Privateer Press

 

Privateer Press Welcomes Bob Watts as new Chief Executive Officer

Jan 22 2019

Bellevue, WA, Release: January 22, 2019: For Immediate Release

Privateer Press, Inc. has hired industry veteran and long-time licensing partner Bob Watts as Chief Executive Officer.

Bob Watts joins Privateer Press with 40 years of experience in the gaming industry. He started his career as a metal miniatures caster and worked his way into management in charge of sales, marketing, R&D, and the opening of new production facilities in the U.S. and abroad for multiple companies. Over the years, he has served as CEO & Founder of Sabertooth Games (LotR CMG, 40K CCG), Vice President of Wizards of the Coast (M:TG CCG, Dungeons & Dragons RPG), President & Founder of Heartbreaker Hobbies (Warzone, James Bond CCG, DoomTrooper CCG), President of Games Workshop North America (Warhammer 40K), and most recently as the President of Cerberus Entertainment, overseeing the production and sales of Privateer Press products in the EU.

sketch

“We’ve been waiting for the right opportunity to work with Bob as a more intrinsic part of our organization,” said founder and Chief Creative Officer Matt Wilson. “Besides the positive direct working relationship we’ve had with Bob over the past 15 years, his background in all aspects of the business—design, sales, production, and logistics—makes him the perfect person to develop Privateer’s business to the next level in ways that we could not have achieved before.”

As CEO, Bob Watts will oversee the day-to-day administration of Privateer Press as well as the company’s future development, supported by Privateer’s President, Sherry Yeary, and CCO, Matt Wilson. Privateer expects that having Bob Watts involved in the daily operations of the company while still being involved in Privateer Press EU will help promote greater consistency and quality of service to customers in the UK & EU.

Bob Watts said, “Privateer Press is a company full of talented people who design and produce great games and miniatures. It is a privilege to be asked to join this industry leader and to be part of the continued success with the present portfolio of products, along with new opportunities that lie before us.”

About Privateer Press, Inc.

Privateer Press, Inc., is a privately held producer of entertainment and hobby brands based in the Seattle area. Its products include the award-winning WARMACHINE and HORDES hobby miniatures games, the award-winning Iron Kingdoms property and Iron Kingdoms Full Metal Fantasy Roleplaying Game, the Monsterpocalypse battle miniatures game, the Formula P3 hobby line, No Quarter Prime magazine, and digital fiction through the Skull Island eXpeditions imprint. LEVEL 7 is the property of Matthew D. Wilson, used under license. To learn more about Privateer Press, visit www.privateerpress.com or contact the president, Sherry Yeary, at (425) 643-5900 or sherry@privateerpress.com.

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Privateer Press Will Be At Las Vegas Open 2019

Jan 17 2019

Las Vegas Open 2019 is quickly approaching, and you won’t want to miss out!

https://www.lasvegasopen.net/

Join us February 8th through the 10th at Bally’s Casino in Las Vegas for three days of wargaming, socializing, and general mayhem! There’s plenty to keep you busy at LVO, including Privateer Press and other vendors, painting and terrain classes, and social events for those who may not be gaming during the day. But if that’s not enough, it’s Vegas, baby—there’s entertainment and diversions around every neon-lit corner!

  • Play on elaborate custom tables:

    LVO
    LVO

  • Compete for great prizes:
    • Iron Gauntlet qualifier spot
    • WARMACHINE Weekend qualifier spot
    • WTC qualifier spot
    • $500 flight voucher for L&L/WMW/LVO
    • Tons of other great prizes and swag!

      LVO

    • Multiple events for both competitive and casual players:
      • Champions qualifier
      • Steamroller finals qualifier
      • Who’s the Boss?!
      • Caster Draft
      • Scrambles
      • Open play

    We look forward to seeing all our friends, and hope to make some new ones this year! If you have any questions, don’t hesitate to reach out to us through the website at https://www.lasvegasopen.net/!

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    Privateer Press' Latest Organized Play Event Advances the Iron Kingdoms Story

    Jan 15 2019

    January 15, 2019

    Bellevue, WA — Privateer Press’ first Organized Play event of 2019 for WARMACHINE and HORDES, Winter Rampage, launched this month with a twist: outcomes of players’ participation in the story-driven event directly impact the games’ overall setting.

