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paizo.com New Products in Roleplaying Game

Pathfinder Flip-Mat Classics: Deep Forest

Jan 17 2019

Forests Primeval

Whether a party is exploring an ancient forest or hunting beasts in the woods, no Game Master wants to spend time drawing every tree and trail that the party might come across. With Flip-Mat Classics: Deep Forest, you don't have to! Whether you need to detail an ambush or a deadly hunting ground, this double-sided mat paints the perfect setting!

The most-popular Pathfinder Flip-Mats in history return! These fan-favorite maps feature versatile adventure settings—city streets, forests, ships, taverns, and more—and now they're back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come!

A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy—simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. Each Flip-Mat measures 24" x 30" unfolded, and 8" x 10" folded.

ISBN-13: 978-1-64078-128-3

Note: Flip-Mat Classics are not included in the Pathfinder Maps Subscription. Pathfinder Maps Subscribers who preorder Flip-Mat Classics: Pirate Ship will receive a free PDF when their physical copy ships.

Pathfinder Dragon Sheath ($99.00)

Jan 16 2019

Whether you are fighting off frigid horrors in the Lands of the Linnorm Kings or battling diabolical foes in Cheliax, the Pathfinder Dragon Sheath will ensure your favorite dice and mini are protected.

This Officially Licensed Dragon Sheath is crafted in premium Black Walnut wood and is adorned with the Pathfinder logo. The interior features space for up to 15 polyhedral dice and a standard sized miniature with removable foam for protection

Pathfinder Flip-Tiles: Urban Sewers Expansion ($19.99)

Jan 2 2019

Sometimes the fastest way to traverse the city is to move under it! Flip-Tiles: Urban Sewers Expansion is the newest expansion to Flip-Tiles: Urban Starter Set. With 24 full-color 6 x 6-inch double-sided tiles, each stunningly crafted by cartographer Jason A. Engle, you can wade through the muck, balance along the side passages, and find the hidden lairs of wererats, cults, or worse. All perfect for the next time the heroes decide a sewer crawl is in order!

Suitable for experienced GMs and novices alike, this product fits perfectly into any Game Master's arsenal. Wet, dry, and permanent markers erase from the tiles! These double-sided dungeon tiles come in convenient packaging for easy storage.

ISBN-13: 978-1-64078-153-5

Pathfinder Flip-Mat Classics: Hamlet ($13.99)

Jan 2 2019

Put your feet up and rest for a while with Flip-Mat Classic: Hamlet, a gorgeous double-sided battle-scale map of two complete settlements! Each side presents a different hamlet. One side features a sleepy village, while the other is a craggy collection of small fortresses overlooking the seedy settlement scene presented in Flip-Mat Warehouse and Pub Crawl!

This portable, affordable map measures 24" x 30" unfolded, and 8" x 10" folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!

ISBN-13: 978-1-64078-152-8

Note: Flip-Mat Classics are not included in the Pathfinder Maps Subscription. Pathfinder Maps Subscribers who preorder Flip-Mat Classics: Pirate Ship will receive a free PDF when their physical copy ships.

Pathfinder Adventure Path #144: Midwives to Death (Tyrant’s Grasp 6 of 6) ($24.99)

Jan 2 2019

by John Compton

The Tyrant's Grasp Adventure Path reaches its world-shaping conclusion! The heroes learn that the keys to stopping Tar-Baphon's deadly Radiant Fire are the shards of the Shattered Shield still lodged in their souls—the only things dangling their lives above the grasp of the Boneyard. The heroes return to Lastwall to confront the Whispering Tyrant, but discover that he has led his army to the fields outside the city of Absalom. There, the Whispering Tyrant plans to blast his way through the city and crack the Starstone Cathedral open, transforming himself into a true god! The PCs must battle the lich's most powerful allies, turn the power of the Radiant Fire back on the Whispering Tyrant, and end the threat he now poses to the world.

Midwives to Death is a Pathfinder Roleplaying Game adventure for 16th-level characters. The adventure concludes the Tyrant's Grasp Adventure Path and brings dramatic changes to Golarion. This volume also includes an extensive article showcasing the final material written by Paizo's developers for the first edition of the Pathfinder RPG.

ISBN-13: 978-1-64078-144-3

Pathfinder Pawns: Enemy Encounters Pawn Collection ($24.99)

Dec 26 2018

Enemies abound and finding them is no difficult task in this dangerous world. This collection of dozens of pawns features groups of common enemies to use with the Pathfinder RPG or any tabletop fantasy roleplaying game as well as a selection of useful terrain features to bring your encounters to life on the tabletop. Printed on sturdy cardstock, each pawn contains a beautiful full-color image of a monstrous enemy and slots into a size-appropriate plastic base from any of the Pathfinder Pawns: Bestiary Box collections, making them easy to mix with traditional metal or plastic miniatures. The Enemy Encounters Pawn Collection is the best way to ensure that you've got enough threats to throw at your player's characters in every Pathfinder Roleplaying Game encounter!

978-1-64078-154-2

Pathfinder Adventure Path #139: The Dead Roads (Tyrant's Grasp 1 of 6)

Dec 21 2018

In a Land of Bones and Souls

An unknown cataclysm thrusts the heroes into the Boneyard, where souls are judged after death... but the heroes aren't dead! Trapped in a tomb that isn't their own, they must use their wits and might to escape. The grim and otherworldly psychopomps who serve as the shepherds of souls are divided on what to do with these unexplained arrivals. The heroes must negotiate treacherous psychopomp politics and journey through a landscape of gloom and nightmare before walking the Dead Roads that can lead them home!

This volume of Pathfinder Adventure Path launches the Tyrant's Grasp Adventure Path and includes:

  • "The Dead Roads," a Pathfinder RPG adventure for 1st-level characters, by Ron Lundeen.
  • Tips, tools, and tricks drawn from the Boneyard and its grim denizens, by Matt Morris.
  • An exploration of races inevitably linked to death, including dhampirs, duskwalkers, mortics, and shabtis, by Mikhail Rekun.
  • An extensive timeline of the events leading up to the Tyrant's Grasp Adventure Path, and insight into the true nature of the Whispering Tyrant's new weapon, by Crystal Frasier.
  • A bestiary of monsters drawn from the lands and lore of the dead, including a skeletal tree that protects the spirits of the dead, a voracious extraplanar parasite, a leader among the malicious tooth fairies, and people who straddle the line between the living and the dead, by Ron Lundeen, Kyle T. Raes, and Mike Welham.

ISBN-13: 978-1-64078-111-5

Syrinscape—Strange Aeons MegaPack ($98.99)

Dec 17 2018

The Strange Aeons Mega SoundPack gives you the complete audio solution when playing the popular Strange Aeons Adventure Path. All the preparation is done for you, and every sound you'll need is right at your fingertips.

