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Available Now – August 23

Published 23 August 2019 | Legend of the Five Rings LCG

Available Now – August 23

New A Game of Thrones and Legend of the Five Rings Card Packs Are Now Available

Take a look at the latest products from Fantasy Flight Games, now available at your local retailer or online through our webstore!

The Blackwater

The Blackwater is the fifth Chapter Pack in the King's Landing cycle for A Game of Thrones: The Card Game.

The King’s Landing cycle takes a new approach to the Game of Thrones LCG. Rather than following the plot of A Song of Ice and Fire, this cycle is centered around the capital of the seven kingdoms, allowing you to explore the world of Westeros more freely than ever before. Every Chapter Pack in this cycle features three copies each of twenty unique cards to strengthen your decks and help you embrace the deadly intrigues of A Song of Ice and Fire with the continued cultivation of the shadow keyword, first reintroduced in the Dance of Shadows cycle.

Your journey to the capital of the seven kingdoms draws you beyond the city walls to explore the surrounding waterways that served as the setting of the greatest battle in the War of the Five Kings. This battle was the making of many warriors, and you may elevate your own knights to the rank of Kingsguard if you deem them worthy. As shadows continue to creep in from the North, the Reach, and the streets of King's Landing itself, you may find that need more protection than ever if your House is to earn victory and claim the Iron Throne! 

Pick up your copy of The Blackwater (GT50) at your local retailer today or online through our website here!

Justice for Satsume

Step into the world of Rokugan with Justice for Satsume, the third Dynasty Pack in the Inheritance Cycle for Legend of the Five Rings: The Card Game

All eyes are on Otoson Uchi as the Hantei family line has been shaken up like never before. While the imperial City is the focal point for these dramatic events, strife is infesting Rokugan from all angles. The Emerald Empire is breaking down into chaos, who will you support?

Justice for Satsume continues the themes of the Inheritance Cycle, placing an emphasis on Courtiers and Bushi, introducing a new Disguised character ideal for surprising your opponent, and two Clan Champions!

Pick up your copy of Justice for Satsume (L5C21) at your local retailer today or online through our website here!

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Common Ground

Published 22 August 2019 | Legend of the Five Rings LCG

Common Ground

Developer Tyler Parrott Evaluates the New Elemental Roles

"It is the nature of man to walk the path. It is the nature of man to turn from the path. This is the nature of man."
   –Shinsei's Gift, apocryphal

The second phase of the 2019 Elemental Championships for Legend of the Five Rings: The Card Game has now concluded. The top performers at these high-level tournaments cast their votes for new elemental roles, and those votes have been tallied. Now, lead developer Tyler Parrott reveals and evaluates these new elemental roles for the seven Great Clans. Discover your clan's new role and how it may affect your clan's potential for glory at the upcoming 2019 Winter Court World Championships and the conflicts that lie beyond!

Tyler Parrott on the New Elemental Roles

Honorable samurai,

Though summer is only beginning to wane, winter will soon descend upon us as our glorious hosts prepare for Winter Court in November. As the seasons change, so must we, and so I come with news regarding the next season of roles for the seven Great Clans of Rokugan.

Before I go into the new roles for each of the clans, I would like to discuss a minor schedule change regarding the roles in 2020. As the tournament season for next year standardizes around the new model of Store, Prime, Grand, and Continental Championships, the current Elemental Championships will be going away. This does not mean that role voting will be eliminated, however. We have yet to announce how role votes will be earned for 2020, but I want to make it clear that there will be a tournament series where players can earn vote cards as prizes. These tournaments will not be tied to a voting period in the way that Elemental Championships were—players who earn a vote card can save their vote for whatever period they deem it to be most valuable.

What are the role rotation periods, then? I’m glad you asked!

Roles Voting Period Active Period
Autumn Roles Just ended. These are the results! September 2019 – February 2020
Winter Roles N/A (Roles selected at Winter Court 2019) November 2019 – June 2020
Spring Roles November 2019 – January 2020 March 2020 – October 2020
Autumn Roles March 2020 – May 2020 July 2020 – February 2021

Each voting period will last three full calendar months, and the results will go into effect after a one month break (for tabulation and announcement). As with previous role rotations, a clan cannot vote for (or select) a role that they currently have, and each clan will continue to have two roles: one that they just acquired and one from the season before. Players who earn vote cards can choose when to use them, but can use them exactly once—after that, the vote is logged and any future attempts to vote using that vote card will be ignored.

In addition, the vote cards earned during 2020 will be tied to a specific clan. Rather than earning a vote card and inputting which clan you are casting your vote for, the unique code on your card will determine which clan you are voting for. When you win vote cards at events, you will be earning votes for the clan that you are currently playing, so I encourage you to work with your player community to figure out which role you want your clan to have!

But what you really came for was to know what your clan will be playing in a month and a half at the Winter Court World Championship. Here are the new roles!

Clan Effective Until November 11, 2019 Effective Until March 2, 2020


Seeker of Void

Keeper of Air

The Crab Clan knew what they wanted, and they weren’t going to let anyone stop them. Keeper of Air gives them lots of flexibility in terms of splashes, whether it’s to bolster their own honor (Crane), hammer at their opponent’s honor (Scorpion), or resurrect characters in military conflicts (Lion). What's more, their in-clan Air role character, Guardian of Virtue (Children of the Empire, 49), can be a potent and frustrating defender if the Crab are willing to bid lower than their opponent and activate composure. By selecting Keeper of Air, the clan maintains a balance that continues to give them access to both Keeper and Seeker cards, depending on which cards prove more important at any given time.

Clan Effective Until November 11, 2019 Effective Until March 2, 2020


Seeker of Void

Keeper of Air

While there was a notable contingent of players who voted for Keeper of Earth to give Crane access to Phoenix’s Earth Becomes Sky (Bonds of Blood, 41), the votes for Keeper of Air ultimately won out by a large margin. Air is a very potent role for the Crane Clan, as it cares a great deal about honoring its own characters with Soul Beyond Reproach (The Ebb and Flow, 74) and dishonoring opponents’ characters with Mark of Shame (All and Nothing, 97). I anticipate a number of players will begin exploring the potentially deadly potency of Noble Sacrifice (Core Set, 148) and/or Duel to the Death (Bonds of Blood, 36) when their ability to control status tokens improves with the Keeper of Air role.

Clan Effective Until November 11, 2019 Effective Until March 2, 2020


Keeper of Water

Seeker of Air


The Dragon Clan already had an excellent role for duelist strategies in Keeper of Water, which gives them Fight On (The Ebb and Flow, 72) and Keeper Initiate (Core Set, 124). This voting period saw them focus on acquiring a more generally valuable role, as there are compelling Air-role cards in many of the other clans, and the Dragon’s Solitary Strength (Children of the Empire, 57) can be effective. Sensing a pattern?

Clan Effective Until November 11, 2019 Effective Until March 2, 2020


Seeker of Air

Seeker of Earth

What a nail-biter! With no less than a single vote difference, the Lions of this season voted to select Seeker of Earth (over Keeper of Air). On the one hand, the brand-new Forebearer's Echoes (Bonds of Blood, 39) is a very strong in-clan reward for staying with an Air role. On the other hand, Lion already has an Air role and has benefited greatly from splashing Earth Becomes Sky (Bonds of Blood, 41) out of Phoenix. By diversifying their elements, they have retained more options in how they want to build for the next six months.

Clan Effective Until November 11, 2019 Effective Until March 2, 2020


Seeker of Void

Seeker of Earth

Like Lion, Phoenix was an unbelievably close vote between Seeker of Earth and Seeker of Air. After seeing wild success at Gen Con and Sydney with a Keeper of Air deck built around Forebearer's Echoes (Bonds of Blood, 39) and Fushichō (Disciples of the Void, 11), many people wanted to retain their Air role to continue playing the deck. Others disagreed, pointing out that the loss of the Keeper aspect made the deck noticeably weaker, and that they would be better off pursuing powerful in-clan cards such as Earth Becomes Sky (Bonds of Blood, 41). Ultimately, Earth beat out Air (by two votes) and, for the World Championship, the Firebird will not be making a prominent appearance. However, now that they don’t have the Keeper of Air role anymore, I hear it’s one role that Phoenix players may be pursuing in November…

Clan Effective Until November 11, 2019 Effective Until March 2, 2020


Keeper of Air

Keeper of Earth

Surprisingly, the Scorpion role vote was also shockingly close. Scorpion players found themselves split evenly between four camps, not entirely sure whether they wanted a Keeper or Seeker role, and whether they wanted an Earth or Void role. Ultimately Keeper of Earth won the most votes—as it opens up fun Shinobi decks featuring Discourage Pursuit (All and Nothing, 98) as well as powering up control decks that want to splash Phoenix for Earth Becomes Sky (Bonds of Blood, 41). Seeker of Earth lost out by a single vote, and Seeker of Void lost out by two, so it’s clear that the other roles are just as appealing to Scorpion players. Perhaps one of these roles will be the next one they choose, if they do well enough at the upcoming World Championship!

Clan Effective Until November 11, 2019 Effective Until March 2, 2020


Keeper of Water

Keeper of Earth

Like their Crab, Crane, and Dragon siblings, the Unicorn Clan knew what they wanted and voted overwhelmingly for Keeper of Earth. This makes sense, considering they have just received a powerful in-clan card in the form of Unfulfilled Duty (Bonds of Blood, 44) and because the Phoenix splash that offers Earth Becomes Sky (Bonds of Blood, 41) is already a popular one among many Unicorns. As Unicorn decks gain more tools—including powerful new cards tied to specific roles—I look forward to seeing seeing more success from the followers of Shinjo and the Khan.

The Road to Awe

Clearly this season was dominated by the Air and Earth roles, as every single clan selected one of those two elements for their role, often at the expense of having a Keeper/Seeker split. This was largely fueled by Lion’s Forebearer’s Echoes and Phoenix’s Earth Becomes Sky. These are powerful events, so it only makes sense, but will a Water role return in popularity when all the clans lose access to Fight On? And what about the Void role that three of the clans are losing in November?

Deckbuilding must change as the previous season’s roles fade away. As the rest of the Inheritance cycle and clan packs release, look forward to even more changes in the game… until we begin everything again in the new year!

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Hunting for Answers

Published 22 August 2019 | Arkham Horror: The Card Game

Hunting for Answers

Mandy Thompson and Tony Morgan Join The Dream-Eaters

“Mystery hung about it as clouds about a fabulous unvisited mountain; and as Carter stood breathless and expectant on that balustraded parapet there swept up to him the poignancy and suspense of almost-vanished memory, the pain of lost things, and the maddening need to place again what once had an awesome and momentous place.”
  —H. P. Lovecraft, “The Dream-Quest of Unknown Kadath”

Pre-order your own copy of The Dream-Eaters at your local retailer or online through our website with free shipping in the continental U.S. today!

In The Dream-Eaters, the fifth deluxe expansion for Arkham Horror: The Card Game, you step beyond the world of the waking to enter a realm of wonders and nightmares. After occult author Virgil Gray writes about his adventures in these “Dreamlands,” you decide to set forth and learn the truth for yourself. But the longer you investigate claims of this world and its horrors, the more difficult you find it to determine what is real, and what is only fiction.

