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Fantasy Flight Games


Fantasy Flight Games

Available Now – August 7

Published 7 August 2020 | Legend of the Five Rings LCG

Available Now – August 7

New Living Card Game Products Are Now Available From Fantasy Flight Games

Take a look at the latest products from Fantasy Flight Games, now available at your local retailer!

Hulk Hero Pack

Saturated by deadly gamma rays while saving his best friend from the detonation of an experimental bomb, the genius Dr. Bruce Banner has transformed into the towering, muscle-bound Hulk. Though Hulk’s unbridled rage can make him unpredictable, he is one of the world’s strongest heroes. Whether he’s angry or not, you’ll definitely want the Incredible Hulk on your side!

Though many heroes across the Marvel universe feel the pull between their alter ego and their hero persona, few can match the chaotic dichotomy between Bruce Banner and the Hulk. One is a genius scientist, the other is an unstoppable force of raw strength and rage. Just as in the comics, you’ll have to find a way to bring Bruce Banner and Hulk together if you’re going to tap the true potential of this hero in Marvel Champions: The Card Game.

If you’ve ever wanted to tap into your anger and leap into the fight with the Incredible Hulk, this is where you start. Like every Hero Pack, the Hulk Hero Pack for Marvel Champions: The Card Game comes with a 40-card pre-built deck, giving you the chance to start playing and smashing the villain right out of the box.

Pick up your own copy of the Hulk Hero Pack (MC09en) at your local retailer or online through our website here!

Return to the Forgotten Age

The flow of time itself is convoluted, and though you thought you had left the jungles of southern Mexico and the depths of Yoth behind you, it appears that they are not as far away as they might seem. Like a snake eating its own tail, the timeline is looping back around itself again…

With the Return to the Forgotten Age upgrade expansion for Arkham Horror: The Card Game, you’ll find new scenario cards and encounter sets that you can insert into every scenario of The Forgotten Age, mixing up your investigations with new dangers and new objectives. New player cards, representing upgraded versions of cards from The Forgotten Age give you new tools and options for upgrading your decks. And with a full assortment of card dividers, you’ll be able to easily sort and store your entire campaign. Will you venture once more into the jungle?

Pick up your own copy of Return to the Forgotten Age (AHC46) at your local retailer or online through our website here!

The Land of Sorrow Adventure Pack

Your journey nears its end in The Land of Sorrow, the fifth Adventure Pack in the Vengeance of Mordor cycle for The Lord of the Rings: The Card Game!

After making your way through the treacherous Tunnels of Torech Gorgor, you find yourself in Mordor at last. But before you make your way to Thane Ulchor's fortress of Dol Rhugar, you decide to risk everything to free prisoners made to harvest crops and livestock to feed Sauron's armies. As you do, you'll be locked in combat with the strongest Easterling characters you have faced thus far. Can you successfully lead the revolt and overthrow these cruel slavers?

To help you in this task, this 60-card Adventure Pack also contains plenty of new player cards that increase your deckbuilding options, including a new Eagle hero and a contract that unlocks even more potential in one of your allies.

Pick up your own copy of The Land of Sorrow (MEC82) at your local retailer or online through our website here!


Campaigns of Conquest

In the aftermath of the Emperor’s death, the Great Clans of Rokugan scrabble for power. Some search for certainty amidst the storm, others use the chaos in the Imperial City to solidify their own base of power. The virtues of Bushidō have guided samurai from every clan through countless dangers, but the pressure is building and the cracks in the Empire are beginning to show…

As the next piece of the Dominion cycle for Legend of the Five Rings: The Card GameCampaigns of Conquest leans into the biggest themes of the cycle, boasting three dynasty deck events and nine cards with the new rally keyword. New cards for each of the seven Great Clans enhance their deckbuilding options, while a new Lion stronghold invites Lion Clan players to explore a new type of deck centered on your Bushi. Can you safeguard the future of the Emerald Empire and uphold your clan’s honor?

Pick up your own copy of Campaigns of Conquest (L5C32) at your local retailer or online through our website here!

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The Haunting of Dale

Published 6 August 2020 | Journeys in Middle-earth

The Haunting of Dale

Announcing a New Campaign for The Lord of the Rings: Journeys in Middle-Earth

“Then the people of Harrowdale shut fast their doors and shroud their windows and are afraid. But the Dead come seldom forth and only at times of great unquiet and coming death.”
   –J.R.R. Tolkien, The Return of the King

The road of your journey has led you this time to the Kingdom of Dale. A shadow has risen over this great realm of Men, and now King Bain must call upon heroes in order to investigate disturbing rumors and restore peace to his kingdom. It is once again time for a new adventure.

Fantasy Flight Games is pleased to announce two new products for The Lord of the Rings: Journeys in Middle-earth:

  • The Haunting of Dale downloadable campaign
  • Dwellers in Darkness Figure Pack

Haunting of Dale is the second downloadable campaign available for purchase through the Journeys in Middle-earth companion app, offering a completely new set of quests and challenges that require both the Core Set and the new Shadowed Paths expansion to play. With thirteen new adventures and a branching storyline full of mystery and intrigue in and around the Kingdom of Dale, the trials presented by this campaign are sure to thrill even the most experienced Fellowship.

Meanwhile, the Dwellers in Darkness Figure Pack can be used to enhance both the Shadowed Paths campaign and the new Haunting of Dale storyline. This pack contains three beautifully sculpted new miniatures of the iconic villains from the two campaigns, an additional copy of the Knife item with new upgrades, a new trinket with its own upgrades, and three brand-new titles to enhance your Journeys in Middle-earth adventures.

A Shadow in the East

The party has been summoned by King Bain, son of Bard the Bowman and current ruler of Dale. Concerning rumors have emerged of a dangerous shade stalking the land, cattle have been vanishing or turning up dead, and tensions are rising with the neighboring Dwarves in Erebor. At the behest of King Bain, you must convince the council of Dale that you are capable of investigating these rumors and—hopefully—able to combat the shade as well. However, time is of the essence, and there are more rumors than you will have the opportunity to chase.

In Haunting of Dale, players will learn of multiple rumors regarding the shade and other events surrounding the region of Dale. They will need to decide which rumors to pursue, knowing that they cannot pursue all of them in a single playthrough. Depending on which leads they follow, the players will explore not only Dale and its surrounding farms and wilderness, but also the neighboring Erebor, where the party can seek the shade while gaining the friendship of the Longbeard Dwarves. These multiple branching paths make every playthrough of the Haunting of Dale campaign unique, allowing players to return to Dale again and again for plenty of thrilling adventures.

Sinister Shadows

Whether you are tackling the new challenges of Haunting of Dale or reexploring the trials of the Shadowed Paths campaign, you will face off against powerful villains, such as the Supplicant of Morgoth and Ollie the Troll. With the Dwellers in Darkness Figure Pack, you can bring those villains to life with new premium figures, along with one for the mysterious and sinister shade featured in Haunting of Dale.

Against such powerful foes, the party will need to be extra prepared. Fortunately, Dwellers in Darkness also includes a fresh batch of gear, including an additional copy of the Knife item (and new upgrades for it) and a brand-new trinket in the form of the Silver Circlet. Combine these useful tools with three new titles—such as Undying—and your party should be more than prepared to tackle the challenges presented by the darkness.

Look for the Haunting of Dale campaign on the App Store, Google Play, Amazon, and Steam, coming soon! The Dwellers in Darkness Figure Pack (JME07) will arrive at your local retailer this October. Pre-order your copy at your local retailer or online through our website today!

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Spread Like Fire

Published 5 August 2020 | Star Wars: Legion

Spread Like Fire

Preview the Inferno Squad Unit Expansion for Star Wars: Legion

“We’ll deal with them the same as the rest. Today we wipe out that scum once and for all.”
   –Gideon Hask, Star WarsBattlefront II

The Rebel Alliance shocked the galaxy when it destroyed the Death Star with just a handful of starfighters. But perhaps more shocking was the fact that the Rebels managed to steal the battle station’s plans from a secure Imperial facility on Scarif. This humiliating defeat made it clear the Empire cannot rely on standard troop to safeguard its secrets. This task required a new breed of soldier, one that could take on any mission and get the job done with no questions asked.

Pre-order your own copy of the Inferno Squad Unit Expansion at your local retailer or online through our website with free shipping in the continental U.S. today!

These special forces units consist of the finest soldiers the Empire has to offer and are trained in every form of galactic combat, from piloting starfighters to boots-on-the-ground combat in any environment in the galaxy. Even in this elite company, one group stands above the rest: Inferno Squad. Soon, you’ll be able to dispatch your own groups of ruthless warriors to protect—or bury—the Empire’s secrets with the Inferno Squad Unit Expansion for Star Wars™: Legion!

Within this expansion, you’ll find everything you need to add a generic Imperial Special Forces unit or the infamous Inferno Squad to your Imperial armies, beginning with seven hard plastic Imperial Special Forces miniatures. These include a trooper that can be assembled with a T-21 blaster rifle or an E-11 blaster rifle as well as two miniatures that can be assembled as either regular Imperial Special Forces troopers or Inferno Squad members Gideon Hask and Del Meeko with their corresponding weapons. Finally, seven upgrade cards invite you to customize your unit to fit your personal battle plan.

Join us today as we take a closer look at the Inferno Squad Unit Expansion!

Crushing Dissent

The Empire must move swiftly to silence any who steal its secrets. While traditional troops like Stormtroopers can be mustered in large numbers during such crises, they cannot react with the speed—or efficiency—of Imperial Special forces. These ruthless warriors are trained to undertake any mission at a moment’s notice and can quickly give the Empire the upper hand in any battle.

Specially trained for stealth, Imperial Special Forces units make their presence known precisely when they mean to, often taking their opponents by surprise. As such, they are the first Imperial unit that can infiltrate the battlefield and set themselves up in the most advantageous positions beyond range 3 of all enemy units. While beginning a battle in a forward position can leave them exposed to enemy fire, these agents are known for their reliability, and the surge token they gain at the start of the Activation Phase paired with their red defense dice makes them even more likely to stay safe from attacks.

These defensive skills combine with the Imperial Special Forces’ superior marksmanship to help the Empire establish an aggressive battle line early on. In addition to surging to hits on their attack rolls, each Imperial Special Forces unit can spend aim tokens to improve their attack die results, making them especially good at producing critical hit results that can’t be canceled by cover or dodge tokens. Adding a T-21 Special Forces Trooper to their ranks pushes these abilities even further, providing more dice to improve and a better chance for more critical hits.

Imperial Special Forces units are a worthy addition to any force, but the members of Inferno Squad are particularly adept at accomplishing their mission. This unit is elite among even other special forces units and can put out twice the volume of fire without losing any accuracy from their E-11 blasters. Better yet, they are particularly adept at close quarters combat, making them a force to be reckoned with at any range.

While each member of Inferno Squad possesses these combat skills, the true strength of the unit comes from the specialties each individual member brings to the table. In addition to his ability to repair friendly vehicles in the field, Del Meeko is also an exceptional sniper who gives the squad a deadly long-range option. At the same time, Gideon Hask is a fearless leader who doesn’t hesitate to issue orders to nearby Imperial corps units in the thick of battle.

The special skills these agents possess isn’t limited to just Inferno Squad, either. Both Meeko and Hask can lend their skills to standard Imperial Special Forces squads and even Imperial corps units, opening up a wealth of strategic opportunities. But every unit performs at its best when in the presence of a strong commander and Inferno Squad is no different. If the squad’s leader, Iden Versio, is on the field at range 1–2 at the start Activation Phase, this unit gains a dodge token that can help fuel its Situational Awareness  or an aim token that can power its many offensive abilities like Marksman. Working in tandem with their commander, Inferno Squad can spread like wildfire, eliminating all those who would harm the Empire.