Absolutely packed full of amazing content the Strange Aeons Mega SoundPack includes support for:

Spoiler
  • two important and quite distinctive cities
  • Dero's to be freaked out by... and to kill
  • a hellish swarm of flesh eating wasps
  • an atmospheric library
  • dread wraiths
  • clockwork mages
  • air elementals/aerial servants
  • a very bitter and grumpy fallen archon
  • a slave market
  • gnolls
  • a basilisk
  • a very useful River Journey
  • a water born raid from the cult of Razmir (with voices by Jason Bulmahn)
  • a Voonith attack
  • an abandoned Caravanserai
  • spooky haunts
  • Ghasts
  • Ghouls
  • two weird dream parties
  • an off-kilter Waltz
  • a drug den
  • an epic encounter with Bokrug
  • Ceramic guardians
  • a battle with an awful Feargaunt
  • Denizens of Leng
  • a Nightmare Dragon
  • Maenads
  • Moon-beasts
  • a range of finely crafted, eerie, hissing winds
  • tension levels I to IV so you can carefully adjust your Player's discomfort
  • brand new and 'improved' Ghouls
  • a hideous Nightgaunt = screeching winged horror
  • triggerable haunts
  • a spooky 'slenderman' style boss
  • a whole host of material ideal for any "Cthulhu" style adventure.
  • a weirdly haunted town (daytime and nighttime)
  • a very angry Revenant
  • a Gibbering Mouther
  • a upper-class, but slightly off kilter piece of upper class music
  • Juju Zombies
  • a very disturbingly perverted old woman
  • places of power and distortion
  • a lost haunted cityscape
  • a swarm encounter
  • seeded creatures
  • a epic battle with a juggernaut
  • an anti gravity room with reverse heartbeat and reverse 'pird' sounds
  • Flying polyps (ew)
  • massive caves
  • a very unpleasant Naga
  • a Devourer
  • a black winged Hunting Horror
  • Ash giants
  • flying polyps
  • a very lovely banquet
  • an epic battle with vampires
  • a spooky laboratory
  • a spectacularly deadly flame trap
  • a larvae battle
  • 1920s Paris (yes, that's right!)
  • a Cabaret show
  • a Bhole (oh my!)
  • and much much more!

Availablility: Your Syrinscape audio content will be delivered as a Voucher Code on your My Downloads page redeemable at syrinscape.com, and will be downloadable within the Syrinscape Fantasy Player. Contact support@syrinscape.com if you have any questions.

Syrinscape—Curse of the Crimson Throne #2: Seven Days to the Grave SoundPack ($17.60)

Dec 17 2018

The Seven Days to the Grave SoundPack gives you the complete audio solution when playing the first chapter of the Curse of the Crimson Throne Adventure Path. All the preparation is done for you and every sound you'll need is right at your fingertips.

Plague comes to Korvosa! As bodies fill the streets, it's up to the heroes to rally the city guards, save who they can, and unravel the origin of the mysterious sickness before the city becomes a charnel house. Also includes rules on diseases in fantasy settings; the commandments of Abadar, god of cities; and Eando Kline's gladiatorial adventures in the orc-held city of Urglin.

Is this Pathfinder Adventure Path SoundPack useful when I'm not running a Pathfinder Adventure?
Yes! The "Seven Days to the Grave" SoundPack supports:

  • the Temple of Abadar
  • plagued streets
  • a small shack with a sick little girl
  • underwater combat with a shark
  • sewers
  • wererats
  • sitar music
  • vampires
  • zombies
  • a sick medical facility
  • a profoundly evil temple
  • an epic battle with a Leukodaemon
  • and so much more.

Availablility: Your Syrinscape audio content will be delivered as a Voucher Code on your My Downloads page redeemable at syrinscape.com, and will be downloadable within the Syrinscape Fantasy Player. Contact support@syrinscape.com if you have any questions.

Syrinscape—Strange Aeons #6: Black Stars Beckon ($17.60)

Dec 17 2018

The Black Stars Beckons SoundPack gives you the complete audio solution when playing the fifth chapter of the Strange Aeons Adventure Path. All the preparation is done for you and every sound you'll need is right at your fingertips.

The Strange Aeons Adventure Path draws to a stunning conclusion! Arriving in the alien metropolis of Carcosa, the adventurers must sever the links that bind it to Golarion. In wandering the parasitic city, the characters navigate frozen elder thing ruins, deal with accursed partygoers in a reflection of an Azlanti city, and encounter a mute musician who can help them find their way through the maddening and monster-infested streets. Can the heroes keep Carcosa from drawing Thrushmoor into its amalgam of stolen cities or do they risk waking the unspeakable nightmare that stirs in the depths of Lake Hali? They must do what it takes to break these links—or Golarion is doomed to greet the King in Yellow.

Is this Pathfinder Adventure Path SoundPack useful when I'm not running a Pathfinder Adventure?
Yes! The Black Stars Beckon SoundPack supports:

  • flying polyps
  • a very lovely banquet
  • an epic battle with vampires
  • a spooky laboratory
  • a spectabularly deadly flame trap
  • a larvae battle
  • 1920s Paris (yes, that's right!)
  • a Cabaret show
  • a Bhole (oh my!)
  • and much much more.

Availablility: Your Syrinscape audio content will be delivered as a Voucher Code on your My Downloads page redeemable at syrinscape.com, and will be downloadable within the Syrinscape Fantasy Player. Contact support@syrinscape.com if you have any questions.

Syrinscape—Curse of the Crimson Throne #1: Edge of Anarchy SoundPack ($17.60)

Dec 17 2018

The Edge of Anarchy SoundPack gives you the complete audio solution when playing the first chapter of Pathfinder's Curse of the Crimson Throne Adventure Path. All the preparation is done for you and every sound you'll need is right at your fingertips.

The King has died, and the city of Korvosa is in chaos! Riots, banditry, monsters, and mayhem are turning the normally safe streets of the city into a war zone. Desperate to regain control of her city, Queen Ileosa seeks heroes to aid her in reclaiming control before the largest city in all Varisia consumes itself from within, the Curse of the Crimson Throne Adventure Path begins with a bang!

Is this Pathfinder Adventure Path SoundPack useful when I'm not running a Pathfinder Adventure?
Yes! The Edge of Anarchy SoundPack supports:

  • an undead Owlbear (yay!)
  • a fantastic chase across shingled rooves
  • derros
  • stirges
  • a crushing door trap
  • a golem lab
  • cattle pen & slaughterhouse killing floor
  • city streets in the daytime and nighttime (and in anarchy)
  • rich taverns and other city locations
  • Otyughs!
  • and so much more

Availablility: Your Syrinscape audio content will be delivered as a Voucher Code on your My Downloads page redeemable at syrinscape.com, and will be downloadable within the Syrinscape Fantasy Player. Contact support@syrinscape.com if you have any questions.

