Evil Hat Productions


Evil Hat Productions

Fate Accessibility Toolkit

Jul 6 2021
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3-6 12+ 2-8 hr $7.5 PDF

Fate Space Toolkit

Fate Accessibility Toolkit

The Fate Accessibility Toolkit is a new toolkit for Fate Core that brings characters with disabilities into your game and supports players with disabilities at your table. We’ve assembled a team from disabled communities to ensure that this book speaks to you from their real, lived experiences.

You’ll also want a copy of Fate Core, Fate Condensed, or Fate Accelerated to play; that said, we provide plenty of advice and perspectives you can use with any game system!

Inside the Fate Accessibility Toolkit you’ll find:

  • An exploration of the challenges and experiences facing people with a variety of physical and mental disabilities, in their own words.
  • Advice on compassionately and respectfully playing characters with disabilities, as well as strategies for welcoming disabled players to your game table.
  • Discussion of specific disabilities, including blindness, D/deafness and hardness of hearing, mobility issues, dwarfism, chronic illness, autism, depression, anxiety, schizophrenia, bipolarity, and PTSD.
  • Options for representing disability in the Fate system, using a mix of aspects, stunts, and conditions, and including an exploration of adaptive devices available to characters across a variety of settings.
  • Appendices focused on creating safe spaces at your table, an ASL reference for common RPG terms, and a large-print character sheet for Fate Core.

Fate Toolkits. All the tools to build your stage.

Expansion Information

Number of players: 3-6
Age of players: 12+
Length: 2-8 hours
Type of Game: Roleplaying Game Supplement for Fate Core
Languages Available: English
Length: 124 Pages
Format: PDF
Digital Release Date: July 23, 2019
Physical Release Date: October 5, 2021
Game Designers: Elsa Sjunneson-Henry, Laurel Bell, C.D. “Casey” Casas, Lillian Cohen-Moore, Philippe-Antoine Ménard, Zeph Wibby, Mysty Vander, ASL For RPG, Brian Engard, Clark Valentine, Sophie Lagacé.

Apocalypse Keys

Mar 9 2021
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3-6 13+ 2-4 hours TBD

Apocalypse Keys

Welcome to the Apocalypse

APOCALYPSE KEYS is a tabletop roleplaying game about monsters holding back the apocalypse. They are agents who work for the DIVISION, a mysterious organization dedicated to understanding the occult, taming the supernatural, and protecting the world. A world that is built for the mundane and for humans. A world that tries to pretend that monsters are not real.

In this book, you’ll find:

  • Mysteries: The harbingers of the Apocalypse are working behind the scenes. They are manipulating monsters and humans to serve their goals and open the doors of the Apocalypse. As agents of DIVISION you must use your unique powers of darkness, contacts, tools, and skill to make sense of what is happening in each specific location.
  • Dangerous Power: You are a monster, with great power at your disposal. But that power is tied to something humans and the world can never understand. In this game, when you go too far, you or others will pay the price. The toll of this weighs heavily on your heart.
  • Emotional Entanglements: You are monsters fighting monsters, and there are very few like you. Fewer still who work with the DIVISION. Your relationships mean everything. You create bonds with each other as a means of controlling your powers, making sure you don’t go too far. Fight, fall in love, succumb to your emotions, be vulnerable..
  • Ruin Awaits: You each have something the darkness demands of you, and it is tied to the terrible ruin that awaits you. It may be prophecy, destiny, enemies more powerful than you, or simply the truth of your nature.
  • Playbooks: Six different monsters with strong themes: The Summoned, The Pure, The Found, The Shade, The Last, and The Fallen.

APOCALYPSE KEYS is a Powered by the Apocalypse (PbtA) game. Mechanically it is inspired by lots of great games, including Brindlewood Bay, Urban Shadows, Pasión de las Pasiones, Hearts of Wulin, and Libreté. It focuses on mystery, the rule of cool, fighting back personal ruin, and found family.

Are you ready to hold back the Apocalypse?

Number of players: 3-6
Age of players: 13+
Length: 2-4 hours
Type of Game: Roleplaying Game
Languages Available: English
Product Number: TBD
Page Count: TBD
Format: Hardcover and Digital formats.
Release Date: TBD
Availability: Check here
Game Designer: Jamila Nedjadi

Project Perseus

Mar 9 2021
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3-5 13+ 2-6 hours TBD

Project Perseus

Project Perseus

Project: Perseus is a game about superspies and their handlers trying to complete missions against supernatural forces scheming to take over the earth during the late 80s and early 90s.