This expansion draws 1–4 players into the roles of Arkham’s bravest investigators and then divides them. You may either be a group of investigators venturing into the Dreamlands, or their companions left in the waking world, each with their own unique first scenario for what may either be a four- or eight-part campaign. With your forces divided and your allies relying on you, you will need to rely on new versatile investigators if you wish to ever solve this mystery and reunite with your friends.

Today, we're pleased to offer you a closer look at Mandy Thompson and Tony Morgan, two of the new investigators that you can add to your team in The Dream-Eaters—now available for pre-order at your local retailer or online through our website with free shipping within the continental United States!

The Researcher

Ever since she was a child, Mandy Thompson would read whenever she could not sleep. And in the strange town of Arkham, such was the case on many nights. But her restlessness had its benefits, as her passion for the written word combined with her remarkable memory and ability to correlate facts soon landed her a highly valued job as a researcher for the prestigious Miskatonic University. Since beginning her career, Mandy has spent many hours poring over the profane pages of ancient, forbidden texts. In doing so, she has discovered a strange pattern, pointing to an impending cataclysm. Has paranoia finally caught up to her? Or is a disaster of beyond all imagining on the horizon?

As a Miskatonic researcher, Mandy Thompson (The Dream-Eaters, 2) has incredible control over her deck. When her investigator deck is first built, she may choose to either fill it with 30, 40, or 50 cards in addition to deciding between the Mystic, Rogue, or Survivor classes to complement her remarkable skills as a Seeker. Beyond the deck size itself, Mandy also has an unprecedented ability to go through her deck to find exactly the tool she needs for any challenge. When Mandy or another investigator at her location would search through their deck with cards like Eureka! (The Pallid Mask, 231) or No Stone Unturned (The Path to Carcosa, 26), or through the encounter deck, she may use her skills as a researcher to delve deeper into the arcane, allowing them to either search three additional cards or resolve one additional target of the search.

To increase this ability further, Mandy also has three copies of her signature asset, Occult Evidence (The Dream-Eaters, 8), that get added to her investigator deck depending on its size. As a nice boost to any seeker, if Mandy reveals this card while performing one of her search actions, she draws it to discover one clue at her location. But constantly exploring the arcane and the occult comes with great risks. Some things are better left unknown and if Mandy should happen to make a Shocking Discovery (The Dream-Eaters, 9) during a search, she must cancel all of the search's effects and reshuffle the searched deck before drawing the top card of the encounter deck. To make matters worse, the researcher cannot simply dispose of this Blunder by drawing into it—it will always be waiting in her deck to trip up a search and force her to confront the true terrors of the Mythos. Still, Mandy has spent many sleepless nights investigating the secrets of the eldritch powers haunting Arkham. Perhaps the monsters are the ones who should be afraid.

The Bounty Hunter

Making his way as a bounty hunter at the height of the roaring ‘20’s, Tony Morgan has tracked down low-life scum in every lousy corner of the world, but nothing could have prepared him for the thing he killed in Innsmouth. It had the form of a man, more or less, but it was covered in loathsome scales and slime, like some horrid creature of the deep. It stank of salt water, rotten fish, and blood. He should’ve let it go when it dove into the river, but he’d never let a bounty escape before, and he wasn’t about to start then. Ever since, he’s found a new kind of dirtbag to hunt. Ordinary mobster or otherworldly monster, Tony will take it down...if someone is willing to pay him for it.

Truly dedicated to his profession, Tony Morgan (The Dream-Eaters, 3) always has his Bounty Contracts (The Dream-Eaters, 10) with him. After an enemy enters play, Tony can decide how valuable a target it is by placing up to three bounties on it, depending on its health. Once a bounty has been placed, Tony will not stop until he has completed the job, even using his investigator ability to take an extra action to engage or attack his chosen target. If he can successfully defeat the enemy and complete his contract, he’ll add the bounty placed on the enemy’s head to his own resource pool.

Like Mandy, Tony Morgan also has the ability to choose a secondary class during deck creation—either Guardian, Seeker, or Survivor— and he may include up to ten events and skills level 0-1 of that class in his deck. This adaptability may prove vital as Tony chases his bounties across Arkham and any other realm where they might lead. But of all the monsters he’s tracked in his career, the greatest bounty that this Rogue has ever set out to collect is by far the elusive Tony's Quarry (The Dream-Eaters, 12). Whenever this enemy enters play, Tony has to chase it down to the farthest location from him and destroy the creature, despite its four combat and ability to target Tony’s five sanity. Until he does, it will carry one doom on it and push the agenda further to advancing. But if Tony is successful, he will gain a resource from its bounty and find peace in the knowledge that his tormentor is finally dead. At least, for now.

To help him with his quarry, the bounty hunter also has a second signature asset in the form of Tony's .38 Long Colt (The Dream-Eaters, 11). Never one to be caught unprepared, Tony has two copies of this Firearm in his deck and if he has both copies in his hand, he can immediately bring the second into play for free. Once he is properly armed, Tony may fight with these weapons, gaining +1 combat value for each bounty on his opponent and dealing +1 damage for the attack. The more bounties that Tony collects, the more his reputation will grow, allowing him to gain more contracts and fuel his search for answers about what exactly is happening to this once sleepy town. One thing is for sure—if Tony is on the case, the only thing to do is run.

The Truth Is Out There

As your investigators are divided between the world of the waking and that of dreams, you will need to adapt and rely on your remaining comrades more than ever before. Discover the strength within yourself, hunt down the proof you seek, and reunite with your allies before it’s too late!

Pre-order your copy of The Dream-Eaters (AHC37) at your local retailer today or online through our website with free shipping in the continental United States here!

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© 2016 Fantasy Flight Games. Arkham Horror, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games.

Red Petals Scatter

Published 21 August 2019 | Legend of the Five Rings Fiction

Red Petals Scatter

Read a New Short Story Set in the World of Legend of the Five Rings

On a night like any other, Iuchi Shahai’s life is about to change forever. A “guest” in the Imperial Capital , Shahai has been teaching the mysterious art of Meishōdō to Shugenja outside the Unicorn Clan. Feeling trapped in Otosan Uchi, Shahai has found solace in a friendship with Prince Daisetsu. But as Rokugan undergoes a monumental change, what role will Shahai play in the events to come? What does fate have in store for her?

Fantasy Flight Games is proud to present “ Red Petals Scatter” by Robert Denton III, a new short story set in the world of Legend of the Five Rings!  

“Red Petals Scatter”  follows up on events in “Heart of the Garden” and can be downloaded here (0.5 MB).

Iuchi Shahai has made a life for herself in the capital thanks to a choice by the Legend of the Five Rings: The Card Game community at the Kiku Matsuri celebration at GenCon 2017, now that choice will send reverberations throughout the Emerald Empire. As the most tumultuous night in Rokugan’s history continues to unfold, what role will Iuchi Shahai’s friendship with prince Daisetsu play in the events to come?

Keep an eye on the Fantasy Flight Games website for more Legend of the Five Rings fiction, coming soon!

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AMA with Andrew Navaro

Published 21 August 2019 |

AMA with Andrew Navaro

Bring Your Questions for FFG’s Head of Studio

If you’ve ever wanted to ask your questions directly to FFG’s Head of Studio, you’re about to have your chance! FFG Live is hosting a special AMA (Ask Me Anything) livestream with Andrew Navaro on Friday, August 30, beginning at 4:30 PM Central Time.

Wondering about the design philosophies behind your favorite game, or what might lie in store for the future? Curious about a certain part of the game design process? Maybe you just want to know what games Andrew enjoys playing? Or what's his favorite Legend of the Five Rings clan (spoilers below)? Come watch our stream on YouTube and Twitch and grab the chance to ask your own questions!

Better yet, you don’t have to wait until Friday to get your questions in the queue. We’ve started a thread in our forums, where we’ll be collecting questions for the next week and a half in anticipation of the stream. Feel free to head over and post your own questions for Andrew in our forum thread now, and we’ll be drawing from questions posted in this thread during the AMA, as well as questions posted in the YouTube and Twitch chat rooms.

Whether you post your questions ahead of time in the forums, or you come prepared to post in the YouTube and Twitch chat rooms, this AMA is your chance to ask Andrew Navaro whatever you like. We hope to see you there!  

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Take Command of the Fleet

Published 20 August 2019 | Star Wars: Armada

Take Command of the Fleet

Previewing Task Force Commanders in Rebellion in the Rim

"You need an incredibly fast ship, and a brilliant pilot."
"We've got the pilot."

   —Dryden Vos and Han Solo, Solo: A Star Wars Story

Pre-order your own copy of Rebellion in the Rim at your local retailer or online through our website with free shipping in the continental U.S. today!

Across the galaxy, The Galactic Civil War continues to throw local systems into chaos, nowhere more fiercely than the Mid and Outer Rim. As both the Galactic Empire and the Rebel Alliance struggle to gather the resources and allies that will tip the scales of power to their favor, now is the time for newly promoted commanders to make a name for themselves. 

As these commanders lead their fleets to these vital systems, they gain ever-more experience and power as tensions in the Rim grow to a boiling point. Will the Rebellion be crushed under the fist of the Empire, or will the spark of hope spread throughout the galaxy to burn down the Empire and herald in a new age?

Fantasy Flight Games is pleased to a closer look at the task force commanders who will lead your campaigns in Rebellion in the Rim, the second campaign expansion for Star Wars™: Armada—now available for pre-order at your local retailer or online through our website with free shipping within the continental United States!

The Galaxy In Your Hands

The campaign of Rebellion in the Rim is an escalating struggle for supremacy as the Rebel Alliance and Galactic Empire fleets clash in the remote regions of the galaxy. Two players can go head-to-head, or four to six players can work as two competing teams. Each player commands a single fleet and gains new abilities as their ships do battle, but your ability to work together will ultimately determine whether your fleet ultimately succeeds or fails.

Unlike your usual game of Armada, campaign battles may contain fleets of unequal power, and they can range in size, consisting of skirmishes between small fleets—also called task forces—or encounters that include large team fleets. Players who have fought their way through The Corellian Conflict may be familiar with campaign play (which you can preview here) where you must attempt to gain campaign points over the course of several acts by participating in battles that can have permanent effects. In addition to earning campaign points, players also gain experience from these battles and earn rewards to upgrade their task forces’ capabilities. But unlike The Corellian Conflict, your fleet is not the only thing to evolve in Rebellion in the Rim


This campaign expansion introduces a brand-new element of gameplay with task force commanders. These commanders replace commander upgrade cards attached to your fleet’s flagship, instead allowing you to build your own unique character and have them evolve throughout the course of your campaign. This gives you the chance to become more immersed in your games than ever before, watching your chosen leader learn and develop until they can stand amongst the most prestigious starship commanders in the galaxy. If you can help your commander succeed in their battles in the Rim, you may be able to solidify their position in the fleet, set them on the course for further promotion through the ranks, and ultimately seal their place in the annals of history.

Evolving With the Battle

The Rim may be a lawless backwater compared to the glittering Core Worlds, but it is the largest region of the known galaxy and the perfect place for an aspiring commander to make their mark. At the beginning of your adventure in Rebellion in the Rim, you create your task force commander by choosing a tier-1 ability and then developing their skills as they gain more experience over the course of the campaign. The commander’s ability is written on their fleet roster which also records the name you have chosen for them. Through this roster, you can watch your commanders grow from novices to full masters in their fields. For example, if your commander devotes their studies to squadron tactics, they may begin the campaign specializing as a Master Coordinator or practicing Rapid Deployment. 