    At the center of this single-day event lies the war-torn nation of Llael, which is besieged by Iron Kingdoms enemies on one side but protected by allies on the other. As players participate in the growing narrative to determine the fate of the nation, the Organized Play team at Privateer collates player reports to determine the next part of the story. These outcomes are then incorporated into the setting’s latest work of fiction, the third installment in author Aeryn Rudel’s Acts of War series. Part I of Stormbreak has already been published (http://privateerpress.com/organized-play/winter-rampage), and part II is being drafted as reports are submitted.

    “The story will continue to evolve through our annual Privateer Press convention, Lock & Load GameFest,” says Lead Developer William Hungerford. “Over the course of three different events, we’ll see if Llael is liberated from or dominated by its enemies.”

    There’s still time for players to get in on the action and determine the course of the Iron Kingdoms history. Retailers are able to obtain Winter Rampage 2019 Prize Kits by logging into their accounts on the official Privateer Press store (store.privateerpress.com), and they can continue to host and report events through January 31, 2019, in order to impact the story.

    The next event begins in April. The ongoing installments of Stormbreak, reflecting player input from this first Winter Rampage even, will be available for free through the Privateer Press Organized Play site.

    About Privateer Press, Inc.

    Privateer Press, Inc., is a privately held producer of entertainment and hobby brands based in the Seattle area. Its products include the award-winning WARMACHINE and HORDES hobby miniatures games, the award-winning Iron Kingdoms property and Iron Kingdoms Full Metal Fantasy Roleplaying Game, the Monsterpocalypse battle miniatures game, the Formula P3 hobby line, No Quarter Prime magazine, and digital fiction through the Skull Island eXpeditions imprint. LEVEL 7 is the property of Matthew D. Wilson, used under license. To learn more about Privateer Press, visit www.privateerpress.com or contact the president, Sherry Yeary, at (425) 643-5900 or sherry@privateerpress.com.

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    Privateer Press Announces Art of Privateer Press Kickstarter

    Jan 14 2019

    Privateer Press Announces Kickstarter Launch of THE ART OF PRIVATEEER PRESS Book

    January 14, 2019

    Bellevue, WA — Privateer Press has announced that on Monday, January 14, it will launch a Kickstarter campaign for The Art of Privateer Press, an art book requested by fans of Privateer Press’ games for nearly 20 years. Illustrations will come from Privateer’s multiple fantasy and science-fiction worlds, including the Iron Kingdoms, WARMACHINE, HORDES, Level 7, and more. In addition to a full-color hardback—with a minimal page count of 144 pages and a final page count determined by pledges that unlock stretch goals—the campaign will also include a preview miniature, J.A.I.M., otherwise known as the Iron Maiden, from a future Privateer Press game and, at higher levels, sketchbooks of concept art pieces, some of which have never been published before.

    The campaign will launch January 14 and run through January 25. Privateer Press expects to ship the preview miniature in May and the sketchbooks and book itself in fall 2019.

    cover img

    “We’ve intended to do this book for many years now,” says Privateer Press’ owner and Chief Creative Officer Matt Wilson. “Players, fans, and art collectors have been asking since we launched WARMACHINE for compilations of the illustrations we provide to bring life to our worlds. Now, thousands of images later, we’re ready to bring some of the best pieces together in one special edition.”

    Backers will find a wide variety of different pledge levels to consider—from digital content to limited-edition sketchbook options, all of which include the Iron Maiden miniature. The miniature itself has been designed to be playable in every WARMACHINE and HORDES game Faction to ensure the broadest appeal to players, and all backers will have their names included in the book’s dedication.

    The Art of Privateer Press Kickstarter campaign can be found beginning January 14 at https://www.kickstarter.com/projects/privateerpress/the-art-of-privateer....

    About Privateer Press, Inc.

    Privateer Press, Inc., is a privately held producer of entertainment and hobby brands based in the Seattle area. Its products include the award-winning WARMACHINE and HORDES hobby miniatures games, the award-winning Iron Kingdoms property and Iron Kingdoms Full Metal Fantasy Roleplaying Game, the Monsterpocalypse battle miniatures game, the Formula P3 hobby line, No Quarter Prime magazine, and digital fiction through the Skull Island eXpeditions imprint. LEVEL 7 is the property of Matthew D. Wilson, used under license. To learn more about Privateer Press, visit www.privateerpress.com or contact the president, Sherry Yeary, at (425) 643-5900 or sherry@privateerpress.com.

