Here's the story, in Katie's own words: "Callie thinks that in the grand scheme of the worlds at large, she's nothing special. With the unexpected addition of friendship and adventure into her life, she's about to find out that she was very, very wrong."
Go check it out. You won't be disappointed.
– Andrew Hackard
Warehouse 23 News: Behold, The Power Of The Double Helix!
Not all tech is metal or plastic! GURPS Bio-Tech discusses a variety of biological-based possibilities, ranging from 19th-century medical equipment and procedures through hypothetical ideas of the future. Unleash deadly diseases, harness templates for biotech professions, unlock biotech magic, and more. Your upgrades await at Warehouse 23.
Ogre Terrain has been on Steve's mind for quite some time, and it's something we get requests for fairly regularly. So we saw this as an opportunity to offer some print-and-play terrain for Ogre fans!! This 2-D terrain is perfect for gamers on the go, or for Ogre players who just don't have time to make detailed 3-D terrain. Steve wrote an article on Medium highlighting the uses, some tips and tricks for printing, and materials he's used for the process. He covers everything from the pricier, but higher quality, neoprene to the quick-and-dirty paper and cardboard.
We're well on our way to the next stretch goal, so if you're on the fence, check out the campaign! We continue to unlock stuff for the "Many Minis" box, making it an amazing value.
And don't forget to check out the latest Ogrezine offering, as well!
– Hunter Shelburne
Warehouse 23 News: Tabletop Adventures - November Sale!
The minions of Tabletop Adventures invite you to join in celebrating the birthday of their 'beloved' Overlord! (They know he is beloved; he tells them so.) All Tabletop Adventures products will be on sale at a 30% discount, from Nov. 17 through Nov. 30. This is your chance to pick up any of their descriptive products or GM aids: fantasy, modern, sci-fi, horror, or genre neutral. Augment your imagination with products from Tabletop Adventures over at Warehouse 23!
On Friday, November 17, from 2-5 p.m., you can swing by our Munchkin CCG Learn To Play, where you'll use one of our six starter decks and play a full game against other fans! We'll be hosting a Munchkin CCG draft on Sunday, November 19, from 2-5 p.m. The draft is limited to eight players and will be single-elimination format. You'll be able to check out prototype cards and get an example of what you'll find in booster packs!
To reserve a seat, go to Tabletop HQ the morning of the event and sign up. We expect these to fill up quickly, so make sure you lock down your spot first thing each morning! You can also find our schedule of other events at Tabletop HQ, so check out the list of games like Munchkin Shakespeare, Ogre, and Zombie Dice (with some amazing prizes, to boot)!
If you miss our official events, swing by booth #932 and demo the Munchkin CCG there! We'll also have Triplanetary, our upcoming relaunch of the classic game of space combat! And don't forget to get your Pinny Arcade pins and other promo loot while you're there.
If you aren't able to make it to PAX Unplugged, keep an eye on our Facebook , Twitter, and Instagram for show updates. Also, make sure to check out and back the Triplanetary Kickstarter when you return from PAX Unplugged; we'll be launching this classic game of interplanetary warfare on Monday, November 20!
We look forward to seeing y'all there!
– Andrew Hackard
Warehouse 23 News: Protection From Mischief
Want to mix all your Munchkin sets but like to keep the look consistent? Look no further than the Munchkin Doors and Treasures Card Sleeves! Each set comes with 60 sleeves, to keep your doors and treasures ready for any group (or grouping). Get yours today at Warehouse 23!
Concept. Archetype (pp. 80-81) is only a start. So it's a mine – but why is it an adventure? Are the main enemies the miners, or what they disturbed? What was being mined? Are there "natural" dangers, like titanic burrowing worms? "A demonic lord of subterranean monsters has occupied the dwarven iron mines, and the dwarves will forge arms and armor for those who defeat it," differs from, "The baroness has a one-pound silver bar for each delver who helps shut down orcish mines on her land (in reality, a lich is using orcs to excavate a trap-filled lair)." Such decisions suggest appropriate monsters, traps, and treasures.
Moments of awesome. Dream up some "set pieces" that make the adventure cool. The only limitation is that they fit your concept. Consider that mine: How about an icy underground river full of vicious fishes, a rock-eating worm busting out of a wall to ambush the heroes, and a barracks full of orcs or demon-worshippers, which includes a cursed, bloodstained altar? These usually qualify as Special Features (pp. 83-84) and/or Set Encounters (p. 85).
Rough map. Create this in an easily edited format. Place dungeon entrances and exits, settings for your moments of awesome, and battlefields for "boss fights" (as with the demon or lich). Then connect these however you like – buttressed galleries hewn by miners, rough tunnels chewed by monsters, smooth chambers created by the resident magic-user, etc. See Maps (pp. 81-82) for important details.