Some abilities, like Master Coordinator, are ranked, linked by an arrow to higher-tier abilities with the same name. A commander must have the lower-tier version of a ranked ability to purchase the next rank of that ability and replace their lower-tier version. Meanwhile others, like Rapid Deployment, simply offer their advantage without the possibility of growth. But you can always choose to replace one ability with another, provided you have the experience to purchase your new ability. You are not strictly bound by choices you make before the battle begins. A true commander is able to change course depending on the needs of their fleet.

Your commanders become more effective leaders in their specialized areas by spending experience from battles to either gain new abilities or replace current ones. Task force commanders that participated in the battle gain experience regardless of whether they win or lose. Defeat is often the best teacher, after all. But depending on the difference in score or total fleet value between the winner and the loser, commanders can gain additional experience. At the end of a battle, the winning team subtracts the losing team’s score from their score. For every 75 points difference, each commander from the winning team gains one additional experience. If one team’s total fleet point value is greater than the other, then the team with fewer total fleet points subtracts their fleet value from their opponent. For each full 25 points difference, the team with a lower fleet point value gains one additional experience. These points are precious, and you must spend them wisely. If you cannot adjust your course to the tide of your battles, doom is sure to await.

Once your commander is ready to embark on their mission, you must plan your advance across the Rim carefully and choose your missions well to gain the experience that will hone the skill of your fleet’s crews and sharpen your commander. Learn to work with your fellow commanders to not only divide and conquer, but also join forces against the enemy when necessary. Remember that initial setbacks may lead to later opportunities, and you must be at your best when the pivotal battle for the Rim begins!

Prepare for Hyperspace

The galaxy has fallen into chaos and the outcome of the entire Galactic Civil War may be determined by your actions in the Mid and Outer Rim. The eyes of your allies turn to you for leadership and hope—are you ready to take on this mission?

Pre-order your copy of Rebellion in the Rim (SWM31) at your local retailer or online through our website—with free shipping in the continental United States—here! This campaign expansion will arrive at retailers in Q3 of 2019!

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© & TM Lucasfilm Ltd.


Walking Tanks

Published 19 August 2019 | Star Wars: Legion

Walking Tanks

Preview the Dewback Rider Unit Expansion for Star Wars: Legion

"Only Imperial Stormtroopers are so precise."
   —Obi-Wan Kenobi, Star Wars: A New Hope

Massive war machines such as the AT-ST and the TX-225 Occupier Combat Assault Tank do more than crush any resistance to total Imperial domination. They also project the Empire's might across the planets they are stationed, quelling any resistance before it begins. The Empire takes a similar approach when acquiring local wildlife to support its operations throughout the galaxy.

Pre-order your own copy of the Dewback Rider Unit Expansion at your local retailer or online through our website with free shipping in the continental U.S. today!

When these operations take them to desert planets like Tatooine, mighty creatures like Dewbacks make excellent mounts for Imperial Sandtroopers, their imposing frames proving both intimidating to opposing forces and resiliant to blaster fire. Soon, you'll be able to use these beasts to spread Imperial might across the battlefield with the Dewback Rider Unit Expansion for Star Wars™: Legion

This expansion brings another option for the support units that back up the bulk of your Imperial armies. Within it, you'll find an unpainted and beautifully-detailed Dewback miniature with a Sandtrooper rider who can be assembled with four different weapon options: the standard shock prod, a T-21 blaster rifle, a RT-97C blaster rifle, or a CR-24 Flame Rifle. These weapons and their associated upgrade cards each give the Dewback Rider unique new ways to attack while three additional upgrade cards invite you to modify your Dewback Rider with more training and comms systems. 

Join us today as we take a closer look at the Dewback Rider Unit Expansion!

Adapted for Battle

Life on the brutally hot planet of Tatooine has made Dewbacks an extremely rugged species of reptiles able to survive at the most extreme temperatures. Fortunately for the Empire, these environmental adaptations also make them particularly useful in battle. Whether its patrolling a planet or charging headlong into a skirmish, Imperial commanders can use these hearty beasts in a number of ways.

No matter their purpose, Dewback and rider must work together to acheive maximum effectiveness in combat. For instance, while a Dewback's claws can help them cross the difficult terrain of Tatooine with ease, it can only truly use this ability when it is spurred forward by its rider. Doing so helps these normally lumbering creatures cover a substantial amount of ground with surprising speed, allowing them to become a major part of any engagement. While these short bursts of speed may spook an untrained Dewback, the best display an uncanny  Endurance  that lets them push forward without adverse effects.

Once they do enter battle, both Dewback and rider can again come together to unleash a powerful attack. Combining the Dewback's razor-sharp claws with the Sandtrooper's shock prod creates a unique attack that is both deadly and sends panic running through the targeted unit. Such an attack requires engaging an enemy unit up close, of course, but luckily the Dewback's thick and scaly hide create a natural layer of protective armor against incoming attacks.

Before a Dewback can unleash one of these powerful melee attacks, though, it first needs to engage with an enemy unit, which can be quite difficult for these lumbering lizards. With its rider carefully guiding its movements, the Dewback can reposition before or after moving, putting itself in position to march directly at an enemy unit. Better yet, the rider relentlessly drives the beast forward, allowing them to immediately perform an attack after moving. 


As powerful as its melee attack may be, it is only the most basic option available to a Dewback Rider. You can just as easily outfit the Sandtrooper with three other weapons that make them effective in a variety of situations. If you'd like a highly mobile trooper who can pick off targets from a distance, a RT-97C Blaster Rifle  extends the Sandtroopers range, making the unit effective both up close and from a distance. Those who want a better chance of hitting their targets regardless of cover or armor, on the other hand, can make use of a  T-21 Blaster Rifle  for the maximum amount of fire. Alternatively, your Dewback Rider can clear swathes of the battlefield with a  CR-24 Flame Rifle,  paving the way for the rest of your troops. 

Whether attacking from afar or bullying opposing units with their sizeable bulk, a Dewback Rider can support Imperial ground operations in a variety of ways, making them invaluable tools to any Imperial commander.

Show Your Might

Towering above all but the largest units, a Dewback is an initimidating symbol of the Empire's strength. With one in your army, you can remind your enemies of this strengthe every time it takes the battlefield. 

Look for the Dewback Rider Unit Expansion (SWL42) and the Imperial Shoretroopers Unit Expansion (SWL41) at your local retailer in the third of 2019. Pre-order your copies at your local retailer or online through our website—with free shipping in the continental United States—here!


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© & ™ Lucasfilm Ltd.

Path of Waves

Published 16 August 2019 | Legend of the Five Rings RPG

Path of Waves

Announcing a New Sourcebook and Adventure for the Legend of the Five Rings Roleplaying Game


Pre-order your own copy of Path of Waves at your local retailer or online through our website with free shipping in the continental U.S. today!

Eijiro sighed. “We can’t go into Lion lands.”
“How much is your head?”
“What? No, Junko, I don’t have a bounty.”
“Oh. Did you anger someone terribly, then?”
“Er, yes...” Eijiro thought of his father, his mother, and his aunt. The arguments. Stealing away at night with a bundle of koku, his katana, and his now long-lost silk kimono. “Yes, a lot of angry people.”
“Then we can just kill them. It’s what we’re good at, after all.”

Welcome to the fringes of Rokugan. Here, masterless samurai known as rōnin wander in the tumultuous places between castes. While they are higher than peasants in the Celestial Order, they do not truly belong in either world, and neither samurai nor peasants readily accept them. Yet tales of wandering heroes are some of the most daring and exciting in Rokugan, inspiring some ambitious commoners to take up the blade. And then there are those who do not fit into the Celestial Order at all—gaijin who hail from strange lands and practice alien customs. The lives of these outcasts are difficult, but they are among the most exciting that any adventurer can ask for.

Fantasy Flight Games is proud to announce the Path of Waves sourcebook and the Sins of Regret adventure for the Legend of the Five Rings Roleplaying Game—now available for pre-order at your local retailer or online through our website with free shipping within the continental United States!

As a bonus, when you pre-order the Path of Waves sourcebook from the Fantasy Flight Games website, you will receive a collection of eight beautiful 5” x 7” prints of carefully-selected pieces of Legend of the Five Rings art featuring key characters and locations from the game, as well as a bookmark to help track important sections of the sourcebook quickly and easily.

Sins of Regret, the new pre-built adventure which can be played conjointly with Path of Waves or integrated into any existing campaign, also offers a bonus of four 5” x 7” art prints and a bookmark to immerse you in your adventure in the Emerald Empire when you pre-order through the FFG website. 

Forgotten Heart of the Empire

Path of Waves is a 256-page sourcebook that offers players a comprehensive guide to the rōnin, commoners, and gaijin who live on the fringes of Rokugani society. Inspired by the year-long period where some new samurai choose to travel the land as rōnin with the goal of renewing their allegiance to the security of their clan, this book gives you the chance to experience the Emerald Empire through new eyes, whether they be those of a renegade peasant, a bitter rōnin, or a curious gaijin.

Over the course of seven chapters, several of which we’ll take a closer look at in future previews, you will gain an in-depth look into the little-discussed part of Rokugani society filled with ragtag misfits seeking fame and fortune as they stand against impossible odds in a world set against them. The opening chapters dive into the life of rōnin—how they come to be and their place in Rokugan—and give you an entirely new way to play the game with a brand-new set of twenty questions for building your characters as well as new options for creating outsider characters. Then game masters will have the chance to explore two fully realized settings complete with locations, characters, and adventure seeds that they can choose to visit in their games. They will also find guidance on developing games for rōnin and other outsider characters, as well as a host of new non-player characters with which to populate their stories. 

Path of Waves also journeys further beyond the game you thought you knew than ever before by including information on foreign gaijin and the Ivory Kingdoms, the Legend of the Five Rings Roleplaying Game’s first look at the lands beyond Rokugan. When they cross into the Emerald Empire, they are seen as unwelcome foreigners who stand apart from society, and they often find themselves consorting with rōnin and criminals in order to eke out a living. When you are forced to live outside of the comfort of polite society, your struggles may be great, but so is your chance for adventure!

Sins of Regret

As you prepare to send your outcasts into the beautiful but dangerous land of Rokugan, Fantasy Flight Games also offers you a new pre-built companion adventure to throw you into the action with Sins of Regret. This story—which can be used for all player characters but works particularly well for rōnin—takes your adventurers to the small village of Twin Blessings, a town that has fallen on hard times since the elements became imbalanced. The crops fail, bandits prowl the woods, and the daimyō demands his due. Have these people fallen out of favor with the kami or is a darker force at work?

The villagers seek an intermediary to voice their concerns to their unjust ruler, but Lord Jikai faces troubles of his own. Within the halls of Closed Shell Castle, duplicitous vassals threaten to unseat his rule, and ghosts from the lord’s past have returned to haunt him. If you help Jikai hold his power you may win his favor or even prove yourself worthy of the lord’s patronage, but is the daimyo worthy of your assistance? Whether you are rōnin or a samurai loyal to your Clan, you will be forced to test your commitment to Bushidō in the face of looming conflict. It is up to you alone to decide which side you will take. Will you support the suffering villagers in their defiance of their lord, defend Jikai's authority, or will you fight for your own gains?

