Steve Jackson Games

 

Daily Illuminator

May 26, 2018: Munchkin Collectible Card Game Starters Back In The Warehouse!

Munchkin CCG When we launched the Munchkin Collectible Card Game earlier this year, we were painfully short on the game's three Starter Sets, leaving some of our larger distributors without any games for retailers. While the game's starters never quite reached "impossible to find" status over the last quarter, there were more friendly local game stores without access to the starters than we were expecting. Fortunately, we can now report that the reprint of all three sets has arrived and we've started shipping the games to our distributors.

There is one significant difference between this latest wave and the game's first printing. As we mentioned back in February, the first-printing starters included a bonus Munchkin Collectible Card Game booster pack. This latest printing, however, does not include that bonus. Those of you who can find the first printing – look for the seal on the front of the box stating there's a booster inside – will want to buy one to take advantage of the extra value that we packed into the first run.

The starters are back in the warehouse just in time for the release of the game's first expansion, The Desolation of Blarg, which is set to reach stores later this month. You can get a look at the upcoming expansion in this Facebook Live video, where Rhea pops open a few packs and shows off some of the expansion cards.

Phil Reed

Warehouse 23 News: Power Up Your Magic In GURPS!

You're a mage! Get big! Get flashy . . . and maybe a little crash-y! Deliver some hurt to lots of mooks! With 50 spells for nearly every college of magic, just about all mana-minded heroes (and villains!) can upgrade their offensive capabilities like never before with GURPS Magic: Artillery Spells. Download it today, thanks to Warehouse 23!

May 25, 2018: Announcements For September

September is going to be chock-full of big releases, including a spin on a classic, a new edition of a veteran in our lineup, a classic reprint, and a brand-new dexterity game. Let's get into it!

Munchkin Side QuestsMunchkin Side Quests



Take the scenic route with a new way to play any Munchkin game! 

When you need a short detour from the business of killing monsters and betraying your friends, try Munchkin Side Quests! This 30-card expansion can be added to any of your Munchkin games, and it's illustrated by Ian McGinty (who has previously drawn for the Munchkin Collectible Card Game and Munchkin Magical Mess). Get secret in-game goals that you can complete to cash in for a reward AND, just maybe, surprise everyone with a new way to win the game!

IlluminatiIlluminati



The classic game of conspiracies gets an update and face lift!

Illuminati was an instant hit when it was released in 1982 and won the Origins Award for Best Science Fiction Boardgame. It has been Steve Jackson's signature title ever since.

This second edition updates some references and gives a pulpy, graphical revamp courtesy of Lar DeSouza (Super Munchkin Guest Artist Edition, Munchkin Collectible Card Game). 
Two to six players compete to take control of groups ranging from the FBI and CIA to the Dentists, increasing their wealth and power for further takeovers, until one rules supreme. Every player has different victory conditions! No ploy is too devious, no stratagem too low, as you scheme your way to victory.

Blob LobberBlob Lobber



Lob gobs of blobs!

Blob Lobber is a fast-paced card game for 2 to 4 players where players take turns flinging Blob cards. If your card lands with a Bomb showing, you claim all the enemy Blobs beneath it . . . but if more Blobs turn up, your opponents may be able to Bomb more Blobs than you! Grab your friends and lob some cards!

SPANCSPANC



SPANC is back in print, just in time for the 10th anniversary!
Life is good when you're a Space Pirate Amazon Ninja Catgirl. Enjoy a life of larceny and mayhem as you embark on one Caper after another. Defeat every challenge the galaxy throws at you, from the Friendly Guard Puppies all the way to the Fiendish Death Trap. Pick up Toys (and the occasional Poolboy), grab more Loot than anyone else, and watch your tail . . . because the other catgirls want what you've got!
 
Lovingly illustrated by Phil Foglio, SPANC is a fast-paced card game of space pirates, amazons, ninja, and catgirls. All at once.


