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Warhammer Fantasy Roleplay Humble Bundle

Sep 13 2017

Warhammer Fantasy Roleplay Second Edition has arrived at Humble Bundle! 

Grab a horde of WFRP Second Edition PDFs, a discount coupon for the Cubicle 7 store, and exclusively for the first time, you can get the First Edition of WFRP in PDF! And help out a great cause while you’re doing it!

The Second Edition of Warhammer Fantasy Roleplaying is a much-loved and critically-acclaimed gaming classic. Now is your chance to grab a slice of that at a bargain price!

As part of this Humble Bundle, we’re delighted to be able to bring the much loved First Edition of WFRP to PDF. We’ve painstakingly scanned every page, and created a PDF that maintains the original appearance of the original. This does make for a slightly larger file than we’d normally produce, but on this occasion, we think it’s worth it for all the great First Edition feel! The PDF is also extensively bookmarked for ease of reference.

Here's the link: https://www.humblebundle.com/books/warhammer-rpg-books

This bundle is a strictly time-limited offer, available for two weeks only.

Pre-order The Road Goes Ever On now!

Aug 29 2017

The Road Goes Ever On, the journeys supplement for Adventures in Middle-earth is available for pre-order now!

The Road Goes Ever On
is a set of four, double sided, large format maps covering the greater part of known Middle-earth: Eriador, Wilderland, Rohan and Gondor/Mordor. With Player maps and hexed Loremaster maps, these provide an invaluable play aid for planning your Adventures in Middle-earth journeys.

Also included is a 32-page supplement, packed with ideas, new rules and guidance, which includes
• Extra inspiration for Journey Events and the wonders of Middle-earth

• Helpful tables to generate and inspire encounters

• A generation system for Middle-earth ruins

• A selection of pre-made monster groups to drop into your Journeys

• Battle maps for camp sites

• A new optional system for awarding XP to those characters who chose to evade combat

• Details on places to stay

• Guidance for awarding XP on the road

• Dooms of Departure and Oaths of Return

Written by Francesco Nepitello, Steve Emmott, Jon Hodgson, TS Luikart, and Jacob Rogers, and with art by Paul Bourne, Andy Hepworth, Jon Hodgson, and Sam Manley, The Road Goes Ever On is a must-have for your Adventures in Middle-earth games.

Important Note:
The PDF versions of the maps are intended for reference on your computer or e-reading device of choice. They are not intended for home printing - these maps are available in print as part of the Road Goes Ever On print edition.

The Road Goes Ever On contains converted material previously published for The One Ring Roleplaying Game as part of Journeys and Maps. The maps are identical, and are design to work with either system.

Pre-order now at our webstore and get the PDF when it is released for free: http://shop.cubicle7store.com/The-Road-Goes-Ever-On-PDF

Alternatively, to get the PDF free, order via your local Bits and Mortar retailer.

Adventures in Middle-earth – The Road Goes Ever On

Aug 28 2017

Tomorrow (Tuesday) we’ll be opening the pre-order for, and releasing the PDF version of, The Road Goes Ever On for Adventures in Middle-earth! To whet your appetite for travel here’s a sneak peak at the contents page of the 32 page supplement that comes as part of the package:
As you can see, the supplement is packed full of additional information to make the most of your Adventures in Middle-earth journeys, with:

Extra inspiration for Journey Events; helpful tables to generate and inspire encounters; a generation system for Middle-earth ruins; a selection of pre-made monster groups to drop into your Journeys; some battle maps for camp sites; a new optional system for awarding XP to those characters who chose to evade combat; more inspiration for the wonders of Middle-earth; places to stay; XP on the road, plus Dooms of Departure and Oaths of Return!

It’s absolutely full to the brim!

Also included are four double-sided maps that cover known Middle-earth, with one side for Players and one side for Loremasters.

Stay tuned for release tomorrow!

