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Adventures in Middle-earth 5e

Nov 16 2017

Got a sudden urge to explore Middle-earth? Can't find a group to try a bespoke system like The One Ring Roleplaying Game? Then Adventures in Middle-earth is for you!

Adventures in Middle-earth brings you all the incredible flavour we packed into The One Ring, but using the 5e ruleset you're familiar with. We've created Middle-earth specific Classes and Races (renamed "Cultures"), and provided a suite of optional rules that bring Middle-earth to your gaming table.

There's a rapidly expanding library of supplementary materials that adds more to your campaign, from adventures to additional rules options, new playable cultures, maps, and more.

To get a flavour of how it all works, the introductory scenario Eaves of Mirkwood is available in PDF now for just $9.99.

It comes with pre-generated characters, maps, and features streamlined versions of the Adventures in Middle-earth rules.  It's the perfect package to introduce a new group to the game.

Eaves of Mirkwood is a self-contained adventure, which should take roughly three hours to play, depending on your group's style. Perfect for a single evening's gaming session.

The great part is, if you want to try out Adventures in Middle-earth you don't need the Adventures in Middle-earth Player's Guide or Loremaster's Guide to run it. They would certainly be useful, but if you want to try out Adventures in Middle-earth for the first time, you just need the 5e rules.
Find out more about Adventures in Middle-earth here.

PAX UNPLUGGED

Nov 15 2017

We'll be exhibiting at PAX Unplugged this weekend! Swing by and see TS, Paul and the rest of the team at booth 1149!

Explore Middle-earth with The One Ring Roleplaying Game

Nov 14 2017
Have you uncovered a sudden urge to return to Middle-earth?
Smaug has been defeated, the Battle of Five Armies has been won, and Bilbo has returned to the Shire. But much danger still remains, and from the Orc-holds of the mountains to the dark and corrupt depths of Mirkwood a darkness waits, recovering its strength, laying its plans, and slowly extending its shadow…
 
The One Ring Roleplaying Game™ is based on The Hobbit and The Lord of the Rings by J.R.R. Tolkien. Chock full of incredible artwork by leading artists, including John Howe and Jon Hodgson, and with rules designed by award-winning games designer Francesco Nepitello, there has never been a game based on The Lord of the Rings more evocative of Tolkien’s unique vision.
 
Along with rich and detailed background information, along with rich and detailed background information, character types unique to the world, and a setting that changes as the Tale of Years progresses, when you play The One Ring Roleplaying Game you really feel like you are playing in Middle-earth.
 

The Mirkwood Campaign for Adventures in Middle-earth out in PDF now!

Nov 9 2017


The epic, 30 year campaign for Adventures in Middle-earth is out now in PDF! Get it here: http://www.drivethrurpg.com/product/226106/Adventures-in-Middleearth--Mirkwood-Campaign?affiliate_id=169435

Alternatively you can pre-order it via our webstore: http://shop.cubicle7store.com/Adventures-in-Middle-earth-Mirkwood-Campaign-PDF and get the PDF free.
Or you can pre-order at a participating Bits and Mortar store and get the PDF for free too!

About the Mirkwood Campaign:

The Necromancer may have been cast out of Dol Guldur, but a lingering darkness remains over Mirkwood, a shadow that will grow ever longer as the years draw on – unless a fellowship of heroes step forward and hold back the gloom.

The Mirkwood Campaign is a complete campaign framework for Adventures in Middle-earth, set in and around Mirkwood, played out over the course of three decades. It allows you to tell your own epic saga, following your heroes in their quest as the tale of years unfolds before them.

This guide includes enough adventure material to keep you playing for months or even years, and includes new rules that give your heroes a real stake in what happens to the world around them. Rules for Holdings allow them to carve out their own corner of Middle-earth, whilst new options for the Fellowship Phase and new Undertakings allow them to chart their own path through the years. Additional optional rules allow your Player-heroes to weave their backgrounds into Journey Events.

Visit the Parliament of Spiders, do battle with the Nazgûl, meddle in the affairs of Wizards and enter the Halls of King Thranduil. Stand firm against the Shadow and maybe the Darkening of Mirkwood can be averted. Falter for even a moment and all that you know and love will be lost.

 

What is the Mirkwood Campaign?
The Mirkwood Campaign began life as The Darkening of Mirkwood for The One Ring. We’ve now converted it to be fully compatible with Adventures in Middle-earth, using the 5th Edition OGL ruleset. It’s a campaign framework that guides your game through 30 years of in-game adventures.

Here’s a look at the contents page.

The Mirkwood Campaign covers 30 years from Gollum first passing through Mirkwood in 2947 to the sad death of King Bard.

The supplement breaks these decades into four sections and then further details each year, giving you the major events that happen in an unfolding story. These events cover both the wider world with its unfolding epic as the events of Lord of the Rings draw ever closer, as well as the more personal fate of the Woodmen and the rise of Dol Guldur, into which events the Player-heroes are thrust.

