Fantasy Flight Games


Fantasy Flight Games

A New Challenge

Published 13 December 2019 | Genesys

A New Challenge

Designer Sam Gregor-Stewart Walks Through New Genesys Errata

Join us today as Designer Sam Gregor-Stewart introduces new errata coming to the Genesys Roleplaying System! The new errata makes several updates to the system and can be found here

Sam Gregor-Stewart on Genesys Errata

Although Genesys is all about empowering you to design your own setting and rules, we want to make sure that the materials we provide have the cleanest mechanics and the least possible mistakes. So when errors do creep in, we take the opportunity to correct them and make you aware of our mistakes with an errata.

With the release of the Genesys Expanded Player’s Guide, we wanted to take the chance to update the entire line with a new edition of our errata and FAQ! You can check out the new version for yourself here (1.2 MB), but here are a few of the highlights you can expect.

New Challenge Ratings

The Expanded Player’s Guide introduces a new mechanic for building and making encounters; a challenge rating for each adversary. Our new quick-build adversaries have ways to calculate their challenge rating, and all the new adversaries in the Expanded Player’s Guide have their challenge rating already calculated.

But what about all of the adversaries in previous books? Well, we wanted to make sure that you could use the same system with Realms of Terrinoth, Shadow of the Beanstalk, and the Core Rulebook. So we went ahead and calculated the challenge rating for every Genesys adversary we’ve ever published. You can find them all in the errata.

Network Encounters Explained

Some of you have had some questions about how Network encounters in Shadow of the Beanstalk are supposed to work. In our FAQ section, we took the time to address those questions in a way that should bring additional clarity for those of you looking to make runs on the Network.


And of course, it wouldn’t be an errata if we didn’t take the chance to fix some of the regrettable mistakes that ended up in our books. You can find any corrected errors here, listed by page number.

Overcoming New Challenges

Thanks Sam! Keep your eyes on the Fantasy Flight Games website for even more Genesys news and be sure to pick up the Expanded Player's Guide (GNS11) from your local retailer or our website!

Discuss this article
in our forums!

© 2017 FFG

Gateway to Adventure

Published 13 December 2019 | Journeys in Middle-earth

Gateway to Adventure

Adventure Mode Is Now Available for The Lord of the Rings: Journeys in Middle-earth

Middle-earth beckons, inviting you to step outside your door and discover the wonders that await just around the next bend in the road. Now, you can explore the mysteries this beautiful land holds in a totally new way. Fantasy Flight Games is happy to announce Adventure Mode, a new way to play your The Lord of the Rings: Journeys in Middle-earth campaigns, is now available!

Explore Middle-earth

Whether you’re embarking on your first adventures in the Bones of Arnor campaign or are setting out for the Blue Mountains in Hunt for the Ember Crown, Adventure Mode gives you the chance to experience everything Middle-earth has to offer and explore every corner of this iconic land throughout your campaign.

Choosing this mode from the difficulty selection screen in the Journeys in Middle-earth companion app sets the tone for your adventures, offering an experience not available when playing in Normal or Hard Difficulty. In Adventure Mode, threat is solely generated from heroes and threat tokens. Not only do unexplored tiles not add threat during the Shadow Phase, each hero gains an inspiration at the beginning of every Shadow Phase while playing in Adventure mode, giving them the resources they need to overcome more challenges.

Overall, the easier difficulty setting associated with Adventure Mode allows players to explore every corner of Middle-earth and take on new quests throughout their campaigns, making sure you can see every corner of each adventure, no matter if you're taming a wild horse or making a last stand against the forces of darkness.

Adventure Awaits

Middle-earth is a vast and beautiful land brimming with opportunities for adventure. Experience everything it has to offer with Adventure mode for Journeys in Middle-earth!

Explore Middle-earth more than ever before with Adventure Mode, now available in the Journeys in Middle-earth companion app! 

Discuss this article
in our forums!

Available Now – December 13

Published 13 December 2019 | Arkham Horror: The Card Game

Available Now – December 13

A Thousand Shapes of Horror Is Now Available for Arkham Horror LCG

Take a look at the latest products from Fantasy Flight Games, now available at your local retailer or online through our webstore!

A Thousand Shapes of Horror

Delve into the secrets of the House with No Name in A Thousand Shapes of Horror, the second Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game! After half of your team has seemingly become trapped in the Dreamlands, you decide to force your way into the realm in your physical body instead of traveling there in your sleep. This method comes with plenty of dangers, but it will hopefully prevent you from becoming trapped yourself. But if you wish to enter the Dreamlands, you must first find a key. 

A Thousand Shapes of Horror is Scenario 2–B of “The Web of Dreams” campaign. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream-Eaters cycle to form part of a larger campaign. Inspired by H.P. Lovecraft’s classic short story “The Unnamable,” this adventure takes you to the most haunted corners of Arkham, where the veil between realm is drawn thin and even the most rational mind may be forced to confront the possibility of a world beyond the one we know. Do you have the composure to hold onto your sanity and save your friends, or will ineffable terrors tear your mind apart?

Pick up your copy of A Thousand Shapes of Horror (AHC40) at your local retailer today or online through our website with free shipping in the continental United States here!

Discuss this article
in our forums!

© 2016 Fantasy Flight Games. Arkham Horror, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games.

Covert Ops

Published 12 December 2019 | Star Wars: Legion

Covert Ops

Announcing Two Commander Expansions for Star Wars: Legion

"We adapt, or die.”
   –Iden Versio, Star Wars Battlefront II

Pre-order your own copy of these Commander Expansions at your local retailer or online through our website with free shipping in the continental U.S. today!

Some Rebel and Imperial commanders prefer to match wits with their adversaries on the open field as they deftly maneuver their troops around the battlefields of the Galactic Civil War. Others take a more clandestine approach, leading daring raids deep in enemy territory or operating independently to accomplish their objectives. Now two elite agents and their loyal companions are on their way to take command of any operation.

Fantasy Flight Games is happy to announce two new expansions for Star Wars™: Legion:

Whether they’re leading an entire army or operating as a covert strike team alongside their droid companions, these versatile commanders can quickly adapt to almost any battlefield situation. What's more, four new command cards allow them each to use even more of their special training, inviting you to further tailor your strategies to fit their unique skill sets.

Read on for more information on these Commander Expansions!

Spy, Saboteur, Assassin

Cassian Andor has dedicated his life to the Rebellion and his resolute belief in its cause makes him willing to do whatever it takes to complete his mission. As one of the Alliance’s most capable intelligence agents, Andor is well-versed in infiltration and intelligence-gathering techniques, but he can still take a quick  Crack Shot at an enemy whether he’s carrying a covert blaster or a sniper rifle. At the same time, Andor's leadership abilities cannot be denied, and he can just as easily lead an entire army of Rebels into battle regardless of how hopeless their task may seem.

While the nature of Andor’s missions can make it difficult to operate alongside large groups of his fellow Rebels, a reprogrammed KX-series security droid like K-2SO has no such issues. Able to seamlessly blend in with Imperial forces until he's ready to unleash his massive strength and quick reflexes on his foes, K-2 can help Andor in any situation.

Within the Cassian Andor and K-2SO Commander Expansion, you’ll find beautifully detailed, unpainted, hard plastic Cassian Andor and K-2SO miniatures that feature a wealth of customization options. Cassian Andor, for example, can be assembled with three different weapon options, including his compact blaster or his A-280-CFE in its pistol configuration. K-2SO, meanwhile, can be assembled carrying Jyn Erso’s SE-14 blaster, a grenade, or with his hands free.

Finally, this expansion also contains four new command cards—three for Cassian Andor and one for K-2SO—as well as Cassian Andor and K-2SO’s unit cards and nine upgrade cards that let you outfit this pair with additional weapons, gear, and more.

We’ll take a closer look at everything in the Cassian Andor and K-2SO Commander Expansion in a future preview!

Servant of the Empire

They may be taking the fight to the Rebellion in space or on the ground, but in any arena, Inferno Squad is one of the Empire’s most elite special forces units. As the leader of this crack team, Iden Versio has the experience necessary to lead any Imperial attack group into battle. But Versio’s training at the Imperial Academy on Coruscant has also made her an invaluable asset who can strike out on her own to complete whatever directives the Empire gives her.

Whichever way Versio is deployed, she enters battle supported by the latest Imperial technology. With a quick Pulse Scan,  her ID10 seeker droid can identify multiple targets and enhance her already keen aim. While its range may be limited, this seeker droid can also make attacks of its own, sometimes even incapacitating an entire enemy unit.

The Iden Versio and ID10 Commander Expansion contains beautifully sculpted, unpainted hard plastic Iden Versio and ID10 seeker droid miniatures that can be instantly integrated into your Imperial armies. As you do, the Iden Versio miniature can be customized with an assortment of head and weapon options to fit your personal taste. This miniature can be assembled with or without the Inferno Squad helmet and can can also appear with three distinct weapons, including the standard issue E-11 blaster rifle or Versio’s personal TL-50 repeater.

Rounding out this expansion are four new command cards—three for Iden Versio and one for her ID10 seeker droid—along with unit cards for both Versio and ID10. Finally, nine upgrade cards invite you to customize their loadouts with more weapons, comms, and more.

We’ll take a look at everything in the Iden Versio and ID10 Commander Expansion in a future preview!