And TOR fans, we haven't forgotten you: Oaths of the Riddermark, the campaign that accompanies Horse-lords of Rohan is almost done!

Lone Wolf Adventure Game Deluxe Dice Set – Available Now!

Aug 10 2017
From the dice geniuses at Q Workshop come the official Lone Wolf Adventure Game Deluxe Dice Set! A set of gorgeous D10s, with numerals 1-9 and a wolf's head symbol on the zero.

Be the envy of the other Kai Lords at the table with this fantastic addition to any Lone Wolf adventure!


http://shop.cubicle7store.com/Lone-Wolf-Adventure-Game-Deluxe-Dice-Set

About Lone Wolf Adventure Game

You race through the tangled forest, chased by a mob of vicious Giaks. Somewhere in the distance a pack of Doomwolves howls. Up ahead you can hear the roar of the waterfall, cutting off your path. 

What do you do next?”

In The Lone Wolf Adventure Game you decide!

In The Lone Wolf Adventure Game you are Kai Lords – brave and noble warrior-monks sworn to protect the realm of Sommerlund from the evil of the Darklords – adventuring across the world of Magnamund. You and your friends will face terrifying enemies and uncover fiendish plots, working together to overcome the wicked plans of the Darklords and emerge victorious!

The game is playable right out of the box – you can be setting off on your first adventure within minutes of opening the box. The game is easy to learn too, the first adventure teaching you how to play.

As you grow in experience, additional features can be added in to give the game additional depth. There are a bunch of these included in the boxed set, and more will be included in forthcoming supplements. Experienced gamers can dive right in with all the options included, while new gamers can tailor the learning curve to their group.

Joe Dever’s Lone Wolf gamebooks introduced a generation to fantasy gaming – now the legend continues with The Lone Wolf Adventure Game. Epic quests, thrilling combat, and a world of dangerous adventure lie ahead!

Cubicle 7 at Gen Con 50!

Aug 10 2017

Next week is the 50th Anniversary Gen Con!

We’re at booth 933, so swing by, meet the team, play a demo, and catch up on the latest releases for all your favourite C7 titles. Just look for the Tower!
 
We have various demo games running throughout the 4 days, and we’ll be bringing you more info on those in our next update. Our events book up fast, but it’s always worth showing up with a generic ticket just in case someone drops out.


 
See you there?

An Adventures in Middle-earth Round Up

Aug 3 2017

Today we’re taking a look at Adventures in Middle-earth! Releases have come thick and fast this last 9 months for this 5th Edition setting. Join us as we take a closer glimpse into what we've been made for this amazing line of setting supplements for the world's favourite roleplaying game!

Take your gaming group to Middle-earth™ with this thematic and atmospheric, OGL-compatible setting guide.

Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…

In Dale, King Bard sends out a call for brave adventurers to journey to Laketown and assist him in restoring the glory of the North.

Adventurers come from all the Free Peoples of Wilderland and beyond, all heeding the call to adventure. Spurred on by diverse callings – whether it be the lure of the road, the hunger for ancient lore, or the simple urge to defend hearth and kin, adventurers from across Wilderland are preparing to explore Middle-earth and to battle the rising threat of The Shadow wherever it may be found.

Adventures in Middle-earth is an officially licensed 5e OGL setting, bringing Middle-earth to your 5e games. It provides an unparalleled handling of the source material, gorgeous art and bespoke rules that bring the feel of Middle-earth to your gaming table without the need to learn a new rules set!

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The Adventures in Middle-earth Player's Guide

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The starting point for Adventures in Middle-earth is the Player's Guide, which gives you the Middle-earth setting-specific rules and guidance to create your characters and adventure in the world of The Hobbit and The Lord of the Rings using the OGL 5e ruleset.

Character creation features Cultures and Classes designed for Middle-earth to help you get deep into the setting from the very start of your adventures. New rules add excitement to your journeys and encounters, and chart the corruption of the Shadow in the unwary or unwise.
Middle-earth.indb

The Quest begins with this lavishly illustrated, hardcover Adventures in Middle-earth Player’s Guide, followed by the equally beautiful and useful Adventures in Middle-earth Loremaster’s Guide.

