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Pathfinder Society Scenario #10-11: The Hao Jin Hierophant

Oct 10 2018

A Pathfinder Society Scenario designed for levels 5-9.

Seven years ago, the Pathfinder Society acquired the Hao Jin Tapestry, a powerful artifact and gateway to a wondrous yet slowly disintegrating museum-like demiplane. Despite the sacrifices made to preserve the Hao-Jin Tapestry by one of the Pathfinder Society's most influential members, the realm's collapse seems inevitable. The Society has dispatched teams to high-value sites to salvage what they can of the historical treasures and knowledge, and the PCs are one of these first groups. However, their study of an ancient Tian site becomes far more complex thanks to not one but two burgeoning religions. It's up to the PCs to navigate this landscape riddled with hazards both extraplanar and political.

Written by Jessica Redekop.

Pathfinder Society Scenario #10-10: The Shattered Shield

Oct 10 2018

A Pathfinder Society Scenario designed for levels 1-5.

When news arrives that one of the shards of the holy relic known as the Shattered Shield of Arnisant have been put up for sale in a Rahadoumi auction, the Pathfinder Society is highly skeptical, particularly since all the shards of the shield are safely accounted for, enshrined in the nation of Lastwall's capital city, Vigil. However, the Society's sources have confirmed that the seller does indeed seem to have a powerful magical relic identical to one of the shards, so the Pathfinders have sent a team to investigate. What secrets might be uncovered in this nation where religion is banned? And who besides the Pathfinder Society and their allies in Lastwall might be seeking the purported relic?

Contents in "The Shattered Shield" also contribute directly to the ongoing storyline of the Dark Archive faction.

Written by Leo Glass.

Pathfinder Society Scenario #10-09: The Rasping Rebirth

Oct 10 2018

A Pathfinder Society Scenario designed for levels 12-15.

Over a century ago, hordes from the Abyss tore through a weak point in the Material Plane and surged forth onto Golarion, creating a corrupted and blighted land that would come to be known as the Worldwound. Legions of crusaders fought against the demonic incursion, containing it behind a wall of holy artifacts. In Pathfinder Society Season 5: Year of the Demon, forces bolstered by Pathfinder agents pushed back a demonic siege and even reclaimed land that had long languished under demonic control. The heroes of the Wrath of the Righteous Adventure Path finished the job, sealing the Worldwound and slaying the demon lord responsible for its creation, Deskari.

Yet the land where the rift to the Abyss once stood remains scarred and fragile, and on the Abyss itself, some artifacts and powers tied to Deskari remain unclaimed. One of the Pathfinder Society's most formidable enemies, the demon Koth'Vaul, is eager to seize upon these opportunities. Unless the PCs thwart him, Koth'Vaul's will become even more powerful than ever before, and wreak truly terrifying vengeance upon the Pathfinder Society.

Written by Cole Kronewitter.

Pathfinder Society Scenario #10-08: What Prestige is Worth

Oct 10 2018

A Pathfinder Society Scenario designed for levels 7-11.

Given the countless powerful relics the Pathfinder Society keeps in the vaults beneath the Grand Lodge, it should come as no surprise when there's the occasional magical outburst. However, the most recent incident involves a powerful talisman opening a portal the Hell, and the head curator Zarta Dralneen believes this event is no mere coincidence. Alongside a band of elite Pathfinders, she intends to travel through the portal to the infernal city Dis in order to close the gateway, in the process uncovering Cheliax's secret history, the follies of House Thrune, and what her role will be in the events to come.

Contents in "What Prestige is Worth" also contribute directly to the ongoing storyline of the Dark Archive faction.

Written by Matt Duval.

Pathfinder Flip-Mat: Bigger Temple ($19.99)

Oct 5 2018

Temples have the best treasures! Whether your heroes are protecting the sacred relics or plundering them, Pathfinder Flip-Mat: Bigger Temple has you covered. Each side of this Flip-Mat features a different ornate temple complex. One side features a gleaming temple to holy goodness, while the other is a twisted fane dedicated to the powers of evil. Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Bigger Temple, you'll be ready next time your players want to feel sanctified or decide to defile.

Pathfinder Flip-Mat: Bigger Temple measures 27 by 39 inches, which gives you 45% more gaming space than the standard Pathfinder Flip-Mat. On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy cleanup is just a Flip away?

ISBN-13: 978-1-64078-122-1

Pathfinder Player Companion: Chronicle of Legends ($14.99)

Oct 5 2018

The story's not over yet! The Pathfinder Chronicles detail exploits and discoveries from members of the Pathfinder Society from all over Golarion. These include tales of great heroes capable of fabulous feats of might, magical relics that grow in strength alongside the heroes that wield them, and forgotten magic locked away due its dangerous power. Pathfinder Player Companion: Chronicle of Legends is your chance to make these tales a reality with powerful new options for your character! This player-focused volume provides new class options, capstones, spells, and magic items to help you make the most of your character.

ISBN-13: 978-1-64078-136-8

Pathfinder Adventure Path #142: Gardens of Gallowspire (Tyrant’s Grasp 4 of 6) ($24.99)

Oct 5 2018

by Crystal Fraiser

As the heroes escort survivors from the doomed city of Vigil, they receive an urgent message from their mysterious patron. The Whispering Tyrant is working his way free of his imprisonment in Gallowspire, and the time is at hand to strike! The heroes must venture into the haunted lands of Virlych to confront the mighty lich-lord before he recovers his full power, and before he can unleash another horrid blast of his devastating super-weapon, the Radiant Fire.

"Gardens of Gallowspire" is a Pathfinder Roleplaying Game adventure for 11th-level characters. The adventure continues the Tyrant's Grasp Adventure Path, as players enter a land twisted by evil and strange magic. This volume also includes a selection of new monsters, additional missions in Lastwall, an examination of the ecology of carnivorous plants, and an examination of the strange witchgates that shield Virlych.

