Evil Hat Productions


Evil Hat Productions

Improv For Gamers – Reviews and Actual Play

May 22 2019

Check out these podcasts, live streams, reviews, and interviews!

Plot Points

Ben did a great interview with Karen about gaming, improv, and everything in between on Plot Points. Listen here:


That DnD Podcast Actual Play

That DnD Podcast Interview with Karen Twleves

The Critshow Podcast

Rev and Tass of The Critshow chat at the end of Episode 55 about Improv for Gamers and what insights they had as fellow dual-classed improvisor-gamers. Listen to their segment below:

Gaming with Gage: Sean Nittner

Sean Nittner from Evil Hat sits down with Gage Verronneau to chat about the publishing process and current projects. Check out the discussion of Improv for Gamers starting at 26:33!

The Gauntlet Podcast

Lovely chat with Jason Cordova on The Gauntlet podcast about improv, performative play and creativity, capped off with what is currently bringing us joy!

She’s a Super Geek

Mia and Karen joined Senda and Andi from She’s a Super Geek to talk about improv, how the workshops developed, and play some fun games!

Gnome Stew: Review

Gnome Stew provides a comprehensive review of our book and what readers can expect to learn from it.

Review by The Anxious Gamer

An insightful review by Eleanor Hingley, with thoughts on how to expand and customize improv for tabletop groups!

Once Upon a Game: Improv for Gamers Special Look

Eric Vulgaris featured Improv for Gamers on Once Upon a Game. We played some fun and silly improv, and also stretched our repertoire of character voices.

Twitch Stream with Ash McAllan

Fun times were had playing some improv games on Twitch, hosted by Ash McAllan, and talking about what we all can take away from it to apply to our roleplaying experiences.

Review: Improv for Gamers

comprehensive review from Brazillian reader, Fábio Emilio Costa.

Five or So Questions on Improv for Gamers

We answered Five or So Questions with Brie Beau Sheldon about the workshops, the book, and what a gamer can take away from an improv class.

Backstory Podcast

Have a listen to a lovely chat between Karen Twelves and Alex Roberts about performance, play, and the importance of trust on Backstory.

Super Geeked Up

Jeff, Francis, and Karen discover the hidden secrets of Ewoks and anteaters while playing Animal Secrets! Check that out and more geeky improv fun in this special episode of Super Geeked Up!

Fate Community

Apr 20 2019

Here are some of the places to connect with other folks in the Fate community:

Discord – https://discord.gg/btPbUZP

MeWe – https://mewe.com/join/fate_core

Reddit – https://www.reddit.com/r/FATErpg/

PashPost – https://pashpost.com/group/fate-core

Facebook – https://www.facebook.com/groups/FateCom/

The venerable/original locus, the FateRPG Yahoo Group – https://groups.yahoo.com/neo/groups/FateRPG/info

Alas, poor G+. We knew them, Horatio.

Fate of Cthulhu

Apr 18 2019
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3-6 13+ 2-8 Hours $35


Fate of Cthulhu

The stars are right for Great Cthulhu’s return. It’s up to you to make them wrong again!

The Great Old Ones reach out from the future and into their past—our present—corrupting the timeline such that events and individuals turn towards the apocalyptic and lead to their inevitable rise. A small and battered resistance effort mounted by time-travelers and present-day heroes stands in their way.

You are those one-way travelers from a dark future and their crucial allies from the present day, working together to save the human race from looming apocalypse. Armed with foreknowledge of Judgment Day, you must succeed at a series of vital missions aimed at restoring hope to the future.

Can you defeat the vast unknowable evils of the Great Old Ones before you become a monster yourself? Find out in Fate of Cthulhu!

