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The History of Kirby: 1967

Sep 21 2017

In celebration of Jack “King” Kirby’s 100th birthday, we’re reviewing the man’s legendary creations with a year-by-year examination of his unparalleled career at Marvel Comics. Read on and witness the work that made him comic book royalty.

By 1967, Marvel editor Stan Lee knew exactly where to use his top artist, Jack Kirby. Together, “The Man” and “The King” whittled Jack’s output down to two main titles that year, with two main side-projects just to make things interesting. One might say it became a true “Summer of Love” between the Marvel creators and their fans at that time.

Stan and Jack continued to infuse FANTASTIC FOUR with way-out wonders and swingin’ splendors in ’67. They kicked off the year with a multi-issue tussle between the FF and Doctor Doom, and then wasted no time tossing them into a battle with the Negative Zone’s Blastaar in FANTASTIC FOUR #62, and the alien Kree Accuser named Ronin—another stand-out Kirby design—in FANTASTIC FOUR #65.

Though the fans might’ve been unaware of the history-making events occurring in FANTASTIC FOUR #67, Stan and Jack introduced another great concept in that issue’s “Him.” Jack’s visuals on the golden-skinned godling seemed a bit subdued and minimalistic, perhaps, but the character continued on to transform into Adam Warlock a few years later, one of Marvel’s most enigmatic yet engaging stars.










In the pages of THOR, Jack’s other blockbuster assignment, the Thunder God met his physical equal in Ulik the Troll in THOR #137, Kang and his Growing Man in THOR #140, and the Kirby tour-de-force of the Super-Skrull in THOR #142. Thor himself suffered under an almost-complete loss of his Asgardian powers in THOR #145, allowing Jack the opportunity to portray the majesty and grandeur of the character in an Earth-bound, civilian-dressed form.

After a break from Captain America’s adventures in TALES OF SUSPENSE, Jack returned to the strip along with Stan in TALES OF SUSPENSE #92 to kick off a storyline that illustrated the great depth of feeling from Cap for Agent-13, one of Nick Fury’s valued S.H.I.E.L.D. agents. After that, Cap met MODOK, surely the most unique Jack Kirby-designed character of the entire year, in TALES OF SUSPENSE #94, and temporarily retired to try and live a “normal life” in TALES OF SUSPENSE #95.

Apart form all the danger and drama delineated by Jack in 1967, he also poked some fun at himself and the rest of the Marvel pantheon through Stan’s latest brainchild, NOT BRAND ECHH, a comedy-parody mag. Utilizing Jack sparingly, but effectively, Stan included his star artist on the introduction of the Silver Burper in NOT BRAND ECHH #1, Sore, Son of Shmodin in NOT BRAND ECHH #3, and the ever-lovin’ origin of none other than Forbush-Man in NOT BRAND ECHH #5. What a way to go-go!

Stay tuned to Marvel.com for more on Jack Kirby and join the conversation on all of our social channels with the hashtag #Kirby100.

Despicable Deadpool: Unhappily Ever After

Sep 21 2017

Wade Wilson faced the music in DEADPOOL #36.

The Regenerating Degenerate’s choices during Secret Empire have come back to haunt him…and now he’s at the mercy of Stryfe and on the run from everything he once held dear.

The turning tides in DP’s life herald a new period in his story—and on October 11, Marvel Legacy’s DESPICABLE DEADPOOL #287 marks the start of the chapter.

Written by Gerry Duggan with art by Scott Koblish, Stryfe seeks payment for services rendered. It’s a life for a life—Deadpool owes him four—and the first name on the mutant clone’s list won’t surprise anyone: Cable.

Now Wade, having recently reached higher highs than ever before, hits rock bottom as he’s forced to kill his way out—or face the deadly consequences. Notes Duggan, “He’s putting his head down and just doing what he owes in order to get out of this. He’s not really looking to be very clever at this moment.” The grim circumstances have forced the Merc with a Mouth to recede to just a Merc.

When the thought of reneging on his debt crosses Wade’s mind, he receives an immediate rebuke—if he doesn’t hold up his end of the bargain, the Preston family, and maybe his daughter Ellie, will pay the price. Outsmarting an evil time traveler has to be even harder than it sounds, especially on your own; “There really is no one left that will trust him. He used to be a member of an Avenger squad and unfortunately that’s over. His marriage is over. A lot of his friendships are done,” explains Gerry.

So, has Wade Wilson completely resigned himself to this bleak fate? Gerry doesn’t seem so sure: “Even though Wade seems like he’s still doing terrible things—and he is—he’s still doing honorable things, so that still acts as his motivation.”

Duggan continues, “We spent a lot of years building him up and we’re destroying him in quick time. We’ll see what he has left after we strip everything away, it will be interesting to see what survives of the character after this.”

DESPICABLE DEADPOOL #287, written by Gerry Duggan with art by Scott Koblish, hits on October 11!

Kirby 100: Christian Ward

Sep 21 2017

1917 to 2017: 100 years of Kirby.

Join us this month to celebrate Jack “King” Kirby’s 100th birthday by learning about the characters and stories he created that changed comics forever. To commemorate Jack’s centennial, we’ve sat down with the modern-day creators he influenced—and the decades of work he gifted us all.

Christian Ward learned something very important after discovering Jack Kirby’s work, something he coins below as “Kirby Konfidence!” He’s used it to help compose everything from covers and guest spots on ULTIMATES to interiors on BLACK BOLT.

As the cover and regular interior artist on BLACK BOLT, Ward gets how beautifully “The King” put together this character who currently finds himself trying to escape from a planet size prison in the series written by Saladin Ahmed.

We talked with Ward about coming to Kirby a little later in life, taking inspiration from his confidence, and the joys of drawing Galactus lounging!

Marvel.com: How did you first come to know Jack Kirby’s work and how did it hit you at the time?

Christian Ward: As a kid of the 80s in the [United Kingdom], I always associated his work with “old comics” and mostly ignored it. It wasn’t until much later in my comic book maturity that I developed an appreciation for him. I thought I’d enjoy comics less once I became a full time artist but if anything it makes you enjoy and appreciate them even more and looking back at Kirby you realize just how amazing he is.

Marvel.com: You do a lot of dynamic cover work, something that Kirby is also known for. Do you think you learned any tricks for good compositions from him?

Christian Ward: Thanks very much. I think Kirby’s work spellbinds through its confidence. Alongside the sheer energy of his drawing Kirby often combines abstract shapes alongside his muscular characters which creates a tension which gives the work its vibrancy. This is often seen although not exclusively in the way Kirby presents technology, machinery, and costumes. All feature an array of different overlaying and contrasting shapes. Just for the love it. Some of it almost looks like automatic drawing.

So it’s less about learning tricks and more about having Kirby’s confidence—“Kirby Konfidence”?—to go for it. You hear stories of how fast Kirby was in his “dungeon” and his work smacks of someone who just trusts his instincts and goes for it. A kind of deadline-induced freeform drawing. So mostly, I just try and go for it. His work definitely gives me confidence to go more abstract sometimes. Like Kirby I love bold shapes and I’ve just got to try and have Kirby Konfidence.

Marvel.com: In ULTIMATES #6, you drew a story that added new layers to Galactus. How was it contributing something like that to one of Stan Lee and Jack’s most enduring characters?

Christian Ward: [That] was such a fun issue to draw. Best scene? Galactus sitting in an armchair! I always loved Galactus so it was surreal to be drawing him, especially as that was my single issue debut.

There’s not a day working on a Marvel book that you don’t ponder the greats that came before you but if I’d stopped to think too much about what I’m doing I think I’d be crippled with stage fright. I was lucky with ULTIMATES that [writer] Al Ewing had written me an incredible script to work from. So when I have a hobby or crisis of confidence I just focus on the page I’m working on. Let my writer guide me. “Draw Galactus sitting in an armchair.” Got it! The comic book making equivalent of not looking down.

Marvel.com: You’ve done a number of covers and interiors for various characters either co-created by Jack or based on his work. Do you look back at his origins for inspiration?

Christian Ward: Always! I think it’s important as an artist to find your own voice, even when working with existing characters, but it’s crucial that you respect what came before. I’ve tried to put Easter Eggs into each issue of BLACK BOLT as a tip of the hat to not only Kirby but other great artists who have told Bolt’s story before us.

Marvel.com: With BLACK BOLT, you and Saladin Ahmed get to put the book’s star through a variety of challenges he’s never experienced before. How does it feel continuing the Inhuman’s legacy?

Christian Ward: It’s hard to know what to say other than it’s a huge, planet-splitting honor. When I was first offered BLACK BOLT, I jumped at the chance and Saladin’s amazing scripts have made what should have been a monumental undertaking an absolute joy.

I think it’s the fact that Saladin has had this fresh approach that makes the book work. We’re not retreading ground that the Silent King has walked before. Even as a creator on the book each script in my inbox has surprised me. It makes me giddy to think we contributed to part of Black Bolt’s history going forward and [then] in years to come other artists and writers might even reference what we’ve done.

Marvel.com: Black Bolt’s is one of those Kirby costumes that hasn’t really been changed much since his inception. Why do you think that is?

