Jun 18 2018
Card Preview #5 Plague Rat Swarm
Plague Rat Swarm is a card in Quest 6: What Lies Beneath featured in Thunderstone Quest: Back to the Dungeon coming to Kickstarter on July 17th at 9am Pacific!
Jun 17 2018
Card Preview #4 Frog
Frog is a card in Quest 6: What Lies Beneath featured in Thunderstone Quest: Back to the Dungeon coming to Kickstarter on July 17th at 9am Pacific!
Jun 16 2018
The earth trembles as the Titans thread upon the earth. They are big, they are epic and they are finally here. Minions are stroke in awe at the face of these Titans.
You can now go to your local store and participate in the event where up to 8 players can join in. The Titans are for a select group of existing factions and add new strategies to them, opening up all-new potential pairings!
Send us your pics via Facebook, Twitter @alderac and Instagram @alderaceg.
Jun 16 2018
Card Preview #3 Ward of Healing
Ward of Healing is a card in Quest 6: What Lies Beneath featured in Thunderstone Quest: Back to the Dungeon coming to Kickstarter on July 17th at 9am Pacific!
Jun 15 2018
Card Preview #2 Sewer Snake
Sewer Snake is a card in Quest 6: What Lies Beneath featured in Thunderstone Quest: Back to the Dungeon coming to Kickstarter on July 17th at 9am Pacific!
Jun 15 2018
Introducing Barricades Mode
In days past, when the people of a city needed to defend themselves, they would erect barricades in the streets, giving them a strategic advantage in an urban warfare setting. This is the exact position our Champions find themselves confronting in Barricades Mode, the all-new game play system for Thunderstone Quest.
In Barricades Mode, 1-6 players will work cooperatively (or by themselves) to defend the village of Thunderstone Keep from the challenge of Quest 6: What Lies Beneath. Barricades Mode is fully compatible with the first 5 Quests from the first Kickstarter, though when the village is under attack there is no time for Side Quests! Side Quests are the only card type not used in Barricades Mode.
When development began of Barricades Mode, there were three core elements needed to convert the competitive mode into a cooperative one: a New Ending, an Engine to push the players there, and a Clock to punish players for failing to get there.
First things first, Thunderstone Quest needed a New Ending.
The form that ending would take was written on the wall from Day 1 – a true boss battle against a Guardian. Standard competitive mode of Thunderstone Quest concludes with a battle against a Guardian in which the focus is to give players one last opportunity to get the best out of their deck and receive maximum rewards for doing so. This formula works for competitive modes, but obviously not for cooperative modes. Barricades Mode will feature brand new, Level 7 versions of all of the Guardians of Thunderstone Quest. These Level 7 versions are forces to be reckoned with as the players will have to form parties of Champions and work together to win. Level 7 Guardians will be discussed in more depth in a future blog post.
Throughout the game a Guardian will be attacking the Village. These attacks come in the form of the new component Guardian Dice. Guardian Dice are customized 12-sided dice that act as our Engine in Barricades Mode. Players begin the game rolling small numbers of Guardian Dice, but as the game progresses, so do the number of Guardian Dice being rolled. As you have likely guessed, these dice are not good for the players. They will generate extra Monsters that attack the Village; inflict extra Wounds directly on the players; attacks by the Guardian itself; and more. But every once in a while, a Heroic Opportunity presents itself. The Guardian Dice have a 1 in 12 chance of bringing the player good fortune, instead of more obstacles to overcome. Guardian Dice will be discussed in more detail in a future blog post, but rest assured that they mostly bring pain.
That pain is our Clock in Barricade Mode, mostly in the form of Damage Chits, which were covered in depth in a previous blog post. When the Guardian or its minions attacks the Village, they will damage it, and if the Village gets too damaged, it is destroyed and the players lose. The object of the game is to defeat the attacking Guardian before that happens.
Barricades Mode also left us with another problem to resolve, though not one of the three main problems covered above. “What do we do with all of these excess XP tokens we hoard in the competitive version of Thunderstone Quest?” Well, I’m glad you asked that question Bryan! We are introducing another new component, the Prestige Class Board. When the game begins, players will choose 1 Prestige Class to specialize in and place it next to their Player Board. To gain ranks in your Prestige Class requires a feat to be achieved and XP tokens to be spent. As players gain ranks in their Prestige Class, they will gain access to new abilities, and sometimes even Legendary cards. Prestige Classes will be discussed in depth in a future blog post.