ISBN-13: 978-1-64078-134-4

Pathfinder Roleplaying Game: Ultimate Wilderness Pocket Edition ($19.99)

Oct 5 2018

Wild, untamed lands hold a wealth of mystery and danger, providing the perfect backdrop for heroic adventure. Whether adventurers are climbing mountains in search of a dragon's lair, carving their way through the jungle, or seeking a long-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wilderness gives them the tools to survive the wilds. A new 20-level base class, the shifter, puts animalistic powers into the hands—or claws—of player characters and villains alike, with new class features derived from animalistic attributes. Overviews of druidic sects and rituals, as well as new archetypes, character options, spells, and more, round out the latest contribution to the Pathfinder RPG rules!

Pathfinder RPG Ultimate Wilderness is an invaluable hardcover companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Ultimate Wilderness includes:

  • The shifter, a new character class that harnesses untamed forces to change shape and bring a heightened level of savagery to the battlefield!
  • Archetypes for alchemists, barbarians, bards, druids, hunters, investigators, kineticists, paladins, rangers, rogues, slayers, witches, and more!
  • Feats and magic items for characters of all sorts granting mastery over the perils of nature and enabling them to harvest natural power by cultivating magical plants.
  • Dozens of spells to channel, protect, or thwart the powers of natural environs.
  • New and expanded rules to push your animal companions, familiars, and mounts to wild new heights.
  • A section on the First World with advice, spells, and other features to integrate the fey realm into your campaign.
  • Systems for exploring new lands and challenging characters with natural hazards and strange terrain both mundane and feytouched.
  • ... and much, much more!

Pocket Edition ISBN: 978-1-64078-133-7

Note: The Pathfinder Roleplaying Game: Ultimate Wilderness Pocket Edition is not included in the Pathfinder Roleplaying Game subscription.

Pathfinder Roleplaying Game: Occult Adventures Pocket Edition ($19.99)

Oct 5 2018

There is an unseen world all around you. On the streets and in the halls of power, in your dreams and across the bizarre planes of the multiverse, there are those who walk among us like giants among ants, twisting reality to their wills in their search for ancient knowledge. Now pull back the curtain of the mundane world and learn the secrets of these occult masters—if you dare!

Pathfinder RPG Occult Adventures is an indispensable companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon over 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Occult Adventures includes:

  • Six new occult base classes—the energy-shaping kineticist, the spirit-calling medium, the deceptive mesmerist, the mind-bending psychic, the uncanny occultist, and the phantom-binding spiritualist.
  • Archetypes for all of the new classes, as well as a broad selection of strange and mysterious archetypes and class options for existing characters.
  • New feats to flesh out your occult character, plus a whole new way to use existing skills to become a master of faith healing, hypnotism, psychometry, and more!
  • More than 100 spells using the all-new psychic magic system, plus rituals that grant even non-spellcasting characters occult power! Explore worlds beyond imagining with dream voyage, or defend yourself from mental threats with tower of iron will!
  • Rules and advice to help you steep your game in the occult, from chakras and deadly mindscapes to possession, psychic duels, and the Esoteric Planes.
  • A wide variety of new magic items, such as the eerie spirit mirror and the peculiar tin cap, plus new cursed items and powerful artifacts.
  • ... and much, much more!

Pocket Edition ISBN: 978-1-64078-132-0

Note: The Pathfinder Roleplaying Game: Occult Adventures Pocket Edition is not included in the Pathfinder Roleplaying Game subscription.

Pathfinder Player Companion: Martial Arts Handbook

Sep 14 2018

Remember Your Training!

Combat is a way of life on Golarion—warriors across the world are constantly in search of the next fight, powerful technique, or weapon in order to improve their skills. Pathfinder Player Companion: Martial Arts Handbook offers new archetypes, feats, and equipment for adventurers of all kinds who rely on their physical prowess in combat, whether they turn themselves into living weapons with their punches and kicks or unleash their mastery with nunchaku and swords.

Inside this book you'll find:

  • Fighting styles from across Golarion, including battle dancers, who use impressive maneuvers to dance around foes, and the black powder vaulters of Alkenstar, who use acrobatics to leap across the battlefield!
  • Dozens of new feats for all kinds of martial artists, including feats to improve combat maneuvers and improvised combat, combination feats, and style feats like the high-flying dragonfly style!
  • New abilities that draw upon the innate power of the body, including ki abilities for both qinggong monks and unchained monks, ninja tricks, and kineticist talents!

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder Campaign Setting, but it can easily be incorporated into any fantasy world.

ISBN-13: 978-1-64078-092-7

Pathfinder Flip-Mat: Docks

Sep 14 2018

Ports of Call!

Whether your players want to brave the ocean waves and travel to far-flung ports or just start a fight with sailors, Pathfinder Flip-Mat: Docks has you covered. Each side of this Flip-Mat details a different waterfront: one is on the edge of a bustling metropolis while the other depicts a ramshackle pirate cove nestled in some far corner of the sea. This portable, affordable map measures 24" × 30" unfolded and 8" × 10" folded. Designed for experienced GMs and novices alike, and usable with both dry erase and wet erase markers, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!

Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Docks, you'll be ready the next time your players want to ditch the dungeon and explore strange new locales beyond the horizon.

ISBN-13: 978-1-64078-093-4

Pathfinder Module: Cradle of Night

Sep 14 2018

Shrouded in Shadows

A desperate refugee emerges from the earth's depths in shadow-cloaked Nidal with an urgent plea. A new faction in the subterranean dark folk city of Lyrudrada—a wicked cult called the Reborn—seeks a fabled artifact called the Cradle of Night. Vanished demigods of the Shadow Plane once used this artifact to craft the elusive caligni race, and the Reborn want to use it to shroud the world in darkness once more. Cursed with the stain of shadow, the heroes must battle their way through the tomb of an ancient horselord chieftain before descending to Lyrudrada. Plots and schemes run rampant in this city riven with political upheavals and back-alley bloodshed, and the heroes must collect allies and information to confront the Reborn in their fortified fane. With the mysterious masters of the caligni race arrayed against them, can the heroes hope to shed their shadowy curse and claim the Cradle of Night?

