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December 2018 Dynamic Update Developer's Notes

Dec 17 2018

December 2018 Dynamic Update Developer’s Notes: Skorne CID

Below are changes that came out of the Skorne CID. Our thanks to all who participated in this CID cycle!

Convergence

Enigma Foundry

Change Reconstruction (Action) to Reconstruction:

Reconstruction - During your Maintenance Phase you may remove one soul token from this model to return one destroyed medium-based friendly Faction construct Grunt to play, or remove up to three soul tokens from this model to return one destroyed small-based friendly Faction construct Grunt to play for each token removed. Place each returned Grunt completely within 2˝ of this model and in formation.

The change to the Enigma Foundry should help increase the relevance and power level of the Clockwork Legion theme force and return a unique feel to the recursion mechanics inside of the Convergence of Cyriss.

Skorne

Makeda & the Exalted Court

Bonus points +25.

Change the text of Dance of Death to the following:

Makeda immediately casts Incite without spending fury. Additionally, when a model in Makeda’s battlegroup destroys one or more enemy models in her control range with an attack, either Makeda can gain 1 fury point or 1 fury point can be removed from a model in her battlegroup that is in her control range. Dance of Death lasts for one turn.

Makeda & the Exalted Court gain Overtake:

Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1˝.

Cut Ground Zero, Hand of Death, and Vortex of Destruction.

Add Bladed Gale, Bulwark, Deathbringers, and Incite.

Bladed Gale       3          SP 8     –          13         *           Yes

Models hit lose Flight for one round.

Bulwark       2          Self      Ctrl       –          UP       No

While in the spellcaster’s control range and B2B with one or more models in its battlegroup, models in the spellcaster’s battlegroup gain +2 DEF and cannot become knocked down.

Deathbringers       2                Self            Ctrl             –       Turn       No

While within the spellcaster’s control range, the melee weapons of models in its battlegroup gain Grievous Wounds. Deathbringers lasts for one turn. (A model hit by a weapon with Grievous Wounds loses Tough and cannot have damage removed from it for one round.)

Incite       4       Self      –          –          Turn      No

Friendly Faction models gain +2 to attack and damage rolls against enemy models while the enemy models are in the spellcaster’s command range. Incite lasts for one turn.

A substantial overhaul. Makeda 3 is almost an entirely new warlock. I will let the changes speak for themselves, but players should be able to play this warlock in a few different armies and lead the Skorne Empire to victory on the front lines.

Supreme Aptimus Zaal

Gain Irregulars [Ancestral Guardian]:

Irregulars [Ancestral Guardian] - Ancestral Guardian solos can be included in any army that also includes Supreme Aptimus Zaal.

Change the text of Soul Converter to the following:

Soul Converter - Once per turn at any time during its activation, this model can spend 1 fury point to give each friendly Exalted model with Soul Taker: Gatekeeper currently in its control range one soul token. 

The addition of Irregulars allows Zaal to bring Ancestral Guardians into any theme force he plays in, which should really open up the themes available to him. Slight wording updates to Soul Converter help smooth out some of the issues in the Exalted theme force.

Void Seer Mordikaar

Gain Irregulars [Void Spirit]:

Irregulars [Void Spirit] - Void Spirit solos can be included in any army that also includes Void Seer Mordikaar.

Much like Zaal 1, Mordikaar 1 will be able to bring Void Spirits in any theme force.

Agonizer

Add “Titan” to sub-header.

This change is minor but will allow the Bronzeback Titan to interact with the Agonizer.

Aradus Sentinel

FURY 3.

Cost 14

Change animus to Recoil:

Recoil       1          Self      –          –          Turn      No

The spellcaster gains Swift Hunter. Recoil lasts for one turn. (When a model with Swift Hunter destroys one or more enemy models with a basic ranged attack, immediately after the attack is resolved it can advance up to 2˝.)

Gain Snacking:

Snacking - When this model boxes a living model with a melee attack, it can choose to remove the boxed model from play. When it does, this model can remove d3 damage points.

Gain Sturdy:

Sturdy - This model cannot be pushed.

Venom Blaster RNG SP 10, AOE -, POW 14.

Cut Arcing Fire and Scather.

After a rather substantial rework, the Sentinel is now quite different from the Titan Cannoneer. Changing the ranged attack to a Spray opens a unique place for the Sentinel.

Aradus Soldier

Change animus to Swarm:

Swarm       2          Self      –          –          RND    No

The spellcaster gains concealment. Living enemy models suffer –2 to attack rolls while within 2˝ of the spellcaster. Swarm lasts for one round.

Gain Snacking:

Snacking - When this model boxes a living model with a melee attack, it can choose to remove the boxed model from play. When it does, this model can remove d3 damage points.

Gain Sturdy:

Sturdy - This model cannot be pushed.

Much like the Sentinel, the Aradus Soldier received updates to further differentiate it from other options in the Faction.

Bronzeback Titan

Cost 17.

