Geek and Sundry

 

Geek and Sundry

WATCH: The Outcast | We’re Alive: Frontier | Season 1, Episode 10

Dec 9 2019

With Osage behind them, the survivors explore the northern side of the Missouri and face a dire decision.

WATCH: Hack the Planet! | TBD RPG

Dec 9 2019

Will our hacker heroes save their friends and prove their innocence to THE MAN!? Find out on the thrilling conclusion of HACK THE PLANET! This video is made in paid partnership with Skybound.

 

Get the enhanced edition of Neverwinter Nights: http://bit.ly/Beamdog_EE

 

Subscribe to the Geek & Sundry Twitch channel at https://twitch.tv/geekandsundry to view all episodes of TBD RPG on demand!

WATCH: Chapter Seven: A Different Approach | Ten Candles: Eclipse

Dec 8 2019

As the situation accelerates, the team on the International Space Station attempt to save their samples.

WATCH: Biggest Fest in the Wasteland | Thrashtopia w/ Whitney Moore

Dec 7 2019

Lazer Fest is literally the biggest fest in the wasteland, plus Soup Farley (Khail Anonymous) gives Whitney some VIPLUR pro-tips.

WATCH: Pathfinder: Knights of Everflame – Tariel Windhaven Level Up

Dec 7 2019

The level-up transition from 6 to 7 is an big one in Pathfinder 2e. If you want to see the choices Erika made for Tariel Windhaven, our bard full of surprises, you’ve come to the right place!

 

Watch new episodes of Pathfinder: Knights of Everflame on Geek & Sundry’s Twitch channel Tuesday at 4pm PT! twitch.tv/geekandsundry This video is made in paid partnership with Paizo.

 

Learn more about Pathfinder: https://paizo.com/knightsofeverflame

WATCH: Starter Kit – 7th Sea Edition | Part 6: An Ending is an Ending

Dec 6 2019

At the close of our adventure our heroes give a Vodacce captain what’s coming to him, and our players learn more about the cinematic structure of the 7th Sea narrative.

WATCH: Pathfinder: Knights of Everflame – Linneas Lennon Level Up

Dec 6 2019

The level-up transition from 6 to 7 is a big one in Pathfinder 2e. If you want to see the choices Rachel made for Linneus Lennon, the creepiest of all clerics of Sarenrae, you’ve come to the right place!

 

Watch new episodes of Pathfinder: Knights of Everflame on Geek & Sundry’s Twitch channel Tuesday at 4pm PT! twitch.tv/geekandsundry

 

This video is made in paid partnership with Paizo. Learn more about Pathfinder: https://paizo.com/knightsofeverflame

Act Fast or You’ll Lose the 20 SECOND SHOWDOWN

Dec 5 2019

If just the words “party game” make you want to go home and hide under the covers, don’t bail on the party just yet! 20 Second Showdown from Big Potato Games won’t have all eyes on just you—you’ll have an entire team on your side to complete random, crazy (but not super embarrassing) challenges. Can you and your friends beat the other team before the sand in the hourglass runs out? There’s no time to lose!

20-second-showdown

20 Second Showdown is a party game for you and up to 19 of your friends. (You’ll need a minimum of five players to get started. Like we said, it’s a party!) Split into two teams and start the timer. Then it’s time to grab a card and complete the random challenge, hand off the baton to the next player on your team, and the other team takes their turn! You have just a few seconds to go back and forth between teams before the timer runs out. Whoever gets stuck on their turn when the sand runs out loses the round.

Let Becca Scott explain How to Play so you’re ready to get the party started.

Challenge cards can dare you to do anything from hugging a plant, to making something stick on the wall, to running around the table twice. It might make you look a little silly, but you won’t have any time to dwell on it as the timer ticks down.

One player can be designated as the judge to manage the timer and read the challenges aloud. Big Potato Games made sure no second is wasted! They even created a special timer for the game with audible cues so you don’t even have to pause to glance at it—you’ll know when time has run out without looking at the timer thanks to its ingenious design.

Things get a little crazy when Becca and friends play 20 Second Showdown on Game the Game, so let’s see it in action.

20 Second Showdown is now available at your friendly local game store and retailers like Target and Amazon.

This post is sponsored by Big Potato Games.

All Images: Big Potato Games

WATCH: 20 Second Showdown | Game the Game

Dec 5 2019

Want a primer on the rules? Check out How to Play: https://youtu.be/B–FmxfNrMg

 

Get ready for a fun and frantic face off in this episode of Game the Game! Becca is joined by Kate Elliott, Xander Jeanneret, Rachel Kimsey, and Mandie Roman to play 20 Second Showdown from Big Potato Games. Find out who will prevail as our players perform wacky challenges in this rapid-fire race against the clock.

