Privateer Press

 

Infernals Errata

Jun 19 2019

Infernals are coming! And with them, a couple new model types: Infernal masters and horrors. Masters are effectively warcasters/warlocks, and horrors are basically warjacks/warbeasts, but they do have some unique rules.

We combed the model rules and have identified a variety of special rules we wanted to affect infernal masters and/or horrors and have called them out here. Many of these are evergreen rules and effects that are present across a wide selection of models, as well as a few specific feats and abilities we specifically determined should affect infernal masters and/or horrors.

Cygnar

Commander Adept Nemo

Change the text of Electrical Storm to the following:

Enemy warjacks, warbeasts, and horrors currently in Nemo’s control range suffer a POW 14 electrical damage roll XICONX. Electrical Storm damage rolls are simultaneous. Warjacks damaged by Electrical Storm suffer Disruption XICONX.

Added horrors. See explanation at top of page.

Sword Knights

Change the text of Penetrating Strike to:

Penetrating Strike - When this model hits a warjack, warbeast, or horror with a melee attack, you can choose to have the model hit suffer 1 damage point instead of a normal damage roll.

Added horrors. See explanation at top of page.

Sword Knight Officer & Standard

Change the text of Penetrating Strike to:

Penetrating Strike - When this model hits a warjack, warbeast, or horror with a melee attack, you can choose to have the model hit suffer 1 damage point instead of a normal damage roll.

Added horrors. See explanation at top of page.

Protectorate

Testament of Menoth

Change Soul Ward to:

 Soul Ward - Enemy models cannot gain soul tokens from friendly models destroyed in this model’s command range.

 We made a change to Soul Ward that prevents enemy models from collecting souls from friendly models, as opposed to every model. Soul Ward was too much of a blanket ability that passively interacted with too many models with very little effort. Now the ability should feel a lot less oppressive on the table and should not casually shut down entire game mechanics.

 Hand of Silence

Change the text of Direct Spirits to:

Direct Spirits - When a friendly living Faction warrior model is destroyed in this model’s command range and generates a soul token, you choose which model with the Soul Taker ability gains the destroyed model’s soul, regardless of the proximity of other models. Enemy models are not eligible to gain soul tokens from friendly models destroyed in this model’s command range.

This change to Direct Spirits now adds a friendly clause in the final sentence, limiting the scope of the ability. Direct Spirits, like Soul Ward, was too efficient at shutting down soul collection. This change makes the ability a lot less universal in its coverage and should give a little breathing room to soul-collecting armies.

Cryx

Goreshade the Cursed

Change the text of Abyssal Gate to the following:

When Abyssal Gate damages an enemy non-warcaster, non-warlock, non-infernal master model, after the attack is resolved you can place the enemy model anywhere completely within 3˝ of its current location. A model can be placed by Abyssal Gate only once per turn.

Added infernal masters. See explanation at top of page.

Retribution

Lys Healer

Change Soul Ward to:

 Soul Ward - Enemy models cannot gain soul tokens from friendly models destroyed in this model’s command range.

 We made a change to Soul Ward that prevents enemy models from collecting souls from friendly models, as opposed to every model. Soul Ward was too much of a blanket ability that passively interacted with too many models with very little effort. Now the ability should feel a lot less oppressive on the table and should not casually shut down entire game mechanics.

Crucible Guard

Aurum Legate Lukas di Morray

Add Irregulars [Alyce Marc]:

Irregulars [Alyce Marc] - Alyce Marc solos can be included in any army that also includes Aurum Legate Lukas di Morray.

This is essentially a freebie for Lukas so he can always opt to take Alyce in a Hearts of Darkness list without taking up one of his limited solo slots.

Mercenary

Fiona the Black

Change the text of Befuddle to the following:

On a hit, you can immediately advance target enemy non-warcaster, non-warlock, non-infernal master model up to 3˝. Affected models cannot be targeted by free strikes during this movement. A model can move only once per turn as a result of Befuddle.

Added infernal masters. See explanation at top of page.

Croe’s Cutthroats

Change Mercenaries to:

Mercenaries - This unit will work for Cryx, Infernals, Khador, and the Protectorate.

