Sep 212013

Modiphius Calling 300x300 Featured image

In episode 3 of Modiphius Calling Nick Fallon of F3D joins us to talk about games and his Cimmerian Space Kickstarter, we have two interviews from Gen Con; Margaret Weis talking about her writing career and new projects including the fantastic Firefly RPG plus Monte Cook tells us how he got in to the industry and what led him to the world of Numenera.

Running Order
01.00: News From Modiphius: 3d Virtual Tabletop (they subsequently ended at $56k on their Kickstarter)
02.25: Interview with Nick about Cimmerian Space
14.06: Mobile Boardgaming: Chris: Eclipse, Ancient Rome, Josh: Baldur’s Gate Enhanced Edition
24.54: Margaret Weis Interview
34.35: What’s on Your Table – Chris: Dungeon Roll Josh: Ambush Alley; Nick: Defenders of the Realm
54.24: Monte Cook Interview

In episode 4 Josh will be reporting on the Tokyo Game Show and we’ll have interviews with Chris Pramas of Green Ronin and Charlie Krank from Chaosium.

Episode 3 Links

Margaret Weis
Margaret Weis -
Storm Riders -!congrats-margaret/czdi 
Firefly RPG -!shop/c23st

Monte Cook
Monte Cook Games -
Numenera RPG -

What’s On Your Table
Pandemic -
Dungeon Roll -
Ambush Alley -
Defenders of the Realm -

Modiphius News
3D Virtual Tabletop

Nick Fallon – Cimmerian Space

Mobile Gaming
Ancient Battle – Rome
Baldur’s Gate Enhanced Edition


Modiphius Calling is a presentation of Modiphius Entertainment, for this and other awesome projects please visit!!!

Visit us at!Please subscribe, rate, and review us on iTunes!We're now on Stitcher Internet Radio!Recommend our shows on!Like Modiphius Games on Facebook!Follow Modiphius on Twitter!Circle Modiphius!Purchase Modiphius products on DriveThruPG!Join the conversation on our forum!

Aug 142013

Modiphius Calling 300x300 Featured image

Welcome to Modiphius Calling - our new regular tabletop podcast hosted by Josh O’Connor and Chris Birch. You can expect news of our main games such as Achtung! Cthulhu, Mutant Chronicles, our miniatures line as well as reviews of boardgames and RPG’s we like, tabletop gaming related Apps and interviews with a big range of guests, competitions and more. If you’d like to be a guest on our show and talk about your game please drop us a line here

Running Order:
00:31 News From Modiphius
06:13 What’s on Your Table?
16:34 Interview: Nick FallonOneWar co-designer
27:24 Mobile Tabletop
34:54 Achtung! Cthulhu News
42:17 Mutant Chronicles Playtest Intro Read by Stephane Middleton
53:32 Goodbye!

Achtung! Cthulhu
Achtung! Cthulhu: Three Kings at
Mutant Chronicles
One War Battle Report
Siege of the Citadel
Dungeon Crawl Classics
0-Level Party Generator:
Crawler’s Companion:
Battle Academy
Frozen Front Intro to Mutant Chronicles reading Ephemera by System Divide, used with permissionDisclaimerThe opinions expressed here represent personal opinions of presenters and guests and do not not necessarily reflect the views of Modiphius Entertainment Ltd. 

Modiphius Calling is a presentation of Modiphius Entertainment, for this and other awesome projects please visit!!!

Visit us at!Please subscribe, rate, and review us on iTunes!We're now on Stitcher Internet Radio!Recommend our shows on!Like Modiphius Games on Facebook!Follow Modiphius on Twitter!Circle Modiphius!Purchase Modiphius products on DriveThruPG!Join the conversation on our forum!

Aug 072013
The Oleg Story: Survival - Live on Kickstarter NOW!

Hammer-wielding Mafia hit men, Russian spies, Racists, shivs, and cigarettes……….

Just another Friday night in Cell Black A!

The Oleg Story: Survival - Live on Kickstarter NOW!I had the distinct pleasure of sitting down with Nail Adam, the head of a new game design studio called “Latest Pursuit”

Latest Pursuit’s latest pursuit is a Kickstarter campaign for a board game with a very neat concept:

You’re in a maximum security prison for international criminals, and gangs run the show.

The object of the game is not to escape, not to take over the cell block……


There are no “Get Out of Jail Free” cards here…..

You’re just hoping to not get out of jail DEAD!