Cradle of Night is a deluxe adventure for 8th-level characters written by veteran authors James Jacobs, F. Wesley Schneider, Neil Spicer, and Greg A. Vaughan. Featuring horrifying new monsters, lore about the vanished demigods of shadow called the Forsaken, and a stunning full-color, double-sided poster map of the city of Lyrudrada, Cradle of Night provides a wealth of secrets and dangers—if the heroes can survive the shadows that seek to overwhelm them!

ISBN: 978-1-60125-991-2

Pathfinder Flip-Tiles: Urban Starter Set

Sep 14 2018

More tiles! More options! New size! Create winding passages through an urban maze with just a flip! The new and convenient Flip-Tiles: Urban Starter Set features 42 full-color 6 x 6-inch map tiles, with courtyards, back alleys, and other urban features, both sides stunningly crafted by cartographer Jason A. Engle. These exciting new tiles put endless cities at your fingertips!

Suitable for experienced GMs and novices alike, this product fits perfectly into any Game Master's arsenal. Wet, dry, and permanent markers erase from the tiles! These double-sided dungeon tiles come in convenient packaging for easy storage. Take your urban adventures to the next level!

ISBN-13: 978-1-64078-101-6

Pathfinder Flip-Mat Classics: Pirate Ship

Sep 14 2018

Anchors Aweigh!

Sail the seas of adventure with Flip-Mat Classics: Pirate Ship, a gorgeous double-sided battle-scale map. One side shows a pirate ship alongside another vessel, ready for boarding action, while the flip side shows the decks of a pirate ship, including cannons, sleeping quarters, cargo holds, and more. Chart a route to adventure with Flip-Mat Classics: Pirate Ship!

The most-popular Pathfinder Flip-Mats in history return! These fan-favorite maps feature versatile adventure settings—city streets, forests, ships, taverns, and more—and now they're back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come!

A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy—simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. Each Flip-Mat measures 24" x 30" unfolded, and 8" x 10" folded.

ISBN-13: 978-1-64078-100-9

Note: Flip-Mat Classics are not included in the Pathfinder Maps Subscription. Pathfinder Maps Subscribers who preorder Flip-Mat Classics: Pirate Ship will receive a free PDF when their physical copy ships.

Pathfinder Flip-Mat Classics: Warehouse

Sep 14 2018

Adventure in Stock

Who knows what criminal conspiracies and deadly deals might unfold amid the maze of merchandise in Pathfinder Flip-Mat Classics: Warehouse? With a full suspicious scene on each side—one along the waterfront and the other with a holding yard—this durable accessory can serve as ambush site or hideout in any tabletop fantasy campaign!

A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy—simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. Each Flip-Mat measures 24" x 30" unfolded, and 8" x 10" folded.

ISBN-13: 978-1-64078-094-1

Note: Flip-Mat Classics are not included in the Pathfinder Maps Subscription. Pathfinder Maps Subscribers who preorder Flip-Mat Classics: Warehouse will receive a free PDF when their physical copy ships.

Pathfinder Campaign Setting: Faiths of Golarion

Sep 14 2018

Who Do You Believe In?

Pathfinder Campaign Setting: Faiths of Golarion reveals the histories, dogmas, and practices of 10 influential deities venerated outside of the major cultures of the Inner Sea! Enrich your campaign with new divine lore, including:

  • A look at three of Tian Xia's most commonly worshipped deities: Hei Feng, the Duke of Thunder; Tsukiyo, the Prince of the Moon; and Shizuru, the Empress of Heaven.
  • Details on major gods from far outside of the Inner Sea of Golarion, from Gruhastha, the Keeper of Vudra, to Grandmother Spider of the Shackles and southern Garund, to the Razatlani goddess Kazutal.
  • Gods of non-human peoples, including the dwarven death god Magrim, the elven hunter Ketephys, the lucky halfling Chaldira, and the gnome gambler Nivi Rhombodazzle.
  • Obediences and divine boons that can empower the followers of each divinity, especially those with levels in prestige classes devoted to their faith.

Pathfinder Campaign Setting: Faiths of Golarion is intended for use with the Pathfinder campaign setting, but it can be easily adapted to any fantasy world.

ISBN-13: 978-1-64078-099-6

Pathfinder Campaign Setting: Construct Handbook

Sep 14 2018

We Have the Technology!

Mortals have been obsessed with replicating life through metal and magic, and from their great labors have come all manner of constructs. The secrets to creating these marvels are usually reserved for the powerful and skilled, but now they are finally revealed! Pathfinder Campaign Setting: Construct Handbook opens the book on the powerful knowledge to create constructs and reveals never-before-seen clockworks, golems, and robots. Within these pages, you'll find:

  • Information on how to build a construct, as well as new modifications for your constructs.
  • Archetypes for characters who assemble or fight constructs, such as the construct caller, who builds constructs from planar energies.
  • New magic items that assist with both the creation of constructs and their destruction.
  • More than a dozen new constructs of all types, including clockwork goblins, gladiator robots, sand golems, and the powerful and enigmatic automatons.

Pathfinder Campaign Setting: Construct Handbook is intended for use with the Pathfinder campaign setting, but it can be easily adapted to any fantasy world.

ISBN-13: 978-1-60125-989-9

Pathfinder Adventure Path: The City Outside of Time (Return of the Runelords 5 of 6)

Sep 14 2018

Frozen in Time!

With the discovery that Runelord Alaznist has tampered with the past and set into motion devastating transformations of the timeline, the heroes must embark upon a truly dangerous and desperate gambit. Since historical texts and their own memories have been altered, the lore hidden within a time-trapped city may hold the only clues as to which events of the ancient past Alaznist has targeted. If the heroes can isolate these events, they may have a chance to correct them, but before they can even reach this repository of lore, they must brave a shadowy god's realm and find a way to enter a city that has been cut off from time itself!

