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TMNT HeroClix: Shredder’s Return – Bebop

Jan 16 2017

Teenage Mutant Ninja Turtles HeroClix: Shredder's Return - Bebop
Greetings HeroClix fans, and welcome to an exciting preview from the upcoming Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return set! Today, we’re taking a look at the pre and post-mutation versions of half of one of the most well known villainous duos the Turtle’s have faced, Bebop!

 TMNT HeroClix: Shredder's Return - Bebop

In his pre-mutation form, Bebop is a 50-point piece, with 5 clicks of life, and Improved Movement: Ignores Hindering Terrain. Being a big fan of the tire iron, he is a focused close combat piece, with the standard powers Charge, Flurry, Precision Strike, Combat Reflexes, Toughness, and Exploit Weakness to his credit. Of course, Bebop wouldn’t be the Bebop we all know and love without a way to mutate into his mohawked warthog self – and that’s via his Volunteer to Become Stronger trait. This trait states that when Bebop KO’s an opposing character, rolls a critical hit, or is healed, after actions resolve, you place a Mutagen token on his card and you may roll a d6 that can’t be rerolled. If the result plus the number of Mutagen tokens is 7 or more, replace this character with a character on the same click number named Bebop with a point value of 100 or less, then heal the character 1 click. TMNT HeroClix: Shredder's Return - Bebop

In his mutated form, Bebop is a 70-point piece, with 9 clicks of life and a range of 4 squares. His dial is bisected by a defensive power called Banished which appears on his sixth click of life, and transitions his play style drastically. Banished is a stop click, and states that for the rest of the game, Bebop can’t be healed. Before the stop click, Bebop is comfortable in either close or ranged combat situations, with the powers Charge, Sidestep, Invulnerability, Toughness, Perplex, Ranged Combat Expert, and Enhancement. After the stop click comes into play, he sees his damage output drop to zero, but in exchange for that he picks up Support to go along with his already present Sidestep and Toughness.

That’s it for today, ‘Clix fans! Tune in next time for more exciting previews as the release date of Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return comes ever closer!

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TMNT HeroClix: Shredder’s Return – Fugitoid

Jan 13 2017

Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return - Fugitoid
Greetings HeroClix Fans!

Welcome back to the warmth of the steam tunnels as we preview more exciting figures from Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return!  This third Gravity Feed set adds even more characters from the 32-years of TMNT history, based on both the comics and animated TV series.  Today we have a new version of one of the Turtles’ most reliable companions, Fugitoid.

The third iteration of Fugitoid we have in HeroClix is from the 2012 Animated Series and plays a different role than his previous versions. This trusted TMNT Ally is again the brilliant mind of a Scientist trapped inside a Robot body and is a vital part of the Turtles' space adventures.

Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return - Fugitoid

Instead of being an offensive force on his own or a super taxi like the previous Fugitoids, this version is more of a teammate to help influence the battle while still being somewhat of a durable threat. Fugitoid possesses Telekinesis on his first click to help get your allies into place. He can also use it's other functions like placing enemies or objects – possibly even using objects in attacks to circumvent his 0 damage! He doesn't have to be conservative while moving characters or objects with Telekinesis either since he possesses Indomitable to ignore pushing damage. He also has a very distinct version of Probability Control in his special damage power, Crisis Time Machine. This power lets Fugitoid use Probability Control, but in addition to that also grants the ability to reroll a critical hit or critical miss rolled by any character within range and line of fire.

After the initial click of Telekinesis, Fugitoid has two clicks of Incapacitate, which will be useful to lock down opponents near or far with his range of 6. Fugitoid retains his multiple use status on clicks 3 and 4 as he gains Outwit instead of the special Probability Control.

Fugitoid has no speed powers until clicks 4 and 5 where he has Force Blast, which will usually only be useful to push back adjacent opposing characters since he has a 0 damage value for his entire dial.  On the defensive side of things, Fugitoid begins with Invulnerability and a respectable 17 defense before switching to Toughness for 3 clicks and then his last click reveals Regeneration to help Fugitoid get back to health and continue to impact the game.