Gain 1 Mind damage box.

Change the text of Puissance to the following: 

Puissance      1          Self      –          –          RND    No

The spellcaster gains Unyielding. Puissance lasts for one round. (A model with Unyielding gains +2 ARM against melee damage rolls.)

Gain Hyper-Aggressive:

Hyper-Aggressive - When this model suffers damage from an enemy attack at any time except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.

War Gauntlets gain Beat Back:

Beat Back - Immediately after a basic attack with this weapon is resolved during this model’s Combat Action, the enemy model hit can be pushed 1˝ directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1˝ directly toward it.

The Bronzeback received significant updates to bring it in line with the rest of the game. Hyper-Aggressive, Beat Back, and a strong animus make this a much more enticing model.

Cyclops Brute

MAT 6.

A slight bump in MAT makes the Brute a stronger choice.

Desert Hydra

Cost 35.

DEF 10.

Acid Spray RNG SP 8, POW 14.

Cut Concentrated Blast (★ Attack).

A point drop and some upgrades to its ranged attacks put the Desert Hydra into a solid place.

Despoiler

Cost 17.

Despoiler was operating in lists how we wanted it to, but it did not feel worth its points. A slight point drop helps mitigate this issue.

Mammoth

Cost 35.

RAT 5.

Cut Assault and Shooting Gallery.

Gain Pain Maddened:

Pain Maddened - When this model is damaged by an enemy attack, this model gains +2 SPD for one round.

Siege Battery RNG 14 and gains Full Battery Fire (★ Attack):

Full Battery Fire ( Attack) - This weapon becomes POW 20 for this attack. On a direct hit, models hit are thrown d6˝ directly away from the attacker. Roll distance once for all models affected. Models thrown do not deviate. Move models farthest from the attacker first. Instead of suffering blast damage, models hit but not directly hit suffer a damage roll with POW equal to half the POW of this attack. The POW of collateral damage is equal to half the POW of this attack.

Tusks RNG 3.

Dropping points, increasing RAT, and adding additional special rules carve out a unique place for the Mammoth to exist in the Skorne Faction. As a strong melee presence and a solid gun platform, the Mammoth brings something unique to Skorne. 

Razor Wurm

Bite melee range 1˝.

A slight bump in melee range should increase the viability on the Razor Wurm.

Tiberion

Cost 19.

Tiberion is a strong melee warbeast but cost slightly too many points. A drop was warranted.

Titan Cannoneer

Cost 16.

FURY 4

Gain 2 body damage boxes.

The Cannoneer had some minor tweaks that should make it shine as a hybrid melee-ranged heavy warbeast.

Immortals

Cost 8/13.

Reducing the point cost of Immortals to 8/13 should bring them in to line with other similar infantry.

Extoller Advocate

Cost 3.

Change the text of Grave Mist to the following:

Grave Mist - At any time during its activation, this model can spend one soul token to give models in its unit +2 DEF for one round.

In this CID, we needed to be expand the niche use of the Extoller Advocate. Grave Mist now grants +2 DEF all the time instead of Concealment, standardizing the rule, making it easier for players to utilize, and increasing the power level of the Command Attachment.

Ancestral Guardian

Change the text of Resonance [Immortal] to the following:

Resonance [Immortal] - An Immortal model/unit activating within 5˝ of this model gains +2 movement when advancing as part of its Normal Movement that activation.

Halberd is POW 6.

A slight bump in POW of the Halberd will increase the offensive potential of this model slightly. Additionally, Resonance received a wording update to make it clear how it functions.

Aptimus Marketh

Gain Gunfighter .

Gain Harmonious Exaltation Magic Ability:

Harmonious Exaltation (Action) - RNG CMD. Target this model’s warlock. If it is in range, once this turn when the warlock casts a spell, reduce the COST of the spell by 1.

Cut the Soul-Powered special rule.

Gain RNG 8, ROF 1, POW 6 Spirit Eye with Damage Type: Magical and Annihilating Gaze and Ghost Shot:

Annihilating Gaze - When a living or undead model is hit by this attack, add its current STR to the damage roll.

Ghost Shot - This model ignores LOS, concealment, and cover when making attacks with this weapon.

Marketh received a substantial upgrade in abilities and effects that should help not only The Exalted theme force but several others as well.

Hakaar the Destroyer

Cost 6.

A small point drop helps Hakaar feel more at home in the Exalted theme force.

Supreme Guardian

Replace Soul Ward with Direct Spirits.

Direct Spirits - When a friendly living Faction warrior model is destroyed in this model’s command range and generates a soul token, you choose which model with the Soul Taker ability gains the destroyed model’s soul, regardless of the proximity of other models. Enemy models are not eligible to gain soul tokens from models destroyed in this model’s command range.