You can start playing right away with this Player’s Guide, and the rules to the world's most popular roleplaying game.

Adventures in Middle-earth: Players Guide contains:
• 11 Middle-earth specific playable Cultures
• 6 New and unique Classes
• 13 New Backgrounds custom-made for Middle-earth
• Middle-earth appropriate arms and armour
• Unique Journey rules
• New rules for Corruption
• New Audience rules
• Rules for The Fellowship Phase
• Middle-earth maps (as the end papers) for Players and Loremasters

Reviews

DDO Players Review
"If you’re a fan of Tolkien I would say this is a must have purchase, it will allow you bring all the best of Middle-earth into your D&D game. "
http://ddoplayers.com/2016/09/20/ddo-players-adventures-in-middle-earth-players-guide-review/

A Fist Full of Dice Video Review

Order the Adventures in Middle-earth Player’s Guide here, with a free PDF.

Order both the Adventures in Middle-earth Player’s Guide and Adventures in Middle-earth Loremaster’s Guide, with free PDFs here - the Player's Guide in Print and PDF is available now, the Loremaster PDF is out, with print expected in the Spring of 2017.

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The Adventures in Middle-earth Loremaster's Guide

LMG_Packshot450The quest that began in the Player’s Guide continues in this lavishly illustrated, hardcover Adventures in Middle-earth Loremaster’s Guide. Packed with information, this volume is a hugely valuable resource for your games.

Adventures in Middle-earth Loremaster’s Guide contains:
• Extensive setting information for Wilderland
• A comprehensive guide to Lake-town
• Advice for before the game begins on theme and building your character group
• Notes on the Adventuring phase, inspiration, rests and more!
• Expanded journey rules, including guidance on narrating Middle-earth journeys
• Information to help you create your own journey tables
• A guide to creating and playing NPCs, and a gallery of NPCs for your games
• A Wilderland bestiary of adversaries
• New rules for customising monsters and using scenery in battle
• Notes on treasure in Middle-earth, magic items and weapons
• A guide to offering expanded magic options
• Advice on running the Fellowship phase, patrons, sanctuaries and undertakings

Best used with the Adventures in Middle-earth Player’s Guide, and the latest edition of the world’s favourite roleplaying game.

Order the hardcopy with free PDF at the C7 webstore
Or get the PDF at DrivethruRPG

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Wilderland Adventures

Wilderland Adventures is available in print and PDF now!

It features seven brilliant adventures by Gareth Ryder-Hanrahan that have been tried and tested for Adventures in Middle-earth's sister game, The One Ring Roleplaying Game, and which have now been carefully converted to Adventures in Middle-earth OGL rules.

Including new monsters, new journey event tables for each adventure, optional battle maps for use if that's how your group roll, as well as a unique XP award structure, Wilderland Adventures is the perfect companion to your other Adventures in Middle-earth volumes!

The seven adventures can be played individually, or as a linked campaign as our new-found company of heroes battles a darkness rising in Wilderland. Played as a campaign this is a tour de force expedition across the region. You'll meet familiar faces, experience the horrors of Mirkwood, meet ancient Elves, drink ale with Hobbits, defeat Goblins, resolve familial disputes, explore ancient ruins, fight a pitched battle and travel far, far North into the Waste, where dragons dwell...
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Rhovanion Region Guide - Out in PDF


Follow the Anduin river down from the chill springs of the Misty Mountains to the southern edge of the Wild! Explore the dread forest of Mirkwood, running from the lonely thickets of the north to the very gates of Dol Guldur! Enter the Heart of the Wild, and defend it against the rising Shadow.

The Rhovanion Region Guide for Adventures in Middle-earth is available for pre-order now! The PDF is available here.