As you grapple with the complex disputes brewing around you and your own internal struggles, Sins of Regret helps you keep your adventures organized with more than fifty tokens to help track the various non-player characters you may encounter. As each side becomes more heated and the quarrel comes to a head, these may help with the vital task of distinguishing friend from foe and help you keep the conflict contained. This town is a powder keg—if it should explode into all-out battle, you had best be on the right side.

The World of Outcasts

Though the life of a Rokugani outcast is often overlooked, their stories promise to be some of the most harrowing and inspiring in the Emerald Empire. How will you shape your fate? Explore the forgotten heart of the empire and discover the epic adventure that awaits!

Pre-order your copy of Path of Waves (L5R10) and Sins of Regret (L5R11) at your local retailer today or online through our website here! This sourcebook and adventure will arrive at retailers in the fourth quarter of 2019!

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2019 Star Wars: Destiny Prime Championships

Published 16 August 2019 | Star Wars: Destiny

2019 Star Wars: Destiny Prime Championships

Dates and Locations for the Star Wars: Destiny Prime Championships

"Your training has served me well. It has awarded me many trophies."
   –General Grievous, Star Wars: The Clone Wars

Welcome, Star Wars™: Destiny players! Today, we're excited to share more details on the upcoming Prime Championships! In this article, we will be listing dates and locations for these exciting events.

As the tier above Store Championships, Prime Championships (formerly known as Regional Championships) are open events that draw in players from all over to compete, forming a central part of the Organized Play path to the World Championship. At these events, not only can you enjoy your favorite game at a higher level, but you can do so with players who share your passion. Prime Championships aren't simply tournaments, they're awesome opportunities to meet other fans and form new friendships in your area.

Whether you play hero or villain, Star Wars: Destiny Prime Championships offer a true competitive challenge that will test your abilities as a player. Prove that you have what it takes to become a Prime Champion at one of these events near you!

A Worthy Trophy

Through participating in a Prime Championship, you can win a number of unique prizes, including game mats, tokens, and promotional cards! Not to mention, the winner of a Prime Championship will also earn an invitation to the upcoming Star Wars: Destiny World Championship! All of these prizes were previously highlighted in a recent article, but if you missed it or if you need a reminder of what's on the line, simply click on this Star Wars: Destiny image to check out all the prizes.

Below, you will find a list of dates and locations for the upcoming Prime Championships. Find an event near you and make your plans to attend today! Be sure to check back for more events as we update this list! For specific event details, please contact the event location directly. Retailers, if your information is listed incorrectly, please provide the corrected information via our Store Update form.

Updated: August 19, 2019

United States

Date Store City State
October 5, 2019 Game On Prescott Arizona
October 5, 2019 Board Fox Games Grand Junction Colorado
October 5, 2019 Mission: Board Games Mission Kansas
October 5, 2019 Just Games Rochester New York
October 5, 2019 Recess Games North Olmsted Ohio
October 5, 2019 Smuggler's Run Gaming Beaverton Oregon
October 5, 2019 Escape Pod Cards and Games Tamaqua Pennsylvania
October 5, 2019 Collected Forth Worth Texas
October 12, 2019 Desert Sky Games Chandler Arizona
October 12, 2019 D20 Hobbies Lexington Kentucky
October 12, 2019 Eternal Games Warren Michigan
October 12, 2019 Dreamers Vault Games Minneapolis Minnesota
October 12, 2019 Highlander Games Boonton New Jersey
October 12, 2019 Untapped Games Pawtucket Rhode Island
October 26, 2019 Pair A Dice Games Vista California
October 26, 2019 Petrie's Family Games Colorado Springs Colorado
October 26, 2019 Cool Stuff Games - South Orlando Orlando Florida
October 26, 2019 The Game Shoppe Bellevue Nebraska
October 26, 2019 Game Table Cafe Mechanicsburg Pennsylvania
November 2, 2019 That's Entertainment Fitchburg Massachussets
November 2, 2019 Maximum Comics Henderson Nevada
November 2, 2019 Epic Loot Games and Comics Springfield Ohio
November 9, 2019 Gameology Upland California
November 9, 2019 Grognard Games Roselle Illinois
November 9, 2019 Level One Game Shop Kansas City Missouri
November 9, 2019 Mage's Sanctum Austin Texas
November 9, 2019 Gamer's Inn American Fork Utah
November 9, 2019 Huzzah Hobbies Ashburn Virginia
November 16, 2019 Phoenix Fire Games Meridian Idaho
November 16, 2019 The Armoury Wargames & Hobbies Fairhaven Massachussets
November 16, 2019 Alternate Universes East Norriton Pennsylvania
November 16, 2019 The Game Cave Harmitage Tennessee
November 23, 2019 Card Addicts Birmingham Alabama
November 23, 2019 Game Knights Gardner Massachussets
November 23, 2019 Fanfare Kalamazoo Michigan
November 30, 2019 Cool Stuff Games - Waterford Lakes Orlando Florida
December 7, 2019 Game Kastle Mountain View California
December 7, 2019 Huscarl Hobbies and Games Topeka Kansas
December 7, 2019 Campus Cards & Games 2 Winter Park Florida
December 14, 2019 Mayhem Collectibles Clive Iowa
December 14, 2019 The Relentless Dragon Londonderry New Hampshire
December 14, 2019 Atlantis Games & Comics Norfolk Virginia
December 14, 2019 Gabi's Olympic Cards & Games Lacey Washington
December 21, 2019 Meeple Madness Braselton Georgia
January 4, 2020 Pastimes Niles Illinois
January 4, 2020 Blue Grass Magic Louisville Kentucky
January 4, 2020 Dragon's Lair Comics and Fantasy Houston Texas
January 11, 2020 Fantasy Flight Games Center Roseville Minnesota
January 11, 2020 Games and Stuff Glen Burnie Maryland
January 11, 2020 Game HQ Oklahoma City Oklahoma
January 18, 2020 The Portland Game Store Portland Oregon
January 18, 2020 Total Access Games Ashland Virginia
January 25, 2020 I'm Board! Games & Family Fun Middleton Wisconsin
February 1, 2020 Cool Stuff Games Tampa Florida
February 1, 2020 Parker Banner Kent and Wayne Cornelius North Carolina
February 8, 2020 Covenant Tulsa Oklahoma
February 8, 2020 Board Game Barrister Greenfield Wisconsin
February 9, 2020 Tier 1 Cards & Games Anchorage Alaska
February 15, 2020 Tacoma Games Tacoma Washington
February 22, 2020 The Armchair Adventure Honolulu Hawaii
February 22, 2020 Game Theory Raleigh North Carolina
February 22, 2020 Paradox Comics-N-Cards Fargo North Dakota
February 29, 2020 Mishap Games Roanoka Virginia
March 7, 2020 Gaming on Grand Escondido California
March 7, 2020 The Village Geek Mc Pherson Kansas
March 14, 2020 Beyond the Dungeon Comics & Games Spring Texas
March 28, 2020 RIW Hobbies & Games Livonia Michigan


Date Store City Country
TBA Friends & Foes Amsterdam Amsterdam Netherlands
TBA Purperen Draak Groningen Netherlands
TBA Dobbelsteen Tilburg Netherlands
TBA Boards and Swords Hobbies Derby United Kingdom
TBA Common Ground Games Stirling United Kingdom
TBA d20 Board Game Cafe Watford United Kingdom
TBA Firestorm Games Cardiff Cardiff United Kingdom
TBA Heroes GvC Southampton United Kingdom
TBA Kirton Games Crediton United Kingdom
TBA Knightly Gaming Lanark United Kingdom
TBA The Ludoquist - Board Game Cafe Croydon United Kingdom
TBA Patriot Games Sheffield United Kingdom
TBA Rebel Base Gaming Macclesfield United Kingdom
TBA Wargames Workshop Milton Keynes United Kingdom

Complete Your Training

Don't miss out on these events, start making your plans now to attend a Prime Championship! Check this page regularly as we will continue to update this list with more events from all around the world. We can't wait to see how these epic Star Wars: Destiny battles unfold during this upcoming season of Prime Championships!

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in our forums!

© & ™ Lucasfilm Ltd.

The Empire's Shield

Published 16 August 2019 | Star Wars: Legion

The Empire's Shield

Preview the Shoretroopers Unit Expansion for Star Wars: Legion

“Deploy the garrison!”
   —Director Orson Krennic, Rogue One: A Star Wars Story

The Imperial Stormtrooper Corps prepares its troops to do battle on any planet under any conditions. No matter how prepared they are, however, these general-purpose soldiers are no replacement for the Empire’s many troops trained to fight in specific environments. The beaches of Imperial-controlled planets are particularly vulnerable, with miles of coastline that could serve as landing zones for Rebel incursions.

Pre-order your own copy of the Imperial Shoretroopers Unit Expansion at your local retailer or online through our website with free shipping in the continental U.S. today!

Soon, your Imperial armies will be better equipped to protect Imperial installations on these planets with the Imperial Shoretroopers Unit Expansion for Star Wars™: Legion!

Within this expansion, you’ll find everything you need to add two new corps units to your Imperial war machine. Five unpainted, finely detailed Shoretrooper miniatures carrying E-22 blaster rifles stand ready to repel any Rebel advance. Meanwhile, a T-21B Trooper can pick off any remaining enemy troops from a distance.

For the stoutest defense possible, though, you’ll want to deploy a DF-90 Mortar Trooper as a detachment from your Shoretroopers. Launching volleys of suppressive fire from long distance, this trooper provides all the stopping power you’ll ever need. Finally, five upgrade cards invite you to outfit your Shoretroopers with the weapons, training, and gear to prepare for any situation.

Ever Vigilant

While few Imperial garrisons are located on tropical planets with coastlines, the ones that are—such as the security complex on Scarif—are vital to securing the Empire’s interests across the galaxy. As a result, Shoretroopers and their specialized training play a vital role in Imperial attack groups on a number of planets.

Shoretroopers immediately distinguish themselves from other Imperial corps units in terms of both weaponry and training. Not only do their E-22 blaster rifles pack more of a punch than their E-11 counterparts used by both Stormtroopers and Snowtroopers, Shoretroopers begin identifying targets as soon as they are issued orders. As a result, they can be relied upon to make accurate shots while locking down large swathes of the battlefield, especially if they’ve been trained to go on Overwatch.

The E-22 gives the Shoretroopers the means to repel any Rebel attack, but superior firepower alone may not be enough in the face of a full-scale invasion. In these cases, reinforcements can bolster their ranks and add useful options to their arsenal. Assigning another Shoretrooper to your squad makes it even more likely to fend off an offensive push. A T-21B Trooper, on the other hand, can target enemy units at long range, thinning their ranks before they come within range of the rest of the squad’s E-22s.

When it comes to defending the Empire's most precious secrets on the beaches and coastlines of a planet, blasters are only one tool available to Imperial Shoretroopers. For maximum stopping power, they turn to DF-90 Mortar Troopers to hit marauding forces from a distance. These mortar troops operate as autonomous corps units, but they can only be deployed as detachments from a corresponding unit of Imperial Shoretroopers. But this isn't the only connection they share. Shoretroopers can coordinate with DF-90 Mortar Troopers or another emplacement trooper to guarantee everyone has orders and is ready to activate at a moment's notice.

