October 26, 2012 in The Carpe GM Gamecast
The CarpeGM Interview Series – Episode 3 – Ross Payton
Notes – I sat down with writer, game designer, and Ennie award winning podcaster, Ross Payton for a nice discussion about the ins and outs, and tips and tricks of running horror RPGs.
We also spend some time discussing Ross’s past and present projects, including, Base Raiders – a game of super hero dungeon crawling that, at the time of this recording, is a live Kickstarter project.
(:20) What’s on your geek card?
(13:54) How do you run a horror game?
(18:48) What do you do to promote player buy-in?
(23:25) How do you determine what style of pacing to use?
(25:07) How much control do you have over the game?
(28:18) How do you keep mechanics out of the way of immersion?
(32:52)What game systems work best for horror?
(39:35) What are some of your inspirations from pop culture?
(45:13) What’s your favorite locale for a horror game?
Role Playing Public Radio
RPPR Actual Play
The Unspeakable! Podcast
Base Raiders (Kickstarter)
Call of Cthulhu (RPG)
Eclipse Phase (RPG)
Wild Talents (Arc Dream Publishing)
Curriculum of Conspiracy
Zombies of the World
Unknown Armies (RPG)
Ian MacLean (artist)
Invasive Procedures (RPG)
Gum Shoe System (RPG)
World of Darkness
The King in Yellow (Archive.org)
Tokyo G-Cans Project (Wikipedia)
Project Ice Worm (BLDGBLOG)
Monsters and Other Childish Things (RPG)
Little Fears (RPG)
Costume Quest (Steam)