 

This video is made in paid partnership with Big Potato Games. Learn more here: http://bit.ly/2RerAfk

WATCH: Pathfinder: Knights of Everflame – Lÿsonn Level Up

Dec 5 2019

The level-up transition from 6-7 is an big one in Pathfinder 2e. With no rogue in the party Aki’s Lÿsonn has chosen to fill that void and if you want the inside details on those choices you’ve found the right video!

 

 

Watch new episodes of Pathfinder: Knights of Everflame on Geek & Sundry’s Twitch channel Tuesday at 4pm PT! twitch.tv/geekandsundry

 

This video is made in paid partnership with Paizo. Learn more about Pathfinder: https://paizo.com/knightsofeverflame

WATCH: Let the Bodies Hit the Floor | Sagas of Sundry: DREAD | Episode 6

Dec 4 2019

A book has been retrieved. But what’s in the book? WHAT’S IN THE BOOK?!! Join our group of campers and find out now.

WATCH: Pathfinder: Knights of Everflame – Ikyulys Vedanta Level Up

Dec 4 2019

The level-up transition from 6 to 7 is an big one in Pathfinder 2e. Our conflicted champion has had plenty of tough decisions to make thus far but if you want to learn more about his level up choices you’ve found the right video!

 

Watch new episodes of Pathfinder: Knights of Everflame on Geek & Sundry’s Twitch channel Tuesday at 4pm PT! twitch.tv/geekandsundry

 

This video is made in paid partnership with Paizo. Learn more about Pathfinder: https://paizo.com/knightsofeverflame

Pathfinder: Knights of Everflame – Omelette Stonebreaker Level Up

Dec 3 2019

The level-up transition from 6 to 7 is a big one in Pathfinder 2e. Our agile barbarian has certainly flexed her strengths but tune in to find out how Gina formulated her build for Omelette Stonebreaker.

This video is made in paid partnership with Paizo. Learn more about Pathfinder.

Watch new episodes of Pathfinder: Knights of Everflame on Geek & Sundry’s Twitch channel Tuesday at 4pm PT!

Game Master Jason Bulmahn leads a group of five strangers (Gina DeVivo, Jeremy Steven Walker, Aki, Erika Fermina, and Rachel Seeley) who board a caravan heading to Lastwall, an ancient kingdom watching over the grave of a long-dead menace. Conscripted into the army, they face years of training and service, but as smoke begins to rise from the horizon…

 

WATCH: How to Play 20 Second Showdown

Dec 3 2019

How many ridiculous challenges can you complete in twenty seconds? Get ready to find out, because in this episode of How to Play we’re taking a look at 20 Second Showdown from Big Potato Games! This fast-paced group game pits two teams of friends against each other in a fun and frantic race against the clock.

This video is made in paid partnership with Big Potato Games. Learn more here.

WATCH: A Father’s Fate | Pathfinder: Knights of Everflame | Season 2, Episode 5

Dec 3 2019

The Knights make their way to Doommark, hoping that the Lord of Ravens can help them in their quest. To unravel the mystery of Lucky’s dagger, the will have to go on a far more dangerous journey to the Plane of Shadow!

This video is made in paid partnership with Paizo. Learn more about Pathfinder: https://paizo.com/knightsofeverflame

WATCH: Osage | We’re Alive: Frontier | Season 1, Episode 9

Dec 2 2019

Dangerous inhabitants in the ruins of Jefferson City derail the survivors’ plans.

WATCH: Chapter Six: A Voice on the Radio | Ten Candles: Eclipse

Dec 1 2019

Wandering the southern outskirts of Las Vegas, a group makes a mad dash for a safehouse while “They” appear to be all around.

WATCH: Who Doesn’t Love Gifts? | Thrashtopia w/ Whitney Moore

Nov 30 2019

Gaby Dunn (comedian, writer, actress) brings Whitney a unique gift from the wasteland.

WATCH: Starter Kit – 7th Sea Edition | Part 5: The Witch’s Vendetta

Nov 29 2019

Our heroes have seen the face of the real threat and have entered the final conflict. More danger and consequences lay ahead of our heroes.

Blend In Or You’ll Be Found Out In THE CHAMELEON

Nov 28 2019

If you’re the type of person who goes to a party and tries their best to blend in with the wallpaper, Big Potato Games has the perfect icebreaker game for you! The Chameleon is a simple to learn social deduction game where the player that stands out stands the biggest chance of losing. Everyone but the player designated as the chameleon knows the secret word. Can you bluff your way through the round and guess the word before you’re found out?