Set encounters. You've chosen monsters for your moments of awesome, but what else lurks here? Pick enemies that make sense – no huge dragons behind man-sized doors, water elementals in lava pits, or mundane humanoids where there's tainted air and no food. Reward stealth and reconnaissance by distributing encounters so it's possible to avoid bringing the whole dungeon swarming in. Edit the map as needed; for instance, orcs eat, drink, and sleep, so add barracks and larders, plus wells and air shafts for sneaky delvers to exploit.
Wandering monsters. As Wandering Monsters (p. 85) explains, set the odds of random encounters, the frequency of checks, and what appears when the dice spell trouble. A table is best for that last part – if only "Roll 1d: 1-3, orcs; 4-5, zombie orcs; 6, earth elementals." All monsters should fit the concept, and some might have ties to set encounters. Odds, frequency, and table can vary by area (more cultists near the barracks, more dwarven undead in the galleries) and the delvers' actions (like quickly silencing sentries – or not).
Order of battle. Be ready to adjust minor encounters to the party's strength. Major ones can be static – especially if the heroes will be forewarned. Adjust the map to create suitable spaces for the battles. For instance, if the party is tough enough to face 50 orcs, you'll need rooms large enough for the clash; likewise, attacks by 100-foot-long worms demand 100-foot-long tunnels. Battlefields often include dramatic obstacles (p. 83); mark those as well.
Treasure! Define major treasures – artifacts, coins in hidden vaults, scrolls in the lich's library, etc. – and find or make places for them on the map. Do the same for incidental valuables, like silver chipped from the mine's walls, and set a maximum value. Anything the monsters have may become plunder, so equip foes only with things you want the heroes to have. Note the skill rolls needed to find and identify loot; see Looting (pp. 24-25) and all of Chapter 5.
Final map. By now, you've edited the map and noted locations for everything. Review the "big picture" and secure valuables and secrets with doors and locks (pp. 82-83), nasty surprises like traps (p. 83), and hidden entrances (p. 85). Don't go crazy with this, or the game will slow to a crawl while delvers poke at every stone. In areas the dungeon's denizens traverse regularly, there should be either fewer security measures or ways to circumvent them quickly: keys and hidden controls to find, magical passwords to overhear. Reward clever adventurers!
Area information. Once you know all the stuff above, tidy up your notes and key them to the map. This need not be fancy. Just list each area's monsters, loot, traps, etc., along with reminders of why you put them there.
Rumor control. Look at your dungeon and decide what rumors heroes might hear. These could hint at concept, moments of awesome, denizens, treasures, or layout; for example, "We've sensed a powerful undead presence in the orc mines" is a clue about occupants (orcs and a lich), concept (machinations of a lich), and a major encounter (lich fight!). Partial maps are another possibility. Have bogus information for those who fail the rolls in Tavern Tales and Moldy Books (p. 15). Consider side-quests and secret missions – maybe the demon has cut off access to a secret vault, and dwarf PCs are tasked to rescue artifacts within.
Finally, don't forget to check out the Dungeon Fantasy Companion for traps, treasures, and a sample dungeon to inspire you.
– Sean Punch
Warehouse 23 News: An Armory Of Minis
If you missed some of the Ogre Miniatures Set 1 Kickstarter add-ons, never fear! We've made them available in our Ogre Miniatures Armory Set 1. Plus, you'll get the never-before-seen Ogre Mark III and Mark V in black, to truly reflect the cybertanks' maniacal evil! Your armory of more than 120 minis comes in its very own shipping box! Quantities are limited, so preorder yours now at Warehouse 23!
The defenders are bolstered by the fast support of the Light Tank and Light G.E.V., while getting some heavy artillery with the Superheavy Tank and Mobile Howitzer. Infantry is also included, and has a faster way around the battlefield: the G.E.V. Transport. But all of these are ants in comparison to the two big miniatures in Set 2: the Fencer and the Ogre Mk. IV. The Fencer comes with two turrets, giving you the choice of building it in an A or B configuration. The Ogre Mark IV is another step in the Ogre evolution, faster than most Ogres and armed with long-reaching missiles.
Due to the high demand for multiple sets, and our constant quest to get fans more minis for the money, our $75 reward level will include three full sets of miniatures, in red attackers/blue defenders, reverse colors, and hunter green, which comes out to over 150 miniatures! Of course, if you're building a really big army, we have options for even more . . . so check out the Kickstarter and muster your forces.
And for those looking for painting inspiration, we talked to Ben Williams, our in-house painter, about the amazing paint jobs he's done; we showed off some of his models on #SJGamesLive . . . give it a look. Ogre Miniatures Set 1 was also featured on GTM's Happy Li'l Minis show, for even more painting fun! And if you're interested in other Ogre content, check out our most recent Ogrezine additions - three new articles, to be exact!