The Rhovanion Region Guide is an invaluable resource for Adventures in Middle-earthfurther describing the lands of the River and the Forest – the rolling Vales of Anduin and the trackless forest of Mirkwood. It expands on the descriptions given in the core Guides, offering new sanctuaries and new perils for Player-heroes to discover.

Each region is described in detail, listing potential friends and foes, sites of interest and potential adventures.

An expanded bestiary contains a host of strange creatures and servants of the Enemy, from the beasts of the forest to the fabled Great Spiders.

Variant Cultural Backgrounds for the Wayward Elves and Wild Hobbits offer new options for adventurers, and new Fellowship Phase Undertakings being the Wild to life!

The Rhovanion Region Guide contains material previously published for The One Ring Roleplaying Game in The Heart of the Wild.

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Road Goes Ever On - out 2017


The Road Goes Ever On™ is a beautiful collection of 4 large format journey maps for Adventures in Middle-earth, along with a 32 page supplement packed with setting information, rules and guidance on making the most of your journeys. It's anticipated to be released in 2017

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The Eaves of Mirkwood & Loremaster's Screen - out in PDF

The Eaves of Mirkwood™  & Loremaster's Screen for Adventures in Middle-earth™  is available in PDF now!

The Eaves of Mirkwood is an introductory scenario for Adventures in Middle-earth. It comes with pre-generated characters, maps, and features streamlined versions of the Adventures in Middle-earth rules.  It's the perfect package to introduce a new group to the game.

Eaves of Mirkwood is a self-contained adventure, which should take roughly three hours to play, depending on your group's style. Perfect for a single evening's gaming session.

The great part is, if you want to try out Adventures in Middle-earth you don't need the Adventures in Middle-earth Player's Guide or Loremaster's Guide to run it. They would certainly be useful, but if you want to try out Adventures in Middle-earth for the first time, you just need the 5e rules.

Eaves comes with a PDF of handy reference charts, printed as a gorgeous heavy duty Loremaster's Screen in the physical version. It also has a sheet offering alternate options for the Scholar and Warden classes.

You can also pre-order The Eaves of Mirkwood & Loremaster's Screen at our web store, or your local Bits and Mortar retailer, and get the PDF free! http://shop.cubicle7store.com/The-Eaves-of-Mirkwood-Loremasters-Screen-PDF

Frequently Asked Questions

Basics

What do I need to play?
You'll need Adventures in Middle-earth™ Player's Guide and the 5th Edition rulebooks. That's enough to get started. Games will massively benefit from the Loremaster's Guide, but it isn't necessary to begin play. The Eaves of Mirkwood offers an evening's play, introducing the new rules. You can buy it here.

How does Adventures in Middle-earth relate to 5th Edition?
It uses the OGL.

How does Adventures in Middle-earth relate to The One Ring Roleplaying Game?
Our design goal for AME has been to develop a game that plays like OGL 5e with a setting that feels like Middle-earth. Some TOR concepts like Corruption and Journeys have been reinterpreted for the game, but wherever possible we have used existing OGL mechanics. The two lines will share illustration and setting content. The initial supplements for AME will be conversions of existing TOR material.

What approach to the setting does Adventures in Middle-earth take?
We are presenting Middle-earth as described in The Hobbit and The Lord of the Rings. All the rules and options we present have been sourced from the texts and are designed to recreate the feel of the books in your games. Saying that, our goal is to give you the tools to play in your vision of Middle-earth, and you can use content from across the range of OGL materials to build in any features that you want.

Where and when is the setting based?
The core setting begins five years after the death of Smaug, in Wilderland. Players can chose from cultures based in the region, as well as some fan-favourite additions (Hobbits, Dunedain, Rohirrim, Men of Minas Tirith, Men of Bree).

