Steve Jackson Games

 

Daily Illuminator

November 20, 2018: Laser Spiders

Old and busted: Everybody's played with cats and laser pointers. The new hotness (??): I have read reports online that jumping spiders (!!) can also see laser dots . . . red works, green is better . . . and will try to chase them. I have plenty of jumping spiders around here, but alas, no laser pointer. So if you have both, please try it out for me and let me know in the comments! (Crowdsourced geeky info for the win.)

Steve Jackson

Warehouse 23 News: Hidden No Longer!

Over the years, we've released several Warehouse 23 exclusive packs full of awesome and fun promo cards. While we may be out of those individual packs, you're still in luck, because we gathered them all into one complete set - Hidden Treasures! This box contains 78 hard-to-find promos, and now comes with two added mini-expansions: Munchkin Knights and Munchkin Marked for Death! Order only from Warehouse 23!

November 19, 2018: Introducing Alex Yeager!

[Image] It started here, and it's led me here.

 

Through high school and college, two boardgames dominated my play: Cosmic Encounters and Illuminati. Sure, there was the usual roleplaying (D&D, Hero System, Paranoia), but I spent a lot of time attacking to control in lieu of classes.

Flash to 1994, and the release of Illuminati: New World Order. I went WAAAAY down the rabbit hole, and was an active poster and fan contributor to the game, enough to be part of the playtesting group for later material. This led me to being one of the charter Men in Black in 1997, and my first "professional" gigs selling with Adventure Retail for SJ Games at Origins and Gen Con. Volunteering for Cheapass Games and Mayfair Games followed, and I was eventually hired by Mayfair in 2005. When Mayfair was sold this year, I was the Vice-President of Acquisitions and Development (basically, I helped find them and make them better), with over 300 professional playtest and development credits to my name. There's even a few SJ Games titles in that list, if you look hard enough. 

Now, I get to help SJ Games show off their games at shows as the new Events Coordinator. Like I need hobbies beyond all of this, but I do read comics (DC/Vertigo guy), have a soft spot for late 1980s UK indie music, cook reasonably well, and occasionally update my alcohol blog. I live in Michigan with too many toys, not enough pets, and the perfect number of wives (Julie Yeager, also with Steve Jackson Games). We'll see you at PAX Unplugged and beyond!
 


 

Warehouse 23 News: Don't Be A Chicken!

We cooked up all the poultry-related humor you never knew you wanted with the new mini-expansion Munchkin Fowl Play! Fight against the Dead Duck or Duck of Boom using your Molotov Cocktail. Don't Chicken Out! Order now on Warehouse 23!

November 18, 2018: Goodbye, Kepler

Kepler mission patchNASA announced on October 30 that the Kepler space telescope has run out of fuel, ending a scientific mission that began in March 2009 and gained new life in 2014 after its primary mission ended because of mechanical failure.

Kepler discovered well over 2,000 confirmed exoplanets, with almost 3,000 more candidates still being evaluated. It also measured the brightness of half a million stars and observed phenomena inside the Solar System as well.

Congratulations to the Kepler mission teams and all of NASA on one of this century's premier scientific success stories.

Andrew Hackard

Warehouse 23 News: Clowns Invade Munchkin!

For many circus-goers, the clowns are the best part of the show. They bring joy and laughter to people everywhere with their happy antics. Except those in Munchkin Clowns. Thanks to Len Peralta (who brought you Star Munchkin Guest Artist Edition and Munchkin The Guild), these clowns may give you nightmares. With cards like Big Red Shoes and Big Red Nose, and monsters such as Poundfoolish, Munchkin has never been more goofy. Order today at Warehouse 23!

November 17, 2018: Illuminated Site of the Week: What Shape Will Society Take?

Illuminated Site of the Week: Maybe they've used too much finesse, maybe not enough, but it's hard to tell what Vi Hart and Nicky Case are driving at. Do they inform you the perils of racism? Would they have you support STEM in your community? What's their angle? Their sphere of influence appears to be all things geometrical, summed up in two glorious dimensions in the Parable of the Polygons.