Syrinscape—Strange Aeons #5: What Grows Within SoundPack ($17.60)

Dec 17 2018

The What Grows Within SoundPack gives you the complete audio solution when playing the fifth chapter of the Strange Aeons Adventure Path. All the preparation is done for you and every sound you'll need is right at your fingertips.

After finding the route to the lost city of Neruzavin, the adventurers must mount an expedition into the vast and deadly desert region called the Parchlands, where they hope to catch up to their treacherous former employer. Once they brave the heat-blasted wasteland, the heroes arrive in an abandoned city at the edge of a lake where a Great Old One slumbers. The adventurers must track Count Lowls's party, recover a vile tome, activate the city's Star Stelae, and perform a powerful ritual that allows them to follow the insane noble to Carcosa. Along the way, the heroes must be careful they don't wake the slumbering Great Old One or stir up the flying polyps sealed beneath the city!

Is this Pathfinder Adventure Path SoundPack useful when I'm not running a Pathfinder Adventure?
Yes! The What Grows Within SoundPack supports:

  • a lost haunted cityscape
  • a swarm encounter
  • seeded creatures
  • a epic battle with a juggernaut
  • an anti gravity room with reverse heartbeat and reverse 'pird' sounds
  • Flying polyps (ew)
  • massive caves
  • a very unpleasant Naga
  • a Devourer
  • A black winged Hunting Horror
  • Ash giants
  • and so much more

Availablility: Your Syrinscape audio content will be delivered as a Voucher Code on your My Downloads page redeemable at syrinscape.com, and will be downloadable within the Syrinscape Fantasy Player. Contact support@syrinscape.com if you have any questions.

Pathfinder Player Companion: Heroes of Golarion

Dec 14 2018

I Can Show You the World!

Explore a world of exceptional heroes and unfathomable magic! Channel spirits from the legendary realms of Iblydos or Valenhall, shift into the aspects of beasts from southern Garund, delve into the psychic secrets of the Palatine Eye or the continent of Vudra, and explore the art of alchemical calligraphy from Tian Xia! Pathfinder Player Companion: Heroes of Golarion gives you all the tools you need to learn from the farthest-flung reaches of Golarion!

Inside this book you'll find:

  • Mystic bloodlines common in distant nations, including medusa-spawned bloodragers who can freeze foes in their tracks, erudite sphinx-like bloodragers, and sorcerers with the heart of a phoenix!
  • Secret techniques the beast speakers of lost Tekritanin used to befriend monstrous bulettes, petrifying basilisks, electric behirs, death worms, and sun falcons, and to command them to serve by their side!
  • Rules for occult characters to venture into the realm of mythic power, including new path abilities focused on occult magic and powers.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder Campaign Setting, but it can easily be incorporated into any fantasy world.

ISBN-13: 978-1-64078-120-7

Pathfinder Pawns: Return of the Runelords Pawn Collection

Dec 14 2018

The foes and monsters from the Return of the Runelords Adventure Path are ready to rule your tabletop with the Return of the Runelords Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-color image of a monster or NPC from the Return of the Runelords campaign, including evil wizards, foul undead, sinister fiends, and even potential friends and allies. The pawns slot into size-appropriate plastic bases from any of the Bestiary Box collections, making them easy to mix with traditional metal or plastic miniatures. The Return of the Runelords Pawn Collection, together with the creatures and characters from the Pathfinder Pawns: Bestiary Box and Pathfinder Pawns: NPC Codex Box collections, provides pawns for all six adventures of the Return of the Runelords Adventure Path.

The enemies and allies of the Return of the Runelords Adventure Path come to life on your tabletop! Each has its own abbreviation and identification number for easy sorting. The Return of the Runelords Pawn Collection includes:

Small (and Smaller)

  1. Chief Cheektooth
  2. Corla
  1. Hallowed Lynx (6)
  2. Ivory Sentinel (2)
  1. Nighteye
  2. The Melted (8)
  1. Reefclaw (2)
  2. Zinlun

Medium

  1. Alden Tilaresk
  2. Apostle of Pain (2)
  3. Asura, Adhukait Jailer (3)
  4. Asura, Japalisura
  5. Audrahni
  6. Boag-Hok
  7. Chaos Beast of Gholz
  8. Choking Shade
  9. Chronogeist
  10. Clockwork Assassin
  11. Corstela Rostrata
  12. Damil Russo
  13. Dhanishti
  14. Dith-Ka
  15. Dolland Reggelore
  16. “Elbows” Eddi
  17. Emerald Guard (2)
  18. Erigantus
  19. Fate Irii
  20. Fortune Irii
  1. Hira Doss
  2. Horned Fang Bruiser (2)
  3. Horned Fang Gangster (4)
  4. Hound of Tindalos (2)
  5. Isiah Kalynn
  6. Jana Gildersleeves
  7. Kantulin
  8. Karrigan Patch
  9. Karzoug's Soul
  10. Kelhuud (2)
  11. Kyton, Apostle (2)
  12. Kyton, Libitinarii (3)
  13. Leptonia
  14. The Librarian
  15. Lullaby Vancaskerkin
  16. Lyraesia
  17. Maga Szuul
  18. Medusa Archer (2)
  19. Mother Nightthrush
  20. Mozamer
  1. Mutant Hungry Flesh
  2. Og-Zeugus
  3. Order Initiate (4)
  4. Order Philosopher (4)
  5. Peacock Spirit Cultist (4)
  6. Peacock Spirit Priest (4)
  7. Reborn Brother (4)
  8. Roadkeeper (2)
  9. Runelord Alaznist
  10. Runelord Angothane
  11. Runelord Belimarius
  12. Runelord Krune
  13. Runelord Sorshen
  14. Runelord Thybidos
  15. Runelord Xanderghul
  16. Runelord Zutha
  17. Shadow Librarian
  18. Shadow Servant (2)
  19. Sinspawn Slayer (2)
  20. Sir Roderic
  1. Solethex Sarn
  2. Srishrin Tham
  3. Steward of Stethelos (Old)
  4. Steward of Stethelos (Young)
  5. Sumsarru
  6. Sursha Antefalle
  7. Tearvault Guardian (2)
  8. Tiane Vaneir
  9. Time Flayer
  10. Tolm Nexiria
  11. Viralane Barvisai
  12. Vola Adurusk
  13. Wilkexyne
  14. Xoxl
  15. Yamasoth Cultist (5)
  16. Ysyyr
  17. Zeralisce
  18. Zerrund
  19. Zurea Salvus

