Topic - We discuss the concepts of traps, puzzles, and obstacles, and ways to effectively implement them in your campaigns while keeping your players engaged. We also cover the dangers of adversarial GMing.
(16:29) Puzzles and riddles
(33:14) Traps and such from our games.
(46:53) Adversarial GMing
Notes - My apologies for the sporadic “popping” that can be heard in this episode. It escaped my attention until editing.