May 132017
 

Our friends at MAGE Company are, once again, entering the Kickstarter arena with the next chapter of the 12 Realms saga;

12 Realms: Dungeonland!

 pic3225635_lg

A big box, miniature laden, dungeon crawler with several modes of play, this is sure to be a favorite on game night.  As with previous titles in the 12 Realms line, familiar faces from fairy tales and lore are in the cast of playable characters (as well as some of the baddies).  I’ll have a more in-depth breakdown of mechanics and gameplay in the coming days, as there is a Print and Play trial version of the game available here.  (Spoilers! it’s a lot of fun!)

Also, once it’s live, you can find the kickstarter here.

That said, I asked the fine folks at Mage Company if they’d like to write an article about the game and how it’s different from previous iterations in the 12 Realms line.

So strap on your little riding hood and grab your axe because over the hills and through the wood, to Dungeonland, we go!

Exploring Dungeonland

Exploring 12 Realms: Dungeonland

12 Realms: Dungeonland is a standalone game set in the 12 Realms Universe. It is a cooperative dungeoncrawler, where each player takes the role of a Hero from fairytales and explores dungeons and magical locations. They battle against evil monsters and epic bosses controlled by AI, and evlolve through the way. So no need for anyone to be the bad guy. In Dungeonland everybody is a Hero. But what makes 12 Realms: Dungeonland different from the other 12 Realms games and what are its key features?

1) Not an expansion. 12 Realms: Dungeonland is a standalone game. This means you do not need to have any of the other 12 Realms games. This is not an expansion. You can just grab a box, gather with friends and start your epic battles!

2) Cooperative, but not as 12 Realms base game. 12 Realms: Dungeonland is a cooperative game too, but it offers a completely different experience from 12 Realms base game. The only thing these two games have in common is the theme. They are both set up in a fantasy fairy tale world, so Heroes, items and monsters will be inspired from this theme. However the gameplay is totally different and the two cannot be compared.

3) The Campaign Mode. The main way to play 12 Realms: Dungeonland is through the campaign mode. The Heroes explore their way through multiple scenarios. All of the scenarios all linked to each other and the decisions you make will affect the plot of the scenario. This means that your decisions affect the story, so be careful what you choose and what you do!

Exploring Dungeonland Ambush

4) The Arena. The game also includes an Arena board, where up to 8 players can involve in battle. The Arena offers 2 different game modes: The Duel: Players create 2 teams of 2, 3 or 4, depending on their number and battle each other. Which will be the team to be the last one standing? Waves of Enemies: This is a tower defense type mode, which will be used as a bonus stage between the different scenarios. In this mode, the Heroes battle against waves of enemies. The more waves they manage to defeat, the more rewards the get to continue their campaign.

5) The Master Quest. This is one of the unique features of 12 Realms: Dungeonland. You want to get the feeling of a complete campaign, but you do not have the time to play all the scenarios? 12 Realms: Dungeonland will feature the Master Quest, a single scenario that will give you the feeling of a complete campaign. This means that you will get the chance to experience the Hero development, the different choices that lead to different story endings and the Boss battle, all in a single session. No need to arrange several meetings with friends, experience everything in a single go.

6) Character Development. Each Hero has their unique starting gear and ability. During the campaign you can evolve your Hero by finding new items, weapons, spells, potions etc. At the same time, you can unlock new skills from the various skill categories that are offered through the game, to suit your playstyle. This means that even if you play the same Hero twice, they can be a totally new character and offer a different experience.

7) Exploration. The exploration mechanism is one of the key features of the game and offers great replayability. Through this clever mechanism, the dungeons and monsters are randomly generated each time, which means that two playthroughs will never be exactly the same. Furthermore, this mechanism is designed in a way to make you further immerse in the exploration of the magical dungeons, thus enhancing the game experience.

Exploring Dungeonland Wind

8) Gameplay. 12 Realms: Dungeonland is designed in such a way that it is streamlined and easy to learn and play making it suitable for families, without taking away the depth and strategic options that gamers would like to experience in a dungeoncrawler.

9) The perk of having the previous 12 Realms. As we said, you do not need to have the other 12 Realms games to play Dungeonland. However if you own any of the previous games, a conversion kit will be offered through the Kickstarter campaign, that converts all Heroes and their starting gear and abilities from the existing 12 Realms titles, making them suitable for Dungeonland. This means that you can take your favorite Hero and their miniature and use it in the game.