Add Partisan [Infernals]:

Partisan [Infernal] - When included in an Infernal army, this unit is an Infernal unit instead of a Mercenary unit.

Surprise! Jarok Croe and his Cutthroats are infernalists. There may be more in store for Croe and his mercenary band, so keep an eye out because you never know when you may become their prey…

Eilish Garrity, The Occultist

Change Mercenary to:

Mercenary - This model will work for the Convergence, the Crucible Guard, Cryx, Cygnar, Infernals, Khador, the Protectorate, and the Retribution.

Add Partisan [Infernals]:

Partisan [Infernal] - When included in an Infernal army, this model is an Infernal model instead of a Mercenary model.

Gain Marked Soul:

Marked Soul - This model is a Marked Soul.

Gideon Asher was Eilish all along! We apologize for the smoke and mirrors, but we wanted to surprise everyone with some hidden infernalists in your midst. Now that the secret is out, and their identities have been revealed, we have some classic solos to add to your army, i.e., their original versions.

Orin Midwinter, Rogue Inquisitor

Change Mercenary to:

Mercenary - This model will work for Cryx, Infernals, Khador, and the Protectorate.

Add Partisan [Infernals]:

Partisan [Infernal] - When included in an Infernal army, this model is an Infernal model instead of a Mercenary model.

Gain Marked Soul:

Marked Soul - This model is a Marked Soul.

Just like Eilish, Orin was secretly an infernalist all along under the CID guise of Faustus. Now that he has been outed, we can let you know his original version is also available for Infernal armies. Enjoy!

Saxon Orrik

Change Mercenary to:

Mercenary - This model will work for Cryx, Infernals, Khador, and the Protectorate.

Add Partisan [Infernals]:

Partisan [Infernal] - When included in an Infernal army, this model is an Infernal model instead of a Mercenary model.

Change the text of Blind Spot to the following:

Blind Spot - When an enemy warbeast or horror misses this model with a melee attack, immediately after the attack is resolved this model can make one basic melee attack against the attacking model.

Gain Marked Soul:

Marked Soul - This model is a Marked Soul.

More secret Infernalists! Although this guy didn’t get a new, more infernally version, we still didn’t want everyone to know who the secret traitors were until the Faction was releasing. Also, Blind Spot got a change to include horrors. See the explanation at the top of the page.

Trollbloods

Calandra Truthsayer, Oracle of the Glimmerwood

Change the text of Befuddle to the following:

On a hit, you can immediately advance target enemy non-warcaster, non-warlock, non-infernal master model up to 3˝. Affected models cannot be targeted by free strikes during this movement. A model can move only once per turn as a result of Befuddle.

Added infernal masters. See explanation at top of page.

Skorne

Supreme Aptimus Zaal

Change the text of Direct Spirits to:

Direct Spirits - When a friendly living Faction warrior model is destroyed in this model’s control range and generates a soul token, you choose which model with the Soul Taker ability gains the destroyed model’s soul, regardless of the proximity of other models. Enemy models are not eligible to gain soul tokens from friendly models destroyed in this model’s control range.

This change to Direct Spirits now adds a friendly clause in the final sentence, limiting the scope of the ability. Direct Spirits, like Soul Ward, was too efficient at shutting down soul collection. This change makes the ability a lot less universal in its coverage and should give a little breathing room to soul-collecting armies.

Zaal, the Ancestral Advocate

Change the text of Direct Spirits to:

Direct Spirits - When a friendly living Faction warrior model is destroyed in this model’s control range and generates a soul token, you choose which model with the Soul Taker ability gains the destroyed model’s soul, regardless of the proximity of other models. Enemy models are not eligible to gain soul tokens from friendly models destroyed in this model’s control range.

Same as his earlier version above.

Praetorian Swordsmen

Change the text of Penetrating Strike to:

Penetrating Strike - When this model hits a warjack, warbeast, or horror with a melee attack, you can choose to have the model hit suffer 1 damage point instead of a normal damage roll.

Added horrors. See explanation at top of page.