Christian Ward: It’s funny because, up to our Black Bolt, Steve McNiven had designed this badass body-armor—Warrior Black Bolt—that he’d been sporting throughout UNCANNY INHUMANS and INHUMANS VS. X-MEN. It didn’t feel right that he be wearing that in our cosmic prison. Especially since the story deals with his vulnerability so much.

It was great to return him to something more stripped back and inline with what Kirby created. To answer your question why Bolt’s costume has endured, it’s such a bold and pure design. There’s so little that can go wrong with it. It’s almost pop art. Stacked full of “Kirby Konfidence.”

Stay tuned to Marvel.com for more throughout Kirby Month and beyond! And join the conversation on all of our social channels with the hashtag #Kirby100.

Phoenix Resurrection: Eternal Flame

Sep 20 2017

Resurrection has always been the essence of the Phoenix. The mystical bird bursts into flames and returns reborn, stronger than ever.

So too, it seems, it will be for Jean Grey.

After years gone from the Marvel Universe—dead and buried in the minds of her friends, family, teammates, and enemies—she will complete that transformation from ash to stronger than ever once more.

The creative team of Matthew Rosenberg and Leinil Yu have come aboard in PHOENIX RESURRECTION this fall to help her on her way from the grave to flying above the Earth once more. We found Rosenberg getting fitted for an asbestos suit and he graciously answered our questions as the tailor took his measurements.

Marvel.com: How does it feel to be the one tasked with bringing back the adult Jean Grey? Did you advocate for the role or did Marvel come to you?

Matthew Rosenberg: Crazy. It feels crazy. [UNCANNY X-MEN] is the book I learned to read with. I have been a fan my whole life. And Jean…Jean is the heart of the team. She ties everything together. For her to have been gone so long, it always felt like an open wound. Getting the chance to maybe heal that, it’s an honor I don’t take lightly.

Marvel came to me with this, I didn’t advocate for it. I mean, I did in the sense that I talk about the X-Men all the time to anyone who will listen. But I didn’t specifically fight for this book. [Marvel Editor-in-Chief] Axel Alonso and [X-Men Senior Editor] Mark Paniccia brought it to me and asked if I had any ideas. I casually said what I would do to bring her back and they both looked real surprised. To be honest, I thought I’d just lost the gig. But finally they told me that was not at all what they had in mind, but they liked it. And from that point on it’s just been a whirlwind.

Marvel.com: What creative challenges does writing this book present for you? What opportunities?

Matthew Rosenberg: The biggest challenge is obviously doing it justice. People love Jean. I love Jean. Some people desperately want to see her back because they miss her, and I want to do right by them. But others feel really strongly that her death was monumental and we should respect that. And I get that 100%. I’m hoping we can tell a story that makes those people understand why we brought her back. We actually have something to say, it means something. And I think all of that, trying to please everyone, is the real trick.

As for opportunities, for me it’s two things. Getting to use the X-Men, all of them, is a huge one. Getting to explore her relationships with them, showing how they react to certain things, what things mean to them, is a real blessing because these characters have ties to her that long time readers will understand. There is an emotional shorthand to Beast or Bobby or Logan or Storm seeing her again. It’s heavy. And the other great storytelling opportunity we have is how powerful Jean and Phoenix are. They can create worlds and rearrange minds. That is something we go into a bit and I think it will keep readers on their toes.

Phoenix Resurrection #1 cover by Leinil Yu
Phoenix Resurrection by John Byrne
Phoenix Resurrection #1 variant cover by Arthur Adams

Marvel.com: What is essential to writing Jean “right” in your opinion? How similar or different is this Jean than the one we knew before she died?

Matthew Rosenberg: One of the big keys to getting Jean is to actually study her progression as a character. From the meek and quiet student, to the bad ass team member, to the goddess, to death, and back again. She has had these changes; the Marvel Girl of old is not the same as Phoenix, or Jean in X-FACTOR, or the Jean that raises Cable in the future, or the Jean that fights Emma for the heart of Scott. All of these are evolutions of who she is. And our book, it does something a bit different. This isn’t an evolution. It’s a resurrection. But I can’t say much more than that.

Marvel.com: What’s the tone and setting of the book? How does Leinil Yu hope you achieve the look and feel of the book you are looking for?

Matthew Rosenberg: Our tone and setting change as things go. It’s a bit of a mystery, a bit of [an] epic super hero book, and a bit of an emotional character study. We travel all over the world in the series and it sort of just becomes this race to answer some questions nobody wants to ask.

As for what Leinil brings? Everything. He is a titan in storytelling, character, action—you name it. And he brings all of that. There are some genuinely creepy moments in the book and he knocks it out of the park on those. But there are also some real tender moments and those hit just as hard. I know this sounds crazy, but more than once I have actually been a little sad that I’m writing this book because I want so badly to just be able to read a PHOENIX RESURRECTION book with Leinil on art as a fan. I want to pick it up off shelves and not know what was going to happen. And seeing his work now, I know I’d be blown away. It’s gorgeous as always.

Marvel.com: Who else can readers expect might be popping up in the book?

Matthew Rosenberg: If there is an X-Man you like, there’s a strong chance they pop up. We’re doing a lot of fan favorites, a lot of deep cuts, and everything in between. Not everyone is going to get the screen time they deserve. But this is all hands on deck for the X-Teams.

Marvel.com: How does Jean’s return echo through the lives of others? Any insight into how it might affect the Marvel Universe at large?

Matthew Rosenberg: For the X-Men it will have an immediate effect. This will hit all of them. It’s going to be huge for the X-Men with a ton of ramifications across the board. As for the larger Marvel U…you’ll have to wait and see.

The wait continues later this fall with PHOENIX RESURRECTION from Matthew Rosenberg and Leinil Yu!

Secret Warriors: Divergence

Sep 20 2017

Quake has committed to going too far. And the Secret Warriors know it.

They don’t approve of her plan…but what can they do to stop it? On October 18, writer Matthew Rosenberg and artist Juanan Ramirez bring Quake face to face with her mentor’s killer as her scheme comes to a head in SECRET WARRIORS #7!

We spoke with Matthew to hear more about where Quake has been, where she may be going, and why the Warriors might just have to come along for the ride.

Marvel.com: Quake has changed in the wake of Phil Coulson’s death—describe her state of mind at the beginning of issue #7.

Matthew Rosenberg: A lot of her life has been about finding people and things she can trust—and then losing them. Coulson, Nick Fury, S.H.I.E.L.D., Captain America, various teammates…all of it adds up. Now she feels really alone.

In addition to that, she’s never quite come to terms with her powers the way other heroes have. Fury used her as a weapon before she found out about her family and her Inhuman genes without any support network.

She has this thing inside her—this incredibly destructive force that she can only barely control. And she has always had a purpose and a support network to help her focus and aim her powers, but they are all gone now. So Quake has become a weapon with no target. Just rage and fear and loneliness all simmering below the surface. She can be very dangerous and maybe even a little self-destructive at this point.

Marvel.com: How do you maintain Quake’s essential characteristics as she goes through these major changes?

Matthew Rosenberg: I feel like that’s the real challenge. We need to give readers the Quake they all love: strong, independent, smart, snarky, dangerous, cool, and a little vulnerable, while still changing that stuff.

Luckily, we’ve had a few issues to establish her and watch things go from bad to worse, but now we are really accelerating toward a brick wall. The key has been making sure the real Quake shines through in the darker moments. I try to make sure she has the funny line or doesn’t get frustrated with something dumb—just those little touches where Quake pulls people back in and doesn’t let them lose sight of the fact that Daisy still exists under all the rage and pain.

Marvel.com: How does Juanan Ramirez capture Quake’s internal and external struggles? How have you crafted those moments together?

Matthew Rosenberg: Juanan has been great. He draws Quake in such a terrifyingly badass way. I love it. She really feels like she grew up under Nick Fury. But he gives her these little moments, her acting, that are the perfect chance to see her be frustrated or upset. I think she feels really human—she has these little aspects of herself that peek out when she doesn’t want them to. And Juanan captures those remarkably well. Also, he draws a badass fight scene.

Marvel.com: Does Quake even know what she wants to do with Deadpool when she catches up to him?

Matthew Rosenberg: She has a plan, for sure. When your powers allow you to level a city, killing one dude feels like an easy task. Sure, Deadpool would be pretty hard to kill, but if you bring enough stuff down on top of him or liquefy all of his organs, he’ll hopefully get the message and die.

Marvel.com: What are the rest of the Warriors feeling about Quake and her quest?

Matthew Rosenberg: The Warriors are done with Quake. She was a loose cannon at best—and a torturer and (wannabe) assassin at her worst. But this team has never been about wanting to be together, it’s always been about needing to be together. And right now, they need Quake. And that only makes it worse. It’s one thing to have to rely on someone you don’t like. It’s quite another when they’d rather be murdering someone than helping you.

Marvel.com: Does Deadpool have an awareness of the enemy he’s made?

Matthew Rosenberg: No, he has no idea. Deadpool has a lot of enemies though and he can take a lot of damage. And he’s also real crazy. So planning for stuff isn’t as important for him as it might be for other people. But yeah, he has a whole world of pain coming his way.

