Evil Hat Productions

 

Evil Hat Productions

Agon – Reviews and Actual Play

Feb 20 2020

Actual Play

Let’s Play on the Critshow

Reviews

Agon: First Look

Fate Condensed

Feb 5 2020
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3-6 13+ 2-8 Hours PWYW

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Fate Condensed is an updated, streamlined, 50-pages-or-less version of Fate Core System. It’s completely stand-alone and features new refinements to the Fate Core engine that’ll have it running better than ever. Call it Fate 4.5, if you like—it covers all the ground (and uses the same skills) as Fate Core, in about a sixth the size.

You can use Fate Condensed (FCon) to drive any game, any scenario, with proactive, capable player-characters leading dramatic lives. The easy-to-digest rules are presented here with a minimum of verbiage, letting you get to the table and roll the dice, fast.

For game creators, the text of Fate Condensed is available for development under an open license, at a word-count that won’t bust your budget when making an all-in-one-book stand-alone game Powered by Fate.

Fate veterans will appreciate the refinements and additions to the Fate Core engine, including:

  • A shift to one-point stress boxes to help reduce player confusion.
  • The use of “Balsera Style” initiative (also known as “elective action order” or “popcorn initiative”) as the default rather than using skills to determine turn order.
  • Improvements to advancement, eliminating significant milestones and finessing major milestones to compensate.
  • Changing active opposition so it’s no longer separate from the defend action.
  • Eight pages of optional rules to make building your variant of choice easy, including Dresden Files Accelerated scale rules, extreme consequences, countdowns, and a variety of ways to make your Big Bads bigger and badder.

Fate Condensed.
Refined. Streamlined. Stand-alone. Open licensed.

Download now at DriveThruRPG or itch.io

Girl by Moonlight – Media

Jan 15 2020

Actual Play

Interviews

Interview with Andrew Gillis on The Critshow

Thirsty Sword Lesbians

Jan 15 2020
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3-6 13+ 2-4 hours TBD

Thirsty Sword Lesbians

Love, swords, and adventure.

Thirsty Sword Lesbians battle the Lady of Chains when her enforcers march down from the frosty north. They rocket through the stars to safeguard diplomats ending a generations-old conflict. Even when swords are crossed, they seek peace with their opponent—and sometimes connect more deeply than anyone expects.

A sword duel can end in kissing, a witch can gain her power from spirit lovers, and an entire campaign can be built around wandering  matchmakers flying from system to system.

Thirsty Sword Lesbians is a rolepaying game for telling queer stories with friends. If you love angsty disaster lesbians with swords, you have come to the right place.

In this book, you’ll find:

  • Flirting, sword-fighting, and zingers in a system designed for both narrative drama and player safety.
  • An innovative take on the Powered by the Apocalypse family of games.
  • Nine character types, each focusing on a particular emotional conflict: Beast, Chosen, Devoted, Infamous, Nature Witch, Scoundrel, Seeker, Spooky Witch, and Trickster.
  • Guidance and support for running the game, including how to make appealing adversaries, set the tone, pace the game, and structure play.
  • World building worksheet for custom scenarios and starting scenario seeds to play with: Best Day of Their Lives, The Constellation Festival, Gal Paladins, and Sword Lesbians of the Three Houses
  • Variant rules to highlight different identities, emotional connections, and setting elements.
  • Strategies to adapt any setting where swords cross and hearts race for Thirsty Sword Lesbians.

Ready? Let’s go!

GAME INFORMATION
Number of players: 3-6
Age of players: 13+
Length: 2-4 hours
Type of Game: Roleplaying Game
Languages Available: English
Product Number: TBD
ISBN: TBD
Page Count: TBD
Format: Hardcover and Digital formats.
Release Date: TBD
Availability: Check here
Game Designer: April Kit Walsh

Girl by Moonlight

Jan 15 2020
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3-6 13+ 2-4 hours TBD

Girl by Moonlight

Tragic Magical Girls illuminating the darkness

Girl by Moonlight is a multi-genre RPG of Magical Girls grappling with destiny: hopes thwarted, defended, redeemed, and betrayed. It explores the heartbreak of denying who you really are, fighting for what you believe in, and the transcendent power of relationships and community. These Magical Girls clutch their tragic struggles tight, seeking to score defiant triumphs against the darkness of an oppressive society.