Fate of Cthulhu is a stand-alone game powered by the Fate Core System. No other books are needed to play. In this game, you’ll find:

  • Corruption mechanics that show how close your heroes are coming to the monsters they fight, and the monstrous abilities they gain!
  • Five detailed example timelines plus rules for running them and making your own.
  • A system for tracking key events leading up to the apocalypse that the players change through their actions and choices during play, including support for ripple effects and time paradoxes.
  • Modifications to stress and concession rules, including support for heroic last stands that sacrifice a character but help turn the timeline towards a better outcome.
  • A rituals and spells system that offers great power at a cost, treating spells as secrets of arcane Elder technology that must be sought out in play.

The apocalypse is coming. It’s time to punch it in the face or die trying in Fate of Cthulhu!

Number of players: 3-6
Age of players: 13+
Length: 2-8 hours
Type of Game: Roleplaying Game
Languages Available: English
Product Number: EHP0047
ISBN: 978-1-61317-172-1
Page Count: 256 Pages
Format: Hardcover and Digital Formats
Release Date: December 2019
Availability: Check here
Game Designer: Stephen Blackmoore, PK Sullivan, Ed Turner, Leonard Balsera, Misha Bushyager, and Sophie Lagacé.


Kickstarter is live now!

Band of Blades

Mar 2 2019
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4-6 13+ 2-6 hours $45


Band of Blades

The Road to Skydagger Keep

The Legion is in retreat following a failed battle against the armies of the undead. You are a member of the Legion, your bonds to one another forged in the dark by bone and blood.

But time is running out as more fall to the indomitable forces of the Cinder King. As Legionnaires, you must make it to Skydagger Keep before you’re cut off or overtaken by the undead. Paying horrifying costs, you’ll employ offensives, maneuvers, unwise bargains, and desperate gambits as the ever-ticking clock nears its final hour.

Do you have what it takes to outwit, outrun, and outlast the endless hordes of the undead, or will your band of blades break beneath the Cinder King’s iron fist? Play to find out in Band of Blades, a stand-alone, Forged in the Dark RPG of dark military fantasy.

Band of Blades contains all the rules you need to play. In this book you’ll find:

  • A clear game structure for playing out missions filled with moment-to-moment danger and tracking the overall fate of the Legion.
  • Rookie, Soldier, and five different Specialist playbooks, with Legionnaires created as they are needed when the casualties of war set in.
  • Legion roles for all of the players: the Commander sets mission priorities, the Marshal directs the troupes, the Quartermaster manages precious resources, the Spymaster gathers intel in the field, and the Lorekeeper preserves the histories of the Legion.
  • Three different Chosen—humans imbued with the powers of the gods, each with their own unique gifts, who aid the Legion.
  • Army advancement throughout the campaign, including gaining new materiel and the promotion of the Legion’s troops.
  • Four distinct heritages of brave and flawed people seeking to survive another night from the Cinder King’s horrors.

Join us on the road to Skydagger Keep. Our numbers are few, our supplies are low, and every operation is a deadly risk—but if any chance exists to make a difference in the outcome of the war, it is this cohort, the only remaining hope, this bloody band of blades!

Number of players: 4-6
Age of players: 13+
Length: 2-6 Hours
Type of Game: Roleplaying Game
Languages Available: English
Product Number: EHP0048
ISBN: 978-1-613717-173-8
Page Count: 464
Format: Hardback and digital editions
Availability: Check here (Release date: August 1, 2019)
Game Designers: Stras Acimovic and John LeBoeuf-Little

For the Queen

Feb 28 2019
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2-6 13+ 30-120 min $20


For the Queen

The land you live in has been at war for as long as any of you have been alive.
The Queen has decided to undertake a long and perilous journey to broker an alliance with a distant power.
The Queen has chosen you, and only you, to be her retinue, and accompany her on this journey.
She chose you because she knows that you love her.

A tale of love.
A land in peril.

For the Queen is a card-based story-building game that you and up to five other players can begin playing in minutes. Choose your queen from among fourteen gorgeously varied illustrations—or start from scratch—and use the prompt cards to collaboratively tell a story of love, betrayal, doubt, and devotion.