Marvel.com: Regardless of whether or not Quake realizes her goals, what kind of ramifications does this journey have for the team?

Matthew Rosenberg: In a lot of ways, Quake felt like the head of the team. It’s arguable that the team had three heads at time, but she stood at the forefront. And her mission now runs counter to the rest of the team’s needs.

She is on such a personal path—such a possibly self-destructive one—that it almost feels like the only real choice either standing in her way or not. If they won’t join her or get her to quit, then the team may lose another member. And at that point, can they be called a team at all?

SECRET WARRIORS #7, by Matthew Rosenberg and artist Juanan Ramirez, drops on October 18!

Lethal Protector: A Venom Sketchbook

Sep 20 2017

Mark Bagley has drawn plenty of characters over the years, but many readers associate him with a certain Wall Crawler. The artist penciled many of Spider-Man’s adventures in the late 80s and early 90s before eventually moving on to team with Brian Michael Bendis on an epic ULTIMATE SPIDER-MAN run.

It’s important to remember, though, that he also had a big part in bringing Venom into the spotlight during the character’s prime. Bagley drew the VENOM: LETHAL PROTECTOR limited series in 1993 and also helped introduce the Ultimate version later down the line.

Now the veteran artist finds himself working with writer Mike Costa to have Eddie Brock and his symbiote partner reclaim the “Lethal Protector” title in VENOM #155 on October 4 as he safeguards a group of dino-people and does his best to keep them safe against the likes of Kraven the Hunter! We talked with Bagley about returning to Eddie Brock’s world, working with Costa, and the inherent fun of drawing dino-folks!

Marvel.com: You’re no stranger to the world of Spider-Man, but what kind of challenges does focusing on Venom for this amount of time offer?

Mark Bagley: I really could say, “Same [expletive], different day,” but that is too simple. The process of drawing and storytelling is really the same no matter the subject. But it is always interesting addressing an abstract character like Venom. I’m having fun trying to approach this in new and different ways than I’ve done before.

Marvel.com: Does framing Venom as a hero change how you approach him at all?

Mark Bagley: Even way back in the original LETHAL PROTECTOR [limited] series Eddie/Venom saw himself as a hero. Let’s face it: he is a little nuts. I don’t want to portray Eddie visually as bent, though. I think it’s subtler than that. What I’m hoping comes across is that, 25 years or so later, my drawing and storytelling skills have improved. I think improving is the goal of most artists.

Venom #155 preview inks by Mark Bagley
Venom #155 preview inks by Mark Bagley
Venom #155 preview inks by Mark Bagley

Venom #155 preview inks by Mark Bagley
Venom #155 preview inks by Mark Bagley

Marvel.com: A lot of people are excited to see your take on this new version of Venom, but how are you handling Eddie Brock? How has he changed given all of his recent experiences?

Mark Bagley: Really not much of a visual change to Brock. I resisted the temptation—easily—to add the mullet I had him sporting back in the original [LETHAL PROTECTOR]. That was a bad choice on my part!

Marvel.com: How fun was it designing dinosaur people and their environs under NYC?

Mark Bagley: What is not fun about drawing dinosaur guys?! Really, I just approach them as doodles. I start the drawing with an idea of the dino-guys’ general size and then just start noodling away. It’s a lot of fun. Often I have a particular species of dino in mind, but most often I just start whacking away.

Marvel.com: This story will find Venom facing off against Kraven the Hunter. How is it balancing the very human and primal Hunter against the symbiote?

Mark Bagley: Venom is violent, dangerous, and a bit unhinged. Kraven is just evil. He is quite a bit of fun to draw because there is no subtleness to him. I mean, check out his pants! In a lot of ways he is more monstrous than Venom.

Marvel.com: How has it been jumping onto this train with Mike Costa who’s been driving since this volume launched?

Mark Bagley: I love Mike’s approach to this arc. It’s really just a fun comic book story. It’s really reminiscent of older comics that were primarily about fantasy and adventure with a good dash of human drama to top it off.

Mike Costa and Mark Bagley team-up to tackle VENOM #155, coming October 4!

Marvel Studios’ ‘Thor: Ragnarok’ Debuts New IMAX Poster

Sep 20 2017

Thor brings his deadly gladiatorial contest and race against time to IMAX November 3, and to celebrate we’ve got the IMAX-exclusive poster for Marvel Studios’ “Thor: Ragnarok” right here on Marvel.com!

Check out the latest poster for Marvel Studios’ “Thor: Ragnarok” below, and see it in IMAX yourself November 3! Don’t get sold out of opening weekend though – order your tickets now for the film in IMAX theaters.

Get your tickets now for “Thor: Ragnarok” and stay tuned for even more action in the coming days and weeks!

Stay tuned to Marvel.com for the latest on “Thor: Ragnarok,” and follow @ThorOfficial on Twitter and like Thor’s official Facebook page!

Powerful New Doctor Strange Show Revealed for Marvel Day at Sea

Sep 20 2017

More details have been revealed about the epic events of Marvel Day at Sea! The day’s entertainment will include a brand-new interactive show with Doctor Strange that invites families to join sorcerer supreme Doctor Strange on a journey of discovery into the world of the Mystic Arts.

Through the power of special effects and projections, you’ll be transported from the Walt Disney Theatre to the New York Sanctum Santorum, the residence of Doctor Strange. As apprentices, you’ll learn how to master the Mystic Arts, create portals to other worlds and cast spells.

Children play a special role in the experience, as Doctor Strange calls upon the young apprentices to learn the fundamentals of the Mystic Arts, and his Master Students lead the kids in training exercises. Each new student of Doctor Strange is awarded a certificate after completion of their mystic arts training.


But this powerful experience isn’t over yet! The students will need to put their new skills to the test when suddenly an epic battle against the Dark Dimension ensues. Doctor Strange calls upon his young apprentices to join forces and summon their practiced powers…

Will they prevail? Keep your mind open. The possibilities out there are endless.

Marvel Day at Sea premieres on select 7- and 8-night Disney Cruise Line sailings from New York this fall, and returns on select 5-night Western Caribbean cruises from Miami in early 2018.

X-Men: Gold – Mojo’s Motives

Sep 20 2017

After years of drawing the X-Men to his own nightmare realm, Mojo has decided to mix it up and swing by New York City instead. On October 18, Mojo takes Manhattan in X-MEN: GOLD #14!

Written by Marc Guggenheim with art by Marc Laming, the mutant crossover continues as the Gold team fights alongside their X-MEN: BLUE counterparts in a war with Mojo, the Brood, and Dark Phoenix!

So, what motivates the malevolent mogul behind all this chaos? We asked Guggenheim to find out.

Marvel.com: The first time we spoke about this crossover, you mentioned that Mojo would be your nightmare television executive. Now that you’ve written him, has that perspective held up?

Marc Guggenheim: Yeah, it really has. Even more so than I imagined.

The fun thing about writing Mojo has been the opportunity to get metatextual. I really, really pushed that—particularly in issue #14. There’s a page that has a really fun joke about the nature of X-Men capacity to not only avoid being killed but to be resurrected. It gave me a chuckle to see how Marc Laming executed that; the joke really lands.

Mojo can never be too broad or too big. No matter what you write for him, it never feels over the top.

Marvel.com: What inspires Mojo on a day-to-day basis?

Marc Guggenheim: For my money, Mojo gets motivated by three things: ratings, ratings, and ratings.

It makes him a very ego-simplistic guy. He has a very simple need: he wants the biggest audience he can get his hands on. There’s something very decadent about that kind of character—the kind that acts just so cravenly that nothing will stop him in his pursuit of ratings.

If you think about ratings, they are kind of meaningless. And I say that as someone who has been working in television for 18 years. [Laughs]

There’s nothing special about ratings. It gives you an idea of how many people are watching your show, but they aren’t good onto themselves. So Mojo pursues this entire endeavor for his entire life and it is a very meaningless pursuit.

If you can see him through that light, you almost start to feel bad for the guy.

Marvel.com: What draws Mojo to the X-Men? Why does he find them so magnetic?

Marc Guggenheim: Well, that’s a good question.

He has a history with them. It’s almost like he’s killing two birds with one stone—he gets his precious ratings at the same time that messes with the people who have often made his life difficult.

Every time he deals with the X-Men, he comes away diminished. But it’s more than just the X-Men foiling his plans—he usually ends up taking a step back as a result of his interactions with them. For someone like Mojo, who has this massive ego, he gets really picky about these upstart mutants that keep vexing him at every turn.

Marvel.com: What are your thoughts on Marc Laming’s rendition of Mojo? What about his depiction really brings out those characteristics?

Marc Guggenheim: I really like Marc’s ability to capture a lot of the humor of Mojo. It can be one thing to draw Mojo as really diabolical or creepy looking, but Marc also manages to nail all the jokes that are written here.

Marc has also made Major Domo this really fun visual sidekick to Mojo. You’ll often see Major Domo’s facial expressions are providing a fun, but subtle, commentary on something probably all of us can appreciate—working with the worst boss ever. [Editor’s note: Not me! I love my bosses that will definitely read this article!]

Marvel.com: How did you and Marc go about capturing the broken physics and inherent strangeness of the Mojoverse?