Light It Up

There is more than one way to be a leader. Rather than face the enemy head on, there are those like Cassian Andor and Iden Versio who work better in the shadows. Soon, both can add these new dimensions to your armies.

Look for the Cassian Andor and K-2SO Commander Expansion (SWL59) and the Iden Versio and ID10 Commander Expansion (SWL60) at your local retailer in the first quarter of 2020. Pre-order your copies at your local retailer or online through our website—with free shipping in the continental U.S.—here!

Discuss this article
in our forums!

© & ™ Lucasfilm Ltd.

2020 Spring World Championships

Published 10 December 2019 | Star Wars: Legion

2020 Spring World Championships

Details for the Upcoming Star Wars World Championships at AdeptiCon

“That lightsaber was Luke's. And his father's before him. And now, it calls to you.”
   –Maz Kanata, Star Wars: The Force Awakens

War continues to spread across the galaxy, but the greatest battles have yet to come. Join the fight by taking part in the Star Wars™​: LegionStar Wars™​: Armada, and Star Wars™​: Imperial Assault World Championships! You can face off against the best competitors around at AdeptiCon 2020, the world's premiere wargaming convention, taking place in Schaumburg, Illinois from March 25–29.

World Championship events are the pinnacle of Organized Play, bringing players from countries around the world out for the thrill of competition, a spread of fantastic prizes, and the chance at becoming the next World Champion. With these three World Championships taking place at an epic convention that's the home of hundreds of events for thousands of attendees, you can join in on all of the excitement and an assortment of tabletop activities as you experience your favorite Star Wars™​ game at its very highest level.

Registration for AdeptiCon closes on Friday, February 28, 2020 at 12:00 PM (CT), so be sure to get your badge before then! While these events will mostly consist of players who have earned invitations, both the Star Wars: Armada and Star Wars: Imperial Assault World Championships will both have Last Chance Qualifier events, which offer players without invitations one last chance to compete in a Star Wars World Championship!​ These qualifiers are first come, first served for all AdeptiCon attendees.

Each of these World Championships will be further detailed below, but for now, here is a quick look at these upcoming events.

Star Wars: Legion Star Wars: Armada Star Wars: Imperial Assault
  • March 26: Heat 1
  • March 27: Heat 2
  • March 28: Day 2
  • March 29: Semifinals/Finals
  • March 26: Qualifier
  • March 27: Day 1
  • March 28: Day 2
  • March 26: Qualifier
  • March 27: Day 1
  • March 28: Day 2

For players with invitations, you will need to claim your reserved seat by filling out this form by January 10. After submitting this form, you will later be sent an email from AdeptiCon that includes a private link for you to purchase your ticket for the event. The entry fee for each World Championship is $25. The entry fee of each Last Chance Qualifier is $25, but if you qualify, you do not have to pay an additional fee to participate in the main event. Players who are unable to qualify will still be able to participate in side events.

For more information about the upcoming World Championships, we first turn our focus to Star Wars: Legion.

Star Wars: Legion

The most capable armies of the Star Wars galaxy—Galactic Empire, Rebel Alliance, Galactic Republic, or Separatist—come to all-out warfare at the Star Wars: Legion World Championship! Unlike the other two Star Wars: World Championships at AdeptiCon, this event does not feature a Last Chance Qualifier, so if you'd like to participate in this World Championship, you'll have to qualify for it through other events like Rallypoint Qualifiers, Prime Championships, Grand Championships, and Continental Championships.

Fierce competition won't be the only draw for this World Championship, as a host of exclusive prizes await you along with fun side events, including a standalone tournament that uses the brand-new 500-point Skirmish format. As this format reduces the size of armies, commanders are invited to adapt their playstyles and come up with creative, new strategies. Stay tuned for more details on side events!​​

The Star Wars: Legion World Championship formally begins on Thursday, March 26,​ with the first Heat consisting of four Swiss-paired rounds. Players with a 3-1 record or better will advance to Day 2. The second Heat will take place on Friday, March 27, and will follow the same structure as the first Heat. Tournament points will carry over from both Heats to Day 2 on Saturday, where those who qualified will fight to make the Top 4 cut.

Those four elite players will then battle it out in a final elimination bracket on Sunday to determine the new Star Wars: Legion World Champion! We'll have more detailed information about the Star Wars: Legion World Championship soon, as well as a preview of the prizes that you can win!

If you want to be a part of the action and participate in the Star Wars: Legion World Championship, make sure to register for AdeptiCon, and if you have an invitation, fill out this form by January 10. If you earn an invitation after that date, please contact us directly at so we can accommodate you. 

With this event being invite-only, you can expect a highly competitive field that's certain to challenge your abilities as a seasoned commander. Cut through the fog of war and outmaneuver the opposing forces with your specialized army to seize victory!

Star Wars: Armada

The Star Wars: Armada World Championship kicks off on Thursday, March 26 with the Last Chance Qualifier event, offering up to 80 players one last chance to compete in the main event. After four Swiss rounds, a minimum of four players will qualify and advance to Day 1 of the main event. For those who don't qualify, you will still be able to play and participate in Star Wars: Armada side events, including an epic Team Battle side event. We'll have more to share soon on these side events!

The World Championship proper will begin on Friday, March 27. With a capacity of 80 players, only those who have earned their seats can take part in this spectacular series of space battles, on a scale like no other​. Competitors will play four Swiss-paired rounds and the Top 8 players will advance to Day 2.

Only the most skilled and cunning fleet admirals will make it to the final engagement on Saturday, March 28. Here, the eight remaining players will play three Swiss-paired rounds to crown a new World Champion. We'll have more detailed information about the Star Wars: Armada World Championship soon, as well as a preview of the prizes that you can win!

If you are planning on participating at this World Championship, make sure to register for AdeptiCon, and if you have an invitation, fill out this form to secure your seat by January 10. If you earn an invitation after that date, please contact us directly at so we can accommodate you. Otherwise, you may attempt to earn your spot through the Last Chance Qualifier.

Whether you fly on behalf of the Imperial Navy or the Rebel Alliance, ensure your personal fleet is in tip-top shape, as your adversaries will unleash everything they have in order to defeat you!

Star Wars: Imperial Assault

Muster your greatest soldiers and seek out the ultimate mission objective: become the last Star Wars: Imperial Assault World Champion! Running alongside the Star Wars: Armada World Championship at AdeptiCon, the final Organized Play event for Star Wars: Imperial Assault serves as the grand finale for this spectacular game of combat and strategy. 

Starting on Thursday, March 26, the tournament begins with the Last Chance Qualifier event​, offering up to 80 players one last chance to participate in the World Championship. Consisting of six Swiss-paired rounds, at least four players will qualify and advance to Day 1 of the main event. Those who are unable to secure their seats may still play and participate in Star Wars: Imperial Assault​ side events. Stay tuned for more details!

Day 1 of the main event begins on Friday, March 27, with a capacity of 80 players with invitations or those who have earned their seats through the Last Chance Qualifier. All competitors will play six Swiss-paired rounds and those with a 4-2 record or better will advance to the Day 2 elimination rounds.

Those who advance on Saturday will play off in an elimination bracket until a new World Champion is crowned. If needed, byes will be granted to top seeds in order to generate a bracket. We'll have more detailed information about the Star Wars: Imperial Assault World Championship soon, including a preview of the prizes that you can win!

If you would like to take part in the final Star Wars: Imperial Assault World Championship, make sure to register for AdeptiCon, and if you have an invitation, fill out this form by January 10. If you earn an invitation after that date, please contact us directly at so we can accommodate you. Otherwise, you may attempt to earn your spot through the Last Chance Qualifier.

In the end, one player will triumph where all others fall short. Rally your forces and secure the title of World Champion!​

Ready to Deploy

Whether in the deep reaches of space or on the battlefield of a distant planet, you can take part of the thrilling Star Wars action in March. Play your favorite game while facing off against some of the best players in the world! Don't miss out—make your plans to compete in one of these World Championships today and join the excitement of AdeptiCon!​

Stand by as we'll have more information to share soon, including full schedules with additional tournament details, and a reveal of the awesome prizes!

Discuss this article
in our forums!

© & ™ Lucasfilm Ltd.

Rules of Engagement

Published 10 December 2019 | Star Wars: Legion

Rules of Engagement

Announcing the Vital Assets Battlefield Expansion for Star Wars: Legion

"I choose to live for my people."
   —Riyo Chuchi, Star Wars: The Clone Wars

Pre-order your own copy of the Vital Assets Battlefiled Expansion at your local retailer or online through our website with free shipping in the continental U.S. today!

The battles of the Star Wars galaxy are rarely fought simply to gain new territory. No matter if they fight in the Clone Wars or the Galactic Civil War, the soldiers of these conflicts are called to serve in many types of missions, from tense hostage exchanges to payload deliveries to bombing runs. Soon, you’ll be able to send your troops into even more varied engagements. Fantasy Flight Games is happy to announce the Vital Assets Battlefield Expansion for Star Wars™: Legion!

Wherever the battle rages, this pack adds new options to expand the scope of your Star Wars: Legion games. With sixteen finely sculpted battlefield objective miniatures as well as new battle, hostage, and supply cards, this expansion contains everything you need to enhance your battlefield and add new dimensions to your battles in a galaxy far, far away.

