Privateer Press

 

First Shot

Apr 2 2018

For 15 years war has engulfed the Iron Kingdoms. In this crucible of conflict, countless warriors have answered the call and forged their legends. Now it is time for those legends to mentor the next generation of heroes.

WARMACHINE: First Shot is a very special Organized Play team event specifically designed as a way for parents to introduce the joy of WARMACHINE to their of-age children. In this one- day event, parents take on the role of mentors, controlling event-specific mentor solos while their child takes command of a small WARMACHINE army built from the First Shot event rules. This event is all about providing a fun introduction to the hobby and game of WARMACHINE.

First Shot Event rules can be found here.

Prize kits can be purchased through distribution or through our online store with a registered retail account: Store Link

March 2018 Dynamic Update Developer's Notes

Mar 13 2018

March 2018 Dynamic Update Developer’s Notes: Primal Terrors CID

Below are the adjustments we’ve made to existing models as a result of the Primal Terrors CID cycle. Thanks to all participants for your feedback on our Blighted Ogrun friends during this cycle—we truly appreciate your passion and enthusiasm!

Legion of Everblight

Absylonia, Terror of Everblight

Add the following to the end of Absylonia’s feat Panacea:

Additionally, while in Absylonia’s control range models in her battlegroup gain Rapid Healing. Panacea lasts for one round. (When a model with Rapid Healing is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage points from it.)

Replace the text of the Spontaneous Mutation rule with the following:

This model can suffer damage at any time during its activation to gain one of the following special rules for each damage point suffered. This damage cannot be transferred. Each special rule lasts until the start of this model’s next activation.

Remove the spells Aggravator and Forced Evolution.

Add the spells Playing God and Refuge:

Playing God     2    6            UP    No

Target friendly living Faction warbeast is affected by Spontaneous Mutation effects while they affect Absylonia. Additionally, once per turn Absylonia can transfer damage to the affected warbeast without spending fury.

Refuge    2    6            UP    No

At the end of an activation in which target friendly Faction model hit an enemy model with an attack, the affected model can make a full advance. It cannot be targeted by free strikes during this movement.

Absylonia received a significant rework to further solidify her role as one of Legion’s primary warbeast controllers. Capable of mutating herself and her battlegroup, Absylonia provides a highly adaptive playstyle that can overcome a variety of enemy threats. The addition of Rapid Healing to her feat, along with picking up the Refuge spell, allows for defensive play not commonly seen in Legion.

Thagrosh, the Messiah

Increase SPD to 6.

Increase DEF to 14.

Increase ARM to 18.

On the Blight Fire ranged weapon, replace Damage Type: Fire with Damage Type: Magical .

Add the Sacrificial Pawn [Lesser Warbeast] rule to Thagrosh:

Sacrificial Pawn [Lesser Warbeast] – When this model is directly hit by an enemy ranged attack, you can have one friendly, non-incorporeal lesser warbeast within 3˝ of it directly hit instead. That model is automatically hit and suffers all damage and effects.

In the first sentence of the Dragon’s Blood spell, delete “non-warlock.”

Remove the spells Flesh Eater and Unnatural Aggression.

Add the spell Aggravator:

Aggravator    3    Self    Ctrl    –    UP    No

While in the spellcaster’s control range, friendly Faction warbeasts gain Hyper-Aggressive. (When a model with Hyper-Aggressive suffers damage from an enemy attack at any time except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.)

Thagrosh 2 also went through a significant rework, primarily aimed at increasing the massive warlock’s survivability and threat extension. Thanks to increased SPD, DEF, and ARM and the addition of the Sacrificial Pawn rule, it is much easier to keep Thagrosh near the front lines and survive enemy fire.

Archangel

Increase ARM to 19.

On the Dragon Breath ranged weapon, replace Critical Fire  with Continuous Effect: Fire .

Replace the text of the Draconic Aura animus with the following:

When an enemy model suffers a fire damage roll  while within 10˝ of this model, add +2 to the roll. Fire continuous effects  that affect enemy models within 10˝ of this model cannot expire. Draconic Aura lasts for one round.

In addition to increased ARM and a small but important quality-of-life change to its Dragon Breath, this gargantuan received a powerful upgrade to its animus that can define an entire Legion army’s strategy.

Blightbringer

Reduce point post to 32.

Increase SPD to 5.

Increase MAT to 6.

Increase CMD to 6.

Replace the text of the Boiling Blood animus with the following:

When the spellcaster suffers damage as a result of an enemy melee attack, after the attack is resolved the spellcaster can make a SP 8, POW 10 ranged attack targeting the enemy attacker. Each model covered by the spray template is automatically hit and suffers the Fire continuous effect  unless this model’s LOS to it is blocked by terrain. Boiling Blood damage is simultaneous. The spellcaster can make this attack even while in melee. Boiling Blood lasts for one round.

Replace the second sentence of the Withering Ash rule with the following:

Affected enemy models without Immunity: Fire  suffer –2 DEF and lose Tough .

The Blightbringer received multiple changes to its stat line and its abilities, including a substantial points reduction, that should make it a compelling choice as a support gargantuan for infantry-based Legion armies.