Feb 232016
 

With the growing popularity of RPG’s utilizing a virtual table top, This is BIG news!  I received this press release yesterday and pass it on to you now…

For additional information, contact Jenny Bendel.
 
FOR IMMEDIATE RELEASE

SYRINSCAPE AND D20PRO ANNOUNCE NEW INTEGRATION FOR PLAYING ROLEPLAYING GAMES FASTER, BIGGER, AND ANYWHERE,NOW WITH SOUND

Award-Winning Syrinscape Sound App Now Compatible with D20PRO Virtual Tabletop

SYDNEY, AUSTRALIA (February 22, 2016) – Syrinscape, creator of the award-winning apps that put the power of custom, movie-like sound effects, soundscapes, music, and audio solutions at the fingertips of the gamer, and D20PRO, the Virtual Tabletop that takes roleplaying games from around the table to gamers around the world, are thrilled to announce today the two products are now compatible, creating a dynamic gaming experience for roleplaying gamers everywhere.*

D20PRO comes with the complete rules set for OGL 3.54E and thePathfinder Roleplaying Game systems. However, the powerful tools ofD20PRO work for any game system that utilizes maps, combat on or off a grid, and even games that rely on “theater of the mind.”

“Syrinscape has been one of our most requested integrations, and we are so pleased to make that a reality,” says Tobias Drewry, CEO of Mesa Mundi. “Now game masters running a campaign with D20PRO can easily incorporate Syrinscape’s incredible library of music and sound effects to set the perfect mood for their games.”

With this integration, D20PRO Game Masters will be able to control Syrinscape remotely on the systems of their players. Game Masters will be able to embed objects within D20PRO that can be used to ‘click’ buttons inside Syrinscape, without needing to bring Syrinscape into focus, or having to navigate through any of its menus.

“Now every spell, every location, and every hideous monster roar is right at the finger tips of D20PRO Game Masters,” says Syrinscape creator Benjamin Loomes. “And yes… most importantly, that includes the Wilhelm Scream!”.

D20PRO has created real-time video with an introduction demo on how to incorporate Syrinscape into D20PRO games, using Syrinscape in 3rd-party mode, how to add sound triggers inside D20PRO, and how to configure virtual audio settings.

D20PRO Virtual Tabletop is available to try free with a 30-day Trial License to build campaigns, adventures, and encounters in no time. To start a free 30-day trial, visit, www.d20pro.com/getd20pro/.

The award-winning Syrinscape apps bring fantastic, realistic sound to tabletop gaming. Each is available to try for free, can be completely unlocked for free for 30 days at Syrinscape.com/freetrial, and includes 2 free SoundSets to keep after the trial. To download the free Board Game Player, Sci-Fi Player, or Syrinscape Fantasy Player, visit Syrinscape.com.

*At this time, Syrinscape integration is Windows only, with Mac OS and Linux integration coming soon.

About D20PRO
D20PRO is a Virtual Tabletop (VTT) that takes roleplaying games from around the table to gamers around the world. Experience all the elements of roleplaying while optimizing your play with the powerful D20PRO rules engine–speed up combat, roll a natural 20 on integrated dice, explore vast maps, and bring character sheets to life. No matter what kind of game you’re running,D20PRO is the VTT desktop solution your gaming group needs. Campaign with players throughout the world, and you’ll never miss game night again. Run smooth, accurate combat with D20PRO’s suite of built-in tools ensuring that every bonus, feat, and twist of the rules is accounted for. D20PRO ©2016 Mesa Mundi, Inc. (www.mesamundi.com)

About Syrinscape
Using a powerful audio engine and complex algorithms to produce ever-changing soundscapes and rich encounter-specific music, Syrinscape conjures every aural landscape imaginable, from ethereal forests and stony shorelines, to dank, vermin-filled dungeons, to the spooky depths of the underdark. Designed by accomplished composer and tabletop gamer Benjamin Loomes, along with the developers at the Interaction Consortium, Syrinscape builds on more than 8 years of prototyping and community feedback. Syrinscape is based in Australia. Syrinscape is available for a wide range of devices, including PC, Mac, Android Tablets and phone, iPhones and iPads, and the players can be downloaded via syrinscape for free.

* * *
Feb 172016
 

Our good friend Chris Birch is at it again. This time he’s bringing the big guns…a Conan RPG!

You’ll want to get in on this as I’m sure that it’s going to be HUGE!