Marc Guggenheim: In issue #14, Marc takes us on a tour of the X-Men’s Greatest Hits. His artwork does a fantastic job of not only replicating the look and feel of those stories, but really the look and feel of those eras.

For example, we open with a scene set around the start of “Mutant Genesis”—the beginning of [writer] Chris Claremont and [artist] Jim Lee’s three-part Magneto story in X-MEN. You’ll really feel like you are transported back. It’s really cool and fun.

I just want to say, Mike Mayhew drew issue #13, Marc draws issue #14, Diego Bernard will do issue #15, and all the issues are colored by Rain Beredo. All the artists are turning in unbelievable work. And Rain’s coloring brings it all together so even though three different artists are on board, it keeps a similar visual style all the way through.

They are really, really, really stunning looking books. All our artists are up to the challenge of the incredibly huge landscape we are playing with here. These are really big widescreen sequences across the biggest, most iconic X-Men stories that have ever been done. It has been really easy to write, but man the artists have had their work cut out for them.

Marvel.com: What about this story makes Mojo so dangerous to the X-Men?

Marc Guggenheim: Every time the X-Men have dealt with Mojo, it hasn’t just been on his terms, but on his playing field as well. For Mojo to make a breach into our world—it just ups the dramatic stakes. You’ll see throughout the series how Mojo’s plot eventually impacts Manhattan. To my knowledge—I’m always loathe to say we’ve never seen something because there are so many stories—I feel pretty confident in saying we’ve never seen this before.

Without spoiling the ending, I will say that by the end of this issue the battlefield will be very significantly changed. It sets up the climax that we will reach in X-MEN: BLUE #15.

The crossover continues in X-MEN: GOLD #14, by Marc Guggenheim and artist Marc Laming, on October 18!

Frank Castle is Unleashed in New ‘Marvel’s The Punisher’ Trailer

Sep 20 2017

“Marvel’s The Punisher” is launching later this year on Netflix, and the new trailer for the series reminds us that Frank Castle is not to be trifled with.

Check out the trailer above to get a look at the Punisher in action, as Jon Bernthal reprises the role he originated in “Marvel’s Daredevil.”

Steve Lightfoot (“Hannibal”) wrote the first two episodes of “Marvel’s The Punisher,” in addition to serving as showrunner and Executive Producer. Jim Chory (“Marvel’s Daredevil,” “Marvel’s Jessica Jones” and “Marvel’s Luke Cage”) will also serve as Executive Producer along with Jeph Loeb (“Marvel’s Daredevil,” “Marvel’s Jessica Jones” and “Marvel’s Luke Cage”), Marvel’s Head of Television.

“Marvel’s The Punisher” is produced by Marvel Television in association with ABC Studios for Netflix. The series will debut later in 2017.

Keep your eyes right here on Marvel.com for more on “Marvel’s The Punisher”!

Meet the Super Heroes of Marvel Day at Sea: Star-Lord

Sep 20 2017

The premiere of Marvel Day at Sea is just around the corner! Marvel fans will want to join us as we count down to this epic celebration on select cruises aboard the Disney Magic.

In the coming weeks, we’re featuring some of the mighty Marvel Super Heroes you can meet onboard during the daylong event, giving you insights into who they are and how you can get some face time with them.

Today, we’re looking at one of the Guardians of the Galaxy… the man they call Star-Lord!

This. Is. Awesome! Star-Lord will be joining his interstellar friends, Gamora and Groot, on Marvel Day at Sea voyages, launching this fall aboard select Disney Magic cruises. This will be the very first time you can meet Star-Lord on a Disney ship.

Young Peter Quill is abducted from Earth by the Ravagers, a group of space pirates, and grows up to assume the mantle of Star-Lord. He is a master strategist and problem solver who has extensive knowledge of various alien customs and cultures. Star-Lord teams up with Gamora, Groot, Drax and Rocket to form the Guardians of the Galaxy and traverse the outer reaches of the cosmos, finding adventure at every turn.

You may see Star-Lord swagger around the ship or catch a photo with one of the Guardians of the Galaxy. Your adventures continue as you join these interstellar outlaws for an evening celebration in Fathoms nightclub, now a Ravager hideout. See the dance-loving Star-Lord get his groove on and you, too, can move to the music of the Guardians of the Galaxy soundtrack. Leave your Walkman at home, we’ll bring the mixtape.

Stay tuned to meet more Super Heroes assembling for Marvel Day at Sea, which premieres on select 7- and 8-night Disney Cruise Line sailings from New York this fall, and returns on select 5-night Western Caribbean cruises from Miami in early 2018.

Making History: A Cable Sketchbook

Sep 20 2017

Some people think learning history can be boring…but maybe they just haven’t done it the right way. Like when writer Ed Brisson and artist Jon Malin take an exciting look at the past with CABLE #150!

On October 18, the future-born soldier travels back in time alongside a couple of New Mutants—including X-23, Doop, Shatterstar, Blink, Longshot, and Armor—to try to handle a killer that can’t be taken care of easily.

We caught up with Malin to chat about studying up on various X-Men time periods, working with Brisson, and bringing Cable to Marvel Legacy.

Marvel.com: How fun has it been sending these characters to various points in X-history?

Jon Malin: Very exciting! I absolutely lucked into a chance to draw all my old school favorites in their best looks!

Marvel.com: When you’re sending Cable and the New Mutants to those different time periods, do you look back at the original stories for reference?

Jon Malin: Ed and Editor Chris Robinson are kind enough to send me details for what I need, so thankfully I don’t have to dig out the references too much. For me, it’s more about going back to the well for the dynamic inspiration you get from artists like Rob Liefeld—he, like Jack Kirby and other greats, including Stan Lee, Todd McFarlane, Marc Silvestri, Larry Stroman, Whilce Portacio—set a kinetic pace with their work and I’m always looking for an opportunity to push that. Be sure to check out the early Marvel work of all mentioned above, it’s a lesson in awesome!

Marvel.com: When designing Cable and his New Mutants for this Legacy story, were you aiming for classic looks or were you going for your own spin?

Jon Malin: The story calls for these specific looks, so I’m certainly staying close to them. Anything that might be considered “my own spin” here will be very subtle. In the past, I always loved how Rob Liefeld changed up the costumes, especially Cable’s—it always kept the vibe feeling fresh to me.

We haven’t had any costume changes as the tone of this tale feels closely tied to these costumes and who they were. Looking down the road and keeping true to what Rob established, I have plenty of cool spins for all of these guys if given the opportunity.

Cable #150 preview inks by Jon Malin
Cable #150 preview inks by Jon Malin
Cable #150 preview inks by Jon Malin

Cable #150 preview inks by Jon Malin
Cable #150 preview inks by Jon Malin

Marvel.com: As this story has developed, have any of the character interactions surprised you so far?

Jon Malin: I think our character bag of mixed nuts works very well here for this exact reason. Ed plays these guys off each other in fun and interesting ways. Doop has been so fun for me and I think the readers will enjoy him because he can be anything we need him to be—comic relief, right hand man, butt kicker, Don Juan. Whatever! Then we have Shatterstar and X-23…we could do a standalone with them simply titled “Bodycount.”

Marvel.com: How has it been working with Ed on the series?

Jon Malin: Ed has such great storytelling skills—and understands the time for nuance and the time for action. We message maybe once a month if I have questions or want to express a scene I loved. He’s fantastic! Love that guy.

And shout outs to [colorists] Federico Blee and Jesus Aburtov! Both are so kind and generous with their time. Federico has colored all our covers and they’re amazing! And Jesus on interior colors has just been knocking it out of the park! I love passionate color that amplifies the intensity of a story—and both of these guys dig right in. Just glance at the covers and interiors and the feelings are immediate.

Editors can be overlooked, so let me add Chris Robinson and Mark Paniccia! Chris has a great eye for paneling; I have found him to be so thorough on the work and always there if I need him. I see him going very far in this industry if he so chooses. And Mark always lets it be known when he really digs something or if something has to go. Marvel is in great hands with these two. And big thanks to [Editor-in-Chief] Axel Alonso—he’s been very supportive of me with this title.

CABLE #150, written by Ed Brisson with art by Jon Malin, hits on October 18!

Serinda Swan and Anson Mount Join the Marvel Podcast

Sep 20 2017

Serinda Swan and Anson Mount, from “Marvel’s Inhumans,” stop by Marvel HQ to talk about the show and more!

“Marvel’s Inhumans” premieres Friday, Sept 29 on ABC!

Download episode #304.5 of This Week in Marvel from Marvel.com, check out Marvel Podcast Central, grab the TWiM RSS feed and subscribe to This Week in Marvel on iTunes or Soundcloud! Head over now to our new hub to listen to the full run of This Week in Marvel including our latest episode!

This Week in Marvel focuses on delivering all the Marvel info on news and new releases–from comics to video games to toys to TV to film and beyond! New episodes will be released every Tuesday and Thursday (or so) and TWiM is co-hosted by Marvel VP Executive Editor of Digital Media Ryan “Agent M” Penagos and Editorial Director of Marvel Digital Media Ben Morse with Manager, Video & Content Production: Blake Garris, Editor Marc Strom, and Assistant Editor Christine Dinh. We also want your feedback, as well as questions for us to answer on future episodes! Tweet your questions, comments and thoughts about TWiM to @AgentM, @BenJMorse, @blakegarris or @Marvel with the hashtag #ThisWeekinMarvel!