Praetorian Swordsman Officer & Standard

Change the text of Penetrating Strike to:

Penetrating Strike - When this model hits a warjack, warbeast, or horror with a melee attack, you can choose to have the model hit suffer 1 damage point instead of a normal damage roll.

Added horrors. See explanation at top of page.

Supreme Guardian

Change the text of Direct Spirits to:

Direct Spirits - When a friendly living Faction warrior model is destroyed in this model’s command range and generates a soul token, you choose which model with the Soul Taker ability gains the destroyed model’s soul, regardless of the proximity of other models. Enemy models are not eligible to gain soul tokens from friendly models destroyed in this model’s command range.

Same as the Zaal entry above.

Grymkin

The Dreamer

Change the text of Abyssal Gate to the following:

When Abyssal Gate damages an enemy non-warcaster, non-warlock, non-infernal master model, after the attack is resolved you can place the enemy model anywhere completely within 3˝ of its current location. A model can be placed by Abyssal Gate only once per turn.

Added infernal masters. See explanation at top of page.

May 2019 Dynamic Update

May 7 2019

Cryx

Skarre, Queen of the Broken Coast

Change the text of Black Spot to:

Target enemy warrior model/unit suffers –2 DEF. When a friendly Faction model destroys one or more affected models with a basic melee or ranged attack during its Combat Action, immediately after the attack is resolved it can make one additional melee or ranged attack. Attacks gained from Black Spot cannot generate additional attacks from Black Spot.

We’ve made a small update to Black Spot to make it a bit clearer. Functionally, the change is only allowing additional attacks from attacks made during your Combat Action, whereas previously it was during your activation. That led to some edge-case scenarios that became a rules quagmire, so we made a blanket change to the spell to correct some of those problems.

Mercenaries

Captain Bartolo Montador

Warjack points 28.

Bart wasn’t in the Privateer CID, but we got a lot of good feedback and data on him based on battle reports that included him. We’re happy with his overall rules and position, especially considering some of the new models releasing, but we wanted to give him a couple more warjack points to help bring him up to speed. Enjoy!

Fiona the Black

Cut Animosity [Morrowan].

Warjack points 27.

Change the text of Cultists to the following:

Cultists - Choose one friendly living non-Morrowan Faction unit at the beginning of the game to be Cultists. Cultists are Thamarite models. This model can upkeep one spell without spending focus if there is one or more Cultist models in formation in its control range during the Control Phase. Additionally, Cultist models do not suffer damage when spells are channeled through them as a result of Dark Rituals.

Add Dark Rituals:

Dark Rituals - This model can channel spells through friendly Faction warrior models in its control range. Immediately after a spell is channeled through a model as a result of Dark Rituals, the model it was channeled through suffers d3 points of magical damage .

Cut Affliction, Telgesh Mark. Nonkrion Brand, and Influence.

Gain Befuddle:

Befuddle                                                        2          10        –          –          –          Yes

On a hit, you can immediately advance target enemy non-warcaster, non-warlock model up to 3˝. Affected models cannot be targeted by free strikes during this movement. A model can move only once per turn as a result of Befuddle.

Gain Chasten:

Chasten                                                          2          8          –          12        –          Yes

Enemy upkeep spells and animi on target model/unit damaged by this attack expire.

Gain Curse of Veils:

Curse of Veils                                            2          8          –          –          UP       Yes

Target model/unit suffers –2 ARM and does not block LOS.

Gain Occultation:

Occultation                                                  2          6          –          –          UP       No

Target friendly Faction model/unit gains Stealth. Models are not affected while out of formation.

Change the text of Soulfire to:

Soulfire                                                        3          10        3          13        –          Yes

When a living non-soulless enemy model is boxed by Soulfire, the spellcaster gains 1 focus point and the boxed model is removed from play. If the spellcaster does not have the Focus Manipulation special rule it cannot gain a focus point as a result of Soulfire.