Silence Your Foes

Even now, bands of Rebels are plotting their next attack on the Empire. When that time comes, Inferno Squad will be ready to step up to silence these threats. Secure the Empire’s secrets when this elite unit arrives later this year!

Look for the Inferno Squad Unit Expansion (SWL69) at your local retailer on September 11. Pre-order your copy at your local retailer or online through our website—with free shipping in the continental United States—here!

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Prophecy of Kings

Published 2 August 2020 | Twilight Imperium Fourth Edition

Prophecy of Kings

Announcing a New Expansion for Twilight Imperium Fourth Edition

The lost planet of Ixth, fabled paradise of a million dreamers, promised land of a thousand faiths, a legend as old as the Lazax, has been found. Unfortunately, the old tales of Ixth are nothing more than lies, and when an exploratory expedition ventures through a sealed wormhole in Creuss space, they discover a tomb-city outside the galaxy. This city is a prison, constructed for one purpose: to imprison the Mahact Gene-Sorcerers, tyrannical kings of the galaxy before the Lazax ever rose to power. And now that they have reawakened, no power can compel the Mahact to stop their burgeoning conquest.

Fantasy Flight Games is proud to announce Prophecy of Kings, a brand-new expansion for Twilight Imperium Fourth Edition!

This massive expansion is packed to bursting with new content that you can add to your games of Twilight Imperium. The galaxy has grown far larger, as seven never-before-seen factions enter the game, each boasting their own unique strengths and weaknesses, from the gene-altering powers of the Mahact, to the watchful guard of the Argent Flight, to the mysterious and ancient Empyrean. And new factions aren’t the only way the galaxy grows bigger! Forty new system and hyperlane tiles add new planets and obstacles to the map, and with two new colors of player components included in the Prophecy of Kings expansion, you can play Twilight Imperium with up to eight players.

But that’s only a fraction of what you’ll find in this expansion! Adding even more flavor to your chosen species, a wealth of unique leader cards arrive to support every faction in the game, giving you powers to unlock during the game. Lumbering mechs stomp onto the battlefield as powerful new ground forces with unique special abilities for every faction. As you venture into the unknown regions of space, brand-new exploration decks seed new planets and the void of space with new discoveries, including fragments you can combine to create awe-inspiring relics. With new action cards, agenda cards, objectives, technologies, promissory notes, legendary planets, and more, Prophecy of Kings is a must-have expansion for any fan of Twilight Imperium!

With two new colors of player plastic, you can play Twilight Imperium with up to eight players.

Kings of the Galaxy

With the seven new factions introduced by this expansion, you’ll have twenty-four options to choose from in every game of Twilight Imperium—each boasting their own strategic approach and playstyle, and each bringing new dimensions to the game.

One of these new factions is the legendary Mahact Gene-Sorcerers, a primal tale from ancient history. In the distant past, the Mahact dynasties terrorized the galaxy. They could warp the forms of living beings, compel eternal obedience with a gesture, and turn the biospheres of entire worlds into seething caustic hells. But in the midst of their decadent rule, a new Empire rose to challenge them. The Lazax, a young and fiery race, led the effort to destroy the Mahact and restore peace. But the shadow of the past was never truly destroyed—only locked away and hidden behind a deactivated wormhole gate.

As they return to battle for control of the galaxy, the Mahact are an intimidating foe. They learn and collect the genetic sequence of their enemies during battle, represented by their Edict ability. The first time you defeat another faction in combat with the Mahact, you’ll take one of their command tokens and place it in your fleet pool. This command token increases your fleet limit, but it has other benefits as well. Most notably, claiming another faction’s command token lets you use the ability of that player’s commander—one of the new leader types that we’ll discuss below!

Few alive today know of the Argent Flight. This collection of related avian subspecies were enslaved by the Mahact and forced to fight in brutal proxy wars, until they were freed by the arrival of a Lazax warlord. To pay their debt, they agreed to contribute their best warriors and scholars to create an order that would safeguard the galaxy and ensure the Mahact would never return. Though they fought their own battles in the shadows against the Mahact’s sleeper agents, with the opening of the wormhole gate and the return of the Mahact, the Argent Flight has begun to gather its forces. The time for secrecy is over, and they must finish what the Lazax started so long ago.

The Argent Flight know their role in galactic politics, and their zeal can give them a real edge in shaping the new laws and directives of the galactic council. You’ll always vote first during the agenda phase, but whenever you cast at least one vote, you automatically cast an additional vote for each player in the game, including yourself, making the Argent Flight a political power to be reckoned with. This faction also boast specialized destroyers—Strike Wing Alpha—with anti-fighter barrages that can also be used to damage your opponent’s most powerful starships.

Agents of Change

Even factions from the Core Set find a host of new tricks arriving with the 74 leader cards included in Prophecy of Kings. Every faction now has three types of leaders: an agent, a commander, and a hero. At the beginning of the game, your agent, such as Evelyn DeLouis of the Federation of Sol, or Carth of Golden Sands for the Emirates of Hacan is your only unlocked leader. Agents must be exhausted to use their ability, but they still offer some powerful effects.

Every faction also has access to a commander. These commanders must be unlocked by meeting the requirement on the back of the card, and this requirement varies for every commander. The rewards can be well worth it, however, as you’ll find with Claire Gibson reinforcing Federation infantry, or Ta Zern boosting your unit abilities for the Universities of Jol-Nar. Commander abilities don’t require you to exhaust your leader, and you can use them as often as the opportunity presents itself!

Finally, every faction has access to a powerful hero. You need to score three objectives to unlock your faction’s hero, and once you do, you gain a powerful, once-per-game ability that’s certain to leave its mark on the galaxy! For example, by unlocking Jace X of the 4th Air Legion, you gain the Helio Command Array, which you can use once per game to remove each of your command tokens from the board and return them to your reinforcements. Or, perhaps you’ll impress Adjudicator Ba'al, the Starscourge, unlocking the Nova Seed —an awe-inspiring instrument of destruction that lets you use a war sun to destroy an entire system and all enemy units there, replacing it with the brand-new Muaat supernova tile!

These leaders aren’t the only faction-specific bonus brought about by Prophecy of Kings. Powerful new mechs stomp onto the battlefield, crashing through infantry with ease, and every faction boasts its own unique type of mech. For example, if you fight for the Mahact Gene-Sorcerers, you’ll harness the Starlancer. When an opponent activates a system with your Starlancer, you can spend their token from your fleet pool to immediately end their turn, stopping an attack before it begins. Or, perhaps you’re more drawn to the Icarus Drive —this Ghosts of Creuss mech lets you remove it from the board to place or move a Creuss wormhole in its system, giving you unparalleled tactical flexibility.

As shown above, you’ll find a home for your leader cards and mech card on the brand-new leader sheets that slot seamlessly under your faction sheet—all while boasting a useful quick reference that you can slide out whenever you need to consult it!

Relics of the Unknown

As you venture into the unknown depths of the galaxy, you’ll find forty brand-new planets waiting for you—and for the first time in Prophecy of Kings, you’ll have the experience of setting foot on a new world for the first time. Four exploration decks are included in this expansion—a deck for cultural, hazardous, and industrial planets, as well as a frontier exploration deck for factions who have researched the necessary tech to explore the void of space.

If you’re the first player to take control of a planet, you have the chance to explore that planet, drawing a card from the appropriate exploration deck. You may find a Paradise World, a card that attaches to the planet card and permanently increases its influence for whoever controls it. Or perhaps you’ve found a Volatile Fuel Source, allowing you to use your ground forces to gain another command token. Perhaps most powerful of all, however, you may find a fragment of a relic, such as the Industrial Relic Fragment.

Ancient and incredible relics from time immemorial can be found across the galaxy, but you can’t recover these lost powers unless you piece together the fragments, either through exploration or by exchanging them as part of a transaction. When you have three relic fragments, you can turn them in to draw the top card of the relic deck! You may use your fragments to piece together the Scepter of Emelpar, which lets you spend a token from your reinforcements rather than from your strategy pool—but even more unusual and esoteric relics may lie scattered among the stars.

A New Era of Glorious War

With the Prophecy of Kings expansion, Twilight Imperium enters a new era. New factions enter the struggle, new system tiles expand your galaxy, and you can play with seven or eight players. Leader cards and unique mechs arrive for every faction, exploration decks capture the experience of venturing into the unknown, and relics can give you an edge if you’re able to piece them together. And we haven’t even shown off the brand-new planet cards, action cards, agendas, objectives, promissory notes, technologies, legendary planets, and more!

You can watch us unbox the Prophecy of Kings expansion (TI10) on July 31 at 3:00 PM Central Time, and pre-order this expansion at your local retailer or online through our website today! Look for Prophecy of Kings to release in the fourth quarter of 2020.

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X-Men: Mutant Insurrection

Published 2 August 2020 | X-Men: Mutant Insurrection

X-Men: Mutant Insurrection

Fight for the Future with Your Favorite Heroes

“Attention X-Men! This is Professor Xavier calling!”
–Professor X, The X-Men #1

Fifty miles north of New York City, Xavier’s School for Gifted Youngsters may seem like just another affluent private school for exceptional students. Few could guess that these students are mutants, and fewer still know that Xavier’s School is the headquarters of the X-Men—a team of heroic mutants fighting to protect humanity from superhuman threats!

Fantasy Flight Games is proud to announce X-Men: Mutant Insurrection, a fast-paced, cooperative, dice-driven card game for one to six players!

Designed by Richard Launius and Brandon Perdue, X-Men: Mutant Insurrection invites you to travel across the globe on death-defying missions to recruit new mutants, capture criminals, protect innocent lives, and battle against some of the most iconic X-Men villains. You’ll build a team of mutants, with characters like Rogue, Wolverine, and Storm joining forces with Shadowcat, Magik, and Forge. Eight distinct scenarios await, each with their own challenges, and each leading to a no-holds-barred showdown against villains like Magneto, Dark Phoenix, or the Hellfire Club. The Blackbird is ready to launch—join your team and fight for the future!

Deadly Genesis

Whenever you start playing X-Men: Mutant Insurrection, you’ll find yourself pitted against an undeniable threat. The X-Men may learn of a secret lab using mutants as test suspects, Jean Grey may be consumed by the power of the Phoneix Force, or Magneto may declare his intentions to reshape the world under the leadership of the Brotherhood of Mutants.

Your mission begins with the plot card and the story cards that it brings into play. By following the trail of these story cards, your team can accelerate toward a showdown with the dark forces arrayed against you. For example, when you’re playing The Brotherhood of Mutants scenario, your first steps are indicated by the Xavier's Dream story card. The briefing brought by Xavier’s Dream shows that you’ll need to complete missions around the world to advance to the next part of the scenario! But what exactly goes into taking on a mission in X-Men: Mutant Insurrection?

To Me, My X-Men

At the start of each round, you and your fellow heroes are onboard the Blackbird, ready to fly around the world and take on any mission—such as a battle with the villainous mutant, Avalanche! Every mission card features of a series of objectives, each with its own requirements of power, teamwork, and fighting ability. For example, if you’re taking on Avalanche, you’ll need to complete all three objectives (in any order) if you’re going to complete the mission!

Different missions can have very different requirements and you’ll have to carefully choose which mutants are going to tackle a mission, because each of the game’s sixteen mutants boasts their own dice and special ability. Facing down Avalanche means that you’ll have a fight on your hand, and you’ll probably be taking some damage along the way. For a scrappy mission like this, you’re going to want heroes with plenty of red dice to pump out damage, like Wolverine and Cyclops.

Cyclops and Wolverine deploy to the Avalanche mission, attempting to take down the villainous mutant!