Kirby 100: Daring Mystery Comics

Sep 19 2017

1917 to 2017: 100 years of Kirby.

Join us this month to celebrate Jack “King” Kirby’s 100th birthday by learning about the characters and stories he created that changed comics forever. To commemorate Jack’s centennial, we’ve sat down with the modern-day creators he influenced—and the decades of work he gifted us all.

Back in the 1940s a pair of scrappy comic-making partners started creating the kinds of books that would change the face of the industry. Joe Simon and Jack Kirby launched a studio that introduced the world to Captain America, but before that, they worked on the last three issues of DARING MYSTERY COMICS for Timely Comics in the early part of the decade. Though not one of the more popular and lauded super hero anthologies from that era, the book did feature some very interesting work from the future “King of Comics” including the covers to installments #6-8 and the introduction of the very first Marvel Boy!

In an interesting mix of mythology, the tale explained that the ancient Egyptians figured out  reincarnation which also applied to Hercules, Son of Power as he died. The Greek demigod’s spirit rested in Valhalla for a time until World War II broke out and he decided to return to the land of mortals. He traveled to Earth, found a newborn baby named Martin Burns, and inhabited his body.

Upon his turning 14, a mysterious stranger appeared in the middle of a nighttime thunderstorm to give the youth a wrapped gift. The mystery man then popped into Martin’s room as a talking shadow and explained that the soul of Hercules resided inside him and that he would have the strength to topple fascism as The Marvel Boy!

The gift held Martin’s new super hero uniform, which he put on before heading out to stop a group of Fifth Columnists from bringing more Axis agents into New York City! With his incredible strength, Marvel Boy easily stopped the car transporting the new spies and also uncovered important information about the whole cell that he turned over to the FBI.

Daring Mystery Comics (1940) #6

Daring Mystery Comics (1940) #6

What is Marvel Unlimited?

That same issue also saw Simon and Kirby collaborating on a character the former introduced in the first issue of DARING, The Fiery Mask! In this one, Dr. Jack Castle made a house call to a woman going through shock after a member of the Legion of the Damned appeared and gave her a baby who would become the evil group’s champion! Castle returned to the house that night, but as his heroic alter ego Fiery Mask! He arrived just in time to see the baby get up and start walking around before summoning a giant, green assassin. Fiery Mask stopped the creature’s first attempt at murder and then followed the menace through some kind of portal that lead to an epic battle with demons!

In DARING MYSTERY COMICS #7, Simon and Kirby debuted another new character: Captain Daring. Set in a world where evil underworlders developed weapons that allowed them to easily infiltrate the United States and destroy cities, the tale found only one man ready to stand in their way. The Army’s Captain Daring used solar powered underground planes and a good deal of cunning to win the day and save the Earth in the process.

Looking back at these Golden Age Kirby offerings not only shows how his art style evolved over the course of his long career, but also some of the themes that h’’d never stop exploring like kids receiving immense powers, mythology and its relation to heroics, and coming up with really creepy monsters!

Stay tuned to Marvel.com for more throughout Kirby Month and beyond! And join the conversation on all of our social channels with the hashtag #Kirby100.

Rocket: A Bite Out of Crime

Sep 19 2017

The Marvel Universe can barely contain the story of Rocket Raccoon.

He’s done it all—from his adventures with the Guardians of the Galaxy, to finding love, to pulling heists with his own crew of ne’er-do-wells. And on October 11, writer Al Ewing and artist Adam Gorham present ROCKET #6, in which the smart-talkin’ hero continues his (not-so-successful) fight against rival rodent Castor Gnawbarque III!

We spoke with Al to break down Rocket’s past, present, and tenuous future in issue #6.

Marvel.com: Rocket’s changed a lot in recent times. How do you plan to reconcile his past with his current mentality?

Al Ewing: Well, I’ve hinted in interviews and in the actual text—in the “prose gutter” where we keep most of the narration—that Rocket remembers a little more of the old days than he lets on. We’ve actually seen him bump up against his past on Halfworld before, so this isn’t such a new development. But Adam and I add a little noir tinge to that—Halfworld feels explicitly like the Good Old Days in our book; the days that were lost and can never come again.

We’re leaning into the meta-knowledge that the once innocent, playful, fun character has become a hard-bitten sci-fi thief—we move forward, and that’s for the best, but at the same time Rocket’s lost something that he can’t quite define or put his finger on, and the knowledge eats at him.

Marvel.com: How much of Rocket’s old life will we witness as the series continues?

Al Ewing: We get deep into it in issue #6…I won’t get too spoiler-y about how the memories come up, but they provide quite a contrast between how Rocket used to be and how he acts now. Fans of the old Bill Mantlo and Mike Mignola series will hopefully be happy with the glimpse they get of some of the old gang—and our superstar artist Adam Gorham puts his all into bringing them back to life.

Marvel.com: What made you originally decide to tell a crime noir story in this series?

Al Ewing: When I got the call to do ROCKET, I’d been reading a lot of Richard Stark and that sat heavy on my mind. I knew Rocket had become a little shadier since the early days—and obviously in the films he’s a much more criminal character—so the idea of putting this little Raccoon guy in a suit and having him pull off stylish sixties-influenced heists really tickled me. And when the initial absurdity of the situation wore off, I started thinking about how interesting it’d be to get into the deep-down melancholy of this character.

Marvel.com: What traits did you feel were integral to bringing Rocket to life in this storyline?

Al Ewing: Well, they’re more Raccoon-centric than Rocket-centric, but I found out raccoons have excellent senses of touch and hearing, which pretty much instantly made me think of safecracking. But, as we’ve seen, he also applies that to listening to people.

In terms of specifically Rocket-centric traits, he projects a lot of confidence in this two-parter. Rocket knowing how to wear a suit becomes bizarrely integral to the plot. And his ability to take a good thing and screw it up also jumps to the front and center.

Marvel.com: How does Rocket handle the difficulties of his tragic past while simultaneously dealing with the Technet?

Al Ewing: The Technet are a fun addition to the book. You can thank [Editor] Jordan White for that, since he asked me to bring them back, which I was more than happy to do…in fact, my one regret is not thinking of it myself.

We’ve set up a will-they-won’t-they, flirtatious thing between Rocket and the Technet’s leader, Gatecrasher, but whether it’s all going to end well…well, we’ll have to see. Somehow I doubt it.

Marvel.com: What inspired the “prose gutter” format of this comic?

Al Ewing: The “prose gutter” became part of the plan from pretty much the very beginning. I’d done it once before in an old issue of MIGHTY AVENGERS, but, full disclosure, it’s not a new idea—it shares some DNA with a few comics that came before. ROCKET presented me with an opportunity to use the noir voice, but I’m sure I’ll break it out of storage in the future, as well—it can be so fun to write in that sparse, gritty style.

Marvel.com: With Otta Spice now in the picture, what happened to Rocket’s romance with Lylla?

Al Ewing: We set up Otta as the rebound fling from Lylla—Rocket has a “type,” essentially, and while there may be a height difference, we made them visually very similar on purpose. How much like Lylla Otta actually acts…well, we’ll find out. But Rocket’s certainly projected an awful lot of Lylla onto Otta in a way that absolutely can’t be healthy or smart. And I doubt I’m giving out any big spoilers when I say it all comes back to bite him.

Writer Al Ewing and artist Adam Gorham’s ROCKET #6 drops on October 11!

Star Wars Spotlight: Droids – The Protocol Offensive

Sep 19 2017

Each week Star Wars Spotlight combs through the digital archives of Marvel Unlimited to showcase one classic story from that distant galaxy filled with Jedi, Sith, princesses, scoundrels and droids.

Many say that the best way to write a character is to really get inside of them and figure out what makes them tick. So, who better to work on a story focusing on everyone’s favorite protocol droid, C-3PO, than his big screen portrayer Anthony Daniels?! He, Ryder Windham and Brian Daley wrote a one-shot called STAR WARS DROIDS: THE PROTOCOL OFFENSIVE with art by Igor Kordey that debuted in 1997. 

Star Wars: Droids - The Protocol Offensive (1997) #1

Star Wars: Droids - The Protocol Offensive (1997) #1

What is Marvel Unlimited?

Set a few years before the events of “A New Hope,” this tale starred Threepio and his longtime pal R2-D2 during a time when they represented the Tion Hegemony in their efforts to set up a trade route with Tahlboor, home to the warring Hobors and Troobs. Said negotiations took place on a space station hovering above the planet.

The two droids proved themselves to their new owners after Artoo fixed his boss’s datapad and Threepio revealed that the existing interpreter had not been strictly truthful. After everyone agreed to allow ol’ Goldenrod to act as translator, they took a recess which gave readers a look at the extensive ship, including its huge bar and casino.

Once there, General Krax of the Troobs attempted to buy Threepio, a request that Tion representative Jake Harthan denied. However, Madam Krax won the droid in a game of Sabacc played against Harthan’s father! This move lead to even more mistrust on the side of the Hobors whose Chief Nimondro saw this exchange of property as potentially detrimental to the process of making a fair deal. 