 

Fiona was the recipient of a serious overhaul in the Privateer CID. In general, we looked to smooth out her gameplay with some quality of life changes like Dark Ritual as her spell arcing tool instead of Telgesh Mark. We also drastically changed her spell list to really commit her to the spell-slinging trope. We wanted to lean into her concept as a Thamarite spellcaster, so her spell list tends to reflect control-style spells and dark or shadow-style effects. We hope you have a great time putting this re-imagined warcaster on the table!

Buccaneer

MAT 6.

ARM 16.

Cost 7.

Gain Amphibious.

 

This little guy got a couple updates. Pretty much across the board, we upped the ARM on Privateer ’jacks by a point. We also gave him (and the rest of his chassis) Amphibious because, c’mon, pirate ’jacks! We also gave him a small MAT bump to give him a touch more reliability in combat. These changes did come at the cost of increasing his, uh, cost, by 1 point.

Freebooter

ARM 18.

As I said above with the Buccaneer, we pretty much increased the ARM on almost all of the Privateer warjacks by 1 because going into the CID, they felt just a tad soft. The Freebooter should feel a tad bit sturdier now.

Galleon

Point cost 35.

Gain Power Lifter:

Power Lifter - Once per turn at any time during its activation, this model can choose one other friendly Faction large-based or smaller model within 2˝ of it. You can place that model anywhere completely within 2˝ of its current location, and if it is knocked down, it immediately stands up unless it became knocked down this turn. A model can be placed by Power Lifter only once per turn.

 

The long-awaited Galleon update! As we’ve been steadily reviewing Colossals and Gargantuans over the years, in many cases we’ve found them to be priced just a tad too high. For the Galleon, we brought its points down and also gave it Power Lifted to provide a bit of utility. This should give it a distinct home in armies that are looking for a bit of shooting combined with a bit of utility.

Mariner

ARM 18.

Ship Gun AOE 4.

Anchor melee range 2˝.

Much like his Freebooter and Buccaneer buddies, the Mariner gained a point of ARM. Perhaps more significantly, the AOE on the Mariner’s gun went up in size, and this Good Ol’ Boy learned how to grasp the Anchor by the chain, increasing its melee range to 2˝. There are some simple dials we turned to modernize this ’jack and make him a bit more appealing in armies looking for a combined arms warjack.

 

The Commodore Cannon & Crew

Change the text of Limited Employment to the following:

Limited Employment - This unit can be included only in Mercenary armies that include a Privateer warcaster.

 

Crewmen gain Tough.

 

There is a slight change to Limited Employment that now specifically calls out the Commodore Cannon working only for Mercenary armies. This change was made to limit Rahera’s access to the model so that the Commodore doesn’t go on a magical adventure into Cryx armies.

 

Also, Privateer’s all pretty much gained Tough across the board.

 

The Devil’s Shadow Mutineers

Cost 7.

CMD 8.

Add Partisan [Cryx]:

Partisan [Cryx] - When included in a Cryx army, this unit is a Cryx unit instead of a Mercenary unit.

Gain Tough.

Mar’s Saber melee range 1˝.

Morland’s Cutlasses melee range 1˝.

 

The Devil’s Shadow got a couple of tweaks. Some point reductions and a CMD update should make them a bit easier to fit into lists and a bit easier to spread around the battlefield. We also gave their swords a bit more melee range to help them get into the enemy and do a bit more work once there.

 

Press Gangers

Cost 7/12.

Gain Ambush:

Ambush - You can choose not to deploy this unit at the start of the game. If it is not deployed normally, you can put it into play at the end of any of your Control Phases after your first turn. When you do, choose any table edge except the back of your opponent’s deployment zone. Place all models in this unit in formation completely within 3˝ of the chosen table edge.

 

Press Gangers got a point update that doesn’t change their upper end but modernizes a minimum unit. We also overhauled the theme force (see below), stripping Ambush as a benefit and just giving it to the unit baseline. This means you can Ambush a pair of units now if you’d like!

 

Sea Dog Deck Gun

RAT 5.

Gain Advance Deployment.

Gain Tough.

 

We weren’t happy with the Sea Dog Deck Gun, so we wanted to give it a few little boosts to make it more appealing. We really liked the “light gun” nature of the deck gun, and so we approached it from the perspective of giving it a bit more utility instead of just simply ramping up its damage. First, a RAT increase gives it a bit more consistency in combat, and Advance Deploy lets it be where it wants without having to drag it there first. Also, Tough!...because…Privateers!