The game itself takes about 2 hours to play.  Its broken down into 20 minute rounds that begin and end with all characters in their respective cells.  You may ally with other gangs in an effort to take down a competitor, but don’t trust them.  They may be coming for you next!

The production  for The Oleg Story is mostly complete, and it looks great!

It comes with :

  • 4 Tile Map board (Board game)Check out The Oleg Story: Survival - Live on Kickstarter NOW!
  • The Oleg Story™: Survival Back Story DVD
  • 6×40 Attack Cards
  • 6×40 Defence Cards
  • 1×40 Mission Cards
  • 1×40 Special Cards
  • 1×6 Gang Cards
  • 1×60 Commodity Cards
  • 24 Miniature Figures
  • 12 Dice
  • 2 Shuffle Pouches
  • 24 & 21 Prison Cell draw cards
  • Guide Book
  • 1 Poster

All items have a high production value and the game is complete but for a print run. That’s where we come in.

The Oleg Story: Survival is on Kickstarter now.  With a campaign that includes DVDs, more gangs, custom miniatures, and more, this is definitely one prison I want in on!

 The Board!


-Dan Whorl

Apr 122013

Carpe GM Gamecast Logo 300x300
Hosts - Dan, Bryan, Steve, Mack



Topic - In our first ever Listener Episode, we settle in for a fantastic, and sometimes heated, conversation about ways that character creation can change the canon of your game world.  The topic was provided by our listener, Matthew Parody, from the Probably Questionable Podcast.  Matthew wasthe winner of  his own episode during our rating and review raffle, and has the distinction of being the fist person that I let my co hosts talk to!  The conversation was lively, and there’s no doubt, we will do it again.  Enjoy!



Media - 

Men At Arms Hobbies Inc (Facebook)
Midtown Comics
Iron Kingdoms | Privateer Press
D&D Next Playtest – Wizards of the Coast
Robot Chicken Star Wars
Probably Questionable
IPA Comedy (YouTube)
The Burningmoore Incident (2010) – IMDb



Buy Maple Ridge by Swear and Shake

The music for this episode was provided by:

Swear and Shake

You can find more of their work at:




Subscribe, rate, and review us on iTunes!Subscribe on Stitcher Internet Radio!Like us?...Then like us!Follow us!Send us an email at dan@carpegm.netOur HomepageReccomend us on RPG!

Dec 212012

Carpe GM Gamecast Logo 300x300
Interviews – Episode 6 – Contest Contributor, Drew Rose

In this episode, I finally got the chance to sit down with Drew Rose from our friendly local game store, Heroic Adventures.  Drew and I talk a little about his hobbies and what makes him a geek.  Then, we spend a little time talking about the shop.  A little later, we unveil the prize that Drew and Heroic Adventures is donating to our Rating and Review Raffle.  Finally, we finish up with a synopsis on our contest and the prizes that are presently available to be won.  Enjoy!





Media - 

Heroic Adventures’ Facebook page
Fantasy Books Inc.
Gamerstable (podcast)

Drew Supported The Legend of Luther Strode (Image Comics)

Our Friendly Local Game Store, Heroic Adventures

Heroic Adventures is donating a copy of LOTR: Nazgul to our Rating and Review Raffle!


The dark lord Sauron is pleased that you have… chosen… to champion the true destiny of Middle-earth. Some prefer the hopeless cause of men and their miserable allies. Theirs is a fool’s choice! You show no affinity for such delusions. You seek glory for Sauron, and your rewards shall be great!


Be Sure to check out the rest of the prizes available and get the details on how to enter at

Subscribe, rate, and review us on iTunes!Subscribe on Stitcher Internet Radio!Like us?...Then like us!Follow us!Send us an email at dan@carpegm.netOur HomepageReccomend us on RPG!

Dec 202012
Prismatic Dragon

One of the sincere joys of being a consummate gamer with a semi-serious friend addiction is the opporunity to check out new games… which will invariably happen even more after Santa has his way with me next week.  So… with all the holiday gift-giving going on – amidst my personal convictions that games are absolutely the most the brilliant sort of gift, since they invariably have the potential to please a small crowd of participant upon any given occasion - I thought I’d discuss one of the newest board game offerings on the market this holiday season.

This week’s delightful selection is a game concocted by the slightly unhinged scientists over at Cheapass Games and produced by Paizo Publishing entitled Save Doctor Lucky, and when the shiny new game box appeared on our table at this week’s session I found myself rubbing my hands together in wicked glee.  If you know why, then you probably would have had a similar reaction; if you don’t, well… allow me to enlighten you.