In this game, you’ll find:

  • Clear instructions to start any group playing in minutes.
  • 14 beautifully rendered queens by a diverse group of artists to inspire your stories.
  • 46 prompt cards that will help you develop your world, your characters, and their relationships to each other and the Queen.
  • An X-Card to remove content you don’t want in the game.
  • Tragedy, heartbreak, betrayal, love, doubt, and unwavering dedication.

The queen is under attack. Will you defend her?
For the Queen!

Number of players: 2-6
Age of players: 13+
Length: 30-120 minutes
Type of Game: Roleplaying Game/Card Game Hybrid
Languages Available: English
Product Number: EHP0044
ISBN: 9781613171691
Card Count: 82 cards
Format: Tarot Deck and Digital Formats.
Release Date: June 2019 (pre-order in March 2019)
Physical Availability: Check here (Estimate release in June 2019)
Digital Availability:Available now on the Roll20 Marketplace
Game Designer: Alex Roberts

Channel A

Feb 27 2019
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3+ 13+ 30 min $29.99


Channel A

Would you watch an anime called “Moldy Seed Prince”? No? What about “Gorilla Cyborg Force Overdrive”?

Channel A is a party game in which you create and pitch ridiculous anime series and convince the other players that they really want to watch them! Create shows based on random words in your hand, and vote for your favorites. The Alpha Genesis edition includes everything you need to play–250+ title cards, 112 premise cards, and more! Already have a copy of the first edition? This one includes about 70 new cards, including new and updated chibi to inspire your show ideas.

Ready your kaiju, magical girls, and secret ninjas and tune in for an evening of hilarious fun!

In this game, you’ll find:

  • Clear instructions to start any group playing in minutes.
  • 272 title cards, each with a word or phrase to build your show titles.
  • 112 premise cards, 100 with an inspirational category, and 12 with an inspirational chibi character.
  • 16 blank cards to add your own flair to the games.
  • 1 Producer Card.

Tune in and turn up the fun with Channel A!

Number of players: 3+
Age of players: 13+
Length: 30 minutes
Type of Game: Party Game
Languages Available: English
Product Number: EHP0043
ISBN: 978-1-61317-156-1
Card Count: 401 cards
Format: Cards
Release Date: May 11, 2019
Availability: Check here
Game Designer: Ewen Cluney

Monster of the Week – Tome of Mysteries

Feb 24 2019
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2-6 12+ 2-8 hr $25


Monster of the Week: Tome of Mysteries

Open the Tome—if you dare!

In the Monster of the Week roleplaying game, hunters must solve all manner of mysteries before they can save the day. The Tome of Mysteries expands their options—and magnifies their peril-—with a wide variety of GMing advice, essays, rules, and mysteries from the Monster of the Week “Roadhouse Regulars” online community.

Tome of Mysteries requires Monster of the Week to play. In this supplement, you’ll find:

  • Eight new alternative Weird Moves that go beyond Use Magic.
  • Four new Hunter playbooks: The Gumshoe, the Hex, the Searcher, and the Pararomantic.
  • Support for weird phenomena type Mysteries like those found in Fringe or The X-Files.
  • Tips and techniques used by experienced Keepers.
  • 29 fully detailed mysteries ready to drop into your game.

Grab your friends and your gear.
It’s time to unlock the Tome of Mysteries!