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    Sales Account Manager

    Jan 11 2019

    About Us

    Privateer Press, Inc. (privateerpress.com) is an award-winning publisher of games and game supplements based in Bellevue, WA. We produce the acclaimed WARMACHINE® and HORDES® tabletop miniatures wargames, the Monsterpocalypse® pre-painted miniatures game, the Iron Kingdoms® Full Metal Fantasy and Iron Kingdoms® Unleashed roleplaying games, the Undercity™ and Widower’s Wood™ adventure board games, and the LEVEL 7® survival-horror board game line. We also produce the Formula P3™ hobby tool and paint range in addition to the other products in our catalog. We are focused on producing the finest gaming products on the market today as we continue to build and expand the richness of our games and settings. We are in search of great people who are enthusiastic about producing engaging and enjoyable experiences and who can appreciate the inherent beauty of giant steam-powered robots smashing each other to pieces.

    We are a hard-working crew who derive satisfaction from a job well done. We work in a fast-paced, results-driven environment, and we seek a highly confident individual with excellent interpersonal skills and an ability to build rapport with new and existing customers over the phone and in person.

    Job Description

    The Account Manager role is a mid-level position and will report directly to the Sales Director. The Account Manager will be responsible for making weekly calls to existing accounts to enhance individual account performance as well as making daily new account cold calls and followups to canvas for new business by maintaining a current call sheet. The Account Manager will also be responsible for ensuring that all accounts are informed of current OP programs, Best Trade Sales Practices, and other promotional and marketing materials.
    This is a full-time position in our Bellevue, WA office.

    Duties include, but are not limited to:

    • Direct sales (or through distribution sales) to retail stores – existing accounts and new accounts.
    • Make direct contact with retailers to promote products as well as gather feedback and data that can be applied to product development and growth strategies.
    • Promote sales, retention, and acquisition at the retailer and club level with in-store and club programs such as leagues, release events, and special promotions.
    • Liaison with Marketing to ensure marketing goals are being met at the store level and collaborate on future promotions coordinating with product releases, events, etc. Trade Sales will have input with Marketing.
    • Coordinate and send weekly emails to retailers.
    • Determine product selling points and setting sales strategies. Marketing and Graphic Design will be made available.
    • Evaluating effectiveness of sales initiatives. Proper CRM software will be purchased at a later date, if current software is just not adequate.
    • Recommend product enhancements to boost sales / gain new customers, such as OP kits, Point of Sale materials, displays, etc.
    • Attend events, conventions, and tradeshows as a representative of Privateer Press.
    • Travel to industry trade shows (e.g., GAMA), distributor open houses, and large consumer conventions (e.g. Gen Con).

    Qualifications

    • Excellent written and verbal communication skills
    • Excellent customer service skills
    • Communication and negotiation skills
    • Tele-sale experience a plus with the ability to communicate by phone and email
    • Knowledge of Privateer Press product lines
    • Knowledge of Hobby Industry - Distribution and Retail
    • Able to train and manage sales staff
    • Able to be discreet and trustworthy
    • Highly organized
    • Able to pay attention to detail
    • Experience with Microsoft Office applications (Excel, Word, PowerPoint)
    • Ability to work independently and multitask
    • Experience working in a fast-paced office environment
    • Strong work ethic and positive attitude
    • Must be reliable
    • Must be action-oriented and able to complete tasks quickly
    • Must be willing and able to travel to industry trade shows, distributor shows, and large consumer conventions

    Benefits

    • Medical and dental
    • Paid vacation/sick days
    • Free and discounted product

    Start date: Immediate
    Compensation: Negotiable

    Application Process:

    1) Prepare a resume of no more than two pages. The filename of the resume should be your first and last name separated by an underscore, and it must be in .doc or .PDF format. Example: John_Doe.doc
    2) Compose a cover letter of no more than one page. The filename of the cover letter should be your first and last name followed by “CL”, all separated by underscores. The file must be in .doc or .PDF format. Example: John_Doe_CL.doc
    3) Send your resume and cover letter to jobs@privateerpress.com, and make sure the subject line says “Trade Sales Account Manager—[your name].” Example: Trade Sales Account Manager —John Doe.

    December 2018 Dynamic Update Developer's Notes

    Dec 17 2018

    December 2018 Dynamic Update Developer’s Notes: Skorne CID

    Below are changes that came out of the Skorne CID. Our thanks to all who participated in this CID cycle!