To prove their power, the head of the Hobors said the planet spoke through him and then called up a huge beam of light that shot out from a mountain and nearly blinded everyone on the ship floating in orbit. Having demonstrated his powers, Nimondro then demanded that they reconvene the talks on planet and also desired to purchase Artoo because he’d help them win at space slots!

That night, the two groups went to war after it seemed like Nimondro’s daughter Larka killed Krax’s son. Worse yet for Threepio? It sure looked like Artoo helped facilitate the young woman’s escape!

As Jake and Threepio tried to figure out the best way to get off planet and avoid this war, Artoo tried keeping the supposed murderess alive in a cave with a monster. After receiving the coordinates from his partner, Threepio stole a speeder bike of sorts and took off to save his friend! From there, Threepio learned some very interesting truths about the Hobors, including the secret behind their supposed power. Nimondro also learned something, that his daughter loved the Krax boy and would never harm him. 

In an attempt to stop the impending war, Threepio made a transmission to everyone explaining that Larka had not killed her lover, but instead it had been committed by Jake Harthan himself so he could use the weapon hidden in the mountain to take over his own planet.

In the morning, with Jake no longer a threat, the two groups started making inroads to peace, but Larka planned to leave the planet with her new droid friends.

From the Jedi Temple Archives

STAR WARS DROIDS: THE PROTOCOL OFFENSIVE marked the one and only time Anthony Daniels wrote a Star Wars comic, so far. As Ryder Windham noted in the book’s Afterword, he came into contact with the actor while working on various DROIDS projects. He also came to know Brian Daley who had not only written the Star Wars radio adaptations, but also Han Solo-starring novels. He worked with Windham to come up with the story which Daniels also had input in. The idea would be for Daley to write the script with Artoo’s words and then Daniels would fill out Threepio’s lines. Daley wrote up a rough outline, but then had to work on the radion version of “Return of the Jedi,” which he completed just before passing away in 1996. Windham eventually came back to the Star Wars fold to help finish the story which came out in 1997.

Before “A New Hope,” Princess Leia goes undercover as seen in the second arc of STAR WARS: EMPIRE.

Marvel Cosplay at Dragon Con 2017

Sep 19 2017

Additional reporting by Maggie Klimentova

For the ninth year, Marvel’s own cosplay expert Judy Stephens returned to Dragon Con in Atlanta, GA to cover the incredible Marvel Cosplay on show throughout the convention.

Dragon Con, which draws fans from all over the world, saw a record number of attendees—over 80,000!—visit over Labor Day weekend. And there were hundreds, if not thousands, of cosplayers showing off their love for Marvel in photo ops, during panels, and on the convention floor.

Marvel cosplayers gathered to show off their creativity and talent during the Marvel Universe Photoshoot, organized by the Super Hero Costuming Forum, on Sunday, September 3. More than 400 cosplayers attended, representing characters like Captain Marvel, Spider Gwen, Doctor Strange, Scarlet Witch, Wolverine, and more!

Check out this gallery to see some of the amazing costumes captured by Judy Stephens and photographer Nicole Ciaramella.






If you’d like to share your Marvel cosplay photos from Dragon Con, please send them to Cosplay@marvel.com!

Marvel’s use of all photos are governed by the Marvel.com Terms of Use and Privacy Policy. All submitted photos must be of cosplayers 13 years of age or older. All selected individuals/groups will be required to sign and return Marvel’s likeness release and waiver form.

More Family Fun Revealed for Marvel Day at Sea Cruises

Sep 19 2017

It’s less than a month away from the kick off of the Marvel Day at Sea cruises, which premiere on select voyages from New York City this fall. As we count down the weeks, we’re revealing more details about the fun families can expect during this epic day-long event aboard the Disney Magic.

Marvel Day at Sea hosts an awesome mix of immersive entertainment that will empower you to unlock your hidden superhuman abilities. Here are just some of the highlights that await your family on this special day of your cruise vacation…

Family costume celebration
You’re invited to bring your most heroic (or villainous) costumes on the cruise. During what’s sure to be an inspiring costume celebration in the ship’s atrium, we’re encouraging families to celebrate together in Marvel-themed groups. Are you ready to assemble your Avengers?

Super Hero training for kids
For young heroes-in-training, Marvel-themed games, activities and arts and crafts will be offered throughout the day in Marvel’s Avengers Academy. Super Heroes like Spider-Man, Black Widow, Thor and Hawkeye will teach kids the true qualities of being a hero. Kids will enjoy interactive experiences like special secret agent training, learn the path to becoming worthy with Thor, and hone their reflexes, speed and intellect with Spider-Man.

Film screenings
We’ll have exclusive at-sea screenings of fan-favorite films from the Marvel Cinematic Universe including the newest theatrical releases, as well as viewings of the Disney XD shows: “Marvel’s Avengers Assemble”, “Marvel’s Spider-Man” and “Marvel’s Guardians of the Galaxy”. The newest Marvel cinematic feature, “Thor: Ragnarok”, debuts onboard November 3, the same day as in theaters on land.

Marvel trivia
Put your knowledge to the test! Kids and families summon their Marvel knowledge and enjoy friendly competition during trivia games, covering courageous heroes and fun facts from the Marvel Universe. New to Marvel or want to brush up on your heroic facts? Join us for a fun session that covers the basics of the Marvel Universe so you can stay up-to-speed during the entire epic event.

Fun with Mickey and friends
Even Disney characters are getting in on the action! Mickey, Minnie, Donald, Daisy, Goofy, Pluto, Chip and Dale dress up to honor their favorite Marvel Super Heroes, and young cruisers won’t want to miss this opportunity to have some fun and dance with the gang up on deck.

On the Disney Magic, super hero “recruits” get a special visit from Captain America while training at Marvel’s Avengers Academy in Disney’s Oceaneer Club. Marvel’s Avengers Academy invites young crime-fighters into a high-tech command post used by The Avengers for special missions and operations training. (Matt Stroshane, photographer)

Of course the fun doesn’t stop there! There will be plenty of opportunities for heroic encounters with some of the mightiest Marvel Super Heroes and Villains, including an interactive show in the Walt Disney Theatre with Doctor Strange. You can learn how to draw heroes like Spider-Man, Captain, Iron Man and Groot and take a quiz to determine the perfect Marvel comic for you!

You can also meet and hear behind-the-scenes stories from some of Marvel’s animation, game and publishing insiders. What’s more, this action-packed day features an extraordinary evening deck show like you’ve never seen before. More about that soon!

Marvel Day at Sea premieres on select 7- and 8-night Disney Cruise Line sailings from New York this fall, and returns on select 5-night Western Caribbean cruises from Miami in early 2018.

Get Ready to Run: Dead Wrong

Sep 19 2017

Before Rainbow Rowell and Kris Anka’s RUNAWAYS launches in September, take a look at all of their major adventures as seen on Marvel Unlimited!

For a group of kids who haven’t been around for all that long, the Runaways boast an impressive line-up of legendary talent chronicling their adventures. That roster grew in 2008 when a new RUNAWAYS volume launched from writer Terry Moore and artist Humberto Ramos.

In those first six issues, the group – Chase, Molly, Nico, Karolina, Xavin, Victor, Klara and Old Lace –  returned to L.A. in Leapfrog, taking up residence in Chase’s parents’ Malibu house. They didn’t have much time to relax and enjoy the view, though, as a crew from Majesdane blew off one of the walls in their quest for vengeance. 

Runaways (2008) #1

Runaways (2008) #1

  • Published: August 27, 2008
  • Added to Marvel Unlimited: March 10, 2009
  • Rating: T
  • Writer: Terry Moore
  • Penciller: Humberto Ramos
What is Marvel Unlimited?

See, back when Karolina and Xavin returned to Earth, they mentioned that a conflict stemming from their impending nuptials lead to Skrulls firing anti-matter missiles at Majesdane which killed 8 billion inhabitants. This group of Majesdanians considered Karolina’s dad primarily responsible because he provided the Skrulls with Majesdane’s location. 

Runaways (2008) #2

Runaways (2008) #2

  • Published: September 24, 2008
  • Added to Marvel Unlimited: June 18, 2009
  • Rating: T
  • Writer: Terry Moore
  • Penciller: Humberto Ramos
What is Marvel Unlimited?

To get rid of most of the invaders, Nico used a “scatter” spell that not only dropped the aliens in various locales around the globe, but also mentally did the same to everyone on the team aside from herself and Victor. While they argued with each other about what to do to fend off the returning Majesdanians, and then about the spell itself, their adversaries did, in fact return, pretty ticked off and ready to attack. 

Runaways (2008) #3

Runaways (2008) #3

  • Published: October 22, 2008
  • Added to Marvel Unlimited: September 03, 2009
  • Rating: T
  • Writer: Terry Moore
  • Penciller: Humberto Ramos
What is Marvel Unlimited?

An epic battle ensued between the Majesdanians in their ship, most of the Runaways in Leapfrog, and Chase in a newly discovered VW bus-turned flying battle wagon! Eventually a foolishly close news chopper caused hostilities to cease so they could save the occupants. 