Here’s a slice of the introduction which explains further:

Rhovanion Region Guide
As you can see, the Mirkwood Campaign is the companion volume to the Rhovanion Region Guide, and they work together to build an epic set of tools for the Loremaster. We publish the Rhovanion Region Guide separately since it has vast utility to all Loremasters, not just those running the Mirkwood Campaign. You can learn more about the Rhovanion Region Guide here. It’s well worth picking up if you plan on running the Campaign.


So how does the Mirkwood Campaign work?
Rather than provide a linear, pre-written series of adventures, which would surely come with a host of issues for such a long term series of sessions, the Mirkwood Campaign takes a different approach.

In each year there are suggestions for what your Company might chose to do, and loads of advice on what’s happening around Wilderland at the time. There are locations to explore, NPCs to meet, and a detailed suggested adventure for every Adventuring Phase.

Here’s a look at the beginning of the first year, 2947:


Written by award-winning writers Gareth Ryder-Hanrahan with Francesco Nepitello, and expertly converted by Jacob Rodgers, the Mirkwood Campaign is an absolute treasure trove of material for any Loremaster – even if you don’t want to run the whole campaign. The supplement is constructed in such a way that you can dip in and out of events year by year, running however much you wish to, and leaving the precise events in your personal Wilderland up to you.

Many One Ring players have woven together Wilderland Adventures and the Mirkwood Campaign to great effect. It’s an incredible suite of gaming material, available to 5e players for the first time.

A Framework
Where Wilderland Adventures provides seven adventures that you can run right out of the box, the Mirkwood Campaign is unapologetic in requiring a little more investment from the Loremaster. It’s a master-crafted framework for you to build on, with the supplement doing the time-consuming and knowledge-intensive work of providing the setting material, NPCs, annual events and accurately tracking the passage of time through the Tale of Years. You’re free to explore your own story through the provided events.

The Mirkwood Campaign is packed with ideas, tools and support for you to run your own campaign in a truly exciting part of Middle-earth history and geography. Just as the setting of Adventures in Middle-earth was carefully chosen to give your players room to be heroes that matter, the Mirkwood Campaign zooms in on the struggles of the Woodmen and the retaking of Dol Guldur as the Shadow rises once more. It is truly the stuff of epics.

Exactly how you run it, and how your Company of Adventurers respond to it, is extremely flexible. It isn’t a rail road. It’s an experience!

We’ve been delighted to read all the actual play reports from One Ring players who’ve completed the One Ring version of the Mirkwood Campaign. Some have spent two years on it. Others have run it twice since it came out, each time offering up entirely different events and conclusions! Many, many more are deep in the struggles against the Nazgul. It’s a marvellous experience and we’re very happy to bring it to Adventures in Middle-earth and 5th Edition.

More
There’s more to the Mirkwood Campaign as a supplement than “just” a 30 year epic. There are rules for personal holdings, so that your characters can own a real stake in the future of Middle-earth. Be they hunting grounds, an inn, or a silver mine, the Mirkwood Campaign gives you the tools to allow your players to develop an even deeper involvement in Wilderland.

There’s also the brand new Shadows in the Forest rules, that weave Journeys into your Player-heroes’ Backgrounds. The Forest can throw up strange memories, and the endless deep green can be a reflective place in which to travel...

The Mirkwood Campaign is a remarkable supplement, providing decades of in-game play.

 

Get it here in PDF: http://www.drivethrurpg.com/product/226106/Adventures-in-Middleearth--Mirkwood-Campaign?affiliate_id=169435
Alternatively you can pre-order it via our webstore: http://shop.cubicle7store.com/Adventures-in-Middle-earth-Mirkwood-Campaign-PDF and get the PDF free.
Or you can pre-order at a participating Bits and Mortar store and get the PDF for free too!

The Mirkwood Campaign – pre-order now!

Nov 7 2017

The Mirkwood Campaign for Adventures in Middle-earth is available to pre-order now! All pre-orders come with a free PDF, releasing this week!What is the Mirkwood Campaign?
The Mirkwood Campaign began life as The Darkening of Mirkwood for The One Ring. We’ve now converted it to be fully compatible with Adventures in Middle-earth, using the 5th Edition OGL ruleset. It’s a campaign framework that guides your game through 30 years of in-game adventures.

Here’s a look at the contents page.

The Mirkwood Campaign covers 30 years from Gollum first passing through Mirkwood in 2947 to the sad death of King Bard.

The supplement breaks these decades into four sections and then further details each year, giving you the major events that happen in an unfolding story. These events cover both the wider world with its unfolding epic as the events of Lord of the Rings draw ever closer, as well as the more personal fate of the Woodmen and the rise of Dol Guldur, into which events the Player-heroes are thrust.