After you’ve chosen which mission you’re going to take on, it’s time to roll your dice! Wolverine and Cyclops will each have a chance to defeat Avalanche, but you leap forward with Cyclops to take the first swing. Even though Wolverine isn’t leading the charge this turn, he’s still able to assist, and Cyclops can benefit from Wolverine’s assist card, gathering two red dice and two yellow dice from his own card, plus another red die and a blue die from Wolverine’s assist card.

Cyclops attempts the main mission, but he can also benefit from the dice and special ability on Wolverine's assist card!

In order to take down Avalanche, you’ll have to complete all three of his objectives—but even if you can’t finish all three objectives in a single turn, you’ll still be able to soften him up for Wolverine. As Cyclops, you roll your pool of dice, and you have two chances to reroll any number of dice in search of the symbols that you need. You must be cautious, however—Avalanche has a special villainy effect, and if you want to reroll any dice showing that symbol, you’ll have to take two damage!

After taking two rerolls, Cyclops has the results to complete two of Avalanche's objectives.

After taking your two re-rolls, you end up with seven fight, a power, a teamwork, and a villainy, as shown above. This is enough to complete the first and third objectives on Avalanche’s mission card, though you’ll also need to take a damage to finish the first objective. There’s only one objective left, and hopefully Wolverine can finish the job! If Wolverine finishes the mission with his dice, you’ll resolve the Success outcome, but if any objectives remain uncompleted after each of the heroes have taken their turns, the heroes must suffer the Failure outcome and return to the Blackbird.

Time for a Showdown

Of course, the X-Men have plenty of tools that they could call upon. New mutants can be found around the world, such as Rictor or Cypher, and they’re eager to help out if you take them with you on mission. Special training lets you bank up tokens that can be spent to complete objectives, and you may even have the chance to forge a powerful bond with another hero at the table, such as Love or Camaraderie —giving you each helpful abilities so long as the two bonded heroes are deployed to the same mission.

The threat track is constantly advancing, and if it reaches 15, the X-Men will lose the game!

There are evil forces arrayed against you however, and they won’t stop while the X-Men are still alive. After the mission phase each round, threat will increase, pushing the heroes towards defeat. Threat cards can lead to devastating events or dangerous Sentinels that deploy to missions and make them even more difficult to defeat.

A bond like Love can be a powerful boon—but if it gives way to Regret, it could tear the team apart from the inside.

Even the bonds between heroes can become twisted or broken. Love may turn to Regret, and Camaraderie may give way to Betrayal —and you’ll have to reckon with the consequences of these negative bonds if those heroes are ever deployed to the same mission.   

Every scenario culminates with a massive showdown against the villain!

Completing missions and advancing through the story forms the heart of gameplay in X-Men: Mutant Insurrection, but it’s always leading up to a massive showdown against the villain.  This showdown is the cinematic battle against the main villain of the plot, and it pulls together two or more showdown missions, creating a panoramic portrayal of your ultimate battle. Once the showdown begins, every hero on your team will be tested to their limits in this climactic struggle. The only way to claim victory and safeguard our world is to complete the showdown and defeat the villain.

The Danger Room

Whether you’re training for your first mission at Xavier’s School or you’re fighting for survival against the villainous Magneto, there’s no better location for your battles than on the X-Men: Mutant Insurrection Game Mat.

This flashy natural rubber game mat, measuring 26” x 36” offers a clear play surface to situate your missions, while artwork of Wolverine and Rogue leaping into action keeps you in the moment.

The Strangest Heroes of All

The world may never understand them. Humanity may reject them. But in humankind’s darkest hour, the X-Men are there. Join the X-Men, and look for this new card game to release in the fourth quarter of 2020!

You can pre-order your own copy of X-Men: Mutant Insurrection (MI01en) and the X-Men: Mutant Insurrection Game Mat (MI02en) at your local retailer or online through our website today!

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Twisted Loyalties

Published 2 August 2020 | Legend of the Five Rings LCG

Twisted Loyalties

Announcing the First Dynasty Pack of the Temptations Cycle

Throughout history, the Great Clans of Rokugan have held strong to their beliefs. Whether it is the Crab Clan’s adamant defense against the Shadowlands, the Lion Clan’s pride in battle, or the Scorpion Clan’s resolve to do whatever is necessary to serve the Emerald Empire, each of these seven great powers has an ideal that they uphold, a purpose that has become almost synonymous with the clan itself. Steadfast and true, each of the Great Clans walks their respective paths with unflinching resolve.

And yet… temptations still exist.

Fantasy Flight Games is proud to announce Twisted Loyalties, the first Dynasty Pack of the Temptations cycle for Legend of the Five Rings: The Card Game!

Twisted Loyalties features 60 brand-new cards (three copies each of nineteen different cards and one copy each of three different cards) to enhance your favorite decks and introduce new mechanics to the game, such as the Dire keyword that opens up new abilities when a character has no fate on them!

A Taste of Obsession

The theme of this cycle, Temptations, revolves around the idea that each of the Great Clans has a desire or goal that they pursue no matter the cost, even when it may affect their primary “approach” to the conflicts in Rokugan.

For example, the esteemed Crane Clan is tempted by the prospect of courtesy, even to one’s opponent. The abilities of new Crane cards like Diplomatic Gift-Giver (Twisted Loyalties, 5) and Superior Authority (Twisted Loyalties, 16) showcase this with effects that benefit (or hinder) both players equally. While it may seem difficult for a Crane player to come out ahead when giving into this temptation, a skilled samurai can use cards like Exemplary Etiquette (Twisted Loyalties, 15) at just the right time to shut down enemy attempts to take advantage of their courtesy.

Meanwhile, the proud Lion Clan is tempted by the prospect of honor. The Lion cards included in this expansion grant the player new ways to amass honor and gain additional rewards for earning enough of it in a single phase. Take the Renowned Singer (Twisted Loyalties, 18) and Revered Ikoma (Twisted Loyalties, 8), for example. If you earn two or more honor in a single phase, then you can reap rewards from both of these Lion Clan Courtiers. This, of course, can be achieved in several ways, such as bidding less honor than your opponent in the draw phase, resolving the Air ring effect, or playing the new dynasty event Procedural Interference (Twisted Loyalties, 9).

In Dire Straits

In addition to the theme of temptations, Twisted Loyalties introduces the new dire keyword. This keyword opens new possibilities for the samurai of Rokugan by granting a powerful ability to a card when it has no fate on it. The exact ability depends on the individual card in question, but there is no doubt that the dire keyword can change a player’s approach when deciding how much fate to put on a character.

The Khanbulak Benefactor (Twisted Loyalties, 12) demonstrates this well. This fleeting Unicorn merchant lets you add two cards to your hand upon entering play, and, if she has no fate on her, she will also reduce the cost to play all of the cards in your hand (including the two you just drew) by one! This opens all kinds of new strategies to the player during a conflict, allowing them greater flexibility with the reduced fate costs, which could easily turn the tides in their favor. While the Benefactor can only provide this benefit for a single round, there’s no denying the impact that her dire ability will have on that round. This, of course, leaves the player with an important decision to make: how much fate should be placed on the Benefactor in order to best prepare for her final round?

A Shift in Focus

As bonds are tested and the Great Clans give in to temptation, players of all clans will continue to develop new strategies for Legend of the Five Rings: The Card Game. Steel your resolve, outwit your opponents, and brandish the new tools provided in Twisted Loyalties!

You can pre-order your own copy of Twisted Loyalties (L5C36) today at your local retailer or online through our webstore! Look for Twisted Loyalties to release in the fourth quarter of 2020.

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Fields of Victory

Published 2 August 2020 | Legend of the Five Rings RPG

Fields of Victory

Introducing a New Sourcebook and Adventure for Legend of the Five Rings Roleplaying

Throughout history, Rokugan has been no stranger to war. While the Great Clans have served the Empire faithfully for centuries, they have been at odds with one another as often as not. Although generations have come and gone since the time of large-scale wars between clans, many useful things can still be gleaned from their history. If Rokugan ever finds itself thrust into the chaos of another war, the generals of the Great Clans will find the military knowledge of their forebears absolutely invaluable.

Fantasy Flight Games is excited to announce the Fields of Victory sourcebook and the Blood of the Lioness adventure for Legend of the Five Rings Roleplaying!

Fields of Victory contains three chapters overflowing with information about warfare in Rokugan, both past and present, as well as providing new gameplay and character-building options for players. The valiant Lion Clan has always taken great pride in their study of history, including their methods of preserving it, and so much of the information about famous Rokugani battles of the past is presented from the Lion Clan’s perspective. This book provides Game Masters with an arsenal of supplemental rules, tools, and guidance for staging grand battles in their own campaigns; meanwhile, players receive new character options through the introduction of the Badger Clan, ten new schools, and a variety of new titles and techniques to expand on existing player characters.

Once you’ve familiarized yourself with Rokugan’s traditions of warfare, you and your group can tackle the new Blood of the Lioness adventure. This exciting tale takes you and your fellow samurai from the iconic Akodo War College to a heated battlefield on Snow Plain, and the actions of your party could help protect the peace in Rokugan—or plunge it into the chaos of war.

The Imperial Legions

There is much that can be learned from studying the history of war and of peace. The Lion Clan has always believed in this, and the first chapter of this sourcebook delves into that history that they love to study, as well as methods of preserving it and several Rokugani libraries and academies where it can be studied. The chapter also sheds light on logistics, travel, and farming in Rokugan, which are all critical aspects when executing a successful military campaign. The chapter concludes with a glimpse of the Lion Clan in the current era, particularly its role in the Empire’s armies.

Fields of Victory also introduces the Badger Clan as a new Minor Clan for players to utilize in their games. These expert weaponsmiths are tasked with defending the Empire’s northern border, and they take this duty very seriously. The Badgers are raised from childhood to be watchful and ready to sound the alarm at any time, yet despite their toughened exterior they have a great fondness for visitors and news of the rest of Rokugan. In addition to the Badger Clan, the second chapter of this sourcebook introduces ten new schools across the various clans, a plethora of new titles and techniques to expand upon players’ character-building options, and an array of new weapons and personal effects perfect for an era of war.

The third and final chapter of Fields of Victory provides Game Masters with over thirty pages of new tools and advice for running wartime scenarios. The first—and arguably most important—of these tools is an entire section dedicated to expanding the rules for mass battles; using the information in this sourcebook, a GM could weave the narrative of a battle with hundreds or even thousands of combatants. The chapter also includes important logistical information, such as rules for how to raise, equip, and train an army, and new environmental information, especially pertaining to how certain environments can affect a marching army or turn the tide of a battle. This chapter is the ultimate resource for Game Masters and samurai who wish to experience the wars described across Legend of the Five Rings lore firsthand.

Blood of the Lioness

In order to resolve a dispute between the Scorpion Clan and the Unicorn Clan over ownership of a diamond mine, you and your companions have traveled to the Akodo War College at the Castle of the Swift Sword. Here, within the Lion Clan’s famed military library, you hope to discover the truth of what took place at the great Battle of Snow Plain in the year 820. Your investigation must be swift but thorough, and the information you gather could quell the tensions between two Great Clans—or start a war.

In Blood of the Lioness, you and your fellow samurai have been tasked with mediating a conflict between the Scorpion and Unicorn Clans. A diamond mine rests within Unicorn territory, but the Scorpion Clan claims that the rights to the mine were promised to them after aiding the Unicorn in the historic Battle of Snow Plain. If the truth exists anywhere, it exists at the Akodo War College, where commanders-in-training study military tactics and history alongside rank-and-file soldiers and the mysterious Kitsu shugenja. However, what begins as a simple search through the library soon turns on its head, and the truth that you are searching for ends up being far, far more complicated than you imagined.

Just as with previous Legend of the Five Rings Roleplaying adventures, Blood of the Lioness is a full 32-page booklet that comes with a double-sided map and a wide array of punchboard tokens to help convey the twists and turns of your adventures and battles in Rokugan.