This volume of Pathfinder Adventure Path continues the Return of the Runelords Adventure Path and includes:

  • "The City Outside of Time," a Pathfinder adventure for 14th-level characters, by Amanda Hamon Kunz.
  • Rules and backgrounds for several powerful magic artifacts from ancient Thassilon, by Mikko Kallio.
  • An examination of the sadistic and shadowy pantheon of kyton demagogues, by Gregory Hanigan.
  • A bestiary of monsters, including the time-racked undead spirits known as chronogeists, the frozen libitinarii kytons, planar dragons from Abaddon and Nirvana, and the powerful kyton demagogue Inkariax, by John Compton and Amanda Hamon Kunz.

ISBN-13: 978-1-64078-098-9

Pathfinder Adventure Path: Temple of the Peacock Spirit (Return of the Runelords 4 of 6)

Sep 14 2018

Defy the Cult

The mysterious cult of the Peacock Spirit has risen in force, and the time is right to strike a decisive blow against the worshipers of this long-forgotten god. According to ancient texts, the cult of the Peacock Spirit was first brought to this world by none other than Runelord Xanderghul himself, and with his return, it only grows more dangerous. Nestled high in a remote valley in the daunting Kodar Mountains, the cult's stronghold is known as the Temple of the Peacock Spirit. The heroes must journey to this legendary site and confront one of Thassilon's most dangerous threats.

This volume of Pathfinder Adventure Path continues the Return of the Runelords Adventure Path and includes:

  • "Temple of the Peacock Spirit," a Pathfinder adventure for 11th-level characters, by Jason Keeley.
  • An examination of the asuras, a race of vengeful fiends born from the mistakes of the gods themselves, by John Compton.
  • A presentation of several powerful occult rituals created by the runelords of Thassilon, by James Jacobs and Luis Loza.
  • A bestiary of monsters, including two new and powerful asuras, the lumbering guardians of nature known as basavans, the serpentine monstrosities known as bollas, and the enigmatic and deadly time dimensional, by Dan Cascone, John Compton, Nathan King, and Luis Loza.

ISBN-13: 978-1-64078-091-0

Pathfinder Player Companion: Plane-Hopper's Handbook

Sep 13 2018

Add Another Dimension!

Step beyond reality as we know it! Pathfinder Player Companion: Plane-Hopper's Handbook offers new tools for explorers brave enough to venture into the unknown—whether to abandoned cities created by dead gods, worlds where the ground is made of forsaken souls, or even stranger realms. Add planar allies, magic, or heritage to your adventures and infuse them with the power of the planes!

Inside this book you'll find:

  • Five new eidolon subtypes for the unchained summoner, including dualistic aeons, radiant eidolons from the Positive Energy Plane, and ever-shifting storykin eidolons!
  • Alternate racial traits, favored class bonuses, and racial feats for races with origins tied to the Great Beyond, such as aphorites, duskwalkers, and ganzis!
  • Player options and equipment for characters who walk the planes, from hellish style feats to spell-enhancing planar shards to the planar rifter gunslinger archetype!

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but it can easily be incorporated into any fantasy world.

ISBN-13: 978-1-64078-071-2

Pathfinder Society Scenario #10-07: Mysteries Under Moonlight, Part 2: The Howling Dance

Sep 12 2018

A Pathfinder Society Scenario designed for levels 3-7.

With the unique blessing of a celestial ambassador, the PCs depart Magnimar and rush into the swamp, chasing after the mastermind behind the corruption of several of Magnimar's iconic monuments. This mastermind isn't the only one who wants to see the PCs perish in the swamp, however. If the PCs are to find the mastermind and undo these schemes, they'll need to keep their wits sharp and make the most of their newfound powers.

"The Howling Dance" is the first scenario in the two-part "Mysteries Under Moonlight" campaign arc. It is preceded by Pathfinder Society Scenario #10-05: Testament of Souls. Both chapters are intended to be played in order.

Written by Crystal Malarsky.

Pathfinder Society Scenario #10-06: Treason’s Chains

Sep 12 2018

A Pathfinder Society Scenario designed for levels 1-5.

Venture-Captain Roderus has long been one of the most reliable and steadfast allies of the Pathfinder Society in the nation of Katapesh, but the aging human has decided that it is time to retire from his long-held position. Roderus's retirement party draws in Pathfinders from across Golarion, but there are some who see his retirement as an opportunity to advance personal goals that go against the Pathfinder Society's interests. Amid the turmoil of a party turned crime scene, the PCs must uncover the true threat to the Society's stability in Katapesh—and perhaps make an unexpected new ally along the way.

Contents in "Treason's Chains" also contribute directly to the ongoing storyline of the Liberty's Edge faction.

Written by Adam Meyers.

Pathfinder Deep Cuts Unpainted Miniatures: Gargantuan Green Dragon ($29.99)

Sep 11 2018

Pathfinder Battles Deep Cuts come with highly detailed figures, preprimed with Vallejo and ready to paint out of the box. These fantastic miniatures include deep cuts for easier painting.

Key Features:

  • Features characters, monsters, and scenery
  • Little to no assembly required
  • Primed and ready to paint
  • Some miniatures include translucent parts

Pathfinder Deep Cuts Unpainted Miniatures: Gargantuan White Dragon ($29.99)

Sep 11 2018

Pathfinder Battles Deep Cuts come with highly detailed figures, preprimed with Vallejo and ready to paint out of the box. These fantastic miniatures include deep cuts for easier painting.

Key Features:

  • Features characters, monsters, and scenery
  • Little to no assembly required
  • Primed and ready to paint
  • Some miniatures include translucent parts

Pathfinder Deep Cuts Unpainted Miniatures: Gargantuan Red Dragon ($29.99)

Sep 11 2018

Pathfinder Battles Deep Cuts come with highly detailed figures, preprimed with Vallejo and ready to paint out of the box. These fantastic miniatures include deep cuts for easier painting.

Key Features:

  • Features characters, monsters, and scenery
  • Little to no assembly required
  • Primed and ready to paint
  • Some miniatures include translucent parts

paizo.com New Products in Roleplaying Game

Pathfinder Society Scenario #10-11: The Hao Jin Hierophant

Oct 10 2018

A Pathfinder Society Scenario designed for levels 5-9.