Hunter Shelburne

Warehouse 23 News: Learn The Ropes As A Swashbuckler!

Learn some of the ropes of the Dungeon Fantasy Roleplaying Game – or teach a new player – while you're having an adventure! Pyramid #3/104: Dungeon Fantasy Roleplaying Game contains "Trapped in the Living Tomb," a complete, ready-to-play solo adventure. Here, you'll uncover the secrets of a strange predicament . . . or die trying! This issue also features more goodies to help you prepare for your crypt-crawling career. Download it today at Warehouse 23.

May 24, 2018: Play The Munchkin Collectible Card Game At UKGE

UKGE SJ Games is crossing the pond for a trip to UK Games Expo from June 1-3! We've sent a small expeditionary contingent of Retail and Press Liaison Ariel, and myself, to help teach the Munchkin Collectible Card Game at booth E5 (or the booth island thereabouts). 

We'll also be running drafts featuring the new expansion, The Desolation of Blarg! You can be one of the first to play with the newest expansion to the Munchkin CCG . . . plus, you'll most likely be opening a lot more rare cards than normal (you can read more about that here). 

Legendary Munchkin artist John Kovalic will also be making an appearance, with multiple signings throughout the event! You can catch him at the booth:
  • Friday at 10 a.m. & 4 p.m.
  • Saturday at 10 a.m. & 4 p.m.
  • Sunday at 10 a.m.
Make sure to bring your Munchkin loot or pick up something from our amazing retail partners, Eclectic Games, to get signed. (They'll be right beside us in the booth!)

This is my first trip overseas, and I'm looking forward to this amazing show. Come by, say hi, and play a game with us! 

Hunter Shelburne

Warehouse 23 News: Create Your Own Shipping Empire!

In Port Royal, players vie to hire the best Admirals, Sailors, Traders, and Mademoiselles to expand and fortify their vast shipping empires! On your turn, you'll push your luck to amass the most wealth or to hire the best characters . . . but if you push it too far, you get nothing, so be wary. Become the richest, most notorious merchant today – order from Warehouse 23!

May 23, 2018: The Desolation Of Blarg Prereleases And Learn-To-Play Events

Are you excited about The Desolation of Blarg expansion – and you just can't wait to get your hands on Blarg himself (and other great new cards)? Or maybe you just need a learn-to-play event for you or your friends? Either way, these events are for you! Each of the following The Desolation of Blarg Prerelease Events is preceded by a learn-to-play event. 

The Desolation of Blarg comes out May 30, but if you're in one of the following areas, you can play it earlier! Most of these have limited seating, so get signed up today! 

If you don't live in one of these areas, never fear. We've got The Desolation of Blarg Release Events the weekend of June 8 all over the U.S. and Canada. 

ILLINOIS 
Saturday, May 26
Top Cut Comics - Rockford
2430 South Alpine Rd.
Rockford, IL 61108
779-423-1600
Join our graphic artist Andrew Frisch for a learn-to-play at 1 p.m. and a Blarg prerelease at 3 p.m.! (Ask him about his Ranger deck. It's a Beastie.) 

NEW YORK
Saturday, May 26
The Uncommons
230 Thompson Street
New York, NY 10012
646-543-9215
You may know our marketing director, Rhea Friesen, from some of our Facebook Live events. Join her for a learn-to-play at 10 a.m. and a Blarg prerelease at noon! 

Sunday, May 27
The Comic Book Depot / Battle City Gym
2847 Jerusalem Ave.
Wantagh, New York 11793
631-943-3450
Marketing director Rhea Friesen, who likes a good Orc Bard deck, will run a learn-to-play at 11:30 a.m., with a Blarg prerelease at 1 p.m.

TEXAS
Thursday, May 24 
Titan Moon Comics
1540 Cypress Creek Road #108
Cedar Park, TX 78613
512-358-1030
Devin Lewis, one of Steve Jackson Games' developers, will run a learn-to-play at 6 p.m. and a Blarg prerelease at 7:30 p.m. Feel free to ask him for spoilers from upcoming sets. (He won't tell you any, but feel free to ask . . .)