Robert E. Howard’s Conan: Adventures In An Age Undreamed Of  Kickstarter has LAUNCHED!!!
 
 
We are almost HALFWAY through the first goal and counting!
We have one of the biggest line ups of major artists ever for a roleplaying game. Each book is a beautiful high quality hard cover book featuring a major commissioned cover art by one of the legendary names we have assembled along with truly authentic and evocative content by industry veterans and newcomers. Please check it out!
…all under the watchful eye of world-renowned Conan experts and scholars including  Jeffrey ShanksPatrice Louinet and Mark Finn, working together to bring you the most authentic Conan roleplaying experience yet, focusing exclusively on Robert E. Howard’s original stories.
Thanks so much for your support and patient as we prepared this incredible project!
 
Chris, Modiphius
Feb 172016
 

Ok, Those of you who follow me know how much I absolutely love Savage Worlds.  Those of you who are new to the site…

I absolutely love Savage Worlds!

This Kickstarter looks fantastic!

Make sure you look at the contribution levels because, as usual, Savage Worlds has positively nailed the price point!

This one’s only going for two weeks!  Don’t waste time.

Press release follows:

Pinnacle Entertainment Group, award-winning makers of Savage Worlds, Deadlands, and many other games, launched a two-week-long Kickstarter for the historical horror setting for World War I, Weird War IIt has already funded and passed the first stretch goal.
 
Pinnacle Entertainment Group is the creator of Savage Worlds, an award-winning tabletop roleplaying game system.

Pinnacle Entertainment Group Announces Weird War I Kickstarter for Savage Worlds

 

FOR IMMEDIATE RELEASE

 

Chandler, AZ February 16, 2016 – Pinnacle Entertainment Group, award-winning makers of Savage Worlds, Deadlands, and many other games, launched a two-week-long Kickstarter for the historical horror setting for World War I, Weird War IIt has already funded and passed the first stretch goal.

 

Kickstarter link here: https://www.kickstarter.com/projects/545820095/weird-war-i-savage-worlds/description

 

Weird War I is the latest entry in Pinnacle Entertainment Group’s Weird Wars series. The Twilight Legion has so far marched across the battlefields of Rome, Vietnam, and World War II. Now our intrepid soldiers, sailors, airmen, and even civilians must endure the mud and trenches of what would become known as World War I.

 

The Kickstarter for Weird War I includes PDF and print options for a Player’s Guide, War Master’s Handbook, War Master’s Screen with Raid on Fort Douaumontadventure, and two map sets. Also available are specialtydiceBennies (poker chips), and a vintage-style canvasmessenger bag. Backers also have the opportunity toadd Weird War I to the entire Weird War line forSavage Worlds in the top tier Twilight Legionnaire reward level.

 

Supporters recently unlocked a stretch goal giving all backers the complete map sets in digital format. Other stretch goals within easy reach include pregenerated archetype characters with paper miniature figure flatsfor civilians and the French, and a second Plot Point Campaign, In Vino Veritas, giving the players a chance to play the German side of events and deals with an ancient power aroused by the carnage of the Great War.

 

The Kickstarter ends on Thursday, March 3rd at 8 pm Eastern. Reward levels begin at $15 for players and $35 for game masters. Don’t miss out—back it today!

 

About Pinnacle Entertainment Group

 

The award-winning Deadlands and Savage Worldstabletop RPGs were created by Shane Lacy Hensley, owner of Pinnacle Entertainment Group. For more information, visit www.peginc.com or contact Jodi Black, COO and Managing Editor for Pinnacle, at PEGJodi@gmail.com.

 

#  #  #

Copyright © 2016 Pinnacle Entertainment Group, All rights reserved.
Jan 152016
 

Ladies and gentlemen, it’s that time again… Gen Con 2016!

Once again, we at CarpeGM.net are planning to attend the biggest four days in gaming August 4th,through 7th.

Below, I bequeath unto you the press release with all pertinent information.