Replace Well of Rage text with:

Well of Rage - Once per turn, at anytime during this model's activation, you can remove up to three soul tokens from this mode to return one destroyed small- or medium-based friendly Faction Grunt warrior model to play for each token removed. Models return with 1 unmarked damage box. Place the returned Grunts completely within this model's command range, in formation, and completely within 3˝ of another model in their unit. Returned Grunts must forfeit their Combat Actions the turn they are returned to play.

The Supreme Guardian upgraded its soul manipulation mechanic to Direct Spirits, a much more powerful version of its previous rule, Soul Ward. Additionally, Well of Rage has been modified to allow the return of Grunt models, opening up the ability to a wider variety of options. 

Theme Forces

Convergence Theme Force: Clockwork Legions

Change the third benefit to the following:

For every full 20 points of Convergence units and solos in this army, you can add one Convergence command attachment or Convergence solo to the army free of cost. Free command attachments do not count toward the total point value of units in the army when calculating this bonus.

Change the fourth benefit to the following:

Eradicator, Perforator, and Reciprocator units in this army gain Vengeance. (During your Maintenance Phase, if one or more models in a unit with Vengeance were damaged by enemy attacks during the last round, each model in the unit can advance 3˝ and make one basic melee attack.)

Clockwork Legions received clerical updates, removing confusing interactions with its benefits.

Skorne Theme Force: Disciples of Agony

Add “Chiron” to the Army Composition section.

Change the first benefit to the following:

This army can include any number of Minion units and Minion solos. These models/units can be included even if they have the Partisan [Skorne] special rule.

Disciples of Agony had its composition rules tweaked slightly to open up list-building options.

Skorne Theme Force: The Exalted

Add “Despoiler” to the Army Composition section.

Change the third benefit to the following:

Construct models in this army gain Immovable Object. (A model with Immovable Object cannot become knocked down, cannot be placed, and cannot be moved by a push, slam, or throw.)

The Exalted received a new theme benefit that replaced the original Death Rage benefit. Players during the CID found this to be a much more exciting and compelling benefit.

Skorne Theme Force: Imperial Warhost

Add “Molik Karn” and “Aptimus Marketh” to the Army Composition section.

Change the second benefit to the following:

For every 30 points of Skorne warbeasts and battle engines in this army, you can add one Agonizer or Basilisk Krea warbeast or Skorne solo to the army free of cost. Free warbeasts do not count toward the total point value of warbeasts in the army when calculating this bonus.

Adding both Marketh and Molik Karn and opening up the options for free models really makes this theme feel more versatile and should allow players more freedom when list building.

Skorne Theme Force: Masters of War

Cut “non-character warbeasts without ranged weapons” and “Basilisk Krea warbeasts” from the Army Composition section.

Add “non-character warbeasts,” “Ancestral Guardian solos,” and “Supreme Guardian” to the Army Composition section.

Change the second benefit to the following:

For every full 20 points of Skorne units, Skorne dragoon solos, and Skorne battle engines in this army, you can add one Skorne command attachment, one Tyrant Commander & Standard Bearer unit, or one small- or medium-based Skorne solo to the army free of cost. Free models do not count toward the total point value of units in the army when calculating this bonus.

Removing restrictions from Masters of War and adding additional models opens up list building for the theme. Additionally, opening up free model options can really let the theme find its stride.

Privateer Press Seeks Metal Caster

Dec 10 2018

About Us
Privateer Press, Inc. (privateerpress.com) is an award-winning publisher of games and game supplements based in Bellevue, WA. We produce the acclaimed WARMACHINE® and HORDES® tabletop miniatures wargames, the Monsterpocalypse® pre-painted miniatures game, the Iron Kingdoms® Full Metal Fantasy and Iron Kingdoms® Unleashed roleplaying games, the Undercity™ and Widower’s Wood™ adventure board games, and the LEVEL 7® survival-horror board game line. We produce the Formula P3™ hobby tool and paint range in addition to the other products in our catalog. We are focused on producing the finest gaming products on the market today as we continue to build and expand the richness of our games and settings. We are in search of great people who are enthusiastic about producing engaging and enjoyable experiences and who can appreciate the inherent beauty of giant steam-powered robots smashing each other to pieces.

We are a hard-working crew who derive satisfaction from a job well done. We work in a fast-paced, results-driven environment, and we seek a highly motivated individual with AMAZING attention to detail to support our production of high-quality miniatures in our resin mold making department.

Essential Duties and Responsibilities
The metal caster is a full-time entry-level position. The primary duties are to assist the production casting team. These duties include but are not limited to:
• Cleaning masters
• Spruing masters for mold lay-up
• Designing mold lay-up schemes for difficult parts
• Trouble-shooting mold performance problems
• Minimize material usage and labor costs
• Maximize efficiency of molds and their creation
• Solicit feedback from casting to improve molds
• Achieve daily quota for parts produced
• Assisting with special projects as required on an as needed basis
• Other duties as necessary

Qualifications:
• Must be able to work in our Bellevue location
• Capable of working both individually and collaboratively
• Acute attention to detail
• Upbeat and positive attitude
• Strong work ethic
• Action oriented and able to complete tasks quickly
• Able to multi-task
• Must be able to stand, lift and bend for 8 hours each day
• Must be able to lift 50lbs
• Great problem-solving skills

Benefits
• Medical
• Dental
• Product

Start Date: Immediate
Compensation: This is an entry-level hourly position.