Large

  1. Balor
  2. Breath of Ibdurengian
  3. Death Worm
  4. Ecorche (2)
  5. Effigy of Xiren
  6. Golem, Clockwork (2)
  1. Golem, Gold (2)
  2. High Justice
  3. Kasmalogg
  4. Kyton, Interlocutor (3)
  5. Old Haanshu
  6. Qlippoth, Thulgant (2)
  1. Qlippoth, Vexenion (2)
  2. Shriezyx Queen
  3. Siktempora, Misery
  4. Sinister Sphinx (2)
  5. Tawil at'Umr
  6. Temporal Crawler, Giant (4)
  1. Time Dimensional
  2. Tuirziaz
  3. War Marshal Yahar
  4. Woaerym
  5. Xanesha

Huge

  1. Dragon, Adult Rift (2)
  2. Dunkleosteus
  1. The Forester
  2. Giant, Inverted (2)
  1. Lady Wollnoxe
  2. Mother of Oblivion
  1. Ninuron
  2. Portal to Yad Iagnoth

ISBN: 978-1-64078-121-4

Pathfinder Campaign Setting: Return of the Runelords Poster Map Folio

Dec 14 2018

The Runelords Rise Again!

From humble beginnings in a quiet coastal town, the Return of the Runelords Adventure Path travels to ruined capital cities and explores the mysteries of ancient Thassilon. With the Return of the Runelords Poster Map Folio, you can bring two of these cities to life with a pair of massive poster maps, and also discover the lost wonders of the nation of Thassilon itself!

These huge, lavishly illustrated poster maps depict two important urban centers from the Return of the Runelords Adventure Path. The first map details the settlement of Roderic's Cove, where the Adventure Path starts. The second map explores a mysterious ancient city, while the third is a beautifully illustrated map of the ancient nation of Thassilon as a whole.

Whether you're looking for a small seaside town, a sprawling urban center, or an entire nation, these beautiful maps are the perfect resource for the Return of the Runelords Adventure Path or any fantasy campaign.

ISBN-13: 978-1-64078-112-2

Pathfinder Flip-Mat: Wicked Dungeon

Dec 14 2018

Hives of Villainy!

When heroes choose to chase down the fiendish, spooky, and downright villainous, Pathfinder Flip-Mat: Wicked Dungeon has you covered. Each side of this Flip-Mat details a different haunt for the purely wicked: one is a twisted labyrinth of briar walls, and the other is a hellscape prison of magma, smoke, and burning iron. This portable map measures 24" × 30" unfolded and 8" × 10" folded. Designed for experienced GMs and novices alike, and usable with both dry erase and wet erase markers, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!

Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Wicked Dungeon, you'll be ready the next time your players want to face down frighteningly horrid foes.

ISBN-13: 978-1-64078-122-1

Pathfinder Society Scenario #10-15: Tapestry’s Trial

Dec 6 2018

A Pathfinder Society Scenario designed for levels 7-11.

Remembered as the Ruby Phoenix, the legendary sorcerer Hao Jin disappeared without a trace centuries ago never to be seen since. The Pathfinder Society has spent much of the past decade exploring her vast museum demiplane, yet in recent years the demiplane's very existence has begun to unravel, threatening to cast its contents into the void. The Society's leaders believe that only Hao Jin herself might be able to repair her creation, and a new lead at last reveals where she had gone: the realm of perfect law, Axis. As elite agents, the PCs must track her down and convince her to save the tapestry demiplane and all of the creatures that live there.

Written by Alex Greenshields.

Pathfinder Society Scenario #10-14: Debt to the Quah

Dec 6 2018

A Pathfinder Society Scenario designed for levels 3-7.

The truth about a bungled Pathfinder expedition into what was supposedly Thassilonian ruin has come to light. Instead of being a forgotten ruin from an ancient civilization, the site was actually an ancient and sacred Shoanti mausoleum. After reading about this finding in the Pathfinder Chronicles, members of one Shoanti quah that has become an ally to the Pathfinder Society has given the Society a chance to explain its actions before a tribal council. If they can secure the council's approval, the PCs will have a chance to set things right at the sacred site. After being left open by the previous expedition, the tomb is filled with both opportunistic bandits and unquiet spirits.

Written by Adrian Ng.

Pathfinder Society Scenario #8–99: The Solstice Scar, Version D

Dec 6 2018

A Pathfinder Society Special designed for levels 1-11.

The world-renowned Blakros Museum has outdone itself, gathering an unrivaled collection of relics from the Shining Crusade, a holy coalition that felled the greatest lich to threaten Golarion. When trouble befalls the exhibit mere days before its debut, the Pathfinders intervene, only to discover that one of the relics is key to averting a far greater disaster that has laid in wait for a millennium.

The story continues, first taking the Pathfinder Society to Lastwall's tangled Fangwood to earn the favor of a powerful celestial being and destroy a sinister curse. The PCs then return to the Solstice Scar itself for one final confrontation with the evil that dwells beyond—and a chance to end her villainy for good!

"The Solstice Scar" is a multi-table interactive adventure in which each group's actions can affect neighboring groups and contribute to the entire room's success. This is the last installment of an ongoing adventure updated and rereleased incrementally several times since May 2017, collectively telling a longer story while also presenting exciting stand-alone chapters. Based on participant feedback, this final chapter features two slightly longer parts rather than three, providing a more focused and exciting experience.

Written by Kalervo Oikarinen

Pathfinder Society Scenario #10-13: Fragments of Antiquity

Dec 5 2018

A Pathfinder Society Scenario designed for levels 5-9.

After creating her spectacular museum demiplane, the legendary sorcerer Hao Jin departed without a forwarding address. However, the Pathfinder Society has recently discovered her last known whereabouts on the Material Plane: a Tian Shu library that she later transported to her demiplane to spare it local dangers. Not only could this site shed light on Hao Jin's last accomplishments, but the building's vast contents are a snapshot of a continent's history. The sequestered library holds far more secrets than that, though, and it is now home to the proud Scalebreaker kobolds and a powerful spirit that they dare not anger.

Written by Sam Polak.

Pathfinder Society Scenario #10-12: Breath of the Dragonskull

Dec 5 2018

A Pathfinder Society Scenario designed for levels 1-5.

What began as a straightforward mission to escort the displaced Farheaven Clan back to their original homeland in Sarkoris is quickly beset with misfortune. The forest where the Farheavens live is burning, and they need urgent aid. But the Farheavens aren't the only ones in danger, and tensions and blame between the locals have almost risen to open violence. Meanwhile, the inferno's source rages unchecked. Can the Pathfinder Society diffuse this volatile situation and restore peace and safety to the region?