Gen Con 2014: Level Up!
Reminder: Badge and Housing Registration Opens in One Week
It’s almost here! Badge Pre-Registration begins one week from today, starting on January 22 with Housing Registration opening at noon (Eastern) on Sunday, January 24. Gen Con will be here before you know it!Please note: a valid 2016 badge is required to take part in housing registration.The Gen Con team would like to stress again that it is important to note that demand for downtown hotel rooms vastly outstrips the available supply. Not everyone interested in downtown housing will have access to these rooms. Suburban housing inventory typically is available throughout the convention, however. As mentioned last week, Gen Con again will randomize each customer’s access to the Gen Con Housing Portal to book lodging. If you have questions about housing, you can get them answered at the Housing Q&A forum page or by emailing customerservice@gencon.com. Please don’t wait until the last minute to get your registration questions answered, as customer service will become very busy during the opening of Badge Pre-Registration and Housing Registration.When you participate in Housing Registration, you will need to go the “My Housing” page located on gencon.com under your username after you sign-in. When housing registration opens at noon (Eastern), you will be assigned a random access time, if you have purchased a 2016 badge. When your countdown time expires, your page will refresh and provide you with a button to “Make Reservations.” Housing registration countdown times may last up to three hours. Once you are granted randomized access, you can book your housing from the remaining choices.Have more questions about housing? You can check out the newsletter from earlier this week that covers some specific badge and housing questions at this link. There is also a web page atgencon.com covering Housing & Travel, as well as a web page with information on getting your badgefor 2016.

Official 2016 Charity Partner

Earlier this week, Gen Con announced its selection of The PourHouse as its Charity Partner for 2016. Each year, Gen Con partners with one charity, local to Indianapolis, hosting events intended to create donations for the partner organization. Opened in 2004, The PourHouse provides street outreach and peer advocacy for individuals experiencing homelessness in Indianapolis. You can read more about this partnership through Gen Con’s Charity Page or via the official press release.“Gen Con gamers have found a way to extend their creative reach into the streets of their host city, and The PourHouse is honored to have been chosen as the Official Charity Partner of Gen Con 2016”, said Andrea De Mink, Executive Director of The PourHouse. “Your generosity will provide opportunities for housing, healthcare, and restoration of lives.”Last year, Gen Con’s programming generated more than $40,000 for the convention’s 2015 Charity Partner, The Julian Center. Since moving its convention to Indianapolis, Gen Con has raised more than $200,000 for local charities.Want to learn more about The PourHouse? You can LIKE their Facebook page or FOLLOW their account on Twitter. Interested in learning more about their mission? You can check out the following video from The PourHouse.
Gen Con’s mailing address is:

Gen Con LLC

120 Lakeside Ave #100

Seattle, WA 98122


Copyright © 2016 Gen Con LLC, All rights reserved.
Feb 092014
 

lModiphius Entertainment Announces “MINDJAMMER
From Mindjammer Press

Mindjammer Press and Modiphius Entertainment are delighted to announce their partnership to produce the new edition of  Mindjammer – The Roleplaying Game , a transhuman science-fiction roleplaying game using the  Fate Core system, written by ENnie Award-winning RPG and fiction writer Sarah Newton (Mindjammer, Achtung! Cthulhu, Monsters & Magic, Legends of Anglerre, Fate Core – Burn Shift, The Chronicles of Future Earth ).

If you would like to review Mindjammer please reply and we’ll send you the pre-release PDF! As usual if you post anything please let us know so we can link to you from our Twitter, Facebook and Modiphius.com press page as thanks!

Grab your blaster, thoughtcast your orders to the starship sentience, and fire up the planing engines – come and defend the light of humanity’s greatest civilization as it spreads to the stars!

Have you always wanted to play a modern science-fiction roleplaying game – with consistent yet futuristic science, virtual realites, sentient starships, realistic aliens, and mysterious worlds, yet action-packed and filled with adventure? Mindjammer is your answer. It’s a tabletop roleplaying game about heroic adventurers in the galaxy of the far future. With its hyper advanced technology humankind has spread to the stars, discovering ancient lost colonies and mysterious alien worlds. Using the popular and award-winning Fate Core rules,Mindjammerlets you play hardened mercenaries, cunning traders, steely-nerved pilots, intrigue-filled spies and culture agents, aliens, divergent hominids, artificial life forms, and even sentient starships.

Mindjammer – The Roleplaying Game is a 496-page hardback with gorgeous artwork and astrography by industry stalwarts such as Jason Juta, Eric Lofgren, Andreas Schroth, and Ian Stead. It’s a standalone game with everything you need to play, including innovative new rules for alien life, planets, and star systems, organisations, culture conflict, hypertech, starmaps, background material, virtual realities and techno-psionic powers, and much more.

It’s the Second Age of Space – the transhuman adventure is just beginning!