Carnivean

Reduce point cost to 18.

Increase RAT to 5.

Add Continuous Effect: Fire to the Dragon Breath ranged weapon.

The Carnivean was not performing at a level that justified its point cost. A reduction in points and increased efficiency with its ranged attack should make this model a more satisfying choice.

Ravagore

Reduce point cost to 16.

Similar to the Carnivean and the Scythean, the Ravagore received a points reduction that was more appropriate for the value it brings to an army.

Scythean

Reduce point cost to 16.

Like the Carnivean and Ravagore, the Scythean received a points reduction that was more in line with its true value in an army.

Typhon

Reduce point cost to 20.

Replace the text of the Excessive Healing animus with the following:

The spellcaster gains Rapid Healing for one round. (When a model with Rapid Healing is damaged by an enemy attack, immediately after the attack is resolved remove d3 damage points from it.)

In addition to a points reduction, Typhon’s animus was slightly changed for rules clarity when included in an Absylonia-led army.

Blighted Ogrun Warmongers

Reduce the point cost to 8 (Leader & 2 Grunts) and 13 (Leader & 4 Grunts).

Add the Unyielding rule to the Leader & Grunts:

Unyielding – This model gains +2 ARM against melee damage rolls.

A reduction in points and the addition of the Unyielding rule should allow the Primal Terror’s core shock troops to be brought to battle in greater numbers and endure longer once they have engaged the enemy.

Hellmouth

Add the following to the end of the Tendrils rule:

If a Tentacle in this unit moves or is placed outside this model’s command range, remove the Tentacle from play.

This rule was added to remove exploits involving the always-recurring Tentacles running across the battlefield to either become channeling targets or to block charge lanes far outside the intended footprint of the Hellmouth unit.

Warmonger War Chief

Reduce point cost to 5.

Add the Unyielding rule to the War Chief:

Unyielding – This model gains +2 ARM against melee damage rolls.

Add the Powerful Charge rule to the War Cleaver:

Powerful Charge – This model gains +2 to charge attack rolls with this weapon.

The Warmonger War Chief received a points reduction after reviewing his comparative value with other solos available in the Primal Terrors theme. He also picked up Unyielding and Powerful Charge to further increase his already fierce combat capabilities.

Theme Forces

Trollbloods Theme Force: Kriel Company

In the Army Composition section, replace “War Wagon battle engines” with “battle engines.”

This change allows the massive Hooch Hauler to be included in Kriel Company theme lists, a valuable addition in many ranged-based armies.

Legion Theme Force: Primal Terrors

Replace the first sentence of the second special rule with the following:

For every full 20 points of Blighted Ogrun and Rotwing models/units in this army, you can add one Hellmouth unit, one Blighted Ogrun command attachment, or one medium-based Blighted Ogrun solo to the army free of cost.

Replace the first sentence of the third special rule with the following:

Blighted Ogrun Warmonger and Blighted Ogrun Warspear units in this army gain Vengeance.

The Primal Terrors theme was updated to allow for easier army list construction utilizing the free model benefit. The addition of the Vengeance rule to all Warmonger and Warspear units enables the bulk of a Primal Terror fighting force to reach the enemy under heavy ranged fire, while threatening a tremendous volume of attacks once engaged.

Primecast Episode 51

Mar 12 2018

Privateer Press Primecast Episode 51 is Live (literally)!

Your hosts, Will Shick and Will Hungerford, introduce Episode 51 live and in video! Matt Goetz, Hungerford and Shick get into the background on the Golden Crucible. Will, Will, and Will (Hungerford, Pagani, Shick) get the "Struggle of Wills" going with lots to talk about. Convention Manager J.R. Godwin talks Adepticon, KingdomCon and Lock & Load 2018! Finally, Shick and Hungerford wrap up and threaten you with a good time at Lock & Load GameFest 2018. Tickets on sale now at pplockandload.com!

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Privateer Press Moves Portion of Back Catalog to New Special Order Service

Mar 12 2018

Privateer Press Moves Portion of Back Catalog to New Special Order Service

March 12, 2018

 

Bellevue, WA — In an effort to help make its expansive catalog of WARMACHINE and HORDES miniatures more efficient for distributors and retail stores to stock, Privateer Press has announced that it will be removing a portion of its WARMACHINE and HORDES miniatures line from the standard U.S. distribution channels. The affected SKUs will no longer be available through distributors beginning April 6, 2018. All models marked for removal from distribution have been chosen based on their overall sales rate, with the intention of freeing up retailer and distributor shelf space for items with a higher sales frequency. To ensure the availability of SKUs removed from U.S. distribution, Privateer will implement a new retailer direct Special Order Service through its online store, which will allow retail stores to continue to offer those models to their customers without the pressure of having to keep them in stock. International distribution will continue to offer the entire catalog.

“With over fifteen years of exciting expansions, our catalog of WARMACHINE and HORDES miniatures has grown to epic proportions, and we know that it can be a difficult for distributors to readily stock and intimidating for retailers to offer the complete line,” said Privateer Press Executive Director William Shick. “After discussions with both distributors and retailers, we realized we needed to streamline the rich and diverse catalog for these games to make it retailer friendly without resorting to eliminating models from the game completely. Our new Special Order Service allows retailers to remain a one-stop shop for all things WARMACHINE and HORDES by giving them the ability to place special orders for their customers for products that have been culled from distribution to ship directly to their store.”