Written by Michael Sayre.


paizo.com New Products in Roleplaying Game

Pathfinder Flip-Mat Classics: Deep Forest

Jan 17 2019

Forests Primeval

Whether a party is exploring an ancient forest or hunting beasts in the woods, no Game Master wants to spend time drawing every tree and trail that the party might come across. With Flip-Mat Classics: Deep Forest, you don't have to! Whether you need to detail an ambush or a deadly hunting ground, this double-sided mat paints the perfect setting!

The most-popular Pathfinder Flip-Mats in history return! These fan-favorite maps feature versatile adventure settings—city streets, forests, ships, taverns, and more—and now they're back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come!

A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy—simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. Each Flip-Mat measures 24" x 30" unfolded, and 8" x 10" folded.

ISBN-13: 978-1-64078-128-3

Note: Flip-Mat Classics are not included in the Pathfinder Maps Subscription. Pathfinder Maps Subscribers who preorder Flip-Mat Classics: Pirate Ship will receive a free PDF when their physical copy ships.

Pathfinder Dragon Sheath ($99.00)

Jan 16 2019

Whether you are fighting off frigid horrors in the Lands of the Linnorm Kings or battling diabolical foes in Cheliax, the Pathfinder Dragon Sheath will ensure your favorite dice and mini are protected.

This Officially Licensed Dragon Sheath is crafted in premium Black Walnut wood and is adorned with the Pathfinder logo. The interior features space for up to 15 polyhedral dice and a standard sized miniature with removable foam for protection

Pathfinder Flip-Tiles: Urban Sewers Expansion ($19.99)

Jan 2 2019

Sometimes the fastest way to traverse the city is to move under it! Flip-Tiles: Urban Sewers Expansion is the newest expansion to Flip-Tiles: Urban Starter Set. With 24 full-color 6 x 6-inch double-sided tiles, each stunningly crafted by cartographer Jason A. Engle, you can wade through the muck, balance along the side passages, and find the hidden lairs of wererats, cults, or worse. All perfect for the next time the heroes decide a sewer crawl is in order!

Suitable for experienced GMs and novices alike, this product fits perfectly into any Game Master's arsenal. Wet, dry, and permanent markers erase from the tiles! These double-sided dungeon tiles come in convenient packaging for easy storage.

ISBN-13: 978-1-64078-153-5

Pathfinder Flip-Mat Classics: Hamlet ($13.99)

Jan 2 2019

Put your feet up and rest for a while with Flip-Mat Classic: Hamlet, a gorgeous double-sided battle-scale map of two complete settlements! Each side presents a different hamlet. One side features a sleepy village, while the other is a craggy collection of small fortresses overlooking the seedy settlement scene presented in Flip-Mat Warehouse and Pub Crawl!

This portable, affordable map measures 24" x 30" unfolded, and 8" x 10" folded. Its coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!

ISBN-13: 978-1-64078-152-8

Note: Flip-Mat Classics are not included in the Pathfinder Maps Subscription. Pathfinder Maps Subscribers who preorder Flip-Mat Classics: Pirate Ship will receive a free PDF when their physical copy ships.

Pathfinder Adventure Path #144: Midwives to Death (Tyrant’s Grasp 6 of 6) ($24.99)

Jan 2 2019

by John Compton

The Tyrant's Grasp Adventure Path reaches its world-shaping conclusion! The heroes learn that the keys to stopping Tar-Baphon's deadly Radiant Fire are the shards of the Shattered Shield still lodged in their souls—the only things dangling their lives above the grasp of the Boneyard. The heroes return to Lastwall to confront the Whispering Tyrant, but discover that he has led his army to the fields outside the city of Absalom. There, the Whispering Tyrant plans to blast his way through the city and crack the Starstone Cathedral open, transforming himself into a true god! The PCs must battle the lich's most powerful allies, turn the power of the Radiant Fire back on the Whispering Tyrant, and end the threat he now poses to the world.

Midwives to Death is a Pathfinder Roleplaying Game adventure for 16th-level characters. The adventure concludes the Tyrant's Grasp Adventure Path and brings dramatic changes to Golarion. This volume also includes an extensive article showcasing the final material written by Paizo's developers for the first edition of the Pathfinder RPG.

ISBN-13: 978-1-64078-144-3

Pathfinder Pawns: Enemy Encounters Pawn Collection ($24.99)

Dec 26 2018

Enemies abound and finding them is no difficult task in this dangerous world. This collection of dozens of pawns features groups of common enemies to use with the Pathfinder RPG or any tabletop fantasy roleplaying game as well as a selection of useful terrain features to bring your encounters to life on the tabletop. Printed on sturdy cardstock, each pawn contains a beautiful full-color image of a monstrous enemy and slots into a size-appropriate plastic base from any of the Pathfinder Pawns: Bestiary Box collections, making them easy to mix with traditional metal or plastic miniatures. The Enemy Encounters Pawn Collection is the best way to ensure that you've got enough threats to throw at your player's characters in every Pathfinder Roleplaying Game encounter!

978-1-64078-154-2

Pathfinder Adventure Path #139: The Dead Roads (Tyrant's Grasp 1 of 6)

Dec 21 2018

In a Land of Bones and Souls

An unknown cataclysm thrusts the heroes into the Boneyard, where souls are judged after death... but the heroes aren't dead! Trapped in a tomb that isn't their own, they must use their wits and might to escape. The grim and otherworldly psychopomps who serve as the shepherds of souls are divided on what to do with these unexplained arrivals. The heroes must negotiate treacherous psychopomp politics and journey through a landscape of gloom and nightmare before walking the Dead Roads that can lead them home!

This volume of Pathfinder Adventure Path launches the Tyrant's Grasp Adventure Path and includes:

  • "The Dead Roads," a Pathfinder RPG adventure for 1st-level characters, by Ron Lundeen.
  • Tips, tools, and tricks drawn from the Boneyard and its grim denizens, by Matt Morris.
  • An exploration of races inevitably linked to death, including dhampirs, duskwalkers, mortics, and shabtis, by Mikhail Rekun.
  • An extensive timeline of the events leading up to the Tyrant's Grasp Adventure Path, and insight into the true nature of the Whispering Tyrant's new weapon, by Crystal Frasier.
  • A bestiary of monsters drawn from the lands and lore of the dead, including a skeletal tree that protects the spirits of the dead, a voracious extraplanar parasite, a leader among the malicious tooth fairies, and people who straddle the line between the living and the dead, by Ron Lundeen, Kyle T. Raes, and Mike Welham.

ISBN-13: 978-1-64078-111-5

Syrinscape—Strange Aeons MegaPack ($98.99)

Dec 17 2018

The Strange Aeons Mega SoundPack gives you the complete audio solution when playing the popular Strange Aeons Adventure Path. All the preparation is done for you, and every sound you'll need is right at your fingertips.