Deploying at speed-1 from the unit leader of its corresponding Shoretroopers unit, the fire from a DF-90 Mortar Trooper does much more than simply eliminate targets. Having mortars rain down on them rattles enemy units, slowing their advance and forcing them to carefully choose when to attack and when to continue forward into more fire. If concentrated enough, this suppressive fire can eventually cause an enemy to panic and run for the nearest board edge.

Despite these advantages, the DF-90 is a cumbersome weapon to carry across the battlefield, limiting its effectiveness when it needs to be on the move. Fortunately, it can easily be repositioned once its set up, ensuring that it can fire no matter where the enemy is coming from. Best of all, there's no need for the DF-90 to fire on its own. It can lend its power to another friendly unit's ranged attack, making this strike all the more deadly. With such a long range, the DF-90 works particularly well when it combines its shot with a T-21B Trooper to create an suppressive attack that can also critically damage its target.

Tight Security

The Empire has troops trained for every environment and situation. But when it needs to protect its most vital secrets, it turns to the expertise of a select few: Imperial Shoretroopers.

Look for the Imperial Shoretroopers Unit Expansion (SWL41) and the Dewback Rider Unit Expansion (SWL42) at your local retailer in the third quarter of 2019. Pre-order your copies at your local retailer or online through our website—with free shipping in the continental United States—here!


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© & ™ Lucasfilm Ltd.

Taming a Lion

Published 15 August 2019 | Legend of the Five Rings LCG

Taming a Lion

Preview the Non-Lion Cards in The Emperor's Legion

Pre-order your own copy of The Emperor's Legion at your local retailer or online through our website with free shipping in the continental U.S. today!

The Lion are the right hand of the Emperor, their skill unmatched on the battlefield. It would be foolish of the other Great Clans to not have counter-measures, to have samurai who specialize in disrupting the Lion Clan’s battlefield tactics, to outsmart them and take whatever advantage they can against the Emperor’s masters of war and battle.

Join us today as we preview the non-Lion cards in The Emperor’s Legion, a new Clan Pack for Legend of the Five Rings: The Card Game.

The Emperor’s Legion spotlights the Lion Clan with 78 new cards (three copies of twenty-five different cards and one copy each of three different cards) for Legend of the Five Rings: The Card Game. However, the pack also contains several neutral cards as well as one new character for the other six Great Clans of Rokugan. 

Push and Pull

If you’re to defeat the Lion on the battlefield, you’ll have to manipulate these conflicts to your advantage. The Unicorn and Crab understand that this tactic can be a key to victory. Yasuki Hikaru (The Emperor’s Legion, 14) can completely turn the tide of a conflict by focusing on your opponent’s most skilled samurai and removing them from the conflict. The character is simply moved home, but the absence of a character like Akodo Toturi  (Core Set, 79) from a conflict can deflate your opponent’s forces, leading to a successful defense for the mighty Crab.

The Unicorn can disrupt Lion plans in a different way. Moto Ariq (The Emperor's Legion, 16) is a three cost character that can pull an opposing samurai into a conflict. The Lion are methodical, sending the appropriate amount of forces to each battle, and holding back their strongest samurai for the most opportune time. Moto Ariq disrupts these plans by forcing a Samurai into a conflict. By harpooning your opponent’s best samurai into an insignificant conflict, you can open their defenses for a brutal counterattack from the Unicorn.

Of course, superior strategy isn’t the only strength of the Lion. Reverence for their past allows mystic Shugenja to commune with the dead, who can aid them in conflicts through cards like Guidance of the Ancestors (Core Set, 162). While this is an effective trick, Kitsuki Kāgi (The Emperor’s Legion, 27) can cut this advantage out from under them. By removing cards from their discard pile, the Lion have no history to call upon, and must face the might of the Dragon Clan alone.

The Lion also find strength in number, utilizing low-cost samurai to overwhelm their foe. However, such a straightforward strategy is open to manipulation. Isawa Tsuke (The Emperor’s Legion, 16) amplifies the power of the Fire ring, able to honor multiple characters at a time. However, if you choose to dishonor a character with the power of the ring, you also dishonor each other foe with that character’s cost. As the Lion often rely on low cost-samurai to fill out their ranks, you can consistently get more use out of the Fire ring by dishonoring Lion Clan samurai who share a cost. With a heavy focus on themes of honor, these disgraced samurai will not be nearly as effective as their brethren, allowing the Phoenix to dominate the Lion while they struggle with their sense of honor.

Fair Payment

The Emperor’s Legion also contains three copies of three neutral cards that can slot into a wide variety of decks.

The Caravan Guard (The Emperor’s Legion, 19) is one of the most powerful 1-cost characters in the game, available to clans with the Keeper role. However, as a Ronin, his loyalty does not come without cost. If you want to use this skilled Bushi to attack a province, it will cost you one fate. Though this additional cost can add up, the Caravan Guard can be a valuable asset when the Great Clans come to blows.

Similarly, clans who have chosen a Seeker role also get access to a new Ronin. The Insolent Outcast (The Emperor’s Legion, 20) does not have an impressive skillset at first glance, but his power grows when your opponent begins to honor their forces. If you are facing a clan like the Lion, Crane, or Phoenix, the Insolent Outcast can begin to stand against even their mightiest samurai as the game progresses.

The final neutral cards rewards decks fielding many samurai at a time. Those Who Serve (The Emperor’s Legion, 28) provides a discount on samurai you play during the dynasty phase. Playing one samurai will not provide a fate discount, but the more samurai you can play through cards like Staging Ground (Core Set, 80) allows you a deeper discount. A well-timed Those Who Serve can completely change your fortune in conflict. An empty field can quickly become populated with some of your most loyal samurai. 

The Field of Battle

Though the Lion dominate the field of battle, they are not infallible. Over hundreds of years, the Great Clans have adapted to their overwhelming strategies and developed tactics that bring the mighty legion to their knees. Will you wield these powerful tools and meet the Lion on the field of battle?

Discover bold new strategies in The Emperor’s Legion (L5C27), available now for pre-order from your local retailer or our website with free shipping in the continental United States!

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By the Stroke of a Brush

Published 14 August 2019 | Legend of the Five Rings LCG

By the Stroke of a Brush

Read a New Short Story Set in the World of Legend of the Five Rings 

The shadow of Doji Satsume hangs heavy around the neck of the Crane Clan. Some, like Doji Hotaru, believe Satsume’s death to be a thing of the past. Others, like Doji Kuwanan believe Satsume was killed by foul play, and will do whatever it takes to investigate the former Emerald Champion’s death. These differing viewpoints have splintered the Crane Clan, and what does this fracture mean during the most chaotic night of Rokugan’s history?

Fantasy Flight Games is proud to present "By the Stroke of a Brush" by Lisa Farrell, a new short-story set in the world of Legend of the Five Rings!

"By the Stroke of a Brush" follows up on several Crane Clan stories, including A Crane Takes Flight, and can be downloaded here (4.1 mb).

A Fractured Clan

The Crane Clan have splintered, in part due to a decision by the Legend of the Five Rings: The Card Game community during the 2017 Winter Court. This conflict is represented in the Justice for Satsume dynasty pack by Doji Kuwanan (Justice for Satsume, 50) and a new version of Doji Hotaru (Justice for Satsume, 49). These dueling Champions can’t fight in conflicts together, but each provides powerful new tactics for the Crane.

Will these children of Satsume ever repair their relationship, and what role do the Crane have to play in the events to come? And who will be the Clan Champion after all is said and done? The Crane's future is shrouded in mystery, if they have one at all. 

Join the battle of the Crane with Justice for Satsume, available now for pre-order form your local retailer or our website, and keep an eye on our website for more Legend of the Five Rings Fiction, coming soon! 

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Pulling the Strings

Published 13 August 2019 | Star Wars: X-Wing Second Edition

Pulling the Strings

Preview the Nantex-class Starfighter Expansion Pack for Star Wars: X-Wing

"May I ask why a Jedi Knight is all the way out here on Geonosis?"
   —Count Dooku: Star Wars: Attack of the Clones

The Separatist Alliance’s power flows from the planet of Geonosis. Home to the Separatist’s main battle droid foundries, this desert planet and its people are dedicated to producing the machines that will deliver the Confederacy of Independent Systems victory in the Clone Wars. To this end, Geonosians enter battle in starfighters specifically designed with their unique physiology in mind.

Pre-order your own copy of the Nantex-class Starfighter Expansion Pack at your local retailer or online through our website—with free shipping in the continental U.S.—today!

The Nantex-class Starfighter gives its Geonosian pilots the ability to pull off awe-inspiring maneuvers that would rip most ships—and pilots—apart. Made possible by a pinpoint tractor array that allows expert pilots to manipulate both themselves and other ships, these maneuvers make the Nantex an unpredictable addition to any Separatist squadron. Soon, you’ll be able to add one of these slippery ships to your Separatist squadrons with the Nantex-class Starfighter Expansion Pack for Star Wars™: X-Wing!

This expansion contains a beautifully-detailed, pre-painted Nantex-class Starfighter miniature along with all the cards and tokens you need to add it to your Separatist Alliance squadrons. This includes six pilots who use the ship’s unique tractor capabilities in their own way as well six upgrade cards that invite you add new modifications to the ship or further expand how it uses tractor tokens.

Read on as we take a look at everything included in the Nantex-class Starfighter Expansion Pack

A Dangerous Dance

On the surface, the Nantex-class Starfighter seems similar to the droid starfighters employed by the Separatist Alliance. Cheap and lacking shields, the ship appears better suited for flying in large swarms than taking on enemy aces in head-to-head combat. Upon closer inspection, however, the Nantex reveals an unusual amount of depth that makes it one of the most unconventional starfighters in the galaxy.

At the heart of the Nantex-class starfighter's design is a pinpoint tractor array that help the craft overcome its apparent flaws. The ship may be limited to the focus and evade actions in its action bar, but this tractor array opens up even more strategic possibilities, enabling both precise targeting as well as unprecedented control over the ship itself. After executing a maneuver, a Nantex-pilot can engage their pinpoint tractor array, gaining a tractor token to rotate their mobile arc.

Sun Fac executes a speed-2 turn and then gains a tractor token to perform a rotate action. They then use the tractor token to barrel roll, lining up a shot on the BTL-B Y-Wing with their primary weapon!

While this all but guarantees the ship will have a target every round, expert flying might make the mobile arc unnecessary altogether. The tractor token gained from the array can be used to perform a boost or barrel that could line up a shot in the bullseye arc with the ship's more powerful primary weapon. Obviously powerful on its own, the pinpoint tractor array's capabilities can be enhanced with the use of upgrade cards. For example, if a Nantex-class starfighter can't avoid an incoming attack, its tractor tokens can always become part of a  Gravitic Deflection  to the fire it takes aside.

A tool as powerful as a pinpoint tractor array can be used in many different ways, and the Geonosians who pilot the Nantex-class Starfighter often use it to suit their personal style. An ace like  Sun Fac , for example, prefers to  Ensnare  their targets for an offensive advantage. Similarly,  Chertek  may not get the extra firepower afforded Sun Fac, but they do become more accurate when firing on a tractored target. With their enhanced offense, it's important for both Sun Fac and Chertek to make sure their shots count. The Nantex-class Starfighter might not have a built-in way to reroll attack dice, but the quick addition of a  Targeting Computer  quickly and easily solves this problem. 