Sea Dog Pirate Rifleman

Cost 1.

RAT 6.

Gain Tough.

Add Wild Shot 
 
Cut Take Up
 
Cut CRA
 
Cut Point Blank 

 

Sea Dog Riflemen saw a variety of changes over the course of the CID.  These changes make them a cheap filler model with improved accuracy and the ability to fire before the unit charges into combat, giving them some flexibility.

 

Sea Dog Pirates

Cost 7/11.

Gain Tough.

 

Arr, Sea Dog Pirates got a wee bit cheaper and gained Tough. We didn’t feel the Sea Dogs needed a drastic overhaul, as all the things changing around them help elevate them a bit.

 

Bloody Bradigan

DEF 14.

 

Bloody Bradigan is a great, cheap, killy model that can easily fit into many lists, thanks to his cost. We wanted to keep that aspect, so we opted to just give him a simple little DEF increase to help him get stuck-in and stay there. Do you think he is high DEF because he is drunk and hard to hit from swaying around? Or do you think he is much higher DEF naturally, but his drunkenness lowers his DEF? The world may never know!

 

Bosun Grogspar

RAT 6.

Point Cost 5.

Change No Sleeping on the Job to:

No Sleeping on the Job [living Privateer] - This model and friendly living Privateer models in its command range cannot become knocked down.

Harpoon Gun gains Critical Devastation:

Critical Devastation - On a critical hit, models hit are thrown d6˝ directly away from the attacker. Roll distance once for all models affected. Models thrown do not deviate. Move models farthest from the attacker first. Instead of suffering blast damage, models hit but not directly hit suffer a damage roll with POW equal to half the POW of this weapon. The POW of collateral damage is equal to half the POW of this weapon.

 

Grogspar’s big change was opening No Sleeping on the Job from Sea Dog to Privateer. However, that also includes the warjacks, so it was tightened up to living Privateer. We also amped up his shooting, giving him a RAT increase and putting Critical Devastation on his harpoon because…dynamite!

 

Hawk

Cost 5.

Cut Sucker!

Add Relentless Charge:

Relentless Charge - While advancing as part of a charge, this model gains Pathfinder .

Add Sprint:

Sprint - At the end of an activation in which it destroyed or removed from play one or more enemy models with melee attacks, this model can immediately make a full advance, then its activation ends.

Cutlasses gain Lunge:

Lunge - This weapon becomes RNG 2 during this model’s activation.

 

We made a bunch of tweaks to Hawk, specifically to ramp her into a deadly duelist. Sucker got dropped, thanks to other theme changes (see below), but she gained Relentless Charge and Sprint to help her get there then get out. Also, we gave her the Ashlynn treatment, giving her Lunge so she can strike from a bit farther away.

 

Lord Rockbottom

Replace Paymaster [Sea Dog] with Paymaster [Privateer]:

 

Paymaster [Privateer] - At any time during this model’s activation, you can mark one or more coin boxes on its card. For each coin box you mark, you can use Paymaster once. When you do, choose one of the following incentives. Incentives are RNG CMD and can target only friendly Privateer units. A Privateer unit can be affected by only one incentive per turn. When all five of its coin boxes have been marked, this model loses Paymaster for the rest of the game.

 

Change to text of Walk It Off to:

Walk It Off - If the affected models were suffering from continuous effects, knockdown, and stationary, those effects immediately expire.

 

You may have noticed a theme of us replacing things that reference Sea Dog into Privateer. The general idea was to open up how things interact with each other in the army and provide some deeper decision-making. Since we have added Tough to many Privateer models, we changed Walk It Off from granting Tough to encourage models in other ways.

 

Master Gunner Dugal MacNaile

Cut Veteran Leader.

Add Spyglass (★Action):

Spyglass (Action) - Target an enemy model in this model’s LOS. That model loses Stealth for one round.