Chameleon USA Pack Front + Contents

The Chameleon is played in quick rounds with three to eight players. As cards are handed to each player, one card secretly declares one of them the chameleon. The rest of the players receive a key with dice combinations that will point to a specific word; the chameleon remains in the dark. Then the players each have a chance to say one word that describes the secret word without giving too much away and inadvertently helping the chameleon.

Let Becca Scott tell you more about setting up the game and how to win it all in this episode of How to Play!

Everyone decides by voting who the chameleon must be based on their description of the secret word. Don’t be too vague, or everyone will think it’s you! (And try not to sweat too much.)

After points are tallied for the round, play continues until one player reaches 10 points and wins. The Chameleon is a game played in just 10-15 minutes, simultaneously quick and deceptively strategic, and certain to lead to shouts and laughter in no time at all.

Speaking of shouts and laughter, watch Becca and friends play this fast-paced party game in this episode of Game the Game!

Looking for the perfect gift for a host with the most? The Chameleon is now available at your friendly game store, Amazon, and Target.

This post is sponsored by Big Potato Games.

All Images: Big Potato Games

WATCH: The Chameleon | Game the Game

Nov 28 2019

Can you and your friends spot the imposter among you? In this episode of Game the Game Becca is joined by Vince Caso, Erika Fermina, Paula Deming and Katie Michels to play The Chameleon from Big Potato Games! Each player knows the secret word except the lone Chameleon desperately trying to fit in. Can the other players unmask The Chameleon before it’s too late?

 

This video is made in paid partnership with Big Potato Games. Learn more here: https://amzn.to/2pGPvZi

CLUE: DUNGEONS AND DRAGONS Is a (Baldur’s) Gate to Adventure

Nov 27 2019

Get ready to use investigation checks and perception checks in real life when you play Clue: Dungeons and Dragons!

This is the second time the two companies have teamed up for an adventure, and in this Descent Into Avernusthemed board game, there’s a much bigger mystery at hand than simple murder. A group of veteran adventurers discovers that the Infernal Puzzle Box has been stolen. Even worse, a member of their crew has been replaced by the nefarious Zariel, who wants to claim the relic for her own. That means not only are you down one party member, you can’t trust any of your remaining allies. Who is the traitor, and will you find the puzzle box in time? The game’s afoot!

DnD_CL_19_3dbt_web

TheOp’s in-house artist Hannah Friedman created the art for this edition of Clue. As a longtime fan and player of the role-playing game, it was a natural (20) fit. “My first D&D campaign started in high school with some internet friends,” Hannah told Geek & Sundry, “and even though some members of our group have left or been added over the years, we still get together almost every week, 8 years later.”

The classic Clue game board combines seamlessly with D&D 5e with locations from Baldur’s Gate that will be familiar to anyone who has spent time in the city. It was important to Hannah to make it feel like players are in the classic Forgotten Realms city, she told us.

“I took into consideration where on the board each room was,” she explained, “and adjusted the perspective of the composition to match, so the perspective lines all point towards the center of the board. I wanted the players to feel like they’re looking down into these settings, rather than seeing postcards of them.”

If there’s someone on your holiday shopping list whom you’ve been hoping to get into Dungeons & Dragons, this edition of Clue might be the gateway you’ve been looking for. “For people who haven’t had any prior tabletop RPG experience, seeing the huge rulebooks and detailed character sheets can be intimidating,” Hannah says. “I think taking the world-building from D&D and transposing it onto a game system that’s simpler and more accessible is a great way to get novice players invested in the D&D universe.”

Clue: Dungeons & Dragons is available now at major retailers and your friendly local game store at a retail price of $39.95.

This post is sponsored by TheOp.

All Images: TheOp

How to Use the Magic Systems in Pathfinder 2E

Nov 27 2019

Pathfinder’s Knights of Everflame is a Pathfinder Second Edition campaign written and run by Jason Bulmahn. A group of five strangers who board a caravan heading to Lastwall, an ancient kingdom watching over the grave of a long-dead menace… you can find them on Tuesday evenings on Twitch!

Spellcasters. No other character subtype in any fantasy-based RPG game has ever rivaled the sheer world-bending and destroying power spellcasters wield. Pathfinder’s Second Edition has done much to balance spellcasters with other classes in several ways, but two stand out more than others. 2E not only elevates other classes, it also increases the “spell casting” part of classes with magic that’s fun to play around with. they’ve increased the “spell casting” part of classes with magic.  There are traditions, schools, focus spells, and even essence components like Matter, Spirit, Mind, and Life.