Acts of War

Whether you are recreating historic battles from the Empire’s past or launching a military campaign of your own creation, the Fields of Victory sourcebook and the Blood of the Lioness adventure are sure to lift your Legend of the Five Rings Roleplaying experience to new and ever greater heights.

You can pre-order your own copy of Fields of Victory (L5R14) and Blood of the Lioness (L5R15) at your local retailer or online through our webstore today. Look forward to their release in early 2021!

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Heroes and Legends

Published 1 August 2020 | Star Wars: Legion

Heroes and Legends

Announcing Four Clone Wars-era Expansions for Star Wars: Legion

"This is where the fun begins."
   –Anakin Skywalker, Star Wars: Revenge of the Sith

As the Clone Wars rage on, new heroes emerge with every battle. Whether they’re a famed Jedi Knight leading their troops into battle or a simple droid relaying key intel to the rest of its army, the actions of these few could determine the outcome of the entire conflict.

Pre-order your own copy of these Star Wars: Legion expansions at your local retailer or online through our website with free shipping in the continental U.S. today!

Soon, these heroes will rise from the ranks of your Star Wars™: Legion armies. Fantasy Flight Games is happy to announce four Clone Wars-era expansions:

Featuring iconic characters as well as unsung heroes from both the Galactic Republic and Separatist Alliance, these expansions unlock a host of bold new ways for you to lead your armies. With them, you’ll be able to call upon even more powerful Force users to stem the tide of battle or enhance your corps units with all-new abilities.  

Read on for more information on what to expect in these expansions!

Anakin Skywalker Commander Expansion

Hero of the Republic. The Chosen One. Anakin Skywalker’s exploits during the Clone Wars have made him a legend throughout the galaxy. Known as a fearless battlefield commander, his skill has earned him the respect of those under his command and the ire of his enemies. Now he’s prepared to take any means necessary to complete his goals.

As one of the most powerful Jedi in history, Skywalker has much to contribute to your armies. His mastery of the Djem So form of lightsaber combat allows him to make powerful counterattacks against opponents carrying blasters and blades alike, especially if he has taken an Offensive Stance.  But Skywalker is also tempted by the dark side and should be careful to not allow his foes to exploit this weakness.

This dual nature is reflected in the beautifully detailed, unpainted hard plastic Anakin Skywalker miniature in this expansion, which can be assembled either with a firm two-handed grip on his lightsaber or with an open stance. Beyond his natural abilities, his three command cards give you the chance to perfect his skills as a leader and combatant, while six upgrade cards invite you to customize him to fit your strategy.

We’ll take a closer look at everything in this expansion in a future preview!

Republic Specialists Personnel Expansion

While Jedi Generals like Anakin Skywalker lead the Grand Army of the Republic, clone troopers keep it running at peak efficiency. Some clones even combine the skill at arms and genetic template all clones share with further specialized training in areas like communications and engineering to support Republic operations on the ground.

Among the most important of these clones are the commanders who lead entire regiments, often personally taking to the field of battle and fighting alongside the Jedi generals to whom they directly report. These clones are masters of strategy, combat, and tactical acumen who can be trusted with the most vital missions and battlefronts. When supported by specialists carrying equipment like a  Portable Scanner,  clone units become even more flexibile, able to have friendly units generate dodge tokens.

The Republic Specialists Personnel Expansion puts four clone troopers with special training at your disposal, allowing you to field a generic commander unit and add personnel upgrades to other units in your army, including a clone commander unit leader, clone medic, clone engineer, and a clone comms technician. No matter which of these troops you choose, you can always make use of the Republic’s signature strategies with the three new command cards exclusive to the Galactic Republic faction found here.

We’ll take a closer look at everything included in this expansion in a future preview!

Darth Maul and Sith Probe Droids Operative Expansion

Nefarious forces are at work in the shadows of the Clone Wars. As battles rage on planets across the galaxy, the Sith, once thought eradicated, plot to take their revenge on the Jedi Order and none is better at carrying out Darth Sidious’ will than Darth Maul. With his Sith Probe Droids guiding him to his targets, nothing will stop this menace from accomplishing his dark purposes.

Fueled by his hatred, Darth Maul wields his iconic double-bladed lightsaber with uncommon ferocity, using the unpredictable Juyo form of lightsaber combat to channel his own inner rage and torment into raw combat ability. His DRK-1 Sith Probe Droids make him even more dangerous by covertly observing his foes while Maul uses all of his skill as a duelist to remain elusive and deny his enemies any advantage they may have.

Maul’s unpredictable fighting style translates into his finely detailed, unpainted miniature, which can be assembled in three different poses. He can appear menacing his foes with his double-bladed lightsaber in front of him, preparing to strike with the lightsaber behind him, or with a two-handed grip on his lightsaber. He is only made stronger by his three DRK-1 Sith probe droid miniatures, his three signature command cards, and eight upgrade cards that give you the freedom to explore Maul’s hatred of the Jedi.

We’ll take a closer look at everything included in this expansion in a future preview!

Separatist Specialists Personnel Expansion

The Separatist Alliance relies on its seemingly endless ranks of battle droids to secure victory in the battles of the Clone Wars. It should be no surprise, then, that still more droids are used to maintain these vast droid armies. While members of the Separatist high command like Count Dooku are plotting a galaxy-wide strategy, T-series Tactical Droids are leading the way on the ground and other droids, like the PK-series worker droid, are keeping the army up and running.

The Separatist Specialists Personnel Expansion invites you to upgrade your forces with four new droids that can fill your units’ personnel slot. In addition to a T-series Tactical Droid and PK-series worker droid, you’ll also find droids that can assist in all phases of combat, including an EV-series medical droid to treat the wounds of your organic units and a Viper recon droid to collect valuable intel.

Boasting advanced processors and sophisticated programming, the T-series Tactical Droid  in this expansion is particularly versatile, able to boost the reliability of individual units or even take command of CIS military forces. These droids are well-versed in common Separatist strategies, represented by the three new command cards found in this expansion and that can be deployed by any Separatist commander.

We’ll take a closer look at everything included in this expansion in a future preview!

Prove Yourself

From legendary heroes to cold and calculating droids, these expansions bring new ways to build your Star Wars: Legion armies and prove your worth commanding them. Sieze the opportunity and become a legend of the Clone Wars! 

Look for the Anakin Skywalker Commander Expansion (SWL74) and the Darth Maul and Sith Probe Droids Operative Expansion (SWL76) at your local retailer in the fourth quarter of 2020. The Republic Specialists Personnel Expansion (SWL75) and the Separatist Specialists Personnel Expansion (SWL77) will arrive in the first quarter of 2021. Pre-order your copies at your local retailer or online through our webstore–with free shipping in the continental United States–today!

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© & ™ Lucasfilm Ltd.

Dark Tidings

Published 31 July 2020 | KeyForge

Dark Tidings

Travel Beneath the Waves in a New Set of KeyForge Decks

The patchwork world of the Crucible is suffused by constant change and flux, and new wonders present themselves everywhere you look… but beneath the ocean waves, who knows what might be stirring in the murky darkness? A new age of transformation is rising with the tide, and like a mighty tidal wave, it’s about to crash over the Crucible and reshape the landscape forever!

Fantasy Flight Games is proud to announce Dark Tidings, the fifth set of Archon Decks for KeyForge!

Bursting onto the scene with the addition over 250 brand-new cards into the remixed cardpool, Dark Tidings pushes the possibilities to their breaking point and brings billions more unique decks to the forefront. Each of these decks is completely unlike any that have come before, and with the addition of a brand-new faction, the shifting tides of the Crucible, and the concept of evil twin decks, Dark Tidings offers its own twist on what you have come to expect from KeyForge.

Just as with earlier sets, there are plenty of ways for you to get started playing KeyForge with Dark Tidings. If you’re already playing, you’ll want an assortment of Dark Tidings Archon Decks, each offering a ready-to-play unique deck. If you’re getting into the game for the first time, however, you have some options! The Dark Tidings Deluxe Deck has one deck and tokens for one player, while the Two-Player Starter Set offers two decks, paper playmats, and tokens for you and your opponent. Whether you’re a veteran or just starting to look into the game, Dark Tidings is a perfect entrypoint.

Unfathomable Depths

Dark Tidings begins by introducing a brand-new House to your games of KeyForge, replacing House Dis in the rotation of active Houses. Dwelling deep in the oceans of the Crucible, House Unfathomable takes Dark Tidings in a decidedly aquatic direction. With a mix of humanoid Aquans and dangerous deep-sea beasts, the Unfathomable can be deadly for unprepared creatures that stray into their domain. But with the tides rising across the Crucible, the entire planet may soon fall under the control of House Unfathomable…

As a faction, House Unfathomable specializes in controlling their foes by exhausting enemy creatures. With cards like Kiri Giltspine (Dark Tidings, 342) keeping your opponent’s creatures down, it quickly becomes difficult for them to muster a fighting force or reap enough æmber. Then, once your enemies are exhausted, you can keep them out of commission with the unusual powers of The Chosen One (Dark Tidings, 332) or even wipe away their board by playing Sleep with the Fishes (Dark Tidings, 344)!

Of course, the Unfathomable are known for another area of mastery—the tides that crash across the Crucible. The tides may be as unusual as every other part of the Crucible, but you can count on one thing—if it’s high tide for you, it’s low tide for someone else. Every Archon Deck in Dark Tidings comes with the new Tide Card (Dark Tidings, 0), and it forms an integral part of many cards in this set. The Tide Card starts each game out of play, but as soon as one player raises the tide, the Tide Card is brought into play, with High Tide facing toward you and Low Tide facing your opponent. High Tide has no inherent effects, but many cards become more powerful, or can only be used, if you have the High Tide, such as Hookmaster (Dark Tidings, 358). Many effects can raise the tide, such as Seabringer Kekoa (Dark Tidings, 364), but even if they aren’t available, the player with Low Tide can always suffer three chains to turn the tide in their favor!

As tides begin to swell across the Crucible, the power of the Unfathomable may be rising, but they certainly don’t have a monopoly on harnessing the tides. Every House in KeyForge has ways to take advantage of the Tide Card in Dark Tidings!

Logos seeks to master and regulate the unpredictable nature of the tides by employing a Tide Warp (Dark Tidings, 28)—an artifact that strives to ensure fair and balanced access to the tides for both players. Meanwhile, Marshal Ewer (Dark Tidings, 116) lets you consistently raise the tide, and Ol' Paddy (Dark Tidings, 408) pulls more and more creatures out of the depths of your deck. The Star Alliance turns to characters like Lieutenant Valmart (Dark Tidings, 296) to keep your opponent’s keys out of reach, a Sea Urchin (Dark Tidings, 239) is a poisonous thief, and Undagnathus (Dark Tidings, 182) can be a real heavy-hitter if you have the high tide.

My Evil Twin

They say that you can find anything on the Crucible, if you search hard enough for it… even your own evil twin. Now with the Dark Tidings set, the developers continue to push the KeyForge algorithm, and you just might find an evil twin of your own in the game.

Evil twin decks are a brand-new type of deck appearing in Dark Tidings, and they’re quite unlike anything you’ve ever seen before. For example, you may open a deck that’s entitled Speaker Domitia’s Evil Twin. This deck is an exact copy of Speaker Domitia, a real deck that has been printed and can be found by another player out in the world. The crucial difference is that in an evil twin deck, many of your creatures look a little different.

In the Dark Tidings set, many creatures have evil twin variants, and if you find an evil twin deck, every creature with an evil twin variant appear in that form. These evil twin creatures feature new artwork, graphic design, and abilities, making them a significant departure from the original creature. For example, if the “original” deck had Undagnathus and Lærie of the Lake (Dark Tidings, 115), the evil twin copy of the deck would swap in the evil twin versions of Undagnathus (Dark Tidings, 130) and Lærie of the Lake (Dark Tidings, 66), as well as any other creatures in the deck that have an evil twin version.