While these two aces create opportunities for themselves with creative use of tractor tokens, other Nantex-class Starfighter pilots such as  Berwer Kret  focus on integrating into the larger squadron. This hive guard captain works particularly well with the Separatists droid fighters, letting any ship with the calculate action on its action bar and a lock on the defender perform a red calculate action after Berwer Kret performs an attack that hits. If this attack happens to be a  Snap Shot,  these ships could perform this action before they even engage.

At the same time, an engineer such as  Gorgol  can help any ship whether it's a droid fighter or not. If they disarm themself during the System Phase, a friendly ship at range 1–2 can both reposition before they activate with a tractor token and repair a faceup Ship damage card. Plenty of other skilled Geonosians piloted the Nantex-class Starfighter, of course, and if you're looking to round out your squadron with as many ships as possible, you can always rely on a Petranaki Arena Ace  or a  Stalgasin Hive Guard  to defend Geonosis from Republic invaders.

Accomplish the Impossible

Without Geonosis, the Separatist Alliance will fall. When the time comes, the Geonosians will defend their planet—and the Alliance—from the cockpit of the Nantex-class Starfighter.

The Nantex-Class Starfighter Expansion Pack (SWZ47) is releasing alongside the rest of Wave V! Pre-order your copy at your local retailer or through our website—with free shipping in the continental United States—today!

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© and ™ Lucasfilm Ltd.

Battle for the Bunker

Published 9 August 2019 | Star Wars: Legion

Battle for the Bunker

Announcing the Imperial Bunker Battlefield Expansion for Star Wars: Legion

“This isn’t gonna be easy.”
   —Leia Organa, Star Wars: Return of the Jedi

Pre-order your own copy of the Imperial Bunker Battlefield Expansion at your local retailer or online through our website with free shipping in the continental U.S. today!

As outposts and data centers, Imperial bunkers play a pivotal role in securing the Empire’s reign over the galaxy. Found on Imperial-controlled planets such as Scarif and the forest moon of Endor, these bunkers keep some of the Empire’s most vital military secrets and command centers safe. Soon, one of these bunkers can be a flashpoint in your own battles across the Star Wars galaxy. Fantasy Flight Games is proud to announce the Imperial Bunker Battlefield Expansion for Star Wars™: Legion!

Whether protecting what lies within, or fighting to extract vital information, any battle fought over a bunker could stand as a turning point in the war and the Imperial bunker miniature and six modular computer terminal miniatures you find in this expansion are sure to become a focal point of your battles. Not only does this unpainted, finely detailed miniature enhance any battlefield with a piece of thematic Star Wars terrain, six new battle cards can make it the centerpiece of an epic, two-act scenario that sees one side desperately attempting to disable the bunker while the other mounts a valiant defense.

Read on for more information on the Imperial Bunker Battlefield Expansion!

Heavy Fortifications

The Empire has many secrets to protect and—no matter where in the galaxy they are kept—they are usually found sealed behind the doors of a fortified Imperial bunker. This makes these bunkers ripe targets for Rebel raids and the Imperial bunker in this Battlefield Expansion is sure to play a large role in any battle that takes place in the area surrounding it. 

Whatever your objective, the bunker is more than just another piece of terrain. Not only can the its door be turned around to display an alternate design, it can be removed altogether, allowing your battles to spill into the interior. Once there, your troops can fight amongst six modular computer terminals that can be arranged however you see fit. Alternatively, these terminals can be placed in the bunker or anywhere on the battlefield to bring your objectives to life.

While the Imperial bunker can be easily incorporated into the fabric of any Star Wars: Legion battle, the secrets it contains are likely to be of value to both sides and the Imperial Bunker Battlefield Expansion gives you the power to make it the central focus of a new, two part battle. Six battle cards put the bunker at the very center of the battlefield, setting the stage with unique deployments, objectives, and conditions that give both sides different objectives to complete.

This scenario begins with the red player embarking on a valiant Rescue Mission to free some of their captured comrades-in-arms held inside the bunker. The Prisoners are well defended behind the bunker's heavy blast door and the barricades that guard its entrance, but the red player does have an advantage: The total points of their army can equal up to 900 points. What's more, they have the element of surprise and can quickly move towards the bunker.

This advantage quickly dissipates as the second act opens, however. Alterted to the enemy presence, the blue player has the bunker Surrounded and secured. With their prisoners recovered, it is now up to the red player to find a way to somehow Disable the Bunker by planting and detonating objective tokens inside it. But this will be no easy task. The bunker is a heavily  Defended Fortification  and the red player no longer has the element of surprise. As a result, trooper units the blue player has inside the bunker can spend their activation broadcasting tactical information to friendly units.  

With a beautiful new miniature to add to your battlefields and a unique new scenario, the Imperial Bunker Battlefield Expansion adds even more variety to your games of Star Wars: Legion!


Breach the Bunker

There's no telling what secrets could be hidden away in an Imperial bunker. You can battle for control of these secrets when the Imperial Bunker Battlefield Expansion is released in the fourth quarter of 2019!

Enhance your battlefield with your own Imperial Bunker, available now for pre-order from your local retailer or online through our website with free shipping in the continental United States here

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© & ™ Lucasfilm Ltd.

Available Now – August 9

Published 9 August 2019 | Legend of the Five Rings LCG

Available Now – August 9

New World Championship Decks are Now Available for A Game of Thrones LCG and Legend of the Five Rings LCG

Take a look at the latest products from Fantasy Flight Games, now available at your local retailer or online through our webstore!

A Game of Thrones 2018 World Championship Deck

Take your revenge with the 2018 World Championship Deck for A Game of Thrones: The Card Game! This Martell Banner of the Wolf list that led Lennart Paga to victory at the 2018 World Championship by embracing the long game and controlling the board with key cards like Ward, Ramsay Snow, and Valar Dohaeris. Unite the diverse forces of House Martell and House Stark, learn from the wisdom of Westeros’s greatest warriors, and claim your victory!

Offering a card-for-card recreation of Paga's deck with newly redesigned cards that feature gorgeous full-bleed art, this deck is perfect for new players looking for an entry point to the battle for the Iron Throne, intermediate players who wish to explore new experimental deckbuilding opportunities, and experienced players who want to expand their collection with full-art versions of favorite cards and extra copies of key neutral cards. Whether you’re looking to fine tune your existing decks or jump into the game and learn the intricacies of the long game, you are sure to find the answer in this deck. Expose the crimes of your enemies and remain Unbowed, Unbent, Unbroken!

Pick up your copy of the A Game of Thrones 2018 World Championship Deck (uCHP10) at your local retailer today or online through our website here!

Winter Court 2018 World Championship Deck

Harness the power of the Crane Clan with the Winter Court 2018 World Championship Deck for Legend of the Five Rings: The Card Game!

This pre-constructed Crane deck is identical to the deck used by Shogun Erik Baalhuis during the 2018 Winter Court World Championships! Now these 87 cards can be yours in an exciting new extended art layout! 

The Shogun’s deck is built to control the tempo of the match so that as the game goes on, it builds on small advantages until they become overwhelming. During the first few turns of the game, the deck wants to use as few resources as necessary to win conflicts or break provinces. By only playing cards when absolutely necessary, the deck hopes to grind its opponent out of cards and fate until your foes can no longer muster the skill necessary to win conflicts or prevent their stronghold from breaking—or to prevent themselves running out of honor.

Pick up your copy of the Winter Court 2018 World Championship Deck (uCHP11) at your local retailer today or online through our website here!

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The Green Goblin

Published 8 August 2019 | Marvel Champions: The Card Game

The Green Goblin

Announcing a New Scenario Pack for Marvel Champions: The Card Game

“Because of what he’s done to me—and to my son–Spider-Man, the cursed Peter Parker must die!”
   –The Green Goblin, The Amazing Spider-Man #121

Pre-order your own copy of The Green Goblin Scenario Pack at your local retailer or online through our website—with free shipping in the continental United States—today!

To many citizens of the Marvel Universe, Norman Osborn is an eccentric billionaire. A man who has put his demons behind him. The truth of the matter is Norman Osborn is always teetering on the brink of a relapse into the villainous Green Goblin. With advanced technology, superhuman strength, and regenerative healing, the Green Goblin is one of the Marvel Universe’s most frightening villains, and a longtime nemesis to Spider-Man.

But Norman Osborn rarely makes public appearances as the Goblin. As one of the richest men in the world, Osborn himself is virtually untouchable, making his alter-ego just as effective as the sadistic goblin. Can any team of heroes truly stand up to the might of Norman Osborn and the Green Goblin?

Fantasy Flight Games is proud to announce The Green Goblin Scenario Pack for Marvel Champions: The Card Game!

This 78-Card pack introduces two new scenarios to Marvel Champions showcasing the devious Norman Osborn and his sadistic alter-ego, the Green Goblin. Also included are four modular encounter sets that can be mixed in with these scenarios to customize your experience! Are you ready to take your games of Marvel Champions to the next level and take on Norman Osborn?

Risky Business

Hello, heroes.

As you know, Norman Osborn is a ruthless businessman and the head of the multinational corporation, Oscorp. We also have intel that he’s fueling a large crime operation.

Unfortunately, Osborn has set his sights on purchasing a failing branch of Stark Industries. Not only would this bring a surge to Oscorp stock, but we’re certain he plans to use the Stark tech to enhance his criminal enterprise.

While directly taking down Osborn is out of the question, we think that you can provoke Osborn by targeting his criminal enterprise, forcing his alter-ego, the Green Goblin, to come out to play.

The first scenario featured in The Green Goblin Scenario Pack is "Risky Business," a confrontation that sees the heroes try and defeat the Green Goblin by indirectly assaulting his alter-ego, Norman Osborn  (The Green Goblin, 1A), until he is forced to take action as the Goblin (The Green Goblin, 1B)!

When the scenario starts, you won’t be directly attacking Osborn, after all, he’s one of the wealthiest men in world. Instead, you’ll be focusing on bringing down his Criminal Enterprise (The Green Goblin, 6A). Any time a hero would attack Norman Osborn, instead, they target his criminal empire, getting under Osborn’s skin and getting one step closer to drawing out his Green Goblin persona, who the heroes can attack directly.

Of course, this means Norman Osborn is free to scheme while the heroes are distracted by his criminal syndicate. Should Norman Osborn maneuver into a Hostile Takeover  (The Green Goblin, 4B), he makes the heroes job that much harder, and if he gets his hand on new Stark tech via a Corporate Acquisition (The Green Goblin, 5B), the heroes lose the game!

But through teamwork, wit, skill, and a little bit of luck, you can drain the infamy counters off of Criminal Empire and bring the Goblin out to play. When Norman Osborn is flipped to his Green Goblin side, he immediately deals damage to every hero in sight, who must now contend with his State of Madness (Green Goblin, 6B). The heroes will only have a limited time to hit the Goblin before his State of Madness ends and Norman Osborn returns, so make sure that every shot counts!

Norman Osborn’s encounter deck also plays to his terrifying duality. For example, when the Green Goblin reveals his Mad Genius (The Green Goblin, 13) he will either attack a hero if he is in his Goblin form, or strikes at their resources by discarding cards from their deck if he is in a more presentable state. Both of these attacks put the hero in danger, and the Goblin's bag of tricks runs deep no matter which form he takes.