Note that this is a short campaign, ending November 27, so make sure you back soon!
– Hunter Shelburne
Warehouse 23 News: Do The Impossible!
Abilities beyond mere mortals are at your fingertips with GURPS Powers. Expand and enhance the abilities from the GURPS Basic Set, discover new options for odd situations, and unleash guidelines for special effects and variable powers. Your guide to the impossible awaits at Warehouse 23!
In this end-of-times Munchkin game, you are a rugged survivor in a world full of people and things that want to kill you and take your stuff. To keep living, you should do it to them first! Munchkin Apocalypse includes a new card type, Disaster, and Seals that run all over the place. Be careful with the seventh one!
This apocalyptic Munchkin-fest was developed by Andrew Hackard and illustrated by John Kovalic – as always, a winning duo. It was released in November 2012, just in time for Doomsday.
Alas, the world didn't end then! To make up for any Doomsday disappointment, we released an expansion in 2014, Munchkin Apocalypse 2 - Sheep Impact, with even more monsters and loot to play with, as well as a new class to join the five already in the core set.
Of course, an apocalyptic game isn't complete without creepy art, so two years later, we added Munchkin Apocalypse Guest Artist Edition to the fold. This Deluxe version features artist Len Peralta's unique take on the end of the world, with illustrations that have a Mad Max: Fury Road vibe, along with a circular gameboard reminiscent of the Mayan calendar. The board shows level 10 at the center, replete with treasure and weapons – the only things you need to survive!
Don't think you could survive Doomsday? You just need practice. Sharpen your backstabbing skills for the world's end with either version of the Munchkin Apocalypse game, available at your FLGS and Warehouse 23!
– Tyeera Garza
Warehouse 23 News: Cheating Wins In Munchkin!
Admit it, you really like to combine all your Munchkin sets . . . the stupider things get, the better! With Munchkin 7 - Cheat with Both Hands, we've made that even easier. Become an Ultra Munchkin and see what kind of over-powered shenanigans you can get into. On Warehouse 23 now!
A fascinating peek into not only a creative endeavor but a worldview once or twice removed from those of Westerners and their 24-hour news cycles, Rugs of War shows how history, whether oral or from the end of a needle, can drift and gain new meaning.
– Suggested by RespectableLawyer
Warehouse 23 News: Holidazed!
Need some ideas for a Christmas gift? With the ultimate Munchkin stocking stuffer, Munchkin Holidazed, you'll get 15 Christmas-themed cards to add to your Munchkin collection! Finish your holiday shopping early with Warehouse 23!
With Ogre on Steam, you get to enjoy the excellent gameplay that made this wargame a classic while taking advantage of features only possible in video games, such as online multiplayer and map sharing. Of course, you still need a free Steam account to play Ogre, and in order to use Steam, you need an Internet connection and a Windows PC.
To make it very convenient for you, we've been able to get some Steam codes that you can purchase while buying other Steve Jackson Games stuff! So head over to Warehouse 23 and get a Steam code before they're gone!
– Tyeera Garza
Warehouse 23 News: Adventurers Wanted!
The Dungeon Fantasy Roleplaying Game is now available as a PDF or in print. Join the exciting world of crypt-crawling adventure as you like it, in the gorgeous, full-color boxed set or the super-convenient electronic format. Pick up either version today, at Warehouse 23!
Designed by Austrian Alexander Pfister and originally published in 2013 as Händler der Karibik, Port Royal quickly racked up the awards: in addition to the Austrian Game Designers Competition, Port Royal also won the 2013 Wiener Spiele Akademie Game Designer Award, 2014 Fairplay À la Carte Award, and 2015 Vuoden Peli Family Game of the Year.
The game's first English-language release came in 2014, published in conjunction with the German version, through Pegasus Spiele. It featured an expanded 120-card deck to accommodate five players, but the fun, easy-to-learn gameplay remained the same. Players had the ability to hire 11 types of citizens (like the powerful Pirate, handy Jack of All Trades, and persuasive Mademoiselle), using some to complete Expeditions and secure Influence Points, with others providing advantages when hiring additional crew or trading with merchant ships.
Longtime players may notice a few other differences in the Steve Jackson Games release. Person cards are now Character cards, and Expeditions have become Missions. Rather than trade with ships distinguished only by color (e.g., yellow, blue, orange), the artwork has been upgraded so that ships now fly under the flag of one of five countries: Britain, France, the Netherlands, Spain, or the United States.
Rest assured, would-be-buccaneers, even with these changes, the core gameplay remains the same! According to Randy Scheunemann, Port Royal Line Editor at Steve Jackson Games, the company loved the "elegant simplicity" of the game and got involved through their connection to Pegasus Spiel. Working with Pfister the entire time, SJ Games made sure to preserve "what people already loved . . . because it was already great."