Why such a tight focus?
We've found great success in Middle-earth gaming with this approach. It means the party have a reason to be together, and there's a reason for adventurers to be roaming Middle-earth. It gives a core platform to start your Middle-earth gaming journey, and lets us give loads of information on one (albeit huge) region. Wilderland is a brilliant place in which to adventure, and five years after the events of The Hobbit™, but before the events of The Lord of the Rings is a hugely atmospheric time. Players know plenty about it, there's plenty of really exciting locations, but that's balanced by plenty of blank space on the map too.

This focus lets us concentrate both our and your efforts, and do things to a depth we demand. Supplementary material will expand the arena of play.

What else is coming out?
So far we've released the Player's Guide, Loremaster's Guide, Wilderland Adventures , The Rhovanion Region Guide (in PDF, with print to follow), The Eaves of Mirkwood & Loremaster's Screen, and we're planning further conversions of The One Ring titles.  The Road Goes Ever On is a set of Maps, The Mirkwood Campaign is a 30 year epic. With many much to come...

Rules

Does Adventures in Middle-earth use the alignment system?
No – Adventures in Middle-earth assumes players are fighting for good. Alignment is replaced with the Corruption system to track characters’ descent into Shadow.

Does combat change?
No – the OGL combat system is untouched. We want OGL players to be able to play quickly and easily. Familiarity with the system is a key design goal. The Loremaster's Guide offers some new customisation options for both terrain and monsters.

What Classes are there?
Adventures in Middle-earth uses its own bespoke, Middle-earth themed classes and backgrounds. These are unique to AME. We also have loads of brand new backgrounds.

Are any new rules added?
Yes! We're introducing rules for Journeys, for Corruption and for the Fellowship Phase.

Are there spell casters with spells like fireball and chain lightning?
Magic in Middle-earth is embedded in the world and reflected in a range of ways both mundane and exceptional. The ability of Hobbits to conceal themselves, the healing songs of the Woodmen and the Dwarven Spells of Secrecy are all examples of the magic inherent in the setting. There’s much debate as to whether or not the more flamboyant magic users should be played in Middle-earth. The beauty of using the OGL for AME is that you can decide that for yourself. All the rules and classes for spell-slingers are out there, and you can bring those into your game to meet your vision of the setting.

Will there be stats for Gandalf, and can I kill him?
No. Gandalf is a patron-level NPC. He doesn't need stats. Though we're sure a fan will give him stats if you really, really can't live without them.

Is there plate armour in Adventures in Middle-earth?
Not as written. We provide an equipment section that closely references The Hobbit and Lord of the Rings. We feel part of evoking the Middle-earth feel is to cleave close to the source material. The beauty of the OGL is if you feel that plate armour belongs in Middle-earth than you can bring it in.

The One Ring Roleplaying Game

Is The One Ring going away?
No. The One Ring will continue as a separate, fully supported line. We will be converting TOR supplements to Adventures in Middle-earth. So even if AME sells a million copies we will still want and need TOR releases. We didn't put all that effort into TOR to abandon it now!

Oaths of the Riddermark is coming along very nicely, as is Laughter of Dragons and an as yet unnamed region guide. And we're working on further TOR releases we've not even mentioned yet.

TOR and AME have different aims, and we believe there is plenty of space for both game lines to flourish.

Rivendell

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Order the Adventures in Middle-earth Player’s Guide here, with a free PDF.

Order both the Adventures in Middle-earth Player’s Guide and Adventures in Middle-earth Loremaster’s Guide, with free PDFs here.

Doctor Who Humble Bundle is ending tomorrow!

Aug 1 2017

Don't miss out! The Doctor Who Humble Bundle ends tomorrow, so time is running out.

To celebrate the announcement of the 13th Doctor, Doctor Who Roleplaying Game materialised at Humble Bundle! This is an amazing chance to grab the complete set of Doctor Sourcebook PDFs, and more, for a bargain price!

https://www.humblebundle.com/books/doctor-who-rpg-books
The Doctors Sourcebooks provide an incredible encyclopedia of the Doctor’s adventures through time and space, with every single on-screen episode detailed. They feature an analysis of the tone and themes of each Doctor’s tenure, offer adversary statistics and a ton of ideas on how to run similar adventures for your gaming group.

