Apr 4 2016
Hex Games has just released And One for All, a sourcebook for running games inspired by The Three Musketeers.
It’s a time and a place made for swashbuckling adventure. France has a weak king, a barren queen, a wicked first minister, a splintered populace, and enemies on every side. Into that breach step the men of the King’s Musketeers. Brave men to be sure, but brave in a foolhardy way that you can’t help but admire, even as you shake your head in disbelief. Still, thank God for them, because it’s going to take a fool like that (or a company of them) to save the crown and the nation’s honor!
And One For All is designed for use with the QAGS Second Edition rules. It includes extensive setting information, combat rules, GM tips, a complete sample adventure (“How the Musketeers Stole Christmas”), invaluable appendices, Combat Cards, and more!
And One For All–as well as the QAGS rulebook, So You’ve Decided to Run a Role-Playing Game, The Adventures of Sindbad, and more--can be purchased in PDF form at www.hexgames.com, or at other fine online vendors, for just $7.95.
The QAGS Qik Start Rules PDF, which includes all the rules you need to play And One For All, is available for download at www.hexgames.com, absolutely free.
And One For All is written by Ian “Edison Force” Engle and illustrated by Robert “Aces & Apes” Kemp.
All for one. One for all!
Jan 4 2016
Hex Games has just released So You’ve Decided to Run a Role-Playing Game, a guide for aspiring GMs written by Steve Johnson. While the book is geared toward first-time Game Masters, it contains a lot of practical advice and helpful tips that even veteran Game Masters are likely to find helpful, regardless of what system they’re using.
Everybody’s heard of tabletop role-playing games (RPGs), but unless you’ve actually played one you probably don’t know how they work. Even if you’re an experienced RPG player, most game manuals spend more time explaining rules and genre trappings than offering practical advice for first-time Game Masters.
Whether you’re a wannabe gamer who’s never rolled a twenty-sided die or a long-time player who’s decided to take the plunge and run your own game for the first time, So You’ve Decided To Run a Role-Playing Game teaches you how to go from thinking about running a role-playing game to actually doing it. So You’ve Decided To Run A Role-Playing Game starts by describing what actually goes on during a role-playing game, then provides step-by-step advice for organizing and running your own RPG campaign, from finding a gaming group to plotting your ongoing story.
So You’ve Decided to Run a Role-Playing Game, as well as other Hex Games releases, can be purchased in PDF form at www.hexgames.com, and at the finer PDF sales sites, for just $2.99. The book is also available in print and Kindle format from Amazon.
Steve Johnson is the co-creator of QAGS (the Quick Ass Game System) and the Operations Director of Hex Games. He has written, co-written, or otherwise contributed to numerous RPG supplements, including Spooky: The Definitive Guide to Horror Gaming, Sharktoberfest, and the ENnie Award-winning Hobomancer. He writes a (more-or-less) weekly gaming blog at www.deathcookie.com. For more about QAGS and other fine products from Hex Games, visit www.hexgames.com.
Mar 30 2015
Hex Games is proud to announce the publication of Suicide’s Run: A Tale of the Hobomancers, the first-ever novel based on the award-winning game Hobomancer. Suicide’s Run is a fast-paced race that will leave the smell of coal smoke in your nose and the sound of the whistle singing in your ears. It is written by Hobomancer co-creator Carter Newton and features illustrations by Jeffrey Johnson.
A nation mired in the Great Depression elects a new president. Some men, supposedly “America's elite,” fear his reforms. They have a plan to overthrow Franklin Roosevelt and replace him with a dictator they control.
One man has the power to stop this dastardly plot. Unfortunately, after a failed suicide attempt, Jakob’s woken up in a hobo camp with no way to tell what he knows. His only hope - America's only hope - are the hobomancers, train hopping hobo wizards defending the world against monsters and evil.
In their way stand a corrupt wizard, vindictive robber barons, sadistic private eyes, and creatures who know only fire and death. The last hope to save themselves, to save the Union, and maybe the world, is SUICIDE'S RUN!
Suicide’s Run is a complete standalone novel based in the same world as the Hobomancer RPG; you do not need any familiarity with the game to enjoy the novel. For those who play the Hobomancer game, though, there is plenty of rich material that will help flesh out your game world, as well as game stats for the novel’s major characters.
Suicide’s Run—as well as Hobomancer, the Hobomancer Companion, American Artifacts, and more—can be purchased in PDF form at www.hexgames.com and at the finer PDF sales sites for just $10.