Defining the Battlefield

Your Star Wars: Legion battles rage on planets across the galaxy, and while your mission parameters may be clear, there’s no telling what you’ll find once your boots hit the ground. The sixteen objective miniatures you find in this expansion—including two hostages, six bombs, six crates, and two repulsor pallets—can help you create an immersive and thematic battlefiled. Whether you use these miniatures to replace your objective tokens or to simply add Star Wars flavor to your battles, the story of your battle begins to take shape before you deploy your troops with the selection of the battle cards that will define your battlefield and the conditions you’ll be playing under.

With the battle cards in the Core Set and the Clone Wars Core Set, you could be tasked with rallying an army that finds itself in disarray to intercept some valuable transmissions.  With nine new battle cards that outline additional objectives, deployments, and conditions, the Vital Assets Battlefield Expansion adds even more possibilities to your games, letting you play out a wide variety of new missions.

Among the new options, you'll embark on a delicate Hostage Exchange that tasks you with securing a VIP and transporting them back to your deployment zone. Such exchanges often take place with both sides behind Fortified Positions,  of course, and the barricades this condition card calls for can create plenty of cover for your troops to cover a retreating hostage.

Alternatively, the battlefield could also be littered with useful tools from a Supply Drop.  This condition card introduces a new deck of sixteen supply cards that your units can draw from throughout the battle. Each of these cards provides your unit with a valuable piece of equipment that can support your operations in the field. With some Bacta Capsules,  for example, a non-droid trooper unit can stay operational a little while longer. Similarly, a Field Scanner gives a unit the tactical data they need to take cover at a crucial moment.

Join the Fight

The soldiers of the Star Wars galaxy are trained and ready to fight on any planet under any conditions. Do you have what it takes to adapt to the situation and lead them to victory?

Broaden the possibilities of your Star Wars: Legion games with the Vital Assets Battlefield Expansion (SWL65), available for pre-order from your local retailer or online through our website with free shipping in the continental United States! Look for this expansion to release in the first quarter of 2020.

Discuss this article
in our forums!

© & ™ Lucasfilm Ltd.

Enter the Clone Wars

Published 9 December 2019 | Star Wars: Legion

Enter the Clone Wars

Announcing Two Clone Wars-Era Paint Sets for Star Wars: Legion

The Clone Wars have come to Star Wars™: Legion, letting you command the forces of the Galactic Republic or the Separatist Alliance in thrilling infantry battles across the Star Wars™ galaxy. With the Clone Wars Core Set and expansions like the Phase I Clone Troopers Unit Expansion and the Droidekas Unit Expansion, you can assemble the Clone Wars-era army you’ve always wanted to lead. Soon, you’ll have the chance to put your personal stamp on your armies with beautiful, thematic colors.

Order your own copy of these Paint Sets at your local retailer or online through our website with free shipping in the continental U.S. today!

Fantasy Flight Games is happy to announce two new paint sets for Star Wars: Legion:

Whether you’re painting legions of B1 Battle Droids or heroes like Obi-Wan Kenobi, these paint sets contain all the essential colors to depict the troopers and vehicles of the Clone Wars. Each set includes ten paints that help you bring your Clone Wars-era units to life in rich, thematic color, making them the perfect entry point for the beginning miniatures painter.

Show Your True Colors

The units of both the Galactic Republic and the Separatist Alliance are defined by their detailed colors, and these paint sets give you the tools you need to give them a distinct look, whether you want to paint your minis as movie-accurate representations or invent color schemes of your own. The paints and washes in these provide new painters with a comprehensive selection of colors to paint their faction of choice. Experienced painters, meanwhile, can supplement their paint supply with colors carefully selected to match iconic Clone Wars units.

Those looking to deploy the Grand Army of the Republic to the battlefields of Star Wars: Legion will find everything they need in the Republic Paint Set. Ten colors like Kamino Stormclouds and Christophis Crystal give you the tools you need to paint the Republic’s clone troopers and Jedi generals alike. Once you've applied the colors, a wash and a gloss varnish help add rich depths of shading and a finishing touch to Republic miniatures.

If you take command of the Separatist Alliance’s forces, however, the Separatist Paint Set gives you a foundation to put your own touches on your army. This set adds ten colors such as Sensor Silver and Separatist Blue to your collection, including two washes for adding rich shading to the troopers and vehicles of the Confederacy of Independent Systems.

Build Your Army

The forces of the Galactic Republic and Separatist Alliance stand on the brink of war. Make these armies your own with these paint sets for Star Wars: Legion! Need tips on painting your Star Wars: Legion miniatures? Check out a tutorial using these paints on our YouTube channel here!

Look for these paint sets at your local retailer in the first quarter of 2020. You can pre-order your copies at your local retailer or online through our website with free shipping in the continental US here!

Discuss this article
in our forums!

© & ™ Lucasfilm Ltd.

The Price of Power

Published 9 December 2019 | Star Wars: Destiny

The Price of Power

Developer Jeremy Zwirn Introduces a New Batch of Star Wars: Destiny Holocron Updates

“Wipe that nervous expression off your face, Threepio.”
   –Leia Organa, Star Wars: The Last Jedi

The Star Wars™: Destiny Holocron documents have been updated and are now available to download! You can find these new Holocron documents under the Support section of the Star Wars: Destiny page.

This update follows the recent results of the Star Wars: Destiny World Championship and implements some adjustments that aim to shake up the current Organized Play metagame. Join developer Jeremy Zwirn as he highlights the changes found in this trio of Holocron updates. Catch up on what’s new, and then test out your favorite Star Wars: Destiny characters at a Prime Championship near you!

Jeremy Zwirn on the Holocrons Update

Hello Star Wars: Destiny players!

This year’s World Championship was an incredible event that had an amazing turnout of 427 players! Thank you to everyone who traveled to St. Paul, Minnesota and helped make it such a memorable event. I really enjoy meeting players and getting to see firsthand how amazing the community is. There were numerous close games and interesting matchups throughout the tournament, and congratulations to Andrew Rothermel for taking home the trophy!

Overall, I feel the metagame is in a fairly good place, with many different decks making the top cut at Worlds and no single deck becoming dominant. However, since it’s been five months since the last set, Spark of Hope, was released and we’re currently in the midst of the Prime Championship season, I feel it's a good time to update the Holocrons with the goal of invigorating the metagame. I’m doing this in two ways: by adding six cards to the restricted list, and by using the Balance of the Force to reduce the point values of twelve Legacies block characters. Errata will only be used when deemed necessary and only if there’s no other option.

Fateful Companions

Hero droids has been one of the best decks ever since Spark of Hope became tournament legal. The power and consistency of the deck is unquestionable, and it has won many high-level events. The plot Fateful Companions (Spark of Hope, 111) allows the deck to have some very explosive turns, which can be difficult for opponents to hinder. The raw power and often confusing timing interactions of Fateful Companions makes it a good candidate for the restricted list. Even with C-3PO  (Spark of Hope, 77) on the restricted list, I feel hero droids will still be competitive without needing this plot.

Delve and Vader’s Fist

Vader’s Fist (Across the Galaxy, 13) is one of the most powerful cards in the game, even at the cost of five resources. Using Delve (Legacies, 92) to play Vader’s Fist for free is currently one of the best combos and can really swing games, especially on the first turn. Adding both cards to the restricted list eliminates this interaction and helps tone down the power level of various villain support decks.

No Answer and Resistance Ring

Arguably the two best archetypes, hero droids and villain supports, are both affected by this update, and other archetypes will surely become more competitive. The duo of No Answer (Convergence, 128) and Resistance Ring (Convergence, 87) gives hero mill a powerful engine that can be arduous and frustrating to play against. The restricted list now breaks up this highly effective interaction while maintaining the viability of mill decks.

Theed Palace

Theed Palace (Across the Galaxy, 159) is the go-to battlefield for many competitive decks and its ubiquity diminishes the decision of which battlefield to fight on. Its resource generation each round helps fuel some of the highest costed and most powerful cards in the game. While it doesn’t create a problematic combo with another card, the restricted list can also be used as a tool to help balance the metagame by restricting cards that are used in many of the top decks, like Theed Palace. In the future, if more cards are restricted in this way, choosing which restricted card to use for your deck may become another interesting decision during deckbuilding.

Balance of the Force

When the Infinite Holocron was updated for the release of Convergence earlier this year, it reduced the point values of numerous characters from the Awakenings block. Many players appreciated the reduction of point values and it gave new life to some characters that previously saw little to no competitive play.

This update follows that precedent and reduces the point values of twelve characters from the Legacies block (divided evenly between affiliations and colors). The goal of this update isn’t to push all twelve of these characters far enough that they become top-level characters, but to make them more appealing for both casual and potentially competitive players. Ideally, some of these characters will make players re-evaluate the current environment and force it to evolve and adapt. Like all cards on the Balance of the Force list, in the future, their point values may be altered, and cards may be added or removed from the list entirely.

I hope this update will make players excited to build new decks or modify current ones and then try them at tournaments. If you plan on going to a Prime Championship, may the Force be with you!

Discuss this article
in our forums!

© & ™ Lucasfilm Ltd.