At 65 points, this version of Fugitoid will be easy to fit on Turtle teams by players that enjoy the type of strategy this type of figure will require. Rather than being a one-trick taxi or standard attack piece, Fugitoid has abilities to greatly affect the status quo on the map - all with 0 damage the whole way down the dial.

That wraps it up for today.  Stay tuned for our next preview for the Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return Gravity Feed.  Now get on the phone dude, the pizza won’t order itself!

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The post TMNT HeroClix: Shredder’s Return – Fugitoid appeared first on HeroClix by Wizkids Games.

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TMNT HeroClix: Shredder’s Return – Casey Jones

Jan 11 2017

Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return - Casey Jones
Goongala, HeroClix fans, and welcome to another exciting preview of the upcoming Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return set! Today, we’re looking at one of the Turtle’s most dedicated allies – Casey Jones!

This version of Casey Jones is based on his appearance from the 2012 animated series, and is a 50-point piece with a range of 4 squares. For those 50 points, you’re getting some solid mobility and attack values, along with a great special power. His special power, called Goongala!, states that Casey Jones can use Quake. Additionally – after an action resolves in which he moved 3 squares or less, he can use Quake as a free action – great for when you find yourself surrounded by Foot goons, or when you want to put yourself squarely in the mix of a battle!

Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return - Casey Jones

For standard powers, Casey Jones makes use of all his different gear and talents. He’s got Roller Skates, which provide him with Running Shot, Exploding Hockey Pucks which give him Energy Explosion, and a Hockey Mask which grants Toughness. Couple that with his natural scrappiness and athletic abilities, and you also get the use of Leap/Climb, Combat Reflexes, Empower, and Enhancement Casey Jones might be comfortable as a solo act, but he can be a team player when the need arises!

That’s all for today, HeroClix fans! We hope you’ve enjoyed this preview of Casey Jones, and continue to enjoy the pieces shown for the upcoming Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return Gravity Feed. Until next time, Booyakasha!

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TMNT HeroClix: Shredder’s Return – Foot Tech

Jan 9 2017

TMNT HeroClix: Shredder's Return - Foot Tech
Greetings HeroClix Fans!

We’re just mere weeks away from the release of our third Teenage Mutant Ninja Turtles HeroClix set, Shredder’s Return. To kick off previews of the upcoming release, let's take a look at a few characters that you may recognize from the previous sets.  The first two Teenage Mutant Ninja Turtles HeroClix sets included members of the Foot Clan based on the 1984 Mirage Comics run and 1987 animated series.  Today, we take a look at the various cybernetic Foot Tech from the 2003 animated series, which were created by Baxter Stockman as an improvement over the regular Foot ninja.

All four versions of Foot Tech have a trait called Invisibility Tech which lets you use a power action to place an Invisibility token on their character cards.  If there’s an Invisibility token on the Foot Tech’s card, it can’t be targeted by non-adjacent opposing characters and gains a +2 boost to its defense value.  The Invisibility token is removed when Foot Tech attacks or is attacked.  Each version has a point value of 35 and can shoot opposing characters within range and line of fire, even foes in adjacent squares, through their Improved Targeting ability.

TMNT HeroClix: Shredder's Return - Foot Tech (Katar)

Moving on to the individual versions, the Foot Tech (Katar) differs from its brothers thanks to its Katar, Penetrating Dagger special power, which lets it use Blades/Claws/Fangs.  Additionally, Foot Tech (Katar) deals penetrating damage if it occupies hindering terrain when it makes a close attack.  Foot Tech (Katar) is a fairly mobile attacker, which starts its dial with Charge and ends with Sidestep.  It can also shoot one target up to two squares away.  Defensively, Foot Tech (Katar) can soak up some damage dealt to its cybernetic armor, thanks to an opening click of Toughness.  It then switches to Super Senses to potentially evade attacks and finally has Enhancement to help its teammates dish out more damage when they shoot.