Can you make the Squares and Triangles happy? All you have to do is put them next to more of their own kind. Oh, they're not shapist, they just like a little of the familiar. But moving one makes another unhappy so you have to move them to a new home and . . . well, if you're not careful, eventually everyone gets bent out of shape. Part video game, part social experiment, part community commentary, part coding exercise, it can be all these things and more. Happiness takes many forms; let it into your circle.

– Suggested by Josh Meyer

Warehouse 23 News: Many Minis!

Our warehouse is now overflowing with Ogre Minatures! If you missed the Ogre Miniatures Set 2 Kickstarter, now is the perfect time to get in on the miniatures action. We have Ogre Miniatures Set 2 - Player, the Ogre Battle Box, and our biggest collection of plastic joy, the Ogre Miniatures Many Minis! (Seriously, this box has almost 400 miniatures!) Grab yours today at Warehouse 23.

November 16, 2018: Join Us On Facebook!

For over two decades, we've updated the Daily Illuminator with news, random bits of weirdness, and general wackiness, bringing discoveries and information to everyone day after day. We continue to share the latest news here, but there's another channel of info direct from Steve Jackson Games that you may have been missing out on: our Facebook page!

On Facebook, we share even more about our games, as well as look back at company history and our extensive catalog of games. Several times each week, our team posts announcements, hosts videos about our games, and sometimes posts classic ads from decades ago. Please, if you're already using Facebook to keep up with your parents' latest cat, be sure to like Steve Jackson Games on Facebook and get a healthy mix of game entertainment alongside that viral video your cousin posts every few days.

Phil Reed

Warehouse 23 News: Adventure Awaits For The Fantasy Trip

A noble is dying, time is running out, and all may not be as it seems, as the heroes try to untangle the danger of The Chaos Triads, a new adventure for The Fantasy Trip. This tale features a dangerously different foe, new megahex tiles to print and use, and a strange situation to resolve . . . or perhaps die trying. Excitement is just a download away, with Warehouse 23!

November 15, 2018: Last Week: Munchkin Steampunk: Girl Genius

We're down to the final week of the Munchkin Steampunk: Girl Genius project on Kickstarter, with the campaign set to close successfully on November 21 at 5 p.m. Austin time. Thanks to the support of the project backers, we've unlocked every stretch goal and packed the expansion with dozens more cards than were revealed at the project's launch earlier this month.

At the moment, in the office, we're moving closer to completing the project and should be able to send everything to print by the first week of December. If all goes well, we'll be able to deliver the rewards slightly ahead of schedule next year, but we won't know an exact release date until we've worked with the factory on the tooling samples and approved the last components. 

If you're a Munchkin Steampunk fan and have not yet joined in, you've got less than a week to participate in making this set as big as possible. Check out the project today, and join in before the counter strikes zero!

Phil Reed

Warehouse 23 News: Prehistoric Munchkin!

The newest addition to Munchkin has arrived! Munchkin meets the Jurassic Period in Munchkin 9 - Jurassic Snark! (We were so preoccupied with whether we could, we didn't stop to think if we should . . . but that's never stopped us before!) This expansion takes munchkins to a long-gone era to fight dangers they've never before encountered. Order your copy today at Warehouse 23!

November 14, 2018: Reimagine Your GURPS Game

Pyramid #3/120: Alternate GURPS V GURPS games can always benefit from an infusion of new ideas and tools. That's one of the joys of the GURPS library! But sometimes we have ideas that are too cutting-edge even for a standard Pyramid issue. We have unleashed another such installment: Pyramid #3/120: Alternate GURPS V.

With this issue, you'll build GURPS vehicles quickly and easily based on real-world info, thanks to David L. Pulver. You'll also keep the flow between combat and non-combat elements, with new rules from Sean Punch. And with the other articles herein, you might even reconsider the way you look at magic, damage, and heroic advancement.