    Convergence

    Enigma Foundry

    Change Reconstruction (Action) to Reconstruction:

    Reconstruction - During your Maintenance Phase you may remove one soul token from this model to return one destroyed medium-based friendly Faction construct Grunt to play, or remove up to three soul tokens from this model to return one destroyed small-based friendly Faction construct Grunt to play for each token removed. Place each returned Grunt completely within 2˝ of this model and in formation.

    The change to the Enigma Foundry should help increase the relevance and power level of the Clockwork Legion theme force and return a unique feel to the recursion mechanics inside of the Convergence of Cyriss.

    Skorne

    Makeda & the Exalted Court

    Bonus points +25.

    Change the text of Dance of Death to the following:

    Makeda immediately casts Incite without spending fury. Additionally, when a model in Makeda’s battlegroup destroys one or more enemy models in her control range with an attack, either Makeda can gain 1 fury point or 1 fury point can be removed from a model in her battlegroup that is in her control range. Dance of Death lasts for one turn.

    Makeda & the Exalted Court gain Overtake:

    Overtake - When this model destroys one or more enemy models with a basic melee attack during its Combat Action, after the attack is resolved it can immediately advance up to 1˝.

    Cut Ground Zero, Hand of Death, and Vortex of Destruction.

    Add Bladed Gale, Bulwark, Deathbringers, and Incite.

    Bladed Gale       3          SP 8     –          13         *           Yes

    Models hit lose Flight for one round.

    Bulwark       2          Self      Ctrl       –          UP       No

    While in the spellcaster’s control range and B2B with one or more models in its battlegroup, models in the spellcaster’s battlegroup gain +2 DEF and cannot become knocked down.

    Deathbringers       2                Self            Ctrl             –       Turn       No

    While within the spellcaster’s control range, the melee weapons of models in its battlegroup gain Grievous Wounds. Deathbringers lasts for one turn. (A model hit by a weapon with Grievous Wounds loses Tough and cannot have damage removed from it for one round.)

    Incite       4       Self      –          –          Turn      No

    Friendly Faction models gain +2 to attack and damage rolls against enemy models while the enemy models are in the spellcaster’s command range. Incite lasts for one turn.

    A substantial overhaul. Makeda 3 is almost an entirely new warlock. I will let the changes speak for themselves, but players should be able to play this warlock in a few different armies and lead the Skorne Empire to victory on the front lines.

    Supreme Aptimus Zaal

    Gain Irregulars [Ancestral Guardian]:

    Irregulars [Ancestral Guardian] - Ancestral Guardian solos can be included in any army that also includes Supreme Aptimus Zaal.

    Change the text of Soul Converter to the following:

    Soul Converter - Once per turn at any time during its activation, this model can spend 1 fury point to give each friendly Exalted model with Soul Taker: Gatekeeper currently in its control range one soul token. 

    The addition of Irregulars allows Zaal to bring Ancestral Guardians into any theme force he plays in, which should really open up the themes available to him. Slight wording updates to Soul Converter help smooth out some of the issues in the Exalted theme force.

    Void Seer Mordikaar

    Gain Irregulars [Void Spirit]:

    Irregulars [Void Spirit] - Void Spirit solos can be included in any army that also includes Void Seer Mordikaar.

    Much like Zaal 1, Mordikaar 1 will be able to bring Void Spirits in any theme force.

    Agonizer

    Add “Titan” to sub-header.

    This change is minor but will allow the Bronzeback Titan to interact with the Agonizer.

    Aradus Sentinel

    FURY 3.

    Cost 14

    Change animus to Recoil:

    Recoil       1          Self      –          –          Turn      No

    The spellcaster gains Swift Hunter. Recoil lasts for one turn. (When a model with Swift Hunter destroys one or more enemy models with a basic ranged attack, immediately after the attack is resolved it can advance up to 2˝.)

    Gain Snacking:

    Snacking - When this model boxes a living model with a melee attack, it can choose to remove the boxed model from play. When it does, this model can remove d3 damage points.

    Gain Sturdy:

    Sturdy - This model cannot be pushed.

    Venom Blaster RNG SP 10, AOE -, POW 14.

    Cut Arcing Fire and Scather.

    After a rather substantial rework, the Sentinel is now quite different from the Titan Cannoneer. Changing the ranged attack to a Spray opens a unique place for the Sentinel.

    Aradus Soldier

    Change animus to Swarm:

    Swarm       2          Self      –          –          RND    No

    The spellcaster gains concealment. Living enemy models suffer –2 to attack rolls while within 2˝ of the spellcaster. Swarm lasts for one round.