TMNT HeroClix: Shredder's Return - Foot Tech (Three-Segment Staff)

While Foot Tech (Katar) starts as a close attacker, Foot Tech (3-Segment Staff) opens with a click of Running Shot and Energy ExplosionFoot Tech (3-Segment Staff)’s last two clicks are similar to Foot Tech (Katar) but it also has a special power called Three-Segment Staff which lets you take a power action to make a close attack against up to three opposing characters.  Hit characters are then dealt 1 damage and given an action token.  Foot Tech (3-Segment Staff) can also shoot one target up to three squares away.

TMNT HeroClix: Shredder's Return - Foot Tech (Shuriken)

Like Foot Tech (3-Segment Staff), Running Shot appears on Foot Tech (Shuriken)’s opening click but it instead can shoot a target up to five squares away.  Foot Tech (Shuriken)’s special power, Shuriken, Weapon of Distraction, drops an opposing character’s attack and defense by -1 until your next turn if it hits with a ranged attack.  It’s last two clicks are laid out like Foot Tech (Katar) and Foot Tech (3-Segment Staff), with Sidestep, Super Senses and Enhancement.

TMNT HeroClix: Shredder's Return - Foot Tech (Twin Katanas)

Finally, the Foot Tech (Twin Katanas) has a similar range and dial layout to that of the Foot Tech (Katar), with one difference.  Foot Tech (Twin Katanas)’s special power, Twin Katanas, lets it use Blades/Claws/Fangs but when it does, roll 2d6 when and choose the result of one die.

The four versions each have the Foot Clan, TMNT Villain and Scientist keywords as options if you want to include them on themed teams.  With their low point values, Improved Targeting ability, and Invisibility Tech trait, Foot Tech should find their way onto many forces.

Thanks for reading!  Join us again as we reveal more exciting characters and highlight strategies and team builds from the Teenage Mutant Ninja Turtles HeroClix: Shredder’s Return set!

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The post TMNT HeroClix: Shredder’s Return – Foot Tech appeared first on HeroClix by Wizkids Games.

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Marvel HeroClix: Spirit of Vengeance Red Hulk Con Exclusive

Jan 3 2017

Marvel HeroClix: Spirit of Vengeance Red Hulk Con Exclusive
Greetings HeroClix fans!

Continuing our introductions of the Convention Exclusives that will be available for you to win in February during the Winter 2017 WizKids Open, we have the most epic combination of super hero powers in one flame fueled package; the Spirit of Vengeance Red Hulk!

Marvel HeroClix: Spirit of Vengeance Red Hulk Con Exclusive

This big beautiful behemoth is what happens when Flash Thompson and Alejandra Blaze pass their super power granting possessions, the Venom Symbiote and the Spirit of Vengeance respectively, onto General Thaddeus “Thunderbolt” Ross to combine with his alter ego, The Red Hulk. This combo comes together to take on Mephisto’s son, Blackheart, before he spreads his homeland to Earth from his operation in Las Vegas. So be careful not to kick the tires as we take this thing for a spin!

Spirit of Vengeance Red Hulk has two point values to choose from, 250 and 200, so with either choice he will take up the majority of your team in the usual 300-point format.  Before getting to the dial, we can see he has the Mystics team ability to vengefully bite back when he takes a hit, the Alien Symbiote trait granting him Plasticity and Shape Change, in addition to automatically breaking away from opposing characters.  He has Improved Movement that ignores elevated and hindering terrain and character bases so walls and blocking terrain are the only thing that can get in his way when placing his two square long base.  For keywords he has Circle of Four, Brute, Monster, and Mystical encapsulating the aspects of his three sources of power.  He has no range value so you have to get close to hit; not a problem for this guy, and he also has Indomitable to ignore pushing damage so you get the most out of his hefty dial.