That it is the essence of Barricades Mode. You and your friends will work together to try and overcome the onslaught of a Guardian as it and its minions try to destroy Thunderstone Keep. Think you can save the Village?
— Bryan Reese, Development Lead for Thunderstone Quest
Jun 14 2018
Card Preview #1 Sladrek The Weretrog
Sladrek the Weretrog is a card in Quest 6: What Lies Beneath featured in Thunderstone Quest: Back to the Dungeon coming to Kickstarter on July 17th at 9am Pacific!
Jun 9 2018
Thunderstone Quest is a smooth running game these days, but that has not always been the case. During development, it was a heck of a beast to wrangle and get under control. How do we streamline this? How do we balance that? How do we resolve these problems? It is a massive game and that just expounds the work on the backend. Thus our goal with Thunderstone Quest was always to make a fun, updated, and streamlined version of the Dungeon Diving Deckbuilder we loved with Thunderstone and Thunderstone: Advanced. While we always knew a Cooperative mode would be great from day 1, we knew we had to stay focused on our primary goal first.
When players requested Co-Op and Solo modes during the original Kickstarter campaign, we had another conversation on this topic. Do we think we could get Co-Op/Solo modes developed and ready in time for production? We brainstormed a few possibilities, ran some tests, evaluated them, and ultimately decided our choice was time vs. quality. We could get a functional Co-Op/Solo mode ready for the original Kickstarter release, but it would feel pasted on (because it would be). Or we could stick to the original goal, release the competitive version only with the Kickstarter, and have our first goal for the product going forward to introduce a Co-Op/Solo mode that lives up to the name. Ultimately we decided the latter, and are happy we did.
And so it was that as soon as the printer wheels were rolling on the first Kickstarter product Bryan Reese began design and development of the Solo/Co-Op mode. The goal was always to make a 1-6 player mode of Thunderstone Quest using the same engine of the main game, but in a new, collaborative way to overcome a mutual foe. We wanted to not just give players the Co-Op/Solo mode, but to give them a new way to play Thunderstone Quest. With this goal in mind, Quest 6: What Lies Beneath was born, a Thunderstone Quest scenario where Monsters pour forth from the sewers below Thunderstone Keep. To save the Village, the players must band together, battle Monsters, and delve into the sewers to discover the cause of this disturbance. If you fail to defeat the rampaging Monsters, the Village will take damage, and if the Village is destroyed, the players lose.
Damage Chits are a new component for Thunderstone Quest Co-Op/Solo mode received mostly from Monsters allowed to rampage through the Village and the Guardian’s attacks throughout the game.
(The Temple could withstand 4 Damage before being destroyed)
They overlay a spot in a Village Location when acquired. A damaged spot, as you might have guessed, is not good. Damaged spots in a Village Location cannot be visited by Champions (restricting access), may negatively affect the Village Location, and if all spots in a Village Location are damaged, the Village Location is destroyed, eliminating your access to that Village Location. If enough Village Locations are destroyed, the players lose the game.
Damage Chits are the first of several new components for Thunderstone Quest that we will be revealing in a series of upcoming Behind the Scenes articles.
— Bryan Reese, Development Lead for Thunderstone Quest
Jun 5 2018
Thunderstone fans, we are ready to begin the marketing for the upcoming Kickstarter for Thunderstone Quest and this blog will set the stage. We are very excited to begin this project and with your help it’s going to be amazing and incredibly fun!
Our Thunderstone Quest Plan
When we completed the first Thunderstone Kickstarter we knew we had a huge hit. With over 5,000 backers, and a steady stream of Late Pledges, it was clear that the demand for Thunderstone was substantial.
Our goal for Thunderstone Quest is to transition it from Kickstarter into the traditional brick & mortar game store market. That process is complicated by the nature of Thunderstone Quest – creating a basic starter set has proved challenging to do at a price point that will work for retailers.
The Thunderstone community also strongly communicated that they wanted a Solo & Co-Op experience for the game. Our design team has been working on a game experience that is way beyond just a simple set of rules and represents an entirely new way to experience Thunderstone. We think it is AWESOME!
The time that it has taken us to get the Solo & Co-Op systems designed has proceeded in parallel with work on the next Quest for the game, and we also have the 6th Quest, What Lies Beneath finished.
Now we have some interesting timing challenges to address. Over 5,000 people have Thunderstone Quest on the table and we know they’re going to be ready to start playing new content soon (even though they’ve already got 5 Quests!). We don’t want to ask the people who really want Solo & Co-Op to wait longer than necessary to get access to that system. So we’ve decided to return to Kickstarter and take the game into traditional retail stores!