“We’re really excited to be releasing Mindjammer – The Roleplaying Game,”said Sarah Newton, co-owner of Mindjammer Press and author of the game.“Chris Birch (Modiphius) and I have worked together on many titles, including the ENnie-award winning Achtung! Cthulhu and first edition Mindjammer, and the ENnie-nominated Legends of Anglerre. It’s great to be teaming up now to bring Mindjammer – The Roleplaying Game and its line of supplements and fiction to a wide and discerning audience, using Modiphius’s proven industry expertise and excellent track record. We’re looking forward to a regular release of Mindjammer products with Modiphius, beginning with the core rulebook this May.”

“Mindjammer was first introduced as an incredible supplement for the enormous Starblazer Adventures RPG and it’s fantastic that Sarah has now developed the universe into such an incredible setting and brought it bang up to date with the Fate Core ruleset. I know Fate and sci-fi fans are going to find one of the best and most comprehensive roleplaying games at their fingertips.” Said Chris Birch, Publisher of Modiphius.

You can pre-order Mindjammer - The Roleplaying Game right now from theModiphius webstore and download the Thoughtcast Edition 496-page PDF immediately. The hardback version of the game is expected to ship in late March, and hit the shelves in May. A free preview is available from

Jan 282014
 

Mutant Chronicles Kickstarter!!!

MUTANT CHRONICLES RPG KICKSTARTER NOW LIVE!

Finally after a year of hard work the much anticipated return of the Dark Legion is here as we unveil the Mutant Chronicles 3rd Edition RPG Kickstarter!

We’re already over 72% funded (£8k of £11k) as I write this after only two hours and we have a ton of books, miniatures and accessories to fund for you with lots of new material, storyline, artwork to bring the world of Mutant Chronicles to vivid life.

Prodos Games are creating a load of new roleplaying focused villains and adventurer miniatures for the Kickstarter, and we’ll be showing them off in the coming days and weeks.

You can be sure of a wild ride ahead!

We’ll be running until 8pm on Sunday March 9th

Here’s some graphics, banners and Avatars if you’d like to support us.

As you may know, Kickstarters take an enormous amount of work to run so any help in spreading the word is so very much appreciated.

Modiphius

Dec 022013
 

  Modiphius Launches SILVERSHIELDS Community Team!

 

Modiphius Entertainment has announced the SILVERSHIELDS Program and two community managers;Dan Whorl and Dave McAlister to lead the teams in 2014.

 

Inspired by Alexander the Great’s veteran warriors the Silver Shields, who gave courage to the younger soldiers in his army and helped hold the line at the direst of times, the new community team program is designed to reward all levels of involvement in supporting Modiphius’s games.

 

 

Chris Birch is passionate about getting everyone involved not matter what they feel they can do, “Whether it’s sticking a poster up in a game club, taking flyers to local stores, running demo games in store, at a club or convention, promoting the games on Facebook, Twitter or just chatting about Modiphius on forums – there’s so much people can do to help out and we plan to reward that with an exciting membership that rewards every member of the team for their efforts.”

 

The SILVERSHIELDS program is signing up members from all over the world to support Modiphius’sflagship games; Achtung! CthulhuMutant Chronicles 3rd EditionPaolo Parente’s DUST Adventures,Cogs, Cakes & Swordsticks and much more! You can sign up herehttp://www.modiphius.com/silvershields.html

 

Based on the level of their support, active members can expect to receive an awesome Modiphius TeamT-shirt, a SILVERSHIELDS badge, and credit towards Modiphius products.

 

Dave McAlister is heading up the UK SILVERSHIELDS. Dave has been roleplaying for over 30 years, with a big love of the espionage genre. So much so that in 1999, he started Modus Operandi and joined the Sarbreenar “Living” campaign team as their plotline controller before moving across to the Living Spycraft campaign team (as UK Regional Branch Director) in 2003. 2003 was also the year that Dave founded UK Role Players as well as co-writing World Militaries and consulting on both US Militaries and Battlegrounds, all for Spycraft. Since then, Dave has concentrated on supporting the UK gaming scene. He has organised and run several small, one-day, events and was the RPG Area Manager for Gen Con UK in 2004. He is currently the webmaster for the Conception and Con-Quest conventions as well as UK Role Players. His current favourite systems are Savage Worlds and Cinematic Unisystem.