Absolutely packed full of amazing content the Strange Aeons Mega SoundPack includes support for:

Spoiler
  • two important and quite distinctive cities
  • Dero's to be freaked out by... and to kill
  • a hellish swarm of flesh eating wasps
  • an atmospheric library
  • dread wraiths
  • clockwork mages
  • air elementals/aerial servants
  • a very bitter and grumpy fallen archon
  • a slave market
  • gnolls
  • a basilisk
  • a very useful River Journey
  • a water born raid from the cult of Razmir (with voices by Jason Bulmahn)
  • a Voonith attack
  • an abandoned Caravanserai
  • spooky haunts
  • Ghasts
  • Ghouls
  • two weird dream parties
  • an off-kilter Waltz
  • a drug den
  • an epic encounter with Bokrug
  • Ceramic guardians
  • a battle with an awful Feargaunt
  • Denizens of Leng
  • a Nightmare Dragon
  • Maenads
  • Moon-beasts
  • a range of finely crafted, eerie, hissing winds
  • tension levels I to IV so you can carefully adjust your Player's discomfort
  • brand new and 'improved' Ghouls
  • a hideous Nightgaunt = screeching winged horror
  • triggerable haunts
  • a spooky 'slenderman' style boss
  • a whole host of material ideal for any "Cthulhu" style adventure.
  • a weirdly haunted town (daytime and nighttime)
  • a very angry Revenant
  • a Gibbering Mouther
  • a upper-class, but slightly off kilter piece of upper class music
  • Juju Zombies
  • a very disturbingly perverted old woman
  • places of power and distortion
  • a lost haunted cityscape
  • a swarm encounter
  • seeded creatures
  • a epic battle with a juggernaut
  • an anti gravity room with reverse heartbeat and reverse 'pird' sounds
  • Flying polyps (ew)
  • massive caves
  • a very unpleasant Naga
  • a Devourer
  • a black winged Hunting Horror
  • Ash giants
  • flying polyps
  • a very lovely banquet
  • an epic battle with vampires
  • a spooky laboratory
  • a spectacularly deadly flame trap
  • a larvae battle
  • 1920s Paris (yes, that's right!)
  • a Cabaret show
  • a Bhole (oh my!)
  • and much much more!

Availablility: Your Syrinscape audio content will be delivered as a Voucher Code on your My Downloads page redeemable at syrinscape.com, and will be downloadable within the Syrinscape Fantasy Player. Contact support@syrinscape.com if you have any questions.

Syrinscape—Curse of the Crimson Throne #2: Seven Days to the Grave SoundPack ($17.60)

Dec 17 2018

The Seven Days to the Grave SoundPack gives you the complete audio solution when playing the first chapter of the Curse of the Crimson Throne Adventure Path. All the preparation is done for you and every sound you'll need is right at your fingertips.

Plague comes to Korvosa! As bodies fill the streets, it's up to the heroes to rally the city guards, save who they can, and unravel the origin of the mysterious sickness before the city becomes a charnel house. Also includes rules on diseases in fantasy settings; the commandments of Abadar, god of cities; and Eando Kline's gladiatorial adventures in the orc-held city of Urglin.

Is this Pathfinder Adventure Path SoundPack useful when I'm not running a Pathfinder Adventure?
Yes! The "Seven Days to the Grave" SoundPack supports:

  • the Temple of Abadar
  • plagued streets
  • a small shack with a sick little girl
  • underwater combat with a shark
  • sewers
  • wererats
  • sitar music
  • vampires
  • zombies
  • a sick medical facility
  • a profoundly evil temple
  • an epic battle with a Leukodaemon
  • and so much more.

Availablility: Your Syrinscape audio content will be delivered as a Voucher Code on your My Downloads page redeemable at syrinscape.com, and will be downloadable within the Syrinscape Fantasy Player. Contact support@syrinscape.com if you have any questions.

Syrinscape—Strange Aeons #6: Black Stars Beckon ($17.60)

Dec 17 2018

The Black Stars Beckons SoundPack gives you the complete audio solution when playing the fifth chapter of the Strange Aeons Adventure Path. All the preparation is done for you and every sound you'll need is right at your fingertips.

The Strange Aeons Adventure Path draws to a stunning conclusion! Arriving in the alien metropolis of Carcosa, the adventurers must sever the links that bind it to Golarion. In wandering the parasitic city, the characters navigate frozen elder thing ruins, deal with accursed partygoers in a reflection of an Azlanti city, and encounter a mute musician who can help them find their way through the maddening and monster-infested streets. Can the heroes keep Carcosa from drawing Thrushmoor into its amalgam of stolen cities or do they risk waking the unspeakable nightmare that stirs in the depths of Lake Hali? They must do what it takes to break these links—or Golarion is doomed to greet the King in Yellow.

Is this Pathfinder Adventure Path SoundPack useful when I'm not running a Pathfinder Adventure?
Yes! The Black Stars Beckon SoundPack supports:

  • flying polyps
  • a very lovely banquet
  • an epic battle with vampires
  • a spooky laboratory
  • a spectabularly deadly flame trap
  • a larvae battle
  • 1920s Paris (yes, that's right!)
  • a Cabaret show
  • a Bhole (oh my!)
  • and much much more.

Availablility: Your Syrinscape audio content will be delivered as a Voucher Code on your My Downloads page redeemable at syrinscape.com, and will be downloadable within the Syrinscape Fantasy Player. Contact support@syrinscape.com if you have any questions.

Syrinscape—Curse of the Crimson Throne #1: Edge of Anarchy SoundPack ($17.60)

Dec 17 2018

The Edge of Anarchy SoundPack gives you the complete audio solution when playing the first chapter of Pathfinder's Curse of the Crimson Throne Adventure Path. All the preparation is done for you and every sound you'll need is right at your fingertips.

The King has died, and the city of Korvosa is in chaos! Riots, banditry, monsters, and mayhem are turning the normally safe streets of the city into a war zone. Desperate to regain control of her city, Queen Ileosa seeks heroes to aid her in reclaiming control before the largest city in all Varisia consumes itself from within, the Curse of the Crimson Throne Adventure Path begins with a bang!

Is this Pathfinder Adventure Path SoundPack useful when I'm not running a Pathfinder Adventure?
Yes! The Edge of Anarchy SoundPack supports:

  • an undead Owlbear (yay!)
  • a fantastic chase across shingled rooves
  • derros
  • stirges
  • a crushing door trap
  • a golem lab
  • cattle pen & slaughterhouse killing floor
  • city streets in the daytime and nighttime (and in anarchy)
  • rich taverns and other city locations
  • Otyughs!
  • and so much more

Availablility: Your Syrinscape audio content will be delivered as a Voucher Code on your My Downloads page redeemable at syrinscape.com, and will be downloadable within the Syrinscape Fantasy Player. Contact support@syrinscape.com if you have any questions.