Available Now – December 6

Published 6 December 2019 | Legend of the Five Rings LCG

Available Now – December 6

The Seekers of Wisdom Clan Pack Is Now Available

Take a look at the latest products from Fantasy Flight Games, now available at your local retailer or online through our webstore!

Seekers of Wisdom

Many know of the Dragon Clan, but few can say they understand it. A clan of individualists in an empire of tradition, Dragon samurai are notorious for remaining aloof in their mountaintop monasteries and remote keeps where they pursue self-improvement. Yet despite their often-bizarre customs, the wisdom of the ise zumi, the prowess of the niten masters, and the insight of the Kitsuki and Agasha cannot be denied.

Walk a new path with Seekers of Wisdom, a Dragon Clan Pack for Legend of the Five Rings: The Card Game!

Seekers of Wisdom contains 78 cards (three copies each of 25 different cards and one copy each of three different cards), designed to both increase the options of the Dragon Clan, and counter their powerful strategies. In this pack, look for a new stronghold that synergizes with the Dragon Clan’s various MonksDuelists who find themselves outnumbered but not outmatched, and perceptive investigators who always know what to expect next.

Pick up your copy of Seekers of Wisdeom (L5C25) at your local retailer today or online through our website with free shipping in the continental United States here!

Discuss this article
in our forums!

The God of Thunder

Published 5 December 2019 | Marvel Champions: The Card Game

The God of Thunder

Announcing the Thor Hero Pack and Game Mat for Marvel Champions: The Card Game

“None may touch the mighty Thor so without paying the price!”
   –Thor, Thor #337

Pre-order your own copy of the Thor Hero Pack at your local retailer or online through our website with free shipping in the continental U.S. today!

Stories of the Gods of Asgard have been passed down from generation to generation. Beings of extreme splendor and majesty, these Gods wield immense power. With a clash of Thunder, the citizens of Earth learned that these Gods are real, and one has taken up his hammer as a defender of Midgard!

Fantasy Flight Games is proud to announce the Thor Hero Pack for Marvel Champions: The Card Game!

This deck introduces the God of Thunder to Marvel Champions. With Mjolnir in hand, Thor is an aggressive hero who can dispatch minions with ease. Best of all, this pack includes a full deck ready for use right out of the gate, a nemesis set featuring the trickster God Loki, and several additional basic and aspect cards to increase your deckbuilding options!

Bring the Thunder

To challenge a God is a foolish endeavor for any mere mortal, even more so when that God is the mighty Thor (Thor, 1A). A skilled combatant who lives for the glory of battle, you draw two cards when he engages a minion, giving him more fuel to unleash powerful attacks. Better yet, with 14 hit points, Thor can take on all comers and come out unscathed.

But should he need to recover or prepare for the coming battles, he can always become Odinson (Thor, 1B) to call forth the legendary hammer Mjolnir (Thor, 9) and recover some valuable hit points. With Mjolnir in hand, Thor gains the Aerial trait and can easily defeat any minions foolish enough to challenge him.

Or perhaps Thor can challenge them. Defender of the Nine Realms (Thor, 3) sees Thor searching for a worthy foe while removing threat from a scheme along the way. If this minion is the first one you’ve engaged with this round, you’ll also get to use Thor’s ability, putting Thor in the perfect position to smash his enemies to pieces.

For example, a well timed Defender of the Nine Realms can provide a Hammer Throw (Thor, 5), a massive attack utilizing Mjolnir. While 8 damage may seem like too much to deal with a small minion engaged with him, the Overkill ability ensures the attack is never wasted.  

With a thirst for battle, Thor and his allies are perfect for the Aggression aspect. With the strength of a God, Hercules (Thor, 11) shares Thor’s love of a fight, and the more minions you are facing, the easier it is to have Hercules share in the revelry.

If you need even more assistance, Valkyrie (Thor, 12), the shieldmaiden of Asgard, can immediately defeat most minions when she enters play. If that still doesn’t do the job, Valkyrie’s two attack can cut enemies down to size in no time!

These allies and more fill out the rest of the pre-constructed Thor deck included in the pack. With the strength of a God and the power of Thunder, Thor can tear through your enemies and go toe-to-toe with the most iconic villains in the Marvel Universe!

Sibling Rivalry

Even Gods have their flaws. For all of Thor’s bravado and strength, his arrogance can still get the better of him. It was this pride that pushed Thor to incur Odin's Anger (Thor, 26) and prove his worth to wield Mjolnir. This can happen at the worst times in Marvel Champions: The Card Game and force Thor to face his inner demons or lose Mjolnir in the heat of battle.

But this isn’t Thor’s only ghost of the past. Despite his best efforts, Thor can never really be rid of his brother, the trickster God Loki (Thor, 28). Should you be unfortunate enough to encounter Loki during your games of Marvel Champions, you can never be sure you’ve actually defeated him or if you’ve simply enabled him to continue his schemes until you reveal a card from the encounter deck.

Despite his immense strength, the God of Thunder has his own demons to confront, can he overpower them and become the hero the Marvel Universe needs?

As with the other Hero Packs, the Thor Hero Pack also introduces three copies of one new card for each of the other three aspects to increase your deckbuilding options. Teamwork (Thor, 32) lets you use your allies attack and thwart powers without damaging them, instead adding their power to your own heroes! Through Teamwork, you can keep your allies around longer while taking the fight to the villain!

The Tools of a God

Embody the God of Thunder himself with the Thor Game Mat for Marvel Champions: The Card Game!

This 24x12 slip-resistant game mat gives you plenty of space for your hero’s deck, identity card, upgrades, supports, and more while showing off beautiful art of Thor storming into action! Show your dedication to becoming a hero with the Thor Game Mat at your side!

Discover the Future

Unlike other Living Card Games, Marvel Champions will not be produced in fixed, six-pack cycles of packs, although it will continue to deliver monthly content. This content will differ from month to month between new hero packs, new scenario packs, and new story boxes. So what’s coming next for Marvel Champions?

You can expect the release of the Thor Hero Pack currently planned for March to be followed by three hero packs. This will all lead up to the first campaign expansion for Marvel Champions: The Card Game, which will feature both new heroes and new scenarios for players to tackle. 

A brief look at the future of Marvel Champions. As always, the above dates are estimates. 

For those keeping track, that puts our tentative release schedule for the Thor pack and beyond as follows:

  • Thor Hero Pack: March
  • Hero Pack: April
  • Hero Pack: May
  • Hero Pack: June
  • Story Box: July 

Please keep in mind that these dates are our best estimate of release, and can be subject to change. As these products are announced and released, Fantasy Flight Games will continually update you on what you can expect next, so keep an eye on our website!

Call the Thunder

When the God of Thunder enters the fray, even the most iconic Marvel Villains take notice. For the glory of battle, Thor can defeat armies of minions with the might Mjolnir at his side. Will you harness the power of the God of Thunder when the Thor Hero Pack releases in the first quarter of 2020?

For a closer look at the Thor Hero Pack, be sure to checkout our YouTube page to see the God of Thunder team up with Captain America and Ms. Marvel to take on the Green Goblin!

Call down the Thunder with the Thor Hero Pack (MC06en), available now for pre-order from your local retailer or our website with free shipping within the continental United States! 

Discuss this article
in our forums!


Pine and Cherry Blossom

Published 4 December 2019 | Legend of the Five Rings LCG

Pine and Cherry Blossom

Read a New Short Story Set in the World of Legend of the Five Rings

Find her—for the sake of the Empire.

These are the orders Togashi Mitsu has been following for four years. Searching for the peasant Senzai at the behest of the Dragon Clan Champion Togashi Yokuni, Mitsu has finally been able to corner his prey. But on the way back to the High House of Light, what new challenges await Mitsu and his captive quarry?

Fantasy Flight Games is proud to present “Pine and Cherry Blossom” by Marie Brennan, a new short story set in the world of Legend of the Five Rings!

Pine and Cherry Blossom

“Pine and Cherry Blossom” is a direct sequel to The Eternal Knot novella and can be downloaded here (0.5 MB)! After years of searching, Togashi Mitsu has found his prey, but what fate awaits this strange pair?

Keep tuning into the Fantasy Flight Games website for even more Legend of the Five Rings fiction as the Dominion cycle for Legend of the Five Rings: The Card Game begins to take shape.  

Be sure to show your support of the Dragon Clan with the Seekers of Wisdom Clan Pack (L5C25) for Legend of the Five Rings: The Card Game, available now for pre-order from your local retailer or our website!

Discuss this article
in our forums!

Where the Gods Dwell

Published 3 December 2019 | Arkham Horror: The Card Game

Where the Gods Dwell

Announcing the Fifth Mythos Pack in the Dream-Eaters Cycle

Pre-order your own copy of Where the Gods Dwell at your local retailer or online through our website with free shipping in the continental U.S. today!

“And where Nyarlathotep went, rest vanished; for the small hours were rent with the screams of nightmare.”
  —H.P. Lovecraft, “Nyarlathotep”

Your journey through The Dream-Eaters cycle has taken you to every corner of the Dreamlands, from the Kingdom of the Skai to the Dark Side of the Moon, but always have you been in search of lost Kadath, where the gods dwell. Now your quest reaches its dreaded destination, and all shall be revealed.

Fantasy Flight Games is proud to announce Where the Gods Dwell, the fifth Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game—now available for pre-order at your local retailer or online through our website with free shipping within the continental United States!