 

 

Dan Whorl is the leading the US SILVERSHIELDS. A 33 year old step-father of 4 and a lifelong tabletop gamer. His interest run the gamut of games from Euro board games to Ameri-trash, collectible card games to family and party titles.  However, his heart lies in table top RPGs.  25 years ago, Dan discovered Dungeons and Dragons and his life changed forever.  Having since played every system he could get his hands on, as well as creating more than a few homebrews, Tabletop RPGs have become a cornerstone of Dan’s creative outlet as well as favored pastime of his family. For the last year and a half, Dan has been the Host/Moderator of the popular gaming podcast “The CarpeGM Gamecast” and the owner/webmaster of CarpeGM.net, a website that houses a community dedicated to the enhancement of social event gaming, it’s culture, and the support of those help to shape it.

 

More team managers will be announced for Europe and abroad soon.

 

If you know someone who loves Savage Worlds, Call of Cthulhu or you think would love to demo the new systems from Modiphius Entertainment please forward this message.

 

For more information contact Modiphius Entertainment (or reply to this email) http://www.modiphius.com/contact.html

 

Modiphius

Oct 302013
 

Gamecast Logo 300x300 post

Topic - In this episode, we announce the birth of the Carpe GM Digital Network !  Dan gives a brief description of the shows on the network and makes a few exciting announcements, as well. We answer a couple of listener emails, one of which also contains our first entry into the Game Store Weirdos contest.  And finally, Brian debuts a new game for the podcast….Ask Aubrey!

Hosts - Dan,Bryan, Mack, Steve

 

 

 

 

Media - 

Sentinels of the Multiverse
Saints Row 4 – Million Dollar Copy
The Backwards Compatible Podcast
Metagamers Anonymous
Modiphius Calling
The Probably Questionable Podcast
Subscribe to the CarpeGM Digital MEGAFEED!


The interstitial music for this episode is: “Sinfully Yours” by As Angels Bleed
For more from this awesome band:
Check out their website – http://www.asangelsbleed.com/index.html
Find them on YouTube – https://www.youtube.com/user/AsAngelsBleedTV
Twitter – https://twitter.com/AsAngelsBleed
Facebook – https://www.facebook.com/asangelsbleed
Where can you purchase their music?
iTunes – https://itunes.apple.com/au/album/as-angels-bleed/id596881328
Amazon – http://www.amazon.com/As-Angels-Bleed/dp/B00B6LT2GU/ref=sr_1_1?s=dmusic&ie=UTF8&sr=1-1&keywords=As+Angels+Bleed
…or directly from the artists – http://www.avelinademoray.com/store/categories/As-Angels-Bleed/

Subscribe, rate, and review us on iTunes!Subscribe on Stitcher Internet Radio!Like us?...Then like us!Follow us!Send us an email at dan@carpegm.netOur HomepageReccomend us on RPG Podcast.com!

Aug 122013
 
dust adventures

Modiphius

MODIPHIUS Announces DUST ADVENTURES

Roleplaying in Paolo Parente’s DUST Universe!

British publisher Modiphius Entertainment has announced a licensing deal with Paolo Parente’s DUST Studio to create a tabletop roleplaying game set in the DUSTuniverse.

 

Scheduled for Spring-Summer 2014, DUST Adventures will consist of a core rulebook and setting guide and will be followed by supplements and campaigns. The books will feature both new artwork as well as stunning photography of DUST miniatures.

 

The campaigns will also feature DUST Tactics and DUST Warfare missions allowing fans of the miniatures games and roleplayers alike to enjoy the DUST universe in new ways. The system being written for DUST Adventures draws heavily on the elegant systems of DUST Tactics, uses the same familiar dice, and aims to easily bring characters from DUST Tactics in to the roleplaying game or roleplaying characters in to your DUST Tactics or Warfare games.

 

DUST Adventures RPG

 

Campaigns will explore the background behind the major events in the DUST universe as well as presenting new storylines for players. Allowing players to create heroes from the Allies, the SSU, or independent factions, the game system is designed for both first time roleplayers as well as offering advanced rules for experienced players.

 

Modiphius recently launched the Achtung! Cthulhu game line via Kickstarter and is producing a cross-over book called , which let’s players mix characters from both universe’s in a terrifying mission beyond their worlds. This book will be compatible with the DUST Adventures roleplaying game, DUST Tactics and DUST Warfare.

 

For more information on DUST Adventures please sign up on the official webpage:www.modiphius.com/dust-adventures.html where you can also join in with playtesting and development!

 

For press information please contact us via http://www.modiphius.com/contact.html

 

Chris Birch
Modiphius
 

 

 

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