Application Process:
1) Prepare a resume of no more than two pages. The filename of the resume should be your first and last name separated by an underscore, and it must be in .doc or .PDF format. Example: John_Doe.doc
2) Compose a cover letter of no more than one page. The filename of the cover letter should be your first and last name followed by “CL”, all separated by underscores. The file must be in .doc or .PDF format. Example: John_Doe_CL.doc
3) Send your resume and cover letter to jobs@privateerpress.com, and make sure the subject line says “Metal Caster—[your name].” Example: Metal Caster—John Doe.

No

Name Correction

Nov 8 2018

While there was never any intention on Privateer's part to draw a parallel between the Crucible Guard character Adolpheus Morely and any historical figure, some members of our community have continued to question this connection. While we thought we had sufficiently addressed the reality of some thin but unfortunate similarities, the matter has come up enough times that we have chosen to retroactively change the character's name so there will be no further confusion that provokes comparisons to any historical personality. The Iron Kingdoms is a fantasy setting, and we do not use it to make any commentary on real-world history; as such, we find any such comparisons unacceptable. To ensure an end to any misrepresentation, the character’s name has been changed to "Alejandro Mosby." The corresponding stat card on the online database and War Room have been updated to reflect this change, as will our sales catalog and online store entry. The blister slip packaging will also be updated at our first opportunity. We appreciate your understanding as we make this adjustment to Iron Kingdoms canon.

No

WARMACHINE WEEKEND 2018 Prereleases

Nov 1 2018
WARMACHINE WEEKEND IS NOV 2 THROUGH NOV 4!
EXCLUSIVES - AT THE SHOW OR STORE.PRIVATEERPRESS.COM

92048- Underchief Mire Collector's Box - $35

92040 - Warwitch Initiate Deneghra - $15

MONSTERPOCALYSE PRERELEASES - AT THE SHOW ONLY!

51016 - Terra Khan- $28
51017 - Terrasaurs Unit 1 - $28
51018 - Terrasaurs Unit 2 - $24

51040 - Skyscraper - $24
51041 - Downtown Highrise - $21
51042 - Corporate HQ - $20
51043 - Comm Array - $15
51044 - Industrial Complex - $13
51045 - Power Plant - $15

51013 - Ares Mothership - $25
51014 - Martian Menace Unit 1 - $25
51015 - Martian Menace Unit 2 - $26

WARMACHINE/HORDES PRERELEASES - AT THE SHOW ONLY!

NOVEMBER

37002 - Aurum Adeptus Syvestro - $15

37005 - Aurum Ominus Alyce Marc & Big Alyce - $25

37015 - Marshal General Baldwin Gearhart & Mr. Clogg - $26

37018 - Railless Interceptor - $120

37019 - Captain Eira Mackay - $125

37021 - CG Assault Troopers - $50

37024 - Vanguard - $29

DECEMBER
36032 - Frustrum Locus - $23
72109 - Tharn Theme Box - $125
72104 - Iona the Unseen - $16
72105 - Bloodweaver Haruspex - $13
72106 - Brighid and Caul - $30

JANUARY
74109 - Immortal Vessel - $15
72110 - Tharn Blood Shaman - $15
34153 - Bloodgorgers resculpt - $90
74112 - Extoller Novitiate - $13
74107 - Abidan the Keeper - $17



October 2018 Dynamic Update Developer's Notes

Oct 26 2018

October 2018 Dynamic Update Developer’s Notes: Tharn CID

Below are changes that came out of the Tharn CID. Our thanks to all who participated in this CID cycle!

Circle

Morvahna the Autumnblade

Damage 15.

Seeds of Destruction. Change text to:

When a friendly Faction model destroys a living or undead enemy model with a melee or ranged attack while the enemy model is in Morvahna’s control range this turn, center a 4˝ AOE on the destroyed model, then remove the destroyed model from play. Enemy models in the AOE are hit and suffer an unboostable POW 13 blast damage roll. This damage is not considered to have been caused by an attack. Friendly models in the AOE can each remove d3 damage points.

Harvest Cost 2.

Gain Mortality:

Mortality       3                10              –                –                RND           Yes

Target model/unit suffers –2 DEF and ARM, loses Tough , and cannot have damage removed from it. Mortality lasts for one round.

Cut Regrowth.

Change Restoration to:

Restoration       2                6                –                –                UP             No

Target friendly Faction unit gains +2 ARM. Models are not affected while out of formation. During your Control Phase, the spellcaster can spend fury points to return one destroyed small- or medium-based living Grunt from that unit to play for each fury point spent. A returned Grunt must be placed in the spellcaster’s control range, in formation, and within 3” of another model in its unit. The Grunt is returned with one unmarked damage box and must forfeit its Combat Action the turn it is put into play. 