You may know your evil twin exists somewhere on the Crucible, but finding and playing against your evil twin in the real world is an experience that you don’t want to miss!

Beneath the Waves

The tides of the Crucible are wild and unpredictable, but with this new KeyForge set, you can venture out into these strange oceans. Search for evil twin decks, unlock the secrets of House Unfathomable, and master the tides.

Pre-order your own copies of Dark Tidings Archon Decks (KF12), Dark Tidings Deluxe Decks (KF13), and the Dark Tidings Two-Player Starter Set (KF14) at your local retailer or online through our webstore today! You can look for Dark Tidings to release in the first quarter of 2021.

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Protect the Republic

Published 31 July 2020 | Star Wars: Armada

Protect the Republic

Announcing Two Galactic Republic Expansions for Star Wars: Armada

"The shroud of the dark side has fallen. Begun, the clone war has."
   –Yoda, Star Wars™: Attack of the Clones

War! The threat of the Separatist Alliance is spreading, leaving plundered worlds and petty tyrants in its wake. To counter this menace, the Galactic Republic has mobilized its fleets, meeting the Separatists in epic clashes among the stars. Guided by the ideals of the Republic, the ancient Jedi Order and legions of clone troopers manning these ships fight to bring a swift end to the chaos of the Clone Wars and restore peace to the galaxy.

Pre-order your own copies of these Galactic Republic Star Wars: Armada expansions at your local retailer or online through our website with free shipping in the continental U.S. today!

Soon, you will be able to take up the mantle of the Galactic Republic as the tactical fleet combat of Star Wars™: Armada enters a new era of the Star Wars saga. Fantasy Flight Games is happy to announce the first Galactic Republic expansions for Star Wars: Armada:

Featuring three highly-detailed, pre-painted capital ships, two commanders, and 12 starfighter squadrons between them, these expansions include everything you need to begin building your Galactic Republic fleet and play out the battles that will decide the fate of the Star Wars galaxy. Additionally, players will also find all the essential components needed for one player to learn the game, making this the perfect entry point for new players or veterans looking to experiment with new ships.

Read on for more information on adding the Galactic Republic to your Star Wars: Armada collection!

Galactic Republic Fleet Starter

As great armadas clash in battles across many systems, the final fate of the Galactic Republic will be decided by massive capital ships and the vast number of starfighters they unleash. Legendary Jedi Knights led these fleets and their elite clone forces against the Separatist menace. The Galactic Republic Fleet Starter is your entry point to the epic space battles of the Clone Wars.

This set lays the foundation for your Republic fleets by putting you in command of a mighty Acclamator-class Assault ship and two powerful Consular-class Cruiser miniatures. Each of these ships can be deployed in one of two variants, giving you the freedom to fine-tune your fleet’s firepower. Though these ships are often outnumbered by seemingly endless Separatist fleets crewed by battle droids, they are never outmatched. Twenty upgrade cards see champions of the Republic like Bail Organa step forward to boost your fleets while the crews of ships like the Implacable are ready to sacrifice themselves for others.

Meanwhile, four squadrons of brave clone troopers launch into battle in the V-19 Torrent, ready to defend the fleet from swarms of Separatist droid fighters. Ideal light escorts, two squadron cards give you the freedom field a generic squad of V-19s or use the skills of elite Blue Squadron pilot “Axe.”       

No matter how you decide to outfit your fleet, the Galactic Republic Fleet Starter is an excellent place to begin your Star Wars: Armada journey. You’ll find all the components necessary to begin playing within this set, including nine attack dice, 10 command dials, eight speed dials, 12 objective cards, six obstacle tokens, a range ruler, and a maneuver tool.

We’ll take a closer look at everything in this expansion in a future preview!

Republic Fighter Squadrons Expansion Pack

With the fate of the Republic hanging in the balance, Jedi and clones alike do more than just crew capital ships in the large-scale space battles of the Clone Wars. They also take to a variety of starfighters to counter the Separatist threat and the Republic Fighter Squadrons Expansion Pack brings the power of the Republic Navy’s redoubtable starfighter corps to Star Wars: Armada, giving you access to skillful Jedi and elite clone pilots that expand your fighter squadron options.

This pack includes everything you need to add eight more fighter squadrons to your fleet, including seven elite pilots. Devastate your opponent’s squadrons with the speed and power of the Delta-7 Aethersprite, bombard their capital ships with BTL-B Y-wings, control the battlefield with heavy ARC-170 Starfighters, and escort your own forces with versatile V-19 Torrents.

In addition to two squadrons of each type of fighter, you’ll also find everything you need to use them in battle in this expansion, including 10 squadron disks, eight activation sliders, and 11 squadron cards.

We’ll take a closer look at all of the ships in this expansion in a future preview!

Fly for Freedom

With the galaxy engulfed in conflict, Jedi and clone crew massive warships and take to the stars to defend the Republic. Assemble your fleet, issue your commands, and enter the epic space battles of the Clone Wars!

The Clone Wars come to Star Wars: Armada in the fourth quarter of 2020. Pre-order your copies of these expansions at your local retailer or online through our webstore—with free shipping in the continental United States—today! 

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Conquer the Galaxy

Published 31 July 2020 | Star Wars: Armada

Conquer the Galaxy

Announcing Two Separatist Alliance Expansions for Star Wars: Armada

"I smell fear, and it smells good."
   –Admiral Trench, Star Wars: The Clone Wars

Turmoil is spreading across the Star Wars™ galaxy. Commanded by the sinister Count Dooku, the Separatist Alliance has drawn numerous worlds into open insurrection against the Galactic Republic. Massive Separatist fleets crewed by battle droids and commanded by nefarious corporate leaders move from the Outer Rim to the Core Worlds, launching fresh assaults after each one the Republic thwarts. As the Separatists bring the full weight of their armada to bear, it could bring the Republic crashing down at any moment.

Pre-order your own copy of these Separatist Alliance  expansions for Star Wars: Armada at your local retailer or online through our website with free shipping in the continental U.S. today!

Soon, you’ll be able to assume command of these fleets and experience the tactical fleet combat of a whole new era. Fantasy Flight Games is proud to announce the first Separatist Alliance expansions for Star Wars™: Armada:

With three highly-detailed, pre-painted capital ships, two commanders, and 12 starfighter squadrons between them, these expansions form the foundations for your Separatist fleet and invite you to begin your quest to dominate the galaxy. What’s more, you’ll also find all essential components needed for one player to begin playing Armada, making this the perfect entry point for new players or veterans looking to explore a new faction alike.

Read on for more information about adding the Separatist Alliance to your Star Wars: Armada collection!

Separatist Alliance Fleet Starter

The Separatist Alliance enters Star Wars: Armada prepared for war. Backed by corporate entities like the Trade Federation and Techno Union, its powerful warships and vast reserves of droid forces pose a threat to even the wisest Jedi Knights and their crews of clone troopers. As you begin your campaign to overthrow the Republic, the Separatist Alliance Fleet Starter is the ideal entry point to the battles of the Clone Wars.

Within this set, you’ll find everything you need to begin building your own massive Separatist fleet, including a Munificent-class Frigate and two Hardcell-class Transport miniatures. Six ship cards give you the power to fine-tune your fleet by deploying them in one of two variants while twenty upgrade cards invite you to further customize your ships with additional officers, weapons, titles, and more. Add a cunning T-Series Tactical Droid to boost your ship’s performance or take command of ships like the Tide of Progress XII and shrug off some incoming damage.

But no fleet is complete without starfighters and the Separatist Alliance prefers to overwhelm their opponents with countless swarms of Vulture-class Droid Fighters. This expansion puts four of these squadrons at your disposal, and you’re free to use the standard model or dispatch the upgraded Haor Chall Prototypes to complete your objectives.

Whatever ships and squadrons you choose to deploy, the Separatist Alliance Fleet Starter does more than just introduce the Separatist Alliance as a new faction. It also contains all of the components necessary to learn and play the game, including nine attack dice, 10 command dials, eight speed dials, 12 objective cards, six obstacle tokens, a range ruler, and a maneuver tool.

We’ll take a closer look at everything in this expansion in a future preview!

Separatist Fighter Squadrons Expansion Pack

With the vast resources at its disposal, the Separatist Alliance fields a deadly array of advanced starfighters in its campaign against the Republic. The sinister power of these starfighters is at your command with the Separatist Alliance Fighter Squadrons Expansion Pack. Overrun your opponents with Vulture Droids, Hyena Bombers, and Droid Tri-Fighters while your Belbullab-22 Starfighters strike at your enemies with impunity from behind screens of disposable droids.

This pack contains everything you need to add eight more fighter squadrons—two of each type—to your Separatist fleets, including six elite pilots. On top of these squadrons and their cards, you’ll find everything you need to incorporate them into your fleets, including 10 squadron disks, eight activation sliders, and 10 squadron cards.

We’ll take a closer look at everything in this expansion in a future preview!

Smash the Republic

With the technological might of the Separatist Alliance at your disposal, nothing can stand between you and your conquest of the galaxy. Assemble your fleet and jump into the epic space battles of the Clone Wars!

The Clone Wars come to Star Wars: Armada in the fourth quarter of 2020. Pre-order your copies of these expansions at your local retailer or online through our webstore—with free shipping in the continental United States—today! 

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Fleet Essentials

Published 31 July 2020 | Star Wars: Armada

Fleet Essentials

Announcing Two Accessory Packs for Star Wars: Armada

"Proceed with the countdown."
   –Admiral Ackbar, Star Wars: Return of the Jedi

In the epic space battles of Star Wars™: Armada, no two fleets are the same. Not only do you have the power to hand pick the ships under your command, you’re also invited to outfit your ships with a range of upgrades. From assigning iconic commanders and officers to lead your fleets to outfitting your ships with additional weapons and ordnance, you’re free to fine tune your fleets down to the last detail.

Pre-order your own copy of these Star Wars: Armada expansions at your local retailer or online through our website with free shipping in the continental U.S. today!

Even the best admirals rely on these tools to claim victory and, with Armada entering the Clone Wars, you’ll soon have access to everything you need to dominate the galaxy. Fantasy Flight Games is excited to announce two expansions for Star Wars: Armada:

Bringing together a hangar bay of 290 essential upgrades in a new standard-sized card format, the Upgrade Card Collection gives you the flexibility to immediately start assembling the perfect fleet. Meanwhile, the Dial Pack allows you to further expand your fleets with 10 additional command dials and seven additional speed dials.

Whether you’re comfortable commanding a fleet of Imperial-class Star Destroyers or are just entering the game with a Fleet Starter, these packs give you more power than ever to assemble the Star Wars fleet that you've always wanted to command.

Upgrade Card Collection

Customization is at the heart of Star Wars: Armada. Since the game was launched, players have been free to unlock new tactical possibilities by equipping their ships with upgrade cards. From there, ship expansions have brought additional upgrade options with them, broadening game’s already epic scope.

The Upgrade Card Collection conveniently puts the entire library of all upgrades previously printed as mini cards at your fingertips in a new standard-sized card format. Additionally, it contains duplicates of many essential upgrades such Engine Techs and XI7 Turbolasers to ensure list-building flexibility. All of these cards are also printed with updated icons to bring them in line with new rules introduced in the upcoming Clone Wars expansions.

Beyond upgrade cards, you'll also find a handful of necessary tokens in this expansion, including six proximity mine tokens, eight raid tokens, and two focus/chaff tokens, ensuring that you have everything you need to bring your fleets to life. No matter if you represent the Galactic Republic, Separatist Alliance, Galactic Empire, or the Rebel Alliance, these cards help unlock the full potential of your fleets while giving you the chance to experiment with new strategies.