The game features four distinct playsets: In the Kingdom of Dawn heroic magical girls fight to reclaim a world corrupted by darkness. Mecha pilots battle against the extinction-level threat of the leviathans On a Sea of Stars. Dream travelers seek the truth of a magical conspiracy In a Maze of Dreams. Compromised members of the Memorial Academy spiral around the bounds of their own inevitable doom In Darkest Night. The critically-acclaimed Forged in the Dark system seamlessly pins it all together.

In this game, you’ll find:

  • Seven character playbooks of magical girls —the Guardian, Enigma, Outsider, Stranger, Time Traveler, Unlikely Hero, and Harmony.
  • Four series playsets to play different aspects of the magical girl genre.
  • A custom skin of the Forged in the Dark system to unify the action.
  • Actions such as Confess, Defy, Empathise, and Conceal deliberately designed to explicitly integrate characters’ inner life into the narrative.
  • Conflict outcomes that include mending, care, and connection.
  • Exploration of complicated answers to questions of identity, love, and community.
  • A cycle of play that drives the story forward, and keeps the protagonists grounded in the world they are fighting to change.
  • Ready made quick starts for each playset to get you right into the game. Ideal for single session or convention games, jump into Girl By Moonlight with the Silverstar Knights, Memorial Academy, ICARUS, and Dream Travelers.

We play to see how they fall, or if they rise to meet their destiny. 

GAME INFORMATION
Number of players: 3-6
Age of players: 13+
Length: 2-4 hours
Type of Game: Roleplaying Game
Languages Available: English
Product Number: TBD
ISBN: TBD
Page Count: TBD
Format: Hardcover and Digital formats.
Release Date: TBD
Availability: Check here
Game Designer: Andrew Gillis

Demihumans

Jan 15 2020
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3-6 13+ 2-4 hours TBD

Demihumans

A game about magical people sustaining a community in the face of extinction.

Playtest info: Playtest applications closed. We’ll announce the playtesters by 12/31/2019.

The squalid world you live in was once a far finer place. The Golden Age was a time of unparalleled wonders. It was ruled by Those Who Came Before—beings who wrought great works of magic in that ancient era, wonders that can scarcely be imagined in these threadbare days. The magical spark of the impossible that was set burning in the Golden Age is a mere guttering ember now, as we live our lives under the human boot heel.

Demihumans is a standalone RPG inspired by Apocalypse World where you’ll play members of an enclave—a small community subordinate to a human city—of magical, nonhuman people who are trying to endure and thrive as magic is dying out.

In this book, you’ll find:

  • Playbooks to create the Company—the enclave’s citizens of note who are trying to ensure it survives and thrives—including the Dwarven Lawgiver, the Elven Sparksinger, the Trollish Greenward, and others.
  • Questions to set Gnosis and Legacy, which, respectively, tell you how well you understand the other members of the Company and what bigoted attitudes the peoples of the enclave tend to have of one another.
  • Rules to create the enclave and populate it with fantasy motifs and the threats they bring, to measure human ire at the enclave with the flower of human antipathy, and to improve your enclave and forestall its ending.
  • Guidance and support for the Demiurge—the loving bedeviler who keeps the Company as her heroes, but also makes their lives challenging and tragic—on how to run the game in the “improv GM” mode it calls for, as well as how to structure a tale so it produces a satisfying story.
  • Many systems and inducements to describe culture—your people’s culture, human culture, your family’s culture, the cultures of dead peoples, and so on.
  • Rules text written in an entertainingly poetic voice that is a pleasure to read and reinforces the game’s aesthetic of faded elegance and things not meant for this era without sacrificing clarity as a rules text.

The fate of the enclave depends on you!

GAME INFORMATION
Number of players: 3-6
Age of players: 13+
Length: 2-4 hours
Type of Game: Roleplaying Game
Languages Available: English
Product Number: TBD
ISBN: TBD
Page Count: TBD
Format: Hardcover and Digital formats.
Release Date: TBD
Availability: Check here
Game Designer: Robert Bohl

Monster of the Week – Media

Jan 15 2020

Actual Play

Interviews

Reviews

Scum and Villainy – Media

Jan 15 2020

Actual Play

Reviews

Band of Blades – Media

Jan 15 2020

Reviews

Band of Blade: First Look
Band of Blades on Dicebreaker

Actual Play

Band of Blades on Actual Play

Interviews

Interview on Cannibal Halfling

Interview on The Magpies

Interview on The Gauntlet