  

We increased the base RAT on the Deck Guns so they’re a bit more independent. As a result, we dropped Veteran Leader from Dugal but also gave him the Spyglass action. Now he should have a variety of useful tools available to him that doesn’t necessarily tie him down to a specific model or unit type.

  

Swamp Gobber River Raider

Cost 1.

FA 9.

 

Surprise! How about some River Raider changes? Instead of purchasing a pack of River Raiders, you now purchase them as singles for 1 point per model. Because you no longer purchase a set of them, we increased their FA to accommodate the maximum number of models someone may have owned before this change.

 

Skorne

Lord Arbiter Hexeris

Change the text of Black Spot to:

Target enemy warrior model/unit suffers –2 DEF. When a friendly Faction model destroys one or more affected models with a basic melee or ranged attack during its Combat Action, immediately after the attack is resolved it can make one additional melee or ranged attack. Attacks gained from Black Spot cannot generate additional attacks from Black Spot.

 

This is a simple adjustment to Black Spot’s language. Please see Skarre’s entry at the top of this page for more details.

Grymkin

Mad Caps

Change the text of Catastrophic Explosion to:

Catastrophic Explosion - When this model is disabled by an enemy attack, choose a point 2d6 + 3˝ from this model and roll deviation from that point, with direction 4 on the deviation template pointing directly toward the rear edge of your deployment zone. Center a 4˝ AOE on the point of impact. Then, remove this model from play. Models in the AOE suffer an unboostable POW 12 fire damage roll and the Fire continuous effect .

 

Catastrophic Explosion was changed to now require an enemy attack to trigger it. Some abuses were brought to our attention after testing out the Powder Monkey, which we wanted to rectify across the board, and that means the Mad Cap received this small update to its language.

 

Theme Forces

Mercenary Theme Force: Talion Charter

Army Composition:

Add Scallywag.

Change the First benefit to the following:

This army can also include Cryx Scharde units. These units are considered to be friendly Mercenary Privateer units instead of Cryx units and can include attachments but cannot include Ranking Officers.

Change the second benefit to the following:

For every full 25 points of Privateer models/units in this army, you can add two solo or weapon crew unit to the army free of cost. Free models/units do not count toward the total point value of Privateer models/units in the army when calculating this bonus.

Change the third benefit to the following:

Solos in this army gain Sacrificial Pawn [Sea Dog model]. (When a model with Sacrificial Pawn [Sea Dog model] is directly hit by an enemy ranged attack, you can have one friendly, non-incorporeal Sea Dog trooper model within 3˝ of it directly hit instead. That model is automatically hit and suffers all damage and effects.)

Add the following benefit:

After models are deployed at the start of the game, you can place up to two 3˝ AOEs any where on the table at least 6˝ away from the nearest enemy model. These AOES are hazards and rough terrain that remain in play for the first round of the game. A model entering or ending its activation in one of these AOEs suffers an unboostable POW 12 blast damage roll.

  

Talion Charter got a bunch of updates. Allowing Scharde Pirates gives the theme access to some additional units for players to explore. Additionally, we amped up the defensive tech on the solos by swapping it from Dodge to Sacrificial Pawn, which should help keep those key solos alive. We decided we wanted to add a fun thematic benefit, so we decided to give the player an opening bombardment from the Talion into the battle, which manifests as some hazards you get to put into play to funnel your opponent where you want them.

 

 

 

No

March 2019 Grymkin CID Developer's Notes

Mar 26 2019

We are making a clarification change to Alchemical Mask. This should clear up some confusing wording on how Alchemical Mask relates to clouds, and the concealment granted by those clouds. The previous wording resulted in some overly complex and confusing rulings we had to make, so we decided to just alter the wording to ensure it reads much smoother. Each the models listed below are every model in WARMACHINE & HORDES with Alchemical Mask, and this new text has been updated on all their cards to reflect the change.

Assault Kommander Strakhov & Kommandos

Change the text of Alchemical Mask to:

Alchemical Mask - This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.

Kommander Oleg Strakhov

Change the text of Alchemical Mask to:

Alchemical Mask - This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.

Assault Kommandos

Change the text of Alchemical Mask to:

Alchemical Mask - This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.