Morvahna 1 has always been an attrition-style warlock who focuses on the balance of life and death. We’ve increased her potency on a turn-by-turn basis with both Restoration and Mortality. Being able to return medium-based units with Restoration opens up the range of units available to her army compositions and creates some interesting list dynamics.

Morvahna the Dawnshadow

Change the last sentence of Blood Sacrifice to:

Returned models cannot attack the turn in which they are returned to play.

Change the first sentence of Scales of Fate to:

When a friendly Faction model makes an attack or damage roll during its activation while in this model’s control range, this model can suffer d3 damage points to cause that model to reroll that roll.

Change the last sentence of Carnivore to:

When an affected model destroys a living model with a melee attack, the destroyed model is removed from play and the spellcaster can remove d3 damage points.

Change the text of Censure to:

Enemy upkeep spells in the spellcaster’s control range immediately expire. A model can keep any of its upkeep spells in play by suffering d3 damage points per spell. This damage cannot be transferred or reduced by spending focus points. Remove one damage point from the spellcaster for each damage point caused by Censure. Censure can be cast only once per activation.

Equinox RNG 2.

Morvahna 2 received several small tweaks that culminate in a much more interesting and powerful warlock. Returning Scales of Fate to Control Range opens up the options that Morvahna 2 can include in her lists.

Brennos the Elderhorn

Cost 15.

DEF 12.

Change animus to Arcane Protections:

Arcane Protections       2          Self      –          –          RND    No

While within 10˝ of the spellcaster, enemy models cannot channel spells. Arcane Protections lasts for one round.

Gain Battle Wizard:

Battle Wizard - Once per turn, when this model destroys one or more enemy models with a melee attack during its activation, immediately after the attack is resolved it can make one Magic Ability special attack or special action.

Change Bond to:

Bond [Morvahna] - If this model begins the game in Morvahna’s battlegroup, it is bonded to her. This model is not considered to be bonded while under your opponent's control. While this model is bonded to Morvahna and in her control range, she can channel spells through it.

Condition (★Action) changed to Rite of Spring

Rite of Spring (Action): Remove d3 damage points from each friendly living Faction model currently in this model’s command range.

As Morvahna’s character warbeast, Brennos brings a lot of utility to his warlock’s lists. Healing returned models (or Morvahna herself) gives Brennos a unique role helping Morvahna. A new and unique animus, a point reduction, and the addition of Battle Wizard add a lot of flavor and power to Brennos.

Feral Warpwolf, Gnarlhorn Satyr, Pureblood Warpwolf, Warpwolf Stalker

These warbeasts received minor stat tweaks and a general reduction in points. These minor tweaks should increase the efficiency of the warpwolves.

Ghetorix

Cost 19.

Gain Pathfinder .

Cut Regeneration.

Gain Rapid Healing:

Rapid Healing - When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage points from it.

We heard many comments on how Ghetorix was not sufficiently unique from the other warpwolves. We decided to push Ghetorix into the “durable” warpwolf archetype. Reducing his points and adding Rapid Healing achieved this in a very interesting and thematic way.

Rip Horn Satyr

Damage boxes increased to 30.

Gain Pathfinder .

Gain Bulldoze:

Bulldoze - When this model is B2B with an enemy model during its Normal Movement, it can push that model up to 2˝ directly away from it. A model can be pushed by Bulldoze only once per turn. Bulldoze has no effect when this model makes a trample power attack.

Bladed Gauntlets POW 5.

Animus changed to Ornery:

Ornery       1          Self      –          –          RND    No

The spellcaster gains Retaliatory Strike. Ornery lasts for one round and expires after the spellcaster makes a Retaliatory Strike attack. (If a model with Retaliatory Strike is hit by a melee attack made by an enemy model during your opponent’s turn, after that attack is resolved the model with Retaliatory Strike can immediately make one basic melee attack against that model.)

The Rip Horn Satyr received some efficiency updates. Always having Bulldoze instead of it being an animus allowed us to add Ornery to the available options of the Rip Horn. Slightly increasing POW and damage boxes helps solidify this as the combat-style satyr.

Shadowhorn Satyr

Gain Pathfinder .

Claws gain Beat Back:

Beat Back - Immediately after a basic attack with this weapon is resolved during this model’s Combat Action, the enemy model hit can be pushed 1˝ directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1˝ directly toward it.

Replace animus with Elusive:

Elusive       1          Self      –          –          RND    No

The spellcaster gains Dodge. Elusive lasts for one round. (A model with Dodge can advance up to 2˝ immediately after an enemy attack that missed it is resolved unless it was missed while advancing. It cannot be targeted by free strikes during this movement.)

Much like the Rip Horn, the Shadowhorn had its efficiency increased with some shuffling around of abilities.