    Gain Snacking:

    Snacking - When this model boxes a living model with a melee attack, it can choose to remove the boxed model from play. When it does, this model can remove d3 damage points.

    Gain Sturdy:

    Sturdy - This model cannot be pushed.

    Much like the Sentinel, the Aradus Soldier received updates to further differentiate it from other options in the Faction.

    Bronzeback Titan

    Cost 17.

    Gain 1 Mind damage box.

    Change the text of Puissance to the following: 

    Puissance      1          Self      –          –          RND    No

    The spellcaster gains Unyielding. Puissance lasts for one round. (A model with Unyielding gains +2 ARM against melee damage rolls.)

    Gain Hyper-Aggressive:

    Hyper-Aggressive - When this model suffers damage from an enemy attack at any time except while it is advancing, after the attack is resolved it can immediately make a full advance directly toward the attacking model.

    War Gauntlets gain Beat Back:

    Beat Back - Immediately after a basic attack with this weapon is resolved during this model’s Combat Action, the enemy model hit can be pushed 1˝ directly away from the attacking model. After the enemy model is pushed, the attacking model can advance up to 1˝ directly toward it.

    The Bronzeback received significant updates to bring it in line with the rest of the game. Hyper-Aggressive, Beat Back, and a strong animus make this a much more enticing model.

    Cyclops Brute

    MAT 6.

    A slight bump in MAT makes the Brute a stronger choice.

    Desert Hydra

    Cost 35.

    DEF 10.

    Acid Spray RNG SP 8, POW 14.

    Cut Concentrated Blast (★ Attack).

    A point drop and some upgrades to its ranged attacks put the Desert Hydra into a solid place.

    Despoiler

    Cost 17.

    Despoiler was operating in lists how we wanted it to, but it did not feel worth its points. A slight point drop helps mitigate this issue.

    Mammoth

    Cost 35.

    RAT 5.

    Cut Assault and Shooting Gallery.

    Gain Pain Maddened:

    Pain Maddened - When this model is damaged by an enemy attack, this model gains +2 SPD for one round.

    Siege Battery RNG 14 and gains Full Battery Fire (★ Attack):

    Full Battery Fire ( Attack) - This weapon becomes POW 20 for this attack. On a direct hit, models hit are thrown d6˝ directly away from the attacker. Roll distance once for all models affected. Models thrown do not deviate. Move models farthest from the attacker first. Instead of suffering blast damage, models hit but not directly hit suffer a damage roll with POW equal to half the POW of this attack. The POW of collateral damage is equal to half the POW of this attack.

    Tusks RNG 3.

    Dropping points, increasing RAT, and adding additional special rules carve out a unique place for the Mammoth to exist in the Skorne Faction. As a strong melee presence and a solid gun platform, the Mammoth brings something unique to Skorne. 

    Razor Wurm

    Bite melee range 1˝.

    A slight bump in melee range should increase the viability on the Razor Wurm.

    Tiberion

    Cost 19.

    Tiberion is a strong melee warbeast but cost slightly too many points. A drop was warranted.

    Titan Cannoneer

    Cost 16.

    FURY 4

    Gain 2 body damage boxes.

    The Cannoneer had some minor tweaks that should make it shine as a hybrid melee-ranged heavy warbeast.

    Immortals

    Cost 8/13.

    Reducing the point cost of Immortals to 8/13 should bring them in to line with other similar infantry.

    Extoller Advocate

    Cost 3.

    Change the text of Grave Mist to the following:

    Grave Mist - At any time during its activation, this model can spend one soul token to give models in its unit +2 DEF for one round.

    In this CID, we needed to be expand the niche use of the Extoller Advocate. Grave Mist now grants +2 DEF all the time instead of Concealment, standardizing the rule, making it easier for players to utilize, and increasing the power level of the Command Attachment.

    Ancestral Guardian

    Change the text of Resonance [Immortal] to the following:

    Resonance [Immortal] - An Immortal model/unit activating within 5˝ of this model gains +2 movement when advancing as part of its Normal Movement that activation.

    Halberd is POW 6.

    A slight bump in POW of the Halberd will increase the offensive potential of this model slightly. Additionally, Resonance received a wording update to make it clear how it functions.

    Aptimus Marketh

    Gain Gunfighter .

    Gain Harmonious Exaltation Magic Ability:

    Harmonious Exaltation (Action) - RNG CMD. Target this model’s warlock. If it is in range, once this turn when the warlock casts a spell, reduce the COST of the spell by 1.

