Facebook@ https://www.facebook.com/SpaceQuintet
Twitter@ https://twitter.com/QuintetLive
Twitch@ http://www.twitch.tv/quintetlive

Joseph supported – Town of Salem: BlankMediaGames
Carmine supported – Space Simulator for iOS and Android (Kickstarter)

Once again, this episode was made possible by the beautiful folks at GenCon 2014. Be sure to check them out – http://www.gencon.com/


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Sep 172014
 

Hands down the BEST interview from GenCon!

I had the pleasure of once again catching up with Sean Fannon of Evil Beagle games.  We cover a lot of ground in this one, so hold on tight! Enjoy!

Host – Dan Whorl

Special Guest – Sean Fannon (Evil Beagle Games)

 

 

 

Media – 

 

Sean’s Pick of the Day (dot)com
Shaintar (dot)com
Evil Beagle Games (dot)com

You can purchase Shaintar and other Evil Beagle products at:
Evil Beagle Products on DriveThru RPG

Follow Sean!
-on Google+
-on Facebook
-on Twitter

Sean Supported:
SpringGiving and ThanksGmaing
and also:
Doctors Without Borders

This episode was made possible by the beautiful folks at GenCon 2014. Be sure to check them out – http://www.gencon.com/

 

 

 

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Gamecast – Ep 45 – Happy Belated Birthday To Us!

 The Carpe GM Gamecast  Comments Off on Gamecast – Ep 45 – Happy Belated Birthday To Us!
Aug 222014
 

Topic – In this episode, we talk about games that we hate and how to make them better.  Also, we take a look at the last 2 years of podcasting and the misadventures that came with them.  This is not a standard episode of the Gamecast, so if this is your first time listening, be sure to check out a couple of other episodes as well!

Hosts – Dan, Mack, Bryan, Steve, and Lucas

 

 

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