Number of players: 2-6
Age of players: 12+
Length: 2-8 hours
Type of Game: Roleplaying Game
Languages Available: English
Product Number: EHP0046
ISBN: 978-1-61317-171-4
Suggested Retail: $25
Game Designers: Matthew Aaron, Aaron Burkett, Kane Cathain, Sean Clancy, Jason D’Angelo, Bruno Dias, Felix Girke, Marek Golonka, Luke Green, Bryanna Hitchcock, Sophie Lagacé, Zed Lopez, Paul McBride, Arturo Martinez, Jamie Sands, Michael Sands, Daniel Steadman, Jacob Steele, Chris Stone-Bush, Chloe Sutherland, Mark Tygart, and Michał Werder.
Release Date: May 2019

Fate Space Toolkit

Feb 13 2019
players_info_icon ages_info_icon time_info_icon price_info_icon Fate Space Toolkit
3-6 12+ 2-8 hr $10

Fate Space Toolkit

Fate Space Toolkit

Take your Fate game into the great unknown with the Fate Space Toolkit!  Fate Space Toolkit is an expansion for the Fate Core System.

Inside you’ll find:

  • Guidelines for creating a space-faring game without breaking your table’s sense of what’s plausible.
  • Multiple options for deciding how space-travel works in your setting, from star charts to rocket ships.
  • A variety of tools for making your space fights exciting and consistent with your setting.
  • Guidance on creating aliens and alien worlds.
  • Five ready-to-go campaign-starter settings showcasing all of the toolkit’s tools in action.

This is the Prototype Edition of the Fate Space Toolkit. What’s that mean?

TL;DR: There’s no art, but sales of this will help us get art, and once we get art, we’ll upgrade your PDF to one with art at no added cost.

The Fate Space Toolkit has had a rocky ride through asteroid-filled space to reach you in its present form.

Towards the end of 2018, after the text and layout was done, but before we could schedule its release and art acquisition effort, Evil Hat realized it was over-extended and needed to slim back its product offerings for the coming year. You can read more about this in our public blog post from then, found here: https://www.evilhat.com/home/refocused-resized-hat-mode-activated/

At any rate, Fate Space ended up right on the cusp there—in the “neutral zone” as it were. There wasn’t budget to make the art happen any time soon, let alone put it into print. But the text, the glorious text, that was done, and well worth reading. So how to get it out to folks?

In the end we’ve landed on this, the Prototype Edition of the Fate Space Toolkit. We’ll sell it in this art-free form (the lavender rectangles throughout the text are place-holders for eventual artwork) until it generates enough revenue to pay for the missing art budget (that’ll require at least 500 sales). Once we have that, we can commission the art, and at least provide a final version of the book in electronic form. (If that happy event comes to pass, we’ll upgrade all purchases of the Prototype Edition PDF to the full final PDF version at no added cost.)

As to whether or not the book will see print, who knows? At the least, if we get the budget for art, we’ll be able to take a look at making it available as a print-on-demand title here on DriveThruRPG.

Fate Toolkits. All the tools to build your stage.

Expansion Information

Number of players: 3-6
Age of players: 12+
Length: 2-8 hours
Type of Game: Roleplaying Game Supplement for Fate Core
Languages Available: English
Prototype Edition Price: $10
Length: 176 Pages
Format: PDF
Release Date: February 8, 2019
Game Designers: Bill White, Mikki Kendall, Joshua A.C. Newman, C.W. Marshall

Tachyon Squadron – Supplements

Feb 1 2019

Those Who Were Here Before

An ancient alien derelict threatens to upset the balance of power…

… and it’s up to the Tachyon Squadron to be the first aboard, and keep it out of the hands of larger powers that would use its secrets to make things very difficult indeed for the citizens of the Draconis System. Are you and your squadmates up for the job? Find out in this 26-page adventure for Tachyon Squadron, made possible by the backers of the Tachyon Squadron Kickstarter.

Inside this adventure you’ll find:

  • Information about the Xolotl, the ancient alien derelict, and its “dormant” technologies
  • Stats, background, and agendas for the forces converging on the Xolotl: scavenging pirates, ambitious Dominion forces, determined Republic soldiers
  • The deadly secret behind what wiped out the aliens who created the Xolotl

Suit up and hop in your Blackfish — it’s time to face the legacy of Those Who Were Here Before!

Buy now on DriveThruRPG