Today's PDF preview presents a few of the "crunchier" parts of the Discworld Roleplaying Game. You'll get insight into playing a supernatural personification (not that uncommon on the Disc!), the mechanics of the magic system, and a couple of oddball enchanted items.
The Discworld Roleplaying Game is built on an award-winning rules foundation. Whether you're new to GURPS, or to roleplaying in general, or looking for a stand-alone product that's fully compatible with the vast GURPS library, you can be confident that it's right for your campaign!
– Steven Marsh
Warehouse 23 News: Munchkin Quest: Portal Kombat Gives You A New Way To Move
Love your game of Munchkin Quest, and want to add something new?
Munchkin Quest: Portal Kombat adds magical gates between rooms. Move to the other side of the dungeon in the blink of an eye, or stay where you are and throw stuff through portals across the board! Get it on Warehouse 23 today.
To complete our Ogre 40th Anniversary retrospective, we come to Battlefields. This was the final Ogre/G.E.V. supplement, following Shockwave and Ogre Reinforcement Pack, released in 2001. Whereas Ogre Reinforcement Pack added many more units to our forces, facilitating the massive battles that played in our mind's eye, Battlefields gave us the means to expand those conflicts across more terrain with four new maps!
And these weren't just any maps! They were designed to seamlessly fit in and/or replace the previous G.E.V. or Shockwave maps - each of the two sets were geomorphically identical to the original pair of maps. Establishing the naming convention that carries on to this day, maps G-2 and G-3 plus S-2 and S-3 opened new vistas for scenarios. Any G-map could be aligned next to any S-map, and the roads, rails, and waterways would all continue uninterrupted.
But even though the edges of the maps matched, the terrain was markedly different on the four maps. Complex rail and road networks, waterways and lakes, and even dense forest and large swathes of swamp all featured on one or more of the maps. Some maps favored GEVs; others Heavy Tanks and Superheavies. One even seemed tailor-made for infantry! All four breathed life into the old scenarios.
Battlefields was more than maps, however. Rules for both Militia and Engineers (with corresponding counters!) were included. Militia have not made the leap to Ogre Designer's Edition and Ogre Sixth Edition (yet!), but the rules for Combat Engineers and their associated tasks served as the starting point for the new rules governing these units in the current edition.
Finally, there were scenarios, both new and revamped. Guidelines were provided to create scores of different "Ceasefire Collapse" scenarios. New versions of "Breakthrough" (G-2 and S-2) and "Raid" (G-3 and S-3) were detailed, to each use a pair of the new maps. There were four new scenarios as well, one for each map: "The Last Train Out" (G-2), "Same Song, Second Verse" (G-3), "Disputed Crossing" (S-2), and "A Bridge Too Near" (S-3) highlighted some of the special features of the new maps.
Battlefields was arguably the hardest Ogre/G.E.V. supplement to find – until now. As with Ogre Reinforcement Pack, some of the rules have been updated in the current editions, but this does not detract from the overall value. Owners of Ogre Designer's Edition already have maps G-1, G-2, S-1 and S-2, and Ogre Sixth Edition owners can acquire these maps in the Ogre Giant Battlefield Set, available on W23. This digital rendition of Battlefields is the only way to acquire maps G-3 and S-3 . . . for now. Who knows what else the Ogre 40th Anniversary celebration has in store!
– Drew Metzger
Warehouse 23 News: Two Munchkin Apocalypse Boosters Make The End Of The World Even Better
Here are two easy ways to spice up your Munchkin Apocalypse game. First, shuffle in 15 cards from Munchkin Apocalypse: Judge Dredd, a booster pack that adds brutal, dystopian street judges and their associated loot (like a Judge's Badge). Then pick up Munchkin Apocalypse: Mars Attacks! . . . because what could more surely signal the end of the world than an alien invasion? Get them both on Warehouse 23 today!
Our Pyramid bundle comprises the first 30 issues of Pyramid, our long-running magazine stuffed with RPG and gaming goodness! It's full of throwbacks for games like GURPS, Ogre, Toon, and In Nomine, plus even deeper cuts like new bloodlines for Vampire: The Masquerade and coverage of the "hot new trend" of collectible card games! (I'm sure those never caught on.)