Saturday, May 26, with times TBD
Dragon's Lair Houston at Comicpalooza 2018
832-761-0072

Saturday, May 26
Collected Fort Worth
3016 Alta Mere Dr.
Fort Worth, TX 76116
817-945-1722
Devin Lewis will run a learn-to-play at 1 p.m. and a Blarg prerelease at 3 p.m. Ask him about his Warrior deck. 

Sunday, May 27
Knight Watch Games
16350 Blanco Road #116
San Antonio, TX 78232
210-888-1051
Game developer Devin Lewis will run a learn-to-play at 1 p.m. and a prerelease at 3 p.m. Ask him about his Lucky Giant's Toe-themed Thief deck. 

WISCONSIN
Friday, May 25
Heroes Welcome Comics & Games
424 Main Street
Menomonie, WI 54751
715-505-4660
Steve Jackson Games graphic designer Andrew Frisch will run a learn-to-play at 5 p.m. and a Blarg prerelease at 7 p.m. Ask him about the best use of the Dork Steel Hat; he's figured out how to maximize it!

Sunday, May 27
I'm Board! Games & Family Fun
6917 University Ave.
Middleton, WI 53562
608-831-6631
Steve Jackson Games CEO Phil Reed will teach a learn-to-play at 11 a.m. and run a Blarg prerelease at 1 p.m. Phil will happily destroy any W cards you bring! 

-- Ariel Barkhurst

Warehouse 23 News: Blaaaarg!

Looking to expand on your Munchkin Collectible Card Game collection? Well, the first expansion, The Desolation of Blarg, is coming out soon! Really soon. It contains tons of brand-new cards to help you customize your decks for the Warrior, Ranger, Cleric, Thief, Bard, and Wizard. Each randomized booster contains 12 cards. Preorder now on Warehouse 23!

May 22, 2018: Munchkin Christmas In July Kickstarter Announcement

When you're a munchkin, every day can be Christmas, with all that loot out there in the world, just ripe for the plundering. The rest of the world hasn't quite caught up to this enlightened philosophy, however, and so it's up to us to start the ball rolling.

Christmas In July

Next Tuesday, we'll be launching the Munchkin Christmas in July Kickstarter, your chance to get well over $90 worth of Munchkin loot for $60, which includes U.S. shipping. (Sorry, we can't offer international shipping on this one. We'll have some tips for our customers around the world who want to use a U.S. forwarding agent, or you can hit up an American friend to order it for you.) We'll include our usual assortment of promo swag in this one, and we'll also have some stretch goals to make the boxes better for everyone. And if you're among the first 150 to back the project, Steve will sign the bookmark inside your box!

Make sure to follow us on Kickstarter and all our social media (Twitter, Facebook, Instagram) to be the first in your group to know when this Kickstarter is live. And, hey: Merry Christmas!

Andrew Hackard

Warehouse 23 News: Munchkin Cheats!

In Munchkin it pays to cheat! With the all-new, 30-card mini-expansion Munchkin Cheats, you can do just that . . . cheat and win! You'll get handfuls of new varieties of Cheat! cards that help you put Treasure cards into play more often. But watch out for the Monsters and Curses that are ready to pounce on dirty cheaters! Preorder now on Warehouse 23! 

May 21, 2018: New Releases For April

GURPS Reign of Steel GURPS Voodoo

No fooling! April was an exciting time to be a fan of GURPS, with the re-release (thanks to our On Demand program) of three of the best-known, classic GURPS settings:

GURPS Reign of Steel – a desperate post-apocalyptic fight against robot overlords.

GURPS Technomancer – a modern-era world where technology and magic reign supreme.

GURPS Voodoo – a shadow war against the forces of darkness.