Storm Raptor

Cost 34.

MAT 6.

Gain Pathfinder .

Gain Deceptively Mobile:

Deceptively Mobile - This model can move outside its Normal Movement as a result of Deceptively Mobile. At the end of an activation in which it did not run or fail a charge, this model can advance up to 3˝, then its activation ends.

Gain Flying High:

Flying High - Ranged attacks targeting this model suffer –3 RNG. Friendly models can advance through this model if they have enough movement to move completely past its base. This model loses Flying High if it loses Flight .

Change Sky Fire to:

Sky Fire       1          Self      *           –          Round  No

When a friendly Faction model makes an attack with a ranged weapon with Damage Type: Electricity targeting an enemy model within 10˝ of the spellcaster, the attacking model gains +2 to its attack roll. When an enemy model within 10˝ of the spellcaster suffers an electrical damage roll , add +2 to the roll. Sky Fire lasts for one round.

Lightning RNG 14.

Cut Lightning Generator on Lightning ranged attack.

Lightning ranged attack gains Energy Pulse (★Attack):

Energy Pulse (Attack) - This attack does not need a target. Each other model within 6˝ of this model that is in its front arc is automatically hit unless this model’s LOS to it is blocked by terrain. Models hit suffer a POW 12 electrical damage roll . Energy Pulse damage rolls are simultaneous.

Lightning gains Sustained Attack:

Sustained Attack - During this model’s activation, when it makes an attack with this weapon against the last model hit by the weapon this activation, the attack automatically hits.

Replace Reload [1] with Reload [2]:

Reload [2] - This model can be forced to make up to two additional ranged attacks with this weapon during its Combat Action. It can make one additional attack each time it is forced.

The Storm Raptor went through a major overhaul. We wanted this model to be a ranged platform in the early game that opponents have to really commit to fighting to threaten. Flying High and Deceptively Mobile are both rules that promote this play style. Once the early game is done, we wanted to see the Storm Raptor swoop in and make a big impact on the battlefield. This is shown with the increase in MAT and the addition of Energy Pulse. Package all that together with a slight point reduction and you’ve got a pretty darn neat gargantuan!

Death Wolves

Gain Advance Deployment .

Advance Deployment lets the Death Wolves play a more aggressive game, which is how we would like to see them.

Tharn Blood Pack

Cost 10/15.

MAT 6.

ARM 15.

Cut Assault .

Gain Hunter:

Hunter - This model ignores concealment and cover when making ranged attacks.

Gain Rapid Healing:

Rapid Healing - When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage points from it.

Tharn Bow RNG 12, POW 14.

Bow gains Arcing FIre:

Arcing Fire - When attacking with this weapon, this model can ignore intervening models except those within 1˝ of the target.

Many of the changes to Tharn are to differentiate them from each other. The Tharn Bloodpack is the ranged fire support of the Tharn army and should have a hint of hit-and-run forest-dweller flavor.

Tharn Bloodtrackers

Cost 9/15.

We felt the role of the Bloodtrackers was perfectly represented. A slight point drop brought them in line with the rest of the Tharn options.

Nuala the Huntress

Cut Parry .

Replace Granted: Swift Hunter with Granted: Reposition [3”]:

Granted: Reposition [3˝] - While this model is in formation, models in its unit gain Reposition [3˝]. (At the end of an activation in which it did not run or fail a charge, a model with Reposition [3˝] can advance up to 3˝, then its activation ends.)

Gain Hunter’s Reckoning:

Hunter’s Reckoning - This model can use Hunter’s Reckoning once per game at any time during its unit’s activation. When it does, choose a new enemy model/unit to be this model/unit’s prey. The previously chosen model/unit is no longer this unit’s prey.

Nuala was not quite doing enough for her unit. We felt Hunter’s Reckoning was a really interesting ability for a master hunter such as Nuala and shows her formidable skills.

Tharn Ravagers

Cost 10/15.

Gain Rapid Healing:

Rapid Healing - When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage points from it.

Tharn Axe gains Brutal Charge:

Brutal Charge - This model gains +2 to charge attack damage rolls with this weapon.

Increasing damage output and reducing point cost slightly put this unit in a great place. Adding a little durability against lower-power attacks gives this unit the tiny amount of survivability that it really needed to survive long enough to engage the lines of battle!

Tharn Ravager Chieftain

Gain Rapid Healing:

Rapid Healing - When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage points from it.

Tharn Axe gains Brutal Charge:

Brutal Charge - This model gains +2 to charge attack damage rolls with this weapon.

The Chieftain received the same updates his unit did.

Tharn Wolf Riders

Cut Assault .

Gain Dual Attack:

Dual Attack - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.

Gain Jump.

Jump - After it makes a full advance during its Normal Movement but before it performs its Combat Action, you can place this model anywhere completely within 5˝of its current location. Any effects that prevent charging also prevent this model from using Jump.