The end result is a magic system that is more flexible. When your Bard is a practitioner of unexplainable esoterica seeking to influence the Mind, it is fun to fiddle with your spells. These aspects of spell casting ground the player to the character; even if they can tear open gateways to another plane. Before spellcasters become truly terrifying (and the world needs to rely on the martial classes to stop them), let’s take a look at the four traditions in Pathfinder 2E… and how to use a dead cat to kill a guard.

Primal

Pathfinder Spells Image

With a connection to the world of Pathfinder itself, Primal spellcasters are nature casters. The cycle of life and death, predator and prey, day and night are played out in their spell selection list. Theirs is also probably the most diverse and utilitarian. At their pinnacle, the primal spellcasters can transform a group of people into a herd of mammoths. Turning a group of pitchfork-wielding angry farmers into a group of huge, battle-ready mammoths to stampede your enemies is one way to make your point about pollution.

But to kill a guard with a dead cat at low levels, we must look to an underused spell: Negate Aroma. An abjuration spell, it causes a target to lose its odor and prevents creatures from noticing its presence via smell alone. This guard-killing plan is insidious and a long-term one, of course. Find a dead cat and let it spoil, rot, and begin to stink. Then, hit it with some negate aroma, cook the toxic beast in some otherwise tasty smelling food, and serve it up—sit back and wait for nature to run its course. The one-hour time limit on the spell should be enough time to pull off the plan, or you could use the duration of the spell to create a time-delayed stink bomb. Which is probably handier than long term poisoning?

Occult

Occult practitioners seek to understand the unexplainable and access the world around them using their own latent power. Their spell list is filled with the strange and weird things that don’t fit nicely into other boxes. Even though there is cross over with the Arcane tradition more often, the nature of occultism feels differently. Reality warping, possession, plane shifting, rewiring the creature’s senses, and shadow walking are the types of abilities you’ll find. At the highest level, Fabricated Truth makes creatures believe something is a fact. Choose a single statement you want the targets to believe and give it a go; then everyone will believe that purple gnomes really are out to kill them and steal their socks.

For an occultist, killing a guard with a dead cat is trivial. A cantrip called Telekenitc Projectile allows you to hurl a loose, unattended object that is within range against a target. If it hits, the spell does a 1d6 plus your spellcasting ability modifier. Think about this. Flinging dead cats in an alleyway that do as much damage as crossbow bolts AND you can even crit with them.

Divine

Pathfinder Magic Image 2

Celestial power and gifts from other entities fall into the divine category. Additionally, anything dealing with life, the afterlife, and energies from planes and worlds beyond our own fit nicely into the divine block. At their pinnacle, they transform into avatars of their deity (which is clearly Asmodeus) and gain the ability to summon down hellfire while walking on the air itself. I can think of no better way to head to the grocery store each day. Jokes aside, the divine spell list has become unique and flavorful, turning them into more than just party buffers and healers that clerics were typically known for a decade ago.

Unfortunately, I could not find an easy way for a divine character to kill a guard using a dead cat at low levels easily. There is one possibility of using the Message spell and a very specific dead cat, however. The divine spell list is filled with detection spells and aura readings, and using this knowledge, we investigate the guard to find their cat (or their partners’ cat). Once the cat is no longer among the living, you send that guard a cryptic message informing them that another guard killed their cat. Or you use ventriloquism to make it appear as if the dead cat is talking and has demands from beyond the grave.

Arcane

Arcane spellcasters are masters of logic and rationality. As a tradition, it boasts the broadest spell list. Wizards and Sorcerers have spent centuries seeking out wisdom and unlocking the mysteries of spellcraft, so that goes without saying. It is clear, however, that the Arcane tradition is perhaps the worst at affecting anything with the spirit or the soul. Luckily, they are still capable of calling down an instant and damaging cataclysm at their command. The unimaginable power of world-ending cataclysms, ripping a small piece of each and combine them into one horrifically powerful attack. Flesh-dissolving acid, roaring earthquakes, tsunami’s, freezing winds, wildfire and more all devastate a region at a snap of their fingers.

With that kind of devastation at their command, arcane spellcasters don’t need to kill a guard with a dead cat. They’ve got plenty of ways to do so. From their swiss army knife of tools, casting Pest Form on yourself is one method. Pest Form turns you into a non-threating animal such as a cat, and you can dismiss the spell at will. Turn into a cat (or other roadkill) and have your party deliver you with some actual dead pelts to the guard. Dismiss the spell, pick up the other animals and beat the surprised guards to death with the cat.