Assault Kommando Flame Thrower

Change the text of Alchemical Mask to:

Alchemical Mask - This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.

Aurum Adeptus Syvestro

Change the text of Alchemical Mask to:

Alchemical Mask - This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.

Combat Alchemists

Change the text of Alchemical Mask to:

Alchemical Mask - This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.

Gorman Di Wulfe, Rogue Alchemist

Change the text of Alchemical Mask to:

Alchemical Mask - This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.

Hutchuk, Ogrun Bounty Hunter

Change the text of Alchemical Mask to:

Alchemical Mask - This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.

Splatter Boar

Change the text of Alchemical Mask to:

Alchemical Mask - This model does not suffer gas effects. When determining LOS or resolving attacks, this model ignores cloud effects and concealment granted from cloud effects.

Grymkin

Piggybacks

ARM 14.

We made a small adjustment to Piggybacks (and by extension, the new Piggyback Officer) in the Grymkin CID to give them a small boost to their ARM, from 13 to 14. We found that at their previous ARM, they were just a tad too soft defensively unless you also brought along a Death Knell, which heavily influenced their opportunity cost in lists. This change means they are suitably tough without the Death Knell or reach more elite levels of durability when paired with one.

We think this change allows the Piggybacks to be included in more lists without soaking up too many points of support unless you really want to commit to a particularly sturdy army that favors soaking up the enemy alpha strike, which should give players a bit more flexibility in list building.

Oink!

Theme

Grymkin Theme Force: Dark Menagerie

Add “Malady Man units” and “Baron Tonguelick, Lord of Warts” to the Army Composition section.

We added two of the new model entries to Dark Menagerie. Baron Tonguelick, as the new attachment, is an obvious addition. However, the Malady Man is a tad more of an edge case addition. Our decision was to provide an alternative, cheap unit to a theme force that specializes in an extremely large and diverse warbeast package. Even though we don’t expect the Malady Man to fit into every Dark Menagerie army, we wanted to give the players the option of an accessible unit for scoring, contesting, and other uses.

 

Grymkin Theme Force: Bump in the Night

Add “Baron Tonguelick, Lord of Warts” and “Grave Ghoul solos” to the Army Composition section.

Change the second benefit to the following:

For every 20 points of Grymkin units and Grymkin battle engines in this army, you can add one Malady Man unit, command attachment, or solo to the army free of cost. Free command attachments do not count toward the total point value of units in the army when calculating this bonus.

Much the same as above, we have added the new model entries to Bump in the Night. Remember, Bump in the Night automatically includes all Grymkin units, which means the Malady Man is an automatic addition to the theme force. Additionally, the have added the Malady Man as one of the free options in Bump in the Night. This should provide some creative list building options, and the new Neigh Slayer Warhorse and Piggyback Officer should also breath some new life into their respective units and how they are utilized on the battlefield.

 

 

No

Stormbreak

Mar 8 2019

Stormbreak is a one-month narrative league for WARMACHINE and HORDES that is part of the larger narrative event centered on the occupation (and potential liberation) of Llael. The previous chapter of this event was Winter Rampage 2019, in which players affected the outcome of the battle at Riversmet. Stormbreak focuses on the next major battle in this saga, the Siege of Merwyn.

The imperial occupants of Llael, Khador, are constructing something that could change the face of war in the Iron Kingdoms forever. Utilizing technology stolen from Zu, Khadoran engineers are building a super-weapon in the city of Merwyn. As a result, the city is completely locked down by the Khadoran Invaders—the only way the Llaelese Liberators can hope to stop the construction of this super-weapon is through war. Of course, not everyone converging on Merwyn has Llael’s best interests at heart—some care only about their own ill-gotten gains, Opportunists looking to make quick coin off the suffering of others.

As a participant, you must decide which Agenda you will join: the imperial Invaders, the vengeful Liberators, or the cunning Opportunists. The results of your battles will massively affect the final narrative event in this saga at Lock & Load GameFest 2019, an event that will decide the ultimate fate of Llael.