Save Doctor Lucky is actually a prequel to the ardently unapologetic murderfest Kill Doctor Lucky, originally released in ’96.  The original game casts the players as villainous guests of the aptly dubbed Doctor Lucky, who seems to slip out of harm’s way time and time again as the players maneuver to get him alone in his sprawling mansion and do him in, often with a weapon card of some sort.  Players can move themselves and the good doctor around the board with special movement cards and thwart each other’s attempts with the use of failure cards, which are expertly characterized by hilarious flavor text.  The pace of the game is set by the acquisition of spite tokens with every failure, each of which later adds the attack value of a murder attempt and can even be handed across the board as failure currency.  All in all, it’s a deliciously spiteful romp that leaves the table in stitches as the tension ratchets.

Save Doctor Lucky manages to reproduce the original game’s brilliantly simple rule system with a couple of twists.  In this game, the mansion is replaced by a sinking cruise ship that recently struck an iceberg and the players are trying to earn personal glory by being the one to save the old coot from going down with the ship.  Whereas in the first game the players are trying to get Doctor Lucky alone, in this one they can only attempt a rescue if one of the other players has line of sight.  The reversal is fairly entertaining and is made more challenging by the implimentation of four distinct decks of the ship laid out on four narrow game boards laid side by side.  Players still use movement and failure cards, but weapons are replaced by aid cards that increase the value of a given save attempt.

Though entertaining, the game fails to engage at the level of its predecessor on three counts.  First, the flavor text is simply not as funny.  There is some humor there, but not much of the laugh-out-loud variety, although there is a cool little puzzle woven into a number of the failure cards.  Secondly, the mechanism to limit the duration of play and amp up the tension is built into the sinking of the ship, which is implimented quite well but simply doesn’t have the hands-on flavor of the spite tokens thrown around in Kill Doctor Lucky.  And finally, speaking of flavor, the feel of the game just isn’t as gratuitous.  There’s something about trying to throttle the old man when no one is looking that adds an insidious degree of fun to the proceedings; trying to get your name in the papers as the old man’s rescuer lacks the same bite.

That being said, the game is still a lot of fun.  The rules are easy, and it makes a great family game.  If you’re a fan of the original game, I would definitely suggest giving a try… at only $30 on Paizo’s site, it’s a great value for a fun and really quite attractive game.  If you’ve never engaged Doctor Lucky before, however, I have to insist that you invest in its predecessor.  It’s just good, clean fun.

You’ll thank me for it.


Orryn Emrys, the Prismatic Dragon, is the director of the Prismatic Tsunami web community and the host of the popular Metagamers Anonymous RPG podcast. Learn more at

Nov 282012

Cryptozoic Entertainment Partners with
Warner Bros. Consumer Products and
DC Entertainment for
Batman: Arkham City Escape
Board Game
Two-Player Game Pits Batman against
the Entire Rogues Gallery

In Stores Early 2013

Batman: Arkham City Escape Board Game

Irvine, CA — Warner Bros. Consumer Products, DC Entertainment, and Cryptozoic Entertainment™, the premier developer of original and licensed games including The Walking Dead Board Game, today announced an all-new board game, Batman™: Arkham City Escape. Based on the amazing storyline of the award-winning videogame series developed by Rocksteady Studios and published by Warner Bros. Interactive Entertainment, this two-player game will pit Batman against all of his greatest foes, from The Joker and Harley Quinn to Poison Ivy and The Riddler, as they try to escape Arkham City. In stores in early 2013, Batman: Arkham City Escape will feature one player as Batman and another controlling twenty of the Dark Knight’s most vile enemies in a battle of strategy and combat, as Batman attempts to stop the villains from escaping captivity.

Cryptozoic’s Batman: Arkham City Escape board game will feature an Arkham City game board, over which one player moves villains while Batman tries to prevent their escape. When Batman and a villain occupy the same space on the board, epic battles ensue, as Batman utilizes his Utility Belt and Combat cards and risks retaliation from each villain.

“The fact that Batman is a great property with a huge amount of material to work with is both awesome and daunting for this game. We really wanted to offer fans a way to experience combat between Batman and his enemies, and this game is all that and more,” said Cory Jones, president and chief creative officer for Cryptozoic. “With Arkham City Escape, Batman alone fights all these villains to keep the streets of Gotham City safe.”