Dials Pack

As your Armada collection grows, you can ensure you have it running at maximum efficiency with the Dials Pack. Not only does this pack include 10 command dials and seven speed dials that allow you to grow your fleet, it also includes additional copies of essential tokens, giving you access to these necessary components.

Rebel or Imperial, Republic or Separatist, whatever type of fleet you command, make sure you have everything you need to keep your fleet up and running with the Star Wars: Armada Dials Pack!

Prepare for Battle

Star Wars: Armada is expanding into a whole new era of the Star Wars saga. As you begin to build new fleets, make sure you have every tool available to you with these expansions!

Look for these Star Wars: Armada expansions at your local retailer in the fourth quarter of 2020. Pre-order your copies of these expansions at your local retailer or online through our webstore—with free shipping in the continental United States—today! 

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Available Now – July 31

Published 31 July 2020 | KeyForge

Available Now – July 31

Fallout Shelter: The Board Game, The Lord of the Rings: The Card Game Packs, and KeyForge Playmats

Take a look at the latest products from Fantasy Flight Games, now available at your local retailer!

Fallout Shelter: The Board Game

The bombs have fallen, but under 2,000 feet of bedrock your Vault-Tec vault is a thriving and joyous community—at least until the untimely death of your overseer. Now, it’s up to you and your fellow officers to keep your vault dwellers safe, productive, and happy. Compete with the other players to see who can inspire the most happiness and be elected as the new overseer!

In Fallout Shelter: The Board Game, you play as one of the officers in your very own vault, trying to foster happiness among your vault dwellers while keeping them safe from the radiation and monstrosities of the Wasteland that awaits outside your utopia. You will need to assign your dwellers to tasks, manage the vault’s resources, and keep everyone safe from threats. Keep in mind, whichever of you can inspire the most happiness will win the hearts and minds of your dwellers for the coming election of the new Overseer! 

Pick up your own copy of Fallout Shelter: The Board Game (ZX06) at your local retailer or online through our website here!

Fallout Shelter Game Mat

Expand the happiness of Dwellers and players alike with the Fallout Shelter Game Mat! This 26” x 36” slip-resistant mat not only highlights where to place the various components of Fallout Shelter, but also features the location of your brand new vault! With your imagination, you can already see the beautiful Utopia you and your fellow officers are about to create!

Pick up your own copy of the Fallout Shelter Game Mat (ZX07) at your local retailer or online through our website here!

The Mines of Moria Custom Scenario Kit

Take your fate into your own hands with The Mines of Moria! This custom scenario kit for The Lord of the Rings: The Card Game, which first premiered at Gen Con 2019, takes you deep into Moria where you have the chance to build your own scenario!

With seven quest cards and seventy possible encounter cards, your team of heroes can add a new chapter to their tail in the standard cooperative mode or challenge another team in a thrilling race to the finish! It's a completely unique way to play The Lord of the Rings: The Card Game—taking on scenarios that you create yourself and crafting the perfect challenge for yourself or another team to face.

Pick up your own copy of The Mines of Moria Custom Scenario Kit (uMEC84) at your local retailer or online through our website here!

Escape from Khazad-dûm Custom Scenario Kit

Take your fate into your own hands with Escape from Khazad-dûm! This custom scenario kit for The Lord of the Rings: The Card Game plunges you into the depths of Khazad-dûm where you have the chance to build your own scenario!

With seven quest cards and seventy possible encounter cards, your team of heroes can add a new chapter to their tail in the standard cooperative mode or challenge another team in a thrilling race to the finish! It's a completely unique way to play The Lord of the Rings: The Card Game​—taking on scenarios that you create yourself and crafting the perfect challenge for yourself or another team to face.

Pick up your own copy of the Escape from Khazad-dûm Custom Scenario Kit (uMEC85) at your local retailer or online through our website here!

Mass Mutation Playmats

Mass Mutation, the fourth set of Archon Decks for KeyForge, comes accompanied by a full range of new playmats, depicting stunning art from each of the seven houses in the cardpool. These 24” x 12” playmats are perfect for any Archon, and no matter which House you prefer to play, there’s a playmat that will fit your personality and your playstyle perfectly.

No matter which playmat you select, you'll be able to represent your chosen faction perfectly with the stunning art drawn from this set.

Pick up your own copy of the Mass Mutation Playmats (KFS25-31) at your local retailer or online through our website here!

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Experience the Saga

Published 30 July 2020 | Star Wars: X-Wing Second Edition

Experience the Saga

Announcing Six Expansions for Star Wars: X-Wing

"Some things are stronger than blood."
   –Luke Skywalker, Star Wars™: The Rise of Skywalker

From the battle above Naboo that would escalate into the Clone Wars to the battle of Starkiller base in the waning days of the New Republic, starfighters have played a defining role in the history of the Star Wars™ galaxy. Now, new fighters are on the way to redefine the tense dogfights that play out on your tabletop.

Pre-order your own copy of these Star Wars: X-Wing expansions at your local retailer or online through our website—with free shipping in the continental U.S.—today!

Fantasy Flight Games is happy to announce six new expansions for Star Wars™: X-Wing:

Featuring new ships from every era of the Star Wars saga, this wave unlocks content for both established factions and those still building an identity. Multiple options for both the Galactic Republic and Separatist Alliance invite players to dive deeper into the Clone Wars while the Galactic Empire adds a new TIE variant directly from Solo: A Star Wars Story. Finally, the Resistance sees some of its core fighters revitalized with new pilots, upgrades, and paint schemes straight out of Star Wars: The Rise of Skywalker.

Read on for more information on what to expect in these expansions!

TIE/rb Heavy Expansion Pack

The TIE/rb Heavy is one of the largest TIE variants for the Galactic Empire and is often assigned to patrol routes where it is expected to fight without the support of a carrier or escorts. Thanks to its robust armor, swiveling laser cannons, and integrated MGK-300 series droid intelligence, this vessel lives up to its nickname: the “Brute.”

Despite its reduced maneuverability compared to traditional TIE models, the TIE/rb is one of the most flexible fighters available to the Imperial Navy. Its MGK-300 series droid intelligence can assist in many ways, either helping the pilot hone in on targets or taking over on some more difficult maneuvers.

This expansion contains everything you need to add a TIE/rb Heavy to your Imperial squadrons, including a finely detailed TIE/rb miniature, a medium plastic base, and two medium ship tokens. Four ship cards let you pick the pilot to fly this monstrous fighter into battle, while 12 upgrade invite you to outfit it with additional weapons, modifications, and more.

We’ll take a look at everything included in this expansion in a future preview!

Heralds of Hope Squadron Pack

The spark of hope has ignited! The Resistance rises to meet the First Order in one final confrontation to determine the fate of the galaxy. Taking flight in T-70 X-wing and RZ-2 A-wing starfighters, new pilots join the cause, fighting alongside Resistance heroes like Temmin “Snap” Wexley as they seek to break the First Order’s tyrannical hold on the galaxy.

This Squadron Pack adds two T-70 X-wings and an RZ-2 A-wing to your X-Wing collection, each sporting a new paint scheme based on their appearance in Star Wars: The Rise of Skywalker. These ships are flown into battle by a slew of new pilots who are led into battle by an updated version of established Resistance ace and commander Poe Dameron.

In addition to these new pilots, this expansion adds even more upgrades to your library, including the ability to supercharge your T-70 X-wings’ boost, barrel roll, and SLAM actions with an Overdrive Thruster. All told, you’ll find six RZ-2 A-wing ship cards, 10 T-70 X-wing ship cards, and 25 upgrade cards in this expansion, giving you more control over your Resistance squadrons than ever before.

We’ll take a look at everything included in this expansion in a future preview!

Eta-2 Actis Expansion Pack

As the Clone Wars takes its toll on the ranks of the Jedi Order, those that remain must assume even greater responsibilities in the Grand Army of the Republic. The Eta-2 Actis-class Interceptor, developed by Kuat Systems Engineering, is stripped down so that battle hardened Jedi pilots can get the most out of its agile frame.

The ship’s intuitive controls make it easy for Jedi Generals to line up shots in their bullseye arc. Still, it’s sometimes better to practice Patience and wait for a more opportune moment to strike. No matter how they approach the fight, Jedi can combine their Eta-2 with a Syliure-class Hyperspace Ring for even greater control over the positioning of their ship in the early stages of a battle.

Within this expansion, you’ll find everything you need to add one Eta-2 Actis ship and one Syliure-class Hyperspace Ring to your X-Wing collection, including two beautifully pre-painted miniatures and two small plastic bases. Six Eta-2 Actis ship cards and one Syliure-class Hyperspace Ring ship card bring these ships to life, while six upgrade cards invite you to customize them with new Force abilities, an astromech, and more.

We’ll take a closer look at everything to do with this expansion in a future preview!

Nimbus-class V-Wing Expansion Pack

The Kuat Systems Engineering Alpha-3 Nimbus-class V-wing is the vessel of choice for the Galactic Republic’s clone and non-clone starfighter pilots alike. This nimble craft is fielded in various configurations for specialized tasks. The techniques pioneered to mass-produce its precision ion engines will later be crucial in the development of the TIE series by Sienar Fleet Systems.

Serving as a precursor to these iconic Imperial starfighters provides many benefits for the V-wing, including the ability to equip upgrades normally reserved for ships with the “TIE” designation. This allows bold pilots to perform an Ion Limiter Override and push the ship as far as it can go.

You’ll find everything you need to add one Nimbus-class V-wing ship to your game, including a finely detailed, pre-painted miniature and six ship cards that give you the freedom to hand-pick the pilot that flies it into battle. Additionally, seven upgrade cards invite you to customize your ship with two distinct configurations, new astromechs, and more.

We’ll take a closer look at everything in this expansion in a future preview!

Droid Tri-Fighter Expansion Pack

Designed by the Colicoid Creation Nest and manufactured by Phlac-Arphocc Automata Industries, the heuristic processers of Droid Tri-Fighters allow these deadly ships to analyze and adapt to enemy tactics in-flight. Deployed late in the Clone Wars, these aggressive starfighters, and the destructive buzz droids they carry, pose a serious threat to even veteran Jedi pilots.

Unhindered by the frailty of an organic pilot, Droid Tri-Fighters are capable of radical acceleration and acute maneuvering. Fitted with an Interceptor Booster or fired from the missile tubes of Separatist capital ships, they can engage hostiles well beyond the range of conventionally deployed starfighters.

This expansion includes everything you need to add a Droid Tri-Fighter to your Separatist Alliance squadrons, beginning with a beautifully pre-painted miniature and six ship cards representing different forms of programming. These are accompanied by seven upgrade cards that give you the power to outfit your Droid Tri-Fighter with missiles, systems, and more.

We’ll take a look at everything included in this expansion in a future preview!

Jango Fett’s Slave I Expansion Pack

The Firespray-class patrol craft is a favorite of bounty hunters like Jango Fett, who use its robust chassis as a platform to put their own personal stamp on the ship. Fett added a number of weapons to his ship, the Slave I, turning it into one of the most infamous—and feared—ships in the galaxy.

The Firespray’s flexibility also makes it appealing to pirates, who can outfit it with the weapons and tech to serve their illicit purposes. A clever and crafty pirate leader like Hondo Ohnaka however, is often enough to send opposing squadrons into chaos with his tricks and deceptions.

With this expansion, you’ll have everything you need to customize your own Firespray-class patrol craft. The finely detailed miniature in this expansion is pre-painted in the colors Jango Fett used during the Clone Wars while four pilots let you make use of their special skills. Meanwhile, 13 upgrade cards let you outfit the ship to your precise specifications.

We’ll take a closer look at everything included in this expansion in a future preview!