Speaking of, starting at 250 points you get 3 clicks of Charge, Super Strength and Invincible with high numbers in all of his combat values to get the game going in the right gear for your.  On click #4, where Spirit of Vengeance Red Hulk starts if you play him at 200 points, he has Hypersonic Speed, Impervious, and a special power on attack called Flaming Webbing that gives him a range value of 5 and two targets.  Also when he hits with a ranged attack, instead of normal damage, each hit character gets an action token and 1 penetrating damage.  For his last four clicks, he finishes off extra angry and extra crispy with Flurry, Poison, Invulnerability, and a damage special Feel Ourr Penance Punch, Punnk!  that deals extra penetrating damage equal to the number of action tokens on a hit character after actions resolve.   Remember he has Plasticity as a trait so that Poison can be really devastating with the two square sized base if you park the bike in the right place.  If all of this alien infused, mystical feuled, gamma and cosmic ray bombarded dial isn’t enough for you, just look at that sculpt!

Thanks for reading!  Please stay tuned for more exciting previews of our 2017 Convention Exclusives, and visit the WizKids Info Network to register for a WizKids Open event near you!

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The post Marvel HeroClix: Spirit of Vengeance Red Hulk Con Exclusive appeared first on HeroClix by Wizkids Games.

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Marvel HeroClix: Captain America Con Exclusive

Dec 29 2016

Marvel HeroClix: Captain America Con Exclusive
Greetings HeroClix fans!

We’ve been spoiling sneak peaks at the Convention Exclusives that will be available for you to win in February during the Winter 2017 WizKids Open.  Today, we are taking a trip down one of Marvel Comics’ possible dystopian futures with Captain America from the Earth X limited series!

Though still in peak physical condition the Captain America from Earth X is showing his age.  This kid from Brooklyn has grown up to be 100 years old and still fighting!  After killing the Red Skull in battle he resigns from the Avengers; feeling unfit for duty, but soon returns from retirement and gathers new recruits to battle the army of a young Skull who invades New York City.

Marvel HeroClix: Captain America Con Exclusive

Bringing this alternate reality Captain America to your table will cost you 65 points, giving you a lot for such an economical point value.  In addition to the S.H.I.E.L.D. and Soldier keywords he is the first character in HeroClix history to have the Earth X keyword.  He has two traits to help lead your team to victory.  First, I’ll Help You Break Free Of The Skull’s Control prevents himself from being the target of Mind Control and prevents him from being knocked back.  Also, friendly characters modify their defense values by +2 when targeted by Mind Control.  With his second trait, Preparing For War, you may choose to have Captain America do no damage when he hits a character that is equipped with an object to place that object on his own card.  At the beginning of your turn you may equip any item on your card that you’ve gathered from this trait, switching it out for any other item you’ve already equipped with this trait. Basically, Captain America can take objects equipped as items on opposing characters, store them on his card, and every turn he can choose to equip a different one without discarding the others.

Going to his dial, we see Cap is still the natural leader he has always been, leading from the front line.  With Running Shot, Energy Shield/Deflection, and a range value of 5 he can get into attack range fairly quickly and can be a serious threat with his attack value of 11 and Indomitable to ignore pushing damage.  Even when he is in the thick of the battle he is still able to motivate his team to fight their hardest.  His special damage power, The Leader We Need, lets him use Leadership but the dice roll cannot be re-rolled and when he succeeds at the roll, you may remove an action token from any number of friendly characters regardless of adjacency or point value, as long as their total point value together does not go over 150.  Once Captain America takes a few clicks of damage he gains a few slots of Precision Strike and late dial he switches to a close combat focus picking up Charge, Combat Reflexes, and Exploit Weakness.

Thanks for reading!  Please stay tuned for more exciting previews of our 2017 Convention Exclusives, and visit the WizKids Info Network to register for a WizKids Open event near you!

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The post Marvel HeroClix: Captain America Con Exclusive appeared first on HeroClix by Wizkids Games.

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Marvel HeroClix: Spider-Gwen Con Exclusive

Dec 27 2016


Greetings HeroClix Fans!