Wins and losses are reported online each week, the global results determining the overall winning Agenda of this event. In-store participants can earn special Tank Commander participation patches by playing league games throughout the event.

Stormbreak rules can be found here.

Prize kits can be purchased through distribution, or our online store (viewable only when logged into a registered retail account) here.

Privateer Press Welcomes Bob Watts as new Chief Executive Officer

Jan 22 2019

Bellevue, WA, Release: January 22, 2019: For Immediate Release

Privateer Press, Inc. has hired industry veteran and long-time licensing partner Bob Watts as Chief Executive Officer.

Bob Watts joins Privateer Press with 40 years of experience in the gaming industry. He started his career as a metal miniatures caster and worked his way into management in charge of sales, marketing, R&D, and the opening of new production facilities in the U.S. and abroad for multiple companies. Over the years, he has served as CEO & Founder of Sabertooth Games (LotR CMG, 40K CCG), Vice President of Wizards of the Coast (M:TG CCG, Dungeons & Dragons RPG), President & Founder of Heartbreaker Hobbies (Warzone, James Bond CCG, DoomTrooper CCG), President of Games Workshop North America (Warhammer 40K), and most recently as the President of Cerberus Entertainment, overseeing the production and sales of Privateer Press products in the EU.

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“We’ve been waiting for the right opportunity to work with Bob as a more intrinsic part of our organization,” said founder and Chief Creative Officer Matt Wilson. “Besides the positive direct working relationship we’ve had with Bob over the past 15 years, his background in all aspects of the business—design, sales, production, and logistics—makes him the perfect person to develop Privateer’s business to the next level in ways that we could not have achieved before.”

As CEO, Bob Watts will oversee the day-to-day administration of Privateer Press as well as the company’s future development, supported by Privateer’s President, Sherry Yeary, and CCO, Matt Wilson. Privateer expects that having Bob Watts involved in the daily operations of the company while still being involved in Privateer Press EU will help promote greater consistency and quality of service to customers in the UK & EU.

Bob Watts said, “Privateer Press is a company full of talented people who design and produce great games and miniatures. It is a privilege to be asked to join this industry leader and to be part of the continued success with the present portfolio of products, along with new opportunities that lie before us.”

About Privateer Press, Inc.

Privateer Press, Inc., is a privately held producer of entertainment and hobby brands based in the Seattle area. Its products include the award-winning WARMACHINE and HORDES hobby miniatures games, the award-winning Iron Kingdoms property and Iron Kingdoms Full Metal Fantasy Roleplaying Game, the Monsterpocalypse battle miniatures game, the Formula P3 hobby line, No Quarter Prime magazine, and digital fiction through the Skull Island eXpeditions imprint. LEVEL 7 is the property of Matthew D. Wilson, used under license. To learn more about Privateer Press, visit www.privateerpress.com or contact the president, Sherry Yeary, at (425) 643-5900 or sherry@privateerpress.com.

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Privateer Press Will Be At Las Vegas Open 2019

Jan 17 2019

Las Vegas Open 2019 is quickly approaching, and you won’t want to miss out!

https://www.lasvegasopen.net/

Join us February 8th through the 10th at Bally’s Casino in Las Vegas for three days of wargaming, socializing, and general mayhem! There’s plenty to keep you busy at LVO, including Privateer Press and other vendors, painting and terrain classes, and social events for those who may not be gaming during the day. But if that’s not enough, it’s Vegas, baby—there’s entertainment and diversions around every neon-lit corner!

  • Play on elaborate custom tables:

    LVO
    LVO

  • Compete for great prizes:
    • Iron Gauntlet qualifier spot
    • WARMACHINE Weekend qualifier spot
    • WTC qualifier spot
    • $500 flight voucher for L&L/WMW/LVO
    • Tons of other great prizes and swag!

      LVO

    • Multiple events for both competitive and casual players:
      • Champions qualifier
      • Steamroller finals qualifier
      • Who’s the Boss?!
      • Caster Draft
      • Scrambles
      • Open play

    We look forward to seeing all our friends, and hope to make some new ones this year! If you have any questions, don’t hesitate to reach out to us through the website at https://www.lasvegasopen.net/!

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