Expand the Possibilities

Iconic starfighters and the crack pilots who fly them converge in the unpredictable space battles of Star Wars: X-Wing. No matter what era or faction you choose, only the best pilots will prevail. Experience the thrill of starfighter combat with these expansions!

Look for these expansions at your local retailer in the fourth quarter of 2020. You can pre-order your copies of these expansions at your local retailer or online through our website—with free shipping in the continental United States—here!

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© and ™ Lucasfilm Ltd.

Adjust Squad Specs

Published 28 July 2020 | Star Wars: X-Wing Second Edition

Adjust Squad Specs

Max Brooke Breaks Down the Latest Star Wars: X-Wing Points Changes

The latest points update for Star Wars™: X-Wing is now live! These updates include slight changes to the ships and upgrades of every faction as well as tweaks to generic upgrades. Learn more about these changes directly from X-Wing developer Max Brooke today as he runs down the major adjustments and the thinking behind them. Then, visit our X-Wing page to take a look at the changes for yourself! 

Because of the ongoing Covid-19 crisis, there has been relatively little competitive X-Wing in 2020. The development team conferred with Organized Play about whether there even should be a July 2020 points update and Hyperspace rotation. Both teams agreed that an update was worth implementing, but with the following guidelines in place:

  • Nothing will be removed from Hyperspace in July. We want to give players a chance to use Hyperspace lists they may have built but not had a chance to play yet.
  • However, some new elements will be added to Hyperspace in July to keep the game mode fresh. Players should note that this is an exception to our usual process. Normally, we would not add content during the twice-yearly updates without rotating out other content, but because many players haven’t yet had a chance to use lists they built in the first half of the year, we don’t want to cut people’s options at this point. Some content will rotate out of Hyperspace again in the next update.
  • Points changes will be incremental and focused on conclusions we can draw from existing data, especially that coming from the second half of 2019.

With those general principles for this update established, let’s delve into some specifics.

High-initiative, high-mobility aces, especially in the Imperial and Republic factions, have been consistent performers across Second Edition. Pilots like Obi-Wan Kenobi, “Whisper,” and Soontir Fel have had strong showings in the competitive scene, and this update is bringing modest increases to these pilots and their favored upgrades, often in the 1–3 point range. With a lot of new content on the horizon and fewer recent tournaments from which to draw data, these changes are generally cautious. This set of changes isn’t meant to push such ships out of viability, just make their points better reflect their value as it has played out so far.

Some other popular ships and upgrades are also seeing small increases for much the same reasons, though they fit into a slightly different archetypes. Boba Fett and the Slave I title are seeing an increase in their respective points for much the same reason. The Separatist Drone and Trade Federation Drone are each increasing by one point as well, based on the strong performance of these ships in many builds.

A number of ships and upgrades that have struggled competitively through the life of the game are similarly seeing decreases, most small and a few more substantial. Large ships have struggled throughout all of Second Edition, and a number of large ships such as the VCX-100 and YT-2400 are receiving significant points cost reductions in this update. Additionally, certain upgrades that could help large ships but have never been popular on them, such as Veteran Turret Gunner, will now scale inversely with base size, helping large ships get value out of them while discouraging use in spam lists.

Finally in terms of points updates, we have reevaluated the Nantex-class starfighter’s points. The change to tractor tokens and points increase in last update proved enough to push the Nantex out of the competitive scene completely. This isn’t entirely surprising that the ship would need a points revision after a rules change with implications on its primary build (the Nantex equipped with Ensnare). The new value for the Nantex shifts a larger percentage of its points onto the Ensnare upgrade, still keeping some compositions impossible, and also opening up possible builds for Nantex-class starfighters without Ensnare.

The other interesting piece of news for this update is that we are pleased to announce the newly reorganized points PDFs. These updated spreadsheets have a dedicated space for subtitle, something that is increasingly necessary to display as multiple versions of pilots within the same faction become available, as well as a dedicated space for “builder keywords” such as Light Side and Dark Side. While Light Side and Dark Side are currently the only keywords used by upgrade cards, these keywords will allow us to create other interesting, thematic restrictions for future upgrades.

Thanks Max! Be sure to visit our Star Wars: X-Wing page to download the new points lists and for full rules, Quick Builds, and all things X-Wing! 

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© and ™ Lucasfilm Ltd.

A House United

Published 27 July 2020 | Star Wars: Legion

A House United

Preview the Clan Wren Unit Expansion for Star Wars: Legion

"Everything I do is to protect my family."
   –Ursa Wren, Star Wars Rebels

Mandalorians are among the most revered warriors in the galaxy, their iconic armor a symbol of their combat prowess. More than just protection in combat, this armor carries within it the proud traditions of every Mandalorian. But now these traditions are under siege by the Empire, which has driven a stake between the great houses of Mandalore. Soon, you can rise up and fight to reclaim this past with the Clan Wren Unit Expansion for Star Wars™: Legion!

Pre-order your own copy of the Clan Wren Unit Expansion at your local retailer or online through our website with free shipping in the continental United States today!

This expansion gives you everything you need to add one of two units of powerful Mandalorian warriors to your Rebel armies. First, you can join forces with the Mandalorian Resistance to throw off the shackles of the Empire. Alternatively, members of the legendary Clan Wren are ready to lend their special abilities to your forces.

No matter which units you choose to bring to the fight, the seven Mandalorian miniatures you find in this expansion are highly customizable. You can adjust how high three of these miniatures fly into battle with their jetpacks, while the other four can be assembled with a variety of weapons and poses. Finally, eight upgrade cards help you fully tailor them to fit your strategy.

Read on for a full look at everything included in the Clan Wren Unit Expansion!

Ancient Warriors

The history of Mandalore is a history of war. Raised to revere battle, combat is a defining trait of Mandalorian culture. The reputation of Mandalorians is so great, in fact, that they are known for facing Jedi in single combat and you’ll find the warriors of the Mandalorian Resistance share the same ferocity and fearlessness as their forebears.

Centuries of martial traditions have therefore prepared the warriors of Mandalore to face an enemy as great as the Galactic Empire and the skill they display on the battlefield more than makes up for their limited numbers. The Mandalorian Resistance immediately becomes one of the most mobile trooper units available to the Rebel Alliance, pairing a speed of three with the ability to use their jetpacks to gain a height advantage on their enemies.

These jetpacks aren’t the only piece of equipment to give them an edge in battle, either. Outfitting your Mandalorians with some Ascension Cables ensures that no obstacle or patch of terrain can keep them from their goal. Beyond this, Mandalorians are most well known for their iconic armor, and it gives them an extra layer of defense from attack pools with the Pierce keyword. At the same time, this armor still allows its wearers to remain nimble in combat and deftly dodge out of the way of incoming fire.

Mandalorian armor has uses beyond defense, of course. It can also hold a variety of weapons that give its wearer an edge in combat. An entire squad of Mandalorian warriors unleashing some Jetpack Rockets, for instance, can nearly wipe out an entire trooper unit or cripple an enemy vehicle. Similarly, carrying some EMP “Droid Poppers” can give them an edge when facing off against droids and vehicles.

Clearly Mandalorians prefer to be prepared to take on any opponent, but powerful opponents such as Jedi Knights require exceptional melee combat skills. For these situations, a Beskad Duelist  not only gives your Mandalorians a new weapon to add to their melee attack pool, they also provide another way of using aim tokens to increase melee damage while leveraging dodge tokens to help sheild the entire unit from piercing attacks.

As skilled as they are, these standard Mandalorians are surpassed by the storied warriors of Clan Wren. The soldiers of this ancient clan boast melee combat expertise beyond their fellow Mandalorians and are even more durable, requiring two wounds to bring down.

But this is only the beginning. Clan Wren is defined by the unique skills of some of its most prominent members and two of them must be equipped to this unit. Clan matriarch Ursa Wren brings a steely resolve to the battlefield, keeping her family on the move even while under fire. Similarly, Tristan Wren calls upon his experience as a former Imperial Super Commando to lay down suppressive fire.

It’s only natural for both Ursa and Tristan Wren to operate more effectively alongside Rebel operative Sabine Wren, and the Clan Wren unit gains either an aim token or a dodge token if they are at range 1–2 of her at the start of the Activation Phase. In addition to rerolls, this aim token can be especially useful, no matter if it’s used to increase the range of Ursa Wren’s attack or allow Tristan to pierce through his target’s defenses. When united and working in unison, few opponents can withstand the onslaught of Clan Wren.

Honor Tradition

The Mandalorians of Clan Wren may be few in number, but the Rebellion can count itself lucky to have such might aid. Take up arms and fight for a free Mandalore when the Clan Wren Unit Expansion releases later this year!

Look for the Clan Wren Unit Expansion (SWL68) at your local retailer on September 11. Pre-order your copy at your local retailer or online through our website—with free shipping in the continental United States—here!

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© & ™ Lucasfilm Ltd.

Terra Incognita

Published 24 July 2020 | Sid Meier's Civilization: A New Dawn

Terra Incognita

Announcing an Upcoming Expansion for Civilization: A New Dawn

When Alexander had dismounted, his father kissed him, saying: “My son, seek thee out a kingdom equal to thyself; Macedonia has not room for thee.”
–Plutarch, Life of Alexander

Order your own copy of Terra Incognita at your local retailer or online through our website today!

Beyond the borders of your nascent civilization, a great unknown awaits—a vast expanse of empty map, sparsely decorated with sketches of fantastic creatures and “here be dragons.” As you advance through the ages, your civilization will sprawl outward into these new lands, encountering other nations like your own, but your civilization will never get there if not for the brave explorers who first venture out beyond the familiar…

Fantasy Flight Games is proud to announce Terra Incognita, a brand-new expansion for Sid Meier’s Civilization: A New Dawn!

This new expansion is packed full of content to push the boundaries of your civilization in every game. With Terra Incognita, you now have the option to explore your surroundings, exploring new environments and dynamically constructing the board as you play. Districts sprawl out from your cities to unlock new powers, new forms of government give your civilization an edge, combat has been redefined with the addition of armies, and ten brand-new leaders more than double the number of civilizations you could play in any game! Add in the fact that you can now play with up to five players, and Terra Incognita becomes an indispensable addition for every fan of Civilization: A New Dawn.

The Drive to Explore

Previously in your games of Civilization: A New Dawn, all of the map tiles were laid out from the very beginning of the game. You could see your entire world from edge to edge, and although your empires would advance across the map, you never had the chance to push past your borders into uncharted regions. With the Terra Incognita expansion, all of that changes.

Now, at the beginning of the game, you’ll establish a core area of map tiles, with each player’s capital tile placed along an edge of the core. The resources of these central tiles will certainly be hotly contested between the players, and this may drive you to explore new regions in search of an advantage against your opponents. Whenever you’re going to move a caravan or an army, if that figure is on the edge of the map and on a tile with a capital city, you can spend one space of movement to explore instead—pulling a new map tile, attaching it to your edge, and making your world that much larger. 

By moving from a tile with a capital city, this army can explore, adding a new tile to your map!

With your world becoming larger than you ever thought possible, it only makes sense that this expansion introduces a fifth player to share your world with. Terra Incognita includes everything you need to add a fifth player to your games of Civilization: A New Dawn, unlocking new layers of strategy and complexity to your centuries-long journey to establish your empire.

It’s not just a fifth player that you have to share your world with, however. There are now ten new leaders that you can play as, more than doubling the number included in the Core Set. You may play as Indonesia, using your extraordinary jongs to let your caravans and armies move across the water spaces of the map. Poland rewards you for leaning heavily on diplomacy, whereas the Zulu leader rewards you for pushing your advantage in combat. With ten new leaders included in Terra Incognita, you’ll find ten new ways to play the game, and a new unique focus card for every leader helps define your unique strategy even more.