Domestic U.S. retailers can visit http://privateerpress.com/support/retailer-support#sos for more information about the Special Order Service, including a complete list of products moving to the Special Order Service and how to register for a retail account on store.privateerpress.com if they are not already registered.

 

About Privateer Press, Inc.

Privateer Press, Inc., is a privately held producer of entertainment and hobby brands based in the Seattle area. Its products include the award-winning WARMACHINE and HORDES hobby miniatures games, the award-winning Iron Kingdoms property and Iron Kingdoms Full Metal Fantasy Roleplaying Game, the Monsterpocalypse battle miniatures game, the Formula P3 hobby line, No Quarter Prime magazine, and digital fiction through the Skull Island eXpeditions imprint. LEVEL 7 is the property of Matthew D. Wilson, used under license. To learn more about Privateer Press, visit www.privateerpress.com or contact the president, Sherry Yeary, at (425) 643-5900 or sherry@privateerpress.com.

 

About WARMACHINE and HORDES

WARMACHINE and HORDES are dynamic, 32 mm tabletop miniatures games set in the steam-powered science-fiction/fantasy world of the Iron Kingdoms. WARMACHINE and HORDES use the same rules and can be played independently or against each other, differing in the range of factions available in each game, and the manner in which each side wages war. In WARMACHINE, each player commands an army of detailed miniatures, including a warcaster, an elite soldier-sorcerer who possesses arcane power and the ability to mentally control a force of steam-powered mechanical automatons known as warjacks, and supporting soldiers. In HORDES, players command of a battle mage known as a warlock who can control an army of powerful warbeasts and warriors into combat.

 

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Privateer Press Announces Monsterpocalypse Hobby Miniatures Game

Mar 8 2018

March 8, 2018

 

Bellevue, WA — Privateer Press has announced that it will be releasing a new hobby miniatures game this fall based on its Monsterpocalypse property, which first appeared as a Collectible Miniatures Game in 2008. The game centers on two or more giant kaiju monsters that brawl, blast, and body-slam each other in a dense destructible urban environment. Alongside these towering monsters, lesser minions, such as powerful tanks, fighter jets, flying saucers, fearsome dinosaurs, and demonic fiends fight to capture important locations and help power their monster to victory.

The game will feature two different Agendas players can choose from when building their armies: the noble Protectors, who want to save the world and the creatures that inhabit it from destruction, or the evil Destroyers, who seek to enslave and destroy the Earth for their own diabolical purposes. Both Agendas feature three different Factions, each with its own unique monsters and units. Players can freely mix and match any models from the Factions within their Agenda when building their army. The game will launch with two different one-player starter sets, one for each of the two Agendas. These starter sets will be expanded by Monster, Unit, and Building packs, which will contain new models for players to use in their games.

The Monsterpocalypse Hobby Miniatures Game represents an updated and streamlined second edition of the original 2008 collectible game’s rules. Additionally, instead of using pre-painted collectible figures to play, the new game’s most noteworthy difference is its use of highly detailed resin and metal hobby miniatures, which players get to assemble before playing. As a hobby game, this upgrade to the Monsterpocalypse experience provides the opportunity for players to customize their armies through painting and modeling them.

“It’s been ten years since Monsterpocalypse first smashed its way onto the gaming scene and finally gave players all over the world the chance to play out the gigantic monster-on-monster, city-leveling brawls we all dreamed about as kids,” said Privateer Press Executive Director William Shick. “After its long hiatus, we are absolutely thrilled to finally be able to bring back the game bigger and better than before. The change from pre-painted figures to full-fledged hobby miniatures game gives us the opportunity to realize the towering monsters, cool units, and dense urban arena these forces do battle in with the same detail and quality our WARMACHINE and HORDES miniatures are known for. And while the game will feel familiar to any veteran players, we’ve streamlined and simplified gameplay to make it faster as well as easier for new players to pick up.”

For the latest news and information about Monsterpocalypse, visit the game’s official website monsterpocalypse.com

 

About Privateer Press, Inc.

Privateer Press, Inc., is a privately held producer of entertainment and hobby brands based in the Seattle area. Its products include the award-winning WARMACHINE and HORDES hobby miniatures games, the award-winning Iron Kingdoms property and Iron Kingdoms Full Metal Fantasy Roleplaying Game, the Monsterpocalypse battle miniatures game, the Formula P3 hobby line, No Quarter Prime magazine, and digital fiction through the Skull Island eXpeditions imprint. LEVEL 7 is the property of Matthew D. Wilson, used under license. To learn more about Privateer Press, visit www.privateerpress.com or contact the president, Sherry Yeary, at (425) 643-5900 or sherry@privateerpress.com.

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Spring 2018 MiniCrate Preview

Feb 21 2018

Join us for a quick peek at a few of the upcoming minis you can have delivered to your door if you subscribe at http://mini-crate.com today!

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