Let’s continue our look at the limited edition Convention Exclusive figures that will be available for you to win during the Winter 2017 WizKids Open, starting in February.  For today’s Marvel HeroClix Convention Exclusive Prize sneak peek, we throw feudal Japan into a blender with a version of Gwen Stacy who gained the agility and proportionate strength of the radioactive spider that bit her.  Bow to the honorable samurai known as Spider-Gwen!

Marvel HeroClix: Spider-Gwen Con Exclusive

On fleek in her white samurai armor and with her trusty pink katana by her side, Spider-Gwen can be added to your force for 65 points and is a viable secondary close attacker who can potentially cut down the toughest of foes.  If themed play is your thing, Spider-Gwen has the Spider-Man Family, Armor and Warrior keywords as options for you to build around.  Spider-Gwen has the standard speed, attack, defense and damage symbols and begins play with a trait called I Can Still Hear Through The Helmet, which allows her to use Combat Reflexes and Super Senses.

Moving to Spider-Gwen’s dial, she has only one special power but boy is it a fun one!  With Super Sword Swinging Chop!, Spider-Gwen can use Blades/Claws/Fangs and when she hits, she can use Sidestep and Improved Movement to move through characters and blocking terrain, plus destroy any blocking terrain as she moves through it this turn.  Want to chase down that pesky ninja hiding behind the hill?  Take a swing at whoever is blocking your path, then use Sidestep to move through that blocking terrain and get in his ugly face!  Spider-Gwen also has regular Blades/Claws/Fangs following Super Sword Swinging Chop!, making her a character your opponent wouldn’t dare ignore due to her potential damage output on each of her five clicks.  Spider-Gwen’s lack of a printed range value means you’ll be up close when fighting.  Thankfully, landing attacks on Spider-Gwen won’t be easy because of her trait, and her dial includes Invulnerability and Toughness to help absorb any damage that manages to get through.

Thanks for reading!  Again, Spider-Gwen will be available at the 2017 Winter WizKids Open events so visit the WizKids Info Network to register for an event near you!  Until next time, may all your Blades/Claws/Fangs rolls be sixes!

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The post Marvel HeroClix: Spider-Gwen Con Exclusive appeared first on HeroClix by Wizkids Games.

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Marvel HeroClix: Pym Pocket Tank & Pym Particle Tank Con Exclusives

Dec 22 2016

Marvel HeroClix: Pym Particle Tank & Pym Pocket Tank Con Exclusives
Greetings, HeroClix fans! It’s that time again, time to look at some exciting previews of upcoming 2017 Convention Exclusive figures from the Winter WizKids Open events! Today we’ll have a look at two things that go together like peanut butter and chocolate – the Pym Pocket Tank and the Pym Particle Tank!

Marvel HeroClix: Pym Pocket Tank Con Exclusive

First, lets look at the smaller of the two, the Pym Pocket Tank. This is a very simple dial to take in – 1 click of life, with the only standard power of Toughness to worry about. But we need to take a closer look at it’s three traits before we dismiss it. First, we have the trait, Personal Craft: Pym, which states that a themed team may include the Pym Pocket Tank, and is still a themed team, as long as a character named Ant-Man, Giant-Man, or Hank Pym is on your force. Next is Just a Keyring, which states that the Pym Pocket Tank must begin the game placed adjacent to a friendly character. And, when an adjacent friendly character moves, and actions resolve, you may place the Pym Pocket Tank adjacent to that character. Its final trait is called, That Can Return to its Original Size, and states that when an adjacent friendly character attacks an opposing character, the attacker may choose to modify its attack value by -1. If they do, and they hit, you then replace the Pym Pocket Tank with the #MP17-006a Pym Particle Tank on it’s orange starting line, with one of its squares being adjacent to the target. And, if the attacking character is named Ant-Man, Giant-Man, or Hank Pym, you would use the yellow starting line instead. Finally, when replacing this character, you may ignore characters and blocking terrain when placing it, and destroy any in squares it’s placed into. Any characters in squares it would be placed into are placed adjacent to it, and are dealt 2 penetrating damage.