If you’d like to become a Doctor boffin, supercharge your games with deep lore, or just want to reverse the polarity of neutron flow then, now is your chance! You’ll be able to amaze your friends with your in-depth knowledge of every single episode, as well as gaining hundreds of ideas for your games.

But that’s not all!

Also included are:
Defending the Earth, the UNIT sourcebook, packed with invaluable UNIT lore and new rules.
Time Traveller’s Companion presents the really deep knowledge of Gallifrey, TARDISes, Time Lords, and brings new rules for building your own TARDIS!

We’re even giving you a 30% discount voucher for the hard copy versions of all our Doctor Who RPG titles.

And that’s not all! You also get a free to play, award-winning app game too!

AND a portion of the proceeds go to BBC Children in Need!

This is a strictly time limited offer so don’t delay! Allons Y!

https://www.humblebundle.com/books/doctor-who-rpg-books

 

The Eaves of Mirkwood – out now in PDF!

Jul 31 2017

The Eaves of Mirkwood™  & Loremaster's Screen for Adventures in Middle-earth™  is available in PDF now!

The Eaves of Mirkwood is an introductory scenario for Adventures in Middle-earth. It comes with pre-generated characters, maps, and features streamlined versions of the Adventures in Middle-earth rules. It's the perfect package to introduce a new group to the game.

It also comes with a PDF of handy reference charts, printed as a Loremaster's Screen in the physical version.

Eaves of Mirkwood is a self-contained adventure, which should take roughly three hours to play, depending on your group's style. Perfect for a single evening's gaming session.

Showcasing the key additional rules that Adventures in Middle-earth adds to 5e, Eaves will take your group on a trek using the Journey Rules, they'll parley with a potential patron using the Audience Rules, and try out 5e combat in Middle-earth, with all the peril that comes from having no easy access to spell casters or healing potions!

Your players will also get to dine with Dwarves, blow smoke rings, battle Goblins (and worse), and maybe even meet a very special Wizard.

It's also packed with advice on bringing the Middle-earth role-playing experience to your table.

The great part is, if you want to try out Adventures in Middle-earth you don't need the Adventures in Middle-earth Player's Guide or Loremaster's Guide to run it. They would certainly be useful, but if you want to try out Adventures in Middle-earth for the first time, you just need the 5e rules.

Grab it now: http://www.drivethrurpg.com/product/217829/Adventures-in-Middleearth-The-Eaves-of-Mirkwood--Loremasters-Screen

You can also pre-order The Eaves of Mirkwood & Loremaster's Screen at our web store, or your local Bits and Mortar retailer, and get the PDF free! http://shop.cubicle7store.com/The-Eaves-of-Mirkwood-Loremasters-Screen-PDF

About Adventures in Middle-earth

At last you can officially play the world's favourite RPG in Middle-earth! Offering Middle-earth specific classes, cultures and backgrounds, as well as new rules for Journeys, Audiences, Scenery in Combat, Corruption, and unique Middle-earth adversaries, Adventures in Middle-earth has been both a huge popular and critical success. With gorgeous artwork and an adaptation that's as faithful to the source material as it is possible to be, Adventures in Middle-earth is simply a must-have purchase for 5e gamers. Learn more here: http://cubicle7.co.uk/our-games/adventures-in-middle-earth/

The Eaves of Mirkwood – about the adventure

Jul 28 2017

The Eaves of Mirkwood & Loremaster's Screen for Adventures in Middle-earth is available to pre-order now! All pre-orders come with a free PDF, which we'll be releasing next week. The printed version of the screen, adventure and handouts is anticipated to be available later this year.

The Eaves of Mirkwood is an introductory scenario for Adventures in Middle-earth. It comes with pre-generated characters, maps, and features streamlined versions of the Adventures in Middle-earth rules. It's perfect package to introduce a new group to the game.