    Cut the Soul-Powered special rule.

    Gain RNG 8, ROF 1, POW 6 Spirit Eye with Damage Type: Magical and Annihilating Gaze and Ghost Shot:

    Annihilating Gaze - When a living or undead model is hit by this attack, add its current STR to the damage roll.

    Ghost Shot - This model ignores LOS, concealment, and cover when making attacks with this weapon.

    Marketh received a substantial upgrade in abilities and effects that should help not only The Exalted theme force but several others as well.

    Hakaar the Destroyer

    Cost 6.

    A small point drop helps Hakaar feel more at home in the Exalted theme force.

    Supreme Guardian

    Replace Soul Ward with Direct Spirits.

    Direct Spirits - When a friendly living Faction warrior model is destroyed in this model’s command range and generates a soul token, you choose which model with the Soul Taker ability gains the destroyed model’s soul, regardless of the proximity of other models. Enemy models are not eligible to gain soul tokens from models destroyed in this model’s command range.

    Replace Well of Rage text with:

    Well of Rage - Once per turn, at anytime during this model's activation, you can remove up to three soul tokens from this mode to return one destroyed small- or medium-based friendly Faction Grunt warrior model to play for each token removed. Models return with 1 unmarked damage box. Place the returned Grunts completely within this model's command range, in formation, and completely within 3˝ of another model in their unit. Returned Grunts must forfeit their Combat Actions the turn they are returned to play.

    The Supreme Guardian upgraded its soul manipulation mechanic to Direct Spirits, a much more powerful version of its previous rule, Soul Ward. Additionally, Well of Rage has been modified to allow the return of Grunt models, opening up the ability to a wider variety of options. 

    Theme Forces

    Convergence Theme Force: Clockwork Legions

    Change the third benefit to the following:

    For every full 20 points of Convergence units and solos in this army, you can add one Convergence command attachment or Convergence solo to the army free of cost. Free command attachments do not count toward the total point value of units in the army when calculating this bonus.

    Change the fourth benefit to the following:

    Eradicator, Perforator, and Reciprocator units in this army gain Vengeance. (During your Maintenance Phase, if one or more models in a unit with Vengeance were damaged by enemy attacks during the last round, each model in the unit can advance 3˝ and make one basic melee attack.)

    Clockwork Legions received clerical updates, removing confusing interactions with its benefits.

    Skorne Theme Force: Disciples of Agony

    Add “Chiron” to the Army Composition section.

    Change the first benefit to the following:

    This army can include any number of Minion units and Minion solos. These models/units can be included even if they have the Partisan [Skorne] special rule.

    Disciples of Agony had its composition rules tweaked slightly to open up list-building options.

    Skorne Theme Force: The Exalted

    Add “Despoiler” to the Army Composition section.

    Change the third benefit to the following:

    Construct models in this army gain Immovable Object. (A model with Immovable Object cannot become knocked down, cannot be placed, and cannot be moved by a push, slam, or throw.)

    The Exalted received a new theme benefit that replaced the original Death Rage benefit. Players during the CID found this to be a much more exciting and compelling benefit.

    Skorne Theme Force: Imperial Warhost

    Add “Molik Karn” and “Aptimus Marketh” to the Army Composition section.

    Change the second benefit to the following:

    For every 30 points of Skorne warbeasts and battle engines in this army, you can add one Agonizer or Basilisk Krea warbeast or Skorne solo to the army free of cost. Free warbeasts do not count toward the total point value of warbeasts in the army when calculating this bonus.

    Adding both Marketh and Molik Karn and opening up the options for free models really makes this theme feel more versatile and should allow players more freedom when list building.

    Skorne Theme Force: Masters of War

    Cut “non-character warbeasts without ranged weapons” and “Basilisk Krea warbeasts” from the Army Composition section.

    Add “non-character warbeasts,” “Ancestral Guardian solos,” and “Supreme Guardian” to the Army Composition section.

    Change the second benefit to the following:

    For every full 20 points of Skorne units, Skorne dragoon solos, and Skorne battle engines in this army, you can add one Skorne command attachment, one Tyrant Commander & Standard Bearer unit, or one small- or medium-based Skorne solo to the army free of cost. Free models do not count toward the total point value of units in the army when calculating this bonus.

    Removing restrictions from Masters of War and adding additional models opens up list building for the theme. Additionally, opening up free model options can really let the theme find its stride.