May 132017
 

Our friends at MAGE Company are, once again, entering the Kickstarter arena with the next chapter of the 12 Realms saga;

12 Realms: Dungeonland!

 pic3225635_lg

A big box, miniature laden, dungeon crawler with several modes of play, this is sure to be a favorite on game night.  As with previous titles in the 12 Realms line, familiar faces from fairy tales and lore are in the cast of playable characters (as well as some of the baddies).  I’ll have a more in-depth breakdown of mechanics and gameplay in the coming days, as there is a Print and Play trial version of the game available here.  (Spoilers! it’s a lot of fun!)

Also, once it’s live, you can find the kickstarter here.

That said, I asked the fine folks at Mage Company if they’d like to write an article about the game and how it’s different from previous iterations in the 12 Realms line.

So strap on your little riding hood and grab your axe because over the hills and through the wood, to Dungeonland, we go!

Exploring Dungeonland

Exploring 12 Realms: Dungeonland

12 Realms: Dungeonland is a standalone game set in the 12 Realms Universe. It is a cooperative dungeoncrawler, where each player takes the role of a Hero from fairytales and explores dungeons and magical locations. They battle against evil monsters and epic bosses controlled by AI, and evlolve through the way. So no need for anyone to be the bad guy. In Dungeonland everybody is a Hero. But what makes 12 Realms: Dungeonland different from the other 12 Realms games and what are its key features?

1) Not an expansion. 12 Realms: Dungeonland is a standalone game. This means you do not need to have any of the other 12 Realms games. This is not an expansion. You can just grab a box, gather with friends and start your epic battles!

2) Cooperative, but not as 12 Realms base game. 12 Realms: Dungeonland is a cooperative game too, but it offers a completely different experience from 12 Realms base game. The only thing these two games have in common is the theme. They are both set up in a fantasy fairy tale world, so Heroes, items and monsters will be inspired from this theme. However the gameplay is totally different and the two cannot be compared.

3) The Campaign Mode. The main way to play 12 Realms: Dungeonland is through the campaign mode. The Heroes explore their way through multiple scenarios. All of the scenarios all linked to each other and the decisions you make will affect the plot of the scenario. This means that your decisions affect the story, so be careful what you choose and what you do!

Exploring Dungeonland Ambush

4) The Arena. The game also includes an Arena board, where up to 8 players can involve in battle. The Arena offers 2 different game modes: The Duel: Players create 2 teams of 2, 3 or 4, depending on their number and battle each other. Which will be the team to be the last one standing? Waves of Enemies: This is a tower defense type mode, which will be used as a bonus stage between the different scenarios. In this mode, the Heroes battle against waves of enemies. The more waves they manage to defeat, the more rewards the get to continue their campaign.

5) The Master Quest. This is one of the unique features of 12 Realms: Dungeonland. You want to get the feeling of a complete campaign, but you do not have the time to play all the scenarios? 12 Realms: Dungeonland will feature the Master Quest, a single scenario that will give you the feeling of a complete campaign. This means that you will get the chance to experience the Hero development, the different choices that lead to different story endings and the Boss battle, all in a single session. No need to arrange several meetings with friends, experience everything in a single go.

6) Character Development. Each Hero has their unique starting gear and ability. During the campaign you can evolve your Hero by finding new items, weapons, spells, potions etc. At the same time, you can unlock new skills from the various skill categories that are offered through the game, to suit your playstyle. This means that even if you play the same Hero twice, they can be a totally new character and offer a different experience.

7) Exploration. The exploration mechanism is one of the key features of the game and offers great replayability. Through this clever mechanism, the dungeons and monsters are randomly generated each time, which means that two playthroughs will never be exactly the same. Furthermore, this mechanism is designed in a way to make you further immerse in the exploration of the magical dungeons, thus enhancing the game experience.

Exploring Dungeonland Wind

8) Gameplay. 12 Realms: Dungeonland is designed in such a way that it is streamlined and easy to learn and play making it suitable for families, without taking away the depth and strategic options that gamers would like to experience in a dungeoncrawler.

9) The perk of having the previous 12 Realms. As we said, you do not need to have the other 12 Realms games to play Dungeonland. However if you own any of the previous games, a conversion kit will be offered through the Kickstarter campaign, that converts all Heroes and their starting gear and abilities from the existing 12 Realms titles, making them suitable for Dungeonland. This means that you can take your favorite Hero and their miniature and use it in the game.