In Batman: Arkham City Escape, players will rely on strategy and cunning to win, and each game will offer new twists and turns depending on each player’s decisions. The game will be complete right out of the box, offering an 18” by 33” Arkham City game board, an 11” by 18” Utility Belt board, eight custom dice with both Bat-symbols and The Joker smiles, a 40-card villain deck, a 40-card combat deck for Batman, and much more.

Batman: Arkham City Escape will be available in early 2013 at the suggested retail price of $45.00. Please for more information, and keep up to date with exclusive contests, promotions and game information on Cryptozoic Entertainment’s Facebook and Twitter pages.

 Batman: Arkham City Escape Board Game

Batman: Arkham City Escape Board Game

Batman: Arkham City Escape Board Game

- Two-player game pitting Batman against his greatest foes:

- All-new game demands strategy and cunning from both players

- Complete out-of-the-box, and featuring specially designed Arkham City game board, custom dice, and more than 80 game cards


About Cryptozoic Entertainment
Founded in 2010, Cryptozoic Entertainment, Inc. is a premier developer and publisher of original and licensed board games, card games, comics and trading cards, including the World of Warcraft® Trading Card Game, The Lookouts comic book, The Big Bang Theory Party Game and The Walking Dead™ Board Game. Following a philosophy and core principle of “Fans First,” the dedicated gamers and fans of the Cryptozoic Entertainment team are focused on producing fun and amazing products along with epic events that bring all gaming fans together as part of the Cryptozoic community. for additional product and event information.

About Warner Bros. Consumer Products
Warner Bros. Consumer Products, a Warner Bros. Entertainment Company, is one of the leading licensing and retail merchandising organizations in the world.

About DC Entertainment
DC Entertainment, home to iconic brands DC Comics (Superman, Batman, Green Lantern, Wonder Woman, The Flash), Vertigo (Sandman, Fables) and MAD, is the creative division charged with strategically integrating its content across Warner Bros. Entertainment and Time Warner.  DC Entertainment works in concert with many key Warner Bros. divisions to unleash its stories and characters across all media, including but not limited to film, television, consumer products, home entertainment and interactive games. Publishing thousands of comic books, graphic novels and magazines each year, DC Entertainment is the largest English-language publisher of comics in the world.  In January 2012, DC Entertainment, in collaboration with Warner Bros. and Time Warner divisions, launched We Can Be Heroes—a giving campaign featuring the iconic Justice League super heroes—to raise awareness and funds to fight the hunger crisis in the Horn of Africa.

About Warner Bros. Interactive Entertainment
Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment Group, is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all current and future platforms, including console, handheld and PC-based gaming for both internal and third party game titles.

©2012 Cryptozoic Entertainment. 16279 Laguna Canyon Road, Irvine, CA 92618. All Rights Reserved.

BATMAN and all related characters and elements are trademarks of and © DC Comics.

All other trademarks referenced herein are the properties of their respective owners.

# # #

Media Contact for Cryptozoic
AnnaMaria White

Nov 112012

Carpe GM Gamecast Logo 300x300
Hosts - Dan, Steve, Mack, Tyler, Bryan

Topic - In this episode we discuss some concepts of character generation, reasons for creating new characters, and how we decide what types of characters to play.  Included in this episode is also the first installment of our newest segment, Gamecast Games.

(:45) What’s on our horizon

(19:00) Character Generation

(22:58) How do you start character creation

(35:26)  Why do you create new characters

(40:30) How much of a part does emulation play in your character creation

(56:37) Gamecast Game - 2 True

Media - 

Batman Heroclix set
Clix For a Cure
HC Realms
Assasin’s Creed III
Taken (2008) – IMDb
Dungeons and Dragons (RPG)
Pathfinder (RPG)
Marvel Heroic Roleplay (RPG)
Mutants and Masterminds (RPG)

Bryan Supported – Punch Quest (App)

Subscribe, rate, and review us on iTunes!Subscribe on Stitcher Internet Radio!Like us?...Then like us!Follow us!Send us an email at dan@carpegm.netOur HomepageReccomend us on RPG!

Oct 252012
Prismatic Dragon

Under no circumstances do I enter into a relationship with a new game lightly, particularly when it costs around $50 to do so.  As an old school tabletop RPG player, I certainly already own more than enough gaming material to keep me entertained for the next 200 years or so.  So why buy into Wizards of the Coast’s audaciously-entitled Lords of Waterdeep?  Well… two reasons.  One, because it has such a fancy-looking box.  Trust me, I know what I’m talking about… I have more than a few old Helloween CDs, and I didn’t buy them for the contents.