This game focuses on dynamic action, hard choices, and troubled trust issues.

Based on the Apocalypse World engine, this is a game features:

  • Random Mission Generation. Use tables and prompts to mix up supernatural threats, global locales, and strategic contexts to create dynamic missions for any evening.
  • Asymmetric Player Roles. There are two distinct roles on each mission—Agents, and an Operator.
  • Agent Roles. Includes five unique playbooks to help you detail your human (or not-so-human) Agent working for the Project. Each comes with a messy background, unique skills, and something to give them an edge against the evils in the night.
  • Operator Roles. Operators oversee the mission remotely, dancing on the edge between the Project-mandated objectives and their loyalty to their team. Three unique playbooks help you make sure the missions are successful through flashbacks and planning.

So finish your martini, load your guns, and check to make sure your Operator packed the wards, because this cult is summoning something nasty, and you’re the only Agent in the area.

Number of players: 3-5
Age of players: 13+
Length: 2-4 hours
Type of Game: Roleplaying Game
Languages Available: English
Product Number: TBD
Page Count: TBD
Format: Hardcover and Digital formats.
Release Date: TBD
Availability: Check here
Game Designer: Stras Acimovic and John LeBoeuf-Little


Dec 13 2020

The PARAGON SYSTEM is a tabletop roleplaying game system found in the AGON rpg. The core system is adaptable to a variety of settings and premises with only a few key changes, as shown here in this document, which is called a “playset.”

To make your own PARAGON SYSTEM playset, you can use this document’s format as a template for the elements to include, along with the associated character sheet.

Playsets may not reproduce any material from the AGON rpg book, but you may refer to those mechanics and provide references to page numbers as needed. Our goal is for players to use the AGON game book as the primary system document, with playset materials acting as supplementary content to extend the usefulness of the core rules — sort of like DLCs or re-skins for a video game.

If you want to publish your own playset material for the PARAGON SYSTEM, go to agon-rpg.com for more information.

PARAGON Playsets


CHAMBER by John Harper

The year is 1968. Two years ago, on January 7, 1966, an alien energy, now known as THE SIGNAL, reached the Earth. It spread through telecommunications systems, affecting people and technology around the globe. Its existence is not publicly known, though its strange effects have been widely reported.

You work for CHAMBER — a secret agency tasked with capturing or destroying Signal Resonant Materials (SRMs) — objects imbued with THE SIGNAL — as well as containing its transmission and dealing with people harmed by it (or working to harness its power).

CHAMBER adapts the fast and flexible PARAGON system to a world of Cold War sci-fi intrigue and danger inspired by SCP Foundation, Control, and The X-Files. Create your agents in a few minutes, consult the mission and location tables for instant prep, and get started playing right away.

For discussions about CHAMBER, AGON, and other PARAGON system games, visit the forum.


It is 1984 and the Earth is under attack from a silent invader.

EMPERIONS, mechanoids from the MetalWarp dimension, use their Gravimetric Beacons to launch INCURSIONS into our reality. Emulating our technology they hide among us, slowly siphoning Earth’s natural resources to fuel their conquest of MetalWarp and fulfill an ancient prophecy of destruction, THE SURGE.

Humanity as we know it would perish if not for their own champions—rogue Metalwarp defenders who have pledged to protect the earth from INCURSIONS by their own kin—the SURGE PROTECTORS!

You are one of these stalwart defenders, an inorganic life form that can merge between two states: a robot warrior and a machine that functions and appears identical to its 1984 counterpart. To grant optimal mobility and conceal your nature, SURGE PROTECTORS take the form of vehicles as pedestrian as a moped bike or as mighty as a cargo freighter. Whatever your form, you have two goals: to keep your identity hidden and to protect humanity from The WIRE EMPIRE, who would consume the entire earth if their sinister prophecy is fulfilled.

For discussions about SURGE PROTECTORS, AGON, and other PARAGON system games, visit the forum.

STORM FURIES by John Harper

You are a stormcraft fighter pilot serving aboard the Storm Carrier TEMPEST—the last surviving vessel of humanity since the devastation of the solar system by the Forged and the creation of the Storm in its wake.

TEMPEST depends on you, as a member of its Fury Squadron, to patrol the devastated solar system known as the Storm, secure resources , explore ruined worlds and render aid to the survivors, and fight back against the menace of the synthetic Forged.