Seven years ago, the Pathfinder Society acquired the Hao Jin Tapestry, a powerful artifact and gateway to a wondrous yet slowly disintegrating museum-like demiplane. Despite the sacrifices made to preserve the Hao-Jin Tapestry by one of the Pathfinder Society's most influential members, the realm's collapse seems inevitable. The Society has dispatched teams to high-value sites to salvage what they can of the historical treasures and knowledge, and the PCs are one of these first groups. However, their study of an ancient Tian site becomes far more complex thanks to not one but two burgeoning religions. It's up to the PCs to navigate this landscape riddled with hazards both extraplanar and political.

Written by Jessica Redekop.

Pathfinder Society Scenario #10-10: The Shattered Shield

Oct 10 2018

A Pathfinder Society Scenario designed for levels 1-5.

When news arrives that one of the shards of the holy relic known as the Shattered Shield of Arnisant have been put up for sale in a Rahadoumi auction, the Pathfinder Society is highly skeptical, particularly since all the shards of the shield are safely accounted for, enshrined in the nation of Lastwall's capital city, Vigil. However, the Society's sources have confirmed that the seller does indeed seem to have a powerful magical relic identical to one of the shards, so the Pathfinders have sent a team to investigate. What secrets might be uncovered in this nation where religion is banned? And who besides the Pathfinder Society and their allies in Lastwall might be seeking the purported relic?

Contents in "The Shattered Shield" also contribute directly to the ongoing storyline of the Dark Archive faction.

Written by Leo Glass.

Pathfinder Society Scenario #10-09: The Rasping Rebirth

Oct 10 2018

A Pathfinder Society Scenario designed for levels 12-15.

Over a century ago, hordes from the Abyss tore through a weak point in the Material Plane and surged forth onto Golarion, creating a corrupted and blighted land that would come to be known as the Worldwound. Legions of crusaders fought against the demonic incursion, containing it behind a wall of holy artifacts. In Pathfinder Society Season 5: Year of the Demon, forces bolstered by Pathfinder agents pushed back a demonic siege and even reclaimed land that had long languished under demonic control. The heroes of the Wrath of the Righteous Adventure Path finished the job, sealing the Worldwound and slaying the demon lord responsible for its creation, Deskari.

Yet the land where the rift to the Abyss once stood remains scarred and fragile, and on the Abyss itself, some artifacts and powers tied to Deskari remain unclaimed. One of the Pathfinder Society's most formidable enemies, the demon Koth'Vaul, is eager to seize upon these opportunities. Unless the PCs thwart him, Koth'Vaul's will become even more powerful than ever before, and wreak truly terrifying vengeance upon the Pathfinder Society.

Written by Cole Kronewitter.

Pathfinder Society Scenario #10-08: What Prestige is Worth

Oct 10 2018

A Pathfinder Society Scenario designed for levels 7-11.

Given the countless powerful relics the Pathfinder Society keeps in the vaults beneath the Grand Lodge, it should come as no surprise when there's the occasional magical outburst. However, the most recent incident involves a powerful talisman opening a portal the Hell, and the head curator Zarta Dralneen believes this event is no mere coincidence. Alongside a band of elite Pathfinders, she intends to travel through the portal to the infernal city Dis in order to close the gateway, in the process uncovering Cheliax's secret history, the follies of House Thrune, and what her role will be in the events to come.

Contents in "What Prestige is Worth" also contribute directly to the ongoing storyline of the Dark Archive faction.

Written by Matt Duval.

Pathfinder Flip-Mat: Bigger Temple ($19.99)

Oct 5 2018

Temples have the best treasures! Whether your heroes are protecting the sacred relics or plundering them, Pathfinder Flip-Mat: Bigger Temple has you covered. Each side of this Flip-Mat features a different ornate temple complex. One side features a gleaming temple to holy goodness, while the other is a twisted fane dedicated to the powers of evil. Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Bigger Temple, you'll be ready next time your players want to feel sanctified or decide to defile.

Pathfinder Flip-Mat: Bigger Temple measures 27 by 39 inches, which gives you 45% more gaming space than the standard Pathfinder Flip-Mat. On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy cleanup is just a Flip away?

ISBN-13: 978-1-64078-122-1

Pathfinder Player Companion: Chronicle of Legends ($14.99)

Oct 5 2018

The story's not over yet! The Pathfinder Chronicles detail exploits and discoveries from members of the Pathfinder Society from all over Golarion. These include tales of great heroes capable of fabulous feats of might, magical relics that grow in strength alongside the heroes that wield them, and forgotten magic locked away due its dangerous power. Pathfinder Player Companion: Chronicle of Legends is your chance to make these tales a reality with powerful new options for your character! This player-focused volume provides new class options, capstones, spells, and magic items to help you make the most of your character.

ISBN-13: 978-1-64078-136-8

Pathfinder Adventure Path #142: Gardens of Gallowspire (Tyrant’s Grasp 4 of 6) ($24.99)

Oct 5 2018

by Crystal Fraiser

As the heroes escort survivors from the doomed city of Vigil, they receive an urgent message from their mysterious patron. The Whispering Tyrant is working his way free of his imprisonment in Gallowspire, and the time is at hand to strike! The heroes must venture into the haunted lands of Virlych to confront the mighty lich-lord before he recovers his full power, and before he can unleash another horrid blast of his devastating super-weapon, the Radiant Fire.

"Gardens of Gallowspire" is a Pathfinder Roleplaying Game adventure for 11th-level characters. The adventure continues the Tyrant's Grasp Adventure Path, as players enter a land twisted by evil and strange magic. This volume also includes a selection of new monsters, additional missions in Lastwall, an examination of the ecology of carnivorous plants, and an examination of the strange witchgates that shield Virlych.

ISBN-13: 978-1-64078-134-4

Pathfinder Roleplaying Game: Ultimate Wilderness Pocket Edition ($19.99)

Oct 5 2018

Wild, untamed lands hold a wealth of mystery and danger, providing the perfect backdrop for heroic adventure. Whether adventurers are climbing mountains in search of a dragon's lair, carving their way through the jungle, or seeking a long-lost holy city covered by desert sands, Pathfinder RPG Ultimate Wilderness gives them the tools to survive the wilds. A new 20-level base class, the shifter, puts animalistic powers into the hands—or claws—of player characters and villains alike, with new class features derived from animalistic attributes. Overviews of druidic sects and rituals, as well as new archetypes, character options, spells, and more, round out the latest contribution to the Pathfinder RPG rules!