With Pyramid #3/120: Alternate GURPS V, the impossible has just become easy and fun. Download this issue today, thanks to Warehouse 23!

Steven Marsh

Warehouse 23 News: Total Anarchy!

Want to add more Anarchy to your Revolution! game? (Well, who doesn't?) Get Revolution! Anarchy! This expansion adds a new board overlay, as well as two new sets of components allowing you to play with up to six people! If that's not anarchy, I don't know what is. Get yours today at Warehouse 23!

November 13, 2018: Excelsior, Stan

I can't imagine that anyone reading this blog hasn't already heard, but we lost Stan Lee yesterday, at the age of 95.

His legacy is complex, and includes mistakes early in his career that have been discussed at length. It is our position that those mistakes should not be forgotten but should also not be allowed to define a long, full life. As the news of Lee's death spread throughout the world, the common feature in the memories I saw from people who had the pleasure of meeting him was how kind and gentle he was. Even fleeting contacts got his full attention, and hosts of people said how they left his presence in a better place than they entered it.

I was never fortunate enough to meet Stan myself, alas, and I've never been a huge comic reader, but I have enjoyed many of his creations as they have appeared on small screens and large over the years . . . and if his ubiquitous cameos in those movies and TV shows say anything, he clearly enjoyed them as well. There are worse legacies than having created something that entertains generation after generation, as he said himself:


"Entertainment is one of the most important things in people's lives. Without it they might go off the deep end. I feel that if you're able to entertain people, you're doing a good thing."


Thanks for almost a century of entertaining us, Stan. We're in your debt.

Andrew Hackard

Warehouse 23 News: Turtle Power!

Cowabunga, dude! Take on the role of your favorite "heroes in a half-shell" as you fight monsters and grab their loot! Munchkin Teenage Mutant Ninja Turtles combines the gameplay of Munchkin with the beloved characters from the Teenage Mutant Ninja Turtles universe. Order now on Warehouse 23!

November 12, 2018: Munchkin Musings: November 2018

What a freaking stud!Hello, Munchkin fans! It's that time when I talk to y'all about what's going on here in scenic Munchkin Valley.

Right at the top, I have to mention the Kickstarter for Munchkin Steampunk: Girl Genius. It's going very well, with lots of stretch goals already reached and plenty more to come. The Kickstarter ends on November 21; if you want extra steampunky Foglio goodness, this is your best way to make sure you get it! We're anticipating having this to backers next summer.

We've shipped the Munchkin Party Pack to our distributors, so it should be finding its way to game stores very soon. Make sure to keep watching the Daily Illuminator and munchkin.game for ideas on setting up your own sweet Munchkin party!

Speaking of Kickstarter and shipping games, Munchkin Unicorns and Friends reached our warehouse on November 13 and is on track to reach U.S. backers in (or before!) December. You can read Phil's update here. If you missed the Kickstarter, Unicorns and Friends will be in stores in January.

Our friends at USAopoly and IDW have been busy, too! Some stores have already gotten copies of IDW's Munchkin Teenage Mutant Ninja Turtles to sell, and many of the Kickstarter backers have received their rewards. Munchkin Harry Potter Deluxe, from USAopoly, will be on the shelves at your game store by the end of November. Both of these games are fantastic and we're very excited to hear from people who've had a chance to play them.

Finally, we're still a bit giddy over our spiffy new Munchkin site. If you haven't checked it out, please do! It should be easier to navigate and it's WAY more mobile-friendly than the older design. If you still have a lot of bookmarks that point to the old site, time to start updating them; we'll be sunsetting that site at some point in the next few months.

If you want to get our attention, you can post in our forums – we check them frequently – or hit us up on social media with the hashtag #PlayMunchkin. We always love hearing from our fans!

We'll see everyone for our year-end wrap-up in December!