Although designed for GURPS Third Edition, these worlds are still perfect inspiration for your GURPS gaming. In fact, Reign of Steel even has a supplement – GURPS Reign of Steel: Will to Live – that works in tandem with the original sourcebook to upgrade the setting to GURPS Fourth Edition.

These books join the dozens of others that are available On Demand, perfect for players who want their GURPS gaming in print. Check out what's available; your bookshelves will thank you!

April also saw the release of two other GURPS supplements awaiting your download from Warehouse 23:

GURPS Dungeon Fantasy Setting: Caverntown

Pyramid #3/114: Mind Over Magic

GURPS Dungeon Fantasy Setting: Caverntown – a ready-to-use location for GURPS Dungeon Fantasy that brings the heroes closer to subterranean escapades than ever before . . . by being underground and within a stone's throw of a megadungeon!

Pyramid #3/114: Mind Over Magic – an assortment of arcane add-ons to your GURPS games, with evil artifacts, glass-based magic, and . . . carnies?!


Ogrezine

One more surprise arrived in April: fans of Ogre got to experience the incredible Ogrezine – a collection of 16 articles that include scenarios, fiction, historical essays, and variant options. If you somehow don't get rolled over by the giant cybernetic tanks, you might well be bowled over by the stunning new artwork in this full-color PDF.

If April showers bring May flowers, then April was awash with new gaming goodness from Steve Jackson Games! (And with the seasons changing, just wait to see what goodness we spring on you soon . . .)

Steven Marsh

Warehouse 23 News: Never Make A Dragon Mad!

You stirred up the nest and now Dragons are everywhere! Big ones, tiny ones, even undead ones. Munchkin Dragon's Trike has 15 cards to add to your game. Kill enough dragons and you might even be able to start your own treasure hoard . . . Grab it at Warehouse 23!

May 20, 2018: Gaming Clubs

Are gaming clubs still a thing? Are you a member of a club? Or a group that isn't a formal "club" but gets together regularly? How often do you meet and what do you play? How many members? What else should I ask?

I'd thought about doing a poll, but this is such an open-ended question . . . Please log in to the forums (link below) and tell me about your group, or regrettable lack of group, as the case may be.

Steve Jackson

Warehouse 23 News: Upgrade Your Quest!

Love your game of Munchkin Quest and want to add something new?

Munchkin Quest: Portal Kombat adds magical gates between rooms. Move to the other side of the dungeon in the blink of an eye, or stay where you are and throw stuff through portals across the board! Get it on Warehouse 23 today.

May 19, 2018: Dungeon Fantasy In The Classroom

Thursday morning, in my middle-school classroom, a student shouted gleefully, "My spell just put the whole town to sleep!" At another table, a boy examined his character sheet and asked, "If I get Signature Gear for my backpack, does that mean all my stuff is invulnerable?" Nearby, a girl confided, "Instead of being a Cat-Folk, I've decided that I'm a human who can turn into a leopard!"

Dungeon Fantasy RPGG

This is not some experiment in gamifying social studies. It's part of a weekly program at my school where teachers sponsor a variety of activities intended to appeal to student interests beyond core academics. This spring, a colleague and I have had the privilege of introducing 20 middle schoolers to the Dungeon Fantasy Roleplaying Game

But they were doing it all wrong.

In preparation for the activity, we purchased a few box sets, GM screens, and extra dice at a local game shop. We capped the activity at 20 students, divided into four tables of five — one GM and four players. We selected a set of pregenerated characters from the Delvers to Go book in the Dungeon Fantasy GM Screen and various characters posted to the DFRPG forum. For simplicity's sake, we limited roles to warriors (mostly knights and barbarians), clerics, wizards, and thieves, recommending that groups select one character from each role. We modified a few characters to keep things appropriate for middle school (e.g., no lechery) and ensured that there was a diverse array to choose from.