Syrinscape—Strange Aeons #5: What Grows Within SoundPack ($17.60)

Dec 17 2018

The What Grows Within SoundPack gives you the complete audio solution when playing the fifth chapter of the Strange Aeons Adventure Path. All the preparation is done for you and every sound you'll need is right at your fingertips.

After finding the route to the lost city of Neruzavin, the adventurers must mount an expedition into the vast and deadly desert region called the Parchlands, where they hope to catch up to their treacherous former employer. Once they brave the heat-blasted wasteland, the heroes arrive in an abandoned city at the edge of a lake where a Great Old One slumbers. The adventurers must track Count Lowls's party, recover a vile tome, activate the city's Star Stelae, and perform a powerful ritual that allows them to follow the insane noble to Carcosa. Along the way, the heroes must be careful they don't wake the slumbering Great Old One or stir up the flying polyps sealed beneath the city!

Is this Pathfinder Adventure Path SoundPack useful when I'm not running a Pathfinder Adventure?
Yes! The What Grows Within SoundPack supports:

  • a lost haunted cityscape
  • a swarm encounter
  • seeded creatures
  • a epic battle with a juggernaut
  • an anti gravity room with reverse heartbeat and reverse 'pird' sounds
  • Flying polyps (ew)
  • massive caves
  • a very unpleasant Naga
  • a Devourer
  • A black winged Hunting Horror
  • Ash giants
  • and so much more

Availablility: Your Syrinscape audio content will be delivered as a Voucher Code on your My Downloads page redeemable at syrinscape.com, and will be downloadable within the Syrinscape Fantasy Player. Contact support@syrinscape.com if you have any questions.

Pathfinder Player Companion: Heroes of Golarion

Dec 14 2018

I Can Show You the World!

Explore a world of exceptional heroes and unfathomable magic! Channel spirits from the legendary realms of Iblydos or Valenhall, shift into the aspects of beasts from southern Garund, delve into the psychic secrets of the Palatine Eye or the continent of Vudra, and explore the art of alchemical calligraphy from Tian Xia! Pathfinder Player Companion: Heroes of Golarion gives you all the tools you need to learn from the farthest-flung reaches of Golarion!

Inside this book you'll find:

  • Mystic bloodlines common in distant nations, including medusa-spawned bloodragers who can freeze foes in their tracks, erudite sphinx-like bloodragers, and sorcerers with the heart of a phoenix!
  • Secret techniques the beast speakers of lost Tekritanin used to befriend monstrous bulettes, petrifying basilisks, electric behirs, death worms, and sun falcons, and to command them to serve by their side!
  • Rules for occult characters to venture into the realm of mythic power, including new path abilities focused on occult magic and powers.

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder Campaign Setting, but it can easily be incorporated into any fantasy world.

ISBN-13: 978-1-64078-120-7

Pathfinder Pawns: Return of the Runelords Pawn Collection

Dec 14 2018

The foes and monsters from the Return of the Runelords Adventure Path are ready to rule your tabletop with the Return of the Runelords Pawn Collection, featuring more than 100 creature pawns for use with the Pathfinder Roleplaying Game or any tabletop fantasy RPG! Printed on sturdy cardstock, each pawn presents a beautiful full-color image of a monster or NPC from the Return of the Runelords campaign, including evil wizards, foul undead, sinister fiends, and even potential friends and allies. The pawns slot into size-appropriate plastic bases from any of the Bestiary Box collections, making them easy to mix with traditional metal or plastic miniatures. The Return of the Runelords Pawn Collection, together with the creatures and characters from the Pathfinder Pawns: Bestiary Box and Pathfinder Pawns: NPC Codex Box collections, provides pawns for all six adventures of the Return of the Runelords Adventure Path.

The enemies and allies of the Return of the Runelords Adventure Path come to life on your tabletop! Each has its own abbreviation and identification number for easy sorting. The Return of the Runelords Pawn Collection includes:

Small (and Smaller)

  1. Chief Cheektooth
  2. Corla
  1. Hallowed Lynx (6)
  2. Ivory Sentinel (2)
  1. Nighteye
  2. The Melted (8)
  1. Reefclaw (2)
  2. Zinlun

Medium

  1. Alden Tilaresk
  2. Apostle of Pain (2)
  3. Asura, Adhukait Jailer (3)
  4. Asura, Japalisura
  5. Audrahni
  6. Boag-Hok
  7. Chaos Beast of Gholz
  8. Choking Shade
  9. Chronogeist
  10. Clockwork Assassin
  11. Corstela Rostrata
  12. Damil Russo
  13. Dhanishti
  14. Dith-Ka
  15. Dolland Reggelore
  16. “Elbows” Eddi
  17. Emerald Guard (2)
  18. Erigantus
  19. Fate Irii
  20. Fortune Irii
  1. Hira Doss
  2. Horned Fang Bruiser (2)
  3. Horned Fang Gangster (4)
  4. Hound of Tindalos (2)
  5. Isiah Kalynn
  6. Jana Gildersleeves
  7. Kantulin
  8. Karrigan Patch
  9. Karzoug's Soul
  10. Kelhuud (2)
  11. Kyton, Apostle (2)
  12. Kyton, Libitinarii (3)
  13. Leptonia
  14. The Librarian
  15. Lullaby Vancaskerkin
  16. Lyraesia
  17. Maga Szuul
  18. Medusa Archer (2)
  19. Mother Nightthrush
  20. Mozamer
  1. Mutant Hungry Flesh
  2. Og-Zeugus
  3. Order Initiate (4)
  4. Order Philosopher (4)
  5. Peacock Spirit Cultist (4)
  6. Peacock Spirit Priest (4)
  7. Reborn Brother (4)
  8. Roadkeeper (2)
  9. Runelord Alaznist
  10. Runelord Angothane
  11. Runelord Belimarius
  12. Runelord Krune
  13. Runelord Sorshen
  14. Runelord Thybidos
  15. Runelord Xanderghul
  16. Runelord Zutha
  17. Shadow Librarian
  18. Shadow Servant (2)
  19. Sinspawn Slayer (2)
  20. Sir Roderic
  1. Solethex Sarn
  2. Srishrin Tham
  3. Steward of Stethelos (Old)
  4. Steward of Stethelos (Young)
  5. Sumsarru
  6. Sursha Antefalle
  7. Tearvault Guardian (2)
  8. Tiane Vaneir
  9. Time Flayer
  10. Tolm Nexiria
  11. Viralane Barvisai
  12. Vola Adurusk
  13. Wilkexyne
  14. Xoxl
  15. Yamasoth Cultist (5)
  16. Ysyyr
  17. Zeralisce
  18. Zerrund
  19. Zurea Salvus