Marvel HeroClix: Pym Particle Tank Con Exclusive

That brings us to the Pym Particle Tank, which follows the standard Vehicle ruleset, which you can read more in detail about on the character card pictured above. First, we’re going to look at the piloted Pym Particle Tank. This vehicle can carry up to 3 characters, and can be played at 150, 100, or 50 point values. Taking a look at its traits, we have the return of Personal Craft: Pym, which states that a themed team may include the Pym Particle Tank, and is still a themed team as long as a character named Ant-Man, Giant-Man, or Hank Pym is on your force. Next, we have the trait, Enclosed Armor, which states that the Pym Particle Tank’s defense powers can’t be countered. Additionally, the Pym Particle Tank can’t attack adjacent characters, except via Ram. And the Pym Particle Tank can’t use the pilot attack actions. Finally, it’s last trait is the aforementioned Ram. This states that you may give the Pym Particle Tank a move action using Improved Movement – Ignores Characters, and move along a direct path. After actions resolve, make a close attack targeting all opposing characters whose squares were moved through. Each hit character is dealt Pym Particle Tank’s printed damage value, and then deal Pym Particle Tank 1 unavoidable damage for each 100 points of all hit characters combined point values.

The piloted version of the tank also has a wide array of powers to support its traits. First, it has a special power called High-Explosive Incendiary, which states that when Pym Particle Tank misses with a range attack, after actions resolve, deal 1 damage to the target and all characters adjacent to the target. Along with that special power, Pym Particle Tank also possesses Sidestep, Energy Explosion, Invincible, Impervious, Invulnerability, Toughness, Ranged Combat Expert, and Enhancement.

The Autopilot Pym Particle Tank has 7 clicks of life, and can be played at 100 points. It also possesses the Personal Craft: Pym special power, which states that a themed team may include the Autopilot Pym Particle Tank, and is still a themed team as long as a character named Ant-Man, Giant-Man, or Hank Pym is on your force. It also has the standard Autopilot trait for vehicles, which as a refresher states that the vehicle may be given actions without a pilot, but when it doesn’t have a pilot and makes an attack, after actions resolve the vehicle is dealt 1 unavoidable damage. The final trait is called There’s a Tiny Remote on My Keychain, which states that Autopilot Pym Particle Tank can’t have a pilot. With those traits, you also get the standard powers Sidestep, Invincible, Impervious, Invulnerability, and Regeneration.

And that concludes today’s look at the Pym Tank Convention Exclusives! If you’re interested, be sure to search for a 2017 Winter WizKids Open event and register soon on the WizKids Info Network! Happy holidays from all of us here at WizKids, to all of you!

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Marvel HeroClix: Giant-Man Con Exclusive

Dec 20 2016


Greetings, HeroClix fans! Welcome to another peek into the future, as we take a gander at one of the upcoming 2017 Winter WizKids Open Convention Exclusive Figures. Today, we’ve got the sometimes pint-sized, but this time giant-sized, Hank Pym, Giant-Man!

Giant-Man is a Colossal-sized figure, meaning he has access to Great Size, Giant Reach: 3, and Colossal Stamina. These abilities give him several effects starting with Improved Movement – Ignores Elevated, Hindering, and Outdoor Blocking Terrain, and he may move though squares adjacent to or occupied by opposing characters. He can attack characters up to 3 squares away with close attacks with Giant Reach, and Colossal Stamina allows him to be given a non-free action if he has two action tokens, but he will take 1 unavoidable damage, and won’t be able to clear action tokens after that round. He is also able to Carry characters that are a smaller in size than he is, which can be useful for positioning your force.