Pathfinder RPG Ultimate Wilderness is an invaluable hardcover companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Ultimate Wilderness includes:

  • The shifter, a new character class that harnesses untamed forces to change shape and bring a heightened level of savagery to the battlefield!
  • Archetypes for alchemists, barbarians, bards, druids, hunters, investigators, kineticists, paladins, rangers, rogues, slayers, witches, and more!
  • Feats and magic items for characters of all sorts granting mastery over the perils of nature and enabling them to harvest natural power by cultivating magical plants.
  • Dozens of spells to channel, protect, or thwart the powers of natural environs.
  • New and expanded rules to push your animal companions, familiars, and mounts to wild new heights.
  • A section on the First World with advice, spells, and other features to integrate the fey realm into your campaign.
  • Systems for exploring new lands and challenging characters with natural hazards and strange terrain both mundane and feytouched.
  • ... and much, much more!

Pocket Edition ISBN: 978-1-64078-133-7

Note: The Pathfinder Roleplaying Game: Ultimate Wilderness Pocket Edition is not included in the Pathfinder Roleplaying Game subscription.

Pathfinder Roleplaying Game: Occult Adventures Pocket Edition ($19.99)

Oct 5 2018

There is an unseen world all around you. On the streets and in the halls of power, in your dreams and across the bizarre planes of the multiverse, there are those who walk among us like giants among ants, twisting reality to their wills in their search for ancient knowledge. Now pull back the curtain of the mundane world and learn the secrets of these occult masters—if you dare!

Pathfinder RPG Occult Adventures is an indispensable companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon over 15 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era.

Pathfinder RPG Occult Adventures includes:

  • Six new occult base classes—the energy-shaping kineticist, the spirit-calling medium, the deceptive mesmerist, the mind-bending psychic, the uncanny occultist, and the phantom-binding spiritualist.
  • Archetypes for all of the new classes, as well as a broad selection of strange and mysterious archetypes and class options for existing characters.
  • New feats to flesh out your occult character, plus a whole new way to use existing skills to become a master of faith healing, hypnotism, psychometry, and more!
  • More than 100 spells using the all-new psychic magic system, plus rituals that grant even non-spellcasting characters occult power! Explore worlds beyond imagining with dream voyage, or defend yourself from mental threats with tower of iron will!
  • Rules and advice to help you steep your game in the occult, from chakras and deadly mindscapes to possession, psychic duels, and the Esoteric Planes.
  • A wide variety of new magic items, such as the eerie spirit mirror and the peculiar tin cap, plus new cursed items and powerful artifacts.
  • ... and much, much more!

Pocket Edition ISBN: 978-1-64078-132-0

Note: The Pathfinder Roleplaying Game: Occult Adventures Pocket Edition is not included in the Pathfinder Roleplaying Game subscription.

Pathfinder Player Companion: Martial Arts Handbook

Sep 14 2018

Remember Your Training!

Combat is a way of life on Golarion—warriors across the world are constantly in search of the next fight, powerful technique, or weapon in order to improve their skills. Pathfinder Player Companion: Martial Arts Handbook offers new archetypes, feats, and equipment for adventurers of all kinds who rely on their physical prowess in combat, whether they turn themselves into living weapons with their punches and kicks or unleash their mastery with nunchaku and swords.

Inside this book you'll find:

  • Fighting styles from across Golarion, including battle dancers, who use impressive maneuvers to dance around foes, and the black powder vaulters of Alkenstar, who use acrobatics to leap across the battlefield!
  • Dozens of new feats for all kinds of martial artists, including feats to improve combat maneuvers and improvised combat, combination feats, and style feats like the high-flying dragonfly style!
  • New abilities that draw upon the innate power of the body, including ki abilities for both qinggong monks and unchained monks, ninja tricks, and kineticist talents!

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder Campaign Setting, but it can easily be incorporated into any fantasy world.

ISBN-13: 978-1-64078-092-7

Pathfinder Flip-Mat: Docks

Sep 14 2018

Ports of Call!

Whether your players want to brave the ocean waves and travel to far-flung ports or just start a fight with sailors, Pathfinder Flip-Mat: Docks has you covered. Each side of this Flip-Mat details a different waterfront: one is on the edge of a bustling metropolis while the other depicts a ramshackle pirate cove nestled in some far corner of the sea. This portable, affordable map measures 24" × 30" unfolded and 8" × 10" folded. Designed for experienced GMs and novices alike, and usable with both dry erase and wet erase markers, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal!

Don't waste your time sketching when you could be playing. With Pathfinder Flip-Mat: Docks, you'll be ready the next time your players want to ditch the dungeon and explore strange new locales beyond the horizon.

ISBN-13: 978-1-64078-093-4

Pathfinder Module: Cradle of Night

Sep 14 2018

Shrouded in Shadows

A desperate refugee emerges from the earth's depths in shadow-cloaked Nidal with an urgent plea. A new faction in the subterranean dark folk city of Lyrudrada—a wicked cult called the Reborn—seeks a fabled artifact called the Cradle of Night. Vanished demigods of the Shadow Plane once used this artifact to craft the elusive caligni race, and the Reborn want to use it to shroud the world in darkness once more. Cursed with the stain of shadow, the heroes must battle their way through the tomb of an ancient horselord chieftain before descending to Lyrudrada. Plots and schemes run rampant in this city riven with political upheavals and back-alley bloodshed, and the heroes must collect allies and information to confront the Reborn in their fortified fane. With the mysterious masters of the caligni race arrayed against them, can the heroes hope to shed their shadowy curse and claim the Cradle of Night?