For an even older time capsule, you can check out the Roleplayer bundle, composed of all 30 issues of the magazine! Perfect for the GURPS fan who has everything, it's a look back at the history of the game, before we even released GURPS Basic Set. If you have an interest in classic GURPS and roleplaying gaming, or you're just a fan of retro gaming in general, this is a great snapshot of SJ Games' history.
These bundles of vintage resources are available for a low price for a limited time, so fill out your radical '80s and '90s magazine collection today!
– Hunter Shelburne
Warehouse 23 News: Munchkin Undead Booster Adds A New Kind Of Enemy
The undead kind! When you get the Munchkin Undead booster pack, you can make your dungeon really feel like a dungoen, complete with the creepy hordes of undeath. Get it on Warehouse 23 today!
You may know Edwin's dynamic, action-oriented style from Udon's Street Fighter series (even official Street Fighter character art!) and from his work with Jim Zub in Skullkickers. (We liked it so much we turned it into Munchkin Skullkickers!)
We recently interviewed Edwin to get his take on Munchkin and his process for making this version of the game – and back in 2016, we put a spotlight on him and his work. If you're most interested in what comes in the box, we also took a sneak peek at some of the awesome art Huang brings to the game components.
Munchkin Guest Artist Edition hits stores in early April. Preorder this limited-run game at Warehouse 23 or your friendly local game store, today!
– Hunter Shelburne
Warehouse 23 News: Preorder Munchkin Guest Artist Edition By Edwin Huang Today!
Now you can get your classic Munchkin with all-new art from Edwin Huang, the illustrator behind Super Street Fighter! Preorder Munchkin Guest Artist Edition on Warehouse 23 today.
Fans of roleplaying games (like GURPS) know the dream of having fully realized locations and maps. Many an evening has been spent on detailed paper maps, miniatures, and dice . . . and we wouldn't have it any other way. But for those of us who want more of a 3-D feel, Quest Builder scratches that itch. The creator shows a variety of rooms with different themes, plus assorted monsters, that could represent a campaign in many fantasy RPG environments (Dungeon Fantasy, perhaps?). The rooms are modular and can create limitless combinations. It's actually reminiscent in style to our own Guy's Munchkin board, with its customized and ever-changing rooms.
The project has already reached the necessary support to move to the review stage, but even if it doesn't end up on store shelves, it's a cool idea that may inspire some builders out there to make their own brick-dungeons!
– Hunter Shelburne
Warehouse 23 News: Simon's Cat
I was lucky enough to have my colleagues Alex Fernandez and Rhea Friesen along this year. Both of them were first-timers on the JoCo Cruise ("New Monkeys"). They seemed to have a nice time, although you'd have to ask them to be sure. Unfortunately, Steve and Monica weren't able to make it this year, so we didn't have any specific scheduled events, but I did a lot of talking about the Munchkin Shakespeare Kickstarter. (In fact, I was obsessed, since the Kickstarter ended while I was on the cruise and the shipboard Internet for the first half of the week was sporadic and slow. Thanks to everyone who had to put up with my refreshing my phone every few minutes.) I ran into lots of people playing our games over the course of the cruise: plenty of Munchkin, of course, but also Chez Geek, Castellan, Revolution!, and Ogre Sixth Edition (and those are just the ones I saw!). The ship had a very well-stocked game library, between the JoCo permanent game collection and all the games brought by the Sea Monkeys themselves, and games were being played around the clock in just about every space with a table or two to cluster around.
There were plenty of things to do besides play games, of course: sleep, eat, watch the dolphins and whales and seals, and if we got bored with all of that, there was a full slate of events both small and large to keep us occupied. As always, I had a great time! (I also contracted a cold that didn't hit me until I was in Vegas, but that's another, much sadder story.)
If this sounds like fun and you have a week to spare next February, you might think about looking into the JoCo Cruise. I've already booked my cabin!
– Andrew Hackard
Warehouse 23 News: There's Something Funny Going On Here!
Unleash the power of comedy at the gaming table with Pyramid #3/101: Humor. Learn how to craft comedy GURPS heroes, become a cartoon character in the real world, add funny encounters to your GURPS Dungeon Fantasy game, and more. Laugh it up by downloading this issue individually, or subscribe today to get this installment and many more months of gaming fun - only from Warehouse 23!