Eyes of Chaos

Where the Gods Dwell is Scenario 4–A of The Dream-Quest campaign which follows the brave investigators who first journeyed into the Dreamlands in search of evidence proving the world’s existence back in The Dream-Eaters deluxe expansion. This scenario can be played on its own in Standalone Mode or combined with the other expansions in The Dream- Eaters cycle to form larger four-part or eight-part campaign.

Following the events of Dark Side of the Moon, you have come to the land of Leng, a barren, icy wasteland where you believe the peak of unknown Kadath resides. All the while, a presence taunts you, gnawing at your insides. It is a wordless, derisive voice that you cannot hear, but feel within the confines of your mind. You know what it says, that it can see you, that it is waiting for you and there is no escape from its grasp. Perhaps you have been a fool to think that this quest was ever yours and not merely the design of some greater, ancient being. What ever made you think that you were in control?

Perhaps you have been drawn here by the very thing you thought you were chasing all along. Your battle with the Ancient One Nyarlathotep (Where the Gods Dwell, 306) deals with deceit, lies, and reality. This is not a straightforward fight where you can look your enemy in the eye and simply shoot it with a gun. Nyarlathotep is cunning, malicious, and manipulative; and figuring out how to stop his scheme to gain control over both the dreaming and waking worlds together is the ultimate puzzle that you must solve. The Ancient One has many faces, any of which you may be forced to add to your hand, never speaking of them lest you face his wrath and be driven insane. Revealing any of Nyarlathotep’s Myriad Forms (Where the Gods Dwell, 318) will force you to reveal any copies of Nyarlathotep that are in your hand and have them attack you before being shuffled into the encounter deck, disappearing before you can respond. If you can somehow draw him out, expose him, you may stand a chance! But how do you fight an enemy you cannot understand?

Desperate Measures

As fate brings you face to face with the most dreaded creatures of nightmares, Where The Gods Dwell provides you with a plethora of new tools and weapons to help you stand against the agents of evil. In this, your most desperate hour, a Mystic may resort to their own use of the eldritch forces, bringing a Summoned Hound (Where the Gods Dwell, 282) into our world. This beast, which fills both an investigator’s arcane and ally slots, can be used to increase your own powers by allowing you to either attack with a base combat skill of five, or investigate with a base intelligence skill of five. Additionally, the hound’s three health can act as a nice buffer against whatever terrors you will find in Kadath.

However, all power comes with a price, and meddling with forces you do not understand can have unexpected consequences. As an additional cost to bring a Summoned Hound to your side, you must search your bonded cards for a copy of Unbound Beast (Where the Gods Dwell, 283) and shuffle it into your deck. If you should ever reveal this card, you lose control of the Hound and must bear the consequences of having it turn against you and hunt you with an unearthly zeal. With such an attached risk, few would dare to summon their own hound of Tindalos, but isn’t pushing your luck to the edge of madness what being a Mystic is all about?


With your mind being torn apart by the power of the Ancient Ones, you may feel like there is no hope for ever returning to your beloved Arkham. But futility offers its own macabre freedom. You may find that you have Nothing Left to Lose (Where the Gods Dwell, 284). This zero-cost event allows you to gain resources until you have 5 total and draw cards until you have a total of five in your hand. Playing off the investigator ability of Patrice Hathaway (The Dream-Eaters, 5), this card can give any survivor the chance to completely reset their board state and form a new strategy when trapped in a tight spot with a plethora of new options and the resources to pay for them. While this card can only be used once before it is removed from the game, if used at the right time, it has the power to change your fate. You may never return home, but that does not mean that you will ever give up.

Facing Fate

It has all led to this. You cannot turn back. Fight your way through the plateau of Leng, come face to faces with Nyarlathotep, and discover the horrors that await you Where the Gods Dwell!

Pre-order your copy of Where the Gods Dwell (AHC43) at your local retailer today or online through our website with free shipping in the continental United States here!

Discuss this article
in our forums!

© 2016 Fantasy Flight Games. Arkham Horror, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games.

Barkham Horror: The Meddling of Meowlathotep

Published 2 December 2019 | Arkham Horror: The Card Game

Barkham Horror: The Meddling of Meowlathotep

Yep, It's Real

“It is less a refutation of facts than a mere personal affirmation of the author’s membership in that conventional 'very human' majority who take affection and companionship seriously […] and therefore love man’s noblest and most faithful friend, the perennial dog.”
   –H.P. Lovecraft, “Cats and Dogs”

Pre-order your own copy of Barkham Horror: The Meddling of Meowlathotep at your local retailer or online through our website with free shipping in the continental U.S. today!

Earlier this year, Fantasy Flight Games announced a fake product for April Fool's Day called The Dogwich Legacy, a deluxe expansion for Barkham Horror: The Card Game. Our graphic designer, Chelzee, had so much fun morphing classic Arkham Horror: The Card Game art into new zoological horrors, and we were delighted to share the article with all of you. We thought that was all the project was: a fun piece for one day.

How wrong we were.

The response from you, our fans, was incredible; and you asked, nay, demanded that we make this product. Well, we listened, and today we are proud to announce Barkham Horror: The Meddling of Meowlathotep, a 100% real, playable standalone adventure for Arkham Horror: The Card Game—now available for pre-order through our website and at your local retailer!

We’re incredibly proud to bring this product to you, and we’re also proud to support Pets for Vets®, a charity bringing veterans and trained companion animals together. To learn more about Pets for Vets and their important work, check out their website here.

The Meddling of Meowlathotep

Barkham Horror is an alternate universe in which the conflict between humanity and the eldritch forces of the Mythos takes a back seat, and the conflict between dogs and cats takes center stage. In The Meddling of Meowlathotep, a 78-card standalone scenario pack, the investigators must stop Meowlathotep, the Prowling Chaos, Meowsenger of the Outer Feline Gods, who is terrorizing the city of Barkham. Only a few precious pups can defeat the various Meowsks of Meowlathotep and prevent them from destroying Barkham and the world! 

When this adventure kicks off, you are hot on the trail of a cat conspiracy. A catspiracy, if you will. Dogs all across town report seeing strange, unnatural cats prowling the streets of Barkham, and each day more and more pigeons are going missing. You’ve picked up the scent of something big, and once you sink your teeth into a story, you just can’t let go. A little wet fur has never stopped you from finding the truth. Perhaps if you investigate the areas of Arkham most plagued by these sightings, you can root out the cat‐monsters that dwell within.

Throughout The Meddling of Meowlathotep, you'll find that certain locations have become "lousy with cats." When you begin play, six locations across Barkham have a facedown Meowsk enemy beneath them and, as the scenario progresses, a location with a facedown encounter card beneath it is considered to be “lousy with cats.” This has no inherent effect, but some card effects may change depending on whether or not a location is lousy with cats. For example, a Rodent Killer (The Meddling of Meowlathotep, 46) will seek out the investigator closest to one of these locations, while encountering the Meowsks of Meowlathotep (The Meddling of Meowlathotep, 54) will force one of these cards to be flipped, spawning a deadly creature at the location. The only way to save yourself and your city is to put an end to these dark machinations and restore balance between the species once again.

Out of the Doghouse

Unlike other standalone adventures like The Labyrinths of Lunacy or Guardians of the Abyss, this scenario can only be played as a standalone scenario. The canine investigators included are not intended for use in the rest of Arkham Horror: The Card Game, nor are human investigators meant to be involved in the affairs of their animal friends. (But we know you'll still try it anyway.) However, the player cards from any Arkham Horror: The Card Game product may be used for building your investigator decks, with a few exceptions specific to each investigator. Undoubtedly, the most important one being no cats under any circumstances!

Among the new canine investigators, you will of course find the famous Duke (The Meddling of Meowlathotep, 13) as well as a selection of new puppers and doggos, including the recent pound escapee, "Skids" O'Droole (The Meddling of Meowlathotep, 7). “Skids” O’Drool always wanted to be a good boy, but his nose for trouble kept landing him in the pound, where the “bad dogs” go. Usually, this was because of his favorite pastime: begging to go for a car ride, then fervently wrenching the wheel away from the hapless human. How this obsession with cars began, we may never know. All we know is that other drivers should be careful when “Skids” is on the loose.

Just like their human counterparts, the investigators of The Meddling of Meowlathotep have their own signature asset and weakness. For example, “Skids,” with his intense affinity for car rides, may choose to Take the Wheel (The Meddling of Meowlathotep, 8) and drive across the city, dealing three damage to an enemy each time he enters a location. While this is a powerful ability to be sure, it will also attract the unwanted attention of the local Dogcatchers (The Meddling of Meowlathotep, 9). Determined to hunt and capture the havoc-wreaking O’Drool, these well-meaning, but clearly misguided humans will halt the movement of any canine they come in contact with. If you wish to solve this mystery and save the world, you will have to be quick on your paws to outrun trouble and chase the truth! The fate of the world—and all the treats in it—hangs in the balance.

A Cat’s Chance in Hell

The humans have no idea of the dangers that lurk just beyond the world they know, and you must do everything in your power to keep them safe. They are the purveyors of pets, the givers of treats, and now is the time for you to live up to the name “Man’s best friend!”

Pre-order your copy of Barkham Horror: The Meddling of Meowlathotep (PAHC01) at your local retailer today or online through our website here!