Runaways (2008) #4

Runaways (2008) #4

  • Published: November 26, 2008
  • Added to Marvel Unlimited: October 19, 2009
  • Rating: T
  • Writer: Terry Moore
  • Penciller: Humberto Ramos
What is Marvel Unlimited?

Down on a nearby pier, the two sides decided to call a truce and Karolina even announced that she would go back with her people to answer for her father’s crimes. Immediately after the ship took off, however, Nico revealed to the others that Karolina would be found nearby! 

Runaways (2008) #5

Runaways (2008) #5

  • Published: December 24, 2008
  • Added to Marvel Unlimited: March 10, 2011
  • Rating: T
  • Writer: Terry Moore
  • Penciller: Humberto Ramos
What is Marvel Unlimited?

Instead of allowing her love to go off into the stars with the Majesdanians, Xavin took Karolina’s place and planned to eventually reveal her true identity in hopes that she could help create peace between the two ravaged societies. 

Runaways (2008) #6

Runaways (2008) #6

What is Marvel Unlimited?

LOST & FOUND

With everything already mentioned in this story, it might seem like the gang would have had time for anything else, but we skipped over a major part that will come into play in the next installment. After getting into the Malibu house the gang realized Chase needed to get a job because he’s the only 18 year old. He took it upon himself to visit his favorite shock jock at the radio station, that also happened to be located in the same building as a mall. Val Rhymin hired Chase, but more importantly exhibited an ability that allowed him to control people. At the end of the battle with the Majesdanians, he told his listeners to pick up weapons and fight the heroes causing all the ruckus, in other words, the Runaways. He also spoke with someone called Mother about zombies, which will see fruition in the next volume, titled Rock Zombies!

Terry Moore returns to RUNAWAYS with the aforementioned Rock Zombies accompanied by artist Takeshi Miyazawa.

Meet the Super Heroes of Marvel Day at Sea: Doctor Strange

Sep 19 2017

The premiere of Marvel Day at Sea is just around the corner! Marvel fans will want to join us as we count down to this epic celebration on select cruises aboard the Disney Magic.

In the coming weeks, we’re featuring some of the mighty Marvel Super Heroes you can meet onboard during the daylong event, giving you insights into who they are and how you can get some face time with them.

Today, the spotlight is on the Master of the Mystic Arts… Doctor Strange!

Doctor Strange is one of the most powerful sorcerers in existence. Once an expert surgeon, a car accident severely damaged his hands, sending him on a quest that led to his discovery of the Mystic Arts. His magical repertoire includes energy projection, matter transformation, teleportation, dimensional travel and time travel, to name just a few.

During Marvel Day at Sea, you can see Doctor Strange in his very own show in the Walt Disney Theatre. Through the power of special effects and projections, Doctor Strange demonstrates his mastery of the Mystic Arts. Doctor Strange may also be encountered around the ship, summoning his powers and seeking enlightenment, as well as appearing in the nighttime deck show.

Stay tuned to meet more Super Heroes assembling for Marvel Day at Sea, which premieres on select 7- and 8-night Disney Cruise Line sailings from New York this fall, and returns on select 5-night Western Caribbean cruises from Miami in early 2018.

X-Men: Blue – Blue and Gold Combined

Sep 19 2017

Mojo may seem like a goof, but writer Cullen Bunn needs you to know that the villain has you—and the X-Men—fooled.

The mutant crossover continues between X-MEN: GOLD and X-MEN: BLUE as the two squads unite to wage war with Mojo, Sentinels, the Brood…and the past. On October 11, Bunn joins artist Jorge Molina to keep the fight alive as Marvel Legacy begins with X-MEN: BLUE #13!

Cullen took a moment to warn us about the danger of Mojo, the devious delight of unveiling Team Blue’s connection to Magneto, and the joy of collaborating with Marc Guggenheim.

Marvel.com: What made this the perfect time for a crossover between Blue and Gold?

Cullen Bunn: What’s more thrilling than two X-Men teams coming together and facing a threat that they simply cannot face alone? There’s a long-standing tradition of two different X-teams joining forces, mixing up the rosters, and facing some dire threat. With the Marvel Legacy initiative, it seemed like the perfect time to revisit that tradition in a big, action-packed, fun way.

Marvel.com: How did you decide on Mojo as the villain to bring these teams together?

Cullen Bunn: First of all, Mojo is awesome. I’ve been planning a Mojo adventure for a while now—there are hints of it in my UNCANNY X-MEN run. When we started talking about the Marvel Legacy arc, though, we knew we wanted to have the Gold and Blue teams come together, and my Editor [Mark Paniccia] suggested that this could be where the Mojo story takes place. I couldn’t agree more. Mojo gives us a great opportunity to revisit some of the greatest moments in mutant history—the Asgard War, the Mutant Massacre, the Death of Phoenix, Days of Future Past—because he has such vast abilities to warp reality in a deadly way.

Deadly.

Marvel.com: How would you describe your take on Mojo?

People forget this about Mojo—yes, he’s kind of a goofball and he cracks weird jokes. But he’s also extremely powerful and can be scary as Hell. Mojo can be terrifying and menacing. He’s still a character with a lot of humor, but he’s not to be trifled with. In this story, his back gets pushed up against the wall, so to speak, and that makes him extremely dangerous. I just looked at some lettering notes from one of the issues, and the Editor had written “So creepy!” on a Mojo scene. That’s exactly what we’re going for. Sometimes you hear that Mojo operates in an alternate reality, so his threats aren’t all that real. Well, in this story he’s coming to our world—and we absolutely do not want his plans to succeed.

Marvel.com: How does the Blue team react to their Gold counterparts? How about Mojo?

Cullen Bunn: The teams get along fairly well. There are some very interesting dynamics here. Cyclops and Rachel, for instance. Old Man Logan and Jimmy. Storm and Bloodstorm. Of course, the 800-pound Master of Magnetism in the room is that the Gold team does not yet know that the Original Five are working with Magneto. That’s going to change in this story, and it will put some tension on the relations between the groups.

Marvel.com: Describe the collaborative process between you and X-MEN: GOLD writer Marc Guggenheim. How’s it been?

Cullen Bunn: Marc and I both have X-Men lore wired into our brains. I know for certain that Marc’s notes for X-MEN: GOLD included “softball game!”—just like my notes for X-MEN: BLUE. I’m not one hundred percent certain, but I’m pretty sure he also had plans for Mojo. Working together has been an absolute blast. We had some phone calls early on to discuss the story, then we started trading planning documents back and forth, adding to the story, making it crazier and more epic.

Marvel.com: How have your respective artists, Jorge Molina and Mike Mayhew, contributed to that process?

Jorge and Mike helped so much in defining the look and feel of Mojo’s world—we’re seeing a lot of it here—and of Mojo’s technology and the “weapons” with which he attacks Earth. Also, seeing these two talents casting the current X-teams into classic situations—and classic clothing—is something special.

Marvel.com: Given that Mojo lends himself to both humor and horror, how would you describe the tone of the crossover?

Cullen Bunn: This crossover is all about action and classic X-Men adventure. In some Mojo stories, the X-Men are thrown into silly or goofy situations, but not here. These adventures are serious business with real stakes. This feels like a fun story, make no mistake, and there will be plenty of moments of humor—some of it fun humor, some of it dark—but I don’t think what we’ve got here could qualify as silly. The X-Men are trying to save themselves, but they are also trying to save the world, and time has started running out.

Marvel.com: Tell X-Men fans why they need to get onboard with this crossover.

Cullen Bunn: I think you could start this arc without reading either book beforehand, really. We give you everything you really need in those first couple of issues. Of course, you should read both GOLD and BLUE, because you’re missing out on some really awesome fun in those titles, but you can let this be your introduction to either or both teams and still have a blast.

X-MEN: BLUE #13, by Cullen Bunn and artist Jorge Molina, launches on October 11!

National Video Game Week: Day Five

Sep 18 2017

Welcome to National Video Game Week here at Marvel.com! To celebrate the occasion, we’re taking a look at the gaming history of our very own friendly neighborhood Spider-Man. And who better to swing with us through the annals of Spidey-game history than the dev team at Insomniac Games? This stellar group—hard at work bringing the Wall-Crawler to life on PlayStation 4— have run the gamut of web-slinging video game action over the years, from arcade cabinets right up to the PlayStation 3.

Each day, we’ll bring you the thoughts of someone new at Insomniac, so check back to hear more about all of these spectacular, amazing versions of Spider-Man!

To close out our countdown, Jon Paquette – Senior Writer on “Marvel’s Spider-Man” at Insomniac – recounts the time he spent with “Amazing Spider-Man vs. The Kingpin” on Sega CD.

“This came out in the early 90s,” he begins. “I was in college, and I worked at a Blockbuster Video. I couldn’t afford my own game console, but I could use the rental stuff we had in store. I always chose to play the Sega CD games because the store’s Sega CD unit was never rented out. This game was perfect for me because it was non-linear in the sense that you had a map of the city, and you could just pick a location, do a quick level, then go back to the main map. Not to mention that this game hits all the nostalgia buttons; being young, being broke, and trying to sneak in some game-time while I was supposed to be dusting shelves and rewinding tapes.”