But this is just one of the two scenarios included in The Green Goblin Scenario Pack. Do you have what it takes to bring down Norman Osborn’s Criminal Empire in "Risky Business"? And what will you do when the Goblin army attacks in "Mutagen Formula"?

Goblin Gimmicks

The Green Goblin Scenario Pack also contains four modular encounter sets that allow you to customize both scenarios contained in the pack. The choice of which sets to include is up to you (both setup cards provide a recommended set, but any of the four can be used) or selected at random. If you want an easier challenge, you don’t have to include any modular encounter sets, if you want a greater challenge, you can include multiple modular encounter sets.

The "Goblin Gimmicks" encounter set allows Osborn (or other villains) to bring his bag of tricks to his fight against the heroes of the Marvel Universe. The Goblin Glider (The Green Goblin, 33), for example, is a floating glider that can travel up to blistering speeds of 90 MPH and gives its wielder unparalled maneuverability. In Marvel Champions, the glider its wielder's attack power, but a quick-thinking hero can sabotage the glider on their turn!

When fighting the Goblin, you always have to be on the look out for Pumpkin Bombs (Green Goblin, 34 ), grenades that can deal serious damage to any do-gooder caught in their blast. The Jack-O-Lantern shaped bombs are deadly, and come in several varieties. However, like the glider, a hero with some strength behind their punches can disarm the pumpkin bombs before they have a chance to do any damage!

The Goblin is more than just cutting-edge technology, his Regenerative Healing (Green Goblin, 36) makes him a true terror to behold. You have limited opportunity to actually deal damage to the Green Goblin in "Risky Business," and being able to simply heal that damage may make the Green Goblin seem like an insurmountable enemy. But a hero never gives up, and with the power of a Marvel Champion, you can stop the Green Goblin in his tracks!

Sadistic Choice

Whether he’s building a criminal empire as a ruthless businessman or leading a goblin army, as a sadistic madman, The Green Goblin is one of the most dangerous villains in the Marvel Universe. Will you have what it takes to go toe-to-toe with this dastardly foe? Find out when The Green Goblin Scenario Pack releases in the fourth quarter of 2019!

Bring down a criminal empire with The Green Goblin Scenario Pack (MC02en) for Marvel Champions: The Card Game, available now for pre-order from your local retailer or our website with free shipping in the continental United States! 

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The Search for Kadath

Published 7 August 2019 | Arkham Horror: The Card Game

The Search for Kadath

Announcing the First Mythos Pack in the Dream-Eaters Cycle

“Over fertile plains rolling down to the Skai he saw the smoke of cottage chimneys, and on every hand were the hedges and ploughed fields and thatched roofs of a peaceful land.”
   –H.P. Lovecraft, The Dream-Quest of Unknown Kadath

Order your own copy of The Search for Kadath at your local retailer or online through our website today!

Fantasy Flight Games invites you to embark on an epic journey across the Dreamlands in The Search for Kadath, the first Mythos Pack in The Dream-Eaters cycle for Arkham Horror: The Card Game—now available for pre-order at your local retailer or online through our website with free shipping within the continental United States! 

After taking your first steps into the Dreamlands in The Dream-Eaters deluxe expansion, you find respite in an inn of this strange land, but your mind continues to be tormented by thoughts of those you left behind in the waking world and the dangers they may face there. Perhaps if you find the lost castle and return with proof of the Dreamlands, you can save yourself, your friends, and the other dreamers whose fate is still unknown. But if you wish to gain this proof, you must leave the relative safety of your hosts behind and step into the wild unknown of the Dreamlands.

When you pre-order The Search for Kadath from the Fantasy Flight Games website, you will also receive a bonus collection of four 5” x 7” art cards that highlight favorite pieces from this adventure across the mystifying Dreamlands. Featuring some of the beauties and horrors you may encounter on your journey, these pieces immerse you in a world beyond all imagining.

Journey Across the Dreamlands

Your mind twists with anxiety over the quest ahead, the warnings you received about danger in the waking world, and questions about the fate of the others who followed Virgil Gray down the steps of slumber and through the Enchanted Woods. Your only hope of saving everyone is to return with proof that the Dreamlands are indeed real, but if the rumors are true, only the castle of Kadath has the power to bring your discoveries into the waking world. So, despite the danger, you must set out on your quest and travel the vast world of the sleeping to find the lost castle where the gods dwell.

The Search for Kadath is Scenario 2–A of The Dream-Quest, and you can choose whether you'll play this scenario on its own or combine it with the other expansions in The Dream-Eaters cycle to form a larger four-part or eight-part campaign. Even alone, The Search for Kadath is an epic journey across the expansive Dreamlands. This realm is vast, and the designers of Arkham Horror: The Card Game have ensured that you will explore as much as could possibly fit in a single scenario. You will journey from shining cities and ancient ruins to forbidden lands veiled in mystery, all while battling monsters as strange as the Dreamlands themselves.

Not all secrets are readily revealed to you, however. Veiled locations contain unknown lore or assistance that must be sought before it can be of use to your investigators. If you can clear all clues from one of these locations, you'll be able to turn it over and uncover the secrets held within. It may take weeks, even months for you to cross this realm, but things like time and space are tricky subjects here. 

Strengthening Fellowship

As your investigators become split between the worlds of the waking and the dreamers, you may find it more difficult than ever to communicate and work together across the divide. To help you with these challenges, The Search for Kadath provides a series of new investigator cards which may increase your ability to synergize with your team. For example, if you are fearful of the endless dangers ahead, you may wish to include a Scroll of Prophecies (The Search for Kadath, 116) in your pack. This Tome can help an investigator at your location confront any unforeseen challenge by drawing three cards, then discarding one card from their hand.

Meanwhile, if you take on the role of a Guardian, you can now lend aid to your fellow investigators by deciding to take First Watch (The Search for Kadath, 110). This Fast event is played when the investigators would draw encounter cards—instead of each investigator drawing a random terror from the deck, you may look at the top cards of the encounter deck and distribute the cards to each investigator as you wish. In addition, while each other investigator can only take one encounter card, this does offer you the chance to take on as many encounter cards yourself as you see fit. If one of your allies is struggling to escape or they're pushed to the brink of death and insanity, you can take their burden on yourself and protect them from the trials of the encounter deck. 

Beyond working with the investigators of your team, this Mythos Pack also brings new faces into the fold to lend a helping hand, such as the new Ally, Jessica Hyde (The Search for Kadath, 118). While Jessica Hyde enters play half-dead with two damage on her, if you can keep her safe for a couple rounds, she will soon recover her strength with the tenacity that survivors are known for, recovering one damage each time your turn ends. No matter what the Dreamlands may throw at her, Hyde will continue to persevere, and so must you. The fate of your allies in the waking world depends on it.

Where Gods Dwell

Now that you have taken the first steps on your journey, the adventure of a lifetime stands before you. Discover the lost castle of Kadath, obtain the proof you seek, and return to the world of the waking before it’s too late!

Pre-order your copy of The Search for Kadath (AHC39) at your local retailer today or online through our website here! This Mythos Pack will arrive at retailers in the fourth quarter of 2019!

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© 2016 Fantasy Flight Games. Arkham Horror, Fantasy Flight Games, the FFG logo, Living Card Game, LCG, and the LCG logo are ® Fantasy Flight Games.

A Chance of Cataclysms

Published 7 August 2019 | KeyForge

A Chance of Cataclysms

Today's KeyForge Forecast: Prime Championships to Offer Shocking Prizes

“The Architects took great pains to make the Crucible inhabitable for creatures from worlds across the universe. But they didn’t make it safe.”

Something is amiss.

The air pulses and stings. The ground begins to tremble. Above in the atmosphere, a storm unlike any other grows and swells, inescapable and all-consuming. Tears in the very fabric of reality begin to form and start to swallow all forms of life as this turbulent monster begins its descent on the Crucible! Amidst this pandemonium, the insatiable Archons remain undeterred in their pursuit of hidden Vaults. It's during moments like these that the Archons are willing to risk everything for the chance to uncover these priceless treasures. 

Archons, the time has come to show off your talents at the upcoming Prime Championships! These KeyForge tournaments are a central part of the Organized Play path that leads to the World Championship and offer a more competitive environment that will challenge your abilities as a player. Forming the tier above Store Championships, Prime Championships draw talented players from all around to compete for amazing prizes and the chance of becoming a Prime Champion.

At stake at these events, you'll find a whole host of prizes, including tokens, deckboxes, playmats, keys, and of course, Æmbershards! In addition, the one Archon who claims victory will earn an invitation to the KeyForge World Championship! And of course, Prime Championship events also serve as a great way to earn more Power Levels on your chosen deck, with the Top 8 decks advancing to Power Level 2 and the decks of both finalists rising to Power Level 4. Now, brace yourself for the coming cataclysm and fight for these electrifying prizes!


For simply participating in a Prime Championship, players will have ten Æmbershards added to their Master Vault. Then, for every win, players recieve an additional five 'shards. The one Archon who ascends above all others and claims the title of Prime Champion gains a bonus 75 Æmbershards! Not only that, but based on your overall placement, you may also receive a sizable bonus of Æmbershards. For example, players who place within the Top 8 will get a bonus of 20 'shards, while players in the Top 4 will get a bonus of 30 'shards! As you can see, you can quickly rack up these precious gems at a Prime Championship. 

Top 16

Each player who places in the Top 16 will receive a pack of five blue acrylic stun tokens. These tokens will certainly come in handy, whether you're using commonly played action cards like  Tremor  or Blinding Light, or using the abilities of creatures like Pip Pip or the mighty Zorg. Of course, you can also be on the receiving end of these effects, which may force you to use these tokens in less ideal situations. Players in the Top 16 will also receive a crimson-colored deckbox with brand-new KeyForge artwork. These deckboxes also feature a designated area on the side of the deckbox where you can mark your deck's factions.

Top 8 and Top 4

Players in the Top 8 will receive a playmat illustrating a nefarious looking creature that some inhabitants of the Crucible refer to simply as The Grim Reaper. Though not much is known about this ghastly entity, one thing is certain: it is dangerous and volatile. There have been recent claims about a number of disappearances, and The Grim Reaper is believed to be the cause. If spotted, this creature should not be trifled with under any circumstances! Furthermore, the players who manage to make their way into the Top 4 of a Prime Championship will receive a sizable deckbox that's able to hold multiple Archon decks. 


Regardless of which Archon claims victory in the end, both finalists receive a set of metal key tokens. The unforged side of these keys features the symbol of Prime Championships, denoting your impressive results at this competitive KeyForge event. 


The player who earns the title of Prime Champion will win a playmat featuring artwork of a crackling dragon that's surging with raw, unbridled power. This behemoth will have a profound impact on any other creature, and it's sure to even instill fear in Archons. It's even possible that this beast is solely responsible for the mayhem that has enveloped the surroundings. The Prime Champion will also receive an invitation to the KeyForge World Championship in the form of a Dominator Bauble! Truly a worthy reward for a player that dominated the competition. 