Fantasy Flight Games is a proud supporter of Pets for Vets®, helping veterans and pets create new beginnings together. 

Discuss this article
in our forums!

© 2016 Fantasy Flight Games. Arkham Horror, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games.

The Droids You're Looking For

Published 27 November 2019 | Star Wars: Legion

The Droids You're Looking For

Preview the Scenarios in the Crashed Escape Pod Battlefield Expansion

“What a desolate place this is.”
   –C-3PO, Star Wars: A New Hope

Despite not being designed for combat, R2-D2 and C-3PO have a surprising amount of experience on the battlefield. From Geonosis to Endor, these droids have played a critical role in key battles for both the Galactic Republic and the Rebel Alliance. Of everything they've done to alter galactic history, though, perhaps nothing was greater than the heroic delivery of the Death Star plans to the Rebels on Yavin 4.

Pre-order your own copy of the Crashed Escape Pod Battlefield Expansion at your local retailer or online through our website today!

Carrying this vital intelligence across Tatooine and into the depths of the Death Star itself, the droids went on a journey that changed the fate of the Star Wars™ galaxy forever. Soon, you’ll be able to capture the excitement of this adventure with the Crashed Escape Pod Battlefield Expansion for Star Wars™: Legion!

In addition to letting you add these iconic droids to your Rebel Alliance or Galactic Republic armies, this expansion places R2-D2, C-3PO, and their crashed escape pod at the center of two unique scenarios that challenge you to secure the droids before your opponent. To do so, six new battle cards outline your objectives, deployment zones, and conditions for these missions.

Join us today as we take a closer look at both these scenarios and the challenges you’ll face in the thick of battle!

Crash Landing

In our preview last week, we took a look at how you can add C-3PO and R2-D2 to your Rebel Alliance or Galactic Republic armies and use their unique skills and experience to complete a secret mission and help you secure victory. But these plucky droids—and the escape pod they arrive in—can also become essential elements of two scenarios that add more variety to your battles.

While both scenarios task you with recovering the droids, they create drastically different conditions for you to do so. As the first opens, the droids’ escape pod isn't even on the battlefield, leaving both armies to anticipate where they’ll land. The first round of this battle, then, is a tense exercise in anticipation as both armies await the escape pod’s arrival.

Even though three condition tokens mark the escape pod’s possible landing zones, neither side is completely in the dark as to where it will eventually wind up. In fact, the blue player has done the trajectory calculations to know exactly where the escape pod will land. But they also have more limited options for deploying their forces and must take caution not to give anything away, as they place their entire army before their opponent. The red player’s forces, meanwhile, get a jump on the enemy, scouting ahead as soon as their boots hit the ground.

No matter how they approach the initial phases of the engagement, both sides must exercise caution as the escape pod comes screaming toward the battlefield. It makes a violent Crash Landing at the start of the first round’s End Phase, the impact of which can cause serious damage to any units that ventured too close. Once the dust has settled, though, the scenario’s main objectives are revealed. In addition to placing the crashed escape pod on the battlefield, two objective tokens representing the droids are also placed, and the battle fully commences.   

From here, the crashed escape pod miniature becomes a focal point of the battlefield as both armies attempt to extract the droids by having their trooper units claim objective tokens that are in base contact with their unit leader. But simply reaching a droid is not the same thing as securing it safely. As a result, players earn a victory tokens for each of their units that have claimed objective tokens and for each of these units that has made it back to its own deployment zone.

Lost in the Wilderness

While the first scenario focuses your army’s attention on the crashed escape pod and the droids within it, the second spreads your units across the battlefield. This time, the escape pod has been on the ground for a while when you arrive, and the droids are nowhere to be found. With the droids Lost in the Wilderness,  your army’s units must form search parties and comb the desert looking for them.

As you begin, all six condition tokens are scattered across the play area, any of which could represent  the droids you’re looking for. It’s up to you to reach and search these tokens while fending off enemy forces. Ultimately, your trooper units can claim any token, but only units with one or two-pip condition tokens will earn victory tokens at the end of the game.

The crashed escape pod may play a smaller role in this scenario, but it is still more than just a part of the scenery. Rather than individually searching every token, you could instead send a unit or two to investigate the crash site for any clues as to the droids’ whereabouts. Doing so can narrow your search, but you’ll have to be prepared to hold your ground from approaching enemy forces.

In the end, securing the escape pod’s crash site could prove key to victory. Just like the first scenario, players earn victory tokens for securing the droids and moving them into their deployment zones. But now, the player with the most unit leaders in base contact with the crashed escape pod also gains a victory token, potentially giving an edge to the player bold enough to hold this contested ground.

Begin Your Search

Carrying the precious Death Star plans within his memory banks, R2-D2 and his counterpart C-3PO triggered a desperate search when they crash-landed in the desolate deserts of Tatooine. Commence your own search and recovery mission as you recreate these classic moments with the Crashed Escape Pod Battlefield Expansion for Star Wars: Legion! 

Add a crashed escape pod to your battlefields, available now for pre-order from your local retailer or online through our website with free shipping in the continental United States!

Discuss this article
in our forums!

© & ™ Lucasfilm Ltd.

FFG Live in December

Published 27 November 2019 | Star Wars: X-Wing Second Edition

FFG Live in December

Check Out What FFG Live Has in Store for December

With the holidays fast approaching, FFG Live is speeding towards the conclusion of its second season, but there’s still plenty of action coming your way!

Enter Rokugan with a stream on December 3rd focusing on the Clan War  Premium Expansion for Legend of the Five Rings: The Card Game. Developer Tyler Parrott will show off new cards coming your way when the expansion releases in the first quarter of 2020!

On December 5th, Marvel Champions: The Card Game designers Michael Boggs and Caleb Grace play a game featuring all-upcoming releases! Tune in to get a sneak peak of the Captain America Hero Pack, the Ms. Marvel Hero Pack, The Green Goblin Scenario Pack, and the very first look at the Thor Hero Pack!

On December 10th, John Shaffer returns to the FFG Live stage for more advanced painting tips for Star Wars™: Legion! This is the third stream in a series giving you tips on how to paint your favorite Star Wars: Legion figures! For the first streams, click here and here!

Our ongoing RPG series Flights of Fantasy will close out its first campaign in the Genesys Roleplaying System on December 12th. Join Game Master Sam Stewart and players Max, Evan, and Alexis as they navigate the world of Android using the Shadow of the Beanstalk sourcebook!

Be sure to tune in on December 17th to get an early look at upcoming releases for Star Wars™: X-Wing! Developers Max and Brooks will be on hand to show-off and answer questions about the iconic tactical miniatures game!

From there, FFG Live will be embarking on our season break until January 9th with one exception. Join us at 10 a.m. on New Year’s Eve for a blast from the past as Head of Studio Andrew Navaro and Senior Manager of Digital Development Andrew Fischer play Android: The Board Game! Originally released in 2008, this game kickstarted the Android universe with flawed investigators trying to solve a murder-mystery. The festivities start at 10 a.m., don’t miss it!

Join us on our YouTube and Twitch channels for FFG Live every Tuesday and Thursday at 1:00 PM Central Time. Don’t forget to subscribe so you never miss a new video or livestream—we hope to see you there!

Discuss this article
in our forums!

© and ™ Lucasfilm Ltd.

Rokugan at War

Published 26 November 2019 | Legend of the Five Rings LCG

Rokugan at War

Announcing the First Pack in the Dominion Cycle for Legend of the Five Rings: The Card Game

Pre-order your own copy of Rokugan at War at your local retailer or online through our website with free shipping in the continental U.S. today!

With war on the tip of everyone’s tongue, the Great Clans of Rokugan will have to take stock of their resources. It’s time to raise armies, take to the court, and fight for your land. The Emerald Empire is at war, and nothing will ever be the same.

Fantasy Flight Games is proud to announce Rokugan at War, the first pack of the Dominion cycle for Legend of the Five Rings: The Card Game!

Rokugan at War features 60-new cards (3 copies each of 18 different cards and 1 copy each of 6 different cards) to augment your favorite decks and introduces new mechanics that place an emphasis on a player’s provinces, whether this means starting the game with a province faceup with the new Eminent keyword or overfilling a province with the powerful new Rally ability!

Radiating Power

Traditionally, provinces in Legend of the Five Rings: The Card Game remain unrevealed until your opponent chooses to attack them, hiding in the darkness and providing some kind of benefit when a conflict erupts. That all changes in the Dominion cycle with the introduction of the Eminent keyword. Appearing exclusively on provinces, the Eminent keyword means these provinces always begin the game faceup, and have effects that can impact areas of the game beyond conflicts. You may also notice every Eminent province has two elements. During deckbuilding, a player may include an Eminent province in their selection of provinces, fulfilling the province slot of one of those two elements. During gameplay, a province with multiple elements counts as each of its elements.

Ninkatoshi’s (Rokugan at War, 4) presence effects the entire board whether it's strengthening your own forces or weakening an opponent. Of course, this effect can be turned off by attacking Ninkatoshi directly, breaking it and ensuring the Lion can’t take advantage of its radiant effect.

The Dominion cycle also introduces ways to put multiple cards into a province. Any card on a province can be played as normal and a province does not get refilled until it is completely empty.