We hope you’ve enjoyed our National Video Game Week celebration—and look forward to “Marvel’s Spider-Man,” coming to PlayStation 4 courtesy of Insomniac Games!

Kirby 100: Sina Grace

Sep 18 2017

1917 to 2017: 100 years of Kirby.

Join us this month to celebrate Jack “King” Kirby’s 100th birthday by learning about the characters and stories he created that changed comics forever. To commemorate Jack’s centennial, we’ve sat down with the modern-day creators he influenced—and the decades of work he gifted us all.

Forgive the pun, but in 1963, Stan Lee and Jack Kirby created the coolest character in comics: Iceman! Debuting alongside his fellow mutants in the pages of UNCANNY X-MEN #1, Bobby Drake not only revealed himself as the youngest of the bunch, but also the class clown. The frozen hero has grown quite a bit since then, but ICEMAN writer Sina Grace still sees the connections going back to those earliest appearances when he looked more like a walking-talking snowman than the experienced X-Man we’ve come to know and love.

We talked with Grace about how a toy probably introduced him to “The King,” the personality Stan and Jack infused Bobby with, and how all that influenced his own work.

Marvel.com: How did you first discover Jack’s work? Do you remember what you thought of it at the time?

Sina Grace: I think maybe the first time I saw Jack Kirby’s work was in some UNCANNY X-MEN #1 reprint that came with an action figure? Growing up, I remembered always being drawn to it over some of his other contemporaries. Like, I’m pretty sure I’m the only kid in the world who was like, “Why is this Neal Adams guy drawing X-Men in later issues?!” [Laughs]

Marvel.com: When you knew you wanted to make comics, did you go back, look at his work and learn anything that helped you in your own process?

Sina Grace: My experiences learning from Kirby’s art were always about how to communicate a lot of information with the constraints of being under deadline. Jack was so prolific, and his art was always dynamic. I examined that. I remember seeing an exhibit with his originals for the Masters of American Comics exhibition, and just spending solid minutes looking at every detail, every brush stroke. Thanks Glen David Gold for contributing so much of your collection to that!

Marvel.com: Iceman obviously looks different now than he did when Jack drew him, but what do you think makes that a classic look?

Sina Grace: Jack’s representation of Bobby is sort of how I love him best: being a walking, talking snowman could be fodder for embarrassment, but our boy leaned into it and was in on the joke from the get-go. Jack always drew him with humor and levity, when he could have been far more angsty about his skill set in those early years.

Marvel.com: You’ve worked on a lot of different kinds of books in different fields, like Jack did. Do you think he inspired you at all in that way?

Sina Grace: I wouldn’t say that Jack directly inspired me to go ahead and play around with genres and art styles, but I will say that I was always inspired by the way he was able to evolve his style while staying consistently true to what made something deserving of the Kirby signature.

Stay tuned to Marvel.com for more throughout Kirby Month and beyond! And join the conversation on all of our social channels with the hashtag #Kirby100.

Psych Ward: Kid Kaiju

Sep 18 2017

Kei Kawade is a teenage boy who appears to be of average physical health. He self-identifies as a “Inhuman” and the provided medical records reflect this report. He was recently exposed to Terrigen gas, underwent the cocooning and transformation process, and emerged with the ability to create and summon anything he draws. As his nickname/alter ego/Inhuman name “Kid Kaiju” implies, he tends to favor monsters as his drawings on choice.

The client was referred by an Else Bloodstone who the client identifies as a mentor figure. She declines to attend any sessions on her own but ensured his parents signed off on all forms, including permission to treat. While she had no relationship to this therapist or any of the staff prior to now and has openly disparaged the idea of therapy while the client was not present, she has also stated that “he is young and could use the help.”

In person, Kawade presents as a personable and enthusiastic youth. His general behavior is in line with how one would expect an outgoing boy his age would act and interact. There appeared to be nothing unusual in regards to emotional maturity or intellectual capacity.

The client denied either historical trauma or recent trauma stemming from his involvement in the so-called MONSTERS UNLEASHED incident. Follow up questions seem to reflect this as an honest response. While he has experienced stress in his life, then and now, he has proven resilient to it and there is no evidence of PTSD or Reactive Stress Disorder at this time.

Monsters Unleashed (2017) #7

Monsters Unleashed (2017) #7

  • Published: October 18, 2017
  • Cover Artist: R.B. Silva

However, his mentor’s hypothesis cannot be discounted. Kawade does seem to underestimate the danger he faces through engaging in what can best be referred to as super powered activities. He recognizes some level of harm could occur to him, but thinks it is a small chance and even if something did happen, it would be the kind of harm that might make him wince but not the kind that puts him in the hospital.

Naïve or not, he demonstrates good problem solving skills. Additionally, engaging in super heroics does not seem merely to be about the rush but it flows from having a system of morality that includes wishing to help others with the abilities you possess.

In order to have a more well-rounded perspective on the client, I am referring him to Doctors Cullen Bunn and Andrea Broccardo for a battery of tests, including a comprehensive mental functioning measure and projectives. Their appointment is scheduled for October 18 and results can be found in file MONSTERS UNLEASHED #7 on that date. This writer’s expectation is that Kawade might benefit from a check-in every few months, but will require no ongoing therapy at this time.

Psy D. Candidate Tim Stevens is a Staff Therapist who would sure be making a lot of living stick figures if he had Kid Kaiju’s abilities.

Captain Phasma: Always Ready

Sep 18 2017

In 2015, the world witnessed the debut of a ruthless captain in a shining suit of armor. And while she gleamed in “Star Wars: The Force Awakens,” her story reaches new heights in JOURNEY TO STAR WARS: THE LAST JEDI – CAPTAIN PHASMA.

Captain Phasma takes her destiny into her own hands, emerging from the embers of “The Force Awakens” to set herself on a new path ahead of “Star Wars: The Last Jedi.” On October 18, writer Kelly Thompson and artist Marco Checchetto bring the epic limited series to its conclusion with issue #4!

We spoke with Kelly to hear more about the Captain’s tale of resurgence and revenge.

Marvel.com: Before you got this gig, what’d you think of Phasma after seeing her in “The Force Awakens”?

Kelly Thompson: That the armor looked absolutely incredible and that actress Gwendoline Christie projects a force to be reckoned with in every scene she’s in. Even completely covered up, she manages so much charisma—you can’t take your eyes off of her! I wanted to know so much more about her character. And I never dreamed I’d get to be a writer that helped decide those things. Total dream come true.

Marvel.com: Describe your process for fleshing the character out. Where did you focus first?

Kelly Thompson: Well, I coordinated pretty heavily with the Lucasfilm Story Group because everything connects both between the two films—since our story basically links those films together—and also with the new Phasma prose novel. So there were some parameters and directives about who she could be in those opening discussions; when those directives came through, Phasma clicked almost instantly into place in my head. Her character and her motivations made so much sense and the story began to form very organically from there.

Who she is, what she wants, what she will do to survive—it all began to dictate our story in a really clear way.

Marvel.com: How much of Phasma’s appearance—her armor, specifically—informs your writing of the character?

Kelly Thompson: More than you’d think. It comes down to Marco Checchetto and Andres Mossa—our incredible artist and colorist, respectively—in creating that visual. Since we knew we were dealing with a character in full body armor—so no facial expressions and limited body language—and we weren’t going to be inside her head via narrative captions, we really had to be smart about every single thing we did. Phasma can be such an efficient and brutal machine, so we made sure that everything she did linked up with that idea. Fortunately, I had incredible partners in Marco and Andres for that mission.

Marvel.com: In the story, how would you define the common First Order opinion of Phasma? Does anything like that affect her?

Kelly Thompson: I think people are terrified of her and many of them don’t even know why. She’s a mystery—and she’s powerful and she’s unlike most other people—in that she presents no “human side,” no flaws, no obvious weaknesses. Everything Phasma does has been completely calculated. Even the lowering of the shields in “The Force Awakens”—in that moment her goal is simply to “not get shot,” and to do that, she lowers the shields. How she then deals with the ramifications of that decision can only be answered after she’s not shot—and thus not dead.

I don’t think Phasma cares at all what others think of her—unless it will either advance her or hold her back. She is unapologetically who she is, and she’s a chameleon that will do anything to survive. That currently means being the perfect soldier—the perfect leader for the First Order—and so she executes that directive as flawlessly as possible…with her eye always on what’s next.

Marvel.com: What’s Phasma’s general opinion of her enemies?

Kelly Thompson: One hundred percent, Phasma has a list in her head of every person she’s ever met, what their weaknesses and strengths are, and strategies for getting rid of them should that be necessary or amenable to her advancement. Phasma does not rest or take it easy. She’s always on, always ready.

Marvel.com: Last question—if you were able to meet Captain Phasma face to face, what would you say to her?

Kelly Thompson: I mean, I think I would just run. Yeah. As fast and as far as humanly possible. Someone that ruthless in their intent to survive…I’ve got no chance. None!

JOURNEY TO STAR WARS: THE LAST JEDI – CAPTAIN PHASMA #4, by Kelly Thompson and artist Marco Checchetto, drops on October 18!