STORM FURIES adapts the fast and flexible PARAGON system to a world of daring star fighter pilots inspired by Battlestar GalacticaTop GunX-Wing, and Wing Commander.

This playset includes expanded rules for the PARAGON system, including:

  • Fighting alongside your squadron mates, and determining damage to them and your stormcrafts
  • Supplying TEMPEST with resources to fight the Forged and aid survivors
  • Expressions: a new combination of virtues and divine favor that let you leverage your character’s passions and persona in the game system

… as well as a brief guide to all six worlds of the Storm along with sample contests and missions for the squadron.

For discussions about STORM FURIES, AGON, and other PARAGON system games, visit the forum.

Roll20Con – October 23-25!

Oct 16 2020
Roll20Con logo with the slogan TURN UP THE HEAT, 3 days of gaming for charity

Roll20Con is this weekend and we’re very excited to join the action. Not only will there be some secret surprises and a ton of giveaways, but all the events support Code2040! Their mission is to foster racial equity in the tech sector.

All weekend long we’ll have some terrific livestreams, tech demos of all the new hotness we’ve baked into our Roll20 offerings, and live Q&A’s to help you use those modules to their maximum potential. Here’s what on deck:

Thirsty Sword Lesbians: Neon City 2099

Friday 8AM -10:45AM PST – Click here to watch

In a world that never sees the sun, neon lights cut through hearts and souls of revolutionaries! In pouring rain, light cycles race through narrow alleys chasing down fragile hope. Can we honor fallen comrades and tear down the Mega-Corp? Will we free Neon City 2099 from greed and corruption? When avatars are activated and systems of power are hacked, neon swords come to life!

Thirsty Sword Lesbians: Roll20 Tech Demo.

Friday 12PM – 1PM PST – Click here to watch

Join Sean Nittner as he reviews the Thirsty Sword Lesbians character sheet in Roll20 and the art assets available to all of the Kickstarter backers. Start playing Thirsty Sword Lesbians on Roll20 today!

Thirsty Sword Lesbians: Live Q&A on Roll20

Friday 1PM – 2PM PST – Click here to join

Follow up the tech demo stream with a live Q&A in Roll20. Learn first hand how to use all the character sheet features and play in an open sandbox with the art assets!

Band of Blades: Roll20 Tech Demo.

Friday 3PM – 4PM PST – Click here to watch

Join Tom Lommel as he reviews the Band of Blades character sheet and Skydagger Keep module. Find out how to play the specialists, rookies, soldiers, and commanders of Legion. Also learn about the mission and campaign page, rollable tables, token markers, and more!

Band of Blades: Live Q&A on Roll20

Friday 4PM – 5PM PST – Click here to join

Follow up the Tech Demo stream with a live Q&A in Roll20. Learn first hand how to use all the character sheet features and play in an open sandbox with the campaign module.

Fate: Roll20 Character sheet demo

Saturday 12PM -1PM PST – Click here to watch

Join Sophie Lagacé as she reviews the Fate character sheet by Evil Hat. Learn all about the presets to play using Fate Core, Accelerated, or Condensed rules sets. Also learn about the Fate games like Atomic Robo, Dresden Files Accelerated, and the Fate Worlds.

Fate: Live Q&A on Roll20

Saturday 1PM – 2PM PST – Click here to join

Follow up the demo of the character sheet with a live Q&A in Roll20. Learn first hand how to use all the character sheet features and play in an open sandbox.

For the Queen: Live Q&A on Roll20

Saturday 3PM – 3:30PM PST – Click here to join

Join Sean Nittner as he reviews playing For the Queen on Roll20. Learn about the queen, instruction, and prompt decks, x-card utilization, and how to time your game!

For the Queen: Actual Play

Saturday 4PM – 5PM PST – Click here to watch

Creator Alex Roberts facilitating a game of For the Queen. The land you live in has been at war for as long as any of you have been alive. The Queen has decided to undertake a long and perilous journey to broker an alliance with a distant power. The Queen has chosen you, and only you, to be her retinue, and accompany her on this journey. She chose you because she knows that you love her.

Band of Blades: Road to Skydagger Keep

Saturday 5:30PM – 9:30PM PST – Click here to watch

Join us on the road to Skydagger Keep. Our numbers are few, our supplies are low, and every operation is a deadly risk—but if any chance exists to make a difference in the outcome of the war, it is this cohort, the only remaining hope, this bloody band of blades!