The Dominion cycle introduces ways to put multiple cards on a province. Any card on a province can be played as normal and a province does not get refilled until it is completely empty.

The easiest way to accomplish this feat is by using City of the Rich Frog (Rokugan at War, 6), a province that vastly increases your options during the dynasty phase. Though with only 3 strength and the Eminent keyword, the City of the Rich Frog is a prime target for your enemies, and will have to be well defended if you hope to take advantage of it throughout a game.  

Cards can also be added to provinces via the new rally keyword, often found on brand-new dynasty events. These events represent actions that occur within their domain, and will appear in a player’s provinces just like a character or a holding. When taking actions during the dynasty phase, a player may choose to play an event from their provinces when they could play a character or take an action. Importantly, events in a player’s provinces cannot be played outside the dynasty phase. These events add a new layer to the dynasty phase, affecting the decisions you make as you manipulate the board like never before.

One of the most intriguing new events found in the Dominion cycle is A Season of War (Rokugan at War, 14). This card sits in wait at one of your dynasties, and when the time is right you can play it, triggering a new dynasty phase with a fresh set of cards for both you and your enemies while also giving you the opportunity to recruit reinforcements at just the right time. And with the rally keyword, this card will never be a wasted spot in your dynasty deck.

Of course, you don’t want too many cards in your provinces, in case a less savory clan decides to take advantage of those resources. Paralyzing Delicacy (Rokugan at War, 21) can weaken even the most heartened samurai. The more facedown cards someone has in their provinces, the worse the paralyzing delicacy affects their samurai’s military skill.

Instead maybe the goal is to fill a province with exactly what you need, something the Educated Heimin (Rokugan at War, 17) can do with ease, giving you options on what to fill your provinces with and ensuring the Dragon will always have the tools they need to succeed.

With his clan falling apart and Bayushi Shoju seizing power in the capitol, the hope of the Crane lies in Kakita Yoshi (Rokugan at War, 8). Though he cannot wield steel, his words cut as sharp as a blade. The more faceup provinces you control, the more dishonor Kakita Yoshi can deliver to enemy samurai. Stacking your province row with Eminent provinces allows Kakita Yoshi to immediately impact the game and bring his clan back to the glory they deserve.

Claim Dominion

As Rokugan breaks out into all-out war, the clans will have to defend their lands from all threats. Your clan’s land, resources, and samurai will be vital to your victory. Will you defend your provinces and claim dominion in the Emerald Empire?

Defend your provinces with Rokugan at War (L5C29), available now for pre-order from your local retailer or our website with free shipping in the continental United States!

Discuss this article
in our forums!

Genesys Foundry Spotlight: Something Strange

Published 25 November 2019 | Genesys

Genesys Foundry Spotlight: Something Strange

Check Out Extraordinary Supplements on the Genesys Foundry

Welcome to the Foundry Spotlight! Every month, we ask fans of our community content creation marketplace for the Genesys Roleplaying game, The Foundry to submit a request for the product they want us to take a closer look at. Then one of our RPG developers writes up an article about what they find fascinating and enjoyable about it!

This month, RPG Producer Tim Huckelbery takes a look at Something Strange by Scott Zumwalt, which can be found here!

Something Strange

Two things I have to start with: first, like all of us at FFG’s Roleplaying Department, I’ve been very happy to see all the great work folks have done for Genesys Foundry products. Second, I love horror, and so was delighted to see Scott Zumwalt’s excellent Something Strange become this month’s Genesys Foundry Spotlight subject. If you like horror, then this a perfect item for you. Even if you don’t follow horror that much, it’s still a great addition to any Genesys library.

So, what do you get in Something Strange? Quite a lot—it’s over 40 pages and packed with content. Most importantly, though, it’s a great example of modern horror. This setting allows for a great combination of horror staples like vampires and werewolves but in places and times that are very familiar to us. This makes things feel immediate and thrilling—what you’re playing could be going on while you’re strolling downtown or near that old abandoned house at the end of the street. Scott captures this right off the bat when he discusses the themes and tropes for Something Strange. Here we see magic and supernatural creatures (which could include you!) that could be lurking in the shadows of our own world. Monsters and magic users exist in Something Strange, and the words make it feel like they could really be out there.

You’re playing humans in this game and you get three new archetypes to expand on the four from the Genesys Core Rulebook. The Athlete’s ability to nimbly react to combat threats is perfect for humans who face superhumans, and I can’t wait to try it out. Along with these there are over a dozen careers to boot, so there are plenty of player options to pick from.

You’ll find lots of new talents for PCs in Something Strange, but there are two noteworthy ones that can make you a vampire or a werewolf. Rather than using new archetypes to create these supernatural beings, as might expected, Scott uses a new talent for each. This allows players to discover a hidden past or a supernatural aspect for their characters during play, and it’s quite clever. Both Vampire and Werewolf are Tier 1 talents, so it’s also easy to buy them whenever you want or even at character creation.

Additional talents work with them, so your vampire can gain Blood Potency or take on a Bat Form, while a werewolf can make a Summoning Howl or become an Expert Tracker. Overall, it’s a smart way to allow for supernatural player characters to emerge and grow in power.  

If you’re not feeling thirsty or hungry, though, there are also powerful talents for humans that help you cast magic with less effort or detect characters who are supernatural. And these PCs will need them—it’s a dangerous world when you step into the shadows.

The new rules within all add good flavor to the game. My favorite concerns weapon noise, a nice touch as modern weapons are generally very loud! Of course, you could equip your firearm with a suppressor (also included) but sometimes ya just gotta be loud as you kick the door open and blast away at the bloodsuckers.

Speaking of firearms, you get quite a few here—not too surprising as it’s a modern setting—but it’s cool to also see unique items like crossbows and tasers. There are also flashy cars and even helicopters for your hunters. I especially liked the magical items like Houdini’s Pocket Watch, which improves your Augment spells.  

As can be imagined given a horror tone, there is a plethora of adversaries (including some who can act as allies), plus named characters who can really add flavor to adventures. There’s a great range of monsters, from moth men to jackalopes. Some things (literally) don’t even have names, like the mysterious “Specimen ZZ-331” (a very nice touch that clicks well with a modern setting).

If all of this wasn’t enough, Scott’s done superlative work in crafting a wonderful graphic design for Something Strange complete with cool art. It boasts a very creepy cover and a unified and appropriately sharp presentation style. Everything captures the setting; even the fonts feel like they are from a Hammer Horror film from the 70’s. These aspects may seem minor, but when well done (like here) they help to hold your attention as you’re reading and keep you immersed in the setting.

Bottom line: This is definitely worth checking out if you’re looking to do horror games. Even if you’re not planning on using the exact setting, Something Strange has enough cool weapons, talents, and monsters to make it worthwhile for many other games too. I really liked it, and I think you will too. I’m looking forward to seeing adventures in this setting as well, as the world it creates feels very compelling. So get out there and grab a stake—there’s something strange in the shadows!

Thanks, Tim, and thank you to Scott Zumwalt for your creation! If you enjoyed this Foundry Spotlight, be sure to submit your vote for the subject of next month’s Spotlight article. Send an email to with the name of the product you want us to feature in the subject, and your reason for picking it in the email.

Discuss this article
in our forums!

© 2017 FFG

The Siege Breaker

Published 25 November 2019 | Star Wars: Armada

The Siege Breaker

Preview the Onager-class Star Destroyer Expansion Pack for Star Wars: Armada

"You may fire when ready."
   –Grand Moff Tarkin, Star Wars: A New Hope

Pre-order your own copy of the Onager-class Star Destroyer Expansion Pack at your local retailer or online through our website with free shipping in the continental U.S. today!

The Death Star may be the most visible symbol of Imperial might, but it's not the only superweapon employed by the Galactic Empire. An even greater threat may be lurking in the shadows for those who stand in opposition to the Empire: the Onager-class Star Destroyer. Capable of leveling an enemy base from orbit or punching through an enemy cruiser with its heavy armament, this mysterious ship is a deadly addition to any fleet.

Soon, you’ll be able to harness the power of one of these specialized weapon platforms during your epic space battles with the Onager-class Star Destroyer Expansion Pack for Star Wars™: Armada! Join us today as we take a closer look at the many ways this ship can help you use the Empire’s most dangerous weaponry.

Out of the Shadows

Unlike the ubiquitous Victory- and Imperial-class Star Destroyers found throughout the Imperial Navy, the Onager-class Star Destroyer is a rare sight, only emerging from its veil of secrecy for sensitive Imperial operations. Despite this, it’s easy to see what makes it such a threat. Outfitted with a special battery armament that accounts for over half the ship’s length, the Onager’s power is evident from the first moment it enters battle.

It should be no surprise, then, that strategies involving the Onager focus on using this armament to deadly effect through ignition attacks—a new form of attack that uses a pool of dice and a special firing arc not associated with a hull zone. While undoubtedly powerful, ignition attacks are all the more effective because they can target ships beyond long range.

The Onager-class Star Destroyer measures its ignition attack from its targeting token rather than the standard attack range, allowing it to attack the CR90 Corvette at extreme range!

The first step to performing an ignition attack occurs at the end of a ship’s activation, when it can place its targeting token within its special firing arc at close range. Then, at the beginning of its Attack step, the ship must perform an ignition attack against a ship in the special firing arc as its first attack of the activation. The dice for this attack are gathered from the special battery armament like normal, but the range for this attack is determined by measuring from the attacker’s targeting token rather than the ship itself.