Secondly, because it’s amazingly original.  So many games are just clones of something else with a little flavor and a couple new mechanics bolted on.

Thirdly (did I mention that there were three?), because it has lots of cool little fiddly bits to keep me entertained.

Okay.  So maybe I should’ve stopped at two.  The game play is rather unique, making a round of Lords of Waterdeep rather unlike anything else I’ve ever played.  It is a strategy game, of sorts, but not a war for nations.  As you huddle around the aesthetically pleasing game board, you adopt the persona of a scheming, backstabbing, money-loving, no-good… er, person of interest, who just happens to be one of the 15 or so powermongers who persistently vie for control of the city’s vibrant economy.  In a deceptively organized fashion, you bribe officials and make back alley deals, plying gullible adventurers with promises of fortune and glory as you slowly undermine the efforts of your worthy opponents.  And then, when no one is looking… you pull your dagger from the hidden sheath in your peryton-skin boots and plunge it into the heart of your neighbor.

Then you sleep on the couch for about a week.

But seriously… Lords of Waterdeep employs the quick-paced action of a Eurogame and the time-honored traditions of strategic play to craft an unusual game that, despite the intimidating inclusion of about five thousand little pieces, is quick and easy to learn and not particularly difficult to master.  The rules are deceptively simple for a game with so many elements, and the game uses decks of intrigue and quest cards to add a random facet to every individual’s treasure chest of options.  And best of all, your identity as one of the city’s 15 lords is kept a secret during play, and each lord has his or her own agenda that provides buckets of potential victory points at the end of the game.

I’ve now played through almost a dozen games, and every game is very different.  Play time, once you’ve got the flow of the game figured out, rounds out at about two hours, give or take the time any given strategist decided to chew his curd while studying the board.  I’ve played several games with a full compliment of five players (they claim there will be an expansion that allows a sixth), but it is just as fun with only a few.

Your agents in the game are represented by standing pieces with a roughly bipedal shape, and the adventurers you hire to complete your quests are represented by friendly little cubes, color-coded for each of four basic classes.  Finally, the coin is modeled after the square brass toals that are used in Waterdeep according to later-edition D&D canon, and cool little golden sickles to stand in as 5-piece coins.

The game changes constantly, allowing for everyone to enjoy the journey without a clear idea of how it’s going to turn out.  Lords of Waterdeep is an excellent game for anyone old enough to grasp the mechanics and refrain from eating the pieces.

That being said… the little victory-point trackers look delicious.  *grins*


Orryn Emrys, the Prismatic Dragon, is the director of the Prismatic Tsuanmi web community and the host of the popular Metagamers Anonymous RPG podcast.  Learn more at

Oct 042012

New Days of Wonder Games at Essen

Oct 4 2012

October is Halloween month, but for gamers something even more exciting is brewing – it’s Essen Spiel, the world’s largest game convention. This year in Essen, Days of Wonder will debut two new products – TheShadows over Camelot Card Game and the Ticket to Ride Halloween Freighter.


Shadows over Camelot – The Card Game follows in the footsteps of the original award-winning cooperative board game. As the sons & daughters of the legendary Knights of the Round Table, players work together to defend Camelot and defeat the game’s threats, represented by a deck of Rumor cards that swirl around the kingdom. Once again, the Knights face Traitors in their midst as loyalties are tested… Using totally different mechanics from its board game namesake, the card game nonetheless recaptures all the epic tension and backstabbing treachery of its glorious predecessor!

Ticket to Ride – the Halloween Freighter is a new set of custom-sculpted trains and stations which includes 45 new orange-colored Pumpkin Trains and 3 spooky Halloween Stations. It’s a Halloween treat for Ticket to Ride fans worldwide that can be used as a replacement train set for any Ticket to Ride game or map collection.

Shadows over Camelot – The Card Game is a stand-alone game that takes approximately 20 minutes and can be played with 2-7 players, as well as solo. It will be available in mid-October at the Essen Spiel and in game stores in Europe and North America in late October. The Halloween Freighter limited edition Train & Station Set will also be at Essen and is expected in game stores in North America and from the Days of Wonder webstore during Halloween week; and in Europe in early November. You can order the card gameTrain Set or both from the Days of Wonder webstore.



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