In the end, what shines about the spell system is the versatility and fun that can be had in exploring clever ways to use a spell. It’s truly a treat to play around with various scenarios and every spell can be used to tell a story by itself. If you’re a storyteller ever looking for a plot idea, you can generate one-shots just by reading the description of a spell.

What’s your favorite spell combination? Let us know in the comments below!

Images: Pathfinder Second Edition

This post is sponsored by Paizo.

Storytelling Tips for PATHFINDER’s Second Edition

Nov 27 2019

Pathfinder’s Knights of Everflame is a Pathfinder Second Edition campaign written and run by Jason Bulmahn. A group of five strangers who board a caravan heading to Lastwall, an ancient kingdom watching over the grave of a long-dead menace… you can find them on Tuesday evenings on Twitch!

Storytelling in all tabletop roleplaying games shares a common thread. Your end goal is to have fun, create engaging content, and watch your players agonize over tough choices. We’ve covered a lot of ground talking about effective tricks and storyteller tips that are system agnostic. Yet every game system has something special to itself, that it does better than others (otherwise, we would just have one mega-system). Pathfinder is fantasy based, so it introduces some specific storytelling tools with the second edition that make its gameplay stand out.

The experience systems are a treat to work with, and I’m particularly fond of any game system that gives us a chart that tells me to use this box for: ‘Extreme-threat solo boss’. Encounters and their experience rewards are just numbers on a spreadsheet without story context however, so let’s focus instead on three storytelling tricks to make your Pathfinder experience better!

Focus On Ancestries

Pathfinder Storytelling Image

Every character should have a goal and every storyteller should have an objective. Pathfinder thrives on the fantasy nature of collaborative storytelling with a focus on the story of the characters. That doesn’t sound very different than many other game systems, and character-centric models aren’t earth-shattering news. It still needs to be mentioned. Like many character-centric games, Pathfinder flows better if you have a session-zero before you create your story.

Ideally, a storyteller would think of a simple pitch: “A campaign set in the Impossible Lands kingdom of Geb about being among the living in undead society.” From there the party would each build their characters alongside you. Picking out their ancestries, classes, background skills, and even their starting gear should all be taken into account. Most importantly, they should each have a personal goal. Once you’ve got their characters, sit back and take a few days to weave their web together for the first adventure. Building your campaign this way, and it will make the next two Pathfinder-centric systems easier to run.

Use Rarity and Access Systems

Pathfinder has a rarity system included in its treasure, spells, and locations. While other game systems can have ample wiggle room in ignoring the rarity of a spell, Pathfinder shines when it is used. At the start of a game, let your players know your expectations on rarity, and stick to your guns through the campaign. Even a simple spell like Detect Evil is actually listed as an uncommon spell. While we may scoff at the restriction, and players may even balk at how common it is in other systems—but it makes sense here. Detect Evil is an uncommon spell because it can be the focal point of a mystery or horror story. When only one person in the town has the spell in a dusty reliquary, it adds to the player’s tension.

Using rarity also allows you to reward players for their hard work. Pathfinder already features a horizontal progression track for characters in the form of skills, so using rarity on other features creates a third form of progression. Storytellers are notoriously good about restricting ‘super rare’, ‘legendary’, or ‘artifact’ level equipment (to the point where most never see play). For Pathfinder, restrict things at the Uncommon level and let them seep into the game naturally. The second edition book layout system makes using this rarity feature incredibly easy and the game is enhanced ten-fold by using it. Players will find spells, skills, or items they want and they make great barter for quest rewards.

Hero Points

Pathfinder Storytelling Image 2

In Pathfinder, characters are rewarded with Hero Points that are used on a per-session basis. Every game session you give out a Hero Point to each player, and you can give out more mid-session as good roleplaying rewards. Think of them as positive reinforcement for taking risks and heroic moments if you will. In every game session, a storyteller should strive to hand out at least one hero point per player. This means you’ll need to find chances to shine a spotlight on each party member and give them that opportunity. Making a checklist for each character and hiding it behind your screen is handy for keeping track. As you run the game, keep your tally of who has had their chance to earn their reward.

Hero Points work in your player-characters favor by giving them the ability to reroll dice, or stabilize from dying. Working the Hero Point system as a storyteller, however, makes the game vastly more dynamic. When you are running mid-session staring at a checklist—you are forced to include tense spotlight moments. The characters can pass or fail the moment, but they need that opportunity. The Hero Point system is a hidden gem of storyteller tempo management to ensure the game never becomes boring or dull.

What’s your favorite Pathfinder adventure? Let us know in the comments below!

Images: Pathfinder Second Edition

This post is sponsored by Paizo.

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