We envision Wolf Riders as the premier flanking unit of the army. With impressive speed and now versatility, the unit can quickly position itself on portions of the board that opponents may not want it to be. Dual Attack and Jump really showcased how the riders fought with their wolves and were not just riding them.

Bloodweaver Night Witch

Gain Advanced Deployment .

Cut Blood Rituals.

Implements of Death gain Weapon Master .

Cut Life Drinker.

Cut Grievous Wounds       

Gain Attack Types:

Attack Type - Each time this weapon is used to make an attack, choose one of the following special rules:

  • Dispel - When this weapon hits a model/unit, upkeep spells and animi on that model/unit immediately expire.
  • Grievous Wounds - A model hit by this weapon loses Tough and cannot have damage removed from it for one round.
  • Life Stealer - When an attack with this weapon destroys an enemy model, immediately after the attack is resolved a friendly living Faction model currently in this model’s command range can remove d3 damage points.

The Night Witch was a solid solo before the CID cycle, but we felt it was not quite hitting its mark. The changes made increase its consistency and give additional options to the model.

Lord of the Feast

SPD 6.

ARM 16.

Gain Death-Powered:

Death-Powered - This model gains +1 STR and ARM for each corpse token currently on it.

Wurmblade gains Blood Reaper and Grievous Wounds:

Blood Reaper - When this model makes an initial attack with this weapon, it makes one melee attack with this weapon against each model in its LOS that is in this weapon’s melee range. Blood Reaper attacks are simultaneous.

Grievous Wounds - A model hit by this weapon loses Tough and cannot have damage removed from it for one round.

Cut Thresher.

As a manifestation of an ancient spirit, the Lord of the Feast should feel powerful and scary. These changes certainly accomplish that! Increases in stats for collecting corpses along with Blood Reaper can really let the Lord of the Feast threaten a wide variety of targets, from lowly infantry to powerful warcasters.

Tharn Ravager Shaman

Cost 4.

CMD 8.

Cut Battle Wizard.

Gain Rapid Healing:

Rapid Healing - When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage points from it.

The Shaman received some minor updates but was shown by the community to be spot-on in its role and functionality.

Tharn Ravager White Mane

Gain Countercharge:

Countercharge - When an enemy model advances and ends its movement within 6˝ of this model and in its LOS, this model can immediately charge it. This model can use Countercharge only once per round and not while engaged.

Gain Rapid Healing:

Rapid Healing - When this model is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage points from it.

Replace Veteran Leader [Tharn Ravager] with Veteran Leader [Tharn]:

Veteran Leader [Tharn] - While in this model’s command range, other friendly Tharn models gain +1 to attack rolls.

Cut Overtake.

Tharn Axe gains Brutal Charge:

Brutal Charge - This model gains +2 to charge attack damage rolls with this weapon.

Cut Critical Grievous Wounds.

As basically a total rework, the White Mane is now a chieftain type of model. Giving his Veteran Leadership buff in the early game before wading into combat himself with Counter Charge was not only a thematic choice for him but also very useful.

Tharn Wolf Rider Champion

Cost 7.

Cut Assault .

Gain Backstab:

Backstab - While completely within the back arc of an enemy model, this model gains an additional die on its attack and damage rolls against that model.

Gain Dual Attack:

Dual Attack - This model can make melee and ranged attacks in the same activation. When this model makes its initial melee attacks or a power attack, it can also make its initial ranged attacks. This model can make ranged attacks even while in melee.

Gain Leadership [Wolf Riders]:

Leadership [Wolf Riders] - While in this model’s command range, friendly Wolf Riders models gain Prowl.

Gain Prowl:

Prowl - While this model has concealment, it gains Stealth .

Cut Quick Work.

Cut Veteran Leader.

Much like the Tharn Ravager White Mane, the Champion is a substantial rework. Moving Veteran Leader over to the White Mane let us specialize the Champion as more of a combat solo tied directly to the Tharn Wolf Riders.

Skorne

Dominar Rasheth

Change the last sentence of Carnivore to:

When an affected model destroys a living model with a melee attack, the destroyed model is removed from play and the spellcaster can remove d3 damage points.

This change is a result of the Morvahna 2 change.

Legion

Archangel

Cost 35.

Gain Pathfinder .

Gain Flying High:

Flying High - Ranged attacks targeting this model suffer –3 RNG. Friendly models can advance through this model if they have enough movement to move completely past its base. This model loses Flying High if it loses Flight .

As we progress in our development and adjustment of gargantuans, we are learning what players like and are excited about. We decided to revisit the Archangel after this CID because many of the things we learned about the Storm Raptor also apply to this magnificent dragonspawn.

Minions

Calaban, The Grave Walker

Change the last sentence of Carnivore to:

When an affected model destroys a living model with a melee attack, the destroyed model is removed from play and the spellcaster can remove d3 damage points.

This change is a result of the Morvahna 2 change.