Backstab your way to the Emerald City!
Adventure with the Scarecrow and the Tin Woodsman! Brave the Poppy Fields or the Deadly Desert! Fight against a Wicked Witch or King Krewl! Visit the Emerald City and talk with Dorothy, Ozma, or the Cowardly Lion! Play a Professor, Royalty, Soldier . . . or even a Wizard! And be adorable while doing it!
Just when you thought the art in Munchkin Oz couldn't get cuter, Katie Cook takes a spin on the Yellow Brick Road from the books of L. Frank Baum!
Resurrect Munchkin Zombies with new cards and pawns!
Shuffle and shamble your way to victory with 112 more cards for Munchkin Zombies. Wield your Trained Attack Flies and your Prehensile Tongue against the Zombie Gamer! Be the Rankest of the Rank and use the Power of SCIENCE against the dread Survivalist. Gain a new power - Hungry - and play a new Mojo, the horrible Patchwork Zombie! In addition to cards, enhance your game with the included brain-hungry pawns!
This is an expansion for Munchkin Zombies (or Munchkin Zombies Guest Artist Edition!). It is not a stand-alone game.
Get a horde of dice and add-ons, all in one box!
It's Zombie Dice and two expansions – in one delicious, brain-filled package!
Eat brains. Don't get shotgunned. Now with more brainy goodness!
You are a zombie. You want brains - more brains than any of your zombie buddies. Zombie Dice is a quick and easy game for gamers and non-gamers alike. Great for large groups. The 13 custom dice represent victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Get even more brain-hungry fun with Zombie Dice 2 – Double Feature and Zombie Dice 3 – School Bus, all in one place! Plus you get a new cloth bag and scorepad to keep track of those tasty brains.
A veritable tomb's worth of Munchkin card storage!
It's scary how well this monster-sized box can hold all your Munchkin loot – yet the box art by Len Peralta is somehow even scarier! This Munchkin Halloween Monster Box features zombie-Spyke amid a host of characters drawn directly from Halloween-themed Munchkin card sets. So store your stuff and show off your love of all things Munchkin with this spooky container! It holds more than 2,000 Munchkin cards, as well as other swag like some Dungeons and Seals and a Level Playing Field.
Bonus: The Munchkin Halloween Monster Box includes 12 holiday-themed Munchkin cards that shuffle into any game!
– Hunter Shelburne
Warehouse 23 News: Shake Up Your Game With Ogre Scenario Book 1 (Revised Format)
Now Ogre players can get the original Ogre Scenario Book 1, updated and revised to work with Ogre Sixth Edition and Ogre Designer's Edition.
In "Hammer & Anvil," an Ogre stumbles into a trap . . . now, can the trap survive what it's caught? In "Run for the Border," an Ogre tries to defect to the other side. Plus five others!
Get it on Warehouse 23 today!
When too many is not enough . . .
G.E.V., and later Shockwave, provided us with different maps upon which to wage our battles. This was a good thing. GEVs screamed up the waterways while Heavy Tanks crashed through the woods, with those pesky Infantry running here, there, and everywhere, being so difficult to root out. Scores of futuristic battles played out on our floors, beds, and tables, with hundreds more envisioned in our heads.
What we didn't have were the means to create those massive battles, stretching across fields of fire, with entire companies being thrown into the fray. Unless we were willing to purchase extra copies of G.E.V. and/or Shockwave (or had a friend with a copy!), we had to accept the limitations of the maps and the quantity of units in the base sets.
Ogre Reinforcement Pack changed that dynamic overnight.
First released in 1987 and later reprinted in 2000, Ogre Reinforcement Pack was a collection of both the maps and counters from G.E.V. and Shockwave. This is what Ogre fans had been waiting for! We had the rulebooks - we just needed more: more maps and more counters. That alone was worth the price.
But Ogre Reinforcement Pack had more for us. It had rules for the "other" Ogres: Mark I, II, and VI, plus the Fencer. There were towing rules (the grand-pappy of the new Vulcan towing rules). Ogre equivalents, first published in The Ogre Book, were republished here. And a table for generating random damage to immobile Ogres was introduced. What a wonderful game aid - so simple, and yet offering such potential for future games.