Learn more about Hobomancer at www.hexgames.com. To see more of Jeffrey Johnson’s work, visit his blog at http://lifewithgirls.net/handmade-family/ and his Etsy shop at https://www.etsy.com/shop/handmadefamily.
Jul 28 2014
If you’ve played the game GILGAMESH!, you know the story of the legendary Gilgamesh’s quest to find the secret of immortality, and his epic journey past the ends of the world and into the realm of the gods. But now, for the first time, you can learn how Gilgamesh befriended the wild man Enkidu. Watch as Gilgamesh and Enkidu venture into the Forest of Cedar to battle Humbaba, the most horrible monster in the world! See Gilgamesh and Enkidu defend their city from the Bull of Heaven, and witness the punishment the gods rain down on them!
GILGAMESH!: The Lost Tablets is a supplement to the adventure GILGAMESH!, which is designed for use with the QAGS Second Edition rules. The Lost Tablets gives GMs the tools they need to incorporate additional scenes into the adventure, to run a prequel game, or even to create an ongoing campaign. It includes a summary of the first eight tablets of The Epic of Gilgamesh, GM Notes for each tablet, and game stats for Enkidu, Ishtar, Humbaba, and more.
GILGAMESH!: The Lost Tablets–as well as the QAGS rulebook, GILGAMESH!, The Hobomancer Companion, and more--can be purchased in PDF form at www.hexgames.com or at other fine online vendors for just 99 cents.
The QAGS Qik Start Rules are available for download at www.hexgames.com, absolutely free.
GILGAMESH!: The Lost Tablets is written by Leighton (Beowulf Vs. Grendel) Connor and illustrated by Joshua (Bernie the Flumph) Burnett.
Jun 30 2014
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May 27 2014
In the early 90s, Chick Sabine of Sabine Entertainment decided the world needed a new show made by splicing together clips from a Korean action program with original content featuring hip young actors. Over the next two decades Dynateens spawned a dozen follow-up shows, all using the same formula that made the original such a hit.
Now in 2014, the latest show, Dynateens: Surf Force, is set to debut on Amerinet's affiliate channel, Bijou, as part of its Saturday night Action Hour. And Hex Games is proud to announce that they have produced the only officially licensed RPG based on this surefire hit!
When the evil forces of Megalodon the Mighty threaten the submarine city of New Atlantis, a team of super-powered teenagers, the Dynateens, arise to meet that threat. But are they strong enough to defeat the Great Shark menace and save humanity?
Dynateens: Surf Force is a game designed for use with the QAGS Second Edition rules that allows you to recreate the action, aquatic adventure, and thrills of the eagerly-anticipated new show. It includes background on the setting, rules for creating Dynateen characters, genre tropes, sample characters, adventure templates, character sheets, and more!
Dynateens: Surf Force–as well as the QAGS rulebook, Sharktoberfest, The Hobomancer Companion, and more--can be purchased in PDF form at www.hexgames.com and at the finer PDF sales sites for just $4.99.
The QAGS Qik Start Rules, which include all the rules you need to play Dynateens: Surf Force, are available for download at www.hexgames.com, absolutely free.
Dynateens: Surf Force is written by Ian “DynaRed” Engle and illustrated by Joshua “Great White” Burnett, with a cover by James Hornsby.
Go go, Dynateens!
Mar 17 2014
As you can see, we've redesigned the Hex web site for the first time in quite a while. With the new version of the site, we've tried to account for the new ways people use gaming websites in the age of social media, which means getting rid of things like the dedicated forums that for the last few years have mainly only served as bait for spammers. We've also done our best to integrate the site with things like Facebook and Twitter. The slider on the right edge of page points to our social media pages (mouse over to see our latest posts) and the one on the left lets you share content on popular sites. You can also comment on most articles using your Facebook account below the article.
We've completely upgraded our web store, most importantly by making print editions of many of our PDFs available here for the first time (with more coming soon). And now when you buy a print book, you automatically get the PDF download thrown in for free. We've also come up with a limited Pay What You Want system for some products. You can't name the exact price you want to pay, but you can choose to get the items for free, $1, $2.50, or $5. If you want to give us more, you can buy multiple copies. If you want to give us less than $1, just take the thing for free. By the time PayPal takes their cut, there's not enough left to worry with anyway.
We built the new site from scratch, so you'll need to create a new user account even if you had one before. We apologize for the inconvenience.
Enjoy the new site!