Large

  1. Balor
  2. Breath of Ibdurengian
  3. Death Worm
  4. Ecorche (2)
  5. Effigy of Xiren
  6. Golem, Clockwork (2)
  1. Golem, Gold (2)
  2. High Justice
  3. Kasmalogg
  4. Kyton, Interlocutor (3)
  5. Old Haanshu
  6. Qlippoth, Thulgant (2)
  1. Qlippoth, Vexenion (2)
  2. Shriezyx Queen
  3. Siktempora, Misery
  4. Sinister Sphinx (2)
  5. Tawil at'Umr
  6. Temporal Crawler, Giant (4)
  1. Time Dimensional
  2. Tuirziaz
  3. War Marshal Yahar
  4. Woaerym
  5. Xanesha

Huge

  1. Dragon, Adult Rift (2)
  2. Dunkleosteus
  1. The Forester
  2. Giant, Inverted (2)
  1. Lady Wollnoxe
  2. Mother of Oblivion
  1. Ninuron
  2. Portal to Yad Iagnoth

ISBN: 978-1-64078-121-4

Pathfinder Campaign Setting: Return of the Runelords Poster Map Folio

Dec 14 2018

The Runelords Rise Again!

From humble beginnings in a quiet coastal town, the Return of the Runelords Adventure Path travels to ruined capital cities and explores the mysteries of ancient Thassilon. With the Return of the Runelords Poster Map Folio, you can bring two of these cities to life with a pair of massive poster maps, and also discover the lost wonders of the nation of Thassilon itself!

These huge, lavishly illustrated poster maps depict two important urban centers from the Return of the Runelords Adventure Path. The first map details the settlement of Roderic's Cove, where the Adventure Path starts. The second map explores a mysterious ancient city, while the third is a beautifully illustrated map of the ancient nation of Thassilon as a whole.

Whether you're looking for a small seaside town, a sprawling urban center, or an entire nation, these beautiful maps are the perfect resource for the Return of the Runelords Adventure Path or any fantasy campaign.

ISBN-13: 978-1-64078-112-2

Pathfinder Flip-Mat: Wicked Dungeon

Dec 14 2018

Hives of Villainy!

When heroes choose to chase down the fiendish, spooky, and downright villainous, Pathfinder Flip-Mat: Wicked Dungeon has you covered. Each side of this Flip-Mat details a different haunt for the purely wicked: one is a twisted labyrinth of briar walls, and the other is a hellscape prison of magma, smoke, and burning iron. This portable map measures 24" × 30" unfolded and 8" × 10" folded. Designed for experienced GMs and novices alike, and usable with both dry erase and wet erase markers, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!

Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Wicked Dungeon, you'll be ready the next time your players want to face down frighteningly horrid foes.

ISBN-13: 978-1-64078-122-1

Pathfinder Society Scenario #10-15: Tapestry’s Trial

Dec 6 2018

A Pathfinder Society Scenario designed for levels 7-11.

Remembered as the Ruby Phoenix, the legendary sorcerer Hao Jin disappeared without a trace centuries ago never to be seen since. The Pathfinder Society has spent much of the past decade exploring her vast museum demiplane, yet in recent years the demiplane's very existence has begun to unravel, threatening to cast its contents into the void. The Society's leaders believe that only Hao Jin herself might be able to repair her creation, and a new lead at last reveals where she had gone: the realm of perfect law, Axis. As elite agents, the PCs must track her down and convince her to save the tapestry demiplane and all of the creatures that live there.

Written by Alex Greenshields.

Pathfinder Society Scenario #10-14: Debt to the Quah

Dec 6 2018

A Pathfinder Society Scenario designed for levels 3-7.

The truth about a bungled Pathfinder expedition into what was supposedly Thassilonian ruin has come to light. Instead of being a forgotten ruin from an ancient civilization, the site was actually an ancient and sacred Shoanti mausoleum. After reading about this finding in the Pathfinder Chronicles, members of one Shoanti quah that has become an ally to the Pathfinder Society has given the Society a chance to explain its actions before a tribal council. If they can secure the council's approval, the PCs will have a chance to set things right at the sacred site. After being left open by the previous expedition, the tomb is filled with both opportunistic bandits and unquiet spirits.

Written by Adrian Ng.

Pathfinder Society Scenario #8–99: The Solstice Scar, Version D

Dec 6 2018

A Pathfinder Society Special designed for levels 1-11.

The world-renowned Blakros Museum has outdone itself, gathering an unrivaled collection of relics from the Shining Crusade, a holy coalition that felled the greatest lich to threaten Golarion. When trouble befalls the exhibit mere days before its debut, the Pathfinders intervene, only to discover that one of the relics is key to averting a far greater disaster that has laid in wait for a millennium.

The story continues, first taking the Pathfinder Society to Lastwall's tangled Fangwood to earn the favor of a powerful celestial being and destroy a sinister curse. The PCs then return to the Solstice Scar itself for one final confrontation with the evil that dwells beyond—and a chance to end her villainy for good!

"The Solstice Scar" is a multi-table interactive adventure in which each group's actions can affect neighboring groups and contribute to the entire room's success. This is the last installment of an ongoing adventure updated and rereleased incrementally several times since May 2017, collectively telling a longer story while also presenting exciting stand-alone chapters. Based on participant feedback, this final chapter features two slightly longer parts rather than three, providing a more focused and exciting experience.

Written by Kalervo Oikarinen

Pathfinder Society Scenario #10-13: Fragments of Antiquity

Dec 5 2018

A Pathfinder Society Scenario designed for levels 5-9.

After creating her spectacular museum demiplane, the legendary sorcerer Hao Jin departed without a forwarding address. However, the Pathfinder Society has recently discovered her last known whereabouts on the Material Plane: a Tian Shu library that she later transported to her demiplane to spare it local dangers. Not only could this site shed light on Hao Jin's last accomplishments, but the building's vast contents are a snapshot of a continent's history. The sequestered library holds far more secrets than that, though, and it is now home to the proud Scalebreaker kobolds and a powerful spirit that they dare not anger.

Written by Sam Polak.

Pathfinder Society Scenario #10-12: Breath of the Dragonskull

Dec 5 2018

A Pathfinder Society Scenario designed for levels 1-5.

What began as a straightforward mission to escort the displaced Farheaven Clan back to their original homeland in Sarkoris is quickly beset with misfortune. The forest where the Farheavens live is burning, and they need urgent aid. But the Farheavens aren't the only ones in danger, and tensions and blame between the locals have almost risen to open violence. Meanwhile, the inferno's source rages unchecked. Can the Pathfinder Society diffuse this volatile situation and restore peace and safety to the region?

Written by Michael Sayre.

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