Andrew Hackard

Warehouse 23 News: Danger Ahead!

Graaaave danger! The newest expansion for the Munchkin Collectible Card Game is almost here! With Munchkin Collectible Card Game: Grave Danger, you can laugh in the face of danger while updating your favorite decks with undead-themed cards! Preorder now on Warehouse 23!

November 11, 2018: Ten Awesome Things About SJ Games

This is not a humblebrag. This is an actual brag. We have our good years and our bad years around here, but occasionally we get things right, and I made a list of things to be thankful for.

     • We are the second oldest game publisher still under its original management, the first being the venerable Flying Buffalo.

     • We are now truly a generational company. Our CEO played Car Wars in high school.

     • The Daily Illuminator is the oldest blog on the whole Internet. It started November 16, 1994, and has been updated daily since then. No blog that's still maintained even comes close to that age. We have had a counter on the page since August 1995 and have recorded almost 25 million visits.

     • I will be a Guest of Honour at the World Science Fiction Convention in Dublin in 2019. And I hope to see a lot of you there, talk about games, maybe even (gasp!) play something!

     • The Kickstarter for the Designer's Edition of Ogre raised almost a million dollars. At the time, that was a record for boardgames. It's still the biggest box ever for a boardgame in commercial distribution (a Guinness application is in progress). It was packaged one (1) to a shipping carton.

     • We are wired. We produce most of our own electrical power through solar panels on our buildings, and sell a significant excess back to the City of Austin. We also have electric-car charging at our carport (with several people taking advantage of it).

     • We were paying for our staff's health insurance a long time before it became a political football. And we still do.

     • At least twice a year we hold a Game Day where our staff can, on the clock, play whatever games they want.

     • One of our illustrators won the Pulitzer Prize! Ben Sargent (Coup, Murphy's Rules) won the Pulitzer Prize for Editorial Cartooning in 1982.

     • The amazing Tom Smith wrote me a song

Steve Jackson

Warehouse 23 News: Party On, Dudes!

Collect personages of historical significance in order to pass your oral history report. But beware! Every time you bag someone, the phone booth breaks heinously, and your adventure through time will take a most serious turn! Stay excellent in Bill & Ted's Excellent Boardgame when you order on Warehouse 23!

November 10, 2018: Hall Of Judgment Softcover Now On Warehouse 23

Dungeon Fantasy: Hall of Judgment If you missed Hall of Judgment – the first third-party supplement for the Dungeon Fantasy Roleplaying Game – during its successful Kickstarter, the full-color softcover is now available from Warehouse 23 (joining the already available PDF).

Announced on April 1, 2018, Hall of Judgment was greeted with whispers of anticipation alongside concerns that SJG was teasing folks with a sure-to-be-a-joke offer of third-party support.

But no one was joking. What started life as the Lost Hall of Tyr adventure (for That Other Game) was expanded, refined, and enhanced by publisher Gaming Ballistic, growing from 64 to 128 pages. Its Kickstarter ran from June 19 through July 14, raising over five times its goal. The PDF arrived to backers on August 10, followed shortly thereafter by physical copies – full-color on high-quality paper, lavishly illustrated, and matching the 8"x10" dimensions of the Dungeon Fantasy boxed-set books.

Hall of Judgment features a fully fleshed-out, Viking-flavored town, the main quest, three side quests, and dungeons illustrated by Glynn Seal (2018 ENnie winner for Best Cartographer). It also contains simple grappling rules, wilderness survival, suggested encounters, 30 new creatures, and 16 pre-generated characters.

The best dungeon adventures hint at other possibilities, and that's true with Hall of Judgment. If you hop over to Warehouse 23, like what you see, and want to encourage further Dungeon Fantasy developments, then pick up a copy (PDF or print!), tell your friends, and keep your torches lit. With the right momentum, what seemed impossible could come true, and future fantasies can become reality.