Monster of the Week: Roll20 demo

Sunday 12PM – 1PM PST – Click here to watch

Join Sophie Lagacé as she reviews the Monster of the Week character sheet and Mystery Collection bundle. Find out how to create characters, advance them, roll, hide, and display moves. Also go over the modules handouts, tokens, pages, and special features!

Monster of the Week: Live Q&A on Roll20

Sunday 1PM – 2PM PST – Click here to join

Follow up the Tech Demo stream with a live Q&A in Roll20. Learn first hand how to use all the character sheet features and play in an open sandbox campaign module.

We have a terrific line-up of events both entertaining and educational. We hope you can tune and contribute!

Roll20 tips: Token markers

Sep 18 2020

Some of Evil Hat’s modules for Roll20 make use of the platform’s token marker feature, and we have received some questions on how to use them. Here is our attempt to make things easier!

Token what, now?

Token markers are a Roll20-specific feature that allow to display status icons on a character token. We use them in games such as Monster of the Week, Blades in the Dark, and Band of Blades to help remember details such as having armour, an upcoming bonus (e.g., +1 forward), the current mission type, legion squad, a strong or weak hold, or the tier level of a faction.

  • Blades in the Dark token markers
  • Monster of the Week token markers
  • MotW token showing armour
  • Band of Blades token markers
  • Selecting a mission type marker

Where are they?

The best place to learn about using token markers is, of course, Roll20.

Your purchased token marker sets should show when you open your Roll20 Token Marker Library from the Tools drop-down menu:

Accessing your Token Marker Library

It will be listed after the default token marker set from Roll20, and every game you created where you are currently using the set will be indicated:

Token Marker Library

You should be able to add them to games from the front page (lobby) of the game, in the lower left-hand:

Adding token marker sets to a game

Once you have added the correct token marker set from Evil Hat to your game, it should display the markers as pre-selected in the module. For example, if we had placed a Tier 1 marker on a Blades in the Dark token, it should be displayed once the token marker set is added to the game.

How to use Token Markers?

Once you’ve added a Token Marker set to your game, you can use them on any tokens that you have placed on pages. To add a marker to a token first select the token. Beneath the token a gear icon will appear. Click on it to reveal your token markers:

The list includes the default tokens markers that come with any Roll20 game (red dot, blue dot, green dot, etc.) and any that you’ve added (in this case the Blades in the Dark set).

Click any marker to add it to the upper right of the token, and click it again to remove it. In this case you can see we’ve added the Tier II and Weak Hold token markers to the Ink Rakes based on their starting faction status.

For more on Token Markers

Token marker set management is explained in detail in the Roll20 documentation here and here.

Fate on Roll20: Tips and tricks

Sep 16 2020

Here are a few more tips and tricks for playing Fate on the Roll20 virtual tabletop.

  • Roll modifier prompt
  • Useful macros
  • Decks: Deck of Fate, fate points, safety tools, aspect tokens

Roll modifier prompt

If you are using the Fate by Evil Hat character sheet, you may have noticed this item in the character sheet controls:

Roll Modifier Prompt location in the Fate sheet controls

When it’s check “on” a dialog window will appear every time you click the character sheet to roll (e.g., clicking a skill, a rollable stunt, or rollable aspects):

Prompt window for roll modifier

If you check it “off” the roll will be sent directly to the chat window without prompting for a modifier. It’s up to you which option to use as default!

Useful macros

A couple of macros we share with every Fate module, allowing you to roll four Fate dice with a single click:

For Players

For a quick roll of four Fate dice plus a modifier for skill (and stunt bonus if applicable), we suggest that you copy the following code, save it as a macro (under Roll20’s “Collection” tab), and display it in your macro quick bar.

Macro name: Fate-roll


/em rolls [[4dF+?{modifier|0}]] for ?{reason|no reason}

This macro will ask you to add a roll modifier and select a reason for the roll, with the result appearing in Roll20’s chat window. If you want to display your character name instead of your own, you will need to change your display name under Roll20’s “Settings” tab, marked by a gear icon.

  • Fate-roll macro first brings up the skill or modifier value
  • Fate-roll macro then asks for the roll action or reason
  • Fate-roll macro result in chat window
  • Hover cursor over roll value to see details: rolled + – – 0 and added skill value of 2 for a total of +1

For GMs

To ease the use of GM characters made up on-the-spot, we suggest that you copy the following code, save it as a macro (under Roll20’s “Collection” tab), and display it in your macro quick bar.