Anchored by its special battery armament, the Onager-class Star Destroyer is a threat to virtually any enemy ship in play, and two ship cards let you add one to your fleet in two distinct configurations. The Onager is still being refined, of course, and you can always choose to deploy it in its experimental form as a way to test the ship’s great potential. For a more well-rounded capital ship, however, you can always field a full Onager-class Star Destroyer that supplements its special battery armament with additional firepower in its standard arcs and gives it more chances to coordinate with friendly squadrons.

Beyond selecting exactly what type of Onager-class Star Destroyer you want in your fleet, you can also enhance the ship’s special battery armament itself. For a default ignition attack, your ship must place its targeting token at close range. But this can be modified by equipping it with more potent weapons. Orbital Bombardment Particle Cannons for example, stretch this all the way to long range while also spreading the damage the attack inflicts to the ships and squadrons close to the defender. The attack from some Superheavy Composite Beam Turbolasers, meanwhile, is slightly more limited in range, but can tear through a ship, inflicting a damage for each red or blue critical effect icon in the pool.

Given the impact an Onager-class Star Destroyer can have on a battle, it should be no surprise that the personnel you can assign to the ship also work to enhance its ignition attacks. A commander like General Romodi benefits the entire fleet by increasing the firepower of friendly ships making an obstructed attack—of course, this is especially useful for the Onager and its extreme long-range attacks that can easily become obstructed by ships or obstacles. Similarly, Gunnery Chief Varnillian can boost an attack by constantly swapping in a die from her card, helping you pile on extra damage or gain another accuracy at a critical moment.

The forward firepower of an Onager-class Star Destroyer is the ship's defining characteristic and, as such, it is protected by heavy shielding. But this does leave your ship's side and rear arcs exposed to attack. Thanks to her groundbreaking work with shield generator design, Reeva Demense can help remedy this weakness. If she’s a part of your crew, you can ready one defense token after becoming the target of an attack so long as the defending hull zone has at least one shield remaining.

Although they are a relative rarity, several distinct Onager-class Star Destroyers saw service in the Galctic Civil War, and the Onager-class Star Destroyer Expansion Pack lets you use the unique characteristics of three such ships. The Cataclysm, for instance, speeds up the process of making an ignition attack, letting you place its targeting token at the start of the ship phase at the cost of a concentrate fire token.

Similarly, the Sunder does more than simply bombard a ship with its powerful cannons—it can also use its blue or black critical effects to target and destroy a specific upgrade on an enemy ship. Finally, because the Onager-class Star Destroyer can attack from such extreme distances, you’ll most likely want to keep its speed low while turning it to acquire new targets. This is easier with the Rakehell, which can reposition and line up shots with its special battery armament without moving forward at all.

Intensify Forward Firepower

The Rebellion scored a major victory when it destroyed the Death Star, but the technology behind this massive superweapon endures. Shrouded in secrecy, the Onager-class Star Destroyer is stark reminder of the Empire's might!

Pre-order your copy of the Onager-class Star Destroyer Expansion Pack (SWM33) at your local retailer today or online through our website—with free shipping in the continental United States—here! These expansions will arrive at retailers in the fourth quarter of 2019.

Discuss this article
in our forums!

© & TM Lucasfilm Ltd.


Burning Skies

Published 22 November 2019 | Star Wars: X-Wing Second Edition

Burning Skies

New Prizes Are Coming to the Star Wars: X-Wing System Open Series​

“It's a promise to the rebels. It's called Inferno Squad.”
   –Admiral Garrick Versio, Battlefront II: Inferno Squad

The 2019 Star Wars™​: X-Wing World Championship may have concluded, but the battle for dominance over the galaxy still rages on. You can join the action and take the fight to the skies in the ongoing System Open Series, where you can compete for brand-new prizes and test your abilities against rival squadron commanders.

The new lineup of System Open Series events launches with a swarm of engagements taking place in Philadelphia, Pennsylvania, from December 6–8 at PAX Unplugged. During these weekend-long events, you can take part in an array of fun side events and come head to head with other fantastic players as you face off in a two-day championship event, potentially earning numerous placement prizes, and if you finish within the Top 8, gaining an invitation to the next Star Wars: X-Wing World Championship!

Now, the time has come to take command of your squadron and fight for your faction! Test your piloting skills against some of the best players in the galaxy at a System Open event and win some of the greatest prizes offered in Star Wars: X-Wing!​

Armed for Action

Before you head out to your first System Open Series event, there are a couple of noteworthy structural changes that you should be aware of!

The main event, the System Open tournament, will use the Hyperspace game mode instead of Extended. As before, each System Open Tournament will feature a two-day championship with six rounds of Swiss on Day 1, followed by a set of single-elimination rounds on Day 2. Players will receive several prize tickets at the start of the main event, simply for participating, so that they can customize their personal prize package.

Hyperspace Qualifiers are being replaced by the World Championship Qualifiers. Though both serve the same purpose, offering players extra prize tickets and another opportunity to secure their seats at the next World Championship, the World Championship Qualifier uses the Extended game mode and features five total rounds of Swiss, not six. As before, players may still join in on the action after being eliminated from the System Open Series main event, with byes for the rounds they missed, up until the Top 8.

A new addition to System Open Series side events are Aces High Pods. Using the Extended or Hyperspace game modes, these events can hold up to eight players per pod, with two groups of four players playing two rounds of the Aces High scenario from the Epic Battles Multiplayer Expansion, with some minor adjustments. All other relevant System Open Series event structure information can be found on the newly updated event page.

Now that you're familiar with the new rules of engagement, read on to discover the prizes that await ace pilots!

Prize Station

Through the Prize Station, you can customize your personal prize package simply by participating in the System Open Series. You'll be given several prize tickets at the start of the event and through playing in the System Open tournament and other side events, you'll earn more tickets as you play (and extra tickets for each win) which can be exchanged for a variety of rewards at the Prize Station. Choose the prizes that best suit you and customize your squadron as you see fit! 

At the new System Open Series events, the Prize Station will include alternate ship punch, promotional cards, an alternate art damage deck, tokens, and premium plastic cards, including Omega Squadron Ace, Bravo Flight Officer, and Red Squadron Expert!

Top 64 and Top 32 

At the heart of each System Open Series event is the System Open tournament, which features exclusive rewards for top competitors. On the line at each tournament is a suite of Inferno Squad-themed prizes, many of which will be awarded to players who make the Top 32 cut. For their efforts, these players will receive an acrylic red and black range ruler set and a spread of plastic cards featuring Iden Versio, Gideon Hask, Seyn Marana, and Del Meeko. In addition, the Top 64 players will receive a foam box featuring artwork of Iden Versio and the Inferno Squad!

Top 16, Top 8, and Top 4

Continuing the theme of this System Open Series, the Top 16 players will receive a set of Inferno Squad maneuver templates. In addition, each player who secures a Top 8 finish will earn a spot at the next Star Wars: X-Wing World Championship​! Finally, those who crack into the Top 4 will also receive a template tray to complement the previously-earned range rulers and maneuver templates.

Finalist and Champion

At each System Open Series event, the champion will be rewarded with a trophy featuring Iden Versio, a flight to the X-Wing World Championship, and an invitation to the exclusive Coruscant Invitational! Even if you make it to the final table but are unable to secure victory over your opponent in the final engagement, you'll still walk away with a one-of-a-kind plaque, denoting your impressive achievement at this competitive Star Wars​: X-Wing event.

Ready to Launch

You can take the fight to the skies in the new System Open Series events held all around the world, beginning with a System Open in Philadelphia, Pennsylvania, from December 6–8 at PAX Unplugged. Check back on the System Open Series page soon as we begin to add more dates and locations for these exciting Star Wars: X-Wing events!

Discuss this article
in our forums!

© and ™ Lucasfilm Ltd.

Available Now – November 22

Published 22 November 2019 | Star Wars: Legion

Available Now – November 22

The Dewback Riders Unit Expansion for Star Wars: Legion Is Now Available

Take a look at the latest products from Fantasy Flight Games, now available at your local retailer or online through our webstore!

Dewback Rider Unit Expansion

The Empire often uses local creatures for its patrols, and in desert environments, Imperial troopers rely on dewbacks, mighty reptilian creatures that can survive extreme temperatures. Between the Sandtrooper rider's array of weapons and the powerful claws of their mount, this duo is a force to be reckoned with.

Within this expansion, you’ll find an unpainted, beautifully-detailed Dewback miniature featuring a Sandtrooper rider with four distinct customization options: your Dewback Rider can be built carrying their standard shock prod, or you can equip them with three different weapons. On top of the ability to customize the look of your Dewback Rider, this Unit Expansion gives you plenty of ways to tweak how this unit operates in the thick of battle. Six upgrade cards accompany the miniature, letting you modify its armament, training, or the comms systems it carries into battle. Rounding out this expansion are a unit card and all the tokens you need to deploy it as a support unit for your Imperial armies.

Pick up your copy of the Dewback Rider Unit Expansion Pack (SWL42) at your local retailer today or online through our website with free shipping in the continental United States here!

Discuss this article
in our forums!

© & ™ Lucasfilm Ltd.