Steven Marsh

Warehouse 23 News: Come Prepared In Dangerous Times

The mid-19th through early 20th centuries were home to the Victorian and Wild West eras, a time when life and death might be determined by the barrel of a gunpowder weapon. These armaments take on added depth with GURPS High-Tech: Adventure Guns, an assortment of new firearms, gear, weapons, and backgrounds perfect to bring those historical periods to life. Give this supplement a shot by downloading it today from Warehouse 23!

November 9, 2018: 2018 Kickstarter Project Report

This year, we've taken steps to improve our use of Kickstarter. We're constantly learning – and experimenting! – and we've managed enough projects this year that it's time for a brief status report on each. This isn't an exhaustive overview of each project; check the individual Kickstarter pages for the details.

Triplanetary
  • January 9 to February 9
  • 866 backers and delivered ahead of schedule.
  • This project went smoothly, with everything going to print on time. We released the game to distributors in July, and it is now out-of-stock at our primary warehouse.
Ogre Miniatures, Second Edition Rulebook
  • May 7 to May 25
  • 1,086 backers and on schedule.
  • We had a slight delay in delivery of the PDF, but since then have kept to our schedule. The game is on the water and expected to start mailing out to backers this month. We are not releasing the book to distributors; preorder today at Warehouse 23.
Munchkin Christmas in July
  • May 29 to June 4
  • 485 backers and delivered a month late.
  • We experimented with a new fulfillment company for this project . . . it wasn't the greatest experience. The final package was a limited box of goodies and our warehouse team made sure to overload the box with goodness.
Munchkin Unicorns and Friends
  • July 3 to July 20
  • 2,423 backers and on schedule.
  • This experiment combined three artists into a single Munchkin expansion, and we're happy with the results. At the moment, the expansion is on the water and expected to land at the fulfillment warehouse this month. We plan to start shipping rewards this month and, fingers crossed should deliver the final rewards on schedule.
The Fantasy Trip Legacy Edition
  • July 23 to August 24
  • 3,379 backers and on schedule.
  • We started promoting the Kickstarter launch date about a month before "go" day, and the team pulled together wonderfully as the support kept growing. The game is now at the factory and, if everything continues according to plan, we'll deliver the Kickstarter rewards on schedule.
Ogrezine II
  • September 13 to September 28
  • 843 backers and on schedule.
  • This companion to last year's Ogrezine project brings Ogre players more articles and scenarios. We're currently manufacturing the physical rewards, and we continue to post new articles on schedule. The project is moving ahead smoothly, and everything looks positioned to deliver as estimated.
Illuminati Coins
  • October 9 to October 17
  • 722 backers and on schedule.
  • This was an experiment with a small, short project and is proceeding as planned. The coins (and new dice) are ordered, and it's now down to waiting for the factory to complete the manufacturing stage.
Munchkin Steampunk: Girl Genius
  • November 1 to November 21
  • Ongoing; the in-house production is on schedule.
  • This Kickstarter project closes soon, and we're happy to report that we're on track with no difficulties reported by the team. We should send the final files to the factory shortly after the campaign closes, which will help us to deliver the rewards as estimated in the project rewards description.
That's a total of eight projects this year, six of which are still open and not yet fulfilled. Those six, though, are all on schedule and we're on track to deliver two of the six over the next month.

We'll continue to experiment and learn, so please be sure to follow Steve Jackson Games on Kickstarter so that you don't miss out on any of our upcoming (Car Wars!) projects.

Phil Reed

Warehouse 23 News: Augment Your Steampunk Games

Power up your GURPS Steampunk adventures with Pyramid #3/39: Steampunk, an assortment of new goodies to add to your alternate-history Victorian worlds. Spice up interpersonal interplays using GURPS Social Engineering, discover a new campaign setting on the Trans-Kenya railway, unleash steampunk-inspired zombies, and ride an assortment of impossible gliders. Download this issue today, from Warehouse 23!