So hire on some Sailors (and maybe a Priest, Trader, and Settler or two), and set sail for adventure in Port Royal - at your local game store or on Warehouse 23 now!
– Tyeera Garza
Warehouse 23 News: Have You Seen This Screen?
Soon you'll be fighting giant spiders in a dank dungeon. You need help! The GM needs help! Don't worry; we're here to help! The Dungeon Fantasy GM Screen is now available as a PDF or a beautiful printed set. Speed up your Dungeon Fantasy Roleplaying Game sessions with the info on the handy screen, and get to adventuring easier with the "cheat sheet" booklet or the assortment of included pre-made heroes. Order your copy today - physical or digital - over at Warehouse 23!
Kick down the door, kill the monster, take the loot, and backstab your friends using iambic pentameter with Munchkin Shakespeare – or sit down for some frenetic, bug-slapping fun with Super Kitty Bug Slap before it's officially released! Both games will be available at our booth for you to experience first-hand.
This event is already sold out, so if you won't be able to make it, hold tight – we'll post some updates on our Facebook page and Twitter to keep you informed. Also, make sure to check out and back the Triplanetary Kickstarter when you get home from BGG Con; we'll be launching this classic game of space combat on Monday, November 20!
– Tyeera Garza
Warehouse 23 News: GURPS, More Surprising Than Ever!
We're freeing up some of our archived print copies of GURPS, and that's great news for you! What's the news? It's a mystery! Buy a box for $30, and get over $60 MSRP of classic GURPS print supplements from across the decades. These won't last long, so don't delay; get your GURPS Archive Mystery Bundle today, from Warehouse 23!
So: You have been warned. If these are missing from your collection, now is your last chance to get them before aftermarket prices set in and eBay becomes the only source for these Munchkin titles.
- The Good, the Bad, and the Munchkin
- Munchkin Apocalypse - Judge Dredd
- Munchkin Booty - Fish & Ships
- Munchkin Gets Promoted 2
- Munchkin Holidazed
- Munchkin Imaginary Frenemies
- Munchkin Oz 2
- Star Munchkin Deluxe
- Munchkin Steampunk
– Phil Reed
Warehouse 23 News: Rolling Into Christmas!
As if a 25mm Christmas die with classic John Kovalic Munchkin art on it wasn't cool enough, with Munchkin Jolly Jumbo d6 we're also giving you four new Munchkin cards (two Doors and two Treasures) in each package! What are you waiting for? Roll on over to Warehouse 23 and pick some up today!
We've got a ton of stuff planned, including tournaments for Zombie Dice, Port Royal, Super Kitty Bug Slap, Ogre Sixth Edition, Munchkin Shakespeare, and the ever-popular Munchcathlon! The prizes at these events are, according to our events coordinator, "illegally high." Which apparently means boxes of themed loot for winners of each event, plus some hyper-exclusive prizes for the winner of the Munchcathlon: the long-out-of-print Munchkin Sweatshirt and the Official Munchkin World NYC Bookmark, both signed by John Kovalic, Steve Jackson, and Andrew Hackard! Plus, we've got a super-early Munchkin Collectible Card Game set, featuring pre-production cards, a starter deck how-to-play on Friday, and an eight-seat draft on Sunday. You can sign up for these events in the Tabletop Tourney section at 10 a.m. the day of the event. Find the full schedule on PAX Unplugged's site.
Not only that, but we'll have a bevy of upcoming games at the booth, including Super Kitty Bug Slap, the forthcoming Triplanetary, and fully painted samples of Ogre Miniatures Set 1 and the future Set 2! And of course, we'll have swag to hand out. Stock up on some new Munchkin promos - we'll even have a few of the (very limited) Munchkin: Rick and Morty and Munchkin Deadpool bookmarks. But you better get there early; we won't have a lot of the bookmarks. We will have some super-special swag that we'll be announcing soon, so stay tuned!
We are also proud to announce that this will be our first time participating in a Pinny Arcade Pin Quest, the PAX pin-trading phenomenon! Complete your checklist with a Zombie Dice and Spyke pin at our booth, for $15 each!
Swing by booth #932 for some free stuff and a demo, check out our glass case of awesome stuff, and get our new pins! See you November 17-19!
– Hunter Shelburne
Warehouse 23 News: The Most Wonderful Time Of The Year!
Love Munchkin? How about Christmas? The best of both worlds come together with Munchkin Christmas Lite! This entry-level game makes the perfect gift for someone new to Munchkin, and it fits in a stocking, at that! Munchkin Christmas Lite works as a stand-alone game, or combine it with other Munchkin sets to bring out that holiday cheer! Head over to Warehouse 23 to get yours today!