At our first 45-minute session, I gave a short presentation on the basics of roleplaying games and the 3d6 mechanic in DFRPG. Students formed groups and chose a GM. As students chose characters, we looked over character sheets together, made adjustments, and discussed the significance of key abilities. Disadvantages and quirks were popular topics, with most students immediately appreciating the value of a clever quirk.

I planned to run an interactive tutorial on combat at our second session, but the students were raring to go. No more tutorials . . . they wanted to game. Two of the four GMs already had their own adventure ideas; the other two used I Smell a Rat. My teaching colleague and I simply made ourselves available to answer questions as they came up.

Rules fidelity was loose. Very loose. Remembering my own early days of gaming (where we misunderstood half the rules and made up the other half) helped me to swallow my affront at the beautiful system being shredded around me. Rarely have I seen 20 students more excited about an endeavor at school. So I shrugged, grinning at the proposition of a Backpack of Invulnerability, giving a thumbs-up to the Were-leopard of Doom, and replying to the intrepid archmage, "The whole town?!? Amazing!"

They were doing it exactly right.

— Andrew Roy, Saint Paul, Minnesota


Warehouse 23 News: Need Promos?

Warehouse 23 has you covered. With our 50% off Promo Sale you can now grab all the Munchkin promo cards and bookmarks you need! Finish your collection or upgrade your treasure and door decks with these hard to find promos. Hurry to Warehouse 23 before it's too late; this sale ends Monday, May 21st!

May 18, 2018: Munchkin Promo And Bookmark Sale On Warehouse 23!

One of the strengths of the Munchkin line has been the variety of promo cards and bookmarks we've offered over the years. A couple of years back, we started selling some of them on Warehouse 23. To celebrate the variety of promo swag you can get there, we've cut the price of our Munchkin promos in half, now through Monday, May 21. That means every card and bookmark costs 25 cents! You can't even make a phone call from a pay phone for a quarter anymore . . . assuming you can even find a pay phone.

Promo Sale

Click here to check out our sale!

Andrew Hackard

Warehouse 23 News: Cheat With Both Hands!

Admit it, you really like to combine all your Munchkin sets . . . the stupider things get, the better! With Munchkin 7 - Cheat with Both Hands, we've made that even easier. Become an Ultra Munchkin and see what kind of over-powered shenanigans you can get into. On Warehouse 23 now!

May 17, 2018: SJ Games Is Returning To Origins!

Columbus, we're coming for you! Origins Game Fair is June 13-17 and we're doing it big. I mean REALLY big! We're hosting more than 70 events at the convention, one of the biggest schedules we've ever had. 

Origins

We're marking our return to Origins with not just a booth, but a dedicated game room (C150) full of our newest and coolest games and upcoming projects. And Steve is coming, too, to run his own demos. We'll also be working with Adventure Retail for our convention sales - they will be at booth 935. 

The Desolation of Blarg, the first expansion for the Munchkin Collectible Card Game, will be available. We'll also have multiple demo tables and how-to-play events, in addition to a sanctioned Munchkin CCG Regional Tournament with a lot of cool prizes to win! You can also attend our Munchkin CCG beginner events, a step up from our demos, but still a very casual learning environment where you can get some loot! Whether you're just starting or are a veteran, we've got the perfect events to scratch your Munchkin CCG itch.

Plus, we'll have promos for demoing the game and at our plethora of events. The card machine will make a return as well, featuring some fun surprises for those willing to take a chance. Not only that, but you can use our coupon in the Origins coupon book to get a free Munchkin Jumbo D6! And we'll have lots of Munchkin promos on hand. Just come play a game with us and ask. 

CCG Promos

Steve will be running his own table of demos, featuring The Fantasy Trip! He'll also be running a challenge with Ogre: playing 12 opponents simultaneously! If you want to play with Steve, make sure to sign up soon; space is limited.

To register for any of the events listed above, simply follow this link and use your Origins login information . . . the sooner, the better!