Cradle of Night is a deluxe adventure for 8th-level characters written by veteran authors James Jacobs, F. Wesley Schneider, Neil Spicer, and Greg A. Vaughan. Featuring horrifying new monsters, lore about the vanished demigods of shadow called the Forsaken, and a stunning full-color, double-sided poster map of the city of Lyrudrada, Cradle of Night provides a wealth of secrets and dangers—if the heroes can survive the shadows that seek to overwhelm them!

ISBN: 978-1-60125-991-2

Pathfinder Flip-Tiles: Urban Starter Set

Sep 14 2018

More tiles! More options! New size! Create winding passages through an urban maze with just a flip! The new and convenient Flip-Tiles: Urban Starter Set features 42 full-color 6 x 6-inch map tiles, with courtyards, back alleys, and other urban features, both sides stunningly crafted by cartographer Jason A. Engle. These exciting new tiles put endless cities at your fingertips!

Suitable for experienced GMs and novices alike, this product fits perfectly into any Game Master's arsenal. Wet, dry, and permanent markers erase from the tiles! These double-sided dungeon tiles come in convenient packaging for easy storage. Take your urban adventures to the next level!

ISBN-13: 978-1-64078-101-6

Pathfinder Flip-Mat Classics: Pirate Ship

Sep 14 2018

Anchors Aweigh!

Sail the seas of adventure with Flip-Mat Classics: Pirate Ship, a gorgeous double-sided battle-scale map. One side shows a pirate ship alongside another vessel, ready for boarding action, while the flip side shows the decks of a pirate ship, including cannons, sleeping quarters, cargo holds, and more. Chart a route to adventure with Flip-Mat Classics: Pirate Ship!

The most-popular Pathfinder Flip-Mats in history return! These fan-favorite maps feature versatile adventure settings—city streets, forests, ships, taverns, and more—and now they're back for a repeat performance. Durable and lavishly detailed, these essential adventure set pieces are sure to bring excitement to your game table for years to come!

A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy—simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. Each Flip-Mat measures 24" x 30" unfolded, and 8" x 10" folded.

ISBN-13: 978-1-64078-100-9

Note: Flip-Mat Classics are not included in the Pathfinder Maps Subscription. Pathfinder Maps Subscribers who preorder Flip-Mat Classics: Pirate Ship will receive a free PDF when their physical copy ships.

Pathfinder Flip-Mat Classics: Warehouse

Sep 14 2018

Adventure in Stock

Who knows what criminal conspiracies and deadly deals might unfold amid the maze of merchandise in Pathfinder Flip-Mat Classics: Warehouse? With a full suspicious scene on each side—one along the waterfront and the other with a holding yard—this durable accessory can serve as ambush site or hideout in any tabletop fantasy campaign!

A special coating on each Flip-Mat allows you to use wet erase, dry erase, AND permanent markers with ease! Removing permanent ink is easy—simply trace over any permanent mark with a dry erase marker, wait 10 seconds, then wipe off both marks with a dry cloth or paper towel. Each Flip-Mat measures 24" x 30" unfolded, and 8" x 10" folded.

ISBN-13: 978-1-64078-094-1

Note: Flip-Mat Classics are not included in the Pathfinder Maps Subscription. Pathfinder Maps Subscribers who preorder Flip-Mat Classics: Warehouse will receive a free PDF when their physical copy ships.

Pathfinder Campaign Setting: Faiths of Golarion

Sep 14 2018

Who Do You Believe In?

Pathfinder Campaign Setting: Faiths of Golarion reveals the histories, dogmas, and practices of 10 influential deities venerated outside of the major cultures of the Inner Sea! Enrich your campaign with new divine lore, including:

  • A look at three of Tian Xia's most commonly worshipped deities: Hei Feng, the Duke of Thunder; Tsukiyo, the Prince of the Moon; and Shizuru, the Empress of Heaven.
  • Details on major gods from far outside of the Inner Sea of Golarion, from Gruhastha, the Keeper of Vudra, to Grandmother Spider of the Shackles and southern Garund, to the Razatlani goddess Kazutal.
  • Gods of non-human peoples, including the dwarven death god Magrim, the elven hunter Ketephys, the lucky halfling Chaldira, and the gnome gambler Nivi Rhombodazzle.
  • Obediences and divine boons that can empower the followers of each divinity, especially those with levels in prestige classes devoted to their faith.

Pathfinder Campaign Setting: Faiths of Golarion is intended for use with the Pathfinder campaign setting, but it can be easily adapted to any fantasy world.

ISBN-13: 978-1-64078-099-6

Pathfinder Campaign Setting: Construct Handbook

Sep 14 2018

We Have the Technology!

Mortals have been obsessed with replicating life through metal and magic, and from their great labors have come all manner of constructs. The secrets to creating these marvels are usually reserved for the powerful and skilled, but now they are finally revealed! Pathfinder Campaign Setting: Construct Handbook opens the book on the powerful knowledge to create constructs and reveals never-before-seen clockworks, golems, and robots. Within these pages, you'll find:

  • Information on how to build a construct, as well as new modifications for your constructs.
  • Archetypes for characters who assemble or fight constructs, such as the construct caller, who builds constructs from planar energies.
  • New magic items that assist with both the creation of constructs and their destruction.
  • More than a dozen new constructs of all types, including clockwork goblins, gladiator robots, sand golems, and the powerful and enigmatic automatons.

Pathfinder Campaign Setting: Construct Handbook is intended for use with the Pathfinder campaign setting, but it can be easily adapted to any fantasy world.

ISBN-13: 978-1-60125-989-9

Pathfinder Adventure Path: The City Outside of Time (Return of the Runelords 5 of 6)

Sep 14 2018

Frozen in Time!

With the discovery that Runelord Alaznist has tampered with the past and set into motion devastating transformations of the timeline, the heroes must embark upon a truly dangerous and desperate gambit. Since historical texts and their own memories have been altered, the lore hidden within a time-trapped city may hold the only clues as to which events of the ancient past Alaznist has targeted. If the heroes can isolate these events, they may have a chance to correct them, but before they can even reach this repository of lore, they must brave a shadowy god's realm and find a way to enter a city that has been cut off from time itself!