But there was still more! We didn't have to dream up the multi-map battles; three were provided for us. "The Day After" was a three-map scenario making use of the new towing rules. "Fake Out" also used three maps, and introduced a bit of a 'fog of war' concept, in that the defenders did not know the attackers' starting objective. Finally, there was "Body Blow," a huge, four-map scenario with scores of units. You knew it was going to be good when the second sentence of the scenario description instructed you to "allow at least an hour to set this scenario up, and four or more hours to play it . . ."
Unfortunately, Ogre Reinforcement Pack has been a very difficult expansion to find, commanding unreal prices in online auctions. Although some of the rules have been superseded by the Ogre Designer's Edition rules, there is still a lot to love. None of these scenarios has been easily acquired . . . until now. So please enjoy the second installment of our 40th Anniversary of Ogre retrospective, Ogre Reinforcement Pack!
– Drew Metzger
Warehouse 23 News: Zombie Dice 2 And Zombie Dice 3 Add Mayhem To Your Games
Do you love Zombie Dice, the classic game of rolling dice and eating brains? Then spice up your game with the expansions, Zombie Dice 2 – Double Feature and Zombie Dice 3 – School Bus!
Double Feature adds the Hottie and Hunk dice. The Hottie is fast and will usually elude you. The Hunk has a double shotgun, but you score double for eating his brain. You can also add the Santa Claus die, which grants gifts every zombie will love. And with School Bus, you get the School Bus die . . . 12 sides of pure chaos.
Get them on Warehouse 23 today!
Everything changes for the GAMA Trade Show next year. The team behind organizing and running the event has made the decision to leave Vegas (for which I am grateful), and after far more time in research and discussions than I can begin to imagine, they settled on moving the show to Reno in 2018.
The GAMA show is important to us - it is one of the best places to sit down with our partners at the retail level and review what works - so I accepted the GAMA staff's invitation to join them in Reno this past weekend. The GAMA team gave me (and others from the industry) a tour of the Peppermill Resort, 2018's home of the GAMA Trade Show. After spending so many rough years at Bally's in Vegas, the convention's 2018 home feels like the upgrade that we, the entire tabletop game industry, truly deserve. The level of professionalism in the industry has skyrocketed in the last decade, and the Peppermill is a well-deserved reward for all of our hard work. (Phil shot a short video of the resort, as well. -HS)
Thank you to John Ward and the GAMA team for inviting me to the Peppermill. The tour of the facility - and the time I spent exploring the nearby restaurants and shops in search of off-site spaces for private meetings - went a long way toward getting me all excited about the venue change. Excellent choice, John, and I can say that Steve Jackson Games is looking forward to joining you (and the entire industry!) in Reno next year.
Retailers, please take a close look at the benefits of attending the GAMA Trade Show next year. The new location is a dream, and we look forward to seeing many of you - especially first-time attendees! - at the Peppermill in 2018.
– Phil Reed
Warehouse 23 News: Munchkin Oz And Munchkin Oz 2 Take Players To Another World!
We've told you before, but we want to make sure you don't miss this great game and its all-new sequel! Munchkin Oz lets players take on common roles in the land of Oz, like a Soldier or a Wizard, and go on a whimsical adventure through the imagination of L. Frank Baum, author of the 14 Oz novels. Munchkin Oz 2 – Yellow Brick Raid adds 56 more Oz-themed Doors and Treasures. Get both today on Warehouse 23!
Like a displaced farmhouse, Munchkin Oz has dropped into stores, full of merriment, mirth, and (of course) munchkins! Team up with the Tin Woodsman and backstab your buddies while fighting off The Nome King and Wheelers. You can even mix it with other Munchkin sets to make your own mash-up! Check out this article about combining Munchkin Oz with Munchkin Grimm Tidings and Munchkin Legends Guest Artist Edition for a literary throwdown!
And if you're looking for more adventures in the Emerald City, look no further than the brand-new Munchkin Oz 2 – Yellow Brick Raid! This new expansion delves into the multitude of books that aren't named after a wizard in L. Frank Baum's Oz series, and boy, are there a lot! Add Glinda's Ring to your arsenal to take on The Lizard of Oz! And don't forget to stop and taste the Lemonade Rain and Popcorn Snow!