Be sure you stop by room C150, say hi to us, and play some games!

Hunter Shelburne

Warehouse 23 News: It's A Bundle Of GURPS Joy . . . For A Limited Time!

To celebrate the 20th anniversary of GURPS Lite, we've released a collection of 22 GURPS PDFs from the past two decades. The 20 Years of GURPS Bundle has classics, best-sellers, lost gems, and more. It's a $207.79 value for a mere $50. But hurry! This special offer is only available through May 31 . . . and only at Warehouse 23!

May 16, 2018: 20 Years Of GURPS Lite, 16 Days Of An Amazing Bundle!

One of the joys of having the oldest blog in the world is that you can reflect on your history in new and interesting ways. For example, 20 years ago today, we wrote about the newly released GURPS Lite. It was the perfect – and free! – gateway to GURPS Third Edition. This was years before GURPS Fourth Edition . . . but when we released that new version, we made sure to offer an updated (still free!) version of GURPS Lite then, too.

GURPS Bundle

Since then, Lite has found its way in various forms into many great books, including GURPS WWII, Transhuman Space, and the Vorkosigan Saga Sourcebook and Roleplaying Game.

We were brainstorming how to celebrate two decades of introducing GURPS, and we came upon an idea: Why not take a look back at those 20 years and offer a bundle on Warehouse 23 that spans this entire era?

So we did.

Behold . . . the 20 Years of GURPS Bundle! It's a collection of 22 PDFs, something from each year from 1998 to today. It includes best-sellers like GURPS After the End 1: Wastelanders and GURPS Thaumatology: Ritual Path Magic, historical classics including GURPS Classic: Celtic Myth and the GURPS WWII Core Rulebook, and just plain fun supplements like GURPS Zombies: Day One and GURPS Classic: All-Star Jam 2004. (Modesty forbids my mentioning that it also features a few of my favorite issues of Pyramid magazine, edited by yours truly.)

This bundle is a $207.79 value if you buy them individually, but it's currently available for only $50 – a savings of over 75%! (If you already have some of these items in your library, it may not be as good a deal for you, but tell your friends . . . and if you've purchased extra copies in your account, you are entitled to print another physical copy for your group's personal use!)

Hurry! This amazing deal is only available from now until May 31. Don't delay . . . buy it today!

Steven Marsh
Editor of Pyramid Magazine

Warehouse 23 News: Come To Grips With Hand-To-Hand Combat?

Take matters into your own hands with GURPS Martial Arts: Technical Grappling. This detailed system lets you trade blows up close and personal like never before! Wrestling with tough problems is even easier, thanks to a download from Warehouse 23.

May 15, 2018: Learn To Play Munchkin Magical Mess At 2nd & Charles!

Magical Mess Event The mischeivous Moop is mixing up monsters again, and you can get in on the fun at participating 2nd & Charles stores on May 19! 

Munchkin Magical Mess features a host of new mixed-up monsters and our favorite wizard, Moop, in a brand new deluxe-style game! Our friends at 2nd & Charles are getting in on the fun with a host of events where you can not only learn to play, but get some free loot, too. If you haven't checked it out yet, you can find out more about Munchkin Magical Mess from our Designer's Notes, where Andrew Hackard and Steve Jackson talk about the design process, and highlight some of the awesome cards in the set! 

If you take pics of the event and share on Twitter, Facebook, or Instagram using the hashtag #PlayMunchkin, you'll also have a chance to win even more free swag!

You can find a participating store near you on our website. Check out an event, snag some promos, and get mixed up this weekend! 

Hunter Shelburne

Warehouse 23 News: It's A Conspiracy!

It's the 21st century, and everyone is talking about . . . conspiracies.

In Conspiracy Theory each player takes turns acting as the Judge to read a card outlining a conspiracy. Then the other players choose from their own cards, competing to create the wildest, silliest, or most believable theory. Preorder today at Warehouse 23!