This volume of Pathfinder Adventure Path continues the Return of the Runelords Adventure Path and includes:

  • "The City Outside of Time," a Pathfinder adventure for 14th-level characters, by Amanda Hamon Kunz.
  • Rules and backgrounds for several powerful magic artifacts from ancient Thassilon, by Mikko Kallio.
  • An examination of the sadistic and shadowy pantheon of kyton demagogues, by Gregory Hanigan.
  • A bestiary of monsters, including the time-racked undead spirits known as chronogeists, the frozen libitinarii kytons, planar dragons from Abaddon and Nirvana, and the powerful kyton demagogue Inkariax, by John Compton and Amanda Hamon Kunz.

ISBN-13: 978-1-64078-098-9

Pathfinder Adventure Path: Temple of the Peacock Spirit (Return of the Runelords 4 of 6)

Sep 14 2018

Defy the Cult

The mysterious cult of the Peacock Spirit has risen in force, and the time is right to strike a decisive blow against the worshipers of this long-forgotten god. According to ancient texts, the cult of the Peacock Spirit was first brought to this world by none other than Runelord Xanderghul himself, and with his return, it only grows more dangerous. Nestled high in a remote valley in the daunting Kodar Mountains, the cult's stronghold is known as the Temple of the Peacock Spirit. The heroes must journey to this legendary site and confront one of Thassilon's most dangerous threats.

This volume of Pathfinder Adventure Path continues the Return of the Runelords Adventure Path and includes:

  • "Temple of the Peacock Spirit," a Pathfinder adventure for 11th-level characters, by Jason Keeley.
  • An examination of the asuras, a race of vengeful fiends born from the mistakes of the gods themselves, by John Compton.
  • A presentation of several powerful occult rituals created by the runelords of Thassilon, by James Jacobs and Luis Loza.
  • A bestiary of monsters, including two new and powerful asuras, the lumbering guardians of nature known as basavans, the serpentine monstrosities known as bollas, and the enigmatic and deadly time dimensional, by Dan Cascone, John Compton, Nathan King, and Luis Loza.

ISBN-13: 978-1-64078-091-0

Pathfinder Player Companion: Plane-Hopper's Handbook

Sep 13 2018

Add Another Dimension!

Step beyond reality as we know it! Pathfinder Player Companion: Plane-Hopper's Handbook offers new tools for explorers brave enough to venture into the unknown—whether to abandoned cities created by dead gods, worlds where the ground is made of forsaken souls, or even stranger realms. Add planar allies, magic, or heritage to your adventures and infuse them with the power of the planes!

Inside this book you'll find:

  • Five new eidolon subtypes for the unchained summoner, including dualistic aeons, radiant eidolons from the Positive Energy Plane, and ever-shifting storykin eidolons!
  • Alternate racial traits, favored class bonuses, and racial feats for races with origins tied to the Great Beyond, such as aphorites, duskwalkers, and ganzis!
  • Player options and equipment for characters who walk the planes, from hellish style feats to spell-enhancing planar shards to the planar rifter gunslinger archetype!

This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but it can easily be incorporated into any fantasy world.

ISBN-13: 978-1-64078-071-2

Pathfinder Society Scenario #10-07: Mysteries Under Moonlight, Part 2: The Howling Dance

Sep 12 2018

A Pathfinder Society Scenario designed for levels 3-7.

With the unique blessing of a celestial ambassador, the PCs depart Magnimar and rush into the swamp, chasing after the mastermind behind the corruption of several of Magnimar's iconic monuments. This mastermind isn't the only one who wants to see the PCs perish in the swamp, however. If the PCs are to find the mastermind and undo these schemes, they'll need to keep their wits sharp and make the most of their newfound powers.

"The Howling Dance" is the first scenario in the two-part "Mysteries Under Moonlight" campaign arc. It is preceded by Pathfinder Society Scenario #10-05: Testament of Souls. Both chapters are intended to be played in order.

Written by Crystal Malarsky.

Pathfinder Society Scenario #10-06: Treason’s Chains

Sep 12 2018

A Pathfinder Society Scenario designed for levels 1-5.

Venture-Captain Roderus has long been one of the most reliable and steadfast allies of the Pathfinder Society in the nation of Katapesh, but the aging human has decided that it is time to retire from his long-held position. Roderus's retirement party draws in Pathfinders from across Golarion, but there are some who see his retirement as an opportunity to advance personal goals that go against the Pathfinder Society's interests. Amid the turmoil of a party turned crime scene, the PCs must uncover the true threat to the Society's stability in Katapesh—and perhaps make an unexpected new ally along the way.

Contents in "Treason's Chains" also contribute directly to the ongoing storyline of the Liberty's Edge faction.

Written by Adam Meyers.

Pathfinder Deep Cuts Unpainted Miniatures: Gargantuan Green Dragon ($29.99)

Sep 11 2018

Pathfinder Battles Deep Cuts come with highly detailed figures, preprimed with Vallejo and ready to paint out of the box. These fantastic miniatures include deep cuts for easier painting.

Key Features:

  • Features characters, monsters, and scenery
  • Little to no assembly required
  • Primed and ready to paint
  • Some miniatures include translucent parts

Pathfinder Deep Cuts Unpainted Miniatures: Gargantuan White Dragon ($29.99)

Sep 11 2018

Pathfinder Battles Deep Cuts come with highly detailed figures, preprimed with Vallejo and ready to paint out of the box. These fantastic miniatures include deep cuts for easier painting.

Key Features:

  • Features characters, monsters, and scenery
  • Little to no assembly required
  • Primed and ready to paint
  • Some miniatures include translucent parts

Pathfinder Deep Cuts Unpainted Miniatures: Gargantuan Red Dragon ($29.99)

Sep 11 2018

Pathfinder Battles Deep Cuts come with highly detailed figures, preprimed with Vallejo and ready to paint out of the box. These fantastic miniatures include deep cuts for easier painting.

Key Features:

  • Features characters, monsters, and scenery
  • Little to no assembly required
  • Primed and ready to paint
  • Some miniatures include translucent parts

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