Channel Your Energy

Like Store Championships, event organizers may choose which format and variant of KeyForge is used for Prime Championships. For these tournaments, event organizers may use one of the following four options: Archon Solo, Archon Adaptive, Sealed Solo, and Sealed Triad. In comparison to Store Championships, Archon Adaptive and Sealed Triad are replacing Archon Reversal and Sealed 2 Deck Survival. For more information on these styles of play, please refer to the KeyForge Format and Variants document.

Fully Charged and Ready

A violent maelstrom of unfathomable magnitude has now descended upon the Crucible. This is not a place for the weak and defenseless—you must stand your ground and fight, Archon! Unleash your power and defend youself, or become a mere casualty to this hostile environment and the beasts that exploit it.

We will be sharing a list of stores that are hosting these KeyForge Prime Championships soon! Brace yourself for the coming chaos.

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The Weight of the Empire

Published 7 August 2019 | Star Wars: X-Wing Second Edition

The Weight of the Empire

Announcing the Imperial Raider Expansion for Star Wars: X-Wing

"We will deal with your Rebel friends soon enough."
   —Grand Moff Tarkin, Star Wars: A New Hope

The flames of Rebellion move quickly, sweeping across entire star systems in an instant. While fleets of Imperial Star Destroyers can extinguish these flames, it is far better to stamp out the embers before they spread. Now, a new ship is on the way to crush the embers of Rebellion wherever they can be found. Fantasy Flight Games is happy to announce the Imperial Raider Expansion Pack for Star Wars™: X-Wing!

Pre-order your own copy of the Imperial Raider Expansion Pack at your local retailer or online through our website with free shipping in the continental U.S. today!

An advanced patrol vessel developed by the Empire, the Raider-class Corvette is built to strike swiftly and decisively wipe out any resistance. Capable of spewing out salvoes of ordnance or firing focused blasts at any target hapless enough to be caught in its killzone, the Raider is a terrifying opponent on the battlefield.

Within this expansion, you’ll find everything you need to add a Raider-class Corvette to either your Galactic Empire or First Order squadrons, including two ship cards and variety of upgrade cards inviting you to outfit your ship with Commands, Teams, Cargo, and potent Hardpoints. You’ll also find everything you need to fly a Raider-class Corvette or any other huge ship, including a huge ship maneuver tool, a huge ship range ruler, a resource tracker, and a huge ship damage deck.

Read on for more information on the Imperial Raider Expansion Pack!

A Legacy of Fear

Stalking across the stars, the Raider-class Corvette is assigned to accomplish tasks that larger warships cannot. These sleek and powerful ships are often used for reconnaissance missions, surgical strikes, or suppressing enemy starfighters. The ship was so effective at these missions during the Galactic Civil War, in fact, that supporters of the First Order still make use of it in their fight against the Resistance. Though it has outlived the regime that created it, the Raider-class Corvette still spreads fear across the galaxy.

Although the Raider-class Corvette is one of the Empire’s smallest warships, it can be loaded with a surprising variety of ordnance, making it a threat to both enemy fighters and the larger ships that support them. To this end, the ship features concentrated batteries that further enhance its prodigious firepower, granting it an extra die while performing a primary, torpedo, or missile attack.

Harnessing the power of such as ship is not a task for a single pilot, of course, and the Raider-class Corvette operates most effectively with an entire crew to keep its systems up and running. Teams of Gunnery Specialists or ordnance experts can unlock even more potential in the ship’s weapons, using its energy to fire more accurately or ensure its deadly ordnance is ready to fire at a moment’s notice. At the same time, some of the Empire’s finest officers can take command, coordinating with the squadron's smaller ships from the bridge.

With so many ways to outfit it for battle, it should be no surprise that the many Raider-class Corvettes in Imperial service differ drastically in their approach to space combat. With the Imperial Raider Expansion Pack, you can deploy these iconic ships to battle, making use of their unique capabilities to further your own strategic objectives.

The Raider-class Corvette can be flown as part of both Imperial and First Order Squadrons!

A central part of the elite Inferno Squad, the fearsome Corvus, for example, brings its own complement of starfighters to a battle. What’s more, the crew of this imposing ship are always coldly calculating their next move, gaining an additional calculate token after performing a calculate action. We’ll take a closer look inside the Imperial Raider Expansion Pack—including all the Title upgrade cards—in a future preview!

Harness the Might

From the Core Worlds to the far reaches of the Outer Rim, the Raider-class Corvette is ready to remind the galaxy of the long reach of the Empire. Harness its power and stamp out rebellion when the Imperial Raider Expansion Pack arrives in the fourth quarter of 2019! 

Launch your own Raider-class Corvette, available now for pre-order from your local retailer or through our website with free shipping in the continental United States!

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© and ™ Lucasfilm Ltd.

Beyond Standard Issue

Published 6 August 2019 | Star Wars: Legion

Beyond Standard Issue

Announcing Four Upgrade Expansions for Star Wars: Legion

"Stormtroopers? Here? We're in danger!"
   —C-3PO, Star Wars: The Empire Strikes Back

From the iconic E-11 blaster rifle carried by Imperial Stormtroopers to the E-5 blaster rifles wielded by the Separatist Alliance’s legions of battle droids, each Star Wars™: Legion faction has its own signature weapons they bring to the ground battles of the Star Wars galaxy. But select troopers also bring a range of other weapons and skills to their squads and soon you’ll have more options than ever to move your corps units beyond standard issue.

Pre-order your own copy of these Upgrade Expansions at your local retailer or online through our website—with free shipping in the continental U.S.—today!

Fantasy Flight Games is happy to announce four Upgrade Expansions for Star Wars: Legion:

Featuring newly-sculpted miniatures that can be used interchangeably with those found in previous Star Wars: Legion releases, these expansions give you even more power to customize the look of your armies. Meanwhile, additional personnel and heavy weapons upgrades unlock even more tactical flexibility in your corps units, inviting you to outfit them with new gear for maximum effectiveness. Read on for more information about these Upgrade Expansions!

Imperial Stormtroopers Upgrade Expansion

A ubiquitous sight across the galaxy, white-armored stormtroopers strike fear into the hearts of all those who would oppose the Empire. Though their uniform armor and rigid tactics emphasize the crushing weight of Imperial might, Stormtroopers can be surprisingly flexible units that serve a multitude of roles in Imperial strike forces.

A DLT-19 Stormtrooper from the Star Wars: Legion Core Set or the Stormtroopers Unit Expansion, for example, can blast enemies—even those with armor—from beyond the range of a standard E-11 blaster rifle. Similarly, an  RT-97C Stormtrooper found in the Imperial Stormtroopers Upgrade Expansion can maintain these long range shots while also producing a higher rate of fire.

Within this expansion, you’ll find four unpainted, uniquely sculpted soft plastic Imperial Stormtrooper miniatures to enhance your existing Stormtrooper units. Joining a Stormtrooper Captain are a Stormtrooper Specialist as well as a T-21 Stormtrooper and an RT-97C Stormtrooper that can both be constructed with their heavy weapons or the standard E-11 blaster rifle. These miniatures are accompanied by seven upgrade cards that allow you to incorporate them into your existing Stormtrooper units as well as a unit card inviting you to create a completely new unit.

We’ll take a look at everything found in the Imperial Stormtroopers Upgrade Expansion in a future preview!

Rebel Troopers Upgrade Expansion

The Rebellion is made up of beings from countless worlds, all standing united in opposition to the tyranny of the Empire. No matter what world they hail from, every Rebel trooper dedicates their life to fighting on the front lines for the cause of the Rebellion. Now, you can add even more diversity to your Rebel ranks with the new miniatures and upgrades found in the Rebel Troopers Upgrade Expansion.

This expansion gives you everything you need to enhance both the look of your Rebel Troopers units and how they operate in battle. In addition to new Rebel Trooper miniatures representing aliens from across the Star Wars galaxy, you’ll also find new personnel and heavy weapons upgrades to add to your armies, such as a DLT-20A Trooper that can deal critical damage from long range.

In total, you’ll find four finely detailed, unpainted new soft plastic Rebel Trooper miniatures in this expansion, including an Ishi Tib Rebel Trooper Captain, a Gran Rebel Trooper Specialist, an Ithorian SX-21 Trooper, and a Theelin DLT-20A Trooper. A unit card gives you the option of mustering a new unit using these miniatures, while seven upgrade cards invite you to customize any unit of Rebel Troopers.

We’ll take a full look at everything included in the Rebel Troopers Upgrade Expansion in a future preview!

B1 Battle Droids Upgrade Expansion

The Separatist Alliance’s B1 Battle Droids are manufactured to attack in massive numbers and wear down enemy forces through raw attrition alone. But that does not mean they don't have other purposes to serve as the Separatists seek to overthrow the Galactic Republic. Other series of battle droids perform a variety of tasks for the Separatist military and a select few droids are outfitted with different weapons that give them unique capabilities.

While B1 Battle Droids are most commonly seen assaulting enemy positions in the thick of battle, they can serve functions outside of all-out combat. Once a planet has been conquered, for example, B1 Security Droids  are needed to keep the peace and quash all resistance. As a result, they remove their fellow battle droids' compulsion to instantly attack any target that may present itself.

The B1 Battle Droids Upgrade Expansion helps you enhance your existing B1 Battle Droid units with new miniatures and cards. Four new unpainted, hard plastic B1 Battle Droid miniatures, including an OOM-Series Battle Droid, a B1 Security Droid, a Radiation Cannon B1 Trooper, and an E-5s B1 Trooper arrive on frames to offer new options for your Separatist forces. Meanwhile, a unit card helps you muster these miniatures and your existing B1 Battle Droids into a cohesive unit while seven upgrade cards invite you to seamlessly incorporate them into this or any of your other B1 Battle Droid units.

We’ll take a closer look at all the ways you can enhance your B1 Battle Droids in a future preview!

Phase I Clone Troopers Upgrade Expansion

The Galactic Republic’s Phase I Clone Troopers are always armed with state-of-the-art equipment. For most clone troopers, this means carrying the powerful and versatile DC-15A blaster rifle, but a select few Phase I Troopers are trained in the use of even more weapons, ensuring the Grand Army of the Republic is prepared for any situation.

While weapons like the Z-6 rotary blaster cannon give units of Phase I Clone Troopers plenty of anti-personnel fire to handle waves of Separatist battle droids, these units can also choose to bring along an RPS-6 Phase I Trooper  instead, giving them a powerful option against armored units like B2 Super Battle Droids or an AAT Trade Federation Battle Tank.

The Phase I Clone Troopers Upgrade Expansion puts powerful new options such as this at your fingertips, including seven upgrade cards offering additional personnel, heavy weapons, training, grenades, and equipment. These upgrades are brought to life by four unpainted, finely detailed soft plastic Phase I Clone Trooper miniatures, including a Phase I Clone Captain, a Phase I Clone Specialist, a DP-23 Phase I Trooper, and an RPS-6 Phase I Trooper, all of which feature multiple customization options.

We’ll take a glimpse inside this expansion—including all of its upgrade cards—in a future preview!

A New Generation of Trooper

The best troops in the Star Wars galaxy are only as effective as their gear and training. When the tried and true methods aren’t enough to secure victory, it’s time to enhance your units and unlock new strategies!

Look for these Upgrade Expansions at your local retailer in the fourth quarter of 2019. Pre-order your copies at your local retailer or online through our website with free shipping in the continental United States here!

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