It’s very similar to the simple Fate-roll macro except that it lets you select which character the roll is for. This macro will allow you to select a token, add a roll modifier, and select a reason for the roll, with the result appearing in Roll20’s chat window. This works even if there is no character sheet assigned to the token, as long as the token has been given a name.

Macro name: Fate-roll-by-token


/emas @{selected|token_name} rolls [[4dF+?{modifier|0}]] for ?{reason|no reason}


  1. In order to show who rolled, the token has to have a name assigned to it. This is done by clicking on the token, then clicking the gear icon, filling the “Name” field, then saving.
  2. While the token is selected, you then click the macro button, which will pop a window to ask what the modifier is (skill + applicable stunt value), then a second one to note what the roll is for (e.g., Athletics.)
  3. The result should display in the chat window as “[Name] rolls [4dF + modifier] for [reason]”.
  • When the token is selected, the action button appears
  • The roll result lists the character’s name (“The Brick”)


Fate points

Decks are a Roll20 feature that lets you create card decks or stacks of tokens you can draw from. We use them for many things, most obviously for our Deck of Fate but also for fate points.

To set up a deck of fate points, you will need at least one image; we like to have two. Make sure that the “cards” are visible to players, that the players can draw from the deck, and that the deck is infinite. (Since we will have only one “card”, we don’t care if it’s randomly drawn or not so the next setting doesn’t matter.)

Select your main fate point image as the “back” of the deck since it’s the one that will be visible at all times. You can use the same image for the “front” or use a different one so you can flip the fate point. We like this version because it allows us to flip fate points to note who has already acted in a conflict turn, especially when using a “popcorn” initiative method.

Safety Tools

We also use recommend using decks for safety tools, such as the X card or the Script Change Toolbox. (See the link for a detailed tutorial and downloadable card images.)

Aspect Trackers

Here is a handy trick of the deck for Fate: you can make a deck of blank tokens and use them to note aspects created in play. Make sure that your defaults token settings allow all players to see and edit everything (token name, status bars, etc.).

We use gray tokens and the tint feature to create aspect trackers of different colours, just like you might use different hues of sticky notes at the game table. You can also track how many free invokes remain using the status bars, or with brackets in the title, like so: [X][ ].

Using tokens editable by all allows players to pass around aspects they generate by creating advantages in play and keep track of them.

Got questions, or maybe tips to share? Leave a comment!

Thirsty Sword Lesbians

Sep 15 2020
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3-6 13+ 2-4 hours $30

Thirsty Sword Lesbians

Kickstarter campaign complete. 8152 backers brought this game to life!

Love, swords, and adventure.

Thirsty Sword Lesbians battle the Lady of Chains when her enforcers march down from the frosty north. They rocket through the stars to safeguard diplomats ending a generations-old conflict. Even when swords are crossed, they seek peace with their opponent—and sometimes connect more deeply than anyone expects.

A sword duel can end in kissing, a witch can gain her power by helping others find love, and an entire campaign can be built around wandering  matchmakers flying from system to system.

Thirsty Sword Lesbians is a roleplaying game for telling queer stories with friends. If you love angsty disaster lesbians with swords, you have come to the right place.

In this book, you’ll find:

  • Flirting, sword-fighting, and zingers in a system designed for both narrative drama and player safety.
  • An innovative take on the Powered by the Apocalypse family of games.
  • Nine character types, each focusing on a particular emotional conflict: Beast, Chosen, Devoted, Infamous, Nature Witch, Scoundrel, Seeker, Spooky Witch, and Trickster.
  • Guidance and support for running the game, including how to make appealing adversaries, set the tone, pace the game, and structure play.
  • Tools to create your own settings and stories, alongside a dozen pre-written options including the cyberpunk Neon City 2099, steamfunk poets battling oppression as Les Violettes Dangereuses, laser swords and intrigue in the Starcross Galaxy, and more.
  • World building worksheet for custom scenarios and starting scenario seeds to play with: Best Day of Their Lives, The Constellation Festival, Gal Paladins, and Sword Lesbians of the Three Houses
  • Variant rules to highlight different identities, emotional connections, and setting elements.
  • Strategies to adapt any setting where swords cross and hearts race for Thirsty Sword Lesbians.

Ready? Let’s go!

Number of players: 3-6
Age of players: 13+
Length: 2-4 hours
Type of Game: Roleplaying Game
Languages Available: English
Product Number: EHP0069
ISBN: 9781613171974
Page Count: 224
Format: Hardcover and Digital formats.
Release Date: June 7, 2021
Availability: Check here
Game Designer: April Kit Walsh