Here’s a slice of the introduction which explains further:

Rhovanion Region Guide
As you can see, the Mirkwood Campaign is the companion volume to the Rhovanion Region Guide, and they work together to build an epic set of tools for the Loremaster. We publish the Rhovanion Region Guide separately since it has vast utility to all Loremasters, not just those running the Mirkwood Campaign. You can learn more about the Rhovanion Region Guide here. It’s well worth picking up if you plan on running the Campaign.


So how does the Mirkwood Campaign work?
Rather than provide a linear, pre-written series of adventures, which would surely come with a host of issues for such a long term series of sessions, the Mirkwood Campaign takes a different approach.

In each year there are suggestions for what your Company might chose to do, and loads of advice on what’s happening around Wilderland at the time. There are locations to explore, NPCs to meet, and a detailed suggested adventure for every Adventuring Phase.

Here’s a look at the beginning of the first year, 2947:


Written by award-winning writers Gareth Ryder-Hanrahan with Francesco Nepitello, and expertly converted by Jacob Rodgers, the Mirkwood Campaign is an absolute treasure trove of material for any Loremaster – even if you don’t want to run the whole campaign. The supplement is constructed in such a way that you can dip in and out of events year by year, running however much you wish to, and leaving the precise events in your personal Wilderland up to you.

Many One Ring players have woven together Wilderland Adventures and the Mirkwood Campaign to great effect. It’s an incredible suite of gaming material, available to 5e players for the first time.

A Framework
Where Wilderland Adventures provides seven adventures that you can run right out of the box, the Mirkwood Campaign is unapologetic in requiring a little more investment from the Loremaster. It’s a master-crafted framework for you to build on, with the supplement doing the time-consuming and knowledge-intensive work of providing the setting material, NPCs, annual events and accurately tracking the passage of time through the Tale of Years. You’re free to explore your own story through the provided events.

The Mirkwood Campaign is packed with ideas, tools and support for you to run your own campaign in a truly exciting part of Middle-earth history and geography. Just as the setting of Adventures in Middle-earth was carefully chosen to give your players room to be heroes that matter, the Mirkwood Campaign zooms in on the struggles of the Woodmen and the retaking of Dol Guldur as the Shadow rises once more. It is truly the stuff of epics.

Exactly how you run it, and how your Company of Adventurers respond to it, is extremely flexible. It isn’t a rail road. It’s an experience!

We’ve been delighted to read all the actual play reports from One Ring players who’ve completed the One Ring version of the Mirkwood Campaign. Some have spent two years on it. Others have run it twice since it came out, each time offering up entirely different events and conclusions! Many, many more are deep in the struggles against the Nazgul. It’s a marvellous experience and we’re very happy to bring it to Adventures in Middle-earth and 5th Edition.

More
There’s more to the Mirkwood Campaign as a supplement than “just” a 30 year epic. There are rules for personal holdings, so that your characters can own a real stake in the future of Middle-earth. Be they hunting grounds, an inn, or a silver mine, the Mirkwood Campaign gives you the tools to allow your players to develop an even deeper involvement in Wilderland.

There’s also the brand new Shadows in the Forest rules, that weave Journeys into your Player-heroes’ Backgrounds. The Forest can throw up strange memories, and the endless deep green can be a reflective place in which to travel...

The Mirkwood Campaign is a remarkable supplement, providing decades of in-game play.

It’s available to pre-order now: http://shop.cubicle7store.com/Adventures-in-Middle-earth-Mirkwood-Campaign-PDF
The print version is anticipated Q1 2018, with the PDF out this week! All pre-orders at our store, or at participating Bits and Mortar stores come with a free PDF!

The Mirkwood Campaign for AME is coming…

Nov 6 2017

Coming to pre-order and PDF this week: The Mirkwood Campaign™ for Adventures in Middle-earth™!

The Necromancer may have been cast out of Dol Guldur, but a lingering darkness remains over Mirkwood, a shadow that will grow ever longer as the years draw on – unless a fellowship of heroes step forward and hold back the gloom.

The Mirkwood Campaign™ for Adventures in Middle-earth™ includes enough adventure material to keep you playing for months or even years, and includes new rules that give your heroes a real stake in what happens to the world around them.

The Mirkwood Campaign provides unique campaign framework penned by Gareth Ryder-Hanrahan and Francesco Nepitello for The One Ring Roleplaying Game, converted to Adventures in Middle-earth by Jacob Rodgers.

Visit the Parliament of Spiders, do battle with the Nazgûl, meddle in the affairs of Wizards and enter the Halls of King Thranduil. Stand firm against the Shadow and maybe the Darkening can be averted. Falter for even a moment and all that you know and love will be lost. 

Oaths of the Riddermark – out now in PDF!