First, we’re going to run the 2nd Thunderstone Quest Kickstarter. Backers of that Kickstarter will be able to order the Thunderstone Quest Champion Reward that will be identical to the Champion Reward from the 1st Kickstarter: 5 Quests; all the Kickstarter exclusive cards including the Bandits of Blackrock; the Yellow Meeple; the plastic figures; the wood tokens; etc. We’re also going to offer a package consisting of the Solo & Co-Op System and Quest 6: What Lies Beneath (including support in the box for Epic Thunderstone for Quest 6!). People who already have the Champion Reward will be able to back the Kickstarter just for the new content, and people who are backing for the first time will be able to get everything! There will be Stretch Goals for the new content as well! We will have some Add-ons available that will let a Backer who purchased the Adventurer Reward in the 1st Kickstarter get all the content they missed from the Champion Reward, a pack that will allow you to add additional players beyond 4 to the game, the Epic Add-On for the Champion Reward, and more Premium Sleeves.
The Champion Reward will return at $100. The new content for Solo & Co-Op plus Quest 6 and Stretch Goals will be $50.
Being a Kickstarter Backer will be the only way to get Quest 2: Total Eclipse of the Sun which is included in the Champion Reward.
We expect to deliver the Rewards from the 2nd Kickstarter no later than April of 2019.
Second, we’re going to plan to bring Thunderstone Quest to brick & mortar retailers in the 4th quarter of 2018. The line will launch with the core starter set which contains all the basic components and two Quests (Quest 1: A Mirror in the Dark, and Quest 3: Risen from the Mire). The MSRP for the core starter set will be $69.99. We will also release Quest 4: At the Foundations of the World as a separate SKU for $39.99. We plan to release Quest 5: Ripples in Time early in 2019, and Quest 6: What Lies Beneath in the 2nd half of 2019, both with $39.99 MSRPs. We expect to release the Solo & Co-Op system as a stand-alone release as well but have not yet determined pricing or timing.
Timing for Thunderstone Quest – Back to the Dungeon on Kickstarter
We had originally planned to begin the 2nd Kickstarter in June but we have pushed that date into July. The launch date for the Kickstarter will be Tuesday July 17th, at 9am Pacific Time. The Kickstarter will end on Friday August 17th at 5pm Pacific Time.
There will be a Kick It Here program for brick & mortar retailers who want to sell the Champion Reward, and get access to the Solo & Co-Op content and Quest 6: What Lies Beneath before the regular retail release. More information about the Kick It Here program is available to retailers on request.
Upcoming News & Information about Thunderstone Quest
The design team is busy creating a series of blog posts about all the cool new content coming in Thunderstone Quest – Back to the Dungeon. We’ll also be previewing the art from Quest 6: What Lies Beneath and talking about the new rules in the Solo & Co-Op system. Expect to see a new blog post on the Thunderstone page at alderac.com two or three times a week between now and the launch of the Kickstarter.
May 25 2018
Response to Thunderstone Quest has been phenomenal. It currently has an 8.3 rating on BoardGameGeek. It received three Top 20 placements in the BGG Most Anticipated poll.
Since Rewards from the Kickstarter were delivered around the world we’ve received a constant stream of questions about how to join the adventure.
We’re extremely pleased to announce that Thunderstone Quest is returning to Kickstarter in June. The next Kickstarter will feature the most requested new feature from the first Kickstarter: Solo/Co-Op rules which feature all new ways to defeat the Guardians before they destroy the Village. It will also feature the 6th Quest, What Lies Beneath. And for those who missed the first Kickstarter but are ready to strap on their swords and wands the Champion Reward will return for new Backers as well!
Over the next several weeks we’ll be sharing with you more information about the Kickstarter including the specific date and time it will launch, more details about the Solo / Co-Op system, and new cards from What Lies Beneath.
A few questions we can answer right now:
YES! Epic Thunderstone will be supported by the new content, and the Epic Add-on for the Champion Reward will be available in the Kickstarter.
YES! You’ll be able to buy more Premium Sleeves to keep your cards protected.
YES! The Champion Reward will be identical to the Champion Reward in the first Kickstarter.
YES! We will make the Solo/Co-Op Rules available as a PDF on the Thunderstone Quest website.
We are looking forward to rejoining our friends from the first Kickstarter and adding many new companions in June!