Theme Forces

Circle Theme Force: Call of the Wild

Add “Circle structures” to the Army Composition section.

The Well of Oroboros is now included.

Circle Theme Force: Secret Masters

Add “Circle structures” to the Army Composition section.

Replace the first benefit with the following:

This army can include any number of Minion units and solos. These models/units can be included even if they have the Partisan [Circle] special rule.

Replace the second benefit with the following:

For every full 20 points of Blackclad models/units and Minion units in this army, you can add one Circle solo or Blackclad command attachment to the army free of cost. Free models do not count toward the total number of Blackclad models/units in the army when calculating this bonus.

We’ve been talking about and play testing this change to Secret Masters internally for some time and felt now was the right time to put it out rather than waiting for a specific CID cycle to do it. These occurrences can happen but are rare. I would not expect them in the future!

Circle Theme Force: The Devourer’s Host

Add “Loki” to the Army Composition section.

Add “Circle structures” to the Army Composition section.

Replace the second benefit with the following:

For every full 20 points of Tharn models/units in this army, you can add one Circle command attachment or Circle solo to the army free of cost. Free models do not count toward the total point value of Tharn models/units in the army when calculating this bonus.

Replace the third benefit with the following:

One Tharn Bloodweaver unit in this army gains Ambush. (You can choose not to deploy a unit with Ambush at the start of the game. If it is not deployed normally, you can put it into play at the end of any of your Control Phases after your first turn. When you do, choose any table edge except the back of your opponent’s deployment zone. Place all models in the unit with Ambush in formation completely within 3 ̋ of the chosen table edge.)

Replace the fourth benefit with the following:

Each model in this army that can gain corpse tokens begins the game with one corpse token.

CID showed some of the weaknesses of the Devourer’s Host theme force and how it was forcing players into building the list in certain ways (that were not intended). Opening up the free models as well as which models and how many corpses are generated really lets players explore more of the theme force instead of falling into specific list patterns.

Circle Theme Force: The Wild Hunt

Add “Circle structures” to the Army Composition section.

The Well of Oroboros is now included.

Privateer Press Seeks Warehouse Clerk

Oct 17 2018

About Us

Privateer Press, Inc. (privateerpress.com) is an award-winning publisher of games and game supplements based in Bellevue, WA. We produce the acclaimed WARMACHINE® and HORDES® tabletop miniatures wargames, the Monsterpocalypse® pre-painted miniatures game, the Iron Kingdoms® Full Metal Fantasy and Iron Kingdoms® Unleashed roleplaying games, the Undercity™ and Widower’s Wood™ adventure board games, and the LEVEL 7® survival-horror board game line. We also produce the Formula P3™ hobby tool and paint range in addition to the other products in our catalog. We are focused on producing the finest gaming products on the market today as we continue to build and expand the richness of our games and settings. We are in search of great people who are enthusiastic about producing engaging and enjoyable experiences and who can appreciate the inherent beauty of giant steam-powered robots smashing each other to pieces.

We are a hard-working crew who derive satisfaction from a job well done. We work in a fast-paced, results-driven environment, and we seek a highly motivated individual with AMAZING Customer Service Skills to support our production of high-quality miniatures.

Essential Duties and Responsibilities

The Warehouse Clerk is an entry-level position. This position is mostly focused on pulling orders. Duties include but are not limited to:

  • Achieve the weekly packing goals
  • Pull orders in the proper sequence
  • Work at a good pace in order to meet goals
  • Get completed orders ready to ship
  • Random QC of items packed recently
  • Stack pulled product in an organized manner on the tables
  • Maintain a clean workstation, clean other areas as requested
  • Load outbound pallets onto trucks
  • Daily trash removal
  • Complete various tasks as requested
  • Unload trucks/containers as needed
  • Move things around warehouse as needed
  • Work in an efficient manner
  • Minimize idle chit chat

Required Skills and Proficiencies

Qualifications:

  • Must be able to work in our Bellevue location
  • Capable of working both individually and collaboratively
  • Highly organized with an acute attention to detail
  • Upbeat and positive attitude
  • Strong work ethic
  • Action oriented and able to complete tasks quickly
  • Able to multi-task
  • Good problem-solving skills
  • Must be able to stand, lift and bend for 8 hours each day
  • Must be able to lift 50lbs

Benefits

• Medical

• Dental

• Product

Start Date: Immediate

Compensation: This is an entry-level hourly position.

Application Process:

1)     Prepare a resume of no more than two pages. The filename of the resume should be your first and last name separated by an underscore, and it must be in .doc or .PDF format. Example: John_Doe.doc

2)     Compose a cover letter of no more than one page. The filename of the cover letter should be your first and last name followed by “CL”, all separated by underscores. The file must be in .doc or .PDF format. Example: John_Doe_CL.doc

3)     Send your resume and cover letter to jobs@privateerpress.com, and make sure the subject line says “Warehouse Clerk—[your name].” Example: Warehouse Clerk—John Doe.

No