Nov 2 2017

Oaths of Riddermark is available now in PDF and to pre-order! All pre-orders come with a free copy of the PDF.

“...in the Riddermark of Rohan the Rohirrim, the Horse-lords, dwell, and there are no horses like those that are bred in that great vale between the Misty Mountains and the White.”

From The Lord of the Rings, by J.R.R. Tolkien
Oaths of Riddermark contains six ready-to-play adventures set after the year 2955, and taking place in the lands of Rohan. The scenarios can be played separately, or as chapters of an epic campaign spanning a number of years.

This volume complements the rules and background material contained in Horse-lords of Rohan, the supplement for The One Ring Roleplaying Game dedicated to the Mark of the Riders, as presented by J.R.R. Tolkien in The Lord of the Rings™.

Witness the trials of Thengel King, heal the deepening divide separating his Marshals, solve a mystery of horses slain and horses stolen, get involved in the conflict with the folk of Dunland. Ride now! Ride to Rohan!

Pre-order now:
http://shop.cubicle7store.com/Oaths-of-the-Riddermark-PD

Or grab the PDF:
http://www.drivethrurpg.com/product/225630/The-One-Ring--Oaths-of-the-Riddermark?affiliate_id=169435

Or pre-order ahead of the retail release at your friendly local games store and ask them about a free PDF via Bits and Mortar.

Art by Jason Juta, Naomi Robinson and Sam Manley

Oaths of the Riddermark – Pre-order Now!

Nov 1 2017

“...in the Riddermark of Rohan the Rohirrim, the Horse-lords, dwell, and there are no horses like those that are bred in that great vale between the Misty Mountains and the White.”
From The Lord of the Rings, by J.R.R. Tolkien

Oaths of the Riddermark for The One Ring Roleplaying Game is available for pre-order now! All pre-orders of the print volume also include a free PDF, which will be released later this week.

Oaths of Riddermark contains six ready-to-play adventures set after the year 2955, and taking place in the lands of Rohan. The scenarios can be played separately, or as chapters of an epic campaign spanning a number of years.

This volume complements the rules and background material contained in Horse-lords of Rohan, the supplement for The One Ring Roleplaying Game dedicated to the Mark of the Riders, as presented by J.R.R. Tolkien in The Lord of the Rings™.

Witness the trials of Thengel King, heal the deepening divide separating his Marshals, solve a mystery of horses slain and horses stolen, get involved in the conflict with the folk of Dunland. Ride now! Ride to Rohan!

Pre-order now at the Cubicle 7 web store and get the PDF on release for free: http://shop.cubicle7store.com/Oaths-of-the-Riddermark-PD

Alternatively pre-order at your participating Bits and Mortar game store and get the PDF free on release.

Learn more about The One Ring here: http://cubicle7.co.uk/our-games/the-one-ring/

Middle-earth rpg news from Spiel

Oct 28 2017

Exciting Middle-earth RPG news from Essen Spiel:

Pre-orders for the hotly-anticipated Oaths of the Riddermark for The One Ring will open next week, with the release of the PDF!

The Mirkwood Campaign for Adventures in Middle-earth will be made available for pre-order and in pdf the week after that!

Exciting times in Middle-earth, and we’re only just getting warmed up! Stay tuned for even more exciting news in the coming weeks!

 

 

 

 

Cubicle 7 at Essen Spiel 2017

Oct 23 2017

This week we’re heading to Essen Spiel! You’ll find us in Hall 6, stand C120

We’ll have copies of the brand new Cthulhu Tales, and if we’re lucky we might even get designers Francesco and Marco to sign some copies! Or even play a round or two!

We’re also delighted to have a pre-release version of Giftmas at Dungeon Abbey available for sale! This delightfully horrid card game is fast and furious fun, and our first foray into the Dungeons beneath the Abbey!

Giftmas designer Rob Harper will be on hand to show you the game and sign your extremely limited edition pre-release copy! There’s also the exclusive chance to send us some feedback and get credited in the main release of the game.

We’ve heard a whisper (Ok, we know, we’re going to dinner with him, but we do so love to be mysterious) that Doctor Who Time Clash Designer and all-round amazing guy Jeff Tidball will be around too. You might be able to get your copy signed by the designer himself!

Of course, we’ll have stock of all your C7 favourites on the booth – Doctor Who Time Clash, Dalek Dice, Doctor Who Card Game, One Ring, Adventures in Middle-earth, Lone Wolf Adventure Game and more.

We’ll also be announcing something else very special indeed for The One Ring and Adventures in Middle-earth. Swing by Hall 6 and find us at stand C120. Just look for our brand new European-based Tower of Boothness!

A note on web orders
Since it's all available hands on deck for this grandest of shows, all non-US web store orders won’t ship out until we've returned from Essen next week; however, PDF links will still be sent as normal. Orders within the US will not be affected. Thank you for your patience!

See you in Deutschland!