These games aren't in Kansas any more; they're at your friendly local game store! Pick them up today!
– Hunter Shelburne
Warehouse 23 News: Journey Through Time In Bill & Ted's Excellent Boardgame
In Bill & Ted's Excellent Boardgame, players travel through the eras of the world meeting historical figures - and spiriting them away inside a time-hopping phone booth. Collect the most historical personages to win! Get it today on Warehouse 23.
Before you started working on this project, had you played Munchkin?
I picked up the game after working on the Munchkin Skullkickers booster packs with Jim Zub. I now own way too many expansions!
How did you end up getting involved with the project? Who approached whom?
Andrew Hackard approached me a bit after I wrapped up the Skullkickers booster pack expansion. And without any hesitation, I said yes!
Did you base your version of the game on John Kovalic's original? Or did you aim to do something completely new?
A lot of my cards pay homage to Kovalic's original art. There are a few where I went a completely different direction, though. There are too many fun ways of approaching these ideas and not enough cards.
What did you do to prep for drawing this Munchkin set?
Played a boatload of Munchkin, of course! Jokes aside, I did have to familiarize myself with the base set again. Playing with just the base set alone is pretty fun.
What's your favorite card you illustrated?
I had a lot of fun drawing the three Elf cards. They are by far my favorite race cards in the game.
Was there a card or cards you struggled the most to get right?
I struggled the most with the Plutonium Dragon. It was tough showing his scale and size. I think I nailed it in the end, though.
You already draw for Street Fighter Unlimited and Skullkickers. Is there anything you wish you could illustrate?
I've always wanted to draw a few Magic The Gathering cards. Definitely something on my bucket list.
Do you have any projects coming up that fans should look for?
I'm currently working on UDON Entertainment's Street Fighter vs Darkstalkers. It's the first crossover comic series in UDON history! It should be on shelves in Spring of 2017.
How can fans find you online?
For a closer look at my work, you can hit up www.edwinhuang.com
And you can always reach out and interact with me on Instagram @ironpinky.
Munchkin Guest Artist Edition is hitting stores in early April. Like all of our Guest Artist Editions, this is a limited-run game, so preorder it at your local game store today!
– Ariel Barkhurst
Warehouse 23 News: Get Ahead Of The End Of Days With Munchkin Apocalypse
In Munchkin Apocalypse, you're a survivor in a world where everyone is out to get you! It's every munchkin for himself, because pretty much every bad, world-ending type of thing that could happen, will happen. You can purchase this vital training for the end of days today on Warehouse 23!
We're having a blast at AllCon! The show has packed four days with exhibits, workshops, discussions, game shows, performances, and competitions. It's been an awesome event so far, and we still have plenty to do! I'll be helping out our local Demo Team members Dawn and Ryan, so stop by to say "hi" to us, and check out our hottest games.
We've been playing plenty of Munchkin this weekend. The hottest versions have been Munchkin Oz Guest Artist Edition (featuring the art of Katie Cook) and Munchkin Apocalypse Guest Artist Edition with the new Munchkin Apocalypse: Judge Dredd booster. Ogre Sixth Edition, our classic game of armored combat, rolled over All(Con's) defenders. We rolled the dice with Batman: The Animated Series Dice Game, Zombie Dice, and Mars Attacks: The Dice Game! Players with a sweet tooth have had plenty of spooky fun playing early copies of Ghosts Love Candy, coming out in June. We've also seen a ton of great cosplay, like any good geek-con!
The fun at AllCon isn't over yet! Come by and play some games, and if you show us #AllConSuperMunchkin on social media, you'll get extra swag, too. Don't miss it!
– Al Griego
Warehouse 23 News: Ride To Victory With Munchkin 4 – The Need For Steed
Munchkin 4 – The Need For Steed adds Steeds to your game. Ride a Tiger, a Giant Mutant Gerbil, or a Dragon. Each one grants a unique bonus! Run away faster, carry more loot, and more. It's 112 cards to expand your Munchkin game, available on Warehouse 23 today!