The Districts of Your City

Not every new addition to the game in Terra Incognita pushes you into the great unknown swathes of the map. Many new mechanics, such as districts and governments, push you to focus more on what’s going on inside your own civilization.

It all starts with the new growth focus card. Every player starts with Irrigation as a new option on their newly extended focus bar. With Irrigation, you can reinforce your control tokens to bolster your defenses, but more importantly, you can use this focus card to place a district on a space adjacent to one of your cities!

There are five districts that you can choose from, and each one boosts your civilization in a unique way, provided you’re able to place it near the right terrain. A campus will enhance your scientific endeavors, a commercial hub can support your economy, while an encampment could defeat rival armies and barbarians or reinforce your defenses. An industrial zone can build cities or support your industry focus card and a theater square extends your control over more and more of the map.

These districts bring an undeniable advantage, but they can’t be triggered at the drop of a hat. A redesigned event dial now features the district icon, allowing you and your opponents to trigger all of your districts whenever this icon is selected. These reformed event dial also indicates when players can use another new addition to the game in Terra Incognita: changing their form of government.

Selecting your form of government is a crucial new addition with this expansion, and it has the potential to make your focus cards much more powerful. Depending on the government that you choose, you can resolve a specific type of focus card as if it were further to the right than it currently sits on your focus bar. To give a few examples, Democracy rewards you for devoting yourself to the sciences, while an Autocracy is ideal for military endeavors, and Communism lets you pour your energy into industry. You must choose carefully, however, because you cannot change your government at will—only when the event dial shows the designated icon.

The Ideal Foundation

There’s no better foundation for your games of Civilization: A New Dawn than a brand-new gamemat, designed specifically to highlight your game and provide a premium play surface. This 36” x 36” natural rubber gamemat displays an uncharted map, lying blank and open and ready for you to forge the history of your civilization upon it.

Build Your Empire

Whether you’ve built countless civilizations from the ground up, or this is your first time guiding your people through the ages, the Terra Incognita expansion is something that you won’t want to miss. With new leaders and map tiles alongside the addition of districts, governments, exploration, and so much more, this is an expansion that’s unlike any other.

You can pre-order your own copy of Terra Incognita (CIV02) and the Sid Meier’s Civilization: A New Dawn Gamemat (CIV03) at your local retailer or online through our webstore today!

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Deadly Droids

Published 23 July 2020 | Star Wars: Legion

Deadly Droids

Preview the BX-series Droid Commandos Unit Expansion for Star Wars: Legion

“Those clankers have tough armor!”
   –Clone Commander Cody, Star Wars: The Clone Wars

Baktoid Combat Automata produces a dizzying array of battle droids for the Separatist Droid Army, all designed with one purpose in mind: crush any who would stand between the Separatists and domination of the Star Wars™ galaxy. While most of these models simply replenish the ranks with a seemingly never-ending supply of droids, others—like BX-series Droid Commandos—fill an altogether different role.

Pre-order your own copy of the BX-series Droid Commandos Unit Expansion at your local retailer or online through our website with free shipping in the continental U.S. today!

Featuring advanced AI not seen in their battle droid cousins, these droids can stand toe-to-toe with the Galactic Republic’s best, even battle-hardened ARC Troopers. Soon, you can make use of your own deadly droids with the BX-series Droid Commandos Unit Expansion for Star Wars™: Legion!

This expansion gives you access to seven highly customizable BX-series Droid Commando miniatures that can be deployed as two distinct units. No matter if you make use of a full unit or a two-droid strike team, your miniatures can be assembled with an array of weapons and gear, including E-5 blaster rifles, vibroswords, and deflector shields. Finally, a BX-series Droid Commando carrying a sniper rifle provides a lethal long-range option while a saboteur spreading poisonous dioxis mines sows chaos across the battlefield.

In addition to deciding how your BX-series Droid Commandos look on the battlefield, you also have to power to customize how they operate. This expansion also contains eight upgrade cards that give you access to additional weapons, training, and more.

Read on for a full look at the BX-series Droid Commandos Unit Expansion!

Superior Programming

BX-series Droid Commandos are a different breed of droid trooper. Manufactured with the ability to operate independently and employ a wide array of tactics, they display a versatility not seen in other droid units. Rather than work wholly on their own, however, droid commandos offer the perfect complement to existing Separatist strategies.  

Unlike the often clumsy B1 and B2 battle droids, BX-series Droid Commandos are extremely agile, easily scaling any obstacles that may be present on the battlefield. Add this to their ability to scout ahead with a speed-3 move when they are deployed and these droids can easily take on a variety of roles in your army while the enemy is focused on larger groups of droids laying down heavy fire.

For instance, a full unit of BX-series Droid Commandos can use this move to immediately threaten to an enemy advance, especially if they are armed with some Vibroswords.  Alternatively, the same group could combine their durable design and resistance to piercing attacks with some Deflector Shields to form a highly resilient unit that can pester opponents with a heavy volume of fire from their E-5 blaster rifles.

But the effectiveness of BX-series Droid Commandos doesn’t necessarily depend on a large group’s use of new tools. They can be just as lethal operating in independent pairs that focus on the use of a single heavy weapon miniature. In these instances, you can choose to use your droid commando strike teams at the extremes of the battle, either having them operate at long range or up close to opposing forces.

A BX-series Droid Sniper combines the commando droid’s sharpshooting abilities with the ability to fire from a distance to send enemy troops cowering behind cover. But even then, no one is completely safe. In addition to reducing a defender’s cover by one, this sniper can also spend an aim token to pierce through a block result, making it even more likely for them to land a shot.

Beyond picking off key personnel with a sniper rifle, BX-series Droid Commandos are cunning enough to lay traps for their enemies, cutting off key routes across the battlefield and forcing them to make tough decisions. A Dioxis Mine Saboteur makes things even more perilous, flooding the battlefield with poisonous gas that can inflict extra damage on units damaged by the initial blast.

BX-series Droid Commandos’ advanced AI also afford them benefits not seen in other droids, including the ability to absorb training. This allows them to display a Situational Awareness rare among Separatist troops, perhaps using the dodge token gained from their AI keyword to cancel critical damage results. As a special forces unit, it is critical they can use as many tools as possible, and some EMP “Droid Poppers” can be an effective way for them to slow down enemy vehicles or any other droids they may encounter in the heat of battle.

Wreak Havoc

Programmed for more than just mindlessly marching into battle, BX-series Droid Commandos are a powerful tool in the Separatist Alliance's war machine. Add them to your army and spread chaos across the battlefield! 

Look for the BX-series Droid Commandos Unit Expansion (SWL72) to release alongside the ARC Troopers Unit Expansion (SWL70) on August 28. Pre-order your copies at your local retailer or online through our website—with free shipping in the continental United States—here!

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Watch Our Gen Con Livestreams

Published 22 July 2020 | Star Wars: X-Wing Second Edition

Watch Our Gen Con Livestreams

The In-Flight Report and Deep Dives into New Announcements

For Gen Con this year, we can’t gather in person in Indianapolis, but that doesn’t mean we have any less to show off. Gen Con always brings the opportunity to show off our newest upcoming games in the In-Flight Report, and this year, we’re bringing the In-Flight Report to you, no matter where you live in the world!

Our Gen Con programming kicks off with the In-Flight Report, broadcasting live on our Twitch channel on July 29, 2020 at 7:00 PM Central Time! Even if you can’t watch the show live, you’ll find it archived on our YouTube channel immediately after the show ends.

If you’ve watched the In-Flight Report in previous years, you know what to expect! We’ll be presenting our most exciting announcements and showing off a whole host of new products. You can look forward to getting a first look at some brand-new product lines, as well as what’s coming next for existing lines like Marvel Champions: The Card Game, Star Wars™: Legion, KeyForge, Star Wars™: Armada, and much, much more!

The next day, we start our individual livestreams with Marvel Champions: The Card Game! We’re announcing plenty of new Marvel Champions expansions during the In-Flight Report, and during this stream we’re sitting down with designers Michael Boggs and Caleb Grace to show off some new cards and answer your questions!

Then, in the afternoon of July 30, tune in for our conversations about Star Wars™: X-Wing! We’ll have plenty of new content to reveal there, as well as talking about the Hyperspace format.

You can come back for more Star Wars miniatures content on Friday morning, as we turn our attention to Star Wars: Armada. You’ve known the Clone Wars are coming to Star Wars: Armada for a long time, and during the In-Flight Report, you’ll get your first real look at what to expect. Watch our stream for a preview of Clone Wars content and rules!

On Friday afternoon, we have an unboxing of a very special product! There’s so much to share, but we can’t reveal exactly what this product is yet—you’ll just have to watch the In-Flight Report, and check our schedule after the broadcast to see what we’ll be unboxing here.

It should come as little surprise for fans of KeyForge that the game’s fifth set will be announced during the In-Flight Report. Come join developer Aaron Haltom on the morning of August 1 to watch some gameplay, share a brand-new type of deck that we’re making available through print-and-play, and ask your questions about the next KeyForge set!

The afternoon of August 1 sees a return to a galaxy far, far away with Star Wars: Legion. Here, we’ll once again feature reveals of new content, as well as a discussion of the highly detailed sculpts that bring your armies to life on the tabletop.

Sunday marks our final day of Gen Con streams, but there’s still a lot for us to share with everyone watching! In the morning, we’ll be playing another game that has not yet been revealed—come and join us to learn how the game works in practice. You can check our schedule after the In-Flight Report to find out what game we’ll be playing here.

We close out our Gen Con streams with an Arkham Horror double-feature! First, we’ll be sharing some gameplay from the upcoming Under Dark Waves expansion, playing with expansion designer Phil Henry to explore just what you’ll find waiting for you in Innsmouth and Kingsport. Then, we turn to Arkham Horror: The Card Game, joining Matt Newman and Jeremy Zwirn to work with the community to create a brand-new card for the Arkham Horror LCG!

Even though we can’t meet you face-to-face, we could not be more excited to share our Gen Con programming with you and hear from you in the chat. We hope to see you watching live on our Twitch channel, and you can always catch the videos after the stream on our YouTube!

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Available Now – July 17

Published 17 July 2020 | Star Wars: Legion

Available Now – July 17

New Star Wars: Legion Products Are Now Available

Take a look at the latest products from Fantasy Flight Games, now available at your local retailer!

Padmé Amidala Operative Expansion

The Galactic Senate is no place for civility. Full of politicians squabbling for their own interests rather than those of the worlds they represent, it is easy for an idealistic Senator to be cast aside. Despite this, Senator Padmé Amidala continues to fight for the principles of freedom and democracy from the floor of the Senate and—if necessary—the battlefields of the Clone Wars.

This expansion for Star Wars™: Legion contains one finely sculpted, unpainted Padmé Amidala miniature, enough for one operative unit, along with a unit card, six upgrade cards, and Padmé Amidala's three signature upgrade cards to field in battle.

Pick up your own copy of the Padmé Amidala Operative Expansion (SWL66) at your local retailer or online through our website here!

Cad Bane Operative Expansion

There are some jobs battle droids just can't complete. When a task requires a little more finesse, the Separatist Alliance doesn't hesitate to hire a professional bounty hunter like Cad Bane. Willing to take on any job with no questions asked, Bane doesn’t adhere to conventional tactics, instead manipulating others to his advantage.

This expansion puts all of Cad Bane's skills at your disposal and gives you plenty of options for assembling the unpainted hard plastic miniature you find in it. In addition to being able to choose whether Cad Bane enters battle with his signature wide-brimmed hat, you can also build the miniature with his dual LL-30 blaster pistols or with a single pistol and one hand activating his electro gauntlets. Rounding out this pack are a unit card, six upgrade cards, and Cad Bane's three signature command cards.

Pick up your own copy of the Cad Bane Operative Expansion (SWL67) at your local retailer or online through our website here!

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