Marvel HeroClix: Giant-Man Con Exclusive

So – we’ve covered his size, now let’s take a closer look at Giant-Man’s card and dial. First thing’s first, at 19 clicks of life with his full value, Giant-Man is built to last. He’s also Indomitable, which means you can push him normally without taking any pushing damage. He’s playable at three point values of 200, 125, and 15, giving you options for having the big guy on your team. And then comes the bevy of standard powers – Charge, Sidestep, Quake, Super Strength, Toughness, Combat Reflexes, Super Senses, Outwit, Exploit Weakness, and Perplex. Truly, Giant-Man is a marvel, and that’s before we even start to look at his special powers!

The first special power you’ll encounter on Giant-Man’s dial at his full point value is a special defensive power, Your Bullets Are Like Pebbles. This power states that Giant-Man can use both Energy Shield/Deflection and Toughness – meaning that from range on his top dial, he’s has a 21 defense! The next special power you’ll encounter on Giant-Man’s dial appears on his attack line, called They Fall Like Dominoes… This power states that Giant-Man can use Quake, and when he does, he can use Giant Reach: X, where X is his current click number!

Lastly, we look at the two special powers appearing on his final click of life, Colossal Indifference and Colossal Retaliation: Wing Sweep. Colossal Indifference is a STOP click, and states that if Giant-Man began the game on the 15-point starting line, he can’t attack smaller characters, except via Colossal Retaliation. Colossal Retaliation states that you can give Giant-Man a free action if no other Colossal Retaliation power has been activated this turn, and choose an opposing character that attacked Giant Man or a damaged friendly character since your last turn. Then, place Giant-Man such that he can make a close attack targeting the chosen character, and he targets all other characters within 3 squares and line of fire as well. Hit characters are each dealt 3 damage instead of normal damage, and hit characters without the Flight movement symbol are knocked back.

There you have it! In all his colossal glory, Giant-Man will be available at the 2017 Winter WKO events. Be sure to register soon on the WizKids Info Network and find an event in your area! Keep a look out on HeroClix.com for more previews including Giant-Man’s Pym Pocket Tank and Pym Particle Tank! Until next time, may your days be merry and bright!

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The post Marvel HeroClix: Giant-Man Con Exclusive appeared first on HeroClix by Wizkids Games.

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TMNT HeroClix: Pizza Face Con Exclusive

Dec 15 2016


Greetings, HeroClix fans! One of the best parts about getting to develop for the Teenage Mutant Ninja Turtles license is the truly unique and imaginative characters we get to translate into HeroClix. And, truly, none are more unique or imaginative than the Winter WizKids Open Convention Exclusive Figure of Pizza Face!

Pizza Face is a 60-point figure with 6 clicks of life, and for that small purchase cost you’re getting a major return on investment. Right off the bat, you need to take a look at his trait, Living Pizzas. This trait states that at the beginning of your first turn, choose an opponent. Then, place a Living Pizza bystander adjacent to your starting area for each non-bystander character that opponent has on the map – instant team increase! And those anthropomorphic pies are nothing to ignore, either, with Plasticity, Poison, and Support to offer, they’re able to both deep-dish out the damage as well as offer healing to the rest of your team!

TMNT HeroClix: Pizza Face Con Exclusive

That’s not to say that Pizza Face is a one-topping character, though – no, this pie goes supreme! On top of that killer trait, he has a special power which appears on his middle four clicks of movement called Pizza Zombies. This trait states that Pizza Face can use Mind Control as if he had a range of 8 squares. When he does, you can choose to modify Pizza Face’s attack by +3 however, if you do, after actions resolve, the hit target is healed of 1 click. Alongside that special power are a bevy of standard powers that round out his dial – Sidestep, Steal Energy, Willpower, Energy Shield/Deflection, Toughness, Empower, and Exploit Weakness.

Pizza Face can be played on TMNT Villain themed teams, so start considering the possibilities of this cheesy ne’er do well on your already formidable band of bad guys. As mentioned earlier, Pizza Face will be available at the 2017 Winter WizKids Open events, so be sure to log into the WizKids Info Network ASAP to search and register for an event in your area! Until next time, Booyakasha!

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The post TMNT HeroClix: Pizza Face Con Exclusive appeared first on HeroClix by Wizkids Games.

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