The Eaves of Mirkwood is a self-contained adventure, which should take roughly three hours to play, depending on your group's style. Perfect for a single evening's gaming session.

Showcasing the key additional rules that Adventures in Middle-earth adds to 5e, Eaves will take your group on a trek using the Journey Rules, they'll parley with a potential patron using the Audience Rules, and try out 5e combat in Middle-earth, with all the peril that comes from having no easy access to spell casters or healing potions!

Your players will also get to dine with Dwarves, blow smoke rings, battle Goblins (and worse), and maybe even meet a very special Wizard.

It's also packed with advice on bringing the Middle-earth roleplaying experience to your table.

The great part is, if you want to try out Adventures in Middle-earth you don't need the Adventures in Middle-earth Player's Guide or Loremaster's Guide to run it. They would certianly be useful, but if you want to try out Adventures in Middle-earth for the first time, you just need the 5e rules.

About Adventures in Middle-earth

At last you can officially play the world's favourite RPG in Middle-earth! Offering Middle-earth specific classes, cultures and backgrounds, as well as new rules for Journeys, Audiences, Scenery in Combat, Corruption, and unique Middle-earth adversaries, Adventures in Middle-earth has been both a huge popular and critical success. With gorgeous artwork, and an adaptation that's as faithful to the source material as it is possible to be, Adventures in Middle-earth is simply a must have purchase for 5e gamers.

 

Pre-order now: http://shop.cubicle7store.com/The-Eaves-of-Mirkwood-Loremasters-Screen-PDF

Pre-order Eaves of Mirkwood for Adventures in Middle-earth Now

Jul 27 2017

Eaves of Mirkwood™  & Loremaster's Screen for Adventures in Middle-earth is available for pre-order now! All pre-orders at our store come with the PDF version free on release! http://shop.cubicle7store.com/The-Eaves-of-Mirkwood-Loremasters-Screen-PDF.

Eaves of Mirkwood & Loremaster's Screen is an invaluable accessory pack for the Loremaster, aimed to introduce players to Adventures in Middle-earth. You don't even need to own Adventures in Middle-earth to run it!

The pack contains:
• A beautiful and functional four panel, heavyweight Loremaster’s Screen, featuring an inspiring vista of Lake-town on one side and a collection of handy reference tables to keep your games flowing seamlessly on the other. The PDF version features a handy 4 page PDF of reference tables.
Eaves of Mirkwood: a 32 page adventure that makes a perfect introduction to Adventures in Middle-earth for new players, or a handy episode to drop into your existing campaign. The Company find themselves setting out from Woodmen-town to travel through the Eaves of Mirkwood towards Lake-town. When the Journey goes awry they must draw swords in aid of a village beleaguered by the dreaded Greymuzzle Hob. Using cut down rules and offering lots of advice, Eaves of Mirkwood is a great starting point for your Adventures in Middle-earth.
• Six pre-generated characters on loose leaf character sheets. (Or in a separate file in the PDF version)
• A sheet of optional rules for the Warden and Scholar classes

What you’ll need to make use of Eaves of Mirkwood
• The 5e rules – these are available free online – or the hard copy 5e player's rules.
• It would be extremely helpful to have access to Adventures in Middle-earth Player’s Guide and Loremaster’s Guide. But Eaves of Mirkwood can be run without them.
• A passing knowledge of Middle-earth. You don’t need to be an expert, nor do the players. If you’ve seen the movies that will serve you well. If you’ve read the books so much the better. The more you know of Middle-earth the more of its special atmosphere you can impart, but you do not need to be an expert.

Pre-order at our store and get the PDF for free: http://shop.cubicle7store.com/The-Eaves-of-Mirkwood-Loremasters-Screen-PDF
Or pre-order at a participating Bits and Mortar retailer and get the PDF for free when it is released.