Feb 232016
 

With the growing popularity of RPG’s utilizing a virtual table top, This is BIG news!  I received this press release yesterday and pass it on to you now…

For additional information, contact Jenny Bendel.
 
FOR IMMEDIATE RELEASE

SYRINSCAPE AND D20PRO ANNOUNCE NEW INTEGRATION FOR PLAYING ROLEPLAYING GAMES FASTER, BIGGER, AND ANYWHERE,NOW WITH SOUND

Award-Winning Syrinscape Sound App Now Compatible with D20PRO Virtual Tabletop

SYDNEY, AUSTRALIA (February 22, 2016) – Syrinscape, creator of the award-winning apps that put the power of custom, movie-like sound effects, soundscapes, music, and audio solutions at the fingertips of the gamer, and D20PRO, the Virtual Tabletop that takes roleplaying games from around the table to gamers around the world, are thrilled to announce today the two products are now compatible, creating a dynamic gaming experience for roleplaying gamers everywhere.*

D20PRO comes with the complete rules set for OGL 3.54E and thePathfinder Roleplaying Game systems. However, the powerful tools ofD20PRO work for any game system that utilizes maps, combat on or off a grid, and even games that rely on “theater of the mind.”

“Syrinscape has been one of our most requested integrations, and we are so pleased to make that a reality,” says Tobias Drewry, CEO of Mesa Mundi. “Now game masters running a campaign with D20PRO can easily incorporate Syrinscape’s incredible library of music and sound effects to set the perfect mood for their games.”

With this integration, D20PRO Game Masters will be able to control Syrinscape remotely on the systems of their players. Game Masters will be able to embed objects within D20PRO that can be used to ‘click’ buttons inside Syrinscape, without needing to bring Syrinscape into focus, or having to navigate through any of its menus.

“Now every spell, every location, and every hideous monster roar is right at the finger tips of D20PRO Game Masters,” says Syrinscape creator Benjamin Loomes. “And yes… most importantly, that includes the Wilhelm Scream!”.

D20PRO has created real-time video with an introduction demo on how to incorporate Syrinscape into D20PRO games, using Syrinscape in 3rd-party mode, how to add sound triggers inside D20PRO, and how to configure virtual audio settings.

D20PRO Virtual Tabletop is available to try free with a 30-day Trial License to build campaigns, adventures, and encounters in no time. To start a free 30-day trial, visit, www.d20pro.com/getd20pro/.

The award-winning Syrinscape apps bring fantastic, realistic sound to tabletop gaming. Each is available to try for free, can be completely unlocked for free for 30 days at Syrinscape.com/freetrial, and includes 2 free SoundSets to keep after the trial. To download the free Board Game Player, Sci-Fi Player, or Syrinscape Fantasy Player, visit Syrinscape.com.

*At this time, Syrinscape integration is Windows only, with Mac OS and Linux integration coming soon.

About D20PRO
D20PRO is a Virtual Tabletop (VTT) that takes roleplaying games from around the table to gamers around the world. Experience all the elements of roleplaying while optimizing your play with the powerful D20PRO rules engine–speed up combat, roll a natural 20 on integrated dice, explore vast maps, and bring character sheets to life. No matter what kind of game you’re running,D20PRO is the VTT desktop solution your gaming group needs. Campaign with players throughout the world, and you’ll never miss game night again. Run smooth, accurate combat with D20PRO’s suite of built-in tools ensuring that every bonus, feat, and twist of the rules is accounted for. D20PRO ©2016 Mesa Mundi, Inc. (www.mesamundi.com)

About Syrinscape
Using a powerful audio engine and complex algorithms to produce ever-changing soundscapes and rich encounter-specific music, Syrinscape conjures every aural landscape imaginable, from ethereal forests and stony shorelines, to dank, vermin-filled dungeons, to the spooky depths of the underdark. Designed by accomplished composer and tabletop gamer Benjamin Loomes, along with the developers at the Interaction Consortium, Syrinscape builds on more than 8 years of prototyping and community feedback. Syrinscape is based in Australia. Syrinscape is available for a wide range of devices, including PC, Mac, Android Tablets and phone, iPhones and iPads, and the players can be downloaded via syrinscape for free.

* * *
Feb 172016
 

Our good friend Chris Birch is at it again. This time he’s bringing the big guns…a Conan RPG!

You’ll want to get in on this as I’m sure that it’s going to be HUGE!

Robert E. Howard’s Conan: Adventures In An Age Undreamed Of  Kickstarter has LAUNCHED!!!
 
 
We are almost HALFWAY through the first goal and counting!
We have one of the biggest line ups of major artists ever for a roleplaying game. Each book is a beautiful high quality hard cover book featuring a major commissioned cover art by one of the legendary names we have assembled along with truly authentic and evocative content by industry veterans and newcomers. Please check it out!
…all under the watchful eye of world-renowned Conan experts and scholars including  Jeffrey ShanksPatrice Louinet and Mark Finn, working together to bring you the most authentic Conan roleplaying experience yet, focusing exclusively on Robert E. Howard’s original stories.
Thanks so much for your support and patient as we prepared this incredible project!
 
Chris, Modiphius
Feb 172016
 

Ok, Those of you who follow me know how much I absolutely love Savage Worlds.  Those of you who are new to the site…

I absolutely love Savage Worlds!

This Kickstarter looks fantastic!

Make sure you look at the contribution levels because, as usual, Savage Worlds has positively nailed the price point!

This one’s only going for two weeks!  Don’t waste time.

Press release follows:

Pinnacle Entertainment Group, award-winning makers of Savage Worlds, Deadlands, and many other games, launched a two-week-long Kickstarter for the historical horror setting for World War I, Weird War IIt has already funded and passed the first stretch goal.
 
Pinnacle Entertainment Group is the creator of Savage Worlds, an award-winning tabletop roleplaying game system.

Pinnacle Entertainment Group Announces Weird War I Kickstarter for Savage Worlds

 

FOR IMMEDIATE RELEASE

 

Chandler, AZ February 16, 2016 – Pinnacle Entertainment Group, award-winning makers of Savage Worlds, Deadlands, and many other games, launched a two-week-long Kickstarter for the historical horror setting for World War I, Weird War IIt has already funded and passed the first stretch goal.

 

Kickstarter link here: https://www.kickstarter.com/projects/545820095/weird-war-i-savage-worlds/description

 

Weird War I is the latest entry in Pinnacle Entertainment Group’s Weird Wars series. The Twilight Legion has so far marched across the battlefields of Rome, Vietnam, and World War II. Now our intrepid soldiers, sailors, airmen, and even civilians must endure the mud and trenches of what would become known as World War I.

 

The Kickstarter for Weird War I includes PDF and print options for a Player’s Guide, War Master’s Handbook, War Master’s Screen with Raid on Fort Douaumontadventure, and two map sets. Also available are specialtydiceBennies (poker chips), and a vintage-style canvasmessenger bag. Backers also have the opportunity toadd Weird War I to the entire Weird War line forSavage Worlds in the top tier Twilight Legionnaire reward level.

 

Supporters recently unlocked a stretch goal giving all backers the complete map sets in digital format. Other stretch goals within easy reach include pregenerated archetype characters with paper miniature figure flatsfor civilians and the French, and a second Plot Point Campaign, In Vino Veritas, giving the players a chance to play the German side of events and deals with an ancient power aroused by the carnage of the Great War.

 

The Kickstarter ends on Thursday, March 3rd at 8 pm Eastern. Reward levels begin at $15 for players and $35 for game masters. Don’t miss out—back it today!

 

About Pinnacle Entertainment Group

 

The award-winning Deadlands and Savage Worldstabletop RPGs were created by Shane Lacy Hensley, owner of Pinnacle Entertainment Group. For more information, visit www.peginc.com or contact Jodi Black, COO and Managing Editor for Pinnacle, at PEGJodi@gmail.com.

 

#  #  #

Copyright © 2016 Pinnacle Entertainment Group, All rights reserved.
Jan 152016
 

Ladies and gentlemen, it’s that time again… Gen Con 2016!

Once again, we at CarpeGM.net are planning to attend the biggest four days in gaming August 4th,through 7th.

Below, I bequeath unto you the press release with all pertinent information.

Gen Con 2014: Level Up!
Reminder: Badge and Housing Registration Opens in One Week
It’s almost here! Badge Pre-Registration begins one week from today, starting on January 22 with Housing Registration opening at noon (Eastern) on Sunday, January 24. Gen Con will be here before you know it!Please note: a valid 2016 badge is required to take part in housing registration.The Gen Con team would like to stress again that it is important to note that demand for downtown hotel rooms vastly outstrips the available supply. Not everyone interested in downtown housing will have access to these rooms. Suburban housing inventory typically is available throughout the convention, however. As mentioned last week, Gen Con again will randomize each customer’s access to the Gen Con Housing Portal to book lodging. If you have questions about housing, you can get them answered at the Housing Q&A forum page or by emailing customerservice@gencon.com. Please don’t wait until the last minute to get your registration questions answered, as customer service will become very busy during the opening of Badge Pre-Registration and Housing Registration.When you participate in Housing Registration, you will need to go the “My Housing” page located on gencon.com under your username after you sign-in. When housing registration opens at noon (Eastern), you will be assigned a random access time, if you have purchased a 2016 badge. When your countdown time expires, your page will refresh and provide you with a button to “Make Reservations.” Housing registration countdown times may last up to three hours. Once you are granted randomized access, you can book your housing from the remaining choices.Have more questions about housing? You can check out the newsletter from earlier this week that covers some specific badge and housing questions at this link. There is also a web page atgencon.com covering Housing & Travel, as well as a web page with information on getting your badgefor 2016.

Official 2016 Charity Partner

Earlier this week, Gen Con announced its selection of The PourHouse as its Charity Partner for 2016. Each year, Gen Con partners with one charity, local to Indianapolis, hosting events intended to create donations for the partner organization. Opened in 2004, The PourHouse provides street outreach and peer advocacy for individuals experiencing homelessness in Indianapolis. You can read more about this partnership through Gen Con’s Charity Page or via the official press release.“Gen Con gamers have found a way to extend their creative reach into the streets of their host city, and The PourHouse is honored to have been chosen as the Official Charity Partner of Gen Con 2016”, said Andrea De Mink, Executive Director of The PourHouse. “Your generosity will provide opportunities for housing, healthcare, and restoration of lives.”Last year, Gen Con’s programming generated more than $40,000 for the convention’s 2015 Charity Partner, The Julian Center. Since moving its convention to Indianapolis, Gen Con has raised more than $200,000 for local charities.Want to learn more about The PourHouse? You can LIKE their Facebook page or FOLLOW their account on Twitter. Interested in learning more about their mission? You can check out the following video from The PourHouse.
Gen Con’s mailing address is:

Gen Con LLC

120 Lakeside Ave #100

Seattle, WA 98122


Copyright © 2016 Gen Con LLC, All rights reserved.
Nov 162014
 

XLS Logo

Kyle & Kyle talk games from the Humble Indie Bundle 13 including Tower of Guns, Jazzpunk, Teleglitch, and more!

Theme Music:
“RetroFuture Dirty” by Kevin MacLeod

Additional Music:
“Competition” by Mike Mirabello
from the “Tower of Guns” Original Soundtrack

Follow Kyle on Twitter: @eroe_vigoroso

Nov 012014
 

XLS Logo

The clown show is back folks and it’s a Final Fantasy bonanza tonight! HA! Just kidding… It’s a JRPG extravaganza!!! Plus maybe some talk on Jamestown, Luftrausers, Risk of Rain, and Paranautical Activity.

Theme Music:
“RetroFuture Dirty” by Kevin MacLeod

Additional Music:
“Swing De Chocobo” by Nobuo Uematsu
from “Distant Worlds: music from Final Fantasy”

Sep 242014
 

XLBS logo

Our “buddy” Will Blevins got hands on access to the Super Smash Bros. 3DS demo so we’re going to talk about it… and probably reminisce about the good ol’ days.

Featuring Music From:
Super Smash Bros. Brawl on Nintendo Wii

Sep 192014
 

XLS Logo

Humble Bundles, Final Fantasy IX, Brutal Doom, Half-Life, Warcraft and more this week. Plus we discuss Mircosoft’s purchase of Mojang and for the millionth time, yes, I know SURGE is back.

 

Theme Music:
“RetroFuture Dirty” by Kevin MacLeod

Additional Music:
“At Doom’s Gate”
from the “Brutal Doom” Original Soundtrack

Sep 032014
 

 

XLS Logo

It’s Doom, Quake, Half-Life, Black Mesa, Warcraft, Walking Dead Season 2, and 7 Days to Die this week with our Special Guest Will Blevins. Plus there’s a New 3DS and Saints Row!

Will Blevins likes to stream games at http://www.twitch.tv/tenks_brief/

Theme Music:
“RetroFuture Dirty” by Kevin MacLeod

Additional Music:
“Last Legs” by Kelly Bailey
from